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  • Reliable way of generating unique hardware ID

    - by mr.b
    Question: what's the best way to accomplish following. I have to come up with unique ID for each networked client, such that: it (ID) should persist once client software is installed on target computer, and should continue to persist if software is re-installed on same computer and same OS installment, it should not change if hardware configuration is modified in most ways (except changing the motherboard) When hard drive with client software installed is cloned to another computer with identical hardware configuration (or, as similar as possible), client software should be aware of that change. A little bit of explanation and some back-story: This question is basically age old question that also touches topic of software copy-protection, as some of mechanisms used in that area are mentioned here. I should be clear at this point that I'm not looking for a copy-protection scheme. Please, read on. :) I'm working on a client-server software that is supposed to work in local network. One of problems I have to solve is to identify each unique client in network (not so much of a problem), so that I can apply certain attributes to every specific client, retain and enforce those attributes during deployment lifetime of a specific client. While I was looking for a solution, I was aware of following: Windows activation system uses some kind of heavy fingerprinting mechanism, that is extremely sensitive to hardware modifications, Disk imaging software copies along all Volume IDs (tied to each partition when formatted), and custom, uniquely generated IDs during installation process, during first run, or in any other way, that is strictly software in its nature, and stored in registry or on hard drive, so it's very easy to confuse two Obvious choice for this kind of problem would be to find out BIOS identifiers (not 100% sure if this is unique through identical motherboard models, though), as that's the only thing I can rely on, that isn't duplicated, transferred by cloning, and that can't be changed (at least not by using some user-space program). Everything else fails as either being not reliable (MAC cloning, anyone?), or too demanding (in terms that it's too sensitive to configuration changes). Am I missing something obvious here? Sub-question that I'd like to ask is, am I doing it correctly, architecture-wise? Perhaps there is a better tool for task that I have to accomplish... Another approach I had in mind is something similar to handshake mechanism, where server maintains internal lookup table of connected client IDs (which can be even completely software-based and non-unique at any given moment), and tells client to come up with different ID during handshake, if duplicate ID is provided upon connection. That approach, unfortunately, doesn't play nicely with one of requirements to tie attributes to specific client during lifetime.

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  • iPhone Key-Value Observer: observer not registering in UITableViewController

    - by Scott
    Hi Fellow iPhone Developers, I am an experienced software engineer but new to the iPhone platform. I have successfully implemented sub-classed view controllers and can push and pop parent/child views on the view controller stack. However, I have struck trouble while trying to update a view controller when an object is edited in a child view controller. After much failed experimentation, I discovered the key-value observer API which looked like the perfect way to do this. I then registered an observer in my main/parent view controller, and in the observer I intend to reload the view. The idea is that when the object is edited in the child view controller, this will be fired. However, I think that the observer is not being registered, because I know that the value is being updated in the editing view controller (I can see it in the debugger), but the observing method is never being called. Please help! Code snippets follow below. Object being observed. I believe that this is key-value compliant as the value is set when called with the setvalue message (see Child View Controller below). X.h: @interface X : NSObject <NSCoding> { NSString *name; ... @property (nonatomic, retain) NSString *name; X.m: @implementation X @synthesize name; ... Main View Controller.h: @class X; @interface XViewController : UITableViewController { X *x; ... Main View Controller.m: @implementation XViewController @synthesize x; ... - (void)viewDidLoad { ... [self.x addObserver:self forKeyPath: @"name" options: (NSKeyValueObservingOptionNew | NSKeyValueObservingOptionOld) context:nil]; [super viewDidLoad]; } ... - (void)observeValueForKeyPath:(NSString *)keyPath ofObject:(id)object change:(NSDictionary *)change context:(void *)context { if ([keyPath isEqual:@"name"]) { NSLog(@"Found change to X"); [self.tableView reloadData]; } [super observeValueForKeyPath:keyPath ofObject:object change:change context:context]; } Child View Controller.m: (this correctly sets the value in the object in the child view controller) [self.x setValue:[[tempValues objectForKey:key] text] forKey:@"name"];

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  • Cocoa: AVAudioRecorder Fails to Record

    - by kumaryr
    AVAudioSession *audioSession = [AVAudioSession sharedInstance]; NSError *err = nil; [audioSession setCategory:AVAudioSessionCategoryPlayAndRecord error:&err]; if(err){ NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]); return; } [audioSession setActive:YES error:&err]; err = nil; if(err){ NSLog(@"audioSession: %@ %d %@", [err domain], [err code], [[err userInfo] description]); return; } NSMutableDictionary *recordSetting = [[NSMutableDictionary alloc] init]; [recordSetting setValue:[NSNumber numberWithInt: kAudioFormatAppleIMA4] forKey:AVFormatIDKey]; [recordSetting setValue:[NSNumber numberWithFloat:40000.0] forKey:AVSampleRateKey]; [recordSetting setValue:[NSNumber numberWithInt: 2] forKey:AVNumberOfChannelsKey]; [recordSetting setValue:[NSNumber numberWithInt:16] forKey:AVLinearPCMBitDepthKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsBigEndianKey]; [recordSetting setValue:[NSNumber numberWithBool:NO] forKey:AVLinearPCMIsFloatKey]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; NSString *recorderFilePath = [[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]; NSLog(recorderFilePath); url = [NSURL fileURLWithPath:recorderFilePath]; err = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:url settings:recordSetting error:&err]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [err domain], [err code], [[err userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [err localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } //prepare to record [recorder setDelegate:self]; [recorder prepareToRecord]; recorder.meteringEnabled = YES; BOOL audioHWAvailable = audioSession.inputIsAvailable; if (! audioHWAvailable) { UIAlertView *cantRecordAlert = [[UIAlertView alloc] initWithTitle: @"Warning" message: @"Audio input hardware not available" delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [cantRecordAlert show]; [cantRecordAlert release]; return; } // [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector( updateTimerDisplay) userInfo:nil repeats:YES]; // [recorder recordForDuration:(NSTimeInterval)10 ]; // [NSTimer scheduledTimerWithTimeInterval:1 target:self selector:@selector( updateTimerDisplay) userInfo:nil repeats:YES];

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  • Problem with core data migration mapping model

    - by dpratt
    I have an iphone app that uses Core Data to do storage. I have successfully deployed it, and now I'm working on the second version. I've run into a problem with the data model that will require a few very simple data transformations at the time that the persistent store gets upgraded, so I can't just use the default inferred mapping model. My object model is stored in an .xcdatamodeld bundle, with versions 1.0 and 1.1 next to each other. Version 1.1 is set as the active version. Everything works fine when I use the default migration behavior and set NSInferMappingModelAutomaticallyOption to YES. My sqlite storage gets upgraded from the 1.0 version of the model, and everything is good except for, of course, the few transformations I need done. As an additional experimental step, I added a new Mapping Model to the core data model bundle, and have made no changes to what xcode generated. When I run my app (with an older version of the data store), I get the following * Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'Object's persistent store is not reachable from this NSManagedObjectContext's coordinator' What am I doing wrong? Here's my code for to get the managed object model and the persistent store coordinator. - (NSPersistentStoreCoordinator *)persistentStoreCoordinator { if (_persistentStoreCoordinator != nil) { return _persistentStoreCoordinator; } _persistentStoreCoordinator = [[NSPersistentStoreCoordinator alloc] initWithManagedObjectModel:[self managedObjectModel]]; NSURL *storeUrl = [NSURL fileURLWithPath: [[self applicationDocumentsDirectory] stringByAppendingPathComponent: @"gti_store.sqlite"]]; NSError *error; NSDictionary *options = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], NSMigratePersistentStoresAutomaticallyOption, [NSNumber numberWithBool:YES], NSInferMappingModelAutomaticallyOption, nil]; if (![_persistentStoreCoordinator addPersistentStoreWithType:NSSQLiteStoreType configuration:nil URL:storeUrl options:options error:&error]) { NSLog(@"Eror creating persistent store coodinator - %@", [error localizedDescription]); } return _persistentStoreCoordinator; } - (NSManagedObjectModel *)managedObjectModel { if(_managedObjectModel == nil) { _managedObjectModel = [[NSManagedObjectModel mergedModelFromBundles:nil] retain]; NSDictionary *entities = [_managedObjectModel entitiesByName]; //add a sort descriptor to the 'Foo' fetched property so that it can have an ordering - you can't add these from the graphical core data modeler NSEntityDescription *entity = [entities objectForKey:@"Foo"]; NSFetchedPropertyDescription *fetchedProp = [[entity propertiesByName] objectForKey:@"orderedBar"]; NSSortDescriptor* sortDescriptor = [[[NSSortDescriptor alloc] initWithKey:@"index" ascending:YES] autorelease]; NSArray* sortDescriptors = [NSArray arrayWithObjects:sortDescriptor, nil]; [[fetchedProp fetchRequest] setSortDescriptors:sortDescriptors]; } return _managedObjectModel; }

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  • UITableView not getting populated

    - by jayshree430
    Hi. I have a peculiar problem. I created a normal Objective c class called SampleTable. I then extended UITableView instead of NSObject. Then in the initWithFrame constructor i initialized the table. I also made a NSMutableArray object for the datasource. I also conformed UITableViewDelegate and UITableViewDatasource. I have overridden the necessary methods also. Now i made an object of this class in another class, and added the object as a subview. The tableView is getting drawn according to the CGRectMake() coordinates i gave to the initWithFrame constructor. But it is not getting populated with the data. I dnt know what the problem is . Can plz someone help me. SampleTable.h #import @interface SampleTable : UITableView { NSMutableArray *ItemArray; } @property (nonatomic,retain) NSMutableArray *ItemArray; -(NSMutableArray *) displayItemArray; @end SampleTable.m #import "SampleTable.h" @implementation SampleTable @synthesize ItemArray; -(id)initWithFrame:(CGRect)frm { [super initWithFrame:frm]; self.delegate=self; self.dataSource=self; [self reloadData]; return self; } -(NSMutableArray *) displayItemArray { if(ItemArray==nil) { ItemArray=[[NSMutableArray alloc] initWithObjects:@"1",@"2",@"3",@"4",@"5",nil]; } return ItemArray; } (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [ItemArray count]; } (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell= [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell==nil) { cell = [[UITableViewCell alloc] initWithStyle:UITableViewCellStyleSubtitle reuseIdentifier:CellIdentifier]; [cell autorelease]; } NSString *temp=[self.ItemArray objectAtIndex:indexPath.row]; cell.textLabel.text = temp; return cell; } (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSLog(@"didselect"); } -(void) dealloc { [ItemArray release]; [super dealloc]; } @end

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  • iPhone MailComposer class UIViewController dismissModalViewControllerAnimated issues

    - by Scott Pendleton
    I created a class to launch the MailComposer so that my iPhone app would only have one place to go when generating various kinds of e-mail: some with attachments, some not. Some with pre-filled addresses, some not. I didn't want my class implement UIViewController, but it has to so it can be the delegate for the MailComposer. Otherwise, the view controllers that call my class would themselves have to be delegates for the MailComposer, which defeats the purpose. The downside of having my class be a view controller is that it has to load to the screen before it can modally bring up the MailComposer. Unfortunately, view controllers can't be transparent. The effect is, whatever is on screen gets covered by a solid white view controller for a moment before the MailComposer appears. I could maybe live with that, but not this: after the MailComposer goes away, I'm left with my blank view controller occupying the screen. I ought to be able to get rid of it from within itself by calling this: [self.parentViewController dismissModalViewControllerAnimated:NO]; But that dies a horrible death: "Loading 43365 stack frames..." Has my class -- a UIViewController that pre-fills and then launches a MailComposer -- lost track of its parentViewController? It isn't nil, because I've tested for that. As launched from within the current view controller... // My class is called Email. Email *oEmail = [[[Email alloc] init] retain]; // Red, to remind myself that I'd like to someday learn to make it transparent. oEmail.view.backgroundColor = [UIColor redColor]; // Pre-fill whatever fields you want, and specify attachments. oEmail.EmailSubject = @"I am truly stumped"; // This has to go on screen first. [self presentModalViewController:oEmail animated:NO]; // Then this can happen, which brings up the MailComposer. [oEmail f_SendEmail]; // Commenting out the next line didn't help, so I turned it back on. [oEmail release]; Inside the class, you need the mailComposeController:didFinishWithResult:error: method to make the MailComposer go away, and for that to happen, the class has to be the MFMailComposeViewControllerDelegate. Here's what happens in there: // This gets rid of the mail composer. [self dismissModalViewControllerAnimated:YES]; // This never fails to get rid of other modal view controllers when called // from within those controllers, but boy does it not work here. [self.parentViewController dismissModalViewControllerAnimated:NO]; If you can help me, I will be truly thankful!

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  • NSXMLParser Memory Allocation Efficiency for the iPhone

    - by Staros
    Hello, I've recently been playing with code for an iPhone app to parse XML. Sticking to Cocoa, I decided to go with the NSXMLParser class. The app will be responsible for parsing 10,000+ "computers", all which contain 6 other strings of information. For my test, I've verified that the XML is around 900k-1MB in size. My data model is to keep each computer in an NSDictionary hashed by a unique identifier. Each computer is also represented by a NSDictionary with the information. So at the end of the day, I end up with a NSDictionary containing 10k other NSDictionaries. The problem I'm running into isn't about leaking memory or efficient data structure storage. When my parser is done, the total amount of allocated objects only does go up by about 1MB. The problem is that while the NSXMLParser is running, my object allocation is jumping up as much as 13MB. I could understand 2 (one for the object I'm creating and one for the raw NSData) plus a little room to work, but 13 seems a bit high. I can't imaging that NSXMLParser is that inefficient. Thoughts? Code... The code to start parsing... NSXMLParser *parser = [[NSXMLParser alloc] initWithData: data]; [parser setDelegate:dictParser]; [parser parse]; output = [[dictParser returnDictionary] retain]; [parser release]; [dictParser release]; And the parser's delegate code... -(void)parser:(NSXMLParser *)parser didStartElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qualifiedName attributes:(NSDictionary *)attributeDict { if(mutableString) { [mutableString release]; mutableString = nil; } mutableString = [[NSMutableString alloc] init]; } -(void)parser:(NSXMLParser *)parser foundCharacters:(NSString *)string { if(self.mutableString) { [self.mutableString appendString:string]; } } -(void)parser:(NSXMLParser *)parser didEndElement:(NSString *)elementName namespaceURI:(NSString *)namespaceURI qualifiedName:(NSString *)qName { if([elementName isEqualToString:@"size"]){ //The initial key, tells me how many computers returnDictionary = [[NSMutableDictionary alloc] initWithCapacity:[mutableString intValue]]; } if([elementName isEqualToString:hashBy]){ //The unique identifier if(mutableDictionary){ [mutableDictionary release]; mutableDictionary = nil; } mutableDictionary = [[NSMutableDictionary alloc] initWithCapacity:6]; [returnDictionary setObject:[NSDictionary dictionaryWithDictionary:mutableDictionary] forKey:[NSMutableString stringWithString:mutableString]]; } if([fields containsObject:elementName]){ //Any of the elements from a single computer that I am looking for [mutableDictionary setObject:mutableString forKey:elementName]; } } Everything initialized and released correctly. Again, I'm not getting errors or leaking. Just inefficient. Thanks for any thoughts!

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  • AVAudioPlayer crash after playing from an AVAudioRecorder

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; [recordSetting release]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • iPhone JSON Object

    - by Cosizzle
    Hello, I'm trying to create a application that will retrieve JSON data from an HTTP request, send it to a the application main controller as a JSON object then from there do further processing with it. Where I'm stick is actually creating a class that will serve as a JSON class in which will take a URL, grab the data, and return that object. Alone, im able to make this class work, however I can not get the class to store the object for my main controller to retrieve it. Because im fairly new to Objective-C itself, my thoughts are that im messing up within my init call: -initWithURL:(NSString *) value { responseData = [[NSMutableData data] retain]; NSString *theURL = value; NSURLRequest *request = [NSURLRequest requestWithURL:[NSURL URLWithString:theURL]]; [[NSURLConnection alloc] initWithRequest:request delegate:self]; return self; } The processing of the JSON object takes place here: - (void)connectionDidFinishLoading:(NSURLConnection *)connection { [connection release]; NSString *responseString = [[NSString alloc] initWithData:responseData encoding:NSUTF8StringEncoding]; [responseData release]; NSError *jsonError; SBJSON *json = [[SBJSON new] autorelease]; NSDictionary *parsedJSON = [json objectWithString:responseString error:&jsonError]; // NSArray object. listings = [parsedJSON objectForKey:@"posts"]; NSEnumerator *enumerator = [listings objectEnumerator]; NSDictionary* item; // to prove that it does work. while (item = (NSDictionary*)[enumerator nextObject]) { NSLog(@"posts:id = %@", [item objectForKey:@"id"]); NSLog(@"posts:address = %@", [item objectForKey:@"address"]); NSLog(@"posts:lat = %@", [item objectForKey:@"lat"]); NSLog(@"posts:lng = %@", [item objectForKey:@"lng"]); } [responseString release]; } Now when calling the object within the main controller I have this bit of code in the viewDidLoad method call: - (void)viewDidLoad { [super viewDidLoad]; JSON_model *jsonObj = [[JSON_model alloc] initWithURL:@"http://localhost/json/faith_json.php?user=1&format=json"]; NSEnumerator *enumerator = [[jsonObj listings] objectEnumerator]; NSDictionary* item; // while (item = (NSDictionary*)[enumerator nextObject]) { NSLog(@"posts:id = %@", [item objectForKey:@"id"]); NSLog(@"posts:address = %@", [item objectForKey:@"address"]); NSLog(@"posts:lat = %@", [item objectForKey:@"lat"]); NSLog(@"posts:lng = %@", [item objectForKey:@"lng"]); } }

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  • iPhone UIImage upload to web service

    - by user347635
    Hi all, I worked on this for several hours today and I'm pretty close to a solution but clearly need some help from someone who's pulled this off. I'm trying to post an image to a web service from the iPhone. I'll post the code first then explain everything I've tried: NSData *imageData = UIImageJPEGRepresentation(barCodePic, .9); NSString *soapMsg = [NSString stringWithFormat: @"<?xml version=\"1.0\" encoding=\"utf-8\"?><soap:Envelope xmlns:xsi=\"http://www.w3.org/2001/XMLSchema-instance\" xmlns:xsd=\"http://www.w3.org/2001/XMLSchema\" xmlns:soap=\"http://schemas.xmlsoap.org/soap/envelope/\"><soap:Body><WriteImage xmlns=\"http://myserver/imagewebservice/\"><ImgIn>%@</ImgIn></WriteImage></soap:Body></soap:Envelope>", [NSData dataWithData:imageData] ]; NSURL *url = [NSURL URLWithString:@"http://myserver/imagewebservice/service1.asmx"]; NSMutableURLRequest *req = [NSMutableURLRequest requestWithURL:url]; NSString *msgLength = [NSString stringWithFormat:@"%d", [soapMsg length]]; [req addValue:@"text/xml; charset=utf-8" forHTTPHeaderField:@"Content-Type"]; [req addValue:@"http://myserver/imagewebservice/WriteImage" forHTTPHeaderField:@"SOAPAction"]; [req addValue:msgLength forHTTPHeaderField:@"Content-Length"]; [req setHTTPMethod:@"POST"]; [req setHTTPBody: [soapMsg dataUsingEncoding:NSUTF8StringEncoding]]; conn = [[NSURLConnection alloc] initWithRequest:req delegate:self]; if (conn) { webData = [[NSMutableData data] retain]; } First thing, this code works fine for anything but an image. The web service is running on my local network and I can change the source code at will and if I change the "ImgIn" parameter to a string and pass a string in, everything works fine, I get a return value no problem. So there are no connectivity issues at all, I'm able to call and get data from this web service on this server no problems. But I need to upload an image to this web service via the ImgIn parameter, so the above code is my best shot so far. I also have didReceiveResponse, didReceiveData, didFailWithError, etc all being handled. The above code fires off didRecieveResponse every time. However didReceiveData is never fired and it's like the web service itself never even runs. When I debug the web service itself, it runs and debugs fine when I use a string parameter, but with the image parameter, it never even debugs when I call it. It's almost like the ImgIn parameter is too long (it's huge when I output it to the screen) and the web service just chokes on it. I've read about having to encode to Base64 when using this method, but I can't find any good links on how that's done. If that's what I'm doing wrong, can you PLEASE provide code as to how to do this, not just "you need to use Base64", I'd really appreciate it as I can find almost nothing on how to implement this with an example. Other than that, I'm kind of lost, it seems like I'm doing everything else right. Please help! Thanks

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  • Iphone App crashing on launch

    - by Declan Scott
    Hey, My simple iphone app is crashing on launch, it says "the application downloadText quit unexcpectedly i none of these windows that pop up when a mac app crashes and has a send to Apple button. My .h is below and i would greatly appreciate it if anyone could give me a hand as to what's wrong? thanks, Declan `#import "downloadTextViewController.h" @implementation downloadTextViewController // Implement viewDidLoad to do additional setup after loading the view, typically from a nib. - (void)viewDidLoad { NSString *myPath = [self saveFilePath]; NSLog(myPath); BOOL fileExists = [[NSFileManager defaultManager] fileExistsAtPath:myPath]; if (fileExists) { NSArray *values = [[NSArray alloc] initWithContentsOfFile:myPath]; textView.text = [values objectAtIndex:0]; [values release]; } // notification UIApplication *myApp = [UIApplication sharedApplication]; // add yourself to the dispatch table [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(applicationWillTerminate:) name:UIApplicationWillTerminateNotification object:myApp]; [super viewDidLoad]; } (IBAction)fetchData { /// Show activityIndicator / progressView NSURLRequest *downloadRequest = [NSURLRequest requestWithURL:[NSURL URLWithString:@"http://simpsonatyapps.com/exampletext.txt"] cachePolicy:NSURLRequestReloadIgnoringCacheData timeoutInterval:1.0]; NSURLConnection *downloadConnection = [[NSURLConnection alloc] initWithRequest:downloadRequest delegate:self]; if (downloadConnection) downloadedData = [[NSMutableData data] retain]; else { /// Error message } } (void)connection:(NSURLConnection *)downloadConnection didReceiveData:(NSData *)data { [downloadedData appendData:data]; NSString *file = [[NSString alloc] initWithData:downloadedData encoding:NSUTF8StringEncoding]; textView.text = file; /// Remove activityIndicator / progressView [[UIApplication sharedApplication] setApplicationIconBadgeNumber:1]; } (NSString *) saveFilePath { NSArray *pathArray = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); return [[pathArray objectAtIndex:0] stringByAppendingPathComponent:@"savedddata.plist"]; } (void)applicationWillTerminate:(UIApplication *)application { NSArray *values = [[NSArray alloc] initWithObjects:textView.text,nil]; [values writeToFile:[self saveFilePath] atomically:YES]; [values release]; } (void)didReceiveMemoryWarning { // Releases the view if it doesn't have a superview. [super didReceiveMemoryWarning]; // Release any cached data, images, etc that aren't in use. } (void)viewDidUnload { // Release any retained subviews of the main view. // e.g. self.myOutlet = nil; } (void)dealloc { [super dealloc]; } (NSCachedURLResponse *)connection:(NSURLConnection *)connection willCacheResponse:(NSCachedURLResponse *)cachedResponse { return nil; } @end `

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  • NSObject release destroys local copy of object's data

    - by Spider-Paddy
    I know this is something stupid on my part but I don't get what's happening. I create an object that fetches data & puts it into an array in a specific format, since it fetches asynchronously (has to download & parse data) I put a delegate method into the object that needs the data so that the data fetching object copies it's formatted array into an array in the calling object. The problem is that when the data fetching object is released, the copy it created in the caller is being erased, code is: In .h file @property (nonatomic, retain) NSArray *imagesDataSource; In .m file // Fetch item details ImagesParser *imagesParserObject = [[ImagesParser alloc] init:self]; [imagesParserObject getArticleImagesOfArticleId:(NSInteger)currentArticleId]; [imagesParserObject release] <-- problematic release // Called by parser when images parsing is finished -(void)imagesDataTransferComplete:(ImagesParser *)imagesParserObject { self.imagesDataSource = [ImagesParserObject.returnedArray copy]; // copy array to local variable // If there are more pics, they must be assembled in an array for possible UIImageView animation NSInteger picCount = [imagesDataSource count]; if(picCount > 1) // 1 image is assumed to be the pic already displayed { // Build image array NSMutableArray *tempPicArray = [[NSMutableArray alloc] init]; // Temp space to hold images while building for(int i = 0; i < picCount; i++) { // Get Nr from only article in detailDataSource & pic name (Small) from each item in imagesDataSource NSString *picAddress = [NSString stringWithFormat:@"http://some.url.com/shopdata/image/article/%@/%@", [[detailDataSource objectAtIndex:0] objectForKey:@"Nr"], [[imagesDataSource objectAtIndex:i] objectForKey:@"Small"]]; NSURL *picURL = [NSURL URLWithString:picAddress]; NSData *picData = [NSData dataWithContentsOfURL:picURL]; [tempPicArray addObject:[UIImage imageWithData:picData]]; } imagesArray = [tempPicArray copy]; // copy makes immutable copy of array [tempPicArray release]; currentPicIndex = 0; // Assume first pic is pic already being shown } else imagesArray = nil; // No need for a needless pic array // Remove please wait message [pleaseWaitViewControllerObject.view removeFromSuperview]; } I put in tons of NSLog lines to keep track of what was going on & self.imagesDataSource is populated with the returned array but when the parser object is released self.imagesDataSource becomes empty. I thought self.imagesDataSource = [ImagesParserObject.returnedArray copy]; is supposed to make an independant object, like as if it was alloc, init'ed, so that self.imagesDataSource is not just a pointer to the parser's array but is it's own array. So why does the release of the parser object clear the copy of the array. (I checked & double checked that it's not something overwriting self.imagesDataSource, commenting out [imagesParserObject release] consistently fixes the problem) Also, I have exactly the same problem with self.detailDataSource which is declared & populated in the exact same way as self.imagesDataSource I thought that once I call the parser I could release it because the caller no longer needs to refer to it, all further activity is carried out by the parser object through it's delegate method, what am I doing wrong?

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  • Loading .png image from array of uint8_t into OpenGL ES texture

    - by unknownthreat
    Normally, when we want to load a texture for OpenGL ES with .png, we simply add the .png images into XCode. The .png files will be altered for optimization by XCode and these altered png files can loaded into OpenGL ES texture during the runtime. However, what I am trying to do is quite different. I am trying to load a .png file that is not from the prebuilt/compile. The png file will be transmitted externally from UDP, and it will be in the form of array of bytes. I am very sure that the png is transferred correctly, but when it comes to displaying the png image in the form of the OpenGL ES texture, the image somehow shows incorrectly. The colors that are being sent are presented but the positions are somehow very incorrect. However, the position of the colors still retain some aspects of the original position. Here: The left image shows the original .png, while the right shows the png being displayed on iPhone using OpenGL ES Texture. It looks more like the png data is not being decoded or incorrectly processed. Below is OpenGL ES code for turning the image into texture: - (void) setTextureFromImageByte: (uint8_t*)imageByte{ if (self = [super init]){ NSData* imageData = [[NSData alloc] initWithBytes: imageByte length: imageLength]; UIImage* img = [[UIImage alloc] initWithData: imageData]; CGImageRef image = img.CGImage; int width = 512; int height = 512; if (image){ int tempWidth = (int)width, tempHeight = (int)height; if ((tempWidth & (tempWidth - 1)) != 0 ){ NSLog(@"CAUTION! width is not power of 2. width == %d", tempWidth); }else if ((tempHeight & (tempHeight - 1)) != 0 ){ NSLog(@"CAUTION! height is not power of 2. height == %d", tempHeight); }else{ void *spriteData = calloc(width * 4, height * 4); CGContextRef spriteContext = CGBitmapContextCreate(spriteData, width, height, 8, width*4, CGImageGetColorSpace(image), kCGImageAlphaPremultipliedLast); CGContextDrawImage(spriteContext, CGRectMake(0.0, 0.0, width, height), image); CGContextRelease(spriteContext); glBindTexture(GL_TEXTURE_2D, 1); glTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 320, 435, GL_RGBA, GL_UNSIGNED_BYTE, spriteData); free(spriteData); } }else NSLog(@"ERROR: Image not loaded..."); [img release]; [imageData release]; } } So does anyone knows how to deal with this? Is it because of iPhone only accepts altered png from XCode? What can we do in this case in order to make the png image be able to display correctly?

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  • AVAudioPlayer crash after playing from an AVAudioRecord

    - by munchine
    I've got a button the user tap to start recording and tap again to stop. When it stop I want the recorded voice 'echo' back so the user can hear what was recorded. This works fine the first time. If I hit the button for the third time, it starts a new recording and when I hit stop it crashes with EXC_BAD_ACCESS. - (IBAction) readToMeTapped { if(recording) { recording = NO; [readToMeButton setTitle:@"Stop Recording" forState: UIControlStateNormal ]; NSMutableDictionary *recordSetting = [[NSDictionary alloc] initWithObjectsAndKeys: [NSNumber numberWithFloat: 44100.0], AVSampleRateKey, [NSNumber numberWithInt: kAudioFormatAppleLossless], AVFormatIDKey, [NSNumber numberWithInt: 1], AVNumberOfChannelsKey, [NSNumber numberWithInt: AVAudioQualityMax], AVEncoderAudioQualityKey, nil]; // Create a new dated file NSDate *now = [NSDate dateWithTimeIntervalSinceNow:0]; NSString *caldate = [now description]; recordedTmpFile = [NSURL fileURLWithPath:[[NSString stringWithFormat:@"%@/%@.caf", DOCUMENTS_FOLDER, caldate] retain]]; error = nil; recorder = [[ AVAudioRecorder alloc] initWithURL:recordedTmpFile settings:recordSetting error:&error]; if(!recorder){ NSLog(@"recorder: %@ %d %@", [error domain], [error code], [[error userInfo] description]); UIAlertView *alert = [[UIAlertView alloc] initWithTitle: @"Warning" message: [error localizedDescription] delegate: nil cancelButtonTitle:@"OK" otherButtonTitles:nil]; [alert show]; [alert release]; return; } NSLog(@"Using File called: %@",recordedTmpFile); //Setup the recorder to use this file and record to it. [recorder setDelegate:self]; [recorder prepareToRecord]; [recorder recordForDuration:(NSTimeInterval) 5]; //recording for a limited time } else { // it crashes the second time it gets here! recording = YES; NSLog(@"Recording YES Using File called: %@",recordedTmpFile); [readToMeButton setTitle:@"Start Recording" forState:UIControlStateNormal ]; [recorder stop]; //Stop the recorder. //playback recording AVAudioPlayer * newPlayer = [[AVAudioPlayer alloc] initWithContentsOfURL:recordedTmpFile error:&error]; [recordedTmpFile release]; self.aPlayer = newPlayer; [newPlayer release]; [aPlayer setDelegate:self]; [aPlayer prepareToPlay]; [aPlayer play]; } } - (void)audioRecorderDidFinishRecording:(AVAudioRecorder *)sender successfully:(BOOL)flag { NSLog (@"audioRecorderDidFinishRecording:successfully:"); [recorder release]; recorder = nil; } Checking the debugger, it flags the error here @synthesize aPlayer, recorder; This is the part I don't understand. I thought it may have something to do with releasing memory but I've been careful. Have I missed something?

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  • Drawing a texture with an alpha channel doesn't work -- draws black

    - by DevDevDev
    I am modifying GLPaint to use a different background, so in this case it is white. Anyway the existing stamp they are using assumes the background is black, so I made a new background with an alpha channel. When I draw on the canvas it is still black, what gives? When I actually draw, I just bind the texture and it works. Something is wrong in this initialization. Here is the photo - (id)initWithCoder:(NSCoder*)coder { CGImageRef brushImage; CGContextRef brushContext; GLubyte *brushData; size_t width, height; if (self = [super initWithCoder:coder]) { CAEAGLLayer *eaglLayer = (CAEAGLLayer *)self.layer; eaglLayer.opaque = YES; // In this application, we want to retain the EAGLDrawable contents after a call to presentRenderbuffer. eaglLayer.drawableProperties = [NSDictionary dictionaryWithObjectsAndKeys: [NSNumber numberWithBool:YES], kEAGLDrawablePropertyRetainedBacking, kEAGLColorFormatRGBA8, kEAGLDrawablePropertyColorFormat, nil]; context = [[EAGLContext alloc] initWithAPI:kEAGLRenderingAPIOpenGLES1]; if (!context || ![EAGLContext setCurrentContext:context]) { [self release]; return nil; } // Create a texture from an image // First create a UIImage object from the data in a image file, and then extract the Core Graphics image brushImage = [UIImage imageNamed:@"test.png"].CGImage; // Get the width and height of the image width = CGImageGetWidth(brushImage); height = CGImageGetHeight(brushImage); // Texture dimensions must be a power of 2. If you write an application that allows users to supply an image, // you'll want to add code that checks the dimensions and takes appropriate action if they are not a power of 2. // Make sure the image exists if(brushImage) { brushData = (GLubyte *) calloc(width * height * 4, sizeof(GLubyte)); brushContext = CGBitmapContextCreate(brushData, width, width, 8, width * 4, CGImageGetColorSpace(brushImage), kCGImageAlphaPremultipliedLast); CGContextDrawImage(brushContext, CGRectMake(0.0, 0.0, (CGFloat)width, (CGFloat)height), brushImage); CGContextRelease(brushContext); glGenTextures(1, &brushTexture); glBindTexture(GL_TEXTURE_2D, brushTexture); glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR); glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, width, height, 0, GL_RGBA, GL_UNSIGNED_BYTE, brushData); free(brushData); } //Set up OpenGL states glMatrixMode(GL_PROJECTION); CGRect frame = self.bounds; glOrthof(0, frame.size.width, 0, frame.size.height, -1, 1); glViewport(0, 0, frame.size.width, frame.size.height); glMatrixMode(GL_MODELVIEW); glDisable(GL_DITHER); glEnable(GL_TEXTURE_2D); glEnable(GL_BLEND); glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_DST_ALPHA); glEnable(GL_POINT_SPRITE_OES); glTexEnvf(GL_POINT_SPRITE_OES, GL_COORD_REPLACE_OES, GL_TRUE); glPointSize(width / kBrushScale); } return self; }

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  • iPhone: didSelectRowAtIndexPath not invoked

    - by soletan
    Hi, I know this issue being mentioned before, but resolutions there didn't apply. I'm having a UINavigationController with an embedded UITableViewController set up using IB. In IB the UITableView's delegate and dataSource are both set to my derivation of UITableViewController. This class has been added using XCode's templates for UITableViewController classes. There is no custom UITableViewCell and the table view is using default plain style with single title, only. Well, in simulator the list is rendered properly, with two elements provided by dataSource, so dataSource is linked properly. If I remove the outlet link for dataSource in IB, an empty table is rendered instead. As soon as I tap on one of these two items, it is flashing blue and the GDB encounters interruption in __forwarding__ in scope of a UITableView::_selectRowAtIndexPath. It's not reaching breakpoint set in my non-empty method didSelectRowIndexPath. I checked the arguments and method's name to exclude typos resulting in different selector. I recently didn't succeed in whether delegate is set properly, but as it is set equivalently to dataSource which is getting two elements from the same class, I expect it to be set properly. So, what's wrong? I'm running iPhone/iPad SDK 3.1.2 ... but tried with iPhone SDK 3.1 in simulator as well. EDIT: This is the code of my UITableViewController derivation: #import "LocalBrowserListController.h" #import "InstrumentDescriptor.h" @implementation LocalBrowserListController - (void)viewDidLoad { [super viewDidLoad]; [self listLocalInstruments]; } - (void)viewDidAppear:(BOOL)animated { [super viewDidAppear:animated]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (void)viewDidUnload { [super viewDidUnload]; } - (NSInteger)numberOfSectionsInTableView:(UITableView *)tableView { return 1; } - (NSInteger)tableView:(UITableView *)tableView numberOfRowsInSection:(NSInteger)section { return [entries count]; } - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath { static NSString *CellIdentifier = @"Cell"; UITableViewCell *cell = [tableView dequeueReusableCellWithIdentifier:CellIdentifier]; if (cell == nil) cell = [[[UITableViewCell alloc] initWithStyle:UITableViewCellStyleDefault reuseIdentifier:CellIdentifier] autorelease]; if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) cell.textLabel.text = [[[entries objectAtIndex:[indexPath indexAtPosition:[indexPath length] - 1]] label] retain]; return cell; } - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { if ( ( [entries count] > 0 ) && ( [indexPath length] > 0 ) ) { ... } } - (void)dealloc { [super dealloc]; } - (void) listLocalInstruments { NSMutableArray *result = [NSMutableArray arrayWithCapacity:10]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"idl"] withLabel:@"Default 1"]]; [result addObject:[InstrumentDescriptor descriptorOn:[[NSBundle mainBundle] pathForResource:@"example" ofType:@"xml"] withLabel:@"Default 2"]]; [entries release]; entries = [[NSArray alloc] initWithArray:result]; } @end

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  • How to programmatically bind to a Core Data model?

    - by Dave Gallagher
    Hello. I have a Core Data model, and was wondering if you know how to create a binding to an Entity, programmatically? Normally you use bind:toObject:withKeyPath:options: to create a binding. But I'm having a little difficulty getting this to work with Core Data, and couldn't find anything in Apple's docs regarding doing this programmatically. The Core Data model is simple: An Entity called Book An Attribute of Book called author (NSString) I have an object called BookController. It looks like so: @interface BookController : NSObject { NSString *anAuthor; } @property (nonatomic, retain) NSString *anAuthor; // @synthesize anAuthor; inside @implementation I'd like to bind anAuthor inside BookController, to author inside a Book entity. This is how I'm attempting to wrongly do it (it partially works): // A custom class I made, providing an interface to the Core Data database CoreData *db = [[CoreData alloc] init]; // Creating a Book entity, saving it [db addMocObject:@"Book"]; [db saveMoc]; // Fetching the Book entity we just created NSArray *books = [db fetchObjectsForEntity:@"Book" withPredicate:nil withSortDescriptors:nil]; NSManagedObject *book = [books objectAtIndex:0]; // Creating the binding BookController *bookController = [[BookController alloc] init]; [bookController bind:@"anAuthor" toObject:book withKeyPath:@"author" options:nil]; // Manipulating the binding [bookController setAnAuthor:@"Bill Gates"]; Now, when updating from the perspective of bookController, things don't work quite right: // Testing the binding from the bookController's perspective [bookController setAnAuthor:@"Bill Gates"]; // Prints: "bookController's anAuthor: Bill Gates" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // ERROR HERE - Prints: "bookController's anAuthor: (null)" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // DOES NOT WORK! :( When updating from the perspective of the Book entity, things work fine: // ------------------------------ // Testing the binding from the Book's (Entity) perspective (this works perfect) [book setValue:@"Steve Jobs" forKey:@"author"]; // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"bookController's anAuthor: %@", [bookController anAuthor]); // OK! // Prints: "bookController's anAuthor: Steve Jobs" NSLog(@"Book's author: %@", [book valueForKey:@"author"]); // OK! It appears that the binding is partially working. I can update it on the side of the Model and it propagates up to the Controller via KVO, but if I update it on the side of the Controller, it doesn't trickle down to the Model via KVC. Any idea on what I'm doing wrong? Thanks so much for looking! :)

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  • Maintaining ViewModel fields with default model binding and failed validation

    - by TonE
    I have an ASP.Net MVC Controller with a 'MapColumns' action along with a corresponding ViewModel and View. I'm using the defaultModelBinder to bind a number of drop down lists to a Dictionary in the ViewModel. The view model also contains an IList field for both source and destination columns which are used to render the view. My question is what to do when validation fails on the Post call to the MapColumns action? Currently the MapColumns view is returned with the ViewModel resulting from the default binding. This contains the Dictionary values but not the two lists used to render the page. What is the best way to re-provide these to the view? I can set them explicitly after failed validation, but if obtaining these values (via GetSourceColumns() and GetDestinationColumns() in the example) carries any overhead this doesn't seem ideal. What I am looking for is a way to retain these lists when they are not bound to the model from the view. Here is some code to illustrate: public class TestViewModel { public Dictionary<string, string> ColumnMappings { get; set; } public List<string> SourceColumns; public List<string> DestinationColumns; } public class TestController : Controller { [AcceptVerbs(HttpVerbs.Get)] public ActionResult MapColumns() { var model = new TestViewModel; model.SourceColumns = GetSourceColumns(); model.DestinationColumns = GetDestinationColumns(); return View(model); } [AcceptVerbs(HttpVerbs.Post)] public ActionResult MapColumns(TestViewModel model) { if( Validate(model) ) { // Do something with model.ColumnMappings RedirectToAction("Index"); } else { // Here model.SourceColumns and model.DestinationColumns are empty return View(model); } } } The relevant section of MapColumns.aspx: <% int columnCount = 0; foreach(string column in Model.targetColumns) {%> <tr> <td> <input type="hidden" name="ColumnMappings[<%= columnCount %>].Value" value="<%=column %>" /> <%= Html.DropDownList("ColumnMappings[" + columnCount + "].Key", Model.DestinationColumns.AsSelectItemList())%> </td> </tr> <% columnCount++; }%>

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  • exc_bad_access on insertNewObjectForEntityForName:inManagedObjectContext

    - by matthewc
    I have a garbage collected Cocoa application built on 10.5 frameworks. In an NSOperation In a loop I am quickly creating hundreds of NSManagedObjects. Frequently the creation of those NSManagedObejcts will crash with a exc_bad_access error. for (offsetCount; offsetCount < [parsedData count]; offsetCount++) { NSManagedObject *child = [NSEntityDescription insertNewObjectForEntityForName:@"Thread" inManagedObjectContext:[self moc]]; Thumbnail *thumb = [Thumbnail insertInManagedObjectContext:[self moc]]; Image *image = [Image insertInManagedObjectContext:[self moc]]; ... } Thumbnail and Image are both subclasses of NSManagedObject generated with mogenerator. insertInManagedObjectContext: looks like NSParameterAssert(moc_); return [NSEntityDescription insertNewObjectForEntityForName:@"Thumbnail" inManagedObjectContext:moc_]; NSParameterAssert(moc_); return [NSEntityDescription insertNewObjectForEntityForName:@"Image" inManagedObjectContext:moc_]; The NSManagedObjectContext returned by [self moc] is created for the NSOperation with NSPersistentStoreCoordinator *coord = [(MyApp_AppDelegate *)[[NSApplication sharedApplication] delegate] persistentStoreCoordinator]; self.moc = [[NSManagedObjectContext alloc] init]; [self.moc setPersistentStoreCoordinator:coord]; [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(contextDidSave:) name:NSManagedObjectContextDidSaveNotification object:self.moc]; [self.moc setMergePolicy:NSMergeByPropertyObjectTrumpMergePolicy]; [self.moc setUndoManager:nil]; [self.moc setRetainsRegisteredObjects:YES]; moc is defined as (nonatomic, retain) and synthesized. As far as I can tell it, the persistent store and my appDelegate have no reason to be and are not being garbage collected. The stack trace looks like Thread 2 Crashed: Dispatch queue: com.apple.root.default-priority 0 libauto.dylib 0x00007fff82d63600 auto_zone_root_write_barrier + 688 1 libobjc.A.dylib 0x00007fff826f963b objc_assign_strongCast_gc + 59 2 com.apple.CoreFoundation 0x00007fff88677068 __CFBasicHashAddValue + 504 3 com.apple.CoreFoundation 0x00007fff88676d2f CFBasicHashAddValue + 191 4 com.apple.CoreData 0x00007fff82bdee5e -[NSManagedObjectContext(_NSInternalAdditions) _insertObjectWithGlobalID:globalID:] + 190 5 com.apple.CoreData 0x00007fff82bded24 -[NSManagedObjectContext insertObject:] + 148 6 com.apple.CoreData 0x00007fff82bbd75c -[NSManagedObject initWithEntity:insertIntoManagedObjectContext:] + 716 7 com.apple.CoreData 0x00007fff82bdf075 +[NSEntityDescription insertNewObjectForEntityForName:inManagedObjectContext:] + 101 8 com.yourcompany.MyApp 0x000000010002c7a7 +[_Thumbnail insertInManagedObjectContext:] + 256 (_Thumbnail.m:14) 9 com.yourcompany.MyApp 0x000000010002672d -[ThreadParse main] + 10345 (B4ChanThreadParse.m:174) 10 com.apple.Foundation 0x00007fff85ee807e -[__NSOperationInternal start] + 698 11 com.apple.Foundation 0x00007fff85ee7d23 ____startOperations_block_invoke_2 + 99 12 libSystem.B.dylib 0x00007fff812bece8 _dispatch_call_block_and_release + 15 13 libSystem.B.dylib 0x00007fff8129d279 _dispatch_worker_thread2 + 231 14 libSystem.B.dylib 0x00007fff8129cbb8 _pthread_wqthread + 353 15 libSystem.B.dylib 0x00007fff8129ca55 start_wqthread + 13 My app is crashing in other places with exc_bad_access but this is code that it happens most with. All of the stack traces look similar and have something to do with CFHash. Any help would be appreciated.

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  • Change a UIButton View's background upon press

    - by Michael
    This should be easy but its got me stumped. I've got a button on each row of a table cell. The button is to delete the file associated with that row. I have an image that indicates if the file is present on the iPhone or not present. When the user presses the button, the target action method (showDeleteSheet) then calls a UIActionSheet with a variable to give it the indexPath of the row pressed. Then the user presses delete on the action sheet and the action sheet's clickedButtonAtIndex method deletes the file. Now, I need to update the button's background image property to change the image in the appropriate table cell to the not downloaded image. This can be done in either the button's target action method or the action sheet's clickedButtonAtIndex method. Here is some code: In the table's cellForRowAtIndexPath method I create the button: UIButton *deleteButton = [[UIButton buttonWithType:UIButtonTypeCustom] retain]; [deleteButton addTarget:self action:@selector(showDeleteSheet:) forControlEvents:UIControlEventTouchDown]; deleteButton.frame = CGRectMake(246, 26, 30, 30); if (![AppData isDownloaded:[dets objectForKey:@"fileName"]]) { [deleteButton setBackgroundImage:notdownloadedImage forState:UIControlStateNormal]; } else { [deleteButton setBackgroundImage:notdownloadedImage forState:UIControlStateNormal]; } In the button's target method: -(void)showDeleteSheet:(id)sender { //get the cell row that the button is in NSIndexPath *indexPath = [table indexPathForCell:(UITableViewCell *)[[sender superview] superview]]; NSInteger currentSection = indexPath.section; NSInteger currentIndexRow = indexPath.row; NSLog(@"section = %i row = %i", currentSection, currentIndexRow); UIButton *deleteButton = [UIButton buttonWithType:UIButtonTypeCustom]; [table reloadData]; //if deleteButton is declared in .h then the other instances of deleteButton show 'local declaration hides instance variable' [deleteButton setBackgroundImage:[UIImage imageNamed:@"not-downloaded.png"] forState:UIControlStateNormal]; UIActionSheet *actionSheet = [[UIActionSheet alloc] initWithTitle:@"Delete this file?" delegate:self cancelButtonTitle:@"Cancel" destructiveButtonTitle:@"Delete" otherButtonTitles:nil]; actionSheet.tag = currentIndexRow; actionSheet.actionSheetStyle = UIActionSheetStyleDefault; [actionSheet showInView:self.view]; [actionSheet release]; } Perhaps the issue is that the call to [deleteButton setBackgroundImage...]; doesn't know which cell's button should be updated. If so I don't know how to tell it which. Because I test if the file is downloaded when the button is made and the background image is set, when I scroll down so the cell in question is de-queued then scroll back up it show's the correct image. I've tried to force the table to reload but [table reloadData]; is doing nothing. I've tried reloadRowsAtIndexPaths and still no good. Any one care to educate me on how this is done?

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  • An IOCP documentation interpretation question - buffer ownership ambiguity

    - by Poni
    Since I'm not a native English speaker I might be missing something so maybe someone here knows better than me. Taken from WSASend's doumentation at MSDN: lpBuffers [in] A pointer to an array of WSABUF structures. Each WSABUF structure contains a pointer to a buffer and the length, in bytes, of the buffer. For a Winsock application, once the WSASend function is called, the system owns these buffers and the application may not access them. This array must remain valid for the duration of the send operation. Ok, can you see the bold text? That's the unclear spot! I can think of two translations for this line (might be something else, you name it): Translation 1 - "buffers" refers to the OVERLAPPED structure that I pass this function when calling it. I may reuse the object again only when getting a completion notification about it. Translation 2 - "buffers" refer to the actual buffers, those with the data I'm sending. If the WSABUF object points to one buffer, then I cannot touch this buffer until the operation is complete. Can anyone tell what's the right interpretation to that line? And..... If the answer is the second one - how would you resolve it? Because to me it implies that for each and every data/buffer I'm sending I must retain a copy of it at the sender side - thus having MANY "pending" buffers (in different sizes) on an high traffic application, which really going to hurt "scalability". Statement 1: In addition to the above paragraph (the "And...."), I thought that IOCP copies the data to-be-sent to it's own buffer and sends from there, unless you set SO_SNDBUF to zero. Statement 2: I use stack-allocated buffers (you know, something like char cBuff[1024]; at the function body - if the translation to the main question is the second option (i.e buffers must stay as they are until the send is complete), then... that really screws things up big-time! Can you think of a way to resolve it? (I know, I asked it in other words above).

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  • merging UIImagePickerController image with cameraOverlayView

    - by GameDev
    Im really in the need for some help and advice. Spent the last week on this and have now just become frustrated as i cant get it to work! Basically, im trying to merge two images into one image to display/save. First the user picks an image from album, it goes to edit image screen where user can move and scale the image. On this screen is an overlay image (320x480) for the person to align there eyes in. Once aligned I want to save this image (edited and overlay) into one and pass the image onto my next screen. It works fine when the image is filling the edit/crop box, but when the image is widescreen with top and bottom not filling the box, then when i save the image the coords of the overlay dont get saved correctly! Heres my code, ive tried various ways of doing this but have failed at every attempt :( - (void) imagePickerController:(UIImagePickerController *)picker didFinishPickingMediaWithInfo:(NSDictionary *)info { // Access the cropped image from info dictionary UIImage *image = [info objectForKey:@"UIImagePickerControllerEditedImage"]; // Combine image with overlay before saving!! image = [self addOverlayToImage:image]; overlayGraphicView.image = nil; // Take the picture image to the post picture view controller postPictureView = [[PostPictureViewController alloc] init:image Company:companyName withLink:buyButtonLink]; [picker pushViewController:postPictureView animated:YES]; [picker release],picker = nil; } The problem is that the image picked (originalImage) could be of any height, my overlayImage is however always 320x480, its almost all transparent with just two eye images in center which i want to save over the original images eyes! - (UIImage*) addOverlayToImage:(UIImage*)originalImage { CGRect cgRect =[[UIScreen mainScreen] bounds]; CGSize size = cgRect.size; UIGraphicsBeginImageContext(size); [originalImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage* overlayImage = [UIImage imageNamed:overlayGraphicName]; [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); [finalImage retain]; UIGraphicsEndImageContext(); return finalImage; } I wish there was just an easy way to take a screenshot of whatever is in the edit crop box :( Please if someone could help me with this ASAP as I need to finish this in 1-2 days time! Thank you. EDIT:- I should also mention that with this I get the correct center of the screen and placement of the overlay on my next screen: [(UIImage *)overlayImage drawInRect:CGRectMake(0, 0, size.width, size.height)]; However, I am unable to work out the correct position of the main image especially as the height is different for every image if not fullscreen! I tried this to center it into the correct position but it doesnt work: [originalImage drawInRect:CGRectMake(0,(size.height/2 - originalImage.size.height/2), originalImage.size.width, originalImage.size.height)];

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  • Blurry text in WPF even with ClearTypeHinting enabled?

    - by rFactor
    I have a grid with this template and styles in WPF/XAML: <Setter Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter Property="Template"> <Setter.Value> <ControlTemplate TargetType="{x:Type DataGridCell}"> <Border Padding="{TemplateBinding Padding}" BorderBrush="{TemplateBinding BorderBrush}" BorderThickness="{TemplateBinding BorderThickness}" Background="{TemplateBinding Background}" SnapsToDevicePixels="True"> <ContentPresenter x:Name="CellContent" SnapsToDevicePixels="{TemplateBinding SnapsToDevicePixels}" RenderOptions.ClearTypeHint="Enabled" /> </Border> <ControlTemplate.Triggers> <Trigger Property="IsSelected" Value="True"> <Setter TargetName="CellContent" Property="TextOptions.TextFormattingMode" Value="Display" /> <Setter TargetName="CellContent" Property="RenderOptions.ClearTypeHint" Value="Enabled" /> <Setter TargetName="CellContent" Property="Effect"> <Setter.Value> <DropShadowEffect ShadowDepth="2" BlurRadius="2" Color="Black" RenderingBias="Quality" /> </Setter.Value> </Setter> </Trigger> </ControlTemplate.Triggers> </ControlTemplate> </Setter.Value> </Setter> The DropShadowEffect I have when you select a grid row, seems to make the text rendering blurry (gray anti-aliasing): When I remove the drop shadow effect, it looks clear because it now uses ClearType and not gray sub-pixel anti-aliasing: I have tried applying RenderOptions.ClearTypeHint="Enabled" to the ContentPresenter as seen above, but it does not help. How do I force WPF to render the text that gets displayed with drop shadow effect to retain Cleartype anti-aliasing, instead of that ugly blurry gray sub-pixel anti-aliasing? Some believe it's blurry because of the drop shadow -- this is not true. It's blurry only because ClearType is not used. This is how it looks like in Firefox when shadow AND ClearType: ClearType enabled text is colorful -- but that blurry text is not, because it does not use ClearType -- it uses gray sub-pixel anti-aliasing and that's not how ClearType works: http://en.wikipedia.org/wiki/ClearType The question is: how do I enable ClearType for this text?

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  • How to designing a generic databse whos layout may change over time?

    - by mawg
    Here's a tricky one - how do I programatically create and interrogate a database who's contents I can't really foresee? I am implementing a generic input form system. The user can create PHP forms with a WYSIWYG layout and use them for any purpose he wishes. He can also query the input. So, we have three stages: a form is designed and generated. This is a one-off procedure, although the form can be edited later. This designs the database. someone or several people make use of the form - say for daily sales reports, stock keeping, payroll, etc. Their input to the forms is written to the database. others, maybe management, can query the database and generate reports. Since these forms are generic, I can't predict the database structure - other than to say that it will reflect HTML form fields and consist of a the data input from collection of edit boxes, memos, radio buttons and the like. Questions and remarks: A) how can I best structure the database, in terms of tables and columns? What about primary keys? My first thought was to use the control name to identify each column, then I realized that the user can edit the form and rename, so that maybe "name" becomes "employee" or "wages" becomes ":salary". I am leaning towards a unique number for each. B) how best to key the rows? I was thinking of a timestamp to allow me to query and a column for the row Id from A) C) I have to handle column rename/insert/delete. Foe deletion, I am unsure whether to delete the data from the database. Even if the user is not inputting it from the form any more he may wish to query what was previously entered. Or there may be some legal requirements to retain the data. Any gotchas in column rename/insert/delete? D) For the querying, I can have my PHP interrogate the database to get column names and generate a form with a list where each entry has a database column name, a checkbox to say if it should be used in the query and, based on column type, some selection criteria. That ought to be enough to build searches like "position = 'senior salesman' and salary 50k". E) I probably have to generate some fancy charts - graphs, histograms, pie charts, etc for query results of numerical data over time. I need to find some good FOSS PHP for this. F) What else have I forgotten? This all seems very tricky to me, but I am database n00b - maybe it is simple to you gurus?

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  • How to best integrate generated code

    - by Arne
    I am evaluating the use of code generation for my flight simulation project. More specifically there is a requirement to allow "the average engineer" (no offense I am one myself) to define the differential equations that describe the dynamic system in a more natural syntax than C++ provides. The idea is to devise a abstract descriptor language that can be easily understood and edited to generate C++ code from. This descriptor is supplied by the modeling engineer and used by the ones implementing and maintaining the simulation evironment to generate code. I've got something like this in mind: model Aircraft has state x1, x2; state x3; input double : u; input bool : flag1, flag2; algebraic double : x1x2; model Engine : tw1, tw2; model Gear : gear; model ISA : isa; trim routine HorizontalFight; trim routine OnGround, General; constant double : c1, c2; constant int : ci1; begin differential equations x1' = x1 + 2.*x2; x2' = x2 + x1x2; begin algebraic equations x1x2 = x1*x2 + x1'; end model It is important to retain the flexibility of the C language thus the descriptor language is meant to only define certain parts of the definition and implementation of the model class. This way one enigneer provides the model in from of the descriptor language as examplified above and the maintenance enigneer will add all the code to read parameters from files, start/stop/pause the execution of the simulation and how a concrete object gets instatiated. My first though is to either generate two files from the descriptor file: one .h file containing declarations and one .cpp file containing the implementation of certain functions. These then need to be #included at appropriate places [File Aircarft.h] class Aircraft { public: void Aircraft(..); // hand-written constructor void ReadParameters(string &file_name); // hand-written private: /* more hand wirtten boiler-plate code */ /* generate declarations follow */ #include "Aircraft.generated.decl" }; [File Aircraft.cpp] Aircarft::Aircraft(..) { /* hand-written constructer implementation */ } /* more hand-written implementation code */ /* generated implementation code follows */ #include "Aircraft.generated.impl" Any thoughts or suggestions?

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