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  • User input being limited to the alphabet in python

    - by Danger Cat
    I am SUPER new to programming and have my first assignment coming up in python. I am writing a hangman type game, where users are required to guess the word inputted from the other user. I have written most of the code, but the only problem I am having is when users have to input the word, making sure it is only limited to the alphabet. The code I have so far is : word = str.lower(raw_input("Type in your secret word! Shhhh... ")) answer = True while answer == True: for i in range(len(word)): if word[i] not in ("abcdefghijklmnopqrstuvwxyz"): word = raw_input("Sorry, words only contain letters. Please enter a word ") break else: answer = False This works while I input a few tries, but eventually will either exit the loop or displays an error. Is there any easier way to use this? We've really only covered topics up to loops in class, and break and continue are also very new to me. Thank you! (Pardon if the code is sloppy, but as I said I am very new to this....)

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  • Paypal Sandbox 2014 Non US test account Sign Up proper link

    - by Flood Gravemind
    Ok I had a Paypal Sandbox account a year ago. I am developing a new site for a client and when I try to Login it won't recognize my email address. I tried forgot my password forgot password still nothing. So I guessed that maybe due to inactivity for such a long time they may have deleted my account. So then I try to Sign Up for a new one. I entered my details 3 times now and spent 6 hours trying to figure out what is the proper link to do this. Then I went to another Sandbox link which required me to entered a US Zip code and its a dead end. I am not even sure which Paypal account I signed up for those three times. No email nothing at all. I am a Non US developer and the FAQ link for Non US developers just points to their REST API. Can someone please guide me to the proper Paypal Sandbox Setup for Non US developers including the proper sign up links please. And I know Stackoverflow does not like rants but from my experience dealing with Paypal, GTA 6 should make a satirical Paypal company in their next Game with Paypal Developer Rampage mode for the main protagonist who also happens to be a Developer. EDIT: REST API does not include UK :(

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  • Swing Menu dimensions

    - by ikurtz
    Greetings. I am trying to learn Java and Swing (today is my first day). I have been able to set up a menu in my test application. but the items occupy very little space (they are narrow). How do I go about extendng the amount of space it uses? I am studying Teach Yourself Java 6 in 21 Days 5th Ed, Java Swing, 2nd Edition, 2002 and Teach Yourself Programming With Java In 24 Hours, 4th Edition (2005) but none of them shed any light on this issue. EDIT: Menu code: JMenu _Game = new JMenu("Game"); JMenuItem _New = new JMenuItem("New"); JMenuItem _Exit = new JMenuItem("Exit"); JMenu _Turn = new JMenu("Turn"); JMenuItem _Red = new JMenuItem("Red"); JMenuItem _Yellow = new JMenuItem("Yellow"); _Turn.add(_Red); _Turn.add(_Yellow); _Game.add(_New); _Game.addSeparator(); _Game.add(_Turn); _Game.addSeparator(); _Game.add(_Exit); JMenu _Help = new JMenu("Help"); JMenuItem _About = new JMenuItem("About"); _Help.add(_About); JMenuBar _MenuBar = new JMenuBar(); _MenuBar.add(_Game); _MenuBar.add(_Help); setJMenuBar(_MenuBar); EDIT: Solved! JMenuItem _New = new JMenuItem("New "); just add spaces as needed! simple.

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  • how to reverse an angle

    - by MissHalberd
    I am no mathematician, but I somehow got into game development as a hobby. Having never studied anything beyond basic math, I have a lot of trouble figuring out how to reverse the angle of something, facing to the opposite direction, among the X axis. One image says more than 1000 words though (specially uneducated words): http://img156.imageshack.us/i/wihwin.png/ I basically want to reverse the direction of cannon objects adhered to a robot. When the robot changes from facing right to facing left, I do (180 - angle) as everyone suggested me, but it reverses the angle...literally, making the cannons aim up when they are aiming down. So, I need to do something else, but it escapes my knowledge. Anyone would be so kind to help me with this? Oh, I use regular C by the way, in case there's something built-in specific to it. To put it in other words, I work in 2D, so I want an angle that is facing right to face left. 0 being "totally to the right", 180 "left", 90 "up" and 270 "down". I want something that is aiming with an angle of 91 to turn into 89 when reversed, literally. There's no Z axis present. EDIT: Thanks for the answers! Trying them out now. I'll post which one worked in a minute!

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  • Simpler / more efficient method of nested if ... else flow?

    - by Scott
    I'm currently working on an emulation server for a flash-client based game, which has a "pets system", and I was wondering if there was a simpler way of going about checking the level of specified pets. Current code: public int Level { get { if (Expirience > 100) // Level 2 { if (Expirience > 200) // Level 3 { if (Expirience > 400) // Level 4 - Unsure of Goal { if (Expirience > 600) // Level 5 - Unsure of Goal { if (Expirience > 1000) // Level 6 { if (Expirience > 1300) // Level 7 { if (Expirience > 1800) // Level 8 { if (Expirience > 2400) // Level 9 { if (Expirience > 3200) // Level 10 { if (Expirience > 4300) // Level 11 { if (Expirience > 7200) // Level 12 - Unsure of Goal { if (Expirience > 8500) // Level 13 - Unsure of Goal { if (Expirience > 10100) // Level 14 { if (Expirience > 13300) // Level 15 { if (Expirience > 17500) // Level 16 { if (Expirience > 23000) // Level 17 { return 17; // Bored } return 16; } return 15; } return 14; } return 13; } return 12; } return 11; } return 10; } return 9; } return 8; } return 7; } return 6; } return 5; } return 4; } return 3; } return 2; } return 1; } } Yes, I'm aware I've misspelt Experience, I had made the mistake in a previous function and hadn't gotten around to updating everything.

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  • XNA, C# - Check if a Vector2 path crosses another Vector2 path.

    - by Nick
    Hello all, I have an XNA question for those with more experience in these matters than myself (maths). Background: I have a game that implements a boundary class, this simply hosts 2 Vector2 objects, a start and an end point. The current implementation crudely handles collision detection by assuming boundaries are always vertical or horizontal, i.e. if start.x and end.x are the same check I am not trying to pass x etc. Ideally what I would like to implement is a method that accepts two Vector2 parameters. The first being a current location, the second being a requested location (where I would like to move it to assuming no objections). The method would also accept a boundary object. What the method should then do is tell me if I am going to cross the boundry in this move. this could be a bool or ideally something representing how far I can actually move. This empty method might explain better than I can in words. /// <summary> /// Checks the move. /// </summary> /// <param name="current">The current.</param> /// <param name="requested">The requested.</param> /// <param name="boundry">The boundry.</param> /// <returns></returns> public bool CheckMove(Vector2 current, Vector2 requested, Boundry boundry) { //return a bool that indicated if the suggested move will cross the boundry. return true; }

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  • Vectors or Java arrays for Tetris?

    - by StackedCrooked
    I'm trying to create a Tetris-like game with Clojure and I'm having some trouble deciding the data structure for the playing field. I want to define the playing field as a mutable grid. The individual blocks are also grids, but don't need to be mutable. My first attempt was to define a grid as a vector of vectors. For example an S-block looks like this: :s-block { :grids [ [ [ 0 1 1 ] [ 1 1 0 ] ] [ [ 1 0 ] [ 1 1 ] [ 0 1 ] ] ] } But that turns out to be rather tricky for simple things like iterating and painting (see the code below). For making the grid mutable my initial idea was to make each row a reference. But then I couldn't really figure out how to change the value of a specific cell in a row. One option would have been to create each individual cell a ref instead of each row. But that feels like an unclean approach. I'm considering using Java arrays now. Clojure's aget and aset functions will probably turn out to be much simpler. However before digging myself in a deeper mess I want to ask ideas/insights. How would you recommend implementing a mutable 2d grid? Feel free to share alternative approaches as well. Source code current state: Tetris.clj (rev452)

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  • Does BeginReceive() get everything sent by BeginSend()?

    - by IVlad
    I'm writing a program that will have both a server side and a client side, and the client side will connect to a server hosted by the same program (but by another instance of it, and usually on another machine). So basically, I have control over both aspects of the protocol. I am using BeginReceive() and BeginSend() on both sides to send and receive data. My question is if these two statements are true: Using a call to BeginReceive() will give me the entire data that was sent by a single call to BeginSend() on the other end when the callback function is called. Using a call to BeginSend() will send the entire data I pass it to the other end, and it will all be received by a single call to BeginReceive() on the other end. The two are basically the same in fact. If the answer is no, which I'm guessing is the case based on what I've read about sockets, what is the best way to handle commands? I'm writing a game that will have commands such as PUT X Y. I was thinking of appending a special character (# for example) to the end of each command, and each time I receive data, I append it to a buffer, then parse it only after I encounter a #.

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  • float** allocation limit + serialized struct problem. Need advice!

    - by jmgunn
    basically im getting an allocation limit error/warning when i create a float** array. the function i am calling to fill the float** retrieves data from a struct loaded from a file. The function works fine when i use one object but when i load 2 objects into memory i get the limit error. I am pretty sure this is to do with byte alignment or a similar thing because my struct is saved with a float** member which i am sure you are not susposed to do !?! Please confirm this! The next question i have now is how to save/serialize the float** member of this struct? I cant really afford to put an upper bound on the array ie "float [10000][3]" because i need/want to use this structure as a base for many other types of objects that may have well under the upper bound. Stroking my chin here! Any help/advice will recieve my highest gratitude. BTW these said struct objects will be used in a game/graphics package, the float** is a float[3] array for storing vertices in a model. Much thanks in advance

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  • Apprequest Dialog stopped working (FB-AS3 API)

    - by warran
    I'm writing ActionScript game and wanted to integrate it with FB, so I used http://code.google.com/p/facebook-actionscript-api/ with custom dialog function I've found in same issue thread. It goes like this: protected function dialog(method:String, callback:Function, stageReference:Stage, stageWebView:StageWebView, params:* = null):void { dialogCallback = callback; stageRef = stageReference; webView = stageWebView; webView.stage = stageReference; webView.assignFocus(); dialogWindow = new DialogWindow(handleDialog); dialogWindow.open(method, applicationId, webView, params); } I've written module to handle all the FB stuff and it worked perfectly. But few days ago I've noticed that dialog shows up, but when I select friends and try to send apprequest to them i get error: An error occurred with your app. Please try again later. API Error Code: 2 API Error Description: Service temporarily unavailable Error Message: User can't send this request: Unknown error I've checked it, and found out, that after selecting friends and clicking send dialog changes location to http://www.facebook.com/dialog/apprequest, the error occures, and than after clicking "ok" it changes location to redirect_uri. Do you have any ideas? Is this my fault or facebooks'?

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  • Filling in uninitialized array in java? (or workaround!)

    - by AlexRamallo
    Hello all, I'm currently in the process of creating an OBJ importer for an opengles android game. I'm relatively new to the language java, so I'm not exactly clear on a few things. I have an array which will hold the number of vertices in the model(along with a few other arrays as well): float vertices[]; The problem is that I don't know how many vertices there are in the model before I read the file using the inputstream given to me. Would I be able to fill it in as I need to like this?: vertices[95] = 5.004f; //vertices was defined like the example above or do I have to initialize it beforehand? if the latter is the case then what would be a good way to find out the number of vertices in the file? Once I read it using inputstreamreader.read() it goes to the next line until it reads the whole file. The only thing I can think of would be to read the whole file, count the number of vertices, then read it AGAIN the fill in the newly initialized array. Is there a way to dynamically allocate the data as is needed?

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  • Ajax to read from form

    - by Edwin
    Hello, I'm writing a store system for my game, it worked quite well until I found out that it only takes the amount of first entered Item. function pbuy(buyitem) { var amountc = "amount-"+buyitem, var amount = $("#"+amountc+"").val(); $.ajax({ type: "POST", url: "store2.php", data: "buyitem="+ buyitem+"&amount="+amount, success: function(resp){ document.getElementById('ajaxDiv').innerHTML = resp; }, error: function(e){ alert('Error: ' + e); } }); } I'm trying to give it it the Id of the form like so: function pbuy(buyitem) { var amountc = "amount-"+buyitem, var amount = $("#"+amountc+"").val(); But nothing happens. The code the creation of the forms is: <tr> <td class='items' width='80%' align='center' valign='top'><?PHP echo $itemstore->itemname;?> </td> <td width="20%"> Price:<?PHP echo $itemstore->newprice;?> <form method="post"> <input type='text' id='amount-<?PHP echo $row;?>)' /> <input name="itembid" type="button" onclick="pbuy(<?PHP echo $row;?>)" value="Buy" /></form></td> </tr> If I hardcode the amount in the ajax function it all runs fine like it should.

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  • java regex for alpha and spaces is including [ ] \

    - by JayAvon
    This is my regex for my JTextField to not be longer than x characters and to not include anything other than letters or spaces. For some reason it is allowing [ ] and \ characters. This is driving me crazy. Is my regex wrong?? package com.jayavon.game.helper; import java.awt.Toolkit; import javax.swing.text.AttributeSet; import javax.swing.text.BadLocationException; import javax.swing.text.PlainDocument; public class CharacterNameCreationDocument extends PlainDocument { private static final long serialVersionUID = 1L; private int limit; public CharacterNameCreationDocument(int limit) { super(); this.limit = limit; } public void insertString(int offset, String str, AttributeSet attr) throws BadLocationException { if (str == null || (getLength() + str.length()) > limit || !str.matches("[a-zA-z\\s]*")){ Toolkit.getDefaultToolkit().beep(); return; } else { super.insertString(offset, str, attr); } } }

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  • Calculating percent "x/y * 100" always results in 0?

    - by Patrick Beninga
    In my assignment i have to make a simple version of Craps, for some reason the percentage assignments always produce 0 even when both variables are non 0, here is the code. import java.util.Random; Header, note the variables public class Craps { private int die1, die2,myRoll ,myBet,point,myWins,myLosses; private double winPercent,lossPercent; private Random r = new Random(); Just rolls two dies and produces their some. public int roll(){ die1 = r.nextInt(6)+1; die2 = r.nextInt(6)+1; return(die1 + die2); } The Play method, this just loops through the game. public void play(){ myRoll = roll(); point = 0; if(myRoll == 2 ||myRoll == 3 || myRoll == 12){ System.out.println("You lose!"); myLosses++; }else if(myRoll == 7 || myRoll == 11){ System.out.println("You win!"); myWins++; }else{ point = myRoll; do { myRoll = roll(); }while(myRoll != 7 && myRoll != point); if(myRoll == point){ System.out.println("You win!"); myWins++; }else{ System.out.println("You lose!"); myLosses++; } } } This is where the bug is, this is the tester method. public void tester(int howMany){ int i = 0; while(i < howMany){ play(); i++; } bug is right here in these assignments statements winPercent = myWins/i * 100; lossPercent = myLosses/i* 100; System.out.println("program ran "+i+" times "+winPercent+"% wins "+ lossPercent+"% losses with "+myWins+" wins and "+myLosses+" losses"); } }

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  • When my object is no longer referenced why do its events continue to run?

    - by Ryan Peschel
    Say I am making a game and have a base Buff class. I may also have a subclass named ThornsBuff which subscribes to the Player class's Damaged event. The Player may have a list of Buffs and one of them may be the ThornsBuff. For example: Test Class Player player = new Player(); player.ActiveBuffs.Add(new ThornsBuff(player)); ThornsBuff Class public ThornsBuff(Player player) { player.DamageTaken += player_DamageTaken; } private void player_DamageTaken(MessagePlayerDamaged m) { m.Assailant.Stats.Health -= (int)(m.DamageAmount * .25); } This is all to illustrate an example. If I were to remove the buff from the list, the event is not detached. Even though the player no longer has the buff, the event is still executed as if he did. Now, I could have a Dispel method to unregister the event, but that forces the developer to call Dispel in addition to removing the Buff from the list. What if they forget, increased coupling, etc. What I don't understand is why the event doesn't detatch itself automatically when the Buff is removed from the list. The Buff only existed in the list and that is its one reference. After it is removed shouldn't the event be detached? I tried adding the detaching code to the finalizer of the Buff but that didn't fix it either. The event is still running even after it has 0 references. I suppose it is because the garbage collector had not run yet? Is there any way to make it automatic and instant so that when the object has no references all its events are unregisted? Thanks.

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  • Using Color.rgb() doesnt work for full 0...255 range

    - by superflyninja
    I'm writing an android game using opengl. I'm using: colour = Color.rgb(theR,theG,theB); (all ints) to store the color of a rectangle. Then I parse out the RGB to render the rectangle: colorR = Color.red(color); colorG = Color.green(color); colorB = Color.blue(color); For example for color 53,130,255 this should result in a blue but on my app it results in a white. If i use 1,1,1 i get white. If i use 0,0,0 i get black. If i use 0,1,0 I get green etc. So it looks like any value over one is treated as 1 and so i am not getting the full 0...255 range. I tried using Color.argb and color = Color.parseColor(theColor) where the Color is a string. I'm using this in an opengles app. I have a class to display a rectangle of color. This definitely works fine as the correct size rectangle is rendered, just not a color using values above 1. I also use textures and everything displays fine. any ideas? thanks a million

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  • The perverse hangman problem

    - by Shalmanese
    Perverse Hangman is a game played much like regular Hangman with one important difference: The winning word is determined dynamically by the house depending on what letters have been guessed. For example, say you have the board _ A I L and 12 remaining guesses. Because there are 13 different words ending in AIL (bail, fail, hail, jail, kail, mail, nail, pail, rail, sail, tail, vail, wail) the house is guaranteed to win because no matter what 12 letters you guess, the house will claim the chosen word was the one you didn't guess. However, if the board was _ I L M, you have cornered the house as FILM is the only word that ends in ILM. The challenge is: Given a dictionary, a word length & the number of allowed guesses, come up with an algorithm that either: a) proves that the player always wins by outputting a decision tree for the player that corners the house no matter what b) proves the house always wins by outputting a decision tree for the house that allows the house to escape no matter what. As a toy example, consider the dictionary: bat bar car If you are allowed 3 wrong guesses, the player wins with the following tree: Guess B NO -> Guess C, Guess A, Guess R, WIN YES-> Guess T NO -> Guess A, Guess R, WIN YES-> Guess A, WIN

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  • C# Simpler / more efficient method of if ... else flow?

    - by Scott
    I'm currently working on an emulation server for a flash-client based game, which has a "pets system", and I was wondering if there was a simpler way of going about checking the level of specified pets. Current code: public int Level { get { if (Expirience 100) // Level 2 { if (Expirience 200) // Level 3 { if (Expirience 400) // Level 4 - Unsure of Goal { if (Expirience 600) // Level 5 - Unsure of Goal { if (Expirience 1000) // Level 6 { if (Expirience 1300) // Level 7 { if (Expirience 1800) // Level 8 { if (Expirience 2400) // Level 9 { if (Expirience 3200) // Level 10 { if (Expirience 4300) // Level 11 { if (Expirience 7200) // Level 12 - Unsure of Goal { if (Expirience 8500) // Level 13 - Unsure of Goal { if (Expirience 10100) // Level 14 { if (Expirience 13300) // Level 15 { if (Expirience 17500) // Level 16 { if (Expirience 23000) // Level 17 { return 17; // Bored } return 16; } return 15; } return 14; } return 13; } return 12; } return 11; } return 10; } return 9; } return 8; } return 7; } return 6; } return 5; } return 4; } return 3; } return 2; } return 1; } } Yes, I'm aware I've misspelt Experience, I had made the mistake in a previous function and hadn't gotten around to updating everything... :P

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  • Load image blurred Android

    - by Mira
    I'm trying to create a map for a game through an image, where each black pixel is equivalent to a wall, and yellow to flowers(1) and green grass(0) so far i had this image (50x50): http://i.imgur.com/Ydj9Cp2.png the problem here seems to be that, when i read the image on my code, it get's scaled up to 100x100, even tough i have it on the raw folder. I can't let it scale up or down because that will put noise and blur on the image and then the map won't be readable. here i have my code: (...) Bitmap tab=BitmapFactory.decodeResource(resources, com.example.lolitos2.R.raw.mappixel); //tab=Bitmap.createScaledBitmap(tab, 50, 50, false); Log.e("w", tab.getWidth()+"."+tab.getHeight()); for (int i = 0; i < tab.getWidth(); i++) { for (int j = 0; j < tab.getHeight(); j++) { int x = j; int y = i; switch (tab.getPixel(x, y)) { // se o é uma parede case Color.BLACK: getParedes()[x][y] = new Parede(x, y); break; case Color.GREEN: fundo.add(new Passivo(x,y,0)); break; default: fundo.add(new Passivo(x,y,1)); } } } How can i read my image Map without rescaling it?

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  • Why does Java think my object is a variable?

    - by user2896898
    Ok so I'm trying to make a simple pong game. I have a paddle that follows the mouse and a ball that bounces around. I wrote a method collidesWith(Sprite s) inside of my Sprite class that checks if the ball collides with the paddle (this works and isn't the problem). I have two objects extending my sprite class, a ball and a paddle object. So inside of my ball class I'm trying to check if it collides with the paddle. So I've tried if(this.collidesWith(paddle) == true){ System.out.println("They touched"); } I've also tried ball.collidesWith(paddle) and other combinations but it always says the same thing about the paddle (and the ball when I use ball.collidesWith) "Cannot find symbol. Symbol: variable paddle(or ball). Location: class Ball" So if I'm reading this right, it thinks that the paddle (and ball) are variables and it's complaining because it can't find them. How can I make it understand I am passing in objects, not variables? For extra information, an earlier assignment had me make two boxes and for them to change colors when they were colliding. In that assignment I used very similar code to above with if(boxOne.collidesWith(boxTwo) == true){ System.out.println("yes"); } And in this code it worked just fine. The program knew that boxOne and boxTwo were child classes of my Sprite class. Anyone know why they wouldn't work the same?

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  • [JavaScript] Function making a slight miscalculation.

    - by Stanni
    Hi, To begin with, I have a database that holds map data for a game I am creating. A script on my page uses JSON to retrieve a certain amount of that data from the database and store it in an array. When the data is retrieved it goes through a function that finds out how many individual tiles are used in that particular area. Here is the code: var xmlhttp = new XMLHttpRequest; xmlhttp.onreadystatechange = function(){ if(xmlhttp.readyState == 4){ var map = JSON.parse(xmlhttp.responseText); var mapTiles = new Array; for(var count = 0; count < map.length; count ++){ if(map[count]){ if(map[count]['tile'] in mapTiles == false){ mapTiles.push(map[count]['tile']); } } } alert(mapTiles); } } For each time the script finds a tile number that isn't already in the mapTiles array it adds it to it. Currently, the script is fetching 1024 records that all but one contain the tile value of '1' the other of which contains the tile value of '2'. This means that when I alert the mapTiles array it should display "1, 2" but instead it displays "1, 1, 2". So there is a slight error in the script but I cannot find it.

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  • Wine 1.6.2-Trying to switch to 32-bit Wineprefix from 64-bit Wine (Trusty 14.04). Can anyone help me out?

    - by AlternateSteve90
    Hello fellow Ubuntu users, I'm having a little trouble with Wine 1.6.1 and I was wondering if someone could help me out. I recently downloaded some 32-bit games that I'd wanted to try(BeamNG Drive and Bugbear's Next Car Game demo) and I had run into some trouble trying to get either of these games to run. So I came across a couple pieces of advice on the 'Net, one here on the Ubuntu community site and the other at BeamNG's forums, on how to create a 32-bit wineprefix on a 64-bit setup. I managed to be able to create the wine32 folder, but now I'm having trouble making it my default Wine setup. Anybody have any idea how I can do that? I'll post the URLs for said advice, btw: http://www.beamng.com/threads/1788-Installing-DRIVE-under-Linux-via-Wine How do I create a 32-bit WINE prefix? Here's what I've tried so far in the Terminal: steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/user/wine32' WINEARCH='win32' wine 'wineboot' wine: chdir to /home/user/wine32 : No such file or directory steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' wine: created the configuration directory '/home/steven/wine32' fixme:storage:create_storagefile Storage share mode not implemented. err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x10ee890, overlapped 0x10ee89c): stub wine: configuration in '/home/steven/wine32' has been updated. steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=$HOME/.wine32 wine dxsetup.exe wine: created the configuration directory '/home/steven/.wine32' fixme:storage:create_storagefile Storage share mode not implemented. err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot err:mscoree:LoadLibraryShim error reading registry key for installroot fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x103e2b8, overlapped 0x103e2d0): stub fixme:storage:create_storagefile Storage share mode not implemented. fixme:iphlpapi:NotifyAddrChange (Handle 0x10fe890, overlapped 0x10fe89c): stub wine: configuration in '/home/steven/.wine32' has been updated. wine: cannot find L"C:\windows\system32\dxsetup.exe" steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEARCH=win64 winecfgsteven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEARCH=win32 winecfg wine: WINEARCH set to win32 but '/home/steven/.wine' is a 64-bit installation. steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/user/wine32' WINEARCH='win32' wine 'wineboot' wine: chdir to /home/user/wine32 : No such file or directory steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX='/home/steven/wine32' WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=/home/steven/wine32 WINEARCH='win32' wine 'wineboot' steven@steven-HP-Pavilion-17-Notebook-PC:~$ WINEPREFIX=/home/steven/wine32 WINEARCH=win32 wine wineboot steven@steven-HP-Pavilion-17-Notebook-PC:~$ So, yeah. TBH, though, I'm far from an expert and perhaps I've been going about it all the wrong way. In the meantime, I'll try to keep looking for solutions on my own, but if anybody can help me solve this dilemma, especially if anyone happens to own any of these two games in particular, I'd appreciate it. :)

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  • Silverlight Cream for January 30, 2011 -- #1037

    - by Dave Campbell
    In this Issue: Ollie Riches, Colin Eberhardt, Andrej Tozon, Arik Poznanski, Deborah Kurata(-2-), Jay Kimble, Yochay Kiriaty, Peter Kuhn, Mike Ormond, WindowsPhoneGeek(-2-), and Matthias Shapiro. Above the Fold: Silverlight: "Missing Chart Legend" Deborah Kurata WP7: "XNA for Silverlight developers: Part 2 - Text rendering" Peter Kuhn Shoutouts: Timmy Kokke has a post up discussing What’s new in the Expression Design January 2011 preview? From SilverlightCream.com: WP7Contrib: Thread safe ObservableCollection<T> Ollie Riches, one of the two originators of WP7Contrib, has a post up on the WP7C ObservableCollection... what and why. Windows Phone 7 DeferredLoadContentControl Colin Eberhardt's latest is one we should all take notice of... a content control that defers rendering to provide a better user experience... source code is available as are some good external links Andrej Tozon on Hey weigh! WP7 application SilverlightShow interviews WP7 Dev Andrej Tozon and gets his take on his app, challenges, tips, and the future of WP7. A ProgressBar With Text For Windows Phone 7 Arik Poznanski demonstrates putting text up on the progress bar to let your users know what you're up to... and it looks great in the screenshots. Charting in a Silverlight Application using MVVM Deborah Kurata is checking out the Charting control this time around... using the charting control from the toolbox in the MVVM app she built in the last post... C# and VB code as always. Missing Chart Legend Deborah Kurata's latest in the world of Charting and MVVM involves using a custom theme and having your chart legend disappear... never fear, she's gonna tell you how to fix that! Silverlight/WP7 tip: Detecting when in VS Design Mode Jay Kimble has a post up that not only resolves a question you may need answered during development (are you in VS design Mode), but it also helps resolve a class of problem that Jay explains. Windows Phone GPS Emulator Yochay Kiriaty points out that while part of the issues of building a GPS-driven app for WP7 is getting your head around the tools, the next hurdle is testing... and that's what he's really discussing... "Windows Phone GPS Emulator" ... if you're playing with the GPS, you'll want this. XNA for Silverlight developers: Part 2 - Text rendering Peter Kuhn's latest tutorial in his XNA series for Silverlight developers is up at SilverlightShow... in this tutorial, Peter discusses text... it's a vastly different game displaying text in XNA as compared to Silverlight ... check it out and see. OData and Windows Phone 7 Mike Ormond starts you off using OData on your WP7 by showing where to download the libraries, and not stopping until he has an app running that reads an OData feed, plus he plans on continuing the quest in future posts. WP7 ProgressOverlay control in depth: features and customization WindowsPhoneGeek has a couple new posts up. The first one is an in-depth look at the ProgressOverlay control in the Codeing4fun Toolkit... pretty cool to be able to put your logo or app logo up. On Testing Windows Phone 7 Applications – Part II: Dealing with the WP7 Application Model WindowsPhoneGeek also has 5 more WP7 testing tips... and these are a little more technical than the first set, and includes some good external links. Topics include: Tombstoning, Usability, Navigation, Capabilities, and Memory consumption. Fun Theme-Friendly Windows Phone Icon Matthias Shapiro explains how to have your WP7 icon change based on the theme your user has chosen... great examples, and XAML included Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone MIX10

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  • Google Chrome OS

    - by Piet
    It’s about time someone took this initiative: Google Chrome OS I especially like the following: Speed, simplicity and security are the key aspects of Google Chrome OS. We’re designing the OS to be fast and lightweight, to start up and get you onto the web in a few seconds. The user interface is minimal to stay out of your way, and most of the user experience takes place on the web. And as we did for the Google Chrome browser, we are going back to the basics and completely redesigning the underlying security architecture of the OS so that users don’t have to deal with viruses, malware and security updates. It should just work. I recently had the ‘pleasure’ witnessing several 60+ yr old friends and family (all respect for everyone in their 2nd or 3rd youth) buying their first pc, taking their first steps using a pc and the net. Have you ever seen the gazillions of little ‘useful’ tools that are installed on a new standard Vista pc or laptop ? This is like learning to drive a new car and being placed in an airplane cockpit. And all the messages one gets about virus/security checks, fingerprint nog being enrolled, trial period expiring (because half those really useful tools come with a trial period), … If I was in their shoes, being confronted with this as a total newbie, I guess I’d just give up pretty soon. As a matter of fact, I actually gave up on Vista on my work-laptop, it was driving me crazy. Thank god I was allowed to install XP. I’m a Linux user at home, and Vista was such a frustrating experience that Windows XP actually felt like breath of fresh air. And what are those people using? Email, browsing…. and maybe writing a little letter now and then or storing their photo’s if they have a digital camera. Actually (side note), I get the impression that hearing about facebook is a major motivator for the digital newbies to finally take the plunge, buy a pc and get on-line. And OK, we’ve seen initiatives like this before, but Google is a brand everyone knows… unlike Ubuntu, Debain or Mandriva. Google = God. If I was Microsoft I’d be wetting my pants knowing Google was about to release their own OS, without a doubt fully optimized to use their own on-line office suit. On the other hand, the old adage ‘no one ever got fired for choosing Microsoft’ still holds a lot of truth. I hope I’ll be able to give it a big thumbs up if a would-be pc-user asks me what kind of pc/OS they should go for in the near future. On the other hand, if I’d do that, I’m pretty sure a couple of weeks later I’d get a call asking how to install this game or photo editing tool they got from one of their Windows using friends… or that nifty photo-printer they just bought. But then, I also get those questions now from newbie Windows users. It takes a couple of years before Newbie pc users understand that some things just don’t work and aren’t worth the time trying to fix them. I’d just wish they’d go back to the shop when something doesn’t work. You also don’t let you mechanic friend try to fix a problem with your brand new car. But that’s another story… Wait and see…

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  • Silverlight Cream for March 26, 2010 -- #821

    - by Dave Campbell
    In this Issue: Max Paulousky, Christian Schormann, John Papa, Phani Raj, David Anson(-2-, -3-), Brad Abrams(-2-), and Jeff Wilcox(-2-, -3-). Shoutouts: Jeff Wilcox posted his material from mix and some preview TestFramework bits: Unit Testing Silverlight & Windows Phone Applications – talk now online At MIX10, Jeff Wilcox demo'd an app called "Peppermint"... here's the bleeding edge demo: “Peppermint” MIX demo sources Erik Mork and Co. have put out their weekly This Week In Silverlight 3.25.2010 Brad Abrams has all his materials posted for his MIX10 session Mix2010: Search Engine Optimization (SEO) for Microsoft Silverlight... including play-by-play of the demo and all source. Do you use Rooler? Well you should! Watch a video Pete Brown did with Pete Blois on Expression Blend, Windows Phone, Rooler Interested in Silverlight and XNA for WP7? Me too! Michael Klucher has a post outlining the two: Silverlight and XNA Framework Game Development and Compatibility From SilverlightCream.com: Modularity in Silverlight Applications - An Issue With ModuleInitializeException Max Paulousky has a truly ugly error trace listed by way of not having a reference listed, and the obvious simple solution. Next time he'll talk about the difficult situations. Using SketchFlow to Prototype for Windows Phone Christian Schormann has a tutorial up on using Expression Blend to develop for WP7 ... who better than Christian for that task?? Silverlight TV 18: WCF RIA Services Validation John Papa held forth with Nikhil Kothari on WCF RIA Services and validation just prior to MIX10, and was posted yesterday. Building SL3 applications using OData client Library with Vs 2010 RC Phani Raj walks through building an OData consumer in SL3, the first problem you're going to hit, and the easy solution to it. Tip: When creating a DependencyProperty, follow the handy convention of "wrapper+register+static+virtual" David Anson has a couple more of his 'Tips' up... this first is about Dependency Properties again... having a good foundation for all your Dependency Properties is a great way to avoid problems. Tip: Do not assign DependencyProperty values in a constructor; it prevents users from overriding them In the next post, David Anson talks about not assigning Dependency Property values in a constructor and gives one of the two ways to get around doing so. Tip: Set DependencyProperty default values in a class's default style if it's more convenient In his latest post, David Anson gives the second way to avoid setting a Dependency Property value in the constructor. Silverlight 4 + RIA Services - Ready for Business: Search Engine Optimization (SEO) Brad Abrams Abrams adds SEO to the tutorial series he's doing. He begins with his PDC09 session material on the subject and then takes off on a great detailed tutorial all with source. Silverlight 4 + RIA Services - Ready for Business: Localizing Business Application Brad Abrams then discusses localization and Silverlight in another detailed tutorial with all code included. Silverlight Toolkit and the Windows Phone: WrapPanel, and a few others Jeff Wilcox has a few WP7 posts I'm going to push today. This first is from earlier this week and is about using the Toolkit in WP7 and better than that, he includes the bits you need if all you want is the WrapPanel Data binding user settings in Windows Phone applications In the next one from yesterday, Jeff Wilcox demonstrates saving some user info in Isolated Storage to improve the user experience, and shares all the necessary plumbing files, and other external links as well. Displaying 2D QR barcodes in Windows Phone applications In a post from today, Jeff Wilcox ported his Silverlight 2D QR Barcode app from last year into WP7 ... just very cool... get the source and display your Microsoft Tag. Stay in the 'Light! Twitter SilverlightNews | Twitter WynApse | WynApse.com | Tagged Posts | SilverlightCream Join me @ SilverlightCream | Phoenix Silverlight User Group Technorati Tags: Silverlight    Silverlight 3    Silverlight 4    Windows Phone    MIX10

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