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  • How do you run XBMC on nvidia dual screen and stop it from taking over the keyboard and mouse?

    - by Paul Swartout
    I have set up dual screen under Ubuntu 12.04. I have a GeForce 8500 GT and have used the nVidia control panel to set up dual screen in "Separate screen mode". Here's the resulting xorg.conf # nvidia-settings: X configuration file generated by nvidia-settings # nvidia-settings: version 295.33 (buildd@zirconium) Fri Mar 30 13:38:49 UTC 2012 Section "ServerLayout" Identifier "Layout0" Screen 0 "Screen0" 0 0 Screen 1 "Screen1" RightOf "Screen0" InputDevice "Keyboard0" "CoreKeyboard" InputDevice "Mouse0" "CorePointer" Option "Xinerama" "0" EndSection Section "Files" EndSection Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "Emulate3Buttons" "no" Option "ZAxisMapping" "4 5" EndSection Section "InputDevice" # generated from default Identifier "Keyboard0" Driver "kbd" EndSection Section "Monitor" # HorizSync source: edid, VertRefresh source: edid Identifier "Monitor0" VendorName "Unknown" ModelName "Maxdata/Belinea B1925S1W" HorizSync 31.0 - 83.0 VertRefresh 56.0 - 75.0 Option "DPMS" EndSection Section "Monitor" # HorizSync source: builtin, VertRefresh source: builtin Identifier "Monitor1" VendorName "Unknown" ModelName "CRT-1" HorizSync 28.0 - 55.0 VertRefresh 43.0 - 72.0 Option "DPMS" EndSection Section "Device" Identifier "Device0" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8500 GT" BusID "PCI:1:0:0" Screen 0 EndSection Section "Device" Identifier "Device1" Driver "nvidia" VendorName "NVIDIA Corporation" BoardName "GeForce 8500 GT" BusID "PCI:1:0:0" Screen 1 EndSection Section "Screen" Identifier "Screen0" Device "Device0" Monitor "Monitor0" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "CRT-0: nvidia-auto-select +0+0" SubSection "Display" Depth 24 EndSubSection EndSection Section "Screen" # Removed Option "metamodes" "CRT-1: 1280x768 +0+0" Identifier "Screen1" Device "Device1" Monitor "Monitor1" DefaultDepth 24 Option "TwinView" "0" Option "metamodes" "CRT-1: 1360x768_60 +0+0" SubSection "Display" Depth 24 EndSubSection EndSection All well and good and I have a nice blank XWindow displayed on my TV (the 2nd monitor). I then fire up XBMC from a terminal on the PC monitor using DISPLAY=:0.1 xbmc XBMC fires up quite nicely on the TV however I can no longer use the main PC monitor / mouse / keyboard as XBMC on the TV screen seems to have focus. I was hoping to have XBMC running on the TV and let the kids use the MCE remote whilst I get on with my work on the PC monitor. Does anyone have any idea how to overcome this? I'm presuming there's some xorg.conf fun and games needed but I've no idea where to start to be honest.

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  • Screen going black, further investigation reveals healthy ram and hard disk, and several kernel oops logs

    - by Virulan
    Six days ago, I went to go take a shower, and I suspended Ubuntu as usual, to save battery life. I came back, and the screen was black. REISUB and general fiddling around did nothing. Restarted, and still had nothing on the screen. Since then, this has happened several times, and the only fix is to 1) force shut laptop, 2) take out battery, 3) hold power button, 4) put battery back in, 5) boot. I have investigated further into the matter, doing a ram test and a hard disk check. Both turned out fine, but then my attention turned towards the error messages I was receiving upon bootup, the whole "System program problem detected" dealio. I did some digging and found four kernel oops logs in my /var/crash. What I can understand of them points to two things, 1) they are connected to my suspending problems, since there are four them (I have had four suspending crashes), and they both confirm that there was a issue with waking up from suspend, and 2) the crashes might have to do with Python (possibly could be jumping to conclusions), since mentions of Python are peppered throughout the logs. At this point, I am unsure of how to continue, and I have come here for help. Is there any way I can fix this? Should I start by uploading the logs here?

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  • Intel N10 graphics

    - by Rapsag1980
    Español: Buen día. Instalé en una notebook ubuntu 12.04 pero me da el problema que solamente me da dos resoluciones de pantallas 800x600 y 1024x768... En la primera se ve muy grotesca la pantalla y en la segunda se ve bien, pero falta un pedazo de pantalla arriba y abajo... He tratado de buscar información sobre el tema pero parece uno de esos "bugs" que no han conseguido ser erradicados... Intenté hacer el Xorg.conf y esas cosas y nomas no se puede... Recurro a su sapiencia y experiencia en este tipo de problemas... La mini es una Lanix Neuron lt, procesador intel atom n450 y la tarjeta Intel corporation N10 family integrated graphics controller.... Inglés: Good day. I installed ubuntu 12.04 on a notebook but I get the problem that only gives me two screen resolutions of 800x600 and 1024x768 ... The first screen looks very grotesque and the second looks good, but missing a piece of screen up and down ... I tried to find information on the subject but it seems one of those "bugs" that have failed to be eradicated ... I tried to do the Xorg.conf nomas and stuff and you can not ... I appeal to your wisdom and experience in this kind of problem ... The mini is a Neuron Lanix lt, Intel Atom N450 processor and the Intel integrated graphics family corporation N10 controller ....

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  • Dual booted Windows 7 freezes after login screen

    - by Cathal
    First-time Linux user, using a Packard Bell Easy Note TS laptop. My problem arose after I dual boot installed Ubuntu 12.04 on Windows 7 via WUBI. I backed up all my data, and reinstalled Windows from factory settings on the recovery partition. When I first tried to install Ubuntu I mistakenly closed the lid at the start of the installation, stopping it. After that I rebooted, and my second installation attempt went without a hitch. Ubuntu works perfectly, the data on the partitions seem to be fine. My problem is I can't log back in to Windows 7. After selecting it in GRUB, and then in the Windows 7/ WUBI choice on boot, it loads up perfectly til the user log in screen. After the password is inputted, it stalls on the "Welcome" busy screen. This happens in Safe mode as well. Startup repair can't find a problem and neither can CHKDSK. System restore and Last known good config have no effect either. If anyone could help me out, I'd be real grateful. edit in response to the question below, since I don't know how to comment: Windows was installed first and its partitions are the first on the list. Should I move the windows partitions to after the Linux ones on the disk? Thanks for your help.

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  • Multitouch screen not detected on Asus Taichi 21DH71

    - by geekfreak
    I just bought this Ultrabook "Asus Taichi 21 DH71". This has Intel 3rd generation i7 processor and 4gb ram with 256 gb SSD. The main feature is that it is a hybrid machine. Naming it has dual screens. When the lid is closed it can be used as a tablet and when lid open it can be used as a notebook. This machine can also be used with the two screens on at the same time. I used ubuntu many years ago and loved it. But I never tried any linux later. My questions are Does the new version of Ubuntu support the Multitouch interface? Will it work specifically on this machine? Will Ubuntu support gestures on multi touchpad? Update 2/22/2013 I did try the latest 64bit Ubuntu(12.10) from live usb and noticed that it couldn't detect the tablet screen. Everything else worked seamlessly. Do you guys think the tablet screen would be detected if I make a complete installation on to the notebook? Please help guys..

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  • Ubuntu Unity (64-bit) Bugs on Nvidia dual screen [closed]

    - by Kristofer
    On my work computer I have upgraded 10.04 to 10.10 and now to 11.04. Upgrades have mostly worked well and the dual screen setup is almost working. There are however a couple of annoying bugs which I tried to report but the bug reporting tool told me to ask about the bugs here. Here's what I have found: Auto-hide stops working. It doesn't seem to matter which application is maximised/covering the dock, it just stays on top. I have tested changing the autohide settings with no result. Scenario: One maximised window on each screen. If I now try to drag the window that doesn't have focus by dragging the top of the window nothing happens. I can also not give the window focus by clicking the top bar, I have to click inside the window and then I can drag the window. If I unmaximise the window with focus it does work and I can both change focus and drag the window directly by clicking the top of the maximised window. Any bug fixes coming for these issues? Any work-arounds?

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  • Failing Screen Resize Method

    - by StrongJoshua
    So I want my game to draw to a specific "optimal" size and then be stretched to fit screens that are a different size. I'm using LibGDX and figured that I could just draw everything to a FrameBuffer and then resize that buffer to the appropriate size when drawing it to the actual display. However, my method does not work, it just results in a black screen with the top right quarter of the screen white.Intermediary is the FBO, interMatrix is a Matrix4 object, and camera is an OrthographicCamera. @Override public void render() { // update actors currentStage.act(); //render to intermediary buffer batch.setProjectionMatrix(interMatrix); intermediary.begin(); batch.begin(); currentStage.draw(); batch.flush(); intermediary.end(); //resize to actual width and height Sprite s = new Sprite(intermediary.getColorBufferTexture()); s.flip(true, false); batch.setProjectionMatrix(camera.combined); batch.draw(s.getTexture(), 0, 0, width, height); batch.end(); } These are the constructors for the above mentioned objects (GAME_WIDTH and HEIGHT are the "optimal" settings, width and height are the actual sizes, which are the same when running on desktop). intermediary = new FrameBuffer(Format.RGBA8888, GAME_WIDTH, GAME_HEIGHT, false); interMatrix = new Matrix4(); camera = new OrthographicCamera(width, height); interMatrix.setToOrtho2D(0, 0, GAME_WIDTH, GAME_HEIGHT); Is there a better way of doing this or can is this a viable option and how do I fix what I have?

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  • Avoiding background and main menu reloads (white flash) when users navigate my site?

    - by gus
    Not a major problem, but I would like to understand more about how some websites can serve different pages to a navigating user, such that the browser doesn't visibly pass through a blank white page. Whereas some sites cause the browser to display the white page for up to a few seconds. I can imagine this is partly due to network latency, but are there any other factors? Can I cause the background image / color not to flash white?

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  • monitor height differences & the mouse going off screen

    - by fastmultiplication
    In ubuntu 10.10 I have a dual monitor setup. I have an nVidia graphics card and am using twinview. One of the monitors is 1024 pixels high and the other is 900. In the monitor configuration screen & in real life, I have them set up side by side, 1024 on the left. The result of this is that when I am on the bottom of the left monitor and move the mouse to the right, it goes into the hidden area below the right monitor's visible area. It seems like it would make a lot more sense for it to be bumped up to the bottom of the right monitor - since one almost never wants to move the mouse into an area of the screen that doesn't show up. And, systems I have used before have been set up that way. How can I set this up? I am not interested in lists of window managers for ubuntu; I would like to know the identity of a particular WM or set of steps I can take to solves the particular problem I have outlined above. Thanks! EDIT: I changed to use two seperate X window monitors, and set them up relatively positioned so that just the corner touches and the mouse can cross there, so the difference in heights doesn't matter.

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  • Ubuntu live cd : black screen and blinking cursor

    - by IFasel
    I try to install ubuntu 12.04 on my computer. I can get to the purple screen on the live cd but then, if I choose "Installing Ubuntu", I have a black screen with a cursor blinking (and nothing else happens). My PC : acer aspire M3920, CPU i5-2300, 8 Gb RAM, NVIDIA gt 405. What I already tried : I tried with 12.04 and 13.04 daily build I tried with a live usb and with a live dvd I tried the following boot options : nomodset, acpi=off I googled a lot and it seems that it could be a graphic card problem. Do you know any other boot options that I could try ? UPDATE This is not a duplicate : I've tried all the common boot options (nomodeset, noacpi...) and it doesn't change anything. With the option "no splash" (instead of "quiet splash"), I can see what happens before the forever-blinking cursor : [sdg] no caching mode present [sdg] assuming drive cache : write trough ata8.00: excetion Emask 0x52 ... frozen ata8 : SError : { RecovData RecovComm UnrecovData...} ata8.00 : failed command : IDENTIFY PACKET DEVICE ... ata8.00 : status : { DRDY } ata8 : hard resetting link Does somebody know what it means ? N.B. astonishingly, Puppy Linux boots fine (but Debian, Fedora and Ubuntu do not) Solution In fact, it was not a graphic card problem. I had to disconnect the dvd drive and connect it to another free sata connector (I don't really understand why Ubuntu had trouble with this connector and Windows 7 not). After that, everything worked fine.

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  • Can't log-in anymore

    - by Awake Zoldiek
    I installed Ubuntu x64 12.04 Desktop LTS on my new laptop three days ago. Of course when I installed it I did an "apt-get upgrade" and a "apt-get update". I modified the .bashrc file to add some aliases but that's about it. Everything went fine I think, but this morning when I tried to connect to my user account, it just simply didn't work. Even when I give the right password, it will send me to a black screen with a few text lines written in white for a second and then back to the log-in screen. When I logged into the guest session, I couldn't shutdown / restart. I tried the "rm /home/MyUsername/.Xauthority" solution after doing a Ctrl + Alt + F1 at the log-in screen. But that didn't work. Does anyone has an idea ? My Ubuntu seems to use Gnome. Thank you a lot in advance ! This question is similar to this one, but their solution didn't help : -- after 12.04 upgrade: can't log in although password is correct

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  • Split up a screen into regions

    - by nexen
    My task: I want to split up a screen into 3 regions for buffs-bar (with picked items), score-info and a game-map. It doesn't matter are regions intersect with each other or not. For example: I have a screen with width=1; height=1 and the origin of coordinates (0;0) is the left bottom point. I have 3 functions: draw items, draw info, draw map. If I use it without any matrix transformations, it draws fullscreen, because it's vertex coordinates are from 0;0 to 1;1. (pseudo-code) drawItems(); drawInfo(); drawMap(); And after that I see only map onto info onto items. My goal: I have some matrixes for transformation vertexes with 0;0-1;1 coordinates to strict regions. There is only one thing, what I need to do - set matrix before drawing. So my call of drawItems-function is like: (pseudo-code) adjustViewMatrixes_andSomethingElse(items.position_of_the_region_there_it_should_be_drawn, items.sizes_of_region_to_draw); setItemsMatrix(); drawItems(); //the same function with vertex coordinates 0;0->1;1, //but it draws in other coordinates, //because I have just set the matrix for region I know only some people will understand me, so there is a picture with regions which I need to make. Every region has 0;0 - 1;1 inner coordinates.

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  • Scaling sprite velocity / co-ordinatesin Android

    - by user22241
    I'm trying to find the answer to a question that I've had for a long time, but am having trouble finding it! I hope someone can help :-) I'm trying to find information on how to scale sprite velocity / movement / co-ordinates. What I mean by this is how do I get a sprite to move at the same speed relative to the screen size / DPI so that it takes the same amount of real-time to get from one side of the screen to the other? All of the posts pertaining to sprite scaling that I can find on the various forums relate to the size of the sprite, but this part of it I'm OK with so far, it's just that when I move a sprite, it kind of gets there at different speed depending on the dpi / resolution of the device. I hope I'm making sense. This is the code I have so far, instead of using explicit amounts, like 1, I'm using something like the following: platSpeedFloat= (1 * (dpi/160)); //Use '1' so on an MDPI screen, the sprite will move by 1 physical pixel Then basically what I'm doing is something like this: (all varialble previously declared) platSpeedSave+=platSpeedFloat; //Add the platSpeedFloat value to the current platSpeedSave value platSpeed=(int) platSpeedSave; //Cast to int so it can be checked in the following statement if (platSpeed==platSpeedSave) //Check the casted int value to float value stored previoiusly {floorY=floorY-platSpeed; //If they match then change the Y value platSpeedSave=0;} //Reset Would be grateful if someone could assists - hope I'm making sense. The above doesn't seems to work the sprite moves 'faster' on lower DPI screens. Thanks

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  • Black Screen (but with cursor) after wake-up from suspend to RAM

    - by Naseschwarz
    [Lenovo Thinkpad X60] After upgrading to 12.04, first thing I did was get suspend to HDD back, because I don't use my battery a lot. So I did that. After a while (about a week, I upgraded on release, not beta), maybe a week or so, I started getting black screens from time to time after waking it up from suspend to RAM. I never got that problem with suspend to HDD. As it only happens sometimes, I can't reproduce it o.O Sometimes it doesn't happen for a week (daily use, approx 2-6 wake-ups a day), then every single time. The precise symptoms are as follows: normally I got a black screen with my cursor on it, which can be moved, no problems there. I can't interact with the system in any way except for turning it off on the 1/0 button... the weird thing is, the cursor seems to react to what I had opened when going into suspend to RAM, so for instance one day I had writer open and then my cursor was a "I" for most of the screen. I only get this in 12.04, never had any problems with this in 9.04-11.10. Any ideas? Big thx in advance!

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  • How to Draw Lines on the Screen (Part 2)

    - by Geertjan
    In part 1, I showed how you can click on the screen to create widgets and then connect those widgets together. But that's not really drawing, is it? (And I'm surprised nobody made that point in the comments to that blog entry.) Drawing doesn't really revolve around connecting dots together. It's more about using a free-flow style and being able to randomly write stuff onto a screen, without constraints. Something like this: I achieved the above by changing one line of code from the original referred to above. Instead of using a "mousePressed" event, I'm now using a "mouseDragged" event. That's all. And now the widgets are created when I drag my mouse on the scene. (I removed the rectangular select action, since that's also invoked during dragging and since that doesn't apply to the above scenario.) Now, the next step is to rewrite the NetBeans Platform Paint Application Tutorial, so that the Visual Library is used. That would be pretty cool.

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  • Random greyed unresponsive screen on netbook

    - by user643722
    I love my Asus Eee PC 1000 Ubuntu 12.04 netbook, but I have a little problem. As I use it, the screen will randomly turn grey and become unresponsive. I can then only wait, until perhaps 10-60 secs. later, when I can interact again. Only the bar at the top of my screen retains its colour throughout. I thought it might be Firefox, as I have a lot of tabs open. I installed Chromium, used it instead, and the problem remained. A while back I upgraded from 1 to 2 Gb RAM. So, I thought recently, maybe I should increase the swap-space. I have 738Mb of 7.2Gb free on root; and 2Gb of 28Gb free on my home drive. I bought a 32 Gb SD Card and assigned 4Gb to swap space. cat /proc/swaps reports that the partition is being used. Alas the problem remains. Does anyone know what's wrong with my machine? The SD Card has changed my machine somewhat, but the greying still happens. I ran free -m shortly after another episode, and received: total used free shared buffers cached Mem: 2004 1731 272 0 370 769 -/+ buffers/cache: 591 1412 Swap: 4073 0 4073 Update: Using 'top', I can see that compiz uses about 43% of the CPU (#1 position) when the greying occurs. After the greying, compiz drops back down to its usual 8% of CPU.

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  • creating a pre-menu level select screen

    - by Ephiras
    Hi I am working on creating a tower Defence java applet game and have come to a road block about implementing a title screen that i can select the level and difficulty of the rest of the game. my title screen class is called Menu. from this menu class i need to pass in many different variables into my Main class. i have used different classes before and know how to run them and such. but if both classes extend applet and each has its individual graphics method how can i run things from Main even though it was created in Menu. what i essentially want to do is run the Menu class withits action listeners and graphics until a Difficulty button has been selected, run the main class (which 100% works without having to have the Menu class) and pretty much terminate Menu so that i cannot go back to it, do not see its buttons or graphics menus. can i run one applet annd when i choose a button close that one and launch the other one? IF you would like to download the full project you can find it here, i had to comment out all the code that wasn't working my Menu class import java.awt.*; import java.awt.event.*; import java.applet.*; public class Menu extends Applet implements ActionListener{ Button bEasy,bMed,bHard; Main m; public void init(){ bEasy= new Button("Easy"); bEasy.setBounds(140,200,100,50); add(bEasy); bMed = new Button("Medium");bMed.setBounds(280,200,100,50); add(bMed); bHard= new Button("Hard");bHard.setBounds(420,200,100,50); add(bHard); setLayout(null); } public void actionPerformed(ActionEvent e){ Main m = new Main(20,10,3000,mapMed);//break; switch (e.getSource()){ case bEasy: Main m = new Main(6000,20,"levels/levelEasy.png");break;//enimies tower money world case bMed: Main m = new Main(4000,15,"levels/levelMed.png");break; case bHard: Main m = new Main(2000,10,"levels/levelEasy.png");break; default: break; } } public void paint(){ //m.draw(g) } } and here is my main class initialising code. import java.awt.*; import java.awt.event.*; import java.applet.*; import java.io.IOException; public class Main extends Applet implements Runnable, MouseListener, MouseMotionListener, ActionListener{ Button startButton, UpgRange, UpgDamage; //set up the buttons Color roadCol,startCol,finCol,selGrass,selRoad; //set up the colors Enemy e[][]; Tower t[]; Image towerpic,backpic,roadpic,levelPic; private Image i; private Graphics doubleG; //here is the world 0=grass 1=road 2=start 3=end int world[][],eStartX,eStartY; boolean drawMouse,gameEnd; static boolean start=false; static int gridLength=15; static int round=0; int Mx,My,timer=1500; static int sqrSize=31; int towers=0,towerSelected=-10; static int castleHealth=2000; String levelPath; //choose the level Easy Med or Hard int maxEnemy[] = {5,7,12,20,30,15,50,30,40,60};//number of enimies per round int maxTowers=15;//maximum number of towers allowed static int money =2000,damPrice=600,ranPrice=350,towerPrice=700; //money = the intial ammount of money you start of with //damPrice is the price to increase the damage of a tower //ranPrice is the price to increase the range of a tower public void main(int cH,int mT,int mo,int dP,int rP,int tP,String path,int[] mE)//constructor 1 castleHealth=cH; maxTowers=mT; money=mo; damPrice=dP; ranPrice=rP; towerPrice=tP; String levelPath=path; maxEnemy = mE; buildLevel(); } public void main(int cH,int mT,String path)//basic constructor castleHealth=cH; maxTowers=mT; String levelPath=path; maxEnemy = mE; buildLevel(); } public void init(){ setSize(sqrSize*15+200,sqrSize*15);//set the size of the screen roadCol = new Color(255,216,0);//set the colors for the different objects startCol = new Color(0,38,255); finCol = new Color(255,0,0); selRoad = new Color(242,204,155);//selColor is the color of something when your mouse hovers over it selGrass = new Color(0,190,0); roadpic = getImage(getDocumentBase(),"images/road.jpg"); towerpic = getImage(getDocumentBase(),"images/tower.png"); backpic = getImage(getDocumentBase(),"images/grass.jpg"); levelPic = getImage(getDocumentBase(),"images/level.jpg"); e= new Enemy[maxEnemy.length][];//activates all of the enimies for (int r=0;r<e.length;r++) e[r] = new Enemy[maxEnemy[r]]; t= new Tower[maxTowers]; for (int i=0;i<t.length;i++) t[i]= new Tower();//activates all the towers for (int i=0;i<e.length; i++)//sets all of the enimies starting co ordinates for (int j=0;j<e[i].length;j++) e[i][j] = new Enemy(eStartX,eStartY,world); initButtons();//initialise all the buttons addMouseMotionListener(this); addMouseListener(this); }

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  • how to prevent white spaces in a regular expression regex validation

    - by Rees
    i am completely new to regular expressions and am trying to create a regular expression in flex for a validation. using a regular expression, i am going to validate that the user input does NOT contain any white-space and consists of only characters and digits... starting with digit. so far i have: expression="[A-Za-z][A-Za-z0-9]*" this correctly checks for user input to start with a character followed by a possible digit, but this does not check if there is white space...(in my tests if user input has a space this input will pass through validation - this is not desired) can someone tell me how i can modify this expression to ensure that user input with whitespace is flagged as invalid?

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  • Remove the white text shadow from disabled links in IE8

    - by mancub
    We are using Ext JS for an application in work, building a custom theme for it. We currently have a dark colour scheme including menus with dark backgrounds. In some of the menus some of the links are disabled at certain points, which all perfectly. However IE8 seems to add a sort of white text shadow, which I am sure is normally fine but as the text is light grey and the background is dark grey the white text shadow makes it look blurry and even makes the other enabled links more disabled as they look darker. Does anyone know of a way to remove the text shadow (I realise it is not css text-shadow as IE does not support it).

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  • webview showing white bar on right side

    - by Funkyidol
    I am giving the following method call to my webview client embedded in my layout wv.loadData("<html><body bgcolor=\"Black\"></body></html>","text/html", "utf-8"); when i run this on the device, it shows a white vertical bar on the right side. I fixed the white thing by using webview.setBackgroundColor(Color.BLACK); but i want to remove it completely Following is my layout xml <?xml version="1.0" encoding="utf-8"?> <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent" > <TextView android:layout_width="fill_parent" android:layout_height="wrap_content" android:text="@string/hello" /> <WebView android:id="@+id/wv1" android:layout_height="fill_parent" android:layout_width="fill_parent" /> </LinearLayout> Any suggestions??

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  • White Label Ecommerce app. Shared or Individual dbs

    - by MetaDan
    Currently I'm working with an in house white label cms that we resell to multiple clients and it all runs from the same box/db. I'm just looking at converting this to have an ecommerce version that we'll run alongside it. I'm wondering whether there will be an issue keeping all the products/categories/orders in one db or whether it would be advisory to separate each instance of the site into its own db for this. These white label instances will only be sold to smaller companies that probably wont have masses of traffic/products and are looking for a simple ecommerce site. Anything larger will definitely get its own hosting and db. But for smaller scale stuff do you think a single db will be ok?

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