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  • Is it okay to just add a page or two PHP page to add some functionality to a Drupal site?

    - by Zaemz
    I'm not familiar with Drupal, really. I can dig around the admin interface and navigate the directories and find the files that I need to just fine as well. What I'm really not familiar with is adding modules or extending modules. The site currently takes an order and sets up recurring payments through Ubercart and uses Authorize.net as a gateway. Right now, when a payment fails, a single e-mail gets sent out to the admin. We'd like to extend it to send an e-mail to the user and let them change their payment information through another page on the site. Authorize has a service called Silent Post URL that basically just posts a carbon copy in XML to whatever URL you give it. We'd like to accept that XML, deserialize it, parse the data, send a notice to the user and give them the page for updating their information. So, I guess it'll be two PHP pages. One for the XML API call from Authorize.net, and then one for the page for the users' to update their payment information. Could I just create two simple pages each handling their own tasks, or should I check out properly extending a module? If it's appropriate for me to write up the pages and not have to hook them into the module, what would be the best way to handle setting up what needs to get done? (The most experience I've had with extending a PHP site has been hacking away at someone else' poorly constructed, custom framework, so if anyone has any good resources perhaps on PHP best practices that they could share through a PM or a comment, I'd appreciate It) (Also, I'm still getting the hang of Stack Exchange, so if this isn't appropriate please let me know. I'll delete it.)

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  • Application crashes when installing on Windows 7 but not on Windows XP

    - by JiBéDoublevé
    At my company, we're migrating from Windows XP to Windows 7. We've got 2 home made applications written in C# with the .NET framework 3.5. They use ClickOnce to be installed. We're in the test phase and the installation of these soft crashes on some Windows 7 machines and doesn't on others. The difference between these machines should be the configuration of the policies. The only error message we've got is this one: I tried to find some logs somewhere but there's nothing neither in the Event Viewer nor in the applications log (wich are poorly logged, then I'm not expecting miracle from this side :( ) These applications: work with FTP servers use WCF use old deprecated libraries (as I'm not at work, I'll edit this post when I'll have the info) use nHibernate 2 use LLBLGen use a deprecated Infragistics library export data into Excel files Did you encounter such an issue while migrating? Or do you have an idea where I should investigate on?

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  • When and how does one become a good programmer these days? [closed]

    - by YoungMoney
    I mean, good enough to make software people want and get paid for it. Maybe even good enough to launch a company or something. I'm also concerned that I'm not applying the finer points of my algorithms/data structures/software design knowledge. Background: I'm 20 and have been struggling with programming for about two years now, trying to become a software engineer. I started with a few university courses that I did quite poorly in. I learned how to make websites with HTML/JavaScript and PHP/MySQL, but feel like I know very relevant theory for making good databases - how does something like Facebook serve hundreds of millions of people? What would be smart ways to store data? I don't know. Now I'm doing some android application development, but again I have no idea about good Java design theory (I use static variables like they're going out of fashion) and feel more like I'm gluing stuff together and letting Eclipse slowly autocomplete my project. In short, I'm not sure if I'm becoming a legitimate software developer or just "doing what's cool". At least I've taken some data structures and Algorithms courses and plan to take more in the next years. But I'm having a really tough time applying this stuff to my fun little apps that I'm building. Every language higher level than C++ seems to have its own quicksort function already built-in, for example. Similarly, I can't remember ever needing to implement a linked-list, heap, binary tree, or or worry about pointers and memory management. But maybe this is a good thing so that I focus on other things? I'm not too sure what those other things are though. Hopefully something more than building another photo sharing app. Anyways that's it for me, I look forward to your responses!

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  • How can I find out what modifications a program’s installer makes?

    - by Gregory MOUSSAT
    I want to know what some installers do: mainly what files, folders, and registry entries they add, remove, or modify. Lots of “ professional” programs are so poorly documented that it’s difficult to find the proper way to configure them, update them, etc. InstallRite is a program which is able to take a “snapshot” before and after the installation of a program and then compare the snapshots. This allows you to know what was done and even to create a custom uninstaller. Unfortunately InstallRite seems to no longer be maintained and has not been updated since 2008.

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  • How I can be alerted if an application is not running in Windows 2008 R2?

    - by Magnetic_dud
    I have a critical application that I need to have it running on my server. Unfortunately it's poorly coded and it keeps crashing. If it's not running it's a big problem, but I can't use a simple application monitor like this because if the app crashes I need to input the configuration again - so I can't just run it again, I have to RDP into the server and manually start it again. So I need a monitor that sends me an email if the process has been stopped. Anyone knows a program that can do that job? I couldn't find it

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  • Alternatives to PHP [closed]

    - by kaz
    We are starting a project, which goal is to create new frontend interface to our product. Old version was created in PHP, very poorly written. We are choosing the language and frameworks that we want to use in new version. Requirements: New interface will be communicating with API. Application will not have it's own database. We don't have a big team, 3 max programmers for entire project. The main programmers are PHP veterans and knows some other technologies (Rails, C, C++, some Java) but not in professional level. But overall they are good and experienced programmers. So: We want to find a good alternative to PHP. I like Rails very much, but whole ActiveRecord model will be useless, when using application API. Java needs a lot of configuration and someone who is expert in Java to properly run this project. Also, in Java there are a lot of big and complicated enterprise frameworks - not very good for 2-3 programmers team. Python - I don't know Python and don't know good and experienced programmers who knows PY - but it's not so complicated and big as Java and maybe in long period it's good alternative for PHP. What are your thoughts?

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  • A CMS based on Yii ?

    - by santa_cametotown
    Hi - i've been with Yii for a few months and before I use main CodeIgniter, SilverStripe in my projects. Does anyone know a good Yii based CMS such as SilverStripe based on Sapphire or EE based on CodeIgniter ? My experience is working with Yii is much more easier and straightforward assuming you are good OOP coder but Yii is still young and there are not lot of samples that I can put together quickly for a real prodcution project. A couple of YII based CMS I spotted at do not look really promising or maybe at a very early stage such as dotPlant, Web3CMS.

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  • MP4 plays on Safari 4 (desktop) but not on Safari Mobile (iphone)

    - by deb
    I'm encoding the video with ffmpeg and displaying it using the HTML 5 video tag. It works fine on Firefox (i'm also providing a ogg version) and Safari 4. However, when I try to open it on the iphone I get a "Cannot Play Movie" error. Here is the ffmpeg command I'm using: ffmpeg -y -i movie.mov -acodec libfaac -ar 44100 -ab 96k -vcodec libx264 -vpre hq -level 41 -crf 20 -bufsize 20000k -maxrate 1500k -g 250 -s 320X200 -coder 1 -flags +loop -cmp +chroma -partitions +parti4x4+partp8x8+partb8x8 -flags2 +dct8x8+bpyramid -me_method umh -subq 7 -me_range 16 -keyint_min 25 -sc_threshold 40 -i_qfactor 0.71 -rc_eq 'blurCplx^(1-qComp)' -bf 16 -b_strategy 1 -bidir_refine 1 -refs 6 -deblockalpha 0 -deblockbeta 0 movie.mp4 I reduced the maxrate to 1500 because I read that if the bit rate is too high the iphone won't play the video, but still didn't work. I don't know where else to look... any ideas? Thanks in advance

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  • Gmail 3-legged OAuth access -- Zend_Mail_Protocol_Exception

    - by tchaymore
    I'm trying to access Gmail by using three-legged Oauth PHP code provided by Google ('google-mail-xoauth-tools') here: http://code.google.com/apis/gmail/oauth/code.html. I have my domain registered and everything seems to go fine with OAuth, but after I authorize access I get this error: Fatal error: Uncaught exception 'Zend_Mail_Protocol_Exception' with message 'cannot connect to host; error = Connection refused (errno = 111 )' in /home/tchaymor/public_html/gmail/Zend/Mail/Protocol/Imap.php:100 Stack trace: #0 /home/tchaymor/public_html/gmail/Zend/Mail/Protocol/Imap.php(61): Zend_Mail_Protocol_Imap->connect('imap.gmail.com', '993', true) #1 /home/tchaymor/public_html/gmail/three-legged.php(170): Zend_Mail_Protocol_Imap->__construct('imap.gmail.com', '993', true) #2 {main} thrown in /home/tchaymor/public_html/gmail/Zend/Mail/Protocol/Imap.php on line 100 This is my first time using OAuth with any Google products, so it could be something totally brainless I'm missing. Any suggestions would be most welcome (as suggestions for easier alternatives). I'm more on the designer rather than coder end, so the simpler the better.

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  • Cufon JS is not loading

    - by UXdesigner
    I've developed a website in html/css and it works perfectly fine. Now I'm working with the coder, integrating this to a .NET framework, changing the website to .apsx instead of html, but during the build of the website, the only error that is marked is the load of Cufon , it simply can't load and the structure and syntax of all the commands are the same I used with the html site that actually works. There are no path problems so far. What do you guys think would be this problem ? Thank you for your kind help.

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  • My C# and DLL Data Woes

    - by Lynn
    Hey guys, I'm a very beginner C# coder. So, if I get some of the terms incorrect, please be easy on me. I'm trying to see if it is possible to pull data from a DLL. I did some research and found that you can store application resources within a DLL. What I couldn't find, was the information to tell me how to do that. There is a MS article that explains how to access resources within a satellite DLL, but I honestly don't know if that is what I'm looking for. http://msdn.microsoft.com/en-us/library/ms165653.aspx I did try some of the codes involved, but there are some "FileNotFoundExceptions" going on. The rest of the DLL information is showing up: classes, objects, etc. I just added the DLL as a resource in my Visual Studio Project and added it with "using". I just don't know how to get at the meat of it, if it is possible. Thanks, Lynn

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  • samsung HMX-H100P camcorder and video encoding with mencoder

    - by jskg
    Hi everyone, my background is totally not related to video stuff so pardon my newbie style. I own a samsung HMX-H100P camcorder and I'm trying to encode videos to be uploaded to Youtube and Vimeo. First problem: videos generated by the camera with no processing appear like this: http://www.youtube.com/watch?v=AANbl_DTuzE when I play them with Totem(Linux) or VideoLan. Second problem: When I try to encode the videos produced by the camera using mencoder I get the video at the resolution I chose but those ugly lines and lagging are still present. Here's the command I use: mencoder $inputFile -aspect 16:9 -of lavf -lavfopts format=psp -oac lavc -ovc lavc -lavcopts aglobal=1:vglobal=1:coder=0:vcodec=libx264:acodec=libfaac:vbitrate=4500:abitrate=128 -vf scale=1280:720 -ofps 25000/1001 -o $outputFile Any ideas? Thanks in advance

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  • iPhone OpenGL ES freezes for no reason

    - by KJ
    Hi, I'm quite new to iPhone OpenGL ES, and I'm really stuck. I was trying to implement shadow mapping on iPhone, and I allocated two 512*1024*32bit textures for the shadow map and the diffuse map respectively. The problem is that my application started to freeze and reboot the device after I added the shadow map allocation part to the code (so I guess the shadow map allocation is causing all this mess). It happens randomly, but mostly within 10 minutes. (sometimes within a few secs) And it only happens on the real iPhone device, not on the virtual device. I backtracked the problem by removing irrelevant code lines by lines and now my code is really simple, but it's still crashing (I mean, freezing). Could anybody please download my xcode project linked below and see what on earth is wrong? The code is really simple: http://www.tempfiles.net/download/201004/95922/CrashTest.html I would really appreciate if someone can help me. My iPhone is a 3GS and running on the OS version 3.1. Again, run the code and it'll take about 5 mins in average for the device to freeze and reboot. (Don't worry, it does no harm) It'll just display cyan screen before it freezes, but you'll be able to notice when it happens because the device will reboot soon, so please be patient. Just in case you can't reproduce the problem, please let me know. (That could possibly mean it's specifically my device that something's wrong with) Observation: The problem goes away when I change the size of the shadow map to 512*512. (but with the diffuse map still 512*1024) I'm desperate for help, thanks in advance! Just for the people's information who can't download the link, here is the OpenGL code: #import "GLView.h" #import <OpenGLES/ES2/glext.h> #import <QuartzCore/QuartzCore.h> @implementation GLView + (Class)layerClass { return [CAEAGLLayer class]; } - (id)initWithCoder: (NSCoder*)coder { if ((self = [super initWithCoder:coder])) { CAEAGLLayer* layer = (CAEAGLLayer*)self.layer; layer.opaque = YES; layer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool: NO], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; displayLink_ = nil; context_ = [[EAGLContext alloc] initWithAPI: kEAGLRenderingAPIOpenGLES2]; if (!context_ || ![EAGLContext setCurrentContext: context_]) { [self release]; return nil; } glGenFramebuffers(1, &framebuffer_); glBindFramebuffer(GL_FRAMEBUFFER, framebuffer_); glViewport(0, 0, self.bounds.size.width, self.bounds.size.height); glGenRenderbuffers(1, &defaultColorBuffer_); glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ renderbufferStorage: GL_RENDERBUFFER fromDrawable: layer]; glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glGenTextures(1, &shadowColorBuffer_); glActiveTexture(GL_TEXTURE1); glBindTexture(GL_TEXTURE_2D, shadowColorBuffer_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); glGenTextures(1, &texture_); glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, texture_); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, 512, 1024, 0, GL_RGBA, GL_UNSIGNED_BYTE, NULL); } return self; } - (void)startAnimation { displayLink_ = [CADisplayLink displayLinkWithTarget: self selector: @selector(drawView:)]; [displayLink_ setFrameInterval: 1]; [displayLink_ addToRunLoop: [NSRunLoop currentRunLoop] forMode:NSDefaultRunLoopMode]; } - (void)useDefaultBuffers { glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_RENDERBUFFER, defaultColorBuffer_); glClearColor(0.0, 0.8, 0.8, 1); glClear(GL_COLOR_BUFFER_BIT); } - (void)useShadowBuffers { glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, shadowColorBuffer_, 0); glClearColor(0, 0, 0, 0); glClear(GL_COLOR_BUFFER_BIT); } - (void)drawView: (id)sender { NSTimeInterval startTime = [NSDate timeIntervalSinceReferenceDate]; [EAGLContext setCurrentContext: context_]; [self useShadowBuffers]; [self useDefaultBuffers]; glBindRenderbuffer(GL_RENDERBUFFER, defaultColorBuffer_); [context_ presentRenderbuffer: GL_RENDERBUFFER]; NSTimeInterval endTime = [NSDate timeIntervalSinceReferenceDate]; NSLog(@"FPS : %.1f", 1 / (endTime - startTime)); } - (void)stopAnimation { [displayLink_ invalidate]; displayLink_ = nil; } - (void)dealloc { if (framebuffer_) glDeleteFramebuffers(1, &framebuffer_); if (defaultColorBuffer_) glDeleteRenderbuffers(1, &defaultColorBuffer_); if (shadowColorBuffer_) glDeleteTextures(1, &shadowColorBuffer_); glDeleteTextures(1, &texture_); if ([EAGLContext currentContext] == context_) [EAGLContext setCurrentContext: nil]; [context_ release]; context_ = nil; [super dealloc]; } @end

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  • How does COM registration work in Windows

    - by Air Benji
    I'm an application packager trying to make sense of how the COM registry keys (SelfReg) interrelate to the given .dll in Windows. ProgID's, AppID's, TypeLibs, Extensions & Verbs are all tied around the CLSID right? Do CLSID's always use Prog/App IDs or could you just have a file extension class? Which bits are optional? Some of it seems to be 'like a router' where there's the two interfaces (internal - .dll) and external (the extension etc). How does this all fit? (The SDK documentation doesn't make sense to me) I ask as this is all pivotal to application 'healing' with Windows Installer (which packagers are all 'big' on, but there's no nitty-gritty breakdowns since its a coder-thing really) ---Edit: Am I safe in assuming that for what COM is registered, it must all link back to the CLSID and cannot be a 'dead-end'? Verbs need extensions which need progid's... What about the AppId's, TypeLibs and Interfaces? How do they interrelate?

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  • Best resource for serious Commodore 64 programming.

    - by postfuturist
    What is the best resource for serious Commodore 64 programming? Assume that serious programming on the Commodore 64 is not done in BASIC V2 that ships with the Commodore 64. I feel like most of the knowledge is tied up in old books and not available on the internet. All that I have found online are either very beginner style introductions to Commodore 64 programming (Hello world), or arcane demo-coder hacks to take advantage of strange parts of the hardware. I haven't found a well-explained list of opcodes, memory locations for system calls, and general mid-level examples and tips. Main portals I have found: lemon64 C-64 Scene Database c64web Actually hosted on a Commodore 64! Tools I have found: cc65 A C compiler that can target Commodore 64.

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  • How do you keep a balance between working, training, health and family?

    - by Jim Burger
    One trend I see in the awesome developers I've met, is that they devote inordinate amounts of time to coding at the expense of (usually) their health. Personally, I also find it hard to motivate myself to keep healthy. Every now and again, I meet a fantastic coder who has it clocked; they are up to date with the latest dev news, have time to read about good programming practices, and to finish it off, have happy wives/husbands and families. How do you guys/gals manage it in the short 24 hours a day that we all have?

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  • PHP Tag Cloud System

    - by deniz
    Hi, I am implementing a tag cloud system based on this recommendation. (However, I am not using foreign keys) I am allowing up to 25 tags. My question is, how can I handle editing on the items? I have this item adding/editing page: Title: Description: Tags: (example data) computer, book, web, design If someone edits an item details, do I need to delete all the tags from Item2Tag table first, then add the new elements? For instance, someone changed the data to this: Tags: (example data) computer, book, web, newspaper Do I need to delete all the tags from Item2Tag table, and then add these elements? It seems inefficient, but I could find a more efficient way. The other problem is with this way is, if someone edits description but does not change the tags box, I still need to delete all the elements from Item2Tag table and add the same element. I am not an experienced PHP coder, so could you suggest a better way to handle this? (pure PHP/MySQL solution is preferable) Thanks in advance,

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  • Coding in Other (Spoken) Languages

    - by contagious
    Something i've always wondered, and I can't find any mention of it anywhere online. When a shop from, say Japan, writes code, would I be able to read it in english? Or do languages, like C, php, anything, have Japanese translations that they write? I guess what i'm asking is does every single coder in the world know enough english to use the exact same reserved words I do? Would this code: If (i < size){ switch case 1: print "hi there" default: print "no, thank you" } else { print "yes, thank you" } display the exact same as I'm seeing it right now in english, or would some other non-english-speaking person see the words "if", "switch", "case", "default", "print", and "else" in their native language? EDIT - yes, this is serious. I didn't know if different localiztions of a language have different keywords. or if there are even different localizations at all.

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  • Why use MVVM???

    - by LnDCobra
    Okay, I have been looking into MVVM pattern, and each time I have previously tried looking into it, I gave up for a number of reasons: Unnecessary Extra Long Winded Coding No apparent advantages for coders (no designers in my office. Currently only myself soon to be another coder) Not a lot of resources/documentation of good practices! (Or at least hard to find) Cannot think of a single scenario where this is advantageous. I'm about to give up on it yet again, and thought I'd ask to see if someone answer the reasons above. I honestly can't see an advantage of using this for a single/partner coding. Even in complex projects with 10's of windows. To me the DataSet is a good enough view and binding like in the answer by Brent following question

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  • Fragment shaders on a texture

    - by Snowangelic
    Hello stack overflow. I am trying to add some post-processing capabilities to a program. The rendering is done using openGL. I just want to allow the program to load some home made fragment shader and use them on the video stream. I wrote a little piece of shader using "OpenGL Shader Builder" that just turns a texture in grayscale. The shaders works well in the shader builder but I can't make it work in the main program. The screens stays all black. Here is the setup : @implementation PluginGLView - (id) initWithCoder: (NSCoder *) coder { const GLubyte * strExt; if ((self = [super initWithCoder:coder]) == nil) return nil; glLock = [[NSLock alloc] init]; if (nil == glLock) { [self release]; return nil; } // Init pixel format attribs NSOpenGLPixelFormatAttribute attrs[] = { NSOpenGLPFAAccelerated, NSOpenGLPFANoRecovery, NSOpenGLPFADoubleBuffer, 0 }; // Get pixel format from OpenGL NSOpenGLPixelFormat* pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs]; if (!pixFmt) { NSLog(@"No Accelerated OpenGL pixel format found\n"); NSOpenGLPixelFormatAttribute attrs2[] = { NSOpenGLPFANoRecovery, 0 }; // Get pixel format from OpenGL pixFmt = [[NSOpenGLPixelFormat alloc] initWithAttributes:attrs2]; if (!pixFmt) { NSLog(@"No OpenGL pixel format found!\n"); [self release]; return nil; } } [self setPixelFormat:[pixFmt autorelease]]; /* long swapInterval = 1 ; [[self openGLContext] setValues:&swapInterval forParameter:NSOpenGLCPSwapInterval]; */ [glLock lock]; [[self openGLContext] makeCurrentContext]; // Init object members strExt = glGetString (GL_EXTENSIONS); texture_range = gluCheckExtension ((const unsigned char *)"GL_APPLE_texture_range", strExt) ? GL_TRUE : GL_FALSE; texture_hint = GL_STORAGE_SHARED_APPLE ; client_storage = gluCheckExtension ((const unsigned char *)"GL_APPLE_client_storage", strExt) ? GL_TRUE : GL_FALSE; rect_texture = gluCheckExtension((const unsigned char *)"GL_EXT_texture_rectangle", strExt) ? GL_TRUE : GL_FALSE; // Setup some basic OpenGL stuff glPixelStorei(GL_UNPACK_ALIGNMENT, 1); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); glColor4f(1.0f, 1.0f, 1.0f, 1.0f); glClearColor(0.0f, 0.0f, 0.0f, 1.0f); glClear(GL_COLOR_BUFFER_BIT); // Loads the shaders shader=LoadShader(GL_FRAGMENT_SHADER,"/Users/alexandremathieu/fragment.fs"); program=glCreateProgram(); glAttachShader(program, shader); glLinkProgram(program); glUseProgram(program); [NSOpenGLContext clearCurrentContext]; [glLock unlock]; image_width = 1024; image_height = 512; image_depth = 16; image_type = GL_UNSIGNED_SHORT_1_5_5_5_REV; image_base = (GLubyte *) calloc(((IMAGE_COUNT * image_width * image_height) / 3) * 4, image_depth >> 3); if (image_base == nil) { [self release]; return nil; } // Create and load textures for the first time [self loadTextures:GL_TRUE]; // Init fps timer //gettimeofday(&cycle_time, NULL); drawBG = YES; // Call for a redisplay noDisplay = YES; PSXDisplay.Disabled = 1; [self setNeedsDisplay:true]; return self; } And here is the "render screen" function wich basically...renders the screen. - (void)renderScreen { int bufferIndex = whichImage; glBindTexture(GL_TEXTURE_RECTANGLE_EXT, bufferIndex+1); glUseProgram(program); int loc=glGetUniformLocation(program, "texture"); glUniform1i(loc,bufferIndex+1); glTexSubImage2D(GL_TEXTURE_RECTANGLE_EXT, 0, 0, 0, image_width, image_height, GL_BGRA, image_type, image[bufferIndex]); glBegin(GL_QUADS); glTexCoord2f(0.0f, 0.0f); glVertex2f(-1.0f, 1.0f); glTexCoord2f(0.0f, image_height); glVertex2f(-1.0f, -1.0f); glTexCoord2f(image_width, image_height); glVertex2f(1.0f, -1.0f); glTexCoord2f(image_width, 0.0f); glVertex2f(1.0f, 1.0f); glEnd(); [[self openGLContext] flushBuffer]; [NSOpenGLContext clearCurrentContext]; //[glLock unlock]; } and finally here's the shader. uniform sampler2DRect texture; void main() { vec4 color, texel; color = gl_Color; texel = texture2DRect(texture, gl_TexCoord[0].xy); color *= texel; // Begin Shader float gray=0.0; gray+=(color.r + color.g + color.b)/3.0; color=vec4(gray,gray,gray,color.a); // End Shader gl_FragColor = color; } The loading and using of shaders works since I am able to turn the screen all red with this shader void main(){ gl_FragColor=vec4(1.0,0.0,0.0,1.0); } If the shader contains a syntax error I get an error message from the LoadShader function etc. If I remove the use of the shader, everything works normally. I think the problem comes from the "passing the texture as a uniform parameter" thing. But these are my very firsts step with openGL and I cant be sure of anything. Don't hesitate to ask for more info. Thank you Stack O.

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  • Managing multiple .NET languages in a web application

    - by tomfanning
    I am part of a development team building a new ASP.NET 3.5 web application. Two of us are C# coders, and the other is a VB.NET coder. I know that we can mix languages on a per-project basis, and one can build classes in one language that inherit from classes written in the other language in a different project (which we are already doing), but I can see us getting into a situation where we might well end up with cyclic dependencies between our various project DLLs. Other than simply having a high number of projects (more seperation of concerns into more libraries), how have you managed this situation on your own projects? Note - I believe this question to be different enough from the only similar match I could find (this one) on the basis that we are not wanting to use different languages in order to take advantage of their specific features per se, but rather to make use of what developer resource is available to us (i.e. one dev just happens to be VB.NET only).

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  • Generating C code from a Matlab-Simulink model for DSP C6748

    - by Juanma
    I'm trying to generate C code from a Matlab-Simulink simple model (eg.: sine wave generator with a DAC at the output). This code must be executed with Code Composer Studio for TMS320C6748 DSP (Texas Instrument C6748). Specifically, for the development board OMAP-L138 ZOOM ™EVM DEVELOPMENT KIT. For this, I am using the following versions: Simulink (Version 7.7 - R2011a) Embedded Coder (Version 6.0 - R2011a) Code Composer Studio v3.3 I tried several options (with generic modules in Simulink and programming the C6748 timers, configuring a module "Target Preferences" with "OMAP_L138/C6748 EVM"...) but it isn't working. Is it possible to implement this idea? Is there an example working? Thanks

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  • Web Page Opinions and Suggestions

    - by MrEnder
    Been working my * off on this for a few days trying to keep updating it to make it most efficient with everything I learn... I'm quite proud of it so far considering I'm not actually the best coder lol most JS and PHP confuses the crap outa me unless I do it from scratch. So anyways here is the link. Tell me what you think. Suggestions would be amazing. I'd love to know what I screwed up as long as you explain in detail as to why and how to fix it. I really hate when people hand me a huge snippet and expect me to understand it -_- Thanks Shelby LINK http://opentech.durhamcollege.ca/~in...rittains/labs/

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  • Table View rotate, but not properly (shape change)

    - by Pencrace
    Hello everyone, Here is the thing. I have a ViewController which contain a view in full window. And the program run in landscape mode. I want to put an UITableView over the full screen view but only on right half part of the screen. So I add a UITableView in my view controller, I used the Interface Builder in order to set the Table View in the upper half of the screen so It will be on the right part in LandscapeLeft mode. I searched for on a lot of forum how to rotate my Table View. And so it does... except, It get stuck on the upper half of the landscape mode, it should stick on the right half. I'm not a iPhone coder since long, so I'm a bit confused on how to solve this problem. Do you have any idea on how to resize or make the TableView rotate properly. Thanks,

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  • How to find a programmer for my project?

    - by Al
    I'm building a web application to generate monthly subscription fees, but I've quickly realised I'm going to need some help with the project to finish it this century. I don't have any money upfront for a freelancer and every website I've found takes bids for project work. The tasks that need doing are flexible too because I can do whatever the other coder doesn't want to. I'm also happy to guide the developer and offer tips for performance/security/etc etc. My question is; how do I go about finding someone to work with on a profit-share basis? I'm sure there are a billion people like me with the "next killer app" but I genuinely believe in it. Can anyone offer some advice? Thanks in advance! EDIT: I guess the trick is to find someone passionate enough about the subject as I am. Where would I find someone? Are there websites that broker profit-share deals on programming work?

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