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  • a java applet question

    - by Robert
    Hello there. I have a question on the java applet.I've created a java applet,which is a board game,that can have a 2*2 array with row number and column number both set to 9 by default. Now I want to extend my applet a bit,that the user can specify the size they want on the command-line,then the applet class will create an applet with correspoding size. I try to add a constructor in the applet class,but the Eclipse complains,I also tried another class,which will create an instance of this applet with size as an instance variable,but it is not working. Could anyone help me a little bit on where to put a main() method that can take care of user-specified board sized,then create an array in my applet class accordingly? Thanks a lot. Rob

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  • PHP Fizzbuzz Challenge

    - by Pez Cuckow
    Someone at work as poised the challenge to create a script that prints the FizzBuzz game in as few likes as possible using PHP The challenge Write a program that prints the numbers from 1 to 100. But for multiples of three print “Fizz” instead of the number and for the multiples of five print “Buzz”. For numbers which are multiples of both three and five print “FizzBuzz”. My attempt: foreach(range(1,100) as $i) { $val = ($i % 3 == 0 ? "Fizz" : "").($i % 5 == 0 ? "Buzz" : ""); echo (empty($val) ? $i : $val) . '<br />'; } Someone's Pythons attempt [ ("Fizz" if not i % 3 else "") + ("Buzz" if not i % 5 else "") + ("Baz" if not i % 7 else "") if _ else "" for i in range(0, 100) ] Can you see how to make this better/improve it? Or even do it better? Thanks for your time

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  • Drawing individual pixels with iphone sdk.

    - by blob8108
    Hi, I've been trying to figure out how to make a powder toy style game on the iPhone. My problem is how to draw pixels to the screen. From what I've read, OpenGL is better for games as it is faster/hardware accelerated, but there is no method to draw pixels directly to the screen. Apparently drawing pixels to an off-screen frame buffer is the way to go, but how do I then pass this to OpenGL? Do I use a texture? (this is assuming I have no previous knowledge of iPhone graphics programming). Thanks!

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  • How can I modify objects inside frames with AS3 in a permanent way?

    - by curro
    I have a MovieClip symbol created with flash in a fla file library. There is a textfield in frame one of this movieclip's timeline . There is another frame in the movieclip timeline. There is a custon class definition for this symbol. It is a flipping card in a memory game. I access the textfield by going to frame 2 (gotoAndStop(2)) and setting the textfield's text property ( this.field.text = "hello" ). However if I go to frame 1 and then return to frame 2, the text becomes the original one in the library's symbol. I have to modify the text propery again in a showFace method I've written. Besides, I cannot pass parameters in the constructor because it is a symbol in the library and that would give errors. I find this behaviour of flash extremely weird. Is there a way I can set properties inside frames permanently? Thank you

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  • Need some information about using cocos2d in iPad.

    - by srikanth rongali
    Hi, I need some information about using cocos2d in iPad. Can we use 2048x2048 sprite sheets ? I read in this form that we can use but with limitation not more than 3 or 4 sprite sheets. But, I have 10 animations in my game. maximum of 4 animations run at a time. Can we use the CCDirectors in AppDelegate in the same way as we use in iPhone ? if( ! [CCDirector setDirectorType:CCDirectorTypeDisplayLink] ) [CCDirector setDirectorType:CCDirectorTypeDefault]; [[CCDirector sharedDirector] setPixelFormat:kPixelFormatRGBA8888]; [CCTexture2D setDefaultAlphaPixelFormat:kTexture2DPixelFormat_RGBA8888]; What can be the maximum size of the image that we can use? Any limitations regarding the cocos2d and iPad please post them. Thank you.

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  • JavaScript Resource Management Design Pattern

    - by Adam
    As a web developer, a common problem I find myself tackling is waiting for something to load before doing something else. In particular, I often hide (using either display: none; or visibility: hidden; depending on the situation) elements while waiting for a background image or a CSS file to load. Consider this example from Last.FM. They overlay a semi-transparant PNG over each album art image so that it looks like it's inside a jewel-case. They let it load when it loads, so depending on your internet speed, you may see the art image by itself (without the overlay) temporarily. In this case, the album art looks fine without the jewel-case effect. But in similar situations, I have found that I don't want the user to see the site's design mangled as resources incrementally load. So, in rare cases I have hidden everything from the user until the whole kit and kaboodle has loaded. But this is often a pain to write out, and may force the user to wait for a pretty long time to see anything (besides "loading..." text). I can think of (and have used on occasion) some obvious solutions/compromises: Use some inline CSS so that as certain parts of the DOM load and render, they will immediately have the correct size/position/etc. Immediately render the navigation part of the site, so that if the user wanted to use the current page purely to get somewhere else, they don't have to wait for the rest to load. Load pixelated images first as placeholders for layout while lazy-loading higher quality images as replacements. Something quirky like using a cute animated gif to distract the user during a "loading..." phase. Show useful information as a reference while loading the full UI. (Something akin to Gmail Inbox Preview, etc.) (Sorry if my question was basically just asked and answered...) Despite all of these ideas, I still find myself hoping there are better ways of doing some of these things. So I guess what I'm looking for is some inspiration and/or any creative ways of dealing with this problem that you guys may have seen out in the wild.

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  • Should we use NsMutableArray in CGRectIntersect ?

    - by srikanth rongali
    To know whether two sprites cross each other or not, should we use NSMutableArray to store the sprites ? In my game one fixed sprite(player) is there. And the other is a bullet fired and if this sprite intersects player sprite, then enemy won. I have used NSMutable Array to store the bullet sprites. If I do not use NSMutableArray then even though the the bullet intersects player it is not recognizing the intersection ? I am using ( (CGRectIntersectsRect(bulletRect, playerRect)). Thank You.

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  • mongodb read/write performance and mongo hosting in the cloud

    - by z3cko
    we are currently developing a high traffic rails application with facebooker (facebook game). since amazon simpledb (aws-sdb) is really slow, we are thinking of using a dedicated mongodb server as offered by mongoHQ for example. questions: what is the read/writes peak value for a mongodb server running on a amazon ec2 instance? what would be a recommended setup for a ec2 hosted app with mongodb - a master on amazon EBS and replicas on the ec2 instances? any examples or experiences? is there a company that offers mongodb hosting in the cloud? thanks, mz

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  • How to store or share live data between PHP Requests?

    - by Devyn
    Hi, I want to start a project for facebook and the application will be like real-time multiplayer chess game. The problem I'm having is I have no idea how to store the data when a player moves one piece and update the new position in player2 browser. I'm gonna use PHP, MySQL for server side and jQuery for Client Rendering. The simplest idea is to store the data in XML or MySQL and re-generate the result to player2 browser. But I know that when thousand of players are playing, it will not be an efficient way. Since I don't have time to study new language for this project, I'm gonna have to stick with PHP. I'm not going to use flash either because I want my client side light-weight and flash-free. So is there any way that will solve my problems?

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  • iPhone OpenGLES textures - colour banding

    - by chicknstu
    I've got a problem with openGL on iPhone which I'm sure must have a simple solution! When I load a texture and display it, I get a lot of what I believe is called 'Colour Banding', whereby the colours, particularly on gradients, seem to get automatically 'optimized'. Just to demonstrate that this wasn't anything wrong with my own code, I downloaded the iPhone 'Crashlanding' app and replaced the background image, and as you can see in the image below (Taken from the simulator), the exact same thing happens. The image on the left is the original PNG, and on the right is it in the game. It's almost as if it's palette is being downsized to a 256 colour one. Screenshot I'm sure this is related to the format I'm saving the image as, although it doesn't just happen with PNG's, it seems to happen no matter what image format I chose. Doing my head in! If you want to recreate this, simply download the crash landing app, and replace the background. Thanks so much in advance for any help.

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  • Problem with Python 3.1(syntax error). Im a beginner please help!

    - by Jonathan
    Hi there, im new to pragraming :) I got a problem with sytax error while making a guessing game. the problem is in (if Gender = boy or Boy), the equal(=) letter is a syntax error. Please help! Answer = 23 Guess = () Gender = input("Are you a boy, a girl or an alien? ") if Gender = boy or Boy: print("Nice!", Gender) if Gender = girl or Girl: print("Prepare do die!", Gender) if Gender = alien or Alien: print("AWESOME my", Gender, "Friend!") While Guess != Answer: if Guess < Answer: print("Too low! try again") else: print("too high!" print("Congratulations you guessed correct!", Gender, "Have fun!" Thank

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  • Popup Dialog Box Manager using PureMVC

    - by webwise
    I am developing a a game in Flash using the PureMVC framework. From time to time I need to show dialog pop-up window to get a user response back (e.g. "Cancel", "OK" and other kinds of asynchronous user feedback) while "locking" the background for interactivity. I need some management for my pop-ups: all pop-up notifications should be stacked up, so that if two (or more) pop-up messages are initiated at the same time I show them one by one. What's the best practice here? Should I employ a proxy to manage my pop-ups (sounds unreasonable). How do I get feedback back from my dialog? using notifications?

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  • Is there any .Net JIT Support from chip vendors?

    - by NoMoreZealots
    I know that ARM actually has some support for Java and SUN obviously, but I haven't really references seen any chip vendor supporting a .Net JIT compiler. I know IBM and Intel both support C compilers, as well as TI and many of the embedded chip vendors. When you think of it, all a JIT compiler is, is the last stages of compilation and optimization which you would think would be a good match for a chip vendor's expertize. Perhaps a standardized Plug In compilation engine for the VM would make sense. Microsoft is targeting .Net to embedded Windows platforms as well, so they are fair game. Pete

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  • Import a Collada model doesn't align to pixels

    - by Dan Friedman
    Assume I have a model that is simply a cube. (It is more complicated than a cube, but for the purposes of this discussion, we will simplify.) So when I am in Sketchup, the cube is Xmm by Xmm by Xmm, where X is an integer. I then export the a Collada file and subsequently load that into threejs. Now if I look at the geometry bounding box, the values are floats, not integers. So now assume I am putting cubes next to each other with a small space in between say 1 pixel. Because screens can't draw half pixels, sometimes I see one pixel and sometimes I see two, which causes a lack of uniformity. I think I can resolve this satisfactorily if I can somehow get the imported model to have integer dimensions. I have full access to all parts of the model starting with Sketchup, so any point in the process is fair game. Is it possible? Thanks.

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  • Create an grid array...

    - by Anicho
    Okay so I am looking to create a grided array in OGRE3D game engine but the array is generic my array skills are pretty basic and need work so I am posting this just to be sure I am doing this correctly. #define GRIDWIDTH 10 #define GRIDHEIGHT 10 int myGrid [HEIGHT][WIDTH]; int n,m; int main () { for (n=0;n<HEIGHT;n++) for (m=0;m<WIDTH;m++) { jimmy[n][m]=(n+1)*(m+1); } return 0; } I am assuming the above will return: 1 2 3 4 5 6 7 8 9 10 1 2 3 4 5 6 7 8 9 10 Then I can assign each point in the array to a valid node in OGRE3D to create a grid in 3D view would this work? Just need to tell me if I am doing it right or wrong dont need the ogre3d code....

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  • A column insert or update conflicts with a rule imposed by a previous CREATE RULE statement.

    - by Ronnie Chester Lynwood
    hello. im working on a online game. i got some problems with inserting new data to table. im getting 2010-4-8 2:14, *** 37000, 513, [Microsoft][ODBC SQL Server Driver][SQL Server]A column insert or update conflicts with a rule imposed by a previous CREATE RULE statement. The statement was terminated. The conflict occurred in database 'KN_online', table 'ACCOUNT_CHAR', column 'strAccountID'., 261 NationSelect*** this error in logs. what does this means? how can i fix this? i've tried to delete RULE for my DB but I'm unable to delete RULE. im getting the rule 'dbo.unallowedchars' cannot be dropped because it is bounded to one or more clumn. I set all permissions right but its still not working.. thanks..

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  • Is there a way to move two squares in OpenGL simultaneously?

    - by thyrgle
    Hi, so I have a function that handles key presses in a game I'm working on in OpenGL. But, the thing is that even though I have made two squares and they both move when the correct key is pressed only one square is moved. Is there a way I can make the two squares move. This is the glutKeyboardFunc function I implimented: void handleKeypress(unsigned char key, int x, int y) { switch (key) { case 27: exit(0); break; case 'w': glutTimerFunc(0.001, moveSquareUp, 0); break; case 'd': glutTimerFunc(0.001, moveSquareRight, 0); break; case 's': glutTimerFunc(0.001, moveSquareDown, 0); break; case 'a': glutTimerFunc(0.001, moveSquareLeft, 0); break; } } If you need any more code just ask.

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  • SQL Simple ORDER BY

    - by AeroDroid
    I'm new to SQL and I don't think this question should be hard to answer. I have a high-score table for a game that contains the columns name, score, and rank. I want to know how I can order the table by descending order each time a new score is added so the table can always stay ordered by score. I know this is the wrong way of doing this, but I hope this makes my point kind of clearer. UPDATE `HSTable`.`Highscores` ORDER BY `Highscores`.`score` DESC; What is the correct way of approaching this? One more thing, is there a way I can set it so that the ranking value always stays where it's suppose to be from the SQL, for example, 1st place is always at the top regardless the score? Thanks!

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  • CSS - changing the font color for a from select option in firefox

    - by Mick
    I'm building a website for my church, and I'm teaching myself all about web design along the way. http://www.wilmingtonchurchofgod.org/contact_us.html is the link where you can see my issue. If you look at that page in firefox, and you click the select part of the form (next to, "Who would you like to contact?") you will see that when you hover over a choice, the font is white. I have tried various things to fix this, but can't find a solution. This seems to be specific to Firefox. Here is the relevant CSS. input, textarea, select, option{ padding: 6px; border: solid 1px #E5E5E5; outline: 0; font: normal 13px/100% Verdana, Tahoma, sans-serif; width: 200px; background: #FFFFFF url(images/from-grad.jpg) left top repeat-x; background: -webkit-gradient(linear, left top, left 25, from(#FFFFFF), color-stop(4%, #EEEEEE), to(#FFFFFF)); background: -moz-linear-gradient(top, #FFFFFF, #EEEEEE 1px, #FFFFFF 25px); box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; -webkit-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } option{ padding:0px; } textarea { width: 400px; max-width: 400px; height: 150px; line-height: 150%; } input:hover, textarea:hover, input:focus, textarea:focus{ border-color: #C9C9C9; -webkit-box-shadow: rgba(0, 0, 0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } option:hover, option:focus, select:hover, select:focus { color: black; border-color: #C9C9C9; -webkit-box-shadow: rgba(0, 0, 0, 0.15) 0px 0px 8px; -moz-box-shadow: rgba(0,0,0, 0.15) 0px 0px 8px; } Another side note is that I can't get any background gradient at all to show up on Google Chome (yet it does on Safari and they are supposed to use the same kit?) Any help with these two things would be greatly appreciated.

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  • What's the big difference between those two binary files?

    - by Lela Dax
    These are two files (contained in the tar.bz2) that were generated using a just-in-time compiler for a game engine. The generated code from ui-linux.bin is from a x86_64 gcc compiler and the ui-windows.bin from the same brand of compiler but targetting win x86_64 (mingw-w64). I've attempted to debug a problem that occurs only on the windows version and i stumbled upon what it seems to be different end-binary code. However, the input assembly code was virtually identical (only difference being pointer representations as int). (there's theoretically no winabi/unixabi conflict since that's taken care of by an attribute flag on certain declarations involved). Any idea what it might be that makes these two binary codes different? The C for the mini-compiler and base assembly producing it appears compatible at first glance. http://www0.org/vm/bins.tar.bz2

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  • Creating an interactive website

    - by Aviran
    I want to create an interactive website using aspx and ajax, that there will be an option to create chess game room for example and other players will be able to join. I have 2 Questions: I wonder if you have any idea how can I make that after one player clicks on a button and finish his turn, the other player will be able to do a move. After the first player finish his turn I will change the turn by using the database, but the point is how can I refresh the other player's site so when the other one finish his turn, the turn will come to the second player? When someone creates a room and than close his browser - I need that room to be closed. Shall I use the Session_OnEnd to close the room he opened? Thanks!

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  • How can I add sprite image from a set of sprites which have different properties for each sprite?

    - by srikanth rongali
    In my application one player and 10 targets are there. Each target appears one after the other (from target1 to target10). It's a shooting game. If we hit the first target then second target will come. The targets have properties like name, speedOfGunDraw, probability to hit the player, speedOfFire. What should I do to make them appear one after the other with these properties. I am using CCMenuItem for the target. I am using a sprite for the player. Please give me idea to do this. Thank You.

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  • Where to place java applet policy file?

    - by makdere
    Hi all, I am working on an artificial intelligence project which is a logic game and aims two user connecting to the server on the network who acts as an Admin and then start to play one by one. In order to create connections, i have a server code which is just listening on localhost:8000 and assigning team values to the clients as they arrive. After connecting, clients make their move under Admin's control. The question is that when i try to put my code to work in the browser it fails with the following error: java.security.AccessControlException: access denied (java.net.SocketPermission 127.0.0.1:8000 connect,resolve) Even though i have created my own policy, first granting only Socket access permission to the codebase of my project folder (file:///home/xxx/projects/-), after it didnt work i granted all permissions from all codebase. I tried placing my policy file both in the home directory and in the same directory where my applet code resides. Appreciate any tips, thanks.

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  • OpenGL extensions available on different Android devices

    - by MH114
    I'm in the process of writing an OpenGL ES powered framework for my next Android game(s). Currently I'm supporting three different techniques of drawing sprites: the basic way: using vertex arrays (slow) using vertex-buffer-objects (VBOs) (faster) using the draw_texture extension (fastest, but only for basic sprites, i.e. no transforming) Vertex arrays are supported in OpenGL ES 1.0 and thus in every Android-device. I'm guessing most (if not all) of the current devices also support VBOs and draw_texture. Instead of guessing, I'd like to know the extensions supported by different devices. If majority of devices support VBOs, I could simplify my code and focus only on VBOs + draw_texture. It'd be helpful to know what different devices support, so if you have an Android-device, do report the extensions list please. :) String extensions = gl.glGetString(GL10.GL_EXTENSIONS); I've got a HTC Hero, so I can share those extensions next.

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  • what are the advantages of C# over Python

    - by Matt
    I like Python mostly for the great portability and the ease of coding, but I was wondering, what are some of the advantages that C# has over Python? The reason I ask is that one of my friends runs a private server for an online game (UO), and he offered to make me a dev if I wanted, but the software for the server is all written in C#. I'd love to do this, but I don't really have time to do multiple languages, and I was just after a few more reasons to justify taking C# over Python to myself. I'm doing this all self-taught as a hobby, btw

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