Search Results

Search found 17924 results on 717 pages for 'game center'.

Page 462/717 | < Previous Page | 458 459 460 461 462 463 464 465 466 467 468 469  | Next Page >

  • Wpf binding problem

    - by Erez
    I have in my window a rectangle with a tooltip, Clicking the button suppose to change the tooltip text but it doesn't. XAML: <Grid> <Grid.RowDefinitions> <RowDefinition/> <RowDefinition/> <RowDefinition/> </Grid.RowDefinitions> <Grid.Resources> <ToolTip x:Key="@tooltip"> <TextBlock Text="{Binding Name}"/> </ToolTip> </Grid.Resources> <TextBlock Text="{Binding Name}" Background="LightCoral" /> <Rectangle Width="200" Height="200" Fill="LightBlue" VerticalAlignment="Center" HorizontalAlignment="Center" ToolTip="{DynamicResource @tooltip}" Grid.Row="1"/> <Button Click="Button_Click" Grid.Row="2" Margin="20">Click Me</Button> </Grid> code behind: public partial class Window1 : Window { public Window1() { DataContext = new Person { Name = "A" }; InitializeComponent(); } private void Button_Click(object sender, RoutedEventArgs e) { DataContext = new Person { Name = "B" }; } }

    Read the article

  • CSS for toolbar with UI Slider centered between left and right buttons

    - by Tauren
    I'm attempting to create a 100% width toolbar. This toolbar needs to have a variable number of buttons aligned to the left side, as well as a variable number of buttons aligned to the right. That's the easy part. But now I want to put a jQuery UI slider in the center that takes up the full remaining space between the buttons on the left and the buttons on the right. I'm having troubles figuring out a pure-CSS way of doing this. I've tried something like below, but I really don't want to have fixed percentage widths. If there is only one button on the left and one on the right, then I want the centered slider to take the full space between them, not just 33% of the full width. .toolbar {width: 100%;} .toolbar .toolbar-left {float: left;width: 33%;} .toolbar .toolbar-right {float: right;width: 33%;} .toolbar .toolbar-center {margin: 0 auto;width: 33%;} I'm using UI Buttons for my buttons and styling -- see an example. In that example, there is a toolbar that is the full width of the page. Imagine the two right most sets of buttons being aligned to the right of the toolbar. Then in the middle empty space, I want to put a UI Slider, and use all the space between buttons (minus some padding). Is there a way to do this with CSS, or will I need to whip up some javascript to position things properly?

    Read the article

  • Constant NSDictionary/NSArray for class methods.

    - by Jeff B
    I am trying to code a global lookup table of sorts. I have game data that is stored in character/string format in a plist, but which needs to be in integer/id format when it is loaded. For instance, in the level data file, a "p" means player. In the game code a player is represented as the integer 1. This let's me do some bitwise operations, etc. I am simplifying greatly here, but trying to get the point across. Also, there is a conversion to coordinates for the sprite on a sprite sheet. Right now this string-integer, integer-string, integer-coordinate, etc. conversion is taking place in several places in code using a case statement. This stinks, of course, and I would rather do it with a dictionary lookup. I created a class called levelInfo, and want to define the dictionary for this conversion, and then class methods to call when I need to do a conversion, or otherwise deal with level data. NSString *levelObjects = @"empty,player,object,thing,doohickey"; int levelIDs[] = [0,1,2,4,8]; // etc etc @implementation LevelInfo +(int) crateIDfromChar: (char) crateChar { int idx = [[crateTypes componentsSeparatedByString:@","] indexOfObject: crateChar]; return levelIDs[idx]; } +(NSString *) crateStringFromID: (int) crateID { return [[crateTypes componentsSeparatedByString:@","] objectAtIndex: crateID]; } @end Is there a better way to do this? It feels wrong to basically build these temporary arrays, or dictionaries, or whatever for each call to do this translation. And I don't know of a way to declare a constant NSArray or NSDictionary. Please, tell me a better way....

    Read the article

  • Qt: Force QWebView to click on a web element, even one not visible on the window

    - by Pirate for Profit
    So let's say I'm trying to click a link in the QWebView, here is what I have: // extending QWebView void MyWebView::click(const QString &selectorQuery) { QWebElement el = this->page()->mainFrame()->findFirstElement(selectorQuery); if (!el) return; el.setFocus(); QMouseEvent pressEvent(QMouseEvent::MouseButtonPress, el.geometry().center(), Qt::MouseButton::LeftButton, Qt::LeftButton, Qt::NoModifier); QCoreApplication::sendEvent(this, &pressEvent); QMouseEvent releaseEvent(QMouseEvent::MouseButtonRelease, el.geometry().center(), Qt::MouseButton::LeftButton, Qt::LeftButton, Qt::NoModifier); QCoreApplication::sendEvent(this, &releaseEvent); } And you call it as so: myWebView->click("a[href]"); // will click first link on page myWebView->click("input[type=submit]"); // submits a form THE ONLY PROBLEM IS: if the element is not visible in the window, it is impossible to click. What I mean is if you have to scroll down to see it, you can't click it. I imagine this has to do with the geometry, since the element doesn't show up on the screen it can't do the math to click it right. Any ideas to get around this? Maybe some way to make the window behave like a billion x billion pixels but still look 200x200?

    Read the article

  • Groovy XmlSlurper

    - by Langali
    I am trying to parse a html file using Groovy XmlSlurper. <div id="users"> <h1>Name: Joe Doe</h1> <div id="user"> <div id="user_summary">Game: 1</div> <object width="640" height="385"><param name="movie" value="http://www.youtube.com/v/DApLO_HDhD0&hl=en_US&fs=1&"></param><param name="allowFullScreen" value="true"></param><param name="allowscriptaccess" value="always"></param><embed src="http://www.youtube.com/v/DApLO_HDhD0&hl=en_US&fs=1&" type="application/x-shockwave-flash" allowscriptaccess="always" allowfullscreen="true" width="640" height="385"></embed></object> </div> <div id="user"> <div id="user_summary">Game: 2</div> ... </div> <div id="user"> .... </div> </div> <div id="featured_users"> <div id="user"> ... </div> <div id="user"> .... </div> </div> I need to grab each user (and not featured user) with his name, summary and object tag (which the video embed code). Anybody wanna give it a shot? Here's a start: def parser =new XmlSlurper(new org.ccil.cowan.tagsoup.Parser()) def response = parser.parseText(htmlString) def users = response.depthFirst().collect { it }.findAll { it.@id == "users" } users.each { ...... } I cant seem to be able to get much further:

    Read the article

  • setAnimationRepeatAutoreverses not behaved as I expected

    - by danielkwan
    I am starting to learn to use UIView animation. So I wrote the following lines: [UIView beginAnimations:nil context:NULL]; [UIView setAnimationDuration:2.0]; [UIView setAnimationRepeatCount:2]; [UIView setAnimationRepeatAutoreverses:YES]; CGPoint position = greenView.center; position.y = position.y + 100.0f; position.x = position.x + 100.0f; greenView.center = position; [UIView commitAnimations]; In this case, the UIView (a green box) moved back and fore 2 times. So far so good, BUT I found out that after the moving twice, the green box ended up jumped to the "new position" (position.x + 100.0f, position.y + 100.0f) instead of going back to the original position (position.x, position.y). That makes the animation look pretty odd (like after the box swing back to the original position caused by setAnimationRepeatAutoreverses, it jumps back to the new position in the last microsecond!) What is the best way to make the green box NOT jump to the new position at the very last minute?

    Read the article

  • Jquery animation callback issues

    - by ChrisOPeterson
    I'm trying to build a simple carousel animation with jQuery. There are 3 viewable images at any one time with buttons to click on each side to go forward or backwards. The center image is raised up by 30px to be given prominence. When one of the buttons is pushed the center image should drop down then all three images move together left or right. The initial up and down animation works but on a callback none of the other animations will work. If I hard code the direction into them only one of them works. Is there something wrong with my current code or approach? ctr_right.click(function() { carouselAnimate("right") }); ctr_left.click(function() { carouselAnimate("left") }); function carouselAnimate(direction) { var offset = img_width + img_offset; img_focus.animate({"top": "+="+focus_offset}, "slow", function() { img_left.animate({direction: "-="+offset}, "slow"); img_focus.animate({direction: "-="+offset}, "slow"); img_right.animate({direction: "-="+offset}, "slow"); }); };

    Read the article

  • dynamic naming of UIButtons within a loop - objective-c, iphone sdk

    - by von steiner
    Dear Members, Scholars. As it may seem obvious I am not armed with Objective C knowledge. Levering on other more simple computer languages I am trying to set a dynamic name for a list of buttons generated by a simple loop (as the following code suggest). Simply putting it, I would like to have several UIButtons generated dynamically (within a loop) naming them dynamically, as well as other related functions. button1,button2,button3 etc.. After googling and searching Stackoverlow, I haven't arrived to a clear simple answer, thus my question. - (void)viewDidLoad { // This is not Dynamic, Obviously UIButton *button0 = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [button0 setTitle:@"Button0" forState:UIControlStateNormal]; button0.tag = 0; button0.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); button0.center = CGPointMake(160.0,50.0); [self.view addSubview:button0]; // I can duplication the lines manually in terms of copy them over and over, changing the name and other related functions, but it seems wrong. (I actually know its bad Karma) // The question at hand: // I would like to generate that within a loop // (The following code is wrong) float startPointY = 150.0; // for (int buttonsLoop = 1;buttonsLoop < 11;buttonsLoop++){ NSString *tempButtonName = [NSString stringWithFormat:@"button%i",buttonsLoop]; UIButton tempButtonName = [UIButton buttonWithType:UIButtonTypeRoundedRect]; [tempButtonName setTitle:tempButtonName forState:UIControlStateNormal]; tempButtonName.tag = tempButtonName; tempButtonName.frame = CGRectMake(0.0, 0.0, 100.0, 100.0); tempButtonName.center = CGPointMake(160.0,50.0+startPointY); [self.view addSubview:tempButtonName]; startPointY += 100; } }

    Read the article

  • A process serving application pool 'X' reported a failure. The process id was 'Y'. The data field c

    - by born to hula
    I have a WCF Web Service which is kept under an Application Pool on IIS. Lately I've been getting "Service Unavaiable" when I'm trying to make calls to this Web Service. The first thing I tried to do was restarting the Application Pool. I did it and after a couple of seconds, it crashed and stopped. Looking at the Event Viewer, I found these messages, which by the moment couldn't help me to find where the problem is. A process serving application pool 'X' reported a failure. The process id was '11616'. The data field contains the error number. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. After getting a couple of these, I got this one: Application pool 'X' is being automatically disabled due to a series of failures in the process(es) serving that application pool. For more information, see Help and Support Center at http://go.microsoft.com/fwlink/events.asp. I've already checked permissions and Application Pool configurations but everything seems to be OK. Have anyone been through this? Thanks in advance.

    Read the article

  • [SOLVED] flash 10, as3 - save text of textarea and reuse it to replace text in textarea

    - by user427969
    hi everyone Is it possible to save text of textarea (flash 10, as3, cs5) in some variable or so and with its textformat (more than one color) and then reuse it to replace text in textarea? I tried saving htmlText of textarea but the problem is when i replace it in textarea tags causes problem. There will always be another extra line. If anyone wants to view p tags problem try following. Just click on text and then move your down arrow key, cursor will go to next line. import fl.controls.TextArea; var txtHTML:TextArea = new TextArea(); txtHTML.move(0,0); var default_format:TextFormat = new TextFormat(); default_format.font = "Arial"; default_format.bold = false; default_format.align = "center"; default_format.color = 0xFFFF00; default_format.size = 14; var field:TextField = txtHTML.textField; field.defaultTextFormat = default_format; field.setTextFormat(default_format); field.alwaysShowSelection = true; field.background = true; field.type = 'input'; field.multiline = true; field.backgroundColor = 0x777777; field.embedFonts = true; txtHTML.htmlText = '<P ALIGN="CENTER"><FONT FACE="_sans" SIZE="14" COLOR="#FFFF00" LETTERSPACING="0" KERNING="0">ASDF</FONT></P>'; field.x = 0; field.y = 0; field.width = 400; field.height = 200; field.text = ""; addChild(txtHTML); Is there a way to do this? Thanks alot for any help. Regards

    Read the article

  • WinForms Application Form "Shakes" When Audio Playing

    - by ikurtz
    I have a C# game program that i'm developing. it uses sound samples and winsock. when i test run the game most of the audio works fine but from time to time if it is multiple samples being played sequentially the application form shakes a little bit and then goes back to its old position. how do i go about debugging this or present it to you folks in a manageable manner? i'm sure no one is going to want the whole app code in fear of virus attacks. please guide me.. EDIT: i have not been able to pin down any code section that produces this result. it just does and i cannot explain it. EDIT: no the x/y position are not changing. the window like shakes around a few pixels and then goes back to the position were it was before the shake. if (audio) { Stream stream; SoundPlayer player; stream = Properties.Resources.ResourceManager.GetStream("_home"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); string ShipID = fireResult.DestroyedShipType.ToString(); stream = Properties.Resources.ResourceManager.GetStream("_" + ShipID); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); stream = Properties.Resources.ResourceManager.GetStream("_destroyed"); player = new System.Media.SoundPlayer(stream); player.PlaySync(); player.Dispose(); } can you see anything in the above code that would produce this shake?

    Read the article

  • Simple way to decrease values without making a new attribute?

    - by Jam
    I'm making a program where you're firing a 'blaster', and I have 5 ammo. I'm blasting an alien who has 5 health. At the end I instantiate the player and make him blast 6 times to check that the program works correctly. But the way I've done it makes it so that the amount won't decrease. Is there an easy fix to this, or do I just have to make a new attribute for ammo and health? Here's what I have: class Player(object): """ A player in a shooter game. """ def blast(self, enemy, ammo=5): if ammo>=1: ammo-=1 print "You have blasted the alien." print "You have", ammo, "ammunition left." enemy.die(5) else: print "You are out of ammunition!" class Alien(object): """ An alien in a shooter game. """ def die(self, health=5): if health>=1: health-=1 print "The alien is wounded. He now has", health, "health left." elif health==0: health-=1 print "The alien gasps and says, 'Oh, this is it. This is the big one. \n" \ "Yes, it's getting dark now. Tell my 1.6 million larvae that I loved them... \n" \ "Good-bye, cruel universe.'" else: print "The alien's corpse sits up momentarily and says, 'No need to blast me, I'm dead already!" # main print "\t\tDeath of an Alien\n" hero = Player() invader = Alien() hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) hero.blast(invader) raw_input("\n\nPress the enter key to exit.")

    Read the article

  • Swing layout with miglayout and nested panels

    - by Jazzepi
    I have a Swing program using SwingLayout. The structure of the Swing components looks like this. JFrame JPanel (Cardlayout) JPanel (Miglayout) - Main panel Jpanel (Flowlayout) - Checkbox Panel JPanel (Flowlayout) - Option Panel My problem right now is that I'm not sure how to prevent the checkbox panel from growing. I don't want it to "push" out the column that it's in to the right. I want Wraplayout (which works fine on the option panel) to wrap the content of the checkbox panel when it grows too big. This is the view of it from the Windowsbuilder GUI inside of Eclipse. The panel with the label "sites" in it is the Checkbox Panel. Directly to the right of the Checkbox panel is the Option panel. The big panel containing both of them is the main panel. http://i.imgur.com/S7Njo.png This is what happens when I add too many checkboxes http://i.imgur.com/f2SZz.png My main problem is that I don't understand why setting "grow 0" on the column constraint for the first column in mainpanel doesn't prevent it from growing when the component inside gets too big as I add new checkboxes to the site panel (the site panel can have an arbitrary number of checkboxes). This is my miglayout for the main panel. mainPanel.setLayout(new MigLayout("", "[][grow]", "[][][][][][][][grow]")); Here are my component constraints for when I add the checkbox panel siteCheckBoxPanel = new JPanel(); mainPanel.add(siteCheckBoxPanel, "cell 0 0,alignx left,gapx 0px,aligny center"); siteCheckBoxPanel.setLayout(new FlowLayout(FlowLayout.CENTER, 5, 5)); I've also tried it without flow layout, and that doesn't fix anything. Any insight you could provide would be great! I'm also happy to provide more information if people have questions. FYI I've also tried "grow 0" on both the column and row constraint for the cell that the Checkbox Panel is inside.

    Read the article

  • jeditable not working

    - by zurna
    I did not make any changes on the code. I dont receive any errors but its not working. I must be missing something very very simple here. Any suggestion appreciated... Test link. http://www.aslanyurek.com/inner.asp?Section=commentary&CommentaryID=1 $('.GameStory').editable('content/commentary/index.cs.asp?Process=EditLiveCommentary&CommentaryID=<%=Request.QueryString("CommentaryID")%>', { type : 'textarea', id : 'elementid', name : 'CommentaryDesc', cancel : 'Cancel', submit : 'OK', indicator : '<img src="img/indicator.gif">', tooltip : 'Click to edit...', cssclass : 'someclass' }); <div class="GameStory"> <p><span class="minute">36'</span>Here comes the pressure as Chelsea suddenly begin to up the tempo and Bolton can't keep the ball or clear it out of their own half.</p> <p><span class="minute">34'</span>Yuri Zhirkov, despite his head wound, is having a really good game and seems to be enjoying the freedom that he has been given to attack from his left back berth tonight.</p> <p><span class="minute">27'</span>Drogba whips in a free-kick that Jaaskelainen, for some reason, decides to punch straight into the face of Salomon Kalou who watches on as the ball rolls agonisingly of the post. Scare for Bolton.</p> <p><span class="minute">4'</span>Chelsea face Bolton at 8pm on Tuesday, April 13th.</p> <p><span class="minute">3'</span>Lively start at the Bridge with both sides looking to attack - it is by no means a defensive lineup from Owen Coyle so this could be an interesting game.</p> <p><span class="minute">0'</span>Nicolas Anelka gets the first shot of the match in on goal but its very tamely struck and Jaaskelainen gathers easily.</p> </div>

    Read the article

  • Using TextWraping within a TextBox, inside a Grid for use within a ListBox in WP7

    - by Adam Goodchild
    I am trying to get my data to display properly within a GridLayout, which is to be used as a DataTemplate for an Item within ListBox. Here is the code associated with what I am doing: <Grid Name="FeedItemTemplate"> <Grid.RowDefinitions> <RowDefinition Height="Auto" /> <RowDefinition Height="Auto" /> </Grid.RowDefinitions> <Grid.ColumnDefinitions> <ColumnDefinition Width="Auto" /> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <Image Source="{Binding ProfileImage}" Grid.RowSpan="2" Height="75" Width="75" VerticalAlignment="Center" Margin="1" /> <TextBlock Text="{Binding UserName}" Grid.Column="1" Foreground="#FFC8AB14" FontSize="28" HorizontalAlignment="Left"/> <TextBlock Text="{Binding TimeStamp}" Grid.Column="2" TextWrapping="Wrap" FontSize="18" HorizontalAlignment="Center"/> <TextBlock Text="{Binding Message}" Grid.Column="1" Grid.Row="1" Grid.ColumnSpan="2" TextWrapping="Wrap" FontSize="24" /> </Grid> The issue is that using this layout, when TextWrapping is set to Wrap, the Item is displayed correctly, but when scrolling through the ListBox everything is really jittery, you cannot scroll in small increments, and it just jumps all over the place. Any reason why it does this? As I said, only when TextWrapping is set to Wrap it does this. When its not used, it scrolls fine, but the text is all along one line and off the screen.

    Read the article

  • android checkbox box issue

    - by raqz
    i have this check box in a alertdialog. when i try to check the state of the checkbox, the application force closes. any idea why? LayoutInflater factory = LayoutInflater.from(NewActivity.this); final View textDisplayView = factory.inflate(R.layout.nearestlocs, null); final AlertDialog.Builder newAlert = new AlertDialog.Builder(NewActivity.this); newAlert.setView(textDisplayView); final CheckBox checkBoxLab = (CheckBox) findViewById(R.id.checkboxlab); newAlert.setPositiveButton("Display on Map", new DialogInterface.OnClickListener() { public void onClick(DialogInterface dialog, int whichButton) { if(checkBoxLab.isChecked()){ libDisplayFlag = true; } error log 03-13 08:01:58.273: ERROR/AndroidRuntime(6188): Uncaught handler: thread main exiting due to uncaught exception 03-13 08:01:58.292: ERROR/AndroidRuntime(6188): java.lang.NullPointerException 03-13 08:01:58.292: ERROR/AndroidRuntime(6188): at com.isproj3.NewActivity$3.onClick(NewActivity.java:158) 03-13 08:01:58.292: ERROR/AndroidRuntime(6188): at com.android.internal.app.AlertController$ButtonHandler.handleMessage(AlertController.java:158) 03-13 08:01:58.292: ERROR/AndroidRuntime(6188): at android.os.Handler.dispatchMessage(Handler.java:99) xml <LinearLayout xmlns:android="http://schemas.android.com/apk/res/android" android:orientation="vertical" android:layout_width="fill_parent" android:layout_height="fill_parent"> <LinearLayout android:orientation="horizontal" android:gravity="center" android:layout_width="fill_parent" android:layout_height="fill_parent" android:layout_weight="1"> <CheckBox android:id="@+id/checkboxlib" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="Library" android:gravity="left" android:textColor="#FF0000" android:paddingBottom="5px" android:textSize="07pt" android:checked="true" /> <TextView android:id="@+id/librarytext" android:layout_width="wrap_content" android:layout_height="wrap_content" android:gravity="center" android:paddingBottom="5px" android:textSize="8pt" /> </LinearLayout> </LinearLayout>

    Read the article

  • How to display text outside of the box of <div></div>

    - by Steven
    <div class="signup"> <div>Tenxian ???????????</div><br/> </div> <br/><br/><br/><br/><br/><br/> <div align="center">@2009 Tenxian &nbsp;&nbsp;???? </div><br/> <div align="center"><a href="/en/bidding/index.php">Tenxian·English</a>&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp; <a href="/cn/bid/index.php">??·??</a></div><br/><br/> .signup { border: 1px solid #99CCFF; position: absolute; width: 700px; height:450px; left: 50px; right: auto; font-family: Arial, Helvetica, sans-serif; font-size: 13px; } The problem is that @2009 Tenxian ???? Tenxian·English ??·?? is displayed in the box of <div class="signup"></div>, how to display it out of the box of <div class="signup"></div>? I want to display @2009 Tenxian ???? Tenxian·English ??·?? at the bottom of a web page and outside of the box of <div class="signup"></div> . How to do it?

    Read the article

  • WPF - expander Collapsed event being triggered by child controls with validation

    - by Shaboboo
    I have an expander that contains an ItemsControl. The items in the itemsControl are templated, some have textboxes in them, others have checkboxes. Both have bindings that cause validation. The styling and validation is working as expected. The problem is when I first expand the expander and cause a change to either control, the expander collapses again, this is not what I want. If I repeat this a second time this does not happen. I'm not sure what is triggering this strange behaviour. I've tried setting the focus to the itemsControl when the expander expands with no luck. What is differnt the second time it's expanded? Could it be the validation? Any Ideas? XAML: <Expander Header="{Binding SubSectionName}" Padding="0" > <ItemsControl ItemsSource="{Binding ConfigSubSectionSettings}" ItemTemplateSelector="{StaticResource Settings_Selector}" /> </Expander> <!-- Templates selected by the ItemTemplateSelector --> <DataTemplate x:Key="subSection_Bool"> <StackPanel Orientation="Horizontal"> <TextBlock x:Name="lbl" Text="{Binding SubSectionName}" > <CheckBox x:Name="chk" IsChecked="{Binding BoolValue, ValidatesOnDataErrors=True}" VerticalAlignment="Center" Margin="2" > </StackPanel > </DataTemplate> <DataTemplate x:Key="subSection_Text"> <StackPanel Orientation="Horizontal"> <TextBlock x:Name="lbl" Text="{Binding SubSectionName}" /> <TextBox x:Name="txt" VerticalAlignment="Center" Text="{Binding StringValue, ValidatesOnDataErrors=True}" /> </StackPanel> </DataTemplate>

    Read the article

  • Certain transformations in Open Inventor(Coin3D)

    - by Marc
    Hi, I am quite new to Open Inventor(Coin3D) and have the following problem: I have a SoSelection holding a root node(also SoSeparator). And the root node holds a number of SoSeparator nodes. Each of these SoSeparator nodes holds a SoTransform node and a SoCube node. When I select one cube node I want all other cubes within a certain distance to the selected cube to arrange in a circle arround the selected cube. (Moreover all of the cubes should be on a plane than) An additional information: My cubes are always oriented in the camera direction with (cubeTransform_-rotation.connectFrom(&camera_-orientation) Assuming the selected cube is the center of the circle, how do I translate the other cubes in a circle on a plane(perpendicular to the vector between the selected cube and the camera)? Especially how do I find coordinates on the plain on which the circle should be which have a certain distance from the Axis (from center cube to camera). What I already did is to search for the for all cubes within a certain distance as soon as one cube is selected. As a result I already have the required separators (which are holding the according SoTransforms and SoCubes) in a SoPathList. Now I want to arrange the cubes by modifing the according SoTransform-translation values. Regards Mark

    Read the article

  • 2D Ball Collisions with Corners

    - by Aaron
    I'm trying to write a 2D simulation of a ball that bounces off of fixed vertical and horizontal walls. Simulating collisions with the faces of the walls was pretty simple--just negate the X-velocity for a vertical wall or the Y-velocity for a horizontal wall. The problem is that the ball can also collide with the corners of the walls, where a horizontal wall meets with a vertical wall. I have already figured out how to detect when a collision with a corner is occurring. My question is how the ball should react to this collision--that is, how its X and Y velocities will change as a result. Here's a list of what I already know or know how to find: *The X and Y coordinates of the ball's center during the frame when a collision is detected *The X and Y components of the ball's velocity *The X and Y coordinates of the corner *The angle between the ball's center and the corner *The angle in which the ball is traveling just before the collision *The amount that the ball is overlapping the corner when the collision is detected I'm guessing that it's best to pretend that the corner is an infinitely small circle, so I can treat a collision between the ball and that circle as if the ball were colliding with a wall that runs tangent to the circles at the point of collision. It seems to me that all I need to do is rotate the coordinate system to line up with this imaginary wall, reverse the X component of the ball's velocity under this system, and rotate the coordinates back to the original system. The problem is that I have no idea how to program this. By the way, this is an ideal simulation. I'm not taking anything like friction or the ball's rotation into account. I'm using Objective-C, but I'd really just like a general algorithm or some advice. Many thanks if anyone can help!

    Read the article

  • CKEditor instance in a jQuery dialog

    - by Gazillion
    Hey, I am using jQuery to open a dialog window with a textarea transformed into an instance of CKEditor. I'm using the jQuery adapter provided by the CKEditor team but when the dialog window opens up I cannot interact with the editor (it's created but "null" is written in the content space and I can't click on anything or modify the content). This bug report seems to say that by using a patch provided the issue is fixed but it doesn't seem to be working for me... Here's my code (maybe I did something wrong programmatically): HTML: <div id="ad_div" title="Analyse documentaire"> <textarea id="ad_content" name="ad_content"></textarea> </div> My includes (Everything is included correctly but maybe it's an including order issue?): <script type="text/javascript" src="includes/ckeditor/ckeditor.js"></script> <link rel="stylesheet" type="text/css" href="includes/jquery/css/custom-theme/jquery-ui-1.7.2.custom.css" /> <script type="text/javascript" src="includes/jquery/js/jquery-1.3.2.min.js"></script> <script type="text/javascript" src="includes/jquery/js/jquery-ui-1.7.2.custom.min.js"></script> <script type="text/javascript" src="includes/jquery/plugins/dialog-patch.js"></script> <script type="text/javascript" src="includes/ckeditor/adapters/jquery.js"></script> Javascript: $('#ad_content').ckeditor(); /* snip */ $('#ad_div').dialog( { modal: true, resizable: false, draggable: false, position: ['center','center'], width: 600, height: 500, hide: 'slide', show: 'slide', closeOnEscape: true, autoOpen: false }); $('.analyse_cell').click(function(){ $('#ad_div').dialog('open'); });

    Read the article

  • How to specify selector when CAKeyframeAnimation is finished?

    - by darenchow
    I'm using a CAKeyframeAnimation to animate a view along a CGPath. When the animation is done, I'd like to be able to call some other method to perform another action. Is there a good way to do this? I've looked at using UIView's setAnimationDidStopSelector:, however from the docs this looks like it only applies when used within a UIView animation block (beginAnimations and commitAnimations). I also gave it a try just in case, but it doesn't seem to work. Here's some sample code (this is within a custom UIView sub-class method): // These have no effect since they're not in a UIView Animation Block [UIView setAnimationDelegate:self]; [UIView setAnimationDidStopSelector:@selector(animationDidStop:finished:context:)]; // Set up path movement CAKeyframeAnimation *pathAnimation = [CAKeyframeAnimation animationWithKeyPath:@"path"]; pathAnimation.calculationMode = kCAAnimationPaced; pathAnimation.fillMode = kCAFillModeForwards; pathAnimation.removedOnCompletion = NO; pathAnimation.duration = 1.0f; CGMutablePathRef path = CGPathCreateMutable(); CGPathMoveToPoint(path, NULL, self.center.x, self.center.y); // add all points to the path for (NSValue* value in myPoints) { CGPoint nextPoint = [value CGPointValue]; CGPathAddLineToPoint(path, NULL, nextPoint.x, nextPoint.y); } pathAnimation.path = path; CGPathRelease(path); [self.layer addAnimation:pathAnimation forKey:@"pathAnimation"]; A workaround I was considering that should work, but doesn't seem like the best way, is to use NSObject's performSelector:withObject:afterDelay:. As long as I set the delay equal to the duration of the animation, then it should be fine. Is there a better way? Thanks!

    Read the article

  • Insufferable word wrap in Visual Studio XAML editor - is there any relief for 2010?

    - by DanM
    Just curious if the XAML editor is any better at auto-formatting and wrapping attributes in Visual Studio 2010. Here's how the editor auto wraps attributes in VS 2008: <StackPanel Grid.Row="0" Grid.ColumnSpan="3"> <StackPanel Orientation="Horizontal"> <TextBlock VerticalAlignment="Center" FontWeight="Bold" Text="Current User:" /> <ComboBox x:Name="_usersComboBox" Margin="5,0,0,0" Width="200" ItemsSource="{Binding Users}" SelectedValuePath="Name" SelectedValue="System Administration"> <ComboBox.ItemTemplate> <DataTemplate> Here's how I'd like the editor to auto wrap attributes: <StackPanel Grid.Row="0" Grid.ColumnSpan="3"> <StackPanel Orientation="Horizontal"> <TextBlock VerticalAlignment="Center" FontWeight="Bold" Text="Current User:" /> <ComboBox x:Name="_usersComboBox" Margin="5,0,0,0" Width="200" ItemsSource="{Binding Users}" SelectedValuePath="Name" SelectedValue="System Administration"> <ComboBox.ItemTemplate> <DataTemplate> Does VS 2010 grant my wish?

    Read the article

  • Visual C++ Testing problem

    - by JamesMCCullum
    Hi there I have installed VisualAssert and cFix. I have been using Visual Studio C++ and programming in CLI/C++. I have a working Chess Game Program that works perfectly by itself.....and I have been studying testing and have many examples(with tutorials) I have found on the net, that compile and run in Visual Studio..... But as soon as I try and implement those tests on my chess game......I get this problem.... This is what its telling me 1>------ Build started: Project: ChessRound1, Configuration: Debug Win32 ------ 1>Compiling... 1>stdafx.cpp 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C4394: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol should not be marked with __declspec(allocate) 1>C:\Program Files\VisualAssert\include\cfixpe.h(235) : error C2393: 'CfixpCrtInitEmbeddingRegistration' : per-appdomain symbol cannot be allocated in segment '.CRT$XCX' 1>C:\Program Files\VisualAssert\include\cfixpe.h(244) : error C2440: 'initializing' : cannot convert from 'void (__cdecl *)(void)' to 'const CFIX_CRT_INIT_ROUTINE' 1> Address of a function yields __clrcall calling convention in /clr:pure and /clr:safe; consider using __clrcall in target type 1>C:\Program Files\VisualAssert\include\cfixpe.h(137) : error C3641: 'CfixpCrtInitEmbedding' : invalid calling convention '__cdecl ' for function compiled with /clr:pure or /clr:safe 1>Build log was saved at "file://c:\Users\james\Documents\Visual Studio 2008\Projects\ChessRound1\ChessRound1\Debug\BuildLog.htm" 1>ChessRound1 - 4 error(s), 0 warning(s) ========== Build: 0 succeeded, 1 failed, 0 up-to-date, 0 skipped ========== Any ideas what I'm doing wrong? Im working with windows forms and have a heap of cpp source files. Any help would be appreciated. Thanks

    Read the article

  • Animate multiple UIView in a cicle

    - by Giovanni
    Hi all, i'm creating a card game on iphone. My problem is that i want to animate the cards at the beginning of the game making the cards animate from a point to another point in a deck. I move my cards that are UIView, in afor cicle. this is what i do With this code, alla tha cards move together, i need to move the cards separately one after another CGPoint point; // Create the deck of playing cards for (int i = 0; i < 28; i++) { CardView *aCardView = [self.mazzo objectAtIndex:i]; point.x = -100; point.y = 200; aCardView.center = point; aCardView.zPosition = i; [self.viewGioco addSubview:aCardView]; [aCardView release]; //Here i call the method to position the card [aCardView positionCard]; } in the card view there are this methods -(void)positionCard{ [self performSelector:@selector(_positionCard) withObject:nil afterDelay:0.0]; } -(void)_positionCard{ [UIView beginAnimations:@"posizionacarta" context:nil]; [UIView setAnimationCurve:UIViewAnimationCurveEaseIn]; [UIView setAnimationDuration:0.3f]; CGPoint point; point.x = 280 + ((arc4random() % 2) - 1); point.y = 240 + ((arc4random() % 2) - 1); self.center = point; [UIView commitAnimations]; [self setNeedsLayout]; }

    Read the article

< Previous Page | 458 459 460 461 462 463 464 465 466 467 468 469  | Next Page >