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  • Listening for TCP and UDP requests on the same port

    - by user339328
    I am writing a Client/Server set of programs Depending on the operation requested by the client, I use make TCP or UDP request. Implementing the client side is straight-forward, since I can easily open connection with any protocol and send the request to the server-side. On the servers-side, on the other hand, I would like to listen both for UDP and TCP connections on the same port. Moreover, I like the the server to open new thread for each connection request. I have adopted the approach explained in: link text I have extended this code sample by creating new threads for each TCP/UDP request. This works correctly if I use TCP only, but it fails when I attempt to make UDP bindings. Please give me any suggestion how can I correct this. tnx Here is the Server Code: public class Server { public static void main(String args[]) { try { int port = 4444; if (args.length > 0) port = Integer.parseInt(args[0]); SocketAddress localport = new InetSocketAddress(port); // Create and bind a tcp channel to listen for connections on. ServerSocketChannel tcpserver = ServerSocketChannel.open(); tcpserver.socket().bind(localport); // Also create and bind a DatagramChannel to listen on. DatagramChannel udpserver = DatagramChannel.open(); udpserver.socket().bind(localport); // Specify non-blocking mode for both channels, since our // Selector object will be doing the blocking for us. tcpserver.configureBlocking(false); udpserver.configureBlocking(false); // The Selector object is what allows us to block while waiting // for activity on either of the two channels. Selector selector = Selector.open(); tcpserver.register(selector, SelectionKey.OP_ACCEPT); udpserver.register(selector, SelectionKey.OP_READ); System.out.println("Server Sterted on port: " + port + "!"); //Load Map Utils.LoadMap("mapa"); System.out.println("Server map ... LOADED!"); // Now loop forever, processing client connections while(true) { try { selector.select(); Set<SelectionKey> keys = selector.selectedKeys(); // Iterate through the Set of keys. for (Iterator<SelectionKey> i = keys.iterator(); i.hasNext();) { SelectionKey key = i.next(); i.remove(); Channel c = key.channel(); if (key.isAcceptable() && c == tcpserver) { new TCPThread(tcpserver.accept().socket()).start(); } else if (key.isReadable() && c == udpserver) { new UDPThread(udpserver.socket()).start(); } } } catch (Exception e) { e.printStackTrace(); } } } catch (Exception e) { e.printStackTrace(); System.err.println(e); System.exit(1); } } } The UDPThread code: public class UDPThread extends Thread { private DatagramSocket socket = null; public UDPThread(DatagramSocket socket) { super("UDPThread"); this.socket = socket; } @Override public void run() { byte[] buffer = new byte[2048]; try { DatagramPacket packet = new DatagramPacket(buffer, buffer.length); socket.receive(packet); String inputLine = new String(buffer); String outputLine = Utils.processCommand(inputLine.trim()); DatagramPacket reply = new DatagramPacket(outputLine.getBytes(), outputLine.getBytes().length, packet.getAddress(), packet.getPort()); socket.send(reply); } catch (IOException e) { e.printStackTrace(); } socket.close(); } } I receive: Exception in thread "UDPThread" java.nio.channels.IllegalBlockingModeException at sun.nio.ch.DatagramSocketAdaptor.receive(Unknown Source) at server.UDPThread.run(UDPThread.java:25) 10x

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  • Unable to execute native sql query

    - by Renjith
    I am developing an application with Spring and hibernate. In the DAO class, I was trying to execute a native sql as follows: SELECT * FROM product ORDER BY unitprice ASC LIMIT 6 OFFSET 0 But the system throws an exception. org.hibernate.HibernateException: No Hibernate Session bound to thread, and configuration does not allow creation of non-transactional one here org.springframework.orm.hibernate3.SpringSessionContext.currentSession(SpringSessionContext.java:63) org.hibernate.impl.SessionFactoryImpl.getCurrentSession(SessionFactoryImpl.java:544) com.dao.ProductDAO.listProducts(ProductDAO.java:15) com.dataobjects.impl.ProductDoImpl.listProducts(ProductDoImpl.java:26) com.action.ProductAction.showProducts(ProductAction.java:53) sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method) application-context.xml is show below <bean id="propertyConfigurer" class="org.springframework.beans.factory.config.PropertyPlaceholderConfigurer" p:location="/WEB-INF/jdbc.properties" /> <bean id="dataSource" class="org.springframework.jdbc.datasource.DriverManagerDataSource" p:driverClassName="${jdbc.driverClassName}" p:url="${jdbc.url}" p:username="${jdbc.username}" p:password="${jdbc.password}" /> <!-- Hibernate SessionFactory --> <!-- class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"--> <bean id="sessionFactory" class="org.springframework.orm.hibernate3.LocalSessionFactoryBean"> <property name="dataSource"> <ref local="dataSource"/> </property> <property name="configLocation"> <value>WEB-INF/classes/hibernate.cfg.xml</value> </property> <property name="configurationClass"> <value>org.hibernate.cfg.AnnotationConfiguration</value> </property> <!-- <property name="annotatedClasses"> <list> <value>com.pojo.Product</value> <value>com.pojo.User</value> <value>com.pojo.UserLogin</value> </list> </property> --> <property name="hibernateProperties"> <props> <prop key="hibernate.dialect">${hibernate.dialect}</prop> <prop key="hibernate.show_sql">true</prop> </props> </property> </bean> <!-- User Bean definitions --> <bean name="/logincheck" class="com.action.LoginAction"> <property name="userDo" ref="userDo" /> </bean> <bean id="userDo" class="com.dataobjects.impl.UserDoImpl" > <property name="userDAO" ref="userDAO" /> </bean> <bean id="userDAO" class="com.dao.UserDAO" > <property name="sessionFactory" ref="sessionFactory" /> </bean> <bean name="/listproducts" class="com.action.ProductAction"> <property name="productDo" ref="productDo" /> </bean> <bean id="productDo" class="com.dataobjects.impl.ProductDoImpl" > <property name="productDAO" ref="productDAO" /> </bean> <bean id="productDAO" class="com.dao.ProductDAO" > <property name="sessionFactory" ref="sessionFactory" /> </bean> And DAO class is public class ProductDAO extends HibernateDaoSupport{ public List listProducts(int startIndex, int incrementor) { org.hibernate.Session session = getHibernateTemplate().getSessionFactory().getCurrentSession(); String queryString = "SELECT * FROM product ORDER BY unitprice ASC LIMIT 6 OFFSET 0"; List list = null; try{ session.beginTransaction(); org.hibernate.Query query = session.createQuery(queryString); list = query.list(); session.getTransaction().commit(); } catch(Exception e) { e.printStackTrace(); } finally { session.close(); } return list; } public List getProductCount() { String queryString = "SELECT COUNT(*) FROM Product"; return getHibernateTemplate().find(queryString); } } Any thoughts to fix it up?

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  • Rotate rectangle around center

    - by ESoft
    I am playing with Brad Larsen's adaption of the trackball app. I have two views at a 60 degree angle to each other and was wondering how I get the rotation to be in the center of this (non-closed) rectangle? In the images below I would have liked the rotation to take place all within the blue lines. Code (modified to only rotate around x axis): #import "MyView.h" //===================================================== // Defines //===================================================== #define DEGREES_TO_RADIANS(degrees) \ (degrees * (M_PI / 180.0f)) //===================================================== // Public Interface //===================================================== @implementation MyView - (void)awakeFromNib { transformed = [CALayer layer]; transformed.anchorPoint = CGPointMake(0.5f, 0.5f); transformed.frame = self.bounds; [self.layer addSublayer:transformed]; CALayer *imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 4.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0051.png"] CGImage]; imageLayer.borderColor = [UIColor yellowColor].CGColor; imageLayer.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; imageLayer = [CALayer layer]; imageLayer.frame = CGRectMake(10.0f, 120.0f, self.bounds.size.width / 2.0f, self.bounds.size.height / 2.0f); imageLayer.transform = CATransform3DMakeRotation(DEGREES_TO_RADIANS(-60.0f), 1.0f, 0.0f, 0.0f); imageLayer.contents = (id)[[UIImage imageNamed:@"IMG_0089.png"] CGImage]; imageLayer.borderColor = [UIColor greenColor].CGColor; imageLayer.borderWidth = 2.0f; transformed.borderColor = [UIColor whiteColor].CGColor; transformed.borderWidth = 2.0f; [transformed addSublayer:imageLayer]; UIView *line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height / 2.0f, self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor redColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (1.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; line = [[UIView alloc] initWithFrame:CGRectMake(0, self.bounds.size.height * (3.0f / 4.0f), self.bounds.size.width, 2)]; [line setBackgroundColor:[UIColor blueColor]]; [self addSubview:line]; } - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { previousLocation = [[touches anyObject] locationInView:self]; } - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { CGPoint location = [[touches anyObject] locationInView:self]; //location = CGPointMake(previousLocation.x, location.y); CATransform3D currentTransform = transformed.sublayerTransform; //CGFloat displacementInX = location.x - previousLocation.x; CGFloat displacementInX = previousLocation.x - location.x; CGFloat displacementInY = previousLocation.y - location.y; CGFloat totalRotation = sqrt((displacementInX * displacementInX) + (displacementInY * displacementInY)); CGFloat angle = DEGREES_TO_RADIANS(totalRotation); CGFloat x = ((displacementInX / totalRotation) * currentTransform.m12 + (displacementInY/totalRotation) * currentTransform.m11); CATransform3D rotationalTransform = CATransform3DRotate(currentTransform, angle, x, 0, 0); previousLocation = location; transformed.sublayerTransform = rotationalTransform; } - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { } - (void)dealloc { [super dealloc]; } @end

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  • Possible iphone animation timing/rendering bug?

    - by David
    Hi all, I have been working on an iphone apps for several weeks. Now I encounter an animation problem that I can't figure out how to resolve. Mayhbe you can help. Here is the details (a little long, bear with me): Basically the effect I want to achieve is, when user click a button, a loading view pops up, hiding the whole screen; and then the apps does a lot of heavy computation, which takes a few seconds. Once the computation is done, soem result views (something likes checkers on a checker board) are rendered under the loading view. Once all result views are rendered, I used animation animation to remove the loading view nand show the result views to the user. Here is what I do: when user click a button, run this code: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlDown forView:self.view cache:YES]; [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(loadingViewInserted:finished:context:)]; // use a really high index number so it will always on top [self.view insertSubview:loadingViewController.view atIndex:1000]; [UIView commitAnimations]; In the "loadingViewInserted" function, it calls another function doing the heavy computation work. Once the computation is done, a lot of result views (like checkers on a checker board) are rendered under the loading view. for(int colIndex = 1; colIndex <= result.columns; colIndex++) { for(int rowIndex = 1; rowIndex <= result.rows; rowIndex++) { ResultView *rv = [ResultView resultViewWithData:results[colIndex][rowIndex]]; [self.view addSubview:rv]; } } Once all result views are added, following animation is invoked to remove the loading view: [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:1.0]; [UIView setAnimationBeginsFromCurrentState:YES]; [UIView setAnimationTransition:UIViewAnimationTransitionCurlUp forView:self.view cache:YES]; [loadingViewController.view removeFromSuperview]; [UIView commitAnimations]; By doing this, most of the time (maybe 90%) it does exactly what I want. However, sometime I see some weird result: the loading view shows up first as expected, then before it disappears, some result views, which suppose to be under the loading view, suddenly appears on top of the loading view; and some of them are partial rendered. And then the loading view curled up, and everything looks normal again. The weird situation only lasts for less than a second, but already bad enough to screw up the UI. I have tried all different kinds of thing to fix this (using another thread to remove the loading view, make the loading view non-transparent), but none of them works. The only thing that makes a little better is, I hide all the result views first; after the last animation finished, in its call back, unhide all result views. But this loses the nice effect that when curling up the loading view, the results are already there. At this point, I really think this is a bug in iphone (I compile it with OS 3.0) OS. Or maybe you can point out what I have done wrong (or could do differently). (thanks for finishing this long post, :-) )

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  • Text misaligns in IE

    - by kingrichard2005
    I have a ASP.net web page I'm working with, I didn't create it myself, with the following HTML code: <DIV style="POSITION: absolute; TEXT-ALIGN: center; WIDTH: 1400px; TOP: 60px; LEFT: 125px"> <SPAN style="TEXT-ALIGN: center; FONT-SIZE: xx-large" id=labelInstructions>Some Text: <BR><BR></SPAN> <TABLE style="WIDTH: 1200px" border=1 align=center> <TBODY> <TR> <TD><LABEL style="FONT-SIZE: x-large" for=FileUpload1>ENTER Path: </LABEL><INPUT id=FileUpload1 size=70 type=file name=FileUpload1></TD> </TR> <TR> <TD><SPAN style="COLOR: red; FONT-SIZE: medium" id=fileUploadError><BR><BR></SPAN></TD> </TR> <TR> <TD> <TABLE style="WIDTH: 1200px" border=1> <TBODY> <TR> <TD style="WIDTH: 400px; FONT-SIZE: x-large" vAlign=top align=right>FILE CONTENT INSTRUCTIONS:</TD> <TD style="WIDTH: 850px; FONT-SIZE: x-large" vAlign=top align=left>INSTRUCTION 1<BR>INSTRUCTION 2<BR></TD></TR> <TR><TD></TD></TR> <TR> <TD style="WIDTH: 400px; FONT-SIZE: x-large" vAlign=top align=right>FILE CONTENT EXAMPLE:</TD> <TD style="WIDTH: 850px; FONT-SIZE: x-large" vAlign=top align=left>EXAMPLE 1<BR>EXAMPLE 2<BR><BR></TD> </TR> </TBODY> </TABLE> </TD> </TR> </TBODY> </TABLE> </DIV> When this html is displayed in IE, I notice that the alignment of the text in the cells in the inner table, i.e. the table that is in the third cell of the outer table, is distorted when zooming in and out on it. I have a fixed table setting in pixels instead of percentages, so I don't understand why this is an issue. I want the text in the cells to stay in the same position when zooming. The code must be manipulated from the code behind, so I cannot create a separate CSS file. Any help is appreciated. Here are two examples to illustrate what I'm talking about: Normal zoom at 100%: Zoom at 75%: Notice in the second image the two table cells at the bottom are slightly offset to the left. UPDATE: Yes, I understand, we will be implementing a new system in the near future. Obviously this is old and very non-standard, this was dropped in my lap when I started working with it. And we're coming up with plans for a new system to replace it, in the meantime, this is what I have to deal with.

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  • Application shows low memory warning and crashes while loading images?

    - by Bhoomi
    I am using following code for loading images from server using following code.When i scroll UITableView application crashes. AsynchrohousImageView class .m file - (void)dealloc { [connection cancel]; //in case the URL is still downloading [connection release]; [data release]; [_imageView release]; [_activityIndicator release]; [super dealloc]; } - (void)loadImageFromURL:(NSURL*)url defaultImageName:(NSString *)defaultImageName showDefaultImage:(BOOL)defaultImageIsShown showActivityIndicator:(BOOL)activityIndicatorIsShown activityIndicatorRect:(CGRect)activityIndicatorRect activityIndicatorStyle:(UIActivityIndicatorViewStyle)activityIndicatorStyle { if (connection!=nil) { [connection release]; } if (data!=nil) { [data release]; } if ([[self subviews] count]>0) { [[[self subviews] objectAtIndex:0] removeFromSuperview]; // } if (defaultImageIsShown) { self.imageView = [[[UIImageView alloc] initWithImage:[UIImage imageNamed:defaultImageName]] autorelease]; } else { self.imageView = [[[UIImageView alloc] init] autorelease]; } [self addSubview:_imageView]; _imageView.frame = self.bounds; [_imageView setNeedsLayout]; [self setNeedsLayout]; if (activityIndicatorIsShown) { self.activityIndicator = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:activityIndicatorStyle] autorelease]; [self addSubview:_activityIndicator]; _activityIndicator.frame = activityIndicatorRect; _activityIndicator.center = CGPointMake(_imageView.frame.size.width/2, _imageView.frame.size.height/2); [_activityIndicator setHidesWhenStopped:YES]; [_activityIndicator startAnimating]; } NSURLRequest* request = [NSURLRequest requestWithURL:url cachePolicy:NSURLRequestUseProtocolCachePolicy timeoutInterval:60.0]; connection = [[NSURLConnection alloc] initWithRequest:request delegate:self]; } - (void)connection:(NSURLConnection *)theConnection didReceiveData:(NSData *)incrementalData { if (data==nil) { data = [[NSMutableData alloc] initWithCapacity:2048]; } [data appendData:incrementalData]; } - (void)connectionDidFinishLoading:(NSURLConnection*)theConnection { [connection release]; connection=nil; _imageView.image = [UIImage imageWithData:data]; if (_activityIndicator) { [_activityIndicator stopAnimating]; } [data release]; data=nil; } - (UIImage*) image { UIImageView* iv = [[self subviews] objectAtIndex:0]; return [iv image]; } In ViewController Class Which loads image - (UITableViewCell *)tableView:(UITableView *)tV cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *reuseIdentifier =@"CellIdentifier"; ListCell *cell = (ListCell *)[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if (cell==nil) { cell = [[ListCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSURL *url=[NSURL URLWithString:[dicResult objectForKey:@"Image"]]; AsynchronousImageView *asyncImageView = [[AsynchronousImageView alloc] initWithFrame:CGRectMake(5, 10,80,80)]; [asyncImageView loadImageFromURL:url defaultImageName:@"DefaultImage.png" showDefaultImage:NO showActivityIndicator:YES activityIndicatorRect:CGRectMake(5, 10,30,30) activityIndicatorStyle:UIActivityIndicatorViewStyleGray]; // load our image with URL asynchronously [cell.contentView addSubview:asyncImageView]; // cell.imgLocationView.image = [UIImage imageNamed:[dicResult valueForKey:@"Image"]]; [asyncImageView release]; } if([arrResults count]==1) { UITableViewCell *cell1=[tableView dequeueReusableCellWithIdentifier:reuseIdentifier]; if(cell1==nil) cell1=[[[UITableViewCell alloc]initWithStyle:UITableViewCellStyleDefault reuseIdentifier:reuseIdentifier] autorelease]; NSMutableDictionary *dicResult = [arrResults objectAtIndex:0]; cell1.textLabel.text=[dicResult valueForKey:@"NoResults"]; return cell1; } else { NSMutableDictionary *dicResult = [arrResults objectAtIndex:indexPath.row]; NSString *title = [NSString stringWithFormat:@"%@ Bedrooms-%@", [dicResult valueForKey:KEY_NUMBER_OF_BEDROOMS],[dicResult valueForKey:KEY_PROPERTY_TYPE]]; NSString *strAddress = [dicResult valueForKey:KEY_DISPLAY_NAME]; NSString *address = [strAddress stringByReplacingOccurrencesOfString:@", " withString:@"\n"]; NSString *price = [dicResult valueForKey:KEY_PRICE]; NSString *distance = [dicResult valueForKey:KEY_DISTANCE]; cell.accessoryType = UITableViewCellAccessoryDisclosureIndicator; cell.lblTitle.text = title; cell.lblAddress.text = address; if ([price length]>0) { cell.lblPrice.text = [NSString stringWithFormat:@"£%@",price]; }else{ cell.lblPrice.text = @""; } if ([distance length]>0) { cell.lblmiles.text = [NSString stringWithFormat:@"%.2f miles",[distance floatValue]]; }else{ cell.lblmiles.text = @""; } } return cell; } How can i resolve this? I have attached heapshot analysis screen shot of it.Here non Object consumes so much of memory what is that?

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  • can a python script know that another instance of the same script is running... and then talk to it?

    - by Justin Grant
    I'd like to prevent multiple instances of the same long-running python command-line script from running at the same time, and I'd like the new instance to be able to send data to the original insance before the new instance commits suicide. How can I do this in a cross-platform way? Specifically, I'd like to enable the following behavior: "foo.py" is launched from the command line, and it will stay running for a long time-- days or weeks until the machine is rebooted or the parent process kills it. every few minutes the same script is launched again, but with different command-line parameters when launched, the script should see if any other instances are running. if other instances are running, then instance #2 should send its command-line parameters to instance #1, and then instance #2 should exit. instance #1, if it receives command-line parameters from another script, should spin up a new thread and (using the command-line parameters sent in the step above) start performing the work that instance #2 was going to perform. So I'm looking for two things: how can a python program know another instance of itself is running, and then how can one python command-line program communicate with another? Making this more complicated, the same script needs to run on both Windows and Linux, so ideally the solution would use only the Python standard library and not any OS-specific calls. Although if I need to have a Windows codepath and an *nix codepath (and a big if statement in my code to choose one or the other), that's OK if a "same code" solution isn't possible. I realize I could probably work out a file-based approach (e.g. instance #1 watches a directory for changes and each instance drops a file into that directory when it wants to do work) but I'm a little concerned about cleaning up those files after a non-graceful machine shutdown. I'd ideally be able to use an in-memory solution. But again I'm flexible, if a persistent-file-based approach is the only way to do it, I'm open to that option. More details: I'm trying to do this because our servers are using a monitoring tool which supports running python scripts to collect monitoring data (e.g. results of a database query or web service call) which the monitoring tool then indexes for later use. Some of these scripts are very expensive to start up but cheap to run after startup (e.g. making a DB connection vs. running a query). So we've chosen to keep them running in an infinite loop until the parent process kills them. This works great, but on larger servers 100 instances of the same script may be running, even if they're only gathering data every 20 minutes each. This wreaks havoc with RAM, DB connection limits, etc. We want to switch from 100 processes with 1 thread to one process with 100 threads, each executing the work that, previously, one script was doing. But changing how the scripts are invoked by the monitoring tool is not possible. We need to keep invocation the same (launch a process with different command-line parameters) but but change the scripts to recognize that another one is active, and have the "new" script send its work instructions (from the command line params) over to the "old" script.

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  • clicking a button via javascript does not cause a postback

    - by Andreas Niedermair
    hi there! <!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.1//EN" "http://www.w3.org/TR/xhtml11/DTD/xhtml11.dtd"> <html xmlns="http://www.w3.org/1999/xhtml" > <head> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.js"></script> <script type="text/javascript" src="http://ajax.googleapis.com/ajax/libs/jqueryui/1.8.2/jquery-ui.js"></script> </head> <body> <form id="fooForm"> <script type="text/javascript"> function FooMethod() { alert('hello'); } var fooButton; var fooForm; $(document).ready(function() { InitializeVariables(); InitiliazeDialog(); InitiliazeForm(); }); function InitializeVariables() { fooButton = $('#fooButton'); fooForm = $('#fooForm'); } function InitiliazeDialog() { var dialog = $('<div/>'); dialog.css('display', 'none'); var content = $('<p/>'); var icon = $('<span/>'); icon.addClass('ui-icon ui-icon-alert'); icon.css('float', 'left'); icon.css('margin', '0px 7px 20px 0px'); content.text('do you really want to hurt me?'); icon.prependTo(content); content.appendTo(dialog); var dialogOpenMethod = function () { dialog.dialog('open'); return false; }; var dialogOpenHandlerMethod = function (event, ui) { var widget = dialog.dialog('widget'); widget.appendTo(fooForm); var overlay = widget.prev(); overlay.css('z-index', 999); overlay.appendTo(fooForm); widget.css('position', 'fixed'); widget.css('top', '50%'); widget.css('margin-top', widget.height() / 2 * -1); widget.css('left', '50%'); widget.css('margin-left', widget.width() / 2 * -1); }; var submitMethod = function () { dialog.dialog('option', 'closeOnEscape', false); var widget = dialog.dialog('widget'); var yesButton = $(':button:eq(0)', widget); var noButton = $(':button:eq(1)', widget); var closeButton = $('a.ui-dialog-titlebar-close', widget); noButton.remove(); closeButton.remove(); fooButton.unbind('click', dialogOpenMethod); fooButton.click(); }; dialog.dialog({ autoOpen: false, modal: true, buttons: { 'Ja': submitMethod, 'Nein': function () { dialog.dialog('close'); } }, open: dialogOpenHandlerMethod }); fooButton.bind('click', dialogOpenMethod); } function InitiliazeForm() { fooButton.button(); fooForm.submit(function () { alert('doing a submit'); }); } </script> <input type="submit" id="fooButton" value="submit it!" onclick="FooMethod();"></input> </form> </body> </html> what am i doing? i want a modal-confirmation: user clicks on button, confirmation "do you really want to...?", user clicks "yes", this click unbinds the original click-handler and clicks the button again (which should cause a submit). what/why is not working? indeed you need a special case. this demo won't work, unless you set modal: false. interesting to mention: the original handler (onclick="FooMethod();") is called in modal and non-modal dialog. can anybody help me out? thanks in advance!

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  • hello-1.mod.c:14: warning: missing initializer (near initialization for '__this_module.arch.unw_sec_init')

    - by Sompom
    I am trying to write a module for an sbc1651. Since the device is ARM, this requires a cross-compile. As a start, I am trying to compile the "Hello Kernel" module found here. This compiles fine on my x86 development system, but when I try to cross-compile I get the below error. /home/developer/HelloKernel/hello-1.mod.c:14: warning: missing initializer /home/developer/HelloKernel/hello-1.mod.c:14: warning: (near initialization for '__this_module.arch.unw_sec_init') Since this is in the .mod.c file, which is autogenerated I have no idea what's going on. The mod.c file seems to be generated by the module.h file. As far as I can tell, the relevant parts are the same between my x86 system's module.h and the arm kernel header's module.h. Adding to my confusion, this problem is either not googleable (by me...) or hasn't happened to anyone before. Or I'm just doing something clueless that anyone with any sense wouldn't do. The cross-compiler I'm using was supplied by Freescale (I think). I suppose it could be a problem with the compiler. Would it be worth trying to build the toolchain myself? Obviously, since this is a warning, I could ignore it, but since it's so strange, I am worried about it, and would like to at least know the cause... Thanks very much, Sompom Here are the source files hello-1.mod.c #include <linux/module.h> #include <linux/vermagic.h> #include <linux/compiler.h> MODULE_INFO(vermagic, VERMAGIC_STRING); struct module __this_module __attribute__((section(".gnu.linkonce.this_module"))) = { .name = KBUILD_MODNAME, .init = init_module, #ifdef CONFIG_MODULE_UNLOAD .exit = cleanup_module, #endif .arch = MODULE_ARCH_INIT, }; static const struct modversion_info ____versions[] __used __attribute__((section("__versions"))) = { { 0x3972220f, "module_layout" }, { 0xefd6cf06, "__aeabi_unwind_cpp_pr0" }, { 0xea147363, "printk" }, }; static const char __module_depends[] __used __attribute__((section(".modinfo"))) = "depends="; hello-1.c (modified slightly from the given link) /* hello-1.c - The simplest kernel module. * * Copyright (C) 2001 by Peter Jay Salzman * * 08/02/2006 - Updated by Rodrigo Rubira Branco <[email protected]> */ /* Kernel Programming */ #ifndef MODULE #define MODULE #endif #ifndef LINUX #define LINUX #endif #ifndef __KERNEL__ #define __KERNEL__ #endif #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_ALERT */ static int hello_init_module(void) { printk(KERN_ALERT "Hello world 1.\n"); /* A non 0 return means init_module failed; module can't be loaded.*/ return 0; } static void hello_cleanup_module(void) { printk(KERN_ALERT "Goodbye world 1.\n"); } module_init(hello_init_module); module_exit(hello_cleanup_module); MODULE_LICENSE("GPL"); Makefile export ARCH:=arm export CCPREFIX:=/opt/freescale/usr/local/gcc-4.4.4-glibc-2.11.1-multilib-1.0/arm-fsl-linux-gnueabi/bin/arm-linux- export CROSS_COMPILE:=${CCPREFIX} TARGET := hello-1 WARN := -W -Wall -Wstrict-prototypes -Wmissing-prototypes -Wno-sign-compare -Wno-unused -Werror UNUSED_FLAGS := -std=c99 -pedantic EXTRA_CFLAGS := -O2 -DMODULE -D__KERNEL__ ${WARN} ${INCLUDE} KDIR ?= /home/developer/src/ltib-microsys/ltib/rpm/BUILD/linux-2.6.35.3 ifneq ($(KERNELRELEASE),) # kbuild part of makefile obj-m := $(TARGET).o else # normal makefile default: clean $(MAKE) -C $(KDIR) M=$$PWD .PHONY: clean clean: -rm built-in.o -rm $(TARGET).ko -rm $(TARGET).ko.unsigned -rm $(TARGET).mod.c -rm $(TARGET).mod.o -rm $(TARGET).o -rm modules.order -rm Module.symvers endif

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  • Agile: User Stories for Machine Learning Project?

    - by benjismith
    I've just finished up with a prototype implementation of a supervised learning algorithm, automatically assigning categorical tags to all the items in our company database (roughly 5 million items). The results look good, and I've been given the go-ahead to plan the production implementation project. I've done this kind of work before, so I know how the functional components of the software. I need a collection of web crawlers to fetch data. I need to extract features from the crawled documents. Those documents need to be segregated into a "training set" and a "classification set", and feature-vectors need to be extracted from each document. Those feature vectors are self-organized into clusters, and the clusters are passed through a series of rebalancing operations. Etc etc etc etc. So I put together a plan, with about 30 unique development/deployment tasks, each with time estimates. The first stage of development -- ignoring some advanced features that we'd like to have in the long-term, but aren't high enough priority to make it into the development schedule yet -- is slated for about two months worth of work. (Keep in mind that I already have a working prototype, so the final implementation is significantly simpler than if the project was starting from scratch.) My manager said the plan looked good to him, but he asked if I could reorganize the tasks into user stories, for a few reasons: (1) our project management software is totally organized around user stories; (2) all of our scheduling is based on fitting entire user stories into sprints, rather than individually scheduling tasks; (3) other teams -- like the web developers -- have made great use of agile methodologies, and they've benefited from modelling all the software features as user stories. So I created a user story at the top level of the project: As a user of the system, I want to search for items by category, so that I can easily find the most relevant items within a huge, complex database. Or maybe a better top-level story for this feature would be: As a content editor, I want to automatically create categorical designations for the items in our database, so that customers can easily find high-value data within our huge, complex database. But that's not the real problem. The tricky part, for me, is figuring out how to create subordinate user stories for the rest of the machine learning architecture. Case in point... I know that the algorithm requires two major architectural subdivisions: (A) training, and (B) classification. And I know that the training portion of the architecture requires construction of a cluster-space. All the Agile Development literature I've read seems to indicate that a user story should be the "smallest possible implementation that provides any business value". And that makes a lot of sense when designing a piece of end-user software. Start small, and then incrementally add value when users demand additional functionality. But a cluster-space, in and of itself, provides zero business value. Nor does a crawler, or a feature-extractor. There's no business value (not for the end-user, or for any of the roles internal to the company) in a partial system. A trained cluster-space is only possible with the crawler and feature extractor, and only relevant if we also develop an accompanying classifier. I suppose it would be possible to create user stories where the subordinate components of the system act as the users in the stories: As a supervised-learning cluster-space construction routine, I want to consume data from a feature extractor, so that I can exist. But that seems really weird. What benefit does it provide me as the developer (or our users, or any other stakeholders, for that matter) to model my user stories like that? Although the main story can be easily divided along architectural-component boundaries (crawler, trainer, classifier, etc), I can't think of any useful decomposition from a user's perspective. What do you guys think? How do you plan Agile user stories for sophisticated, indivisible, non-user-facing components?

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  • Help to argue why to develop software on a physical computer rather than via a remote desktop

    - by s5804
    Remote desktops are great and many times a blessing and cost effective (instead of leasing expensive cables). I am not arguing against remote desktops, just if one have the alternative to use either remote desktop or physical computer, I would choose the later. Also note that I am not arguing for or against remote work practices. But in my case I am required to be physically present in the office when developing software. Background, I work in a company which main business is not to develop software. Therefore the company IT policies are mainly focused on security and to efficiently deploying/maintaing thousands of computer to users. Further, the typical employee runs typical Office applications, like a word processors. Because safety/stability is such a big priority, every non production system/application, shall be deployed into a physical different network, called the test network. Software development of course also belongs in the test network. To access the test network the company has created a standard policy, which dictates that access to the test network shall go only via a remote desktop client. Practically from ones production computer one would open up a remote desktop client to a virtual computer located in the test network. On the virtual computer's remote desktop one would be able to access/run/install all development tools, like Eclipse IDE. Another solution would be to have a dedicated physical computer, which is physically only connected to the test network. Both solutions are available in the company. I have tested both approaches and found running Eclipse IDE, SQL developer, in the remote desktop client to be sluggish (keyboard strokes are delayed), commands like alt-tab takes me out of the remote client, enjoying... Further, screen resolution and colors are different, just to mention a few. Therefore there is nothing technical wrong with the remote client, just not optimal and frankly de-motivating. Now with the new policies put in place, plans are to remove the physical computers connected to the test network. I am looking for help to argue for why software developers shall have a dedicated physical software development computer, to be productive and cost effective. Remember that we are physically in office. Further one can notice that we are talking about approx. 50 computers out of 2000 employees. Therefore the extra budget is relatively small. This is more about policy than cost. Please note that there are lots of similar setups in other companies that work great due to a perfectly tuned systems. However, in my case it is sluggish and it would cost more money to trouble shoot the performance and fine tune it rather than to have a few physical computers. As a business case we have argued that productivity will go down by 25%, however it's my feeling that the reality is probably closer to 50%. This business case isn't really accepted and I find it very difficult to defend it to managers that has never ever used a rich IDE in their life, never mind developed software. Further the test network and remote client has no guaranteed service level, therefore it is down for a few hours per month with the lowest priority on the fix list. Help is appreciated.

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  • C++ templated factory constructor/de-serialization

    - by KRao
    Hi, I was looking at the boost serialization library, and the intrusive way to provide support for serialization is to define a member function with signature (simplifying): class ToBeSerialized { public: //Define this to support serialization //Notice not virtual function! template<class Archive> void serialize(Archive & ar) {.....} }; Moreover, one way to support serilization of derived class trough base pointers is to use a macro of the type: //No mention to the base class(es) from which Derived_class inherits BOOST_CLASS_EXPORT_GUID(Derived_class, "derived_class") where Derived_class is some class which is inheriting from a base class, say Base_class. Thanks to this macro, it is possible to serialize classes of type Derived_class through pointers to Base_class correctly. The question is: I am used in C++ to write abstract factories implemented through a map from std::string to (pointer to) functions which return objects of the desired type (and eveything is fine thanks to covariant types). Hover I fail to see how I could use the above non-virtual serialize template member function to properly de-serialize (i.e. construct) an object without knowing its type (but assuming that the type information has been stored by the serializer, say in a string). What I would like to do (keeping the same nomenclature as above) is something like the following: XmlArchive xmlArchive; //A type or archive xmlArchive.open("C:/ser.txt"); //Contains type information for the serialized class Base_class* basePtr = Factory<Base_class>::create("derived_class",xmlArchive); with the function on the righ-hand side creating an object on the heap of type Derived_class (via default constructor, this is the part I know how to solve) and calling the serialize function of xmlArchive (here I am stuck!), i.e. do something like: Base_class* Factory<Base_class>::create("derived_class",xmlArchive) { Base_class* basePtr = new Base_class; //OK, doable, usual map string to pointer to function static_cast<Derived_class*>( basePtr )->serialize( xmlArchive ); //De-serialization, how????? return basePtr; } I am sure this can be done (boost serialize does it but its code is impenetrable! :P), but I fail to figure out how. The key problem is that the serialize function is a template function. So I cannot have a pointer to a generic templated function. As the point in writing the templated serialize function is to make the code generic (i.e. not having to re-write the serialize function for different Archivers), it does not make sense then to have to register all the derived classes for all possible archive types, like: MY_CLASS_REGISTER(Derived_class, XmlArchive); MY_CLASS_REGISTER(Derived_class, TxtArchive); ... In fact in my code I relies on overloading to get the correct behaviour: void serialize( XmlArchive& archive, Derived_class& derived ); void serialize( TxtArchive& archive, Derived_class& derived ); ... The key point to keep in mind is that the archive type is always known, i.e. I am never using runtime polymorphism for the archive class...(again I am using overloading on the archive type). Any suggestion to help me out? Thank you very much in advance! Cheers

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  • Singleton method not getting called in Cocos2d

    - by jini
    I am calling a Singleton method that does not get called when I try doing this. I get no errors or anything, just that I am unable to see the CCLOG message. Under what reasons would a compiler not give you error and not allow you to call a method? [[GameManager sharedGameManager] openSiteWithLinkType:kLinkTypeDeveloperSite]; The method is defined as follows: -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); //I NEVER SEE THIS MESSAGE NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } HERE IS THE CODE TO MY SINGLETON: #import "GameManager.h" #import "MainMenuScene.h" @implementation GameManager static GameManager* _sharedGameManager = nil; @synthesize isMusicON; @synthesize isSoundEffectsON; @synthesize hasPlayerDied; +(GameManager*) sharedGameManager { @synchronized([GameManager class]) { if (!_sharedGameManager) { [[self alloc] init]; return _sharedGameManager; } return nil; } } +(id)alloc { @synchronized ([GameManager class]) { NSAssert(_sharedGameManager == nil,@"Attempted to allocate a second instance of the Game Manager singleton"); _sharedGameManager = [super alloc]; return _sharedGameManager; } return nil; } -(id)init { self = [super init]; if (self != nil) { //Game Manager initialized CCLOG(@"Game Manager Singleton, init"); isMusicON = YES; isSoundEffectsON = YES; hasPlayerDied = NO; currentScene = kNoSceneUninitialized; } return self; } -(void) runSceneWithID:(SceneTypes)sceneID { SceneTypes oldScene = currentScene; currentScene = sceneID; id sceneToRun = nil; switch (sceneID) { case kMainMenuScene: sceneToRun = [MainMenuScene node]; break; default: CCLOG(@"Unknown Scene ID, cannot switch scenes"); return; break; } if (sceneToRun == nil) { //Revert back, since no new scene was found currentScene = oldScene; return; } //Menu Scenes have a value of < 100 if (sceneID < 100) { if (UI_USER_INTERFACE_IDIOM() != UIUserInterfaceIdiomPad) { CGSize screenSize = [CCDirector sharedDirector].winSizeInPixels; if (screenSize.width == 960.0f) { //iPhone 4 retina [sceneToRun setScaleX:0.9375f]; [sceneToRun setScaleY:0.8333f]; CCLOG(@"GM: Scaling for iPhone 4 (retina)"); } else { [sceneToRun setScaleX:0.4688f]; [sceneToRun setScaleY:0.4166f]; CCLOG(@"GM: Scaling for iPhone 3G or older (non-retina)"); } } } if ([[CCDirector sharedDirector] runningScene] == nil) { [[CCDirector sharedDirector] runWithScene:sceneToRun]; } else { [[CCDirector sharedDirector] replaceScene:sceneToRun]; } } -(void)openSiteWithLinkType:(LinkTypes)linkTypeToOpen { CCLOG(@"WE ARE IN openSiteWithLinkType"); NSURL *urlToOpen = nil; if (linkTypeToOpen == kLinkTypeDeveloperSite) { urlToOpen = [NSURL URLWithString:@"http://somesite.com"]; } if (![[UIApplication sharedApplication]openURL:urlToOpen]) { CCLOG(@"%@%@",@"Failed to open url:",[urlToOpen description]); [self runSceneWithID:kMainMenuScene]; } } -(void) test { CCLOG(@"this is test"); } @end

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  • CFStrings and storing them into models, related topics

    - by Jasconius
    I have a very frustrating issue that I believe involves CFStringRef and passing them along to custom model properties. The code is pretty messy right now as I am in a debug state, but I will try to describe the problem in words as best as I can. I have a custom model, User, which for irrelevant reasons, I am storing CF types derived from the Address Book API into. Examples include: Name, email as NSStrings. I am simply retrieving the CFStringRef value from the AddressBook API and casting as a string, whereupon I assign to the custom model instance and then CFRelease the string. These NSString properties are set as (nonatomic, retain). I then store this model into an NSArray, and I use this Array as a datasource for a UITableView When accessing the object in the cellForRowAtIndexPath, I get a memory access error. When I do a Debug, I see that the value for this datasource array appears at first glance to be corrupted. I've seen strange values assigned to it, including just plain strings, such as one that I fed to an NSLog function in earlier in the method. So, the thing that leads me to believe that this is Core Foundation related is that I am executing this exact same code, in the same class even, on non-Address Book data, in fact, just good old JSON parsed strings, which produce true Cocoa NSStrings, that I follow the same exact steps to create the datasource array. This code works fine. I have a feeling that my (retain) property declaration and/or my [stringVar release] in my custom model dealloc method may be causing memory problems (since it is my understanding that you shouldn't call a Cocoa retain or release on a CF object). Here is the code. I know some of this is super-roundabout but I was trying to make things as explicit as possible for the sake of debugging. NSMutableArray *friendUsers = [[NSMutableArray alloc] init]; int numberOfPeople = CFArrayGetCount(people); for (int i = 0; i < numberOfPeople; i++) { ABMutableMultiValueRef emails = ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonEmailProperty); if (ABMultiValueGetCount(emails) > 0) { User *addressContact = [[User alloc] init]; NSString *firstName = (NSString *)ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonFirstNameProperty); NSString *lastName = (NSString *)ABRecordCopyValue(CFArrayGetValueAtIndex(people, i), kABPersonLastNameProperty); NSLog(@"%@ and %@", firstName, lastName); NSString *fullName = [NSString stringWithFormat:@"%@ %@", firstName, lastName]; NSString *email = [NSString stringWithFormat:@"%@", (NSString *)ABMultiValueCopyValueAtIndex(emails, 0)]; NSLog(@"the email: %@", email); [addressContact setName:fullName]; [addressContact setEmail:email]; [friendUsers addObject:addressContact]; [firstName release]; [lastName release]; [email release]; [addressContact release]; } CFRelease(emails); } NSLog(@"friend count: %d", [friendUsers count]); abFriends = [NSArray arrayWithArray:friendUsers]; [friendUsers release]; All of that works, every logging statement returns as expected. But when I use abFriends as a datasource, poof. Dead. Is my approach all wrong? Any advice?

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  • Can't figure out this file behavior in IOS 4.2

    - by Don Jones
    Odd behavior with file behavior. Here's the thing: I'm using the phone camera to snap a picture, and internally generating a thumbnail. I'm saving those as temp files in the Documents directory. Here's the complete code: - (void)imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { UIImage *photo = [info objectForKey:@"UIImagePickerControllerOriginalImage"]; photo = [self scaleAndRotateImage:photo]; // save photo NSString *docsDir = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSLog(@"Writing to %@",docsDir); // save photo file NSLog(@"Saving photo as %@",[NSString stringWithFormat:@"%@/temp_photo.png",docsDir]); [UIImagePNGRepresentation(photo) writeToFile:[NSString stringWithFormat:@"%@/temp_photo.png",docsDir] atomically:YES]; // make and save thumbnail NSLog(@"Saving thumbnail as %@",[NSString stringWithFormat:@"%@/temp_thumb.png",docsDir]); UIImage *thumb = [self makeThumbnail:photo]; [UIImagePNGRepresentation(thumb) writeToFile:[NSString stringWithFormat:@"%@/temp_thumb.png",docsDir] atomically:YES]; NSFileManager *manager = [NSFileManager defaultManager]; NSError *error; NSArray *files = [manager contentsOfDirectoryAtPath:docsDir error:&error]; NSLog(@"\n\nThere are %d files in the documents directory %@",(files.count),docsDir); for (int i = 0; i < files.count; i++) { NSString *filename = [files objectAtIndex:i]; NSLog(@"Seeing filename %@",filename); } // done //[photo release]; //[thumb release]; [self dismissModalViewControllerAnimated:NO]; [delegate textInputFinished]; } As you can see, I've put quite a bit of logging in here in an attempt to figure out my problem (which is coming up). The log output to this point is: Writing to /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents Saving photo as /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/temp_photo.png Saving thumbnail as /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/temp_thumb.png There are 3 files in the documents directory /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents Seeing filename temp_photo.png Seeing filename temp_text.txt Seeing filename temp_thumb.png This is absolutely as-expected. I clearly have three files on the device. Here's the very next code that operates - the code that received the textInputFinished message: - (void)textInputFinished { NSFileManager *fileManager = [NSFileManager defaultManager]; NSString *docsDir = [NSHomeDirectory() stringByAppendingPathComponent:@"Documents"]; NSError *error; // get next filename NSString *filename; int i = 0; do { i++; filename = [NSString stringWithFormat:@"%@/reminder_%d",docsDir,i]; NSLog(@"Trying filename %@",filename); } while ([fileManager fileExistsAtPath:[filename stringByAppendingString:@".txt"]]); NSLog(@"New base filename is %@",filename); NSArray *files = [fileManager contentsOfDirectoryAtPath:docsDir error:&error]; NSLog(@"There are %d files in the directory %@",(files.count),docsDir); This is testing to get a new, non-temp, not-in-use filename. It does that - but then it says there aren't any files in the documents folder! Here's the logged output: Trying filename /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/reminder_1 New base filename is /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents/reminder_1 There are 0 files in the directory /var/mobile/Applications/77D792DC-A224-4A47-8A4C-BB7C557626F3/Documents What the heck? Where did the three files go?

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  • Are all <canvas> tag dimensions in pixels?

    - by Simon Omega
    Are all tag dimensions in pixels? I am asking because I understood them to be. But my math is broken or I am just not grasping something here. I have been doing python mostly and just jumped back into Java Scripting. If I am just doing something stupid let me know. For a game I am writing, I wanted to have a blocky gradient. I have the following: HTML <canvas id="heir"></canvas> CSS @media screen { body { font-size: 12pt } /* Game Rendering Space */ canvas { width: 640px; height: 480px; border-style: solid; border-width: 1px; } } JavaScript (Shortened) function testDraw ( thecontext ) { var myblue = 255; thecontext.save(); // Save All Settings (Before this Function was called) for (var i = 0; i < 480; i = i + 10 ) { if (myblue.toString(16).length == 1) { thecontext.fillStyle = "#00000" + myblue.toString(16); } else { thecontext.fillStyle = "#0000" + myblue.toString(16); } thecontext.fillRect(0, i, 640, 10); myblue = myblue - 2; }; thecontext.restore(); // Restore Settings to Save Point (Removing Styles, etc...) } function main () { var targetcontext = document.getElementById(“main”).getContext("2d"); testDraw(targetcontext); } To me this should produce a series of 640w by 10h pixel bars. In Google Chrome and Fire Fox I get 15 bars. To me that means ( 480 / 15 ) is 32 pixel high bars. So I change the code to: function testDraw ( thecontext ) { var myblue = 255; thecontext.save(); // Save All Settings (Before this Function was called) for (var i = 0; i < 16; i++ ) { if (myblue.toString(16).length == 1) { thecontext.fillStyle = "#00000" + myblue.toString(16); } else { thecontext.fillStyle = "#0000" + myblue.toString(16); } thecontext.fillRect(0, (i * 10), 640, 10); myblue = myblue - 10; }; thecontext.restore(); // Restore Settings to Save Point (Removing Styles, etc...) } And get a true 32 pixel height result for comparison. Other than the fact that the first code snippet has shades of blue rendering in non-visible portions of the they are measuring 32 pixels. Now back to the Original Java Code... If I inspect the tag in Chrome it reports 640 x 480. If I inspect it in Fire Fox it reports 640 x 480. BUT! Fire Fox exports the original code to png at 300 x 150 (which is 15 rows of 10). Is it some how being resized to 640 x 480 by the CSS instead of being set to a true 640 x 480? Why, how, what? O_o I confused...

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  • shop by brand name in magento

    - by Jyotiranjan
    This is brand.php file having directory local/Vilpjsc/brand/Block.I want the brand name with logo(image) sholud display on home page .But I am getting the error i.e Fatal error: Call to a member function getCollection() on a non-object in /var/www/magentodemo/app/code/local/Vilpjsc/Brand/Block/Brand.php on line 25 <?php class Vilpjsc_Brand_Block_Brand extends Mage_Core_Block_Template { public function _prepareLayout() { return parent::_prepareLayout(); } //Get Collection from Brand Controller public function getBrand() { if (!$this->hasData('brand')) { $this->setData('brand', Mage::registry('brand')); } return $this->getData('brand'); } //Get Brand Featured Collection public function getFeaturedBrand() { return $this->getBrand()->getCollection()->setPageSize(12)->addFilter('status', '1'); } public function resizeImage($img,$width=100, $height=60) { if (!file_exists("./media/brand/resized")) mkdir("./media/brand/resized", 0777); $imageResized = Mage::getBaseDir('media') . DS . "brand" . DS . "resized" . DS . $width."x".$height.$img; if (!file_exists($imageResized) && file_exists("./media/brand/" . $img)) { $imageObj = new Varien_Image("./media/brand/" . $img); $imageObj->constrainOnly(TRUE); $imageObj->keepAspectRatio(TRUE); $imageObj->keepFrame(FALSE); $imageObj->resize($width, $height); $imageObj->save($imageResized); } $newImageUrl = Mage::getBaseUrl('media')."brand/resized/".$width."x".$height.$img; return $newImageUrl; } public function getNormalBrand() { return $this->getBrand()->getCollection()->addFilter('status', '0'); } public function getBrandChar() { extract($this->getBrandKey()); return $this->getBrand()->getCollection()->saveBrandcollection($char); } //Create Alphabet navigation public function navigation() { extract($this->getBrandKey()); $alphas = range('A', 'Z'); $navigation = ""; $digitClass = ""; foreach ($alphas as $key) { if ($char == $key) $class_key = "current_char"; else $class_key=""; $navigation .= "<li class='key_item " . $class_key . "'><a href='" . Mage::getBaseUrl() . "brand/index/index/brand_key/" . $key . "'>" . $key . "</a></li>"; } if ($char == "digit") { $digitClass = "current_char"; } elseif ($char == "all") $allClass = "current_char"; $navigation = "<li class='key_item " . $digitClass . "'><a href='" . Mage::getBaseUrl() . "brand/index/index/brand_key/digit'>#</a></li>" . $navigation; return $navigation; } //Get request for brand block public function getBrandKey() { $brand_key = Mage::registry('brand_key'); if ($brand_key) { $char = $brand_key->getParam('brand_key') ? $brand_key->getParam('brand_key') : 'A'; $option_id = $brand_key->getParam('option_id') ? $brand_key->getParam('option_id') : '1'; $brand = $brand_key->getParam('brand') ? $brand_key->getParam('brand') : 'Nike'; } else { $char = 'digit'; $option_id = '544'; } return compact('char', 'option_id', 'brand'); } }

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  • No route matches [GET] "/user/sign_out"

    - by user3399101
    So, I'm getting the below error when clicking on Sign Out on my drop down menu on the nav: No route matches [GET] "/user/sign_out" However, this only happens when using the sign out on the drop down nav (the hamburger menu for mobile devices) and not when clicking the sign out on the regular nav. See the code below: <div class="container demo-5"> <div class="main clearfix"> <div class="column"> <div id="dl-menu" class="dl-menuwrapper"> <button class="dl-trigger">Open Menu</button> <ul class="dl-menu dl-menu-toggle"> <div id="closebtn" onclick="closebtn()"></div> <% if user_signed_in? %> <li><%= link_to 'FAQ', faq_path %></li> <li><a href="#">Contact Us</a></li> <li><%= link_to 'My Account', account_path %></li> <li><%= link_to 'Sign Out', destroy_user_session_path, method: 'delete' %></li> <--- this is the line <% else %> <li><%= link_to 'FAQ', faq_path %></li> <li><a href="#">Contact Us</a></li> <li><%= link_to 'Sign In', new_user_session_path %></li> <li><%= link_to 'Free Trial', plans_path %></li> <% end %> </ul> </div><!-- /dl-menuwrapper --> </div> </div> </div><!-- /container --> </div> And this is the non-drop down code that works: <div class="signincontainer pull-right"> <div class="navbar-form navbar-right"> <% if user_signed_in? %> <%= link_to 'Sign out', destroy_user_session_path, class: 'btn signin-button', method: :delete %> <div class="btn signin-button usernamefont"><%= link_to current_user.full_name, account_path %></div> <% else %> ....rest of code here Updated error: ActionController::RoutingError (No route matches [GET] "/user/sign_out"): actionpack (4.0.4) lib/action_dispatch/middleware/debug_exceptions.rb:21:in `call' actionpack (4.0.4) lib/action_dispatch/middleware/show_exceptions.rb:30:in `call' railties (4.0.4) lib/rails/rack/logger.rb:38:in `call_app' railties (4.0.4) lib/rails/rack/logger.rb:20:in `block in call' activesupport (4.0.4) lib/active_support/tagged_logging.rb:68:in `block in tagged' activesupport (4.0.4) lib/active_support/tagged_logging.rb:26:in `tagged' activesupport (4.0.4) lib/active_support/tagged_logging.rb:68:in `tagged' railties (4.0.4) lib/rails/rack/logger.rb:20:in `call' quiet_assets (1.0.2) lib/quiet_assets.rb:18:in `call_with_quiet_assets' actionpack (4.0.4) lib/action_dispatch/middleware/request_id.rb:21:in `call' rack (1.5.2) lib/rack/methodoverride.rb:21:in `call' rack (1.5.2) lib/rack/ru

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  • C# performance varying due to memory

    - by user1107474
    Hope this is a valid post here, its a combination of C# issues and hardware. I am benchmarking our server because we have found problems with the performance of our quant library (written in C#). I have simulated the same performance issues with some simple C# code- performing very heavy memory-usage. The code below is in a function which is spawned from a threadpool, up to a maximum of 32 threads (because our server has 4x CPUs x 8 cores each). This is all on .Net 3.5 The problem is that we are getting wildly differing performance. I run the below function 1000 times. The average time taken for the code to run could be, say, 3.5s, but the fastest will only be 1.2s and the slowest will be 7s- for the exact same function! I have graphed the memory usage against the timings and there doesnt appear to be any correlation with the GC kicking in. One thing I did notice is that when running in a single thread the timings are identical and there is no wild deviation. I have also tested CPU-bound algorithms and the timings are identical too. This has made us wonder if the memory bus just cannot cope. I was wondering could this be another .net or C# problem, or is it something related to our hardware? Would this be the same experience if I had used C++, or Java?? We are using 4x Intel x7550 with 32GB ram. Is there any way around this problem in general? Stopwatch watch = new Stopwatch(); watch.Start(); List<byte> list1 = new List<byte>(); List<byte> list2 = new List<byte>(); List<byte> list3 = new List<byte>(); int Size1 = 10000000; int Size2 = 2 * Size1; int Size3 = Size1; for (int i = 0; i < Size1; i++) { list1.Add(57); } for (int i = 0; i < Size2; i = i + 2) { list2.Add(56); } for (int i = 0; i < Size3; i++) { byte temp = list1.ElementAt(i); byte temp2 = list2.ElementAt(i); list3.Add(temp); list2[i] = temp; list1[i] = temp2; } watch.Stop(); (the code is just meant to stress out the memory) I would include the threadpool code, but we used a non-standard threadpool library. EDIT: I have reduced "size1" to 100000, which basically doesn't use much memory and I still get a lot of jitter. This suggests it's not the amount of memory being transferred, but the frequency of memory grabs?

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  • What is the best free or low-cost Java reporting library (e.g. BIRT, JasperReports, etc.) for making

    - by Max3000
    I want to print, email and write to PDF very simple reports. The reports are basically a list of items, divided in various sections/columns. The sections are not necessarily identical. Think newspaper. I just wasted a solid 2 days of work trying to make this kind of reports using JasperReports. I find that Jasper is great for outputing "normalized" data. The kind that would come out of a database for instance, each row neatly describing an item and each item printed on a line. I'm simplifying a bit but that's the idea. However, given what I want to do I always ended up completely lost. Data not being displayed for no apparent reason, columns of texts never the correct size, column positioning always ending up incorrect, pagination not sanely possible (I was never able to figure it out; the FAQ gives an obscure workaround), etc. I came to the conclusion that Jasper is really not built to make the kind of reports I want. Am I missing something? I'm ready to pay for a tool, as long as the price is reasonable. By reasonable I mean a few $100s. Thanks. EDIT: To answer cetus, here is more information about the report I made in Jasper. What I want is something like this: text text text text ------------------- text | text text |---------- text | text text | text --------| text text |---------- text | text What I made in jasper is this: (detail band) subreport | subreport ------------------------------------ subreport | subreport ------------------------------------ subreport | subreport The subreports are all the same actual report. This report has one field (called "field") and basically just prints this field in a detail band. Hence, running a single subreport simply lists all items from the datasource. The datasource itself is a simple custom JRDatasource containing a collection of strings in the field "field". The datasource iterates over the collection until there are no more strings. Each subreport has its own datasource. I tried many different variations of the above, with all sorts of different properties for the report, subreports, etc. IMO, this is fairly simple stuff. However, the problems I encounter are as follows: Subreports starting from the 3rd don't show up when their position type is 'float'. They do show up when they have 'fix relative to top'. However, I don't want to do this because the first two subreports can be of any length. I can't make each subreport to stretch according to its own length. Instead, they either don't stretch at all (which is not desirable because they have different lenghts) or they stretch according to the longest subreport. This makes a weird layout for sure. Pagination doesn't happen. If some subreports fall outside the page, they simple don't show. One alternative is to increase the 'page height' considerably and the 'detail band height' accordingly. However, in this case it is not really possibly to know the total height in advance. So I'm stuck with calculating/guessing it myself, before the report is even generated. More importantly, long reports end up on one page and this is not acceptable (the printout text is too small, it's ugly/non-professional to have different reports with different PDF page lengths, etc.). BTW, I used iReport so it's possibly limitations of iReport I'm listing here and not of Jasper itself. That's one of the things I'm trying to find out asking this question here. One alternative would be to generate the jrxml myself with just static text but I'm afraid I'll encounter the very same limitations. Anyway, I just generally wasted so much time getting anything done with Jasper that I can't help thinking its not the right tool for the job. (Not to say that Jasper doesn't excel in what it's good at).

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  • CRM 2011 Plugin for CREATE (post-operational): Why is the value of "baseamount" zero in post entity image and target?

    - by Olli
    REFORMULATED QUESTION (Apr 24): I am using the CRM Developer Toolkit for VS2012 to create a CRM2011 plugin. The plugin is registered for the CREATE message of the "Invoice Product" entity. Pipeline-Stage is post-operational, execution is synchronous. I register for a post image that contains baseamount. The toolkit creates an execute function that looks like this: protected void ExecutePostInvoiceProductCreate(LocalPluginContext localContext) { if (localContext == null) { throw new ArgumentNullException("localContext"); } IPluginExecutionContext context = localContext.PluginExecutionContext; Entity postImageEntity = (context.PostEntityImages != null && context.PostEntityImages.Contains(this.postImageAlias)) ? context.PostEntityImages[this.postImageAlias] : null; } Since we are in post operational stage, the value of baseamount in postImageEntity should already be calculated from the user input, right? However, the value of baseamountin the postImageEntity is zero. The same holds true for the value of baseamount in the target entity that I get using the following code: Entity targetEntity = (context.InputParameters != null && context.InputParameters.Contains("Target")) ? (Entity)context.InputParameters["Target"] : null; Using a retrieve request like the one below, I am getting the correct value of baseamount: Entity newlyCreated = service.Retrieve("invoicedetail", targetEntity.Id, new ColumnSet(true)); decimal baseAmount = newlyCreated.GetAttributeValue<Money>("baseamount").Value; The issue does not appear in post operational stage of an update event. I'd be glad to hear your ideas/explanations/suggestions on why this is the case... (Further information: Remote debugging, no isolation mode, plugin stored in database) Original Question: I am working on a plugin for CRM 2011 that is supposed to calculate the amount of tax to be paid when an invoice detail is created. To this end I am trying to get the baseamount of the newly created invoicedetail entity from the post entity image in post operational stage. As far as I understood it, the post entity image is a snapshot of the entity in the database after the new invoice detail has been created. Thus it should contain all properties of the newly created invoice detail. I am getting a "postentityimages" property of the IPluginExecutionContext that contains an entity with the alias I registered ("postImage"). This "postImage" entity contains a key for "baseamount" but its value is 0. Can anybody help me understand why this is the case and what I can do about it? (I also noticed that the postImage does not contain all but only a subset of the entities I registered for.) Here is what the code looks like: protected void ExecutePostInvoiceProductCreate(LocalPluginContext localContext) { if (localContext == null) { throw new ArgumentNullException("localContext"); } // Get PluginExecutionContext to obtain PostEntityImages IPluginExecutionContext context = localContext.PluginExecutionContext; // This works: I get a postImage that is not null. Entity postImage = (context.PostEntityImages != null && context.PostEntityImages.Contains(this.postImageAlias)) ? context.PostEntityImages[this.postImageAlias] : null; // Here is the problem: There is a "baseamount" key in the postImage // but its value is zero! decimal baseAmount = ((Money)postImage["baseamount"]).Value; } ADDITION: Pre and post images for post operational update contain non-zero values for baseamount.

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  • C++ pimpl idiom wastes an instruction vs. C style?

    - by Rob
    (Yes, I know that one machine instruction usually doesn't matter. I'm asking this question because I want to understand the pimpl idiom, and use it in the best possible way; and because sometimes I do care about one machine instruction.) In the sample code below, there are two classes, Thing and OtherThing. Users would include "thing.hh". Thing uses the pimpl idiom to hide it's implementation. OtherThing uses a C style – non-member functions that return and take pointers. This style produces slightly better machine code. I'm wondering: is there a way to use C++ style – ie, make the functions into member functions – and yet still save the machine instruction. I like this style because it doesn't pollute the namespace outside the class. Note: I'm only looking at calling member functions (in this case, calc). I'm not looking at object allocation. Below are the files, commands, and the machine code, on my Mac. thing.hh: class ThingImpl; class Thing { ThingImpl *impl; public: Thing(); int calc(); }; class OtherThing; OtherThing *make_other(); int calc(OtherThing *); thing.cc: #include "thing.hh" struct ThingImpl { int x; }; Thing::Thing() { impl = new ThingImpl; impl->x = 5; } int Thing::calc() { return impl->x + 1; } struct OtherThing { int x; }; OtherThing *make_other() { OtherThing *t = new OtherThing; t->x = 5; } int calc(OtherThing *t) { return t->x + 1; } main.cc (just to test the code actually works...) #include "thing.hh" #include <cstdio> int main() { Thing *t = new Thing; printf("calc: %d\n", t->calc()); OtherThing *t2 = make_other(); printf("calc: %d\n", calc(t2)); } Makefile: all: main thing.o : thing.cc thing.hh g++ -fomit-frame-pointer -O2 -c thing.cc main.o : main.cc thing.hh g++ -fomit-frame-pointer -O2 -c main.cc main: main.o thing.o g++ -O2 -o $@ $^ clean: rm *.o rm main Run make and then look at the machine code. On the mac I use otool -tv thing.o | c++filt. On linux I think it's objdump -d thing.o. Here is the relevant output: Thing::calc(): 0000000000000000 movq (%rdi),%rax 0000000000000003 movl (%rax),%eax 0000000000000005 incl %eax 0000000000000007 ret calc(OtherThing*): 0000000000000010 movl (%rdi),%eax 0000000000000012 incl %eax 0000000000000014 ret Notice the extra instruction because of the pointer indirection. The first function looks up two fields (impl, then x), while the second only needs to get x. What can be done?

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  • C# : Console.Read() does not get the "right" input

    - by Daemonfire3002nd
    Hi there, I have the following code: The actual problem is the "non-quoted" code. I want to get the player amount (max = 4), but when I ask via Console.Read() and I enter any Int from 1 to 4 I get as value: 48 + Console.Read(). They only thing how I can get the "real" input is using Console.ReadLine(), but this does not give me an Integer, no it returns a string, and actually do not know how to convert String (Numbers) to Integers in C#, because I am new, and because I only found ToString() and not ToNumber. using System; using System.Collections.Generic; using System.Linq; using System.Text; namespace eve_calc_tool { class Program { int players; int units; int active_units; int inactive_units; int finished_units; int lastDiceNumber = 0; bool game_state; public static void Main(string[] args) { int count_game = 0; //Console.Title = "Mensch ärger dich nicht"; //Console.WriteLine("\tNeues Spiel wird"); //Console.WriteLine("\t...geladen"); //System.Threading.Thread.Sleep(5000); //Console.Clear(); //Console.WriteLine("Neues Spiel wird gestartet, bitte haben sie etwas Geduld"); //Console.Title = "Spiel " + count_game.ToString(); //Console.Clear(); //string prevText = "Anzahl der Spieler: "; //Console.WriteLine(prevText); string read = Console.ReadLine(); /*Program game = new Program(); game.players = read; game.setPlayers(game.players); if (game.players > 0 && 5 > game.players) { game.firstRound(); }*/ string readagain = read; Console.ReadLine(); } /* bool setPlayers(int amount) { players = amount; if (players > 0) { return true; } else { return false; } } bool createGame() { inactive_units = units = getPlayers() * 4; active_units = 0; finished_units = 0; game_state = true; if (game_state == true) { return true; } else { return false; } } int getPlayers() { return players; } private static readonly Random random = new Random(); private static readonly object syncLock = new object(); public static int RandomNumber(int min, int max) { lock (syncLock) { // synchronize return random.Next(min, max); } } int rollDice() { lastDiceNumber = RandomNumber(1,6); return lastDiceNumber; } int firstRound() { int[] results = new int[getPlayers()]; for (int i = 0; i < getPlayers(); i++) { results[i] = rollDice(); } Array.Sort(results); return results[3]; } */ } }

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  • connection between two android phones

    - by user1770346
    I m not able to connect my android device to other device(either android or non-android)via bluetooth.After detecting the devices from my android phone,i m not able to connect it to selected device from the list.The main problem is it not showing connectivity conformation message in selected device from list.How can i recover from this problem. please help me.Thanks My code for searching device is:(BluetoothSearchActivity.java) public class BluetoothSearchActivity extends Activity { ArrayAdapter<String> btArrayAdapter; BluetoothAdapter mBluetoothAdapter; TextView stateBluetooth; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); ImageView BluetoothSearchImageView=new ImageView(this); BluetoothSearchImageView.setImageResource(R.drawable.inner1); setContentView(BluetoothSearchImageView); setContentView(R.layout.activity_bluetooth_search); mBluetoothAdapter=BluetoothAdapter.getDefaultAdapter(); ListView listDevicesFound=(ListView) findViewById(R.id.myList); btArrayAdapter=new ArrayAdapter<String> (BluetoothSearchActivity.this,android.R.layout.simple_list_item_1); listDevicesFound.setAdapter(btArrayAdapter); registerReceiver(ActionFoundReceiver,new IntentFilter(BluetoothDevice.ACTION_FOUND)); btArrayAdapter.clear(); mBluetoothAdapter.startDiscovery(); listDevicesFound.setOnItemClickListener(new OnItemClickListener() { public void onItemClick(AdapterView<?> parent,View view,int position,long id) { Intent i6=new Intent(getApplicationContext(),AcceptThread.class); startActivity(i6); } }); } private final BroadcastReceiver ActionFoundReceiver=new BroadcastReceiver() { @Override public void onReceive(Context context, Intent intent) { // TODO Auto-generated method stub String action=intent.getAction(); if(BluetoothDevice.ACTION_FOUND.equals(action)) { BluetoothDevice device=intent.getParcelableExtra(BluetoothDevice.EXTRA_DEVICE); btArrayAdapter.add(device.getName()+"\n"+device.getAddress()); btArrayAdapter.notifyDataSetChanged(); Log.d("BluetoothSearchActivity",device.getName()+"\n"+device.getAddress()); } } }; @Override protected void onDestroy() { super.onDestroy(); unregisterReceiver(ActionFoundReceiver); } @Override public boolean onCreateOptionsMenu(Menu menu) { getMenuInflater().inflate(R.menu.activity_bluetooth_search, menu); return true; } } and my connectivity code is:(AcceptThread.java) class ConnectThread extends Thread { private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); private static final String ConnectThread = null; BluetoothSocket mSocket; BluetoothDevice mDevice; BluetoothAdapter mBluetoothAdapter; public ConnectThread(BluetoothDevice device) { BluetoothSocket temp=null; mDevice=device; try{ temp=mDevice.createRfcommSocketToServiceRecord(MY_UUID); }catch(IOException e) { } mSocket=temp; } public void run() { mBluetoothAdapter.cancelDiscovery(); try{ Log.i(ConnectThread,"starting to connect"); mSocket.connect(); }catch(IOException connectException) { Log.e(ConnectThread,"connection Failed"); try{ mSocket.close(); }catch(IOException closeException){ } return; } } public void cancel() { try{ mSocket.close(); }catch(IOException e) { } } } public class AcceptThread extends Thread{ private static final String NAME="BluetoothAcceptThread"; private static final UUID MY_UUID=UUID.fromString("fa87c0d0-afac-11de-8a39-0800200c9a66"); BluetoothServerSocket mServerSocket; BluetoothAdapter mBluetoothAdapter; public AcceptThread() { BluetoothServerSocket temp=null; try{ temp=mBluetoothAdapter.listenUsingRfcommWithServiceRecord(NAME,MY_UUID); }catch(IOException e){ } mServerSocket=temp; } public void run() { BluetoothSocket socket=null; while(true) { try{ socket=mServerSocket.accept(); }catch(IOException e) { break; } if(socket!=null) { try { mServerSocket.close(); } catch (IOException e) { // TODO Auto-generated catch block e.printStackTrace(); } break; } } } public void cancel() { try{ mServerSocket.close(); }catch(IOException e) { } } }

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  • SOAP and NHibernate Session in C#

    - by Anonymous Coward
    In a set of SOAP web services the user is authenticated with custom SOAP header (username/password). Each time the user call a WS the following Auth method is called to authenticate and retrieve User object from NHibernate session: [...] public Services : Base { private User user; [...] public string myWS(string username, string password) { if( Auth(username, password) ) { [...] } } } public Base : WebService { protected static ISessionFactory sesFactory; protected static ISession session; static Base { Configuration conf = new Configuration(); [...] sesFactory = conf.BuildSessionFactory(); } private bool Auth(...) { session = sesFactory.OpenSession(); MembershipUser user = null; if (UserCredentials != null && Membership.ValidateUser(username, password)) { luser = Membership.GetUser(username); } ... try { user = (User)session.Get(typeof(User), luser.ProviderUserKey.ToString()); } catch { user = null; throw new [...] } return user != null; } } When the WS work is done the session is cleaned up nicely and everything works: the WSs create, modify and change objects and Nhibernate save them in the DB. The problems come when an user (same username/password) calls the same WS at same time from different clients (machines). The state of the saved objects are inconsistent. How do I manage the session correctly to avoid this? I searched and the documentation about Session management in NHibernate is really vast. Should I Lock over user object? Should I set up a "session share" management between WS calls from same user? Should I use Transaction in some savvy way? Thanks Update1 Yes, mSession is 'session'. Update2 Even with a non-static session object the data saved in the DB are inconsistent. The pattern I use to insert/save object is the following: var return_value = [...]; try { using(ITransaction tx = session.Transaction) { tx.Begin(); MyType obj = new MyType(); user.field = user.field - obj.field; // The fields names are i.e. but this is actually what happens. session.Save(user); session.Save(obj); tx.Commit(); return_value = obj.another_field; } } catch ([...]) { // Handling exceptions... } finally { // Clean up session.Flush(); session.Close(); } return return_value; All new objects (MyType) are correctly saved but the user.field status is not as I would expect. Even obj.another_field is correct (the field is an ID with generated=on-save policy). It is like 'user.field = user.field - obj.field;' is executed more times then necessary.

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