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Search found 1898 results on 76 pages for 'structures'.

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  • Struts:JSON:return multiple objects

    - by cp
    Hello Is it possible to return multiple JSON objects in the request header with Struts1? I am presently returning a single JSON objects, however the need now is to return a second data structure. All the client-side processing works perfectly for the single data structure in the single JSON objects, I really do not want to complicate it by putting two hetrogenous data structures in a single return JSON object. tia.

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  • Is it possible to do a #define in Adobe Flex?

    - by Without me Its just Aweso
    I'm looking for a way to do something similar to a c/c++ #define in adobe flex. I'd like to have lots of different paths a project build can take depending on wither or not something was defined. Does such a thing exist in flex? I know there is ways to set global variables but that wont really suit my purpose. being able to have structures with numerous #ifndefined and such is really what i'm in need of. thanks!

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  • Java loading user-specified classes at runtime

    - by user349043
    I'm working on robot simulation in Java (a Swing application). I have an abstract class "Robot" from which different types of Robots are derived, e.g. public class StupidRobot extends Robot { int m_stupidness; int m_insanityLevel; ... } public class AngryRobot extends Robot { float m_aggression; ... } As you can see, each Robot subclass has a different set of parameters. What I would like to do is control the simulation setup in the initial UI. Choose the number and type of Robots, give it a name, fill in the parameters etc. This is one of those times where being such a dinosaur programmer, and new to Java, I wonder if there is some higher level stuff/thinking that could help me here. So here is what I've got: (1) User Interface Scrolling list of Robot types on the left. "Add " and "<< Remove" buttons in the middle. Default-named scrolling list of Robots on the right. "Set Parameters" button underneath. (So if you wanted an AngryRobot, you'd select AngryRobot on the left list, click "Add" and "AngryRobot1" would show up on the right.) When selecting a Robot on the right, click "Set Parameters..." button which would call yet another model dialog where you'd fill in the parameters. Different dialog called for each Robot type. (2) Data structures an implementation As an end-product I think a HashMap would be most convenient. The keys would be Robot types and the accompanying object would be all of the parameters. The initializer could just retrieve each item one and a time and instantiate. Here's what the data structures would look like: enum ROBOT_TYPE {STUPID, ANGRY, etc} public class RobotInitializer { public ROBOT_TYPE m_type; public string m_name; public int[] m_int_params; public float[] m_float_params; etc. The initializer's constructor would create the appropriate length parameter arrays based on the type: public RobotInitializer(ROBOT_TYPE type, int[] int_array, float[] float_array, etc){ switch (type){ case STUPID: m_int_params = new int[STUPID_INT_PARAM_LENGTH]; System.arraycopy(int_array,0,m_int_params,0,STUPID_INT_PARAM_LENGTH); etc. Once all the RobotInitializers are instantiated, they are added to the HashMap. Iterating through the HashMap, the simulation initializer takes items from the Hashmap and instantiates the appropriate Robots. Is this reasonable? If not, how can it be improved? Thanks

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  • Writing a Python extension in Go (golang)

    - by tehwalrus
    I currently use Cython to link C and Python, and get speedup in slow bits of python code. However, I'd like to use go routines to implement a really slow (and very parallelizable) bit of code, but it must be callable from python. (I've already seen this question) I'm (sort of) happy to go via C (or Cython) to set up data structures etc if necessary, but avoiding this extra layer would be good from a bug fix/avoidance point of view. What is the simplest way to do this without having to reinvent any wheels?

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  • Smarty: including a template file from the same directory

    - by Robert Munteanu
    I have a Smarty template located in a directory under templates_dir: templates/some/dir/template.tpl . In the same directory, I have a sub-template: templates/some/dir/_component.tpl . I can't include the sub-component using an unqualified include, since apparently it looks it up under the templates_dir: {include file='_component.tpl'} How can I tell Smarty to read the file from the same directory, as opposed to the templates root ? I do not want to specify absolute paths, since it will cause problems when changing directory structures.

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  • Is there a concurrent container library for C++

    - by Lirik
    I'm looking for implementations of lock-free containers: Blocking Queue Blocking Stack Hash Map etc... Are there any good libraries out there? I would like to refrain from writing these data structures... I would much rather use something that has been tested by the community.

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  • Does Boost work with IntervalZero RTX 2009?

    - by cs-79
    Hi all Rtx experts, Have anyone implemented hard real-time app on IntervalZero Rtx environment using Boost libraries? I wish to use the Boost `unordered` data structures instead of solely relying on STL::Vector. Or Array/Vector is the only data structure supported by Rtx? * Off topic question: Can we use STL::String instead of char pointer for string in Rtx? Thanks.

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  • Is there a good IDE for SQLite ?

    - by Chris Conway
    Is there a tool out there that can interact with a SQLite database in a similar way that TOAD works with Oracle or Management Studio works with SQL Server? I'm looking for something that visually shows table structures, views, etc. Looking to target the Windows platform (preferably Vista). Thanks!

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  • What alternatives to __attribute__ exist on 64-bit kernels?

    - by Saifi Khan
    Hi: Is there any alternative to non-ISO gcc specific extension __attribute__ on 64-bit kernels ? Three types that i've noticed are: function attributes, type attributes and variable attributes. eg. i'd like to avoid using __attribute__((__packed__)) for structures passed over the network, even though some gcc based code do use it. Any suggestions or pointers on how to entirely avoid __attribute__ usage in C systems/kernel code ? thanks Saifi.

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  • Linq DBML multiple sql servers

    - by Hurricanepkt
    I have an archive system that had to be on two sql databases for simplicity one is Archive2009 and the other Archive2010 they are both on the same sql server and instance and have identical structures however I have a page that needs to view the old one and the new one (I can make two seperate pages) How best would I go about doing this? Dynamically changing the connection string etc?

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  • Options and best practices to release free and paid version of the same app to Android Market

    - by Rich
    I have installed a couple of free apps on my Android phone and then later "upgraded" to the paid full version. My first instincts for doing the same would be to create two apps with the same package name so that installing one overwrites the other, but apps in the Market must be unique by package name. What are some patterns and best practices for sharing code and resources for free and paid versions of the same app and any naming conventions or project structures that work for this scenario as well?

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  • mathing string in python

    - by nani
    Write two functions, called countSubStringMatch and countSubStringMatchRecursive that take two arguments, a key string and a target string. These functions iteratively and recursively count the number of instances of the key in the target string. You should complete definitions forthe remaining problems, we are going to explore other substring matching ideas. These problems can be solved with either an iterative function or a recursive one. You are welcome to use either approach, though you may find iterative approaches more intuitive in these cases of matching linear structures

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  • Is it possible to merge two MySQL databases into one?

    - by Mike L.
    Lets say I have two MySQL databases with some complex table structures. Neither database has the same table name. Lets say these tables contain no rows (they do but I could truncate the tables, the data is not important right now, just testing stuff). Lets say I need these 2 databases merged into one. For instance: DB1: cities states DB2: index subindex posts I want to end up with a single DB that contains: cities states index subindex posts Is this possible?

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  • Migrate MySQL database to Sql Server

    - by RPK
    I recently encountered a problem in my production database due to MySQL bug. The bug is in the TimeStamp column. To avoid any inconvenience, I want to migrate the database to either Sql Server. Is there any FREE tool to easily and reliably migrate data and table structures?

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  • Better way to write an object generator for an RAII template class?

    - by Dan
    I would like to write an object generator for a templated RAII class -- basically a function template to construct an object using type deduction of parameters so the types don't have to be specified explicitly. The problem I foresee is that the helper function that takes care of type deduction for me is going to return the object by value, which will result in a premature call to the RAII destructor when the copy is made. Perhaps C++0x move semantics could help but that's not an option for me. Anyone seen this problem before and have a good solution? This is what I have: template<typename T, typename U, typename V> class FooAdder { private: typedef OtherThing<T, U, V> Thing; Thing &thing_; int a_; // many other members public: FooAdder(Thing &thing, int a); ~FooAdder(); void foo(T t, U u); void bar(V v); }; The gist is that OtherThing has a horrible interface, and FooAdder is supposed to make it easier to use. The intended use is roughly like this: FooAdder(myThing, 2) .foo(3, 4) .foo(5, 6) .bar(7) .foo(8, 9); The FooAdder constructor initializes some internal data structures. The foo and bar methods populate those data structures. The ~FooAdder dtor wraps things up and calls a method on thing_, taking care of all the nastiness. That would work fine if FooAdder wasn't a template. But since it is, I would need to put the types in, more like this: FooAdder<Abc, Def, Ghi>(myThing, 2) ... That's annoying, because the types can be inferred based on myThing. So I would prefer to create a templated object generator, similar to std::make_pair, that will do the type deduction for me. Something like this: template<typename T, typename U, typename V> FooAdder<T, U, V> AddFoo(Thing &thing, int a) { return FooAdder<T, U, V>(thing, a); } That seems problematic: because it returns by value, the stack temporary object will be destructed, which will cause the RAII dtor to run prematurely. One thought I had was to give FooAdder a copy ctor with move semantics, kinda like std::auto_ptr. But I would like to do this without dynamic memory allocation, so I thought the copy ctor could set a flag within FooAdder indicating the dtor shouldn't do the wrap-up. Like this: FooAdder(FooAdder &rhs) // Note: rhs is not const : thing_(rhs.thing_) , a_(rhs.a_) , // etc... lots of other members, annoying. , moved(false) { rhs.moved = true; } ~FooAdder() { if (!moved) { // do whatever it would have done } } Seems clunky. Anyone got a better way?

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  • Call C (exposed) function from COBOL program

    - by Sunscreen
    Hi, Some time ago, I had created a DLL to be used in another C program. Basically I exposed specific functions by using the following within my dll: void __declspec(dllexport) MyFunc(myFirstArg, mySecondArg); Then I added an external file (MyExposedDll.h) with all exposed functions and structures to the new C program and included it: include MyExposedDll.h Now how can I use this dll (or mainly a dll) to a Cobol function? I need to expose a function that has two char* arguments and returns a boolean. Thanks, Sun

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  • What good Computer Science Podcasts are out there

    - by Hannes de Jager
    I listen to several podcasts about technology like Java,PHP,Linux and then I listen to Software Engineering Radio to help me along with Software Architecture, but I need a good podcast on Computer Science concepts and advances, especially one that will cover data structures like Trees and Graphs and its applications. Anyone know of such a podcast?

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  • Best way to have common class shared by both C++ and Ruby?

    - by shuttle87
    I am currently working on a project where a team of us are designing a game, all of us are proficient in ruby and some (but not all) of us are proficient in c++. Initially we made the backend in ruby but we ported it to c++ for more speed. The c++ port of the backend has exactly the same features and algorithms as the original ruby code. However we still have a bunch of code in ruby that does useful things but we want it to now get the data from the c++ classes. Our first thought was that we could save some of the data structures in something like XML or redis and call that, but some of the developers don't like that idea. We don't need anything particularly complex data structures to be passed between the different parts of the code, just tuples, strings and ints. Is there any way of integrating the ruby code so that it can call the c++ stuff natively? Will we need to embed code? Will we have to make a ruby extension? If so are there any good resources/tutorials you could suggest? For example say we have this code in the c++ backend: class The_game{ private: bool printinfo; //print the player diagnostic info at the beginning if true int numplayers; std::vector<Player*> players; string current_action; int action_is_on; // the index of the player in the players array that the action is now on //more code here public: Table(std::vector<Player *> in_players, std::vector<Statistics *> player_stats ,const int in_numplayers); ~Table(); void play_game(); History actions_history; }; class History{ private: int action_sequence_number; std::vector<Action*> hand_actions; public: void print_history(); void add_action(Action* the_action_to_be_added); int get_action_sequence_number(){ return action_sequence_number;} bool history_actions_are_equal(); int last_action_size(int street,int number_of_actions_ago); History(); ~History(); }; Is there any way to natively call something in the actions_history via The_game object in ruby? (The objects in the original ruby code all had the same names and functionality) By this I mean: class MyRubyClass def method1(arg1) puts arg1 self.f() # ... but still available puts cpp_method.the_current_game.actions_history.get_action_sequence_number() end # Constructor: def initialize(arg) puts "In constructor with arg #{arg}" #get the c++ object here and call it cpp_method end end Is this possible? Any advice or suggestions are appreciated.

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  • Which PHP framework is closest to Ruby on Rails? CakePHP? CodeIgniter?

    - by Mike Duncan
    I'm going to be switching back and forth between Ruby on Rails projects and some as-of-yet undecided PHP MVC framework projects. Which of the PHP MVC frameworks out there (CakePHP, CodeIgniter?, others?) is most similar to Ruby on Rails in that the most conventions, locations, workflows, etc are preserved? I'm looking for the similarity in the way things are done such as directory structures, conventions, etc, not a pros vs cons in speed, extra features, etc.

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  • C# and C++ Library

    - by Betamoo
    I was wondering if I can use a library -written in C++- in C# The problem is that library has its own structures and classes.. Will I be able to use it in C#? Thanks

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