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  • Margin animate problem with Monitor display settings

    - by Jake
    I have an issue with an animation on a webpage. I have this div with text inside of it that I set the margin using css and when the page is loaded I use jquery to animate the div to a certain part of the page. The problem is it works with my concrete pixel settings, but if I change the properties of the monitor display settings in screen resolution(pixels), the div does not animate to the appropriate spot and it doesn't even start off at the appropriate spot from the css. Sample code: #div{ position:absolute; top:20px; left:50px } $("#div").animate({marginLeft: "250px"},2000); Is there a way to have the settings of the animation margin end at the approriate position no matter what the screen resolution is?

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  • Projecting a targetting ring using direct3d

    - by JohnB
    I'm trying to draw a "targetting ring" on the ground below a "unit" in a hobby 3d game I'm working on. Basically I want to project a bright red patterned ring onto the ground terrain below the unit. The only approach I can think of is this - Draw the world once as normal Draw the world a second time but in my vertex shader I have the world x,y,z coordinates of the vertex and I can pass in the coordinates of the highlighted unit - so I can calculate what the u,v coordinates in my project texture should be at that point in the world for that vertex. I'd then use the pixel shader to pick pixels from the target ring texture and blend them into the previously drawn world. I believe that should be easy, and should work but it involves me drawing the whole visible world twice as it's hard to determine exactly which polygons the targetting ring might fall onto. It seems a big overhead to draw the whole world twice, once for the normal lit textured ground, and then again just to draw the targetting ring. Is there a better approach that I'm missing?

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  • 8-direction path finding algorithm

    - by frinkz
    I'm having trouble finding the right pathfinding algorithm for some AI I'm working on. I have players on a pitch, moving around freely (not stuck to a grid), but they are confined to moving in 8 directions (N NE E etc.) I was working on using A*, and a graph for this. But I realised, every node on the graph is equally far apart, and all the edges have the same weight - since the pitch is rectangular. And the number of nodes is enormous (being a large pitch, with them able to move between 1 pixel and another) I figured there must be another algorithm, optimised for this sort of thing?

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  • Altering CSS for nav bar images to accomodate IE

    - by Kim
    My horizontal nav bar is populated with images for the links that are coming from one image that includes all the sub-images; each nav item image is identified by the pixel location within the larger image. This works perfectly fine in Firefox and Safari, but in IE, all of the images are misplaced too low within the nav bar (can only barely see the tops of the words). Two questions: How do I fix this in the css so it is back-compatible with the more recent versions (and current versions) of IE Do I need a separate IE stylesheet? Thanks!

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  • SSRS: Report loading external images, image not found, can I hide the image control

    - by Nauman
    My SSRS report loads logo images for each customer from a customer number specific folder on the report server. I write an expression, to form my URL to the image based on th customer number. ..."http://localhost/images/" + iCustomerNumber.ToString() + "/logo.gif" I am able to get this working, but the problem I face is, when a particular customer doesn't has an image, then my report shows a red X mark in place of the logo. In this case, I expect to hide the image control itself. Any thoughts???? The other dirty solution will be to ensure that each customer specific folder has the designated image! even if there is no logo for a customer, I'll place a blank.gif or a spacer.gif of probably a square pixel in dimension!.

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  • Why use multiple OpenGL context

    - by Luca
    For rendering I have a current GL context, associated to a window. In the case the application render multiple scenes (for example using accumulation or different viewports) I think it is ok to reuse the same context. My question, indeed, is: why should I use multiple GL context? I red on ARB_framebuffer_object extension spec that MakeCurrent call could be expansive, and in the case the ARB_framebuffer_object extension is present I can render on a generic buffer without using MakeCurrent. Apparently the only reason to use multiple GL context is to avoid to setup context state (pixel store, transfer, point size, polygon stipple...) or to have avaialable multiple render buffers configuration (one context with accumulation, another without). How to determine when is better an alternative context instead of setting context state? Thankyou all!

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  • Video Synthesis - Making waves, pattern, gradients...

    - by Nathan
    I'm writing a program to generate some trippy visuals. My code paints each pixel with a random blue value which loops at 0.04 second intervals. for (y = 0; y < 5.5; y += 0.2) { for (x = 0; x < 7.5; x += 0.2) { b = rand() / ((double) RAND_MAX); setPixelColor(x,y,r,g,b); } } I'd like to do more than just make blue noise... but my maths is a bit rusty, and Google isn't helping me much today, so it would be great if you could share anything you know about making waves, patterns, gradient animations, etc or links to such material.

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  • Three vertically stacked DIVs with scrolling middle

    - by Dave
    Is it possible to stack three DIVs vertically and have just the middle div scroll vertically? I don't want to use pixel heights, though, because the DIVs are inside of a dialog box that is resizeable. Something like this (pardon my lousy ASCII art): +-----------+ | Header | +-----------+ | ^| | || | Scroll || | || | v| +-----------+ | Footer | +-----------+ The goal is to have the header and and footer fixed and, as the dialog grows, the middle div would grow vertically. Maybe I'm just being stupid, but I've been fighting this for the last few hours and can't seem to get it right. The three DIVs probably need to be inside "another" DIV but when I do that, and set the height to 100%, it grows as the middle DIV grows. Again, it's probably something silly I'm not accounting for. I've also tried using a TABLE to no avail. Thanks for any help.

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  • OpenCV in Python can't scan through pixels

    - by Marco L.
    Hi everyone, I'm stuck with a problem of the python wrapper for OpenCv. I have this function that returns 1 if the number of black pixels is greater than treshold def checkBlackPixels( img, threshold ): width = img.width height = img.height nchannels = img.nChannels step = img.widthStep dimtot = width * height data = img.imageData black = 0 for i in range( 0, height ): for j in range( 0, width ): r = data[i*step + j*nchannels + 0] g = data[i*step + j*nchannels + 1] b = data[i*step + j*nchannels + 2] if r == 0 and g == 0 and b == 0: black = black + 1 if black >= threshold * dimtot: return 1 else: return 0 The loop (scan each pixel of a given image) works good when the input is an RGB image...but if the input is a single channel image I get this error: for j in range( width ): TypeError: Nested sequences should have 2 or 3 dimensions The input single channel image (called 'rg' in the next example) is taken from an RGB image called 'src' processed with cvSplit and then cvAbsDiff cvSplit( src, r, g, b, 'NULL' ) rg = cvCreateImage( cvGetSize(src), src.depth, 1 ) # R - G cvAbsDiff( r, g, rg ) I've also already noticed that the problem comes from the difference image got from cvSplit... Anyone can help me? Thank you

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  • Is there any simple way to test two PNGs for equality?

    - by Mason Wheeler
    I've got a bunch of PNG images, and I'm looking for a way to identify duplicates. By duplicates I mean, specifically, two PNG files whose uncompressed image data are identical, not necessarily whose files are identical. This means I can't do something simple like compare CRC hash values. I figure this can actually be done reliably since PNGs use lossless compression, but I'm worried about speed. I know I can winnow things down a little by testing for equal dimensions first, but when it comes time to actually compare the images against each other, is there any way to do it reasonably efficiently? (ie. faster than the "double-for-loop checking pixel values against each other" brute-force method?)

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  • Programming related name for a kitten? [closed]

    - by andrhamm
    I am a programmer and I just got my first kitten. A Google search for nerdy/geeky cat names was unimpressive. She's a little black kitten with a very courageous and adventurous attitude! She has a little light gray spot on her chest which might turn white with time. Here she is on my Flickr Which name would you suggest? Which of these do you like? It should be something short that has a couple contrasting sounds so it stands out a bit when you say it. PHP is my favorite scripting language but it makes for a lousy name :P Java Pixel Perl Ruby Gizmo Mocha Thanks for the help!

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  • How to work with BufferedImage and YCbCr colorspace?

    - by Onlyx
    Hi everyone! I need to translate colors in bitmap loaded to BufferedImage from RGB to YCbCr (luminance and 2 channels chrominance) and back after process. I made it with functions used like rgb2ycbcr() in main method for each pixel, but it isn't so smart solution. I should use ColorSpace and ColorModel classes to get BufferedImage with correct color space. It would be more flexible method, but I don't know how to do that. I'm lost and I need some tips. Can somebody help me?

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  • FLTK Image Array Manipulation

    - by Cenoc
    Hello, I was wondering if anyone knew how to redraw after altering the pixel array in fltk, basically, I have: UI.OnlyBlue=false; for(int i=0; i!=jpg.h()*jpg.w(); i++){ ((uchar*)jpg.array)[3*i+1]=0; ((uchar*)jpg.array)[3*i+2]=0; } UI.ImageBox-set_changed(); UI.ImageBox-redraw(); I'm trying to only get the blue color to show up. I know that this change is registering, because when I do the desaturation, it gets darker when I first run it through this. Any tips would be much appreciated! Thanks.

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  • How to use Haar wavelet to detect LINES on an image?

    - by Ole Jak
    So I have Image like this I want to get something like this (I hevent drawn all lines I want but I hope you can get my idea) I want to use SURF ( (Speeded Up Robust Features) is a robust image descriptor, first presented by Herbert Bay et al. in 2006 ) or something that is based on sums of 2D Haar wavelet responses and makes an efficient use of integral images for finding all straight lines on image. I want to get relative to picture pixel coords start and end points of lines. So on this picture to find all lines between tiles and thouse 2 black lines on top. Is there any such Code Example (with lines search capability) to start from? I love C and C++ but any other readable code will probably work for me=)

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  • Advantage of using a static member function instead of an equivalent non-static member function?

    - by jonathanasdf
    I was wondering whether there's any advantages to using a static member function when there is a non-static equivalent. Will it result in faster execution (because of not having to care about all of the member variables), or maybe less use of memory (because of not being included in all instances)? Basically, the function I'm looking at is an utility function to rotate an integer array representing pixel colours an arbitrary number of degrees around an arbitrary centre point. It is placed in my abstract Bullet base class, since only the bullets will be using it and I didn't want the overhead of calling it in some utility class. It's a bit too long and used in every single derived bullet class, making it probably not a good idea to inline. How would you suggest I define this function? As a static member function of Bullet, of a non-static member function of Bullet, or maybe not as a member of Bullet but defined outside of the class in Bullet.h? What are the advantages and disadvantages of each?

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  • Is their an optimal config/format for a TIFF when using Tesseract or other OCR?

    - by Zando
    I'm having a bizarre problem with Tesseract. I have a name, "Janice" that is in a 200x40 pixel tiff, that Tesseract interprets as a blank. I'm running hundreds of names through Tesseract and they are processed fine. What I'm actually doing, though, is breaking up a larger TIFF into smaller tiffs of one word each. In the larger TIFF, tesseract recognizes "Janice". What could cause it to hiccup in a TIFF that solely contains that word (and there's enough space around the word to not truncate any of the pixels)? I'm using ImageMagick to split the big TIFF, are there options I should set when reconstituting the new TIFF files?

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  • Slow motion tween text isn't smooth

    - by Alex
    Hi! i have to create a movie where a text string move in horizontal. the problem is that in the movie (800px wide) the text should go from right to left in about 7 seconds (so it have to go about 400px to the left in 7 sec). i created a motion-tween with ease for my "text" and the tween is long (at 30fps) 30*7=210 frames. the result is that the text DON'T MOVE FLUID... it's not a uniform movement... it's too visible the fact that it moves X pixel each x frames. it's the exact opposite of SMOOTH MOVEMENT. How can i obtain a smooth slow-motion text movement?

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  • Storyboard editor layout confusion

    - by drew
    I am having layout problems with the storyboard editor with a fairly simple screen. I have a UIViewController to which I have added a 320x440 UIScrollView at 0,0 followed by a 320x20 UIProgressBar at 0,440. It looks fine in Storyboard editor. I'm not entirely sure how the 20 pixel status bar at the top of the screen is accommodated given the CGRect frame coordinates that Storyboard calculates. On loading ( in -(void)viewDidLoad ), the UIScrollView frame seems to be set to 320x460 pixels at 0,0 but the UIProgressBar is still 320x20 at 0,440. When I add subviews to the UIScrollView, (UIImageViews in particular), they get stretched and get clipped on the screen because although the UIScrollView thinks it is 460 pixels high, it only has 440 pixels of screen to display in. Can anyone point me to a solution? Thanks

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  • Get two Jpanel expand in a JFrame asymmetrically.

    - by Gabriel A. Zorrilla
    Hi there. I have a JFrame with two JPanels inside. One is set on west, other on east with BorderLayout. The thing is, it just shows two 10 pixel width, 100% JFrame height strips: What i want to do is to setsize each panel having as end result that the jpanel on the west be 80% of the jframe width, the remaining 20% to the one on the east. Is it possible? Should I use another layout? Thanks a lot.

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  • How can I overlay one image onto another?

    - by Edward Tanguay
    I would like to display an image composed of two images. I want image rectangle.png to show with image sticker.png on top of it with its left-hand corner at pixel 10, 10. Here is as far as I got, but how do I combine the images? Image image = new Image(); image.Source = new BitmapImage(new Uri(@"c:\test\rectangle.png")); image.Stretch = Stretch.None; image.HorizontalAlignment = HorizontalAlignment.Left; Image imageSticker = new Image(); imageSticker.Source = new BitmapImage(new Uri(@"c:\test\sticker.png")); image.OverlayImage(imageSticker, 10, 10); //how to do this? TheContent.Content = image;

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  • Transform data in FMPXMLRESULT grammar into a "Content Standard for Digital Geospatial Metadata (CS

    - by Andrew Igbo
    I have a problem in FileMaker; I wish to link the METADATA element/FIELD element “NAME” attribute to its corresponding data in the RESULTSET element/COL element. However, I also wish to map the METADATA element/FIELD element “NAME” to "Content Standard for Digital Geospatial Metadata (CSDGM)" metadata elements Sample XML Metadata Record with CSDGM Essential Elements Louisiana State University Coastal Studies Institute 20010907 Geomorphology and Processes of Land Loss in Coastal Louisiana, 1932 – 1990 A raster GIS file that identifies the land loss process and geomorphology associated with each 12.5 meter pixel of land loss between 1932 and 1990. Land loss processes are organized into a hierarchical classification system that includes subclasses for erosion, submergence, direct removal, and undetermined. Land loss geomorphology is organized into a hierarchical classification system that includes subclasses for both shoreline and interior loss. The objective of the study was to determine the land loss geomorphologies associated with specific processes of land loss in coastal Louisiana.

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  • How to continuously fade a BitmapData to a certain color?

    - by Cay
    I'm drawing stuff on a bitmapData and I need to continuously fade every pixel to 0x808080 while still drawing (its for a DisplacementMapFilter)... I think this illustrates my problem: http://www.ventdaval.com/lab/grey.swf The simpler approach I tried was drawing a semi-transparent grey box on it, but it never reaches a single color (i.e. 0x808081 will never be turned to 0x808080)... The same kind of thing happens with a ColorMatrixFilter trying to progressively reduce the saturation and/or contrast. (the example above is applying a filter with -10 contrast every frame). I'm trying paletteMap now, and I'm sensing this could be the way to go, but I haven't been able to get it... any ideas?

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  • What kind of icon should I deploy with my Android 1.x and 2.x application?

    - by licorna
    The thing is this, in Android 1.5 and 1.6 we had the Icon Design Guidelines. In this guide there are specifications for application icons. Every application should conform to this. However, in recent Android versions (2.0 and 2.1) icons have changed from the old to this new flat 2D style. Every icon in Nexus One has this style, so not even Google is conforming to the guideline. To see the differences between high and low density icons see this image and compare Evernote icon with the rest. I've been able to use different icons by using two directories with different icons: drawables-hdpi/icon.png and drawables/icon.png, BUT not every Android 2.x is going to be HDPI and not every 1.x Android device is going to be low pixel density. So the question is: Should I deploy different icons for different Android platform version within my apk file? and if I should, How do I do it?

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  • Drawing Rounded Rectangle in DirectX/3D for 2D

    - by Jengerer
    I'm using Direct3D to draw 2D elements in a C++ application of mine, and it'd be neat if I could create rounded-rectangle GUI elements that were varying in size, but I'm not sure how to do that in the most efficient manner possible. I thought of the "easy" way which would be to have images of the four corners and then just place them in the proper positions, and fill in the rest, but varying radii for the rectangle corners would be a definite plus, and this method doesn't accommodate that feature well. Through my searches I've come across the terms Pixel Shader, Stencil Buffering, and HLSL, but I'm not sure whether these terms are relevant and which one to jump into if so. Thanks in advance, Jengerer

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  • Creating a mask from a graphics context

    - by Magic Bullet Dave
    I want to be able to create a greyscale image with no alpha from a png in the app bundle. This works, and I get an image created: // Create graphics context the size of the overlapping rectangle UIGraphicsBeginImageContext(rectangleOfOverlap.size); CGContextRef ctx = UIGraphicsGetCurrentContext(); // More stuff CGContextDrawImage(ctx, drawRect2, [UIImage imageNamed:@"Image 01.png"].CGImage); // Create the new UIImage from the context UIImage *newImage = UIGraphicsGetImageFromCurrentImageContext(); However the resulting image is 32 bits per pixel and has an alpha channel, so when I use CGCreateImageWithMask it doesn't work. I've tried creating a bitmap context thus: CGColorSpaceRef colorSpace = CGColorSpaceCreateDeviceGray(); CGContextRef ctx =CGBitmapContextCreate(nil, rectangleOfOverlap.size.width, rectangleOfOverlap.size.height, 8, rectangleOfOverlap.size.width , colorSpace, kCGImageAlphaNone); UIGraphicsGetImageFromCurrentImageContext returns zero and the resulting image is not created. Am I doing something dumb here? Any help would be greatly appreciated. Regards Dave

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