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  • Linux: modpost does not build anything

    - by waffleman
    I am having problems getting any kernel modules to build on my machine. Whenever I build a module, modpost always says there are zero modules: MODPOST 0 modules To troubleshoot the problem, I wrote a test module (hello.c): #include <linux/module.h> /* Needed by all modules */ #include <linux/kernel.h> /* Needed for KERN_INFO */ #include <linux/init.h> /* Needed for the macros */ static int __init hello_start(void) { printk(KERN_INFO "Loading hello module...\n"); printk(KERN_INFO "Hello world\n"); return 0; } static void __exit hello_end(void) { printk(KERN_INFO "Goodbye Mr.\n"); } module_init(hello_start); module_exit(hello_end); Here is the Makefile for the module: obj-m = hello.o KVERSION = $(shell uname -r) all: make -C /lib/modules/$(KVERSION)/build M=$(shell pwd) modules clean: make -C /lib/modules/$(KVERSION)/build M=$(shell pwd) clean When I build it on my machine, I get the following output: make -C /lib/modules/2.6.32-27-generic/build M=/home/waffleman/tmp/mod-test modules make[1]: Entering directory `/usr/src/linux-headers-2.6.32-27-generic' CC [M] /home/waffleman/tmp/mod-test/hello.o Building modules, stage 2. MODPOST 0 modules make[1]: Leaving directory `/usr/src/linux-headers-2.6.32-27-generic' When I make the module on another machine, it is successful: make -C /lib/modules/2.6.24-27-generic/build M=/home/somedude/tmp/mod-test modules make[1]: Entering directory `/usr/src/linux-headers-2.6.24-27-generic' CC [M] /home/somedude/tmp/mod-test/hello.o Building modules, stage 2. MODPOST 1 modules CC /home/somedude/tmp/mod-test/hello.mod.o LD [M] /home/somedude/tmp/mod-test/hello.ko make[1]: Leaving directory `/usr/src/linux-headers-2.6.24-27-generic' I looked for any relevant documentation about modpost, but found little. Anyone know how modpost decides what to build? Is there an environment that I am possibly missing? BTW here is what I am running: uname -a Linux waffleman-desktop 2.6.32-27-generic #49-Ubuntu SMP Wed Dec 1 23:52:12 UTC 2010 i686 GNU/Linux

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  • Specifying both multiple targets and multiple build files with ant or subant in 1.6

    - by Paul Marshall
    I'm trying to unify a build process, running one build to get multiple packages. My first shot at this is just having a central build script call <ant or <subant on each project's build.xml file. I'm using Ant 1.6, and I've run into a funny problem: either I use the <ant task, and I can specify multiple targets but not multiple build files, or I use the <subant task, and I can specify multiple build files but not multiple targets. I realize there's a few solutions here already: Just upgrade to Ant 1.7 already; <antcall can do multiple targets there. Edit the separate project build files to have a variety of top-level targets, so I can call each individual file with just one target, and use <antcall. Copy-paste a lot of <ant tasks, with a little help from <macrodef to help the sanity. Is there something I've missed, that will allow me to do what I want from this single central build.xml without a) editing individual project files, b) writing lots of repetitive code, or c) upgrading Ant, and that d) doesn't require editing every time I add a new project?

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  • wordpress displaying the post in a specific categories

    - by Juliver Galleto
    I have this php code below for displaying the post from the specific categories. <ul id="sliderx"> <?php query_posts('category_name=slideshow&showposts=10'); while (have_posts()) : the_post(); echo "<li>".the_content()."</li>"; endwhile;?> </ul> as you can see, it display those post in the category slideshow and the structure of that should be this. <ul id="sliderx"> <li>the post 1</li> <li>the post 2</li> <li>the post 3</li> </ul> but the output that is generated is this. <ul id="sliderx"> <p>three</p> <li></li><p>two</p> <li></li><p>one</p> <li></li> </ul> and the generated structure should not look like that and it looks nasty at all, so im having a problem on this on how to display it properly like to display into this structure. <ul id="sliderx"> <li>the post 1</li> <li>the post 2</li> <li>the post 3</li> </ul> So Im wondering if there's someone who could tell me how to fix this. Im open into any suggestions, recommendations and suggestions. Thank you.

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  • Will not POST with a USB mouse or keyboard plugged in

    - by Thomas O
    I have an Abit KN9 motherboard, and a USB keyboard and mouse. The computer will not POST with the keyboard or mouse plugged in, but they can be used (and they are fully functional) if you plug them in later, after POST. On the POST side of things, it hangs when it shows the installed processor, and goes no further - pressing DEL to go to setup will not work. I've tried disabling legacy USB support as recommended, but can't find the option anywhere in the BIOS.

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  • Debian Wheezy IPv6 isn't configured with ifup post-up hook

    - by aef
    We recently set up a server on Debian Wheezy Beta 3 (x86_64) which has a native IPv6 connection. We configured the eth0 interface to get the IPv6 configuration through some post-up hook commands in /etc/network/interfaces. The result is, that after the booting the system up, there is only IPv4 and an auto-configured link-local IPv6 address configured on the interface, as if the command has never been executed. When we additionally place the commands after the call to ifup -a inside the /etc/init.d/networking init script, everything works as expected and we have a fully configured interface after booting up. This is quite an ugly way to configure the interface. What are we doing wrong with the ifup post-up hooks? Or is this a bug? The section from /etc/network/interfaces looks like this (IP-addresses changed): allow-hotplug eth0 iface eth0 inet static address 1.2.3.1 netmask 255.255.255.192 network 1.2.3.0 broadcast 1.2.3.63 gateway 1.2.3.62 dns-nameservers 8.8.8.8 dns-search mydomain.tld post-up ip -6 addr add 2001:db8:100:3022::2 dev eth0 post-up ip -6 route add fe80::1 dev eth0 post-up ip -6 route add default via fe80::1 dev eth0 I also tried it in this alternative way: auto eth0 iface eth0 inet static address 1.2.3.1 netmask 255.255.255.192 network 1.2.3.0 broadcast 1.2.3.63 gateway 1.2.3.62 dns-nameservers 8.8.8.8 dns-search mydomain.tld iface eth0 inet6 static address 2001:db8:100:3022::2 netmask 64 gateway fe80::1 What we added to /etc/init.d/networking: … case "$1" in start) process_options check_ifstate if [ "$CONFIGURE_INTERFACES" = no ] then log_action_msg "Not configuring network interfaces, see /etc/default/networking" exit 0 fi set -f exclusions=$(process_exclusions) log_action_begin_msg "Configuring network interfaces" if ifup -a $exclusions $verbose && ifup_hotplug $exclusions $verbose # Our additions ip -6 addr add 2001:db8:100:3022::2 dev eth0 ip -6 route add fe80::1 dev eth0 ip -6 route add default via fe80::1 dev eth0 then log_action_end_msg $? else log_action_end_msg $? fi ;; …

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  • Only allow the POST method for a specific file in a directory

    - by Dave Chen
    I have one file that should only be accessible via the POST method. /var/www/folder/index.php The document root is /var/www/ and index.php is nested inside a folder. My configurations are as follows: <Directory "/var/www/folder"> <Files "index.php"> order deny,allow Allow from all <LimitExcept POST> Deny from all </LimitExcept> </Files> </Directory> I visit my server at 127.0.0.1/folder but I can GET and POST the file just like normal. I've also tried reversing the order, order allow,deny, require, limitexcept and limit. How can I only allow POST requests to be processed by one file in a folder?

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  • Enable POST on IIS 7

    - by user26712
    Hello, I have a WCF service that requires POST verb. This service is hosted in a ASP.NET application on IIS 7. I have successfully confirmed that GET works, but POST does not. I have the following two operations, GET works, POST does not. [OperationContract] [WebInvoke(UriTemplate = "/TestPost", BodyStyle = WebMessageBodyStyle.Bare, RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json)] public string TestPost() { return "great"; } [OperationContract] [WebGet(UriTemplate = "/TestGet", BodyStyle = WebMessageBodyStyle.Bare, RequestFormat = WebMessageFormat.Json, ResponseFormat = WebMessageFormat.Json)] public string TestGet() { return "great"; } When I try to access TestPost, I receive a message that says: "Method not allowed". Can someone help me configure IIS 7 to allow POST requests? Thank you!

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  • Executing git post-receive hook on windows server

    - by zulkamal
    I trying to execute a post-receive hook on a windows server git(msysgit) installation - to sync the repo to codebasehq. The script does nothing more than just wget "url" but it doesn't seem to be executing. I've renamed the "post-receive.sample" to "post-receive" and installed wget to windows path which works fine via the command prompt. Is there something I'm not doing here? I would appreciate any insights on how to get this working. Thanks.

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  • Code-First Database Creation During TFS 2010 CI Build

    - by jedimindtrickster
    I would like to automate code-first database generation during the automated CI build of a web project in Team Foundation Server 2010. When run locally the tests create a code-first database specified by the connection string in the app.config of the tests project. How do I configure the TFS Build Configuration to mimic this behaviour on the TFS build server? Edit The problem, it turns out, was that the TFS build server was successfully running the test which was using the default connection string in the app.config which pointed to the local SQL Server, not where I expected it. The solution was to use SlowCheetah on the TFS server as a means to transform the App.config file using the QA transform as per this blog article.

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  • SQL SERVER – Guest Post – Jacob Sebastian – Filestream – Wait Types – Wait Queues – Day 22 of 28

    - by pinaldave
    Jacob Sebastian is a SQL Server MVP, Author, Speaker and Trainer. Jacob is one of the top rated expert community. Jacob wrote the book The Art of XSD – SQL Server XML Schema Collections and wrote the XML Chapter in SQL Server 2008 Bible. See his Blog | Profile. He is currently researching on the subject of Filestream and have submitted this interesting article on the very subject. What is FILESTREAM? FILESTREAM is a new feature introduced in SQL Server 2008 which provides an efficient storage and management option for BLOB data. Many applications that deal with BLOB data today stores them in the file system and stores the path to the file in the relational tables. Storing BLOB data in the file system is more efficient that storing them in the database. However, this brings up a few disadvantages as well. When the BLOB data is stored in the file system, it is hard to ensure transactional consistency between the file system data and relational data. Some applications store the BLOB data within the database to overcome the limitations mentioned earlier. This approach ensures transactional consistency between the relational data and BLOB data, but is very bad in terms of performance. FILESTREAM combines the benefits of both approaches mentioned above without the disadvantages we examined. FILESTREAM stores the BLOB data in the file system (thus takes advantage of the IO Streaming capabilities of NTFS) and ensures transactional consistency between the BLOB data in the file system and the relational data in the database. For more information on the FILESTREAM feature, visit: http://beyondrelational.com/filestream/default.aspx FILESTREAM Wait Types Since this series is on the different SQL Server wait types, let us take a look at the various wait types that are related to the FILESTREAM feature. FS_FC_RWLOCK This wait type is generated by FILESTREAM Garbage Collector. This occurs when Garbage collection is disabled prior to a backup/restore operation or when a garbage collection cycle is being executed. FS_GARBAGE_COLLECTOR_SHUTDOWN This wait type occurs when during the cleanup process of a garbage collection cycle. It indicates that that garbage collector is waiting for the cleanup tasks to be completed. FS_HEADER_RWLOCK This wait type indicates that the process is waiting for obtaining access to the FILESTREAM header file for read or write operation. The FILESTREAM header is a disk file located in the FILESTREAM data container and is named “filestream.hdr”. FS_LOGTRUNC_RWLOCK This wait type indicates that the process is trying to perform a FILESTREAM log truncation related operation. It can be either a log truncate operation or to disable log truncation prior to a backup or restore operation. FSA_FORCE_OWN_XACT This wait type occurs when a FILESTREAM file I/O operation needs to bind to the associated transaction, but the transaction is currently owned by another session. FSAGENT This wait type occurs when a FILESTREAM file I/O operation is waiting for a FILESTREAM agent resource that is being used by another file I/O operation. FSTR_CONFIG_MUTEX This wait type occurs when there is a wait for another FILESTREAM feature reconfiguration to be completed. FSTR_CONFIG_RWLOCK This wait type occurs when there is a wait to serialize access to the FILESTREAM configuration parameters. Waits and Performance System waits has got a direct relationship with the overall performance. In most cases, when waits increase the performance degrades. SQL Server documentation does not say much about how we can reduce these waits. However, following the FILESTREAM best practices will help you to improve the overall performance and reduce the wait types to a good extend. Read all the post in the Wait Types and Queue series. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Pinal Dave, PostADay, Readers Contribution, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQL Wait Stats, SQL Wait Types, T SQL, Technology Tagged: Filestream

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  • A (Late) Meme Monday Post: On SQLFamily

    - by Argenis
      Yesterday a member of the SQL community who I deeply admire sent me a DM on Twitter asking whether I had done a SQLFamily post for Thomas LaRock’s (blog|@SQLRockstar) Meme Monday for November. I replied that I did not, and I regretted not having done so. A subtle DM followed my response: “Get on it, you have all week”. And indeed I must. So here’s an attempt to express some of my feelings on a community that has catapulted my career like nothing else before I embraced it. Nanos Gigantium Humeris Insidentes I stand on the shoulders of giants. My SQLFamily has given me support at all levels. Professionally and personally. There is never a lack of will to help and provide advice to others in this community. And I do my best to help. On #SQLHelp on Twitter, via email, or even on the phone. I expect no retribution, because I know that when and if I do run into problems, my SQLFamily will be there for me. I have met some of the most humble, dedicated and most professional people in the SQL community. And some of them have pretty big titles: MVPs, MCMs, Regional Mentors, and even leaders of PASS, SQLCAT members, and even PMs and Devs on the SQL Server team. All are welcome, and that includes YOU! I have also met some people that are rather reserved and don’t participate as much in the community, for whatever reason. Be as it may, let it be know to all that we are a very welcoming community – heck, some of my closest friends and people I can count on in the community have completely opposite political views. We share one goal: to get better and help others get better. Even if you are a lurker – my hope is that one day you’ll decide to give back some of what you have learned. You have to take it to the next level On one of my previous jobs as an IT Supervisor I used to tell my team all the time about the benefits of continuous education and self-driven learning. Shortly after I left that job, the company went bankrupt and some of my staff got laid off – some without any severance pay whatsoever. I eventually found out that some of them had a really hard time finding another job, because their skills were simply outdated. They had become stale professionals. Don’t be one of them. If you don’t take advantage of these learning resources, somebody else will – and that person has an advantage over you when applying for that awesome job position that got opened. There’s a severe shortage of good DBAs and DB Devs out there. What’s your excuse for not being excellent? Even if your knowledge of SQL Server is at the beginner level, really – you have no excuse to get better. Just go to SQLUniversity and learn from there. Don’t get stale! Thank You To all of you in the SQL community who put so much time and energy into helping others, my deepest gratitude to you. I can’t wait to meet you all again at the next event and share our SQL stories over a pint of beer (or a shot of Jaeger) Cheers! -Argenis

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  • How to Build Services from Legacy Applications

    - by Chris Falter
    The SOA consultants invaded the executive suite at your company or agency, preached the true religion, and converted the unbelievers. Now by divine imperative you must convert your legacy applications into a suite of reusable services.  But as usual, you lack the time and resources that you need in order to develop the services properly.  So you googled or bing’ed, found this blog post, and began crying in gratitude.  Yes, as the title implies, I am going to reveal my easy, 3-step, works-every-time process for converting silos of legacy applications into the inventory of services your CIO has been dreaming about.  So just close your eyes and count to 3 … now open them … and here it is…. Not. While wishful thinking is too often the coin of the IT realm, even the most naive practitioner knows that converting legacy applications into reusable services requires more than a magic wand.  The reason is simple: if your starting point is your legacy applications, then you will simply be bolting a web service technology layer on top of your legacy API.  And that legacy API is built in the image of the silo applications.  Enter the wide gate of the legacy API, follow the broad path of generating service interfaces from existing code, and you will arrive at the siloed enterprise destruction that you thought you were escaping. The Straight and Narrow Path This past week I had the opportunity to learn how the FBI Criminal Justice Information Systems department has been transitioning from silo applications to a service inventory.  Lafe Hutcheson, IT Specialist in the architecture group and fellow attendee at an SOA Architect Certification Workshop, was my guide.  Lafe has survived the chaos of an SOA initiative, so it is not surprising that he was able to return from a US Army deployment to Kabul, Afghanistan with nary a scratch.  According to Lafe, building their service inventory is a three-phase process: Model a business process.  This requires intense collaboration between the IT and business wings of the organization, of course.  The FBI uses IBM Websphere tools to model the process with BPMN. Identify candidate services to facilitate the business process. Convert the BPMN to an executable BPEL orchestration, model and develop the services, and use a BPEL engine to run the process.  The FBI uses ActiveVOS for orchestration services. The 12 Step Program to End Your Legacy API Addiction Thomas Erl has documented a process for building a web service inventory that is quite similar to the FBI process. Erl’s process adds a technology architecture definition phase, which allows for the technology environment to influence the inventory blueprint.  For example, if you are using an enterprise service bus, you will probably not need to build your own utility services for logging or intermediate routing.  Erl also lists a service-oriented analysis phase that highlights the 12-step process of applying the principles of service orientation to modeling your services.  Erl depicts the modeling of a service inventory as an iterative process: model a business process, define the relevant technology architecture, define the service inventory blueprint, analyze the services, then model another business process, rinse and repeat.  (Astute readers will note that Erl’s diagram, restricted to analysis and modeling process, does not include the implementation phase that concludes the FBI service development methodology.) The service-oriented analysis phase is where you find the 12 steps that will free you from your legacy API addiction. In a nutshell, you identify the steps in the process that need services; identify the different types of services (agnostic entity services, service compositions, and utility services) that are required; apply service-orientation principles; and normalize the inventory into cohesive service models. Rather than discuss each of the 12 steps individually, I will close by simply referring my readers to Erl’s explanation.

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  • Unity GUI not in build, but works fine in editor

    - by Darren
    I have: GUITexture attached to an object A script that has GUIStyles created for the Textfield and Buttons that are created in OnGUI(). This script is attached to the same object in number 1 3 GUIText objects each separate from the above. A script that enables the GUITexture and the script in number 1 and 2 respectively This is how it is supposed to work: When I cross the finish line, number 4 script enables number 1 GUITexture component and number 2 script component. The script component uses one of number 3's GUIText objects to show you your best lap time, and also makes a GUI.Textfield for name entry and 2 GUI.Buttons for "Submit" and "Skip". If you hit "Submit" the script will submit the time. No matter which button you press, The remaining 2 GUIText objects from number 3 will show you the top 10 best times. For some reason, when I run it in editor, everything works 100%, but when I'm in different kinds of builds, the results vary. When I am in a webplayer, The GUITexture and the textfield and buttons appear, but the textfield and buttons are plain and have no evidence of GUIStyles. When I click one of the buttons, the score gets submitted but I do not get the fastest times showing. When I am in a standalone build, the GUITexture shows up, but nothing else does. If I remove the GUIStyle parameter of the GUI.Textfield and GUI.Button, they show up. Why am I getting these variations and how can I fix it? Code below: void Start () { Names.text = ""; Times.text = ""; YourBestTime.text = "Your Best Lap: " + bestTime + "\nEnter your name:"; //StartCoroutine(GetTimes("Test")); } void Update() { if (!ShowButtons && !GettingTimes) { StartCoroutine(GetTimes()); GettingTimes = true; } } IEnumerator GetTimes () { Debug.Log("Getting times"); YourBestTime.text = "Loading Best Lap Times"; WWW times_get = new WWW(GetTimesUrl); yield return times_get; WWW names_get = new WWW(GetNamesUrl); yield return names_get; if(times_get.error != null || names_get.error != null) { print("There was an error retrieiving the data: " + names_get.error + times_get.error); } else { Times.text = times_get.text; Names.text = names_get.text; YourBestTime.text = "Your Best Lap: " + bestTime; } } IEnumerator PostLapTime (string Name, string LapTime) { string hash= MD5.Md5Sum(Name + LapTime + secretKey); string bestTime_url = SubmitTimeUrl + "&Name=" + WWW.EscapeURL(Name) + "&LapTime=" + LapTime + "&hash=" + hash; Debug.Log (bestTime_url); // Post the URL to the site and create a download object to get the result. WWW hs_post = new WWW(bestTime_url); //label = "Submitting..."; yield return hs_post; // Wait until the download is done if (hs_post.error != null) { print("There was an error posting the lap time: " + hs_post.error); //label = "Error: " + hs_post.error; //show = false; } else { Debug.Log("Posted: " + hs_post.text); ShowButtons = false; PostingTime = false; } } void OnGUI() { if (ShowButtons) { //makes text box nameString = GUI.TextField( new Rect((Screen.width/2)-111, (Screen.height/2)-130, 222, 25), nameString, 20, TextboxStyle); if (GUI.Button( new Rect( (Screen.width/2-74.0f), (Screen.height/2)- 90, 64, 32), "Submit", ButtonStyle)) { //SUBMIT TIME if (nameString == "") { nameString = "Player"; } if (!PostingTime) { StartCoroutine(PostLapTime(nameString, bestTime)); PostingTime = true; } } else if (GUI.Button( new Rect( (Screen.width/2+10.0f), (Screen.height/2)- 90, 64, 32), "Skip", ButtonStyle)) { ShowButtons = false; } } } }

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  • trying to build Boost MPI, but the lib files are not created. What's going on?

    - by unknownthreat
    I am trying to run a program with Boost MPI, but the thing is I don't have the .lib. So I try to create one by following the instruction at http://www.boost.org/doc/libs/1_43_0/doc/html/mpi/getting_started.html#mpi.config The instruction says "For many users using LAM/MPI, MPICH, or OpenMPI, configuration is almost automatic", I got myself OpenMPI in C:\, but I didn't do anything more with it. Do we need to do anything with it? Beside that, another statement from the instruction: "If you don't already have a file user-config.jam in your home directory, copy tools/build/v2/user-config.jam there." Well, I simply do what it says. I got myself "user-config.jam" in C:\boost_1_43_0 along with "using mpi ;" into the file. Next, this is what I've done: bjam --with-mpi C:\boost_1_43_0>bjam --with-mpi WARNING: No python installation configured and autoconfiguration failed. See http://www.boost.org/libs/python/doc/building.html for configuration instructions or pass --without-python to suppress this message and silently skip all Boost.Python targets Building the Boost C++ Libraries. warning: skipping optional Message Passing Interface (MPI) library. note: to enable MPI support, add "using mpi ;" to user-config.jam. note: to suppress this message, pass "--without-mpi" to bjam. note: otherwise, you can safely ignore this message. warning: Unable to construct ./stage-unversioned warning: Unable to construct ./stage-unversioned Component configuration: - date_time : not building - filesystem : not building - graph : not building - graph_parallel : not building - iostreams : not building - math : not building - mpi : building - program_options : not building - python : not building - random : not building - regex : not building - serialization : not building - signals : not building - system : not building - test : not building - thread : not building - wave : not building ...found 1 target... The Boost C++ Libraries were successfully built! The following directory should be added to compiler include paths: C:\boost_1_43_0 The following directory should be added to linker library paths: C:\boost_1_43_0\stage\lib C:\boost_1_43_0> I see that there are many libs in C:\boost_1_43_0\stage\lib, but I see no trace of libboost_mpi-vc100-mt-1_43.lib or libboost_mpi-vc100-mt-gd-1_43.lib at all. These are the libraries required for linking in mpi applications. What could possibly gone wrong when libraries are not being built?

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  • SQL SERVER – Guest Post by Sandip Pani – SQL Server Statistics Name and Index Creation

    - by pinaldave
    Sometimes something very small or a common error which we observe in daily life teaches us new things. SQL Server Expert Sandip Pani (winner of Joes 2 Pros Contests) has come across similar experience. Sandip has written a guest post on an error he faced in his daily work. Sandip is working for QSI Healthcare as an Associate Technical Specialist and have more than 5 years of total experience. He blogs at SQLcommitted.com and contribute in various forums. His social media hands are LinkedIn, Facebook and Twitter. Once I faced following error when I was working on performance tuning project and attempt to create an Index. Mug 1913, Level 16, State 1, Line 1 The operation failed because an index or statistics with name ‘Ix_Table1_1′ already exists on table ‘Table1′. The immediate reaction to the error was that I might have created that index earlier and when I researched it further I found the same as the index was indeed created two times. This totally makes sense. This can happen due to many reasons for example if the user is careless and executes the same code two times as well, when he attempts to create index without checking if there was index already on the object. However when I paid attention to the details of the error, I realize that error message also talks about statistics along with the index. I got curious if the same would happen if I attempt to create indexes with the same name as statistics already created. There are a few other questions also prompted in my mind. I decided to do a small demonstration of the subject and build following demonstration script. The goal of my experiment is to find out the relation between statistics and the index. Statistics is one of the important input parameter for the optimizer during query optimization process. If the query is nontrivial then only optimizer uses statistics to perform a cost based optimization to select a plan. For accuracy and further learning I suggest to read MSDN. Now let’s find out the relationship between index and statistics. We will do the experiment in two parts. i) Creating Index ii) Creating Statistics We will be using the following T-SQL script for our example. IF (OBJECT_ID('Table1') IS NOT NULL) DROP TABLE Table1 GO CREATE TABLE Table1 (Col1 INT NOT NULL, Col2 VARCHAR(20) NOT NULL) GO We will be using following two queries to check if there are any index or statistics on our sample table Table1. -- Details of Index SELECT OBJECT_NAME(OBJECT_ID) AS TableName, Name AS IndexName, type_desc FROM sys.indexes WHERE OBJECT_NAME(OBJECT_ID) = 'table1' GO -- Details of Statistics SELECT OBJECT_NAME(OBJECT_ID) TableName, Name AS StatisticsName FROM sys.stats WHERE OBJECT_NAME(OBJECT_ID) = 'table1' GO When I ran above two scripts on the table right after it was created it did not give us any result which was expected. Now let us begin our test. 1) Create an index on the table Create following index on the table. CREATE NONCLUSTERED INDEX Ix_Table1_1 ON Table1(Col1) GO Now let us use above two scripts and see their results. We can see that when we created index at the same time it created statistics also with the same name. Before continuing to next set of demo – drop the table using following script and re-create the table using a script provided at the beginning of the table. DROP TABLE table1 GO 2) Create a statistic on the table Create following statistics on the table. CREATE STATISTICS Ix_table1_1 ON Table1 (Col1) GO Now let us use above two scripts and see their results. We can see that when we created statistics Index is not created. The behavior of this experiment is different from the earlier experiment. Clean up the table setup using the following script: DROP TABLE table1 GO Above two experiments teach us very valuable lesson that when we create indexes, SQL Server generates the index and statistics (with the same name as the index name) together. Now due to the reason if we have already had statistics with the same name but not the index, it is quite possible that we will face the error to create the index even though there is no index with the same name. A Quick Check To validate that if we create statistics first and then index after that with the same name, it will throw an error let us run following script in SSMS. Make sure to drop the table and clean up our sample table at the end of the experiment. -- Create sample table CREATE TABLE TestTable (Col1 INT NOT NULL, Col2 VARCHAR(20) NOT NULL) GO -- Create Statistics CREATE STATISTICS IX_TestTable_1 ON TestTable (Col1) GO -- Create Index CREATE NONCLUSTERED INDEX IX_TestTable_1 ON TestTable(Col1) GO -- Check error /*Msg 1913, Level 16, State 1, Line 2 The operation failed because an index or statistics with name 'IX_TestTable_1' already exists on table 'TestTable'. */ -- Clean up DROP TABLE TestTable GO While creating index it will throw the following error as statistics with the same name is already created. In simple words – when we create index the name of the index should be different from any of the existing indexes and statistics. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: PostADay, SQL, SQL Authority, SQL Error Messages, SQL Index, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology Tagged: SQL Statistics

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  • Eclipse thinks there are problems with my Android project...

    - by Dan Watling
    I have an Android project and Eclipse is telling me my project has an error with its build path. Specifically, the problem view shows "The project cannot be built until build path errors are resolved". The entire project builds just fine, meaning there are no red X's on any of the files. I can build the project outside of Eclipse, deploy it to the device, and it runs just fine, so I know there isn't a problem with my source code or layouts. The strange thing is when I remove the 'src' folder from the build path in Eclipse, clean and build the project, then re-add the 'src' folder to the build path and build the project it works again. However, within a few changes it gives me the same problem. Has anyone else encountered this before? Does anyone know of a solution? It's driving me mad! Thanks, -Dan

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  • How to redistribute binary programs built on modern Ubuntu so that they can be executed on any older Linux system ?

    - by psihodelia
    I found that if I build any binary on Ubuntu 10.10, then it doesn't execute on some older Linuxes. It is because Ubuntu uses a very new C library, called EGLIBC. Most of the desktop Linux systems use GLIBC. I would like to know whether there is any standard method how to redistribute binary programs built on a modern Ubuntu so that they can be executed on any older Linux system ? How to find all required dependencies (glibc version, dynamic libraries) ?

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  • SQL SERVER – Guest Post – Architecting Data Warehouse – Niraj Bhatt

    - by pinaldave
    Niraj Bhatt works as an Enterprise Architect for a Fortune 500 company and has an innate passion for building / studying software systems. He is a top rated speaker at various technical forums including Tech·Ed, MCT Summit, Developer Summit, and Virtual Tech Days, among others. Having run a successful startup for four years Niraj enjoys working on – IT innovations that can impact an enterprise bottom line, streamlining IT budgets through IT consolidation, architecture and integration of systems, performance tuning, and review of enterprise applications. He has received Microsoft MVP award for ASP.NET, Connected Systems and most recently on Windows Azure. When he is away from his laptop, you will find him taking deep dives in automobiles, pottery, rafting, photography, cooking and financial statements though not necessarily in that order. He is also a manager/speaker at BDOTNET, Asia’s largest .NET user group. Here is the guest post by Niraj Bhatt. As data in your applications grows it’s the database that usually becomes a bottleneck. It’s hard to scale a relational DB and the preferred approach for large scale applications is to create separate databases for writes and reads. These databases are referred as transactional database and reporting database. Though there are tools / techniques which can allow you to create snapshot of your transactional database for reporting purpose, sometimes they don’t quite fit the reporting requirements of an enterprise. These requirements typically are data analytics, effective schema (for an Information worker to self-service herself), historical data, better performance (flat data, no joins) etc. This is where a need for data warehouse or an OLAP system arises. A Key point to remember is a data warehouse is mostly a relational database. It’s built on top of same concepts like Tables, Rows, Columns, Primary keys, Foreign Keys, etc. Before we talk about how data warehouses are typically structured let’s understand key components that can create a data flow between OLTP systems and OLAP systems. There are 3 major areas to it: a) OLTP system should be capable of tracking its changes as all these changes should go back to data warehouse for historical recording. For e.g. if an OLTP transaction moves a customer from silver to gold category, OLTP system needs to ensure that this change is tracked and send to data warehouse for reporting purpose. A report in context could be how many customers divided by geographies moved from sliver to gold category. In data warehouse terminology this process is called Change Data Capture. There are quite a few systems that leverage database triggers to move these changes to corresponding tracking tables. There are also out of box features provided by some databases e.g. SQL Server 2008 offers Change Data Capture and Change Tracking for addressing such requirements. b) After we make the OLTP system capable of tracking its changes we need to provision a batch process that can run periodically and takes these changes from OLTP system and dump them into data warehouse. There are many tools out there that can help you fill this gap – SQL Server Integration Services happens to be one of them. c) So we have an OLTP system that knows how to track its changes, we have jobs that run periodically to move these changes to warehouse. The question though remains is how warehouse will record these changes? This structural change in data warehouse arena is often covered under something called Slowly Changing Dimension (SCD). While we will talk about dimensions in a while, SCD can be applied to pure relational tables too. SCD enables a database structure to capture historical data. This would create multiple records for a given entity in relational database and data warehouses prefer having their own primary key, often known as surrogate key. As I mentioned a data warehouse is just a relational database but industry often attributes a specific schema style to data warehouses. These styles are Star Schema or Snowflake Schema. The motivation behind these styles is to create a flat database structure (as opposed to normalized one), which is easy to understand / use, easy to query and easy to slice / dice. Star schema is a database structure made up of dimensions and facts. Facts are generally the numbers (sales, quantity, etc.) that you want to slice and dice. Fact tables have these numbers and have references (foreign keys) to set of tables that provide context around those facts. E.g. if you have recorded 10,000 USD as sales that number would go in a sales fact table and could have foreign keys attached to it that refers to the sales agent responsible for sale and to time table which contains the dates between which that sale was made. These agent and time tables are called dimensions which provide context to the numbers stored in fact tables. This schema structure of fact being at center surrounded by dimensions is called Star schema. A similar structure with difference of dimension tables being normalized is called a Snowflake schema. This relational structure of facts and dimensions serves as an input for another analysis structure called Cube. Though physically Cube is a special structure supported by commercial databases like SQL Server Analysis Services, logically it’s a multidimensional structure where dimensions define the sides of cube and facts define the content. Facts are often called as Measures inside a cube. Dimensions often tend to form a hierarchy. E.g. Product may be broken into categories and categories in turn to individual items. Category and Items are often referred as Levels and their constituents as Members with their overall structure called as Hierarchy. Measures are rolled up as per dimensional hierarchy. These rolled up measures are called Aggregates. Now this may seem like an overwhelming vocabulary to deal with but don’t worry it will sink in as you start working with Cubes and others. Let’s see few other terms that we would run into while talking about data warehouses. ODS or an Operational Data Store is a frequently misused term. There would be few users in your organization that want to report on most current data and can’t afford to miss a single transaction for their report. Then there is another set of users that typically don’t care how current the data is. Mostly senior level executives who are interesting in trending, mining, forecasting, strategizing, etc. don’t care for that one specific transaction. This is where an ODS can come in handy. ODS can use the same star schema and the OLAP cubes we saw earlier. The only difference is that the data inside an ODS would be short lived, i.e. for few months and ODS would sync with OLTP system every few minutes. Data warehouse can periodically sync with ODS either daily or weekly depending on business drivers. Data marts are another frequently talked about topic in data warehousing. They are subject-specific data warehouse. Data warehouses that try to span over an enterprise are normally too big to scope, build, manage, track, etc. Hence they are often scaled down to something called Data mart that supports a specific segment of business like sales, marketing, or support. Data marts too, are often designed using star schema model discussed earlier. Industry is divided when it comes to use of data marts. Some experts prefer having data marts along with a central data warehouse. Data warehouse here acts as information staging and distribution hub with spokes being data marts connected via data feeds serving summarized data. Others eliminate the need for a centralized data warehouse citing that most users want to report on detailed data. Reference: Pinal Dave (http://blog.SQLAuthority.com) Filed under: Best Practices, Business Intelligence, Data Warehousing, Database, Pinal Dave, PostADay, Readers Contribution, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, T SQL, Technology

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  • Shader effect similar to Metro 2033 gasmask

    - by Tim
    I was thinking about effects in games the other day and I was reminded of the Gasmask effect from Metro 2033. Once you put the gasmask on it blurred a bit in the corners and could ice up and even get cracked. I assume that something like that is done using a shader. I have been experimenting a bit with game development, so far mostly playing with existing rendering engines and adding physics support etc. I would like to learn more about this sort of effect. Can someone give me a simple example of a shader that would alter the entire scene like this. Or if not a shader then an idea on how it would be done. Thanks. Edit : Include screenshot of the metro 2033 gasmask effect.

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  • Build an Organization Chart In Visio 2010

    - by Mysticgeek
    With trying to manage a business these days, it’s very important to have an Organization Chart to keep everything manageable. Here we’ll show you how to build one in Visio 2010. This Guest Article was written by our friends over at Office 2010 Club. Need for Organization Charts The need of creating Organization Charts are becoming indispensable these days, as companies start focusing on extensive hiring for far reach availability, increase in productivity and targeting diverse markets. Considering this rigorous change, creating an organization chart can help stakeholders in comprehending the ever growing organization structure & hierarchy with an ease. It shows the basic structure of organization along with defining the relationships between employees working in different departments. Opportunely, Microsoft Visio 2010 offers an easy way to create Organization chart. As before now, orthodox ways of listing organization hierarchy have been used for defining the structure of departments along with communication possible including; horizontal and vertical communications. To transform these lists which defines organizational structure, into a detailed chart, Visio 2010 includes an add-in for importing Excel spreadsheet, which comes in handy for pulling out data from spreadsheet to create an organization chart. Importantly, you don’t need to indulge yourself in maze of defining organizational hierarchies and chalking-out structure, as you just need to specify the column & row headers, along with data you need to import and it will automatically create out chart defining; organizational hierarchies with specified credentials of each employee, categorized in their corresponding departments. Creating Organization Charts in Visio 2010 To start off with, we have created an Excel spreadsheet having fields, Name, Supervisor, Designation, Department and Phone. The Name field contains name of all the employees working in different departments, whereas Supervisor field contains name of supervisors or team leads. This field is vital for creating Organization Chart, as it defines the basic structure & hierarchy in chart. Now launch Visio 2010, head over to View tab, under Add-Ons menu, from Business options, click Organization Chart Wizard. This will start Organization Chart Wizard, in the first step, enable Information that’s already stored in a file or database option, and click Next. As we are importing Excel sheet, select the second option for importing Excel spreadsheet. Specify the Excel file path and click Next to continue. In this step, you need to specify the fields which actually defines the structure of an organization. In our case, these are Name & Supervisor fields. After specifying fields, click Next to Proceed further. As organization chart is primarily for showing the hierarchy of departments/employees working in organization along with how they are linked together, and who supervises whom. Considering this, in this step we will leave out Supervisor field, because it’s inclusion wouldn’t be necessary as Visio automatically chalks-out the basic structure defined in Excel sheet. Add the rest of the fields under Displayed fields category, and click Next. Now choose the fields which you want to include in Organization Chart’s shapes and click Next. This step is about breaking the chart into multiple pages, if you are dealing with 100+ employees, you may want to specify numbers of pages on which Organization Chart will be displayed. But in our case, we are dealing with much less amount of data, so we will enable I want the wizard to automatically break my organization chart across pages option. Specify the name you need to show on the top of the page. If you are having less than 20 hierarchies, enter the name of the highest ranked employee in organization and click Finish to end the wizard. It will instantly create an Organization chart out of specified Excel spreadsheet. Highest ranked employee will be shown on top of the organization chart, supervising various employees from different departments. As shown below, his immediate subordinates further manages other employees and so on. For advance customizations, head over to Org Chart tab, here you will find different groups for setting up the Org Chart’s hierarchy and manage other employees’ positions. Under Arrange group, shapes’ arrangements can be changed and it provides easy navigation through the chart. You can also change the type of the position and hide subordinates of selected employee. From Picture group, you can insert a picture of the employees, departments, etc. From synchronization group, you have the option of creating a synced copy and expanding subordinates of selected employee. Under Organization Data group, you can change whole layout of Organization chart from Display Options including; shape display, show divider, enable/disable imported fields, change block position, and fill colors, etc. If at any point of time, you need to insert new position or announce vacancy, Organization Chart stencil is always available on the left sidebar. Drag the desired Organization Chart shape into main diagram page, to maintain the structure integrity, i.e, for inserting subordinates for a specific employee, drag the position shape over the existing employee shape box. For instance, We have added a consultant in organization, who is directly under CEO, for maintaining this, we have dragged the Consultant box and just dropped it over the CEO box to make the immediate subordinate position. Adding details to new position is a cinch, just right-click new position box and click Properties. This will open up Shape Data dialog, start filling in all the relevant information and click OK. Here you can see the newly created position is easily populated with all the specified information. Now expanding an Organization Chart doesn’t require maintenance of long lists any more. Under Design tab, you can also try out different designs & layouts over organization chart to make it look more flamboyant and professional.  Conclusion An Organization Chart is a great way of showing detailed organizational hierarchies; with defined credentials of employees, departments structure, new vacancies, newly hired employees, recently added departments, and importantly shows most convenient way of interaction between different departments & employees, etc. Similar Articles Productive Geek Tips Geek Reviews: Using Dia as a Free Replacement for Microsoft VisioMysticgeek Blog: Create Appealing Charts In Excel 2007Create Charts in Excel 2007 the Easy Way with Chart AdvisorCreate a Hyperlink in a Word 2007 Flow Chart and Hide Annoying ScreenTipsCreate A Flow Chart In Word 2007 TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips HippoRemote Pro 2.2 Xobni Plus for Outlook All My Movies 5.9 CloudBerry Online Backup 1.5 for Windows Home Server Know if Someone Accessed Your Facebook Account Shop for Music with Windows Media Player 12 Access Free Documentaries at BBC Documentaries Rent Cameras In Bulk At CameraRenter Download Songs From MySpace Steve Jobs’ iPhone 4 Keynote Video

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  • XNA - Error while rendering a texture to a 2D render target via SpriteBatch

    - by Jared B
    I've got this simple code that uses SpriteBatch to draw a texture onto a RenderTarget2D: private void drawScene(GameTime g) { GraphicsDevice.Clear(skyColor); GraphicsDevice.SetRenderTarget(targetScene); drawSunAndMoon(); effect.Fog = true; GraphicsDevice.SetVertexBuffer(line); effect.MainEffect.CurrentTechnique.Passes[0].Apply(); GraphicsDevice.DrawPrimitives(PrimitiveType.TriangleStrip, 0, 2); GraphicsDevice.SetRenderTarget(null); SceneTexture = targetScene; } private void drawPostProcessing(GameTime g) { effect.SceneTexture = SceneTexture; GraphicsDevice.SetRenderTarget(targetBloom); spriteBatch.Begin(SpriteSortMode.Immediate, BlendState.Opaque, null, null, null); { if (Bloom) effect.BlurEffect.CurrentTechnique.Passes[0].Apply(); spriteBatch.Draw( targetScene, new Rectangle(0, 0, Window.ClientBounds.Width, Window.ClientBounds.Height), Color.White); } spriteBatch.End(); BloomTexture = targetBloom; GraphicsDevice.SetRenderTarget(null); } Both methods are called from my Draw(GameTime gameTime) function. First drawScene is called, then drawPostProcessing is called. The thing is, when I run this code I get an error on the spriteBatch.Draw call: The render target must not be set on the device when it is used as a texture. I already found the solution, which is to draw the actual render target (targetScene) to the texture so it doesn't create a reference to the loaded render target. However, to my knowledge, the only way of doing this is to write: GraphicsDevice.SetRenderTarget(outputTarget) SpriteBatch.Draw(inputTarget, ...) GraphicsDevice.SetRenderTarget(null) Which encounters the same exact problem I'm having right now. So, the question I'm asking is: how would I render inputTarget to outputTarget without reference issues?

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  • How to properly render a Frame Buffer to the BackBuffer in Stage3D / AGAL

    - by bigp
    After doing a render pass with RenderToTarget (RTT), how do you properly render that texture buffer to the screen while maintaining original scale / proportions so it doesn't stretch or lose quality? Can an AGAL VertexShader & FragmentShader be written so it's adaptable to any Texture size and Viewport dimensions? I find I'm getting some "blocky" effects in some of my first attempts at "ping-ponging" between two Texture buffers (to create trailing effects). Perhaps I'm not using the UVs correctly between the rendering-to-target and/or the backbuffer? Is there a simpler way just to "splash" the texture on the backbuffer, or is a Quad absolutely necessary (4 vertices, 2 triangles)? If it needs the Quad, should the Texture buffer be fully drawn (0.0 to 1.0 for vertical and horizontal UVs), or only a percentage of it should, like the example below? Texture Buffer U: 0.0 to viewport.width/texturebuffer.width; Texture Buffer V: 0.0 to viewport.height/texturebuffer.height; Thanks!

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  • Toon shader with Texture. Can this be optimized?

    - by Alex
    I am quite new to OpenGL, I have managed after long trial and error to integrate Nehe's Cel-Shading rendering with my Model loaders, and have them drawn using the Toon shade and outline AND their original texture at the same time. The result is actually a very nice Cel Shading effect of the model texture, but it is havling the speed of the program, it's quite very slow even with just 3 models on screen... Since the result was kind of hacked together, I am thinking that maybe I am performing some extra steps or extra rendering tasks that maybe are not needed, and are slowing down the game? Something unnecessary that maybe you guys could spot? Both MD2 and 3DS loader have an InitToon() function called upon creation to load the shader initToon(){ int i; // Looping Variable ( NEW ) char Line[255]; // Storage For 255 Characters ( NEW ) float shaderData[32][3]; // Storate For The 96 Shader Values ( NEW ) FILE *In = fopen ("Shader.txt", "r"); // Open The Shader File ( NEW ) if (In) // Check To See If The File Opened ( NEW ) { for (i = 0; i < 32; i++) // Loop Though The 32 Greyscale Values ( NEW ) { if (feof (In)) // Check For The End Of The File ( NEW ) break; fgets (Line, 255, In); // Get The Current Line ( NEW ) shaderData[i][0] = shaderData[i][1] = shaderData[i][2] = float(atof (Line)); // Copy Over The Value ( NEW ) } fclose (In); // Close The File ( NEW ) } else return false; // It Went Horribly Horribly Wrong ( NEW ) glGenTextures (1, &shaderTexture[0]); // Get A Free Texture ID ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind This Texture. From Now On It Will Be 1D ( NEW ) // For Crying Out Loud Don't Let OpenGL Use Bi/Trilinear Filtering! ( NEW ) glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MAG_FILTER, GL_NEAREST); glTexParameteri (GL_TEXTURE_1D, GL_TEXTURE_MIN_FILTER, GL_NEAREST); glTexImage1D (GL_TEXTURE_1D, 0, GL_RGB, 32, 0, GL_RGB , GL_FLOAT, shaderData); // Upload ( NEW ) } This is the drawing for the animated MD2 model: void MD2Model::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) // ORIGINAL PART OF THE FUNCTION //Figure out the two frames between which we are interpolating int frameIndex1 = (int)(time * (endFrame - startFrame + 1)) + startFrame; if (frameIndex1 > endFrame) { frameIndex1 = startFrame; } int frameIndex2; if (frameIndex1 < endFrame) { frameIndex2 = frameIndex1 + 1; } else { frameIndex2 = startFrame; } MD2Frame* frame1 = frames + frameIndex1; MD2Frame* frame2 = frames + frameIndex2; //Figure out the fraction that we are between the two frames float frac = (time - (float)(frameIndex1 - startFrame) / (float)(endFrame - startFrame + 1)) * (endFrame - startFrame + 1); // I ADDED THESE FROM NEHE'S TUTORIAL FOR FIRST PASS (TOON SHADE) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) // ORIGINAL DRAWING CODE //Draw the model as an interpolation between the two frames glBegin(GL_TRIANGLES); for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd(); // ADDED THESE FROM NEHE'S FOR SECOND PASS (OUTLINE) glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) // HERE I AM PARSING THE VERTICES AGAIN (NOT IN THE ORIGINAL FUNCTION) FOR THE OUTLINE AS PER NEHE'S TUT glBegin (GL_TRIANGLES); // Tell OpenGL What We Want To Draw for(int i = 0; i < numTriangles; i++) { MD2Triangle* triangle = triangles + i; for(int j = 0; j < 3; j++) { MD2Vertex* v1 = frame1->vertices + triangle->vertices[j]; MD2Vertex* v2 = frame2->vertices + triangle->vertices[j]; Vec3f pos = v1->pos * (1 - frac) + v2->pos * frac; Vec3f normal = v1->normal * (1 - frac) + v2->normal * frac; if (normal[0] == 0 && normal[1] == 0 && normal[2] == 0) { normal = Vec3f(0, 0, 1); } glNormal3f(normal[0], normal[1], normal[2]); MD2TexCoord* texCoord = texCoords + triangle->texCoords[j]; glTexCoord2f(texCoord->texCoordX, texCoord->texCoordY); glVertex3f(pos[0], pos[1], pos[2]); } } glEnd (); // Tell OpenGL We've Finished glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); } Whereas this is the drawToon function in the 3DS loader void Model_3DS::drawToon() { float outlineWidth = 3.0f; // Width Of The Lines ( NEW ) float outlineColor[3] = { 0.0f, 0.0f, 0.0f }; // Color Of The Lines ( NEW ) //ORIGINAL CODE if (visible) { glPushMatrix(); // Move the model glTranslatef(pos.x, pos.y, pos.z); // Rotate the model glRotatef(rot.x, 1.0f, 0.0f, 0.0f); glRotatef(rot.y, 0.0f, 1.0f, 0.0f); glRotatef(rot.z, 0.0f, 0.0f, 1.0f); glScalef(scale, scale, scale); // Loop through the objects for (int i = 0; i < numObjects; i++) { // Enable texture coordiantes, normals, and vertices arrays if (Objects[i].textured) glEnableClientState(GL_TEXTURE_COORD_ARRAY); if (lit) glEnableClientState(GL_NORMAL_ARRAY); glEnableClientState(GL_VERTEX_ARRAY); // Point them to the objects arrays if (Objects[i].textured) glTexCoordPointer(2, GL_FLOAT, 0, Objects[i].TexCoords); if (lit) glNormalPointer(GL_FLOAT, 0, Objects[i].Normals); glVertexPointer(3, GL_FLOAT, 0, Objects[i].Vertexes); // Loop through the faces as sorted by material and draw them for (int j = 0; j < Objects[i].numMatFaces; j ++) { // Use the material's texture Materials[Objects[i].MatFaces[j].MatIndex].tex.Use(); // AFTER THE TEXTURE IS APPLIED I INSERT THE TOON FUNCTIONS HERE (FIRST PASS) glHint (GL_LINE_SMOOTH_HINT, GL_NICEST); // Use The Good Calculations ( NEW ) glEnable (GL_LINE_SMOOTH); // Cel-Shading Code // glEnable (GL_TEXTURE_1D); // Enable 1D Texturing ( NEW ) glBindTexture (GL_TEXTURE_1D, shaderTexture[0]); // Bind Our Texture ( NEW ) glColor3f (1.0f, 1.0f, 1.0f); // Set The Color Of The Model ( NEW ) glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDisable (GL_TEXTURE_1D); // Disable 1D Textures ( NEW ) // THIS IS AN ADDED SECOND PASS AT THE VERTICES FOR THE OUTLINE glEnable (GL_BLEND); // Enable Blending ( NEW ) glBlendFunc(GL_SRC_ALPHA,GL_ONE_MINUS_SRC_ALPHA); // Set The Blend Mode ( NEW ) glPolygonMode (GL_BACK, GL_LINE); // Draw Backfacing Polygons As Wireframes ( NEW ) glLineWidth (outlineWidth); // Set The Line Width ( NEW ) glCullFace (GL_FRONT); // Don't Draw Any Front-Facing Polygons ( NEW ) glDepthFunc (GL_LEQUAL); // Change The Depth Mode ( NEW ) glColor3fv (&outlineColor[0]); // Set The Outline Color ( NEW ) for (int j = 0; j < Objects[i].numMatFaces; j ++) { glPushMatrix(); // Move the model glTranslatef(Objects[i].pos.x, Objects[i].pos.y, Objects[i].pos.z); // Rotate the model glRotatef(Objects[i].rot.z, 0.0f, 0.0f, 1.0f); glRotatef(Objects[i].rot.y, 0.0f, 1.0f, 0.0f); glRotatef(Objects[i].rot.x, 1.0f, 0.0f, 0.0f); // Draw the faces using an index to the vertex array glDrawElements(GL_TRIANGLES, Objects[i].MatFaces[j].numSubFaces, GL_UNSIGNED_SHORT, Objects[i].MatFaces[j].subFaces); glPopMatrix(); } glDepthFunc (GL_LESS); // Reset The Depth-Testing Mode ( NEW ) glCullFace (GL_BACK); // Reset The Face To Be Culled ( NEW ) glPolygonMode (GL_BACK, GL_FILL); // Reset Back-Facing Polygon Drawing Mode ( NEW ) glDisable (GL_BLEND); glPopMatrix(); } Finally this is the tex.Use() function that loads a BMP texture and somehow gets blended perfectly with the Toon shading void GLTexture::Use() { glEnable(GL_TEXTURE_2D); // Enable texture mapping glBindTexture(GL_TEXTURE_2D, texture[0]); // Bind the texture as the current one }

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  • website attack form submission triggering emails related questions

    - by IberoMedia
    We are experiencing website attacks that trigger the submission of a form, and send alert emails. Normal process of form submission is to fill up a couple of text fields, and when the user is redirected, the next page processes $_POST. If $_POST exists, then the email to intended form recipients is triggered. What is happening right now, we are receiving the email of the form submission, three emails at a time with same information. The information per email is the same, but not all of the spam emails contain the same information, each batch of triggered emails has unique information. The form has no captcha, and if possible we would like to keep it this way. The website has worked fine and had no spamming problems until today. We have monitoring software for the website, but whoever is submitting this form over and over is not being recorded by the tracking software WHY IS THIS? IS THE PERSON ACTUALLY VISITING THE WEBSITE? The only suspicious visit tracked was on November 10th, and this record ALSO shows three forms submitted (this is how I identified possible first visit by attacker). Then no incidents until today. WHAT IS THE GOAL of the spam attack? Is the attacker expecting us to respond to the bogus emails? What can they achieve with repeated submission of form Why are three emails triggered in the row? Is this indicative that they may be using a script? This is a PHP website. Is there a way for a client to view the PHP code of a page? Thank you

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  • If a blogger writes a whole article about my website, how important are anchor texts?

    - by Noam
    If there is a full article about my web-service, with my brand name in the title, and many relevant keywords that I would like Google to consider in my rankings, and links to my web-site with simple anchor text such as <brand name> and <page title>. Does it make a big difference if I get links to the actual keywords I'm after, or is it enough that these keywords are part of the written text?

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