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  • Why do I get "file is not of required architecture" when I try to build my app on an iphone?

    - by Dale
    My app seemingly runs fine in the simulator but the first time I hooked a phone up to my system and had it build for it I got a huge error log with things like: Build SCCUI of project SCCUI with configuration Debug CompileXIB HandleAlert.xib cd /Users/gdbriggs/Desktop/SCCUI setenv IBC_MINIMUM_COMPATIBILITY_VERSION 3.1 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr /bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/usr/bin/ibtool --errors --warnings --notices --output-format human-readable-text --compile /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/HandleAlert.nib /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib /* com.apple.ibtool.document.warnings */ /Users/gdbriggs/Desktop/SCCUI/HandleAlert.xib:13: warning: UITextView does not support data detectors when the text view is editable. Ld build/Debug-iphoneos/SCCUI.app/SCCUI normal armv6 cd /Users/gdbriggs/Desktop/SCCUI setenv IPHONEOS_DEPLOYMENT_TARGET 3.1 setenv MACOSX_DEPLOYMENT_TARGET 10.5 setenv PATH "/Developer/Platforms/iPhoneOS.platform/Developer/usr/bin:/Developer/usr/bin:/usr/bin:/bin:/usr/sbin:/sbin" /Developer/Platforms/iPhoneOS.platform/Developer/usr/bin/gcc-4.2 -arch armv6 -isysroot /Developer/Platforms/iPhoneOS.platform/Developer/SDKs/iPhoneOS3.1.sdk -L/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos -F/Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks -filelist /Users/gdbriggs/Desktop/SCCUI/build/SCCUI.build/Debug-iphoneos/SCCUI.build/Objects-normal/armv6/SCCUI.LinkFileList -mmacosx-version-min=10.5 -dead_strip -miphoneos-version-min=3.1 -framework Foundation -framework UIKit -framework CoreGraphics -framework MessageUI -o /Users/gdbriggs/Desktop/SCCUI/build/Debug-iphoneos/SCCUI.app/SCCUI ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/Foundation.framework/Foundation, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/UIKit.framework/UIKit, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/CoreGraphics.framework/CoreGraphics, file is not of required architecture ld: warning: in /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator3.1.sdk/System/Library/Frameworks/MessageUI.framework/MessageUI, file is not of required architecture Undefined symbols: "_OBJC_CLASS_$_UIDevice", referenced from: __objc_classrefs__DATA@0 in SCAuthenticationHandler.o "_OBJC_CLASS_$_NSString", referenced from: __objc_classrefs__DATA@0 in CCProxy.o __objc_classrefs__DATA@0 in AlertSummaryViewController.o __objc_classrefs__DATA@0 in HomeLevelController.o __objc_classrefs__DATA@0 in SCAuthenticationHandler.o __objc_classrefs__DATA@0 in SCRequestHandler.o "_UIApplicationMain", referenced from: _main in main.o "_objc_msgSend", referenced from: _main in main.o _main in main.o _main in main.o -[SCCUIAppDelegate applicationDidFinishLaunching:] in and it just keeps going. At / near the bottom it says: ld: symbol(s) not found collect2: ld returned 1 exit status What am I doing wrong?

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  • Play multiple audio files using AVAudioPlayer

    - by inScript09
    Hi all, I am planning on releasing 10 of my song recordings for free but bundled in an iphone app. They are not available on web or itunes or anywhere as of now. I am new to iphone sdk (latest) as you can imagine, so I have been going through the developer documentation, various forums and stackoverflow to learn. Apple's avTouch sample application was a great start. But I want my app to play all the 10 tracks one by one. All the songs are added to resources folder and are named as track1, track2...track10. In the avTouch app code I can see the following 2 parts which is where I think I need to make changes to achieve what I am looking for. But I am lost. // Load the array with the sample file NSURL *fileURL = [[NSURL alloc] initFileURLWithPath: [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"m4a"]]; - (void)audioPlayerDidFinishPlaying:(AVAudioPlayer *)player successfully:(BOOL)flag { if (flag == NO) NSLog(@"Playback finished unsuccessfully"); [player setCurrentTime:0.]; [self updateViewForPlayerState]; } can anyone please help me on 1. how to load the array with all the 10 tracks which are added to resources folder 2. and when I hit play, player should start the first track. when the 1st track ends 2nd track should start and so on for the remaining tracks. Thank You

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  • Automatically add links to class source files under a specified directory of another project in Visu

    - by Binary255
    I want to share some class source files between two projects in Visual Studio 2008. I can't create a project for the common parts and reference it (see my comment if you are curious to why). I've managed to share some source files, but it could be a lot more neat. I've created a test solution called Commonality. The Solution Explorer of the Commonality solution which contains project One and Two: What I like: All class files under the Common folder of project One are automatically added to project Two by linking. It's mostly the same as if I would have chosen Add / Existing Item... : Add As Link on each new class source file. It's clear that these files have been linked in. The shortcut arrow symbol is marking each file icon. What I do not like: The file and folder tree structure under Common of project One isn't included. It's all flat. The linked source files are shown under the project root of project Two. It would look much less cluttered if they were located under Common like in project One. The file tree structure of the Commonality solution which contains project One and Two: $ tree /F /A Folder PATH listing for volume Cystem Volume serial number is 0713370 1337:F6A4 C:. | Commonality.sln | +---One | | One.cs | | One.csproj | | | +---bin | | \---Debug | | One.vshost.exe | | One.vshost.exe.manifest | | | +---Common | | | Common.cs | | | CommonTwo.cs | | | | | \---SubCommon | | CommonThree.cs | | | +---obj | | \---Debug | | +---Refactor | | \---TempPE | \---Properties | AssemblyInfo.cs | \---Two | Two.cs | Two.csproj | Two.csproj.user | Two.csproj~ | +---bin | \---Debug +---obj | \---Debug | +---Refactor | \---TempPE \---Properties AssemblyInfo.cs And the relevant part of project Two's project file Two.csproj: <ItemGroup> <Compile Include="..\One\Common\**\*.cs"> </Compile> <Compile Include="Two.cs" /> <Compile Include="Properties\AssemblyInfo.cs" /> </ItemGroup> How do I address what I do not like, while keeping what I like?

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  • iPhone OpenGL Splash Screen? How?

    - by Kyle
    My app is based pretty much on the EAGLView in the SDK. It doesn't incorporate a ViewController. Rather it simply inits GL and starts painting immediately.. Currently, my app will load a very small PNG and displays it as quickly as possible. On a 3GS this is rather instant, but on a 3G it can take about 2 seconds. In the latter case of the 3G, the user is looking at a black screen for that time. Is this behavior allowed by Apple? Is there any way to alter this SDK example so that it makes use of 'default.png'? It doesn't seem so straight forward to me. I want my user to see an image as quickly as possible, and I also don't want to be rejected for such a little quirk like this as well. In the guidelines, they encourage you to use default.png for standard applications to show a sort of mockup of the interface while it actually loads. I want to initialize OpenGL, and ALSO display this. This default.png is loaded before the app screen launches. This is EXACLTY what I want to make use of. Any help is appreciated. Thanks!

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  • My OpenCL kernel is slower on faster hardware.. But why?

    - by matdumsa
    Hi folks, As I was finishing coding my project for a multicore programming class I came up upon something really weird I wanted to discuss with you. We were asked to create any program that would show significant improvement in being programmed for a multi-core platform. I’ve decided to try and code something on the GPU to try out OpenCL. I’ve chosen the matrix convolution problem since I’m quite familiar with it (I’ve parallelized it before with open_mpi with great speedup for large images). So here it is, I select a large GIF file (2.5 MB) [2816X2112] and I run the sequential version (original code) and I get an average of 15.3 seconds. I then run the new OpenCL version I just wrote on my MBP integrated GeForce 9400M and I get timings of 1.26s in average.. So far so good, it’s a speedup of 12X!! But now I go in my energy saver panel to turn on the “Graphic Performance Mode” That mode turns off the GeForce 9400M and turns on the Geforce 9600M GT my system has. Apple says this card is twice as fast as the integrated one. Guess what, my timing using the kick-ass graphic card are 3.2 seconds in average… My 9600M GT seems to be more than two times slower than the 9400M.. For those of you that are OpenCL inclined, I copy all data to remote buffers before starting, so the actual computation doesn’t require roundtrip to main ram. Also, I let OpenCL determine the optimal local-worksize as I’ve read they’ve done a pretty good implementation at figuring that parameter out.. Anyone has a clue? edit: full source code with makefiles here http://www.mathieusavard.info/convolution.zip cd gimage make cd ../clconvolute make put a large input.gif in clconvolute and run it to see results

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  • Architecting iPhone Views - seeking help on a specific issue + general advice

    - by Ev
    Hi there, I am a web developer (rails, python) that is new to iPhone development. I've done some desktop development in the past within the MS environment (C#). I'm trying to build a really simple iPhone application and I am confused by the way that views work in general. If someone can provide advice for my particular problem, along with some resources where I can learn how to architect iPhone views in the future, that would be awesome. I feel like a lot of the Apple documentation that I've come across is too specific - I am lacking a fundamental understanding of how views work on the iPhone. My particular problem looks like this: I need one view that displays some downloaded text content. This is the view that shows when the app loads, and it is pretty straightforward. Then I need a settings area (I've already decided I don't want to use the iPhone settings area). The settings area main page will have some text fields on it. It will also have a 2-row grouped table. Each cell in that table will take you to another view which also has a grouped table used for multi-select. I suspect that I can reuse the same view for these two final "detailed setting" views. In summary: home page settings main page detailed setting 1 detailed setting 2 Any help and advice appreciated.

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  • Titanium Appcelerator - After enabling cloud services I get UnicodeDecodeError when compiling for Android

    - by Shahar Zrihen
    I've got an app that has a UTF8 name (hebrew). I use the platform/android/AndroidManifest.xml file for this. I've managed to narrow it down to the Ti.cloudpush module. only when I enable this module I get the error. I used to be able to compile it to android without any issues but as soon as I enable cloud services I get this error - [ERROR] Exception occured while building Android project: [ERROR] Traceback (most recent call last): [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 2218, in <module> [ERROR] s.build_and_run(True, None, key, password, alias, output_dir) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1970, in build_and_run [ERROR] self.manifest_changed = self.generate_android_manifest(compiler) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1195, in generate_android_manifest [ERROR] custom_manifest_contents = fill_manifest(custom_manifest_contents) [ERROR] File "/Users/Shahar/Library/Application Support/Titanium/mobilesdk/osx/2.1.0.GA/android/builder.py", line 1122, in fill_manifest [ERROR] manifest_source = manifest_source.replace(ti_permissions,permissions_required_xml) [ERROR] UnicodeDecodeError: 'ascii' codec can't decode byte 0xd7 in position 501: ordinal not in range(128) and this is my manifest file with the part that causes the issues. If I remove the hebrew name, it compiles without any issues <application android:icon="@drawable/appicon" android:label="??????" android:name="QuestionnaireApplication" android:debuggable="false" > <activity android:name=".QuestionnaireActivity" android:label="??????" android:theme="@style/Theme.Titanium" android:screenOrientation="portrait" android:configChanges="keyboardHidden" > Any suggestions?

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  • Adding a dynamic image to UITable View Cell

    - by Graeme
    Hi, I have a table in which I want a dynamic image to load in at the left-hand side. The table needs to use an IF statement to select the appropriate image from the "Resources" folder, and needs to be based upon [dog types]. The [dog types] is extracted from an RSS feed, and so the image in the table cell needs to match the each cell's [dog types] tag. Update: See code below for what I'm looking to do (only below it's for earthquakes, for me its pictures of dogs). I suspect I need to use - (UIImage *)imageForTypes:(NSString *)types { to do such a thing. Thanks. Updated code: This is for Apple's Earthquake sample but does exactly what I need to do. It matches images to the severity (2.0, 3.0, 4.0, 5.0 etc.) of every earthquake to the magnitude. - (UIImage *)imageForMagnitude:(CGFloat)magnitude { if (magnitude >= 5.0) { return [UIImage imageNamed:@"5.0.png"]; } if (magnitude >= 4.0) { return [UIImage imageNamed:@"4.0.png"]; } if (magnitude >= 3.0) { return [UIImage imageNamed:@"3.0.png"]; } if (magnitude >= 2.0) { return [UIImage imageNamed:@"2.0.png"]; } return nil; } and under - (UITableViewCell *)tableView:(UITableView *)tableView cellForRowAtIndexPath:(NSIndexPath *)indexPath magnitudeImage.image = [self imageForMagnitude:earthquake.magnitude];

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  • Error 1053: the service did not respond to the start or control request in a timely fashion

    - by deejjaayy
    i know this is very much a "how long is a piece of string" type of question, however i have recently inherited a couple of applications that run as windows services, and i am having problems providing a gui (accessible from a context menu in system tray) with both of them. before you ask, the reason why we need a gui for a windows service is in order to be able to re-configure the behaviour of the windows service(s) without resorting to stopping/re-starting. my code works fine in debug mode, and i get the context menu come up, and everything behaves correctly etc. when i install the service via "installutil" using a named account (i.e., not Local System Account), the service runs fine, but doesn't display the icon in the system tray (i know this is normal behaviour because i don't have the "interact with desktop" option). here is the problem though - when i choose the "LocalSystemAccount" option, and check the "interact with desktop" option, the service takes AGES to start up for no obvious reason, and i just keep getting "Could not start the ... service on Local Computer. Error 1053: the service did not respond to the start or control request in a timely fashion". incidentally, i increased the windows service timeout from the default 30 seconds to 2 minutes via a registry hack (see http://support.microsoft.com/kb/824344, search for TimeoutPeriod in section 3), however the service start up still times out. my first question is - why might the "Local System Account" login takes SOOOOO MUCH LONGER than when the service logs in with the non-LocalSystemAccount, causing the windows service time-out? what's could the difference be between these two to cause such different behaviour at start up? secondly - taking a step back, all i'm trying to achieve, is simply a windows service that provides a gui for configuration - I'd be quite happy to run using the non-Local System Account (with named user/pwd), if I could get the service to interact with the desktop (that is, have a context menu available from the system tray). is this possible, and if so how? any pointers to the above questions would be very much appreciated! thanks in advance for your help.

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  • New tab in Safari window from Cocoa and Scripting Bridge

    - by Thor Frølich
    I'm trying to create a new tab in a Safari window from Cocoa using Scripting Bridge. My code looks something like this: SafariApplication *safari = [SBApplication applicationWithBundleIdentifier:@"com.apple.Safari"]; if ([[safari windows] count] == 0) { NSLog(@"No window found. Creating a new one."); SafariDocument *newDoc = [[[safari classForScriptingClass:@"document"] alloc] init]; [[safari windows] addObject:newDoc]; [newDoc release]; } else { NSLog(@"Seems we already have a safari window"); SafariTab *newTab = [[[safari classForScriptingClass:@"tab"] alloc] init]; [[[safari windows] objectAtIndex:0] addObject:newTab]; [newTab release]; } The first part if the "if" works, creating a new window. Creating the tab does not. This gets me "-[SafariWindow addObject:]: unrecognized selector sent to instance...", so obviously that's not the way to do it. I can't figure out how windows, documents and tabs relate to each other in Safari. Any help is greatly appreciated. Thanks, Thor

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  • GWT-EXT tree xml Error

    - by ehab refaat
    i am new to GWT GWT-EXT and i mimic it's demo the problem is where i should put xml file final TreePanel treePanel = new TreePanel() { { setAnimate(true); setEnableDD(true); setContainerScroll(true); setRootVisible(true); } }; final XMLTreeLoader loader = new XMLTreeLoader() { { setDataUrl("countries-cb.xml"); setMethod("get"); setRootTag("countries"); setFolderIdMapping("@id"); setLeafIdMapping("@id"); setFolderTitleMapping("@title"); setFolderTag("team"); setLeafTitleMapping("@title"); setLeafTag("country"); setQtipMapping("@qtip"); setDisabledMapping("@disabled"); setCheckedMapping("@checked"); setIconMapping("@icon"); setAttributeMappings(new String[]{"@rank"}); } }; AsyncTreeNode root = new AsyncTreeNode("Countries", loader); treePanel.setRootNode(root); treePanel.render(); root.expand(); treePanel.expandAll();

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  • Actual long double precision does not agree with std::numeric_limits

    - by dmb
    Working on Mac OS X 10.6.2, Intel, with i686-apple-darwin10-g++-4.2.1, and compiling with the -arch x86_64 flag, I just noticed that while... std::numeric_limits<long double>::max_exponent10 = 4932 ...as is expected, when a long double is actually set to a value with exponent greater than 308, it becomes inf--ie in reality it only has 64bit precision instead of 80bit. Also, sizeof() is showing long doubles to be 16 bytes, which they should be. Finally, using gives the same results as . Does anyone know where the discrepancy might be? long double x = 1e308, y = 1e309; cout << std::numeric_limits::max_exponent10 << endl; cout << x << '\t' << y << endl; cout << sizeof(x) << endl; gives 4932 1e+308 inf 16

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  • Audio in xCode4.x is producing console warnings

    - by David DelMonte
    While the app works, I am seeing pages of console log warnings when I'm running my app on the simulator. Even Apple's "LoadPresetDemo" sample app produces the same warning messages. I don't want to reproduce them all here (about 500 lines), but here are few. I would appreciate any insight into what's going on... Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.098 appname[4175:16c03] Error loading /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn: dlopen(/System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn, 262): Symbol not found: ___CFObjCIsCollectable Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security ... Referenced from: /System/Library/Frameworks/Security.framework/Versions/A/Security Expected in: /Developer/Platforms/iPhoneSimulator.platform/Developer/SDKs/iPhoneSimulator5.0.sdk/System/Library/Frameworks/CoreFoundation.framework/CoreFoundation in /System/Library/Frameworks/Security.framework/Versions/A/Security 2011-11-30 17:43:00.245 appname[4175:16c03] Cannot find function pointer NewPlugIn for factory C5A4CE5B-0BB8-11D8-9D75-0003939615B6 in CFBundle/CFPlugIn 0x7b6b0780 (bundle, not loaded) 2011-11-30 17:43:00.255 appname[4175:16c03] Error loading /Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio: dlopen(/Library/Audio/Plug-Ins/HAL/iSightAudio.plugin/Contents/MacOS/iSightAudio, 262): Symbol not found: ___CFObjCIsCollectable

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  • problem in silverlight 4 async how to wait till result come

    - by AQEEL
    Here is what i have problem i have following code : //Get All master record entryE_QuestMaster = new ObservableCollection<E_QuestMaster>(); QuestVM.getExamsMasterbyExamID(eUtility.ConvertInt32(this.txtID.Text), ref entryE_QuestMaster); // //Loop to show questions int iNumber=1; foreach (var oIn in entryE_QuestMaster) { Node subNode = new Node(); subNode.Content = oIn.e_Question; subNode.Name = "Quest_" + iNumber.ToString().Trim(); subNode.Tag = oIn.e_QID.ToString(); subNode.Icon = "/Images/Number/" + iNumber.ToString().Trim() + ".gif"; iNumber++; this.tvMainNode.Nodes.Add(subNode); } here is async method calling wcf service /// <summary> /// /// </summary> /// <param name="ID"></param> public void getExamsMasterbyExamID(int ID, ref ObservableCollection<E_QuestMaster> iCollectionData) { ObservableCollection<E_QuestMaster> iCollectionDataResult = iCollectionData; eLearningDataServiceClient client = new eLearningDataServiceClient(); client.getExamsMasterCompleted+=(s,e)=> { iCollectionDataResult = e.Result; }; client.getExamsMasterAsync(ID); } problem : when ever system run -- QuestVM.getExamsMasterbyExamID(eUtility.ConvertInt32(this.txtID.Text), ref entryE_QuestMaster); its does not wait till i get e.result its just move to next line of code which is foreach loop. plssss help any one or give idea with sample code what should i do to wait till e.result i wanted to some how wait till i get e.result any idea ?

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  • Get ID in GridView

    - by Romil
    Hi, I have One grid say Grid 1 in which there are some columns. There is one view image button, one delete image button and one column which says that color column is Red or Blue. If color column is Red the deleted button is hidden else its shown (Based on user given rights to delete a column or not). Now a user clicks a view button for Red Color Column. If this condition is satisfied, then i want that delete icon should not be present in Grid 2. Grid 2 has 2 columns. One is deleted image button and one is file name (which is uploaded via upload control). So If in Grid One "View Image Button" is clicked for "Red" Column i should be able to hide the delete button from Grid 2. I have tried by writing code in Item command but i am not able to access control of grid2. is this the correct way? Or else suggest me some correct way. Please Make sure that code is compatible with VS 2003. let me know if more inputs are needed. Thanks

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  • Software Update Notifications

    - by devio
    I am considering implementing some sort of Software Update Notification for one of the web applications I am developing. There are several questions I came across: Should the update check be executed on the client or on the server? Client-side means, the software retrieves the most current version information, performs its checks, and displays the update information. Server-side check means the software sends its version info to the server, which in turn does the calculations and returns information to the client. My guess is that server-side implementation may turn out to be more flexible and more powerful than client-side, as I can add functionality to the server easily, as long as the client understands it. Where should the update info be displayed? Is it ok to display on the login screen? Should only admins see it? (this is a web app with a database, so updating requires manipulation of db and web, which is only done by admins). What about a little beeping flashing icon which increases in size as the version gets more obsolete every day ;) ? Privacy issues Not everybody likes to have their app usage stats broadcast over the internet. TheOnion question: What do you think?

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  • Core Data - Entity Relationships Not Working as expected

    - by slimms
    I have set up my data model in xcode like so EntityA AttA1 AttA2 EntityB AttB1 AttB2 AttB3 I then set up the relationships EntityA Name: rlpToEntityB Destination: EntityB Inverse: rlpToEntityA To Many: Checked EntityB Name: rlpToEntityA Destination: EntityA Inverse: rlpToEntityB To Many: UnChecked i.e. relationship between the two where Each one of EntityA can have many EntityB's It is my understanding that if i fetch a subset of EntityB's I can then retrieve the values for the related EntityA's. I have this working so that i can retrieve the EntityB values using NSManagedObject *objMO = [fetchedResultsController objectAtIndexPath:indexPath]; strValueFromEntityB = [objMO valueForKey:@"AttB1"]; However, if I try to retrieve a related value from EntityA by doing the following strValueFromEntityA = [objMO valueForKey:@"AttA1"]; I get the error "The entity EntityB is not Key value coding-compliant for the key Atta1" Not surprisingly i suppose if i switch things around to fetch from EntityA i cannot access attributes of EntityB So it appears the defined relationshipare being ignored. Can anyone spot what i am doing wrong? I confess im very new to iPhone programming and especially to Core Data so please go easy on me and provide verbose explanations or point me in the direction a specific resource. I have downloaded the apple sample apps (Core Data Books, Top Songs and recipes) but I still can't work this out. Thanks in advance, Nev.

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  • How can I generate HTML tables in Perl?

    - by anon
    I need to create a 2 tables in HTML format. Each has 5 rows: 1st Table 1st row has FRUITS in it, occupying all columns 2nd row has January(month), occupying all columns 3rd row has names of some 6 fruits (apple, orange, grapes,...)These names do not change. so this row has 6 columns 4th row has rates for each fruit ( 10,20,30..) so this has 6 columns. 5th row has corresponding message for each fruit showing as Available or not. 2nd Table If it is available the background color for the cell should be green and if not RED. 1st row has VEGETABLES in it, occupying all columns 2nd row has February(month), occupying all columns 3rd row has names of some 6 vegetables (tomato, potato..)These names do not change. so this row has 6 columns 4th row has rates for each vegetable ( 10,20,30..) so this has 6 columns. 5th row has corresponding message for each vegetable showing as Available or not.If it is available the background color for the cell should be green and if not RED. All this data is read from a file having a particular format, it is <name of fruit/vegetable price <available or not The names of fruits and vegetable do not change , it will be same for both the tables. However, it might be possible that data for a particular fruit/vegetable is not present. if it is not present the the column for that should show N/A with white background. I cannot use MIME:Lite for this. Need to use print <<ENDHTML;

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  • Placemark not giving city name in ios 6

    - by Sawant
    I am using this code in which i am getting Placemark but it not giving the city name. Earlier i am using MKReverse Geocoder to get the placemark in which i am getting the city name but as in ios6 it showing deprecated because the apple developer added every thing in CLLocation. so i used this code. `-(void) locationManager:(CLLocationManager *)manager didUpdateToLocation:(CLLocation *)newLocation fromLocation:(CLLocation *)oldLocation { CLLocation *location = [locationManager location]; NSLog(@"location is %@",location); CLGeocoder *fgeo = [[[CLGeocoder alloc] init] autorelease]; // Reverse Geocode a CLLocation to a CLPlacemark [fgeo reverseGeocodeLocation:location completionHandler:^(NSArray *placemarks, NSError *error){ // Make sure the geocoder did not produce an error // before continuing if(!error){ // Iterate through all of the placemarks returned // and output them to the console for(CLPlacemark *placemark in placemarks){ NSLog(@"%@",[placemark description]); city1= [placemark.addressDictionary objectForKey:(NSString*) kABPersonAddressCityKey]; NSLog(@"city is %@",city1); } } else{ // Our geocoder had an error, output a message // to the console NSLog(@"There was a reverse geocoding error\n%@", [error localizedDescription]); } } ]; } ` here as i am seeing in console in NSLog(@"%@",[placemark description]); its giving output like :- abc road name,abc road name, state name,country name. any help please .Thanking in advance.

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  • NSMutableURLRequest wont turn on 3G

    - by Kyle
    I won't bother posting any code because my code works fine when I launch Safari or something that turns on the 3G connection first. When I put it Airport mode, then put back OFF, I will get the behavior of a connection error saying No internet connection with NSMutableURLRequest. I've personally mailed apple about how the Ant gets turned on and off, and they said anything that uses their base CFSocketStream object will turn on the Ant, and I quote: "such as NSURLRequest".. BSD Sockets do not, just so everyone knows.. However, I assumed NSMutableURLRequest would fall into the category of 'Does', but it seems like it doesnt. It never succeeds for me when I cycle Airport or have the phone idle for a long time. It will ALWAYS succeed when I open any other network app first to turn the Ant on. Shall I be forced to do a dummy NSURLRequest call to turn this on; or has anyone been able to get this class working just fine? Remember this is just an implementation of NSMutableURLRequest to upload a file Async, and no other Network operations are performed anywhere; no ads, no version checks, no nothing.

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  • Understanding byte order and functions like CFSwapInt32HostToBig

    - by Typeoneerror
    I've got an enumeration in my game. A simple string message with an appended PacketType is being sent with the message (so it knows what to do with the message) over GameKit WIFI connection. I used Apple's GKRocket sample code as a starting point. The code itself is working fantastically; I just want to understand what the line with CFSwapInt32HostToBig is doing. What on earth does that do? and why does it need to do it? My guess is that it's making sure the PacketType value can be converted to an unsigned integer so it can send it reliably, but that doesn't sound all that correct to me. The documentation states "Converts a 32-bit integer from big-endian format to the host’s native byte order." but I don't understand what the means really. typedef enum { PacketTypeStart, // packet to notify games to start PacketTypeRequestSetup, // server wants client info PacketTypeSetup, // send client info to server PacketTypeSetupComplete, // round trip made for completion PacketTypeTurn, // packet to notify game that a turn is up PacketTypeRoll, // packet to send roll to players PacketTypeEnd // packet to end game } PacketType; // .... - (void)sendPacket:(NSData *)data ofType:(PacketType)type { NSLog(@"sendPacket:ofType(%d)", type); // create the data with enough space for a uint NSMutableData *newPacket = [NSMutableData dataWithCapacity:([data length]+sizeof(uint32_t))]; // Data is prefixed with the PacketType so the peer knows what to do with it. uint32_t swappedType = CFSwapInt32HostToBig((uint32_t)type); // add uint to data [newPacket appendBytes:&swappedType length:sizeof(uint32_t)]; // add the rest of the data [newPacket appendData:data]; // Send data checking for success or failure NSError *error; BOOL didSend = [_gkSession sendDataToAllPeers:newPacket withDataMode:GKSendDataReliable error:&error]; if (!didSend) { NSLog(@"error in sendDataToPeers: %@", [error localizedDescription]); } }

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  • NSString to NSURL objects

    - by user337844
    Hello, I have an array that I populated with my plist file, which looks something like this: <array> <string>http://www.apple.com</string> <string>http://www.google.com</string> <string>http://www.amazon.com</string> </array> So, I'm looking to convert these NSString objects to NSURL objects when I call them in my didSelectRowAtIndexPath method. Any ideas? This is what I have right now: - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSInteger row = [indexPath row]; if (self.viewController == nil) { TemplateViewController *details = [[TemplateViewController alloc] initWithNibName:@"TemplateViewController" bundle:nil]; self.viewController = details; [details release]; } NSString *tempURLString = [tieroneurlArray objectAtIndex:row]; NSURL *loadingUrl = [NSURL URLWithString:tempURLString]; [tieroneurlArray addObject:loadingUrl]; viewController.title = [NSString stringWithFormat:@"%@", [tieroneArray objectAtIndex:row]]; [self.viewController setTableURL:[tieroneurlArray objectAtIndex:row]]; TemplateAppAppDelegate *delegate = [[UIApplication sharedApplication] delegate]; [delegate.templateNavController pushViewController:viewController animated:YES]; } And this is how I load the array with the plist: - (void)viewDidLoad { [super viewDidLoad]; NSString *path = [[NSBundle mainBundle] pathForResource:@"tier1Names" ofType:@"plist"]; tieroneArray = [[NSMutableArray alloc] initWithContentsOfFile:path]; NSString *tableURL = [[NSBundle mainBundle] pathForResource:@"tier1URL" ofType:@"plist"]; tieroneurlArray = [[NSMutableArray alloc] initWithContentsOfFile:tableURL]; }

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  • Increase performance on iphone at pdf rendering

    - by burki
    Hi! I have a UITableView, and in every cell there's displayed a UIImage created from a pdf. But now the performance is very bad. Here's my code I use to generate the UIImage from the PDF. Creating CGPDFDocumentRef and UIImageView (in cellForRowAtIndexPath method): ... CFURLRef pdfURL = CFBundleCopyResourceURL(CFBundleGetMainBundle(), (CFStringRef)formula.icon, NULL, NULL); CGPDFDocumentRef documentRef = CGPDFDocumentCreateWithURL((CFURLRef)pdfURL); CFRelease(pdfURL); UIImageView *imageView = [[UIImageView alloc] initWithImage:[self imageFromPDFWithDocumentRef:documentRef]]; ... Generate UIImage: - (UIImage *)imageFromPDFWithDocumentRef:(CGPDFDocumentRef)documentRef { CGPDFPageRef pageRef = CGPDFDocumentGetPage(documentRef, 1); CGRect pageRect = CGPDFPageGetBoxRect(pageRef, kCGPDFCropBox); UIGraphicsBeginImageContext(pageRect.size); CGContextRef context = UIGraphicsGetCurrentContext(); CGContextTranslateCTM(context, CGRectGetMinX(pageRect),CGRectGetMaxY(pageRect)); CGContextScaleCTM(context, 1, -1); CGContextTranslateCTM(context, -(pageRect.origin.x), -(pageRect.origin.y)); CGContextDrawPDFPage(context, pageRef); UIImage *finalImage = UIGraphicsGetImageFromCurrentImageContext(); UIGraphicsEndImageContext(); return finalImage; } What can I do to increas the speed and keep the memory low?

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  • Pressing back button in ActivityGroup causes it to pause, and then continue shutting down the next t

    - by synic
    Pressing the back button causes onPause to be called, and the app stays paused until it is re-launched by clicking on the icon, at which point, onDestroy gets called, and the main activity continues to shut down. Simple class to demonstrate. Note, as far as I can tell, this only happens on the Nexus One. I can't reproduce it in the emulator or on my Droid. package com.vimtips.testshutdown; import android.app.ActivityGroup; import android.os.Bundle; import android.util.Log; import android.view.KeyEvent; public class MainActivity extends ActivityGroup { private static final String TAG = "MainActivity"; private int counter = 3; @Override public void onCreate(Bundle savedInstanceState) { super.onCreate(savedInstanceState); setContentView(R.layout.main); } public boolean onKeyDown(int keyCode, KeyEvent event) { if(keyCode == KeyEvent.KEYCODE_BACK) { if(counter-- > 0) return true; } return super.onKeyDown(keyCode, event); } @Override public void onPause() { super.onPause(); Log.d(TAG, "onPause called"); } @Override public void onDestroy() { super.onDestroy(); if(isFinishing()) { Log.d(TAG, "Shutting down"); } } } And here's the log: I/ActivityManager( 132): Starting activity: Intent { act=android.intent.action.MAIN cat=[android.intent.category.LAUNCHER] flg=0x10100000 cmp=com.vimtips.testshutdown/.MainActivity } I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 305 ms (total 305 ms) D/MainActivity( 1393): onPause called I/ActivityManager( 132): Displayed activity com.vimtips.testshutdown/.MainActivity: 302 ms (total 302 ms) D/MainActivity( 1393): Shutting down This doesn't appear to happen on a normal Activity, just an Activity group, though looking at Android's sourcecode, I can't figure out why. It's causing some serious problems with my app. Anyone know why this would happen?

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  • Playing a .TS file on iOS

    - by Jonathan Grynspan
    We're working with some hardware that produces files in the .TS format, and we'd like to play them on an iOS device. (The files are internally consistent with what iOS supports--MPEG-4 video, AAC audio.) We've been investigating three options so far: Roll our own integrated HTTP Live Streaming server and serve up a faux M3U8 playlist from within the app. This... doesn't seem to want to play nice, and we've had mixed luck actually getting the .TS files to play on devices. Unwrap the MPEG-4 and AAC data from the TS file and re-wrap it as MP4. This, I'm told, is exceedingly difficult to do, and I haven't found anything useful online that could shed light on how to do it. We've got code in the pipeline to do it but it won't be ready until long after we need it. If we could do it, I could easily subclass NSURLProtocol and have it working within a matter of hours minutes. Use FFmpeg to implement option #2. FFmpeg seems like a possible solution but it isn't configured to build for iOS and I don't have the background to get it working (whereas the rest of our engineers don't have the Apple background needed.) I think #2 is our best bet, but as I don't know the ins and outs of MPEG-2 TS and MPEG-4, I don't have the ability to put it together myself. Does anybody have any insight into this problem? Perhaps some experience playing local TS files on iOS, or some tips on converting from TS to MP4?

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