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  • Custom Geo Tagging. Name to position and position to name

    - by Toni Michel Caubet
    Hello there i am implementing a custom geo tagging system, ok Array where i store the cordenades of each place /* ******Opciones del etiquetado del mapa*** */ var TagSpeed = 800; //el tiempo de la animacion var animate = true; //false = fadeIn / true = animate var paises = { "isora": { leftX: '275', topY: '60', name: 'Gran Melia Palacio de Isora' }, "pepe": { leftX: '275', topY: '60', name: 'Gran Melia de Don Pepe' }, "australia": { leftX: '565', topY: '220', name: 'Gran Melia Uluru' }, "otro": { // ejemplo leftX: '565', // cordenada x topY: '220', // cordenada y name: 'soy otro' // nombre a mostrar } /* <==> <span class="otro mPointer">isora</span> */ } /**/ this is how i check with js function escucharMapa(){ /*fOpciones*/ $('.mPointer').bind('mouseover',function(){ var clase = $(this).attr('class').replace(" mPointer", ""); var left_ = paises[clase].leftX; var top_ = paises[clase].topY; var name_ = paises[clase].name; $('.arrow .text').html(name_); /*Esta linea centra la etiqueta del hotel con la flecha. Si cambia el tamaño de fuente o la typo, habrá que cambiar el 3.3*/ $('.arrow .text').css({'marginLeft':'-'+$('.arrow .text').html().length*3.3+'px'}); $('.arrow').css({top:'-60px',left:left_+'px'}); if(animate) $('.arrow').show().stop().animate({'top':top_},TagSpeed,'easeInOutBack'); else $('.arrow').css({'top':top_+'px'}).fadeIn(500); }); $('.mPointer').bind('mouseleave',function(){ if(animate) $('.arrow').stop().animate({'top':'0px'},100,function(){ $('.arrow').hide() }); else $('.arrow').hide(); }); } /*Inicio gestion geoEtiquetado*/ $(document).ready(function(){ escucharMapa(); }); HTML <div style="float:left;height:500px;"> <div class="map"> <div class="arrow"> <div class="text"></div> <img src="img/flecha.png"/> </div> <!--mapa--> <img src="http://www.freepik.es/foto-gratis/mapa-del-mundo_17-903095345.jpg" id="img1"/> <br/> <br/> <span class="isora mPointer">isora</span> <span class="pepe mPointer">Pepe</span> <span class="australia mPointer">Australia</span> </div> </div> OK so you have vew items and when you hover one, it gets the classname, it checks the cordinades in the object and displays a cursor in those cordinades of the image, right? ok so how can i do the opposite? lets say if user hovers +-30px error margin (top and left) an area in the map the item is highlighted??? i was considering -on map image mouse over - get the offset of the mouse - if is in the margin error area -show else -no show But that does not look really efficient as long as it would have to caculate each pixel movement, no?

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  • Snake Game Help

    - by MuhammadA
    I am making a snake game and learning XNA at the same time. I have 3 classes : Game.cs, Snake.cs and Apple.cs My problem is more of a conceptual problem, I want to know which class is really responsible for ... detecting collision of snake head on apple/itself/wall? which class should increase the snakes speed, size? It seems to me that however much I try and put the snake stuff into snake.cs that game.cs has to know a lot about the snake, like : -- I want to increase the score depending on size of snake, the score variable is inside game.cs, which means now I have to ask the snake its size on every hit of the apple... seems a bit unclean all this highly coupled code. or -- I DO NOT want to place the apple under the snake... now the apple suddenly has to know about all the snake parts, my head hurts when I think of that. Maybe there should be some sort of AppleLayer.cs class that should know about the snake... Whats the best approach in such a simple scenario? Any tips welcome. Game.cs : using System; using System.Collections.Generic; using System.Linq; using Microsoft.Xna.Framework; using Microsoft.Xna.Framework.Audio; using Microsoft.Xna.Framework.Content; using Microsoft.Xna.Framework.GamerServices; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework.Input; using Microsoft.Xna.Framework.Media; using Microsoft.Xna.Framework.Design; namespace Snakez { public enum CurrentGameState { Playing, Paused, NotPlaying } public class Game1 : Microsoft.Xna.Framework.Game { private GraphicsDeviceManager _graphics; private SpriteBatch _spriteBatch; private readonly Color _niceGreenColour = new Color(167, 255, 124); private KeyboardState _oldKeyboardState; private SpriteFont _scoreFont; private SoundEffect _biteSound, _crashSound; private Vector2 _scoreLocation = new Vector2(10, 10); private Apple _apple; private Snake _snake; private int _score = 0; private int _speed = 1; public Game1() { _graphics = new GraphicsDeviceManager(this); Content.RootDirectory = "Content"; } /// <summary> /// Allows the game to perform any initialization it needs to before starting to run. /// This is where it can query for any required services and load any non-graphic /// related content. Calling base.Initialize will enumerate through any components /// and initialize them as well. /// </summary> protected override void Initialize() { base.Initialize(); } /// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { _spriteBatch = new SpriteBatch(GraphicsDevice); _scoreFont = Content.Load<SpriteFont>("Score"); _apple = new Apple(800, 480, Content.Load<Texture2D>("Apple")); _snake = new Snake(Content.Load<Texture2D>("BodyBlock")); _biteSound = Content.Load<SoundEffect>("Bite"); _crashSound = Content.Load<SoundEffect>("Crash"); } /// <summary> /// UnloadContent will be called once per game and is the place to unload /// all content. /// </summary> protected override void UnloadContent() { Content.Unload(); } /// <summary> /// Allows the game to run logic such as updating the world, /// checking for collisions, gathering input, and playing audio. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Update(GameTime gameTime) { KeyboardState newKeyboardState = Keyboard.GetState(); if (newKeyboardState.IsKeyDown(Keys.Escape)) { this.Exit(); // Allows the game to exit } else if (newKeyboardState.IsKeyDown(Keys.Up) && !_oldKeyboardState.IsKeyDown(Keys.Up)) { _snake.SetDirection(Direction.Up); } else if (newKeyboardState.IsKeyDown(Keys.Down) && !_oldKeyboardState.IsKeyDown(Keys.Down)) { _snake.SetDirection(Direction.Down); } else if (newKeyboardState.IsKeyDown(Keys.Left) && !_oldKeyboardState.IsKeyDown(Keys.Left)) { _snake.SetDirection(Direction.Left); } else if (newKeyboardState.IsKeyDown(Keys.Right) && !_oldKeyboardState.IsKeyDown(Keys.Right)) { _snake.SetDirection(Direction.Right); } _oldKeyboardState = newKeyboardState; _snake.Update(); if (_snake.IsEating(_apple)) { _biteSound.Play(); _score += 10; _apple.Place(); } base.Update(gameTime); } /// <summary> /// This is called when the game should draw itself. /// </summary> /// <param name="gameTime">Provides a snapshot of timing values.</param> protected override void Draw(GameTime gameTime) { GraphicsDevice.Clear(_niceGreenColour); float frameRate = 1 / (float)gameTime.ElapsedGameTime.TotalSeconds; _spriteBatch.Begin(); _spriteBatch.DrawString(_scoreFont, "Score : " + _score, _scoreLocation, Color.Red); _apple.Draw(_spriteBatch); _snake.Draw(_spriteBatch); _spriteBatch.End(); base.Draw(gameTime); } } } Snake.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public enum Direction { Up, Down, Left, Right } public class Snake { private List<Rectangle> _parts; private readonly Texture2D _bodyBlock; private readonly int _startX = 160; private readonly int _startY = 120; private int _moveDelay = 100; private DateTime _lastUpdatedAt; private Direction _direction; private Rectangle _lastTail; public Snake(Texture2D bodyBlock) { _bodyBlock = bodyBlock; _parts = new List<Rectangle>(); _parts.Add(new Rectangle(_startX, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + bodyBlock.Width, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 2, _startY, _bodyBlock.Width, _bodyBlock.Height)); _parts.Add(new Rectangle(_startX + (bodyBlock.Width) * 3, _startY, _bodyBlock.Width, _bodyBlock.Height)); _direction = Direction.Right; _lastUpdatedAt = DateTime.Now; } public void Draw(SpriteBatch spriteBatch) { foreach (var p in _parts) { spriteBatch.Draw(_bodyBlock, new Vector2(p.X, p.Y), Color.White); } } public void Update() { if (DateTime.Now.Subtract(_lastUpdatedAt).TotalMilliseconds > _moveDelay) { //DateTime.Now.Ticks _lastTail = _parts.First(); _parts.Remove(_lastTail); /* add new head in right direction */ var lastHead = _parts.Last(); var newHead = new Rectangle(0, 0, _bodyBlock.Width, _bodyBlock.Height); switch (_direction) { case Direction.Up: newHead.X = lastHead.X; newHead.Y = lastHead.Y - _bodyBlock.Width; break; case Direction.Down: newHead.X = lastHead.X; newHead.Y = lastHead.Y + _bodyBlock.Width; break; case Direction.Left: newHead.X = lastHead.X - _bodyBlock.Width; newHead.Y = lastHead.Y; break; case Direction.Right: newHead.X = lastHead.X + _bodyBlock.Width; newHead.Y = lastHead.Y; break; } _parts.Add(newHead); _lastUpdatedAt = DateTime.Now; } } public void SetDirection(Direction newDirection) { if (_direction == Direction.Up && newDirection == Direction.Down) { return; } else if (_direction == Direction.Down && newDirection == Direction.Up) { return; } else if (_direction == Direction.Left && newDirection == Direction.Right) { return; } else if (_direction == Direction.Right && newDirection == Direction.Left) { return; } _direction = newDirection; } public bool IsEating(Apple apple) { if (_parts.Last().Intersects(apple.Location)) { GrowBiggerAndFaster(); return true; } return false; } private void GrowBiggerAndFaster() { _parts.Insert(0, _lastTail); _moveDelay -= (_moveDelay / 100)*2; } } } Apple.cs : using System; using System.Collections.Generic; using System.Linq; using System.Text; using Microsoft.Xna.Framework.Graphics; using Microsoft.Xna.Framework; namespace Snakez { public class Apple { private readonly int _maxWidth, _maxHeight; private readonly Texture2D _texture; private readonly Random random = new Random(); public Rectangle Location { get; private set; } public Apple(int screenWidth, int screenHeight, Texture2D texture) { _maxWidth = (screenWidth + 1) - texture.Width; _maxHeight = (screenHeight + 1) - texture.Height; _texture = texture; Place(); } public void Place() { Location = GetRandomLocation(_maxWidth, _maxHeight); } private Rectangle GetRandomLocation(int maxWidth, int maxHeight) { // x and y -- multiple of 20 int x = random.Next(1, maxWidth); var leftOver = x % 20; x = x - leftOver; int y = random.Next(1, maxHeight); leftOver = y % 20; y = y - leftOver; return new Rectangle(x, y, _texture.Width, _texture.Height); } public void Draw(SpriteBatch spriteBatch) { spriteBatch.Draw(_texture, Location, Color.White); } } }

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  • html button elemenents and onserverclick attribute in asp.net

    - by Adrian Adkison
    I have been experiencing some very strange behavior using html buttons with the onserverclick attribute. What I am trying to do is use jQuery to designate the default button on the page. By default button I mean the button that is "clicked" when a user hits enter. In testing, I would hit enter while in an input field and sometimes the intended "default" button was clicked and the server side method defined in the corresponding onserverclick attribute was hit. Other times a post back was made without hitting the server method. In order to isolate the issue I created a minimal test case and found some very interesting results. client side: <html xmlns="http://www.w3.org/1999/xhtml"> <head runat="server"> <title>Untitled Page</title> <script type="text/javascript" src="/scripts/jquery-1.4.min.js"></script> </head> <body> <form id="form1" runat="server"> <asp:Label ID="_response" runat="server"></asp:Label> <input id="input1" type="text" /> <input id="input2" type="text" /> <button id="first" type="button" class="defaultBtn" runat="server" onserverclick="ServerMethod1">test1</button> <button id="second" type="button" runat="server" onserverclick="ServerMethod2">test2</button> </form> <script type="text/javascript"> jQuery('form input').keyup( function(e) { if ((e.which && e.which == 13) || (e.keyCode && e.keyCode == 13)) { $('button.defaultBtn').click(); return true; } } ); </script> </body> </html> server side: public partial class admin_spikes_ButtonSubmitTest : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { } protected void ServerMethod1(object sender, EventArgs e) { _response.Text = "server method1 was hit"; } protected void ServerMethod2(object sender, EventArgs e) { _response.Text = "server method2 was hit"; } } What I found was that everything worked as expected with this code except when I removed one of the input elements. In Firefox 3.6 and IE 8 when only one input exists on the page, hitting enter does not trigger the onserverclick, it makes a post back without even being jQuery "clicked" or actually "clicked". You can test this by starting with two inputs and clicking "test2". This will output "server method2 was hit". Then just hit enter and the output will be "server method1 was hit. Now take away an input and run the same test. Click "test2" see the results, then hit enter and you will see that nothing will change because the "test1" method was never hit. Does anyone know what is going on? Thanks p.s. Chrome worked as expected

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  • WCF Endpoints & Binding Configuration Issues

    - by CodeAbundance
    I am running into a very strange issue here folks. For simplicity I created a project for the sole purpose of testing the issue outside the framework of a larger application and still encountered what is either a bug in WCF within Visual Studio 2010 or something related to my WCF newbie skill set : ) Here is the issue: I have a WCF endpoint I created running inside of an MVC3 project called "SimpleMethod". The method runs inside of a .svc file on the root of the application and it returns a bool. Using the "WCF Service Configuration Editor" I have added the endpoint to my Web.Config along with a called "LargeImageBinding". Here is the service: [OperationContract] public bool SimpleMethod() { return true; } And the Web.Config generated by the Config Tool: <system.serviceModel> <bindings> <wsHttpBinding> <binding name="LargeImageBinding" closeTimeout="00:10:00" /> </wsHttpBinding> </bindings> <services> <service name="WCFEndpoints.ServiceTestOne"> <endpoint address="/ServiceTestOne.svc" binding="wsHttpBinding" bindingConfiguration="LargeImageBinding" contract="WCFEndpoints.IServiceTestOne" /> </service> </services> <behaviors> <serviceBehaviors> <behavior name=""> <serviceMetadata httpGetEnabled="true" /> <serviceDebug includeExceptionDetailInFaults="false" /> </behavior> </serviceBehaviors> </behaviors> <serviceHostingEnvironment multipleSiteBindingsEnabled="true" /> The service renders fine and you can see the endpoint when you navigate to: http://localhost:57364/ServiceTestOne.svc - Now the issue occurs when I create a separate project to consume the service. I add a service reference to a running instance of the above project, point it to: http://localhost:57364/ServiceTestOne.svc Here is the weird part. The service automatically generates just fine but In the Web.Config the endpoint that is generated looks like this: <client> <endpoint address="http://localhost:57364/ServiceTestOne.svc/ServiceTestOne.svc" binding="wsHttpBinding" bindingConfiguration="WSHttpBinding_IServiceTestOne" contract="ServiceTestOne.IServiceTestOne" name="WSHttpBinding_IServiceTestOne"> As you can see it lists the "ServiceTestOne.svc" portion of the address twice! When I make a call to the the service I get the following error: The remote server returned an error: (404) Not Found. I tried removing the extra "/ServiceTestOne.svc" at the end of the endpoint address in the above config, and I get the same exact error. Now what DOES work is if I go back to the WCF application and remove the custom endpoint and binding references in the Web.Config (everything in the "services" and "bindings" tags) then go back to the consumer application, update the reference to the service and make the call to SimpleMethod()....BOOM works like a charm and I get back a bool set to true. The thing is, I need to make custom binding configurations in order to allow for access to the service outside of the defaults, and from what I can tell, any attempt to create custom bindings makes the endpoints seem to run fine, but fail when an actual method call is made. Can anyone see any flaw in how I am putting this together? Thank you for your time - I have been running in circles with this for about a week!

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  • How does the compile choose which template function to call?

    - by aCuria
    Regarding the below code, how does the compiler choose which template function to call? If the const T& function is omitted, the T& function is always called. If the T& function is omitted, the const T& function is always called. If both are included, the results are as below. #include <iostream> #include <typeinfo> template <typename T> void function(const T &t) { std::cout << "function<" << typeid(T).name() << ">(const T&) called with t = " << t << std::endl; } template <typename T> void function(T &t) { std::cout << "function<" << typeid(T).name() << ">(T&) called with t = " << t << std::endl; } int main() { int i1 = 57; const int i2 = -6; int *pi1 = &i1; int *const pi3 = &i1; const int *pi2 = &i2; const int *const pi4 = &i2; function(pi1); ///just a normal pointer -> T& function(pi2); ///cannot change what we point to -> T& function(pi3); ///cannot change where we point -> const T& function(pi4); ///cannot change everything -> const T& return 0; } /* g++ output: function<Pi>(T&) called with t = 0x22cd24 function<PKi>(T&) called with t = 0x22cd20 function<Pi>(const T&) called with t = 0x22cd24 function<PKi>(const T&) called with t = 0x22cd20 */ /* bcc32 output: function<int *>(T&) called with t = 0012FF50 function<const int *>(T&) called with t = 0012FF4C function<int *>(const T&) called with t = 0012FF50 function<const int *>(const T&) called with t = 0012FF4C */ /* cl output: function<int *>(T&) called with t = 0012FF34 function<int const *>(T&) called with t = 0012FF28 function<int *>(const T&) called with t = 0012FF34 function<int const *>(const T&) called with t = 0012FF28 */

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  • Any advantage to the script version of Google Adwords' conversion tracking code?

    - by ripper234
    Google Adword has an HTML snippet to track conversions: <script type="text/javascript"> /* <![CDATA[ */ var google_conversion_id = 12345; var google_conversion_language = "en"; var google_conversion_format = "3"; var google_conversion_color = "ffffff"; var google_conversion_label = "someopaqueid"; var google_conversion_value = 0; /* ]]> */ </script> <script type="text/javascript" src="http://www.googleadservices.com/pagead/conversion.js"> </script> <noscript> <div style="display:inline;"> <img height="1" width="1" style="border-style:none;" alt="" src="http://www.googleadservices.com/pagead/conversion/12345/?label=opaque&amp;guid=ON&amp;script=0"/> </div> </noscript> It is composed of two parts: For clients supporting javascript, an inline script that sets variables, plus loading a reporting script. For other clients, an image tag. As far as I can see, the image tag has some advantages: It works on all browsers. It is asynchronous. It's shorter to have only this version, compared to both this and the js version. Any reason not to drop the <noscript> tag and just use the image conversion snippet directly?

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  • Enterprise Instrumentation: The 'sessionName' parameter of value 'TraceSession' is not valid

    - by Michael Freidgeim
    We are still using Enterprise Instrumentation(that was created during .Net 1.1 time)In new Server 2008 environment and IIS 7 we have the following errors:The 'sessionName' parameter of value 'TraceSession' is not valid. A trace session of this name does not exist in the TraceSessions configuration file for Windows Trace Session Manager service. Ensure that a session of this name exists in the TraceSessions configuration file and that the Windows Trace Session Manager service is started.   at Microsoft.EnterpriseInstrumentation.EventSinks.TraceEventSink..ctor(IDictionary parameters, EventSource eventSource)   --- End of inner exception stack trace ---   at System.RuntimeMethodHandle._InvokeConstructor(IRuntimeMethodInfo method, Object[] args, SignatureStruct& signature, RuntimeType declaringType)   at System.Reflection.RuntimeConstructorInfo.Invoke(BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture)   at System.RuntimeType.CreateInstanceImpl(BindingFlags bindingAttr, Binder binder, Object[] args, CultureInfo culture, Object[] activationAttributes)   at Microsoft.EnterpriseInstrumentation.EventSinks.EventSink.CreateNewEventSinks(DataRow[] eventSinkRows, EventSource eventSource)I’ve seen the same errors on development Win7 machines when using IIS. It seems not a problem on Cassini.I've checked ,that Windows Trace Session Manager Service has started and The file C:\Program Files (x86)\Microsoft Enterprise Instrumentation\Bin\Trace Service\TraceSessions.config has corresponding entry<?xml version="1.0" encoding="utf-8" ?><configuration >                <defaultParameters minBuffers="4" maxFileSize="10" maxBuffers="25" bufferSize="20" logFileMode="sequential" flushTimer="3" />                <sessionList>                                 <session name="TraceSession" enabled="false" fileName="C:\Program Files (x86)\Microsoft Enterprise Instrumentation\Bin\Trace Service\Logs\TraceLog.log" />                </sessionList></configuration>The errors still continue, but I was able to disable  the parameter in  eventSink configuration   <eventSink name=" traceSink" description=" Outputs events to the Windows Event Trace." type ="Microsoft.EnterpriseInstrumentation.EventSinks.TraceEventSink ">                <!-- MNF disabled parameter to  avoid error "The 'sessionName' parameter of value 'TraceSession' is not valid"                      < parameter name ="sessionName " value ="TraceSession " />                    -->    </ eventSink>Related old post http://bytes.com/topic/net/answers/104761-enterprise-instrumentation-windows-trace-session-managerOne day I wish to replace all EnterpriseInstrumentation calls with NLog.

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  • Give Markup support for Custom server control with public PlaceHolders properties

    - by ravinsp
    I have a custom server control with two public PlaceHolder properties exposed to outside. I can use this control in a page like this: <cc1:MyControl ID="MyControl1" runat="server"> <TitleTemplate> Title text and anything else </TitleTemplate> <ContentTemplate> <asp:TextBox ID="TextBox1" runat="server"></asp:TextBox> <asp:Button ID="Button1" runat="server" Text="Button" /> </ContentTemplate> </cc1:MyControl> TitleTemplate and ContentTemplate are properties of type asp.net PlaceHolder class. Everything works fine. The control gets any content given to these custom properties and produces a custom HTML output around them. If I want a Button1_Click event handler, I can attach the event handler in Page_Load like the following code. And it works. protected void Page_Load(object sender, EventArgs e) { Button1.Click += new EventHandler(Button1_Click); } void Button1_Click(object sender, EventArgs e) { TextBox1.Text = "Button1 clicked"; } But if try to attach the click event handler in aspx markup I get an error when running the application "Compiler Error Message: CS0117: 'ASP.default_aspx' does not contain a definition for 'Button1_Click' <asp:Button ID="Button1" runat="server" Text="Button" OnClick="Button1_Click" /> AutoEventWireup is set to "true" in the page markup. This happens only for child controls inside my custom control. I can programatically access child control correctly. Only problem is with event handler assignment from Markup. When I select the child Button in markup, the properties window only detects it as a < BUTTON. Not System.Web.UI.Controls.Button. It also doesn't display the "Events" tab. How can I give markup support for this scenario? Here's code for MyControl class if needed. And remember, I'm not using any ITemplate types for this. The custom properties I provide are of type "PlaceHolder". [ToolboxData("<{0}:MyControl runat=server>" + "<TitleTemplate></TitleTemplate>" + "<ContentTemplate></ContentTemplate>" + "</{0}:MyControl>")] public class MyControl : WebControl { PlaceHolder contentTemplate, titleTemplate; public MyControl() { contentTemplate = new PlaceHolder(); titleTemplate = new PlaceHolder(); Controls.Add(contentTemplate); Controls.Add(titleTemplate); } [Browsable(true)] [TemplateContainer(typeof(PlaceHolder))] [PersistenceMode(PersistenceMode.InnerProperty)] public PlaceHolder TitleTemplate { get { return titleTemplate; } } [Browsable(true)] [TemplateContainer(typeof(PlaceHolder))] [PersistenceMode(PersistenceMode.InnerProperty)] public PlaceHolder ContentTemplate { get { return contentTemplate; } } protected override void RenderContents(HtmlTextWriter output) { output.Write("<div>"); output.Write("<div class=\"title\">"); titleTemplate.RenderControl(output); output.Write("</div>"); output.Write("<div class=\"content\">"); contentTemplate.RenderControl(output); output.Write("</div>"); output.Write("</div>"); } }

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  • Overloading stream insertion without violating information hiding?

    - by Chris
    I'm using yaml-cpp for a project. I want to overload the << and >> operators for some classes, but I'm having an issue grappling with how to "properly" do this. Take the Note class, for example. It's fairly boring: class Note { public: // constructors Note( void ); ~Note( void ); // public accessor methods void number( const unsigned long& number ) { _number = number; } unsigned long number( void ) const { return _number; } void author( const unsigned long& author ) { _author = author; } unsigned long author( void ) const { return _author; } void subject( const std::string& subject ) { _subject = subject; } std::string subject( void ) const { return _subject; } void body( const std::string& body ) { _body = body; } std::string body( void ) const { return _body; } private: unsigned long _number; unsigned long _author; std::string _subject; std::string _body; }; The << operator is easy sauce. In the .h: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ); And in the .cpp: YAML::Emitter& operator << ( YAML::Emitter& out, const Note& v ) { out << v.number() << v.author() << v.subject() << v.body(); return out; } No sweat. Then I go to declare the >> operator. In the .h: void operator >> ( const YAML::Node& node, Note& note ); But in the .cpp I get: void operator >> ( const YAML::Node& node, Note& note ) { node[0] >> ? node[1] >> ? node[2] >> ? node[3] >> ? return; } If I write things like node[0] >> v._number; then I would need to change the CV-qualifier to make all of the Note fields public (which defeats everything I was taught (by professors, books, and experience))) about data hiding. I feel like doing node[0] >> temp0; v.number( temp0 ); all over the place is not only tedious, error-prone, and ugly, but rather wasteful (what with the extra copies). Then I got wise: I attempted to move these two operators into the Note class itself, and declare them as friends, but the compiler (GCC 4.4) didn't like that: src/note.h:44: error: ‘YAML::Emitter& Note::operator<<(YAML::Emitter&, const Note&)’ must take exactly one argument src/note.h:45: error: ‘void Note::operator(const YAML::Node&, Note&)’ must take exactly one argument Question: How do I "properly" overload the >> operator for a class Without violating the information hiding principle? Without excessive copying?

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  • Can't mass-assign protected attributes -- unsolved issue

    - by nfriend21
    I have read about 10 different posts here about this problem, and I have tried every single one and the error will not go away. So here goes: I am trying to have a nested form on my users/new page, where it accepts user-attributes and also company-attributes. When you submit the form: Here's what my error message reads: ActiveModel::MassAssignmentSecurity::Error in UsersController#create Can't mass-assign protected attributes: companies app/controllers/users_controller.rb:12:in `create' Here's the code for my form: <%= form_for @user do |f| %> <%= render 'shared/error_messages', object: f.object %> <%= f.fields_for :companies do |c| %> <%= c.label :name, "Company Name"%> <%= c.text_field :name %> <% end %> <%= f.label :name %> <%= f.text_field :name %> <%= f.label :email %> <%= f.text_field :email %> <%= f.label :password %> <%= f.password_field :password %> <%= f.label :password_confirmation %> <%= f.password_field :password_confirmation %> <br> <% if current_page?(signup_path) %> <%= f.submit "Sign Up", class: "btn btn-large btn-primary" %> Or, <%= link_to "Login", login_path %> <% else %> <%= f.submit "Update User", class: "btn btn-large btn-primary" %> <% end %> <% end %> Users Controller: class UsersController < ApplicationController def index @user = User.all end def new @user = User.new end def create @user = User.create(params[:user]) if @user.save session[:user_id] = @user.id #once user account has been created, a session is not automatically created. This fixes that by setting their session id. This could be put into Controller action to clean up duplication. flash[:success] = "Your account has been created!" redirect_to tasks_path else render 'new' end end def show @user = User.find(params[:id]) @tasks = @user.tasks end def edit @user = User.find(params[:id]) end def update @user = User.find(params[:id]) if @user.update_attributes(params[:user]) flash[:success] = @user.name.possessive + " profile has been updated" redirect_to @user else render 'edit' end #if @task.update_attributes params[:task] #redirect_to users_path #flash[:success] = "User was successfully updated." #end end def destroy @user = User.find(params[:id]) unless current_user == @user @user.destroy flash[:success] = "The User has been deleted." end redirect_to users_path flash[:error] = "Error. You can't delete yourself!" end end Company Controller class CompaniesController < ApplicationController def index @companies = Company.all end def new @company = Company.new end def edit @company = Company.find(params[:id]) end def create @company = Company.create(params[:company]) #if @company.save #session[:user_id] = @user.id #once user account has been created, a session is not automatically created. This fixes that by setting their session id. This could be put into Controller action to clean up duplication. #flash[:success] = "Your account has been created!" #redirect_to tasks_path #else #render 'new' #end end def show @comnpany = Company.find(params[:id]) end end User model class User < ActiveRecord::Base has_secure_password attr_accessible :name, :email, :password, :password_confirmation has_many :tasks, dependent: :destroy belongs_to :company accepts_nested_attributes_for :company validates :name, presence: true, length: { maximum: 50 } VALID_EMAIL_REGEX = /\A[\w+\-.]+@[a-z\d\-.]+\.[a-z]+\z/i validates :email, presence: true, format: { with: VALID_EMAIL_REGEX }, uniqueness: { case_sensitive: false } validates :password, length: { minimum: 6 } #below not needed anymore, due to has_secure_password #validates :password_confirmation, presence: true end Company Model class Company < ActiveRecord::Base attr_accessible :name has_and_belongs_to_many :users end Thanks for your help!!

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  • how to cout a vector of structs (that's a class member, using extraction operator)

    - by Julz
    hi, i'm trying to simply cout the elements of a vector using an overloaded extraction operator. the vector contians Point, which is just a struct containing two doubles. the vector is a private member of a class called Polygon, so heres my Point.h #ifndef POINT_H #define POINT_H #include <iostream> #include <string> #include <sstream> struct Point { double x; double y; //constructor Point() { x = 0.0; y = 0.0; } friend std::istream& operator >>(std::istream& stream, Point &p) { stream >> std::ws; stream >> p.x; stream >> p.y; return stream; } friend std::ostream& operator << (std::ostream& stream, Point &p) { stream << p.x << p.y; return stream; } }; #endif my Polygon.h #ifndef POLYGON_H #define POLYGON_H #include "Segment.h" #include <vector> class Polygon { //insertion operator needs work friend std::istream & operator >> (std::istream &inStream, Polygon &vertStr); // extraction operator friend std::ostream & operator << (std::ostream &outStream, const Polygon &vertStr); public: //Constructor Polygon(const std::vector<Point> &theVerts); //Default Constructor Polygon(); //Copy Constructor Polygon(const Polygon &polyCopy); //Accessor/Modifier methods inline std::vector<Point> getVector() const {return vertices;} //Return number of Vector elements inline int sizeOfVect() const {return vertices.size();} //add Point elements to vector inline void setVertices(const Point &theVerts){vertices.push_back (theVerts);} private: std::vector<Point> vertices; }; and Polygon.cc using namespace std; #include "Polygon.h" // Constructor Polygon::Polygon(const vector<Point> &theVerts) { vertices = theVerts; } //Default Constructor Polygon::Polygon(){} istream & operator >> (istream &inStream, Polygon::Polygon &vertStr) { inStream >> ws; inStream >> vertStr; return inStream; } // extraction operator ostream & operator << (ostream &outStream, const Polygon::Polygon &vertStr) { outStream << vertStr.vertices << endl; return outStream; } i figure my Point insertion/extraction is right, i can insert and cout using it and i figure i should be able to just...... cout << myPoly[i] << endl; in my driver? (in a loop) or even... cout << myPoly[0] << endl; without a loop? i've tried all sorts of myPoly.at[i]; myPoly.vertices[i]; etc etc also tried all veriations in my extraction function outStream << vertStr.vertices[i] << endl; within loops, etc etc. when i just create a... vector<Point> myVect; in my driver i can just... cout << myVect.at(i) << endl; no problems. tried to find an answer for days, really lost and not through lack of trying!!! thanks in advance for any help. please excuse my lack of comments and formatting also there's bits and pieces missing but i really just need an answer to this problem thanks again

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  • Command Pattern refactor for input processing?

    - by Casey
    According to Game Coding Complete 4th. ed. processing input via the following is considered unmanagable and inflexible. But does not show an example. I've used the Command pattern to represent GUI button commands but could not figure out how to represent the input from the keyboard and/or mouse. if(g_keyboard->KeyDown(KEY_ESC)) { quit = true; return; } //Processing if(g_keyboard->KeyDown(KEY_T)) { g_show_test_gateway = !g_show_test_gateway; } if(g_mouse->ButtonDown(a2de::Mouse::BUTTON2)) { g_selected_part = GWPart::PART_NONE; SetMouseImageToPartImage(); } ResetButtonStates(); g_prevButton = g_curButton; g_curButton = GetButtonHovered(); if(g_curButton) { g_mouse->SetImageToDefault(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1) || g_mouse->ButtonPress(a2de::Mouse::BUTTON1)) { ButtonPressCommand curCommand(g_curButton); curCommand.Execute(); } else if(g_mouse->ButtonUp(a2de::Mouse::BUTTON1)) { if(g_prevButton == g_curButton) { ButtonReleaseCommand curCommand(g_curButton); curCommand.Execute(); if(g_curButton->GetType() == "export") { ExportCommand curCommand(g_curButton, *g_gateway); curCommand.Execute(); } } else { ResetButtonStates(); } } else { ButtonHoverCommand curCommand(g_curButton); curCommand.Execute(); } } else { g_status_message.clear(); SetMouseImageToPartImage(); if(g_mouse->ButtonDown(a2de::Mouse::BUTTON1)) { CreatePartCommand curCommand(*g_gateway, g_selected_part, a2de::Vector2D(g_mouse->GetX(), g_mouse->GetY())); curCommand.Execute(); } }

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  • would it be bad to put <span> tags within the <head>, for grouping meta data in schema.org format?

    - by hdavis84
    Alright, I'm currently practicing schema.org microdata, and trying to find the best route for every site I build. I have found that i can piggyback itemprops on open graph meta tags. I would like to piggyback more itemprops on opengraph meta tags. However, schema.org requires you to change itemtypes to define all aspects of a "thing". Say I'm defining a LocalBusiness. Open graph has street address, locality, and region i'd like to piggyback on. I'd have to do something like: <html lang="en" itemscope itemtype="http://schema.org/LocalBusiness"> <head> ... <meta itemprop="name" content="Business Name" /> <meta property="og:url" itemprop="url" content="http://example.com" /> <meta property="og:image" itemprop="image" content="http://example.com/logo.png" /> <span itemprop="address" itemscope itemtype="http://schema.org/PostalAddress"> <meta property="og:street-address" itemprop="streetAddress" content="1234 Amazing Rd." /> <meta property="og:locality" itemprop="addressLocality" content="Greenfield" /> <meta property="og:region" itemprop="addressRegion" content="IN" /> </span> </head> Although there's more that can be added in, this is enough of an example to show what I'm trying to achieve. I've searched the web to see if it is an issue to use spans in the head or not, because I don't want invalid markup. I know I can mark up the address information in the body of the pages, but the route above would be more efficient. Does anyone have an answer for this?

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  • Magento Onepage Success Conversion Tracking Design Pattern

    - by user1734954
    My intent is to track conversions through multiple channels by inserting third party javascript (for example google analytics, optimizely, pricegrabber etc.) into the footer of onepage success . I've accomplished this by adding a block to the footer reference inside of the checkout success node within local.xml and everything works appropriately. My questions are more about efficiency and extensibility. It occurred to me that it would be better to combine all of the blocks into a single block reference and then use a various methods acting on a single call to the various related models to provide the data needed for insertion into the javascript for each of the conversion tracking scripts. Some examples of the common data that conversion tracking may rely on(pseudo): Order ID , Order Total, Order.LineItem.Name(foreach) and so on Currently for each of the scripts I've made a call to the appropriate model passing the customers last order id as the load value and the calling a get() assigning the return value to a variable and then iterating through the data to match the values with the expectations of the given third party service. All of the data should be pulled once when checkout is complete each third party services may expect different data in different formats Here is an example of one of the conversion tracking template files which loads at the footer of checkout success. $order = Mage::getModel('sales/order')->loadByIncrementId(Mage::getSingleton('checkout/session')->getLastRealOrderId()); $amount = number_format($order->getGrandTotal(),2); $customer = Mage::helper('customer')->getCustomer()->getData(); ?> <script type="text/javascript"> popup_email = '<?php echo($customer['email']);?>'; popup_order_number = '<?php echo $this->getOrderId() ?>'; </script> <!-- PriceGrabber Merchant Evaluation Code --> <script type="text/javascript" charset="UTF-8" src="https://www.pricegrabber.com/rating_merchrevpopjs.php?retid=<something>"></script> <noscript><a href="http://www.pricegrabber.com/rating_merchrev.php?retid=<something>" target=_blank> <img src="https://images.pricegrabber.com/images/mr_noprize.jpg" border="0" width="272" height="238" alt="Merchant Evaluation"></a></noscript> <!-- End PriceGrabber Code --> Having just a single piece of code like this is not that big of a deal, but we are doing similar things with a number of different third party services. Pricegrabber is one of the simpler examples. A more sophisticated tracking service expects a comma separated list of all of the product names, ids, prices, categories , order id etc. I would like to make it all more manageable so my idea to do the following: combine all of the template files into a single file Develop a helper class or library to deliver the data to the conversion template Goals Include Extensibility Minimal Model Calls Minimal Method Calls The Questions 1. Is a Mage helper the best route to take? 2. Is there any design pattern you may recommend for the "helper" class? 3. Why would this the design pattern you've chosen be best for this instance?

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  • Is there a way to save MS Word document as HTML w/o the ms proprietary stuff?

    - by sequoia mcdowell
    So normally I wouldn't use this feature ("Save as Web Page") but I have large documents from clients they just want put on their site as HTML, and formatting it all by hand seems like a waste of time. I have tried "save as webpage" in Word 2007, but it produces all sorts of bad stuff. To wit: <b style='mso-bidi-font-weight:normal'> <span style="mso-spacerun: yes"> as well as a large block of XML formatting info: <!--[if gte mso 9]><xml> <o:DocumentProperties> <o:Subject> </o:Subject> <o:Author> </o:Author> <o:Keywords> </o:Keywords> ... As I said, formatting it all by hand seems like a waste of time, but the way MS exports currently just has too much cruft. Is there a way to export MS Word doc as html without all this?

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  • Right-aligning button in a grid with possibly no content - stretch grid to always fill the page

    - by Peter Perhác
    Hello people, I am losing my patience with this. I am working on a Windows Phone 7 application and I can't figure out what layout manager to use to achieve the following: Basically, when I use a Grid as the layout root, I can't make the grid to stretch to the size of the phone application page. When the main content area is full, all is well and the button sits where I want it to sit. However, in case the page content is very short, the grid is only as wide as to accommodate its content and then the button (which I am desperate to keep near the right edge of the screen) moves away from the right edge. If I replace the grid and use a vertically oriented stack panel for the layout root, the button sits where I want it but then the content area is capable of growing beyond the bottom edge. So, when I place a listbox full of items into the main content area, it doesn't adjust its height to be completely in view, but the majority of items in that listbox are just rendered below the bottom edge of the display area. I have tried using a third-party DockPanel layout manager and then docked the button in it's top section and set the button's HorizontalAlignment="Right" but the result was the same as with the grid, it also shrinks in size when there isn't enough content in the content area (or when title is short). How do I do this then? ==EDIT== I tried WPCoder's XAML, only I replaced the dummy text box with what I would have in a real page (stackpanel) and placed a listbox into the ContentPanel grid. I noticed that what I had before and what WPCoder is suggesting is very similar. Here's my current XAML and the page still doesn't grow to fit the width of the page and I get identical results to what I had before: <phone:PhoneApplicationPage x:Name="categoriesPage" x:Class="CatalogueBrowser.CategoriesPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:phone="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone" xmlns:shell="clr-namespace:Microsoft.Phone.Shell;assembly=Microsoft.Phone" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" FontFamily="{StaticResource PhoneFontFamilyNormal}" FontSize="{StaticResource PhoneFontSizeNormal}" Foreground="{StaticResource PhoneForegroundBrush}" SupportedOrientations="PortraitOrLandscape" Orientation="Portrait" mc:Ignorable="d" d:DesignWidth="480" d:DesignHeight="768" xmlns:ctrls="clr-namespace:Microsoft.Phone.Controls;assembly=Microsoft.Phone.Controls.Toolkit" shell:SystemTray.IsVisible="True"> <Grid x:Name="LayoutRoot" Background="Transparent"> <Grid.RowDefinitions> <RowDefinition Height="Auto"/> <RowDefinition Height="*"/> </Grid.RowDefinitions> <Grid> <Grid.ColumnDefinitions> <ColumnDefinition Width="*" /> <ColumnDefinition Width="Auto" /> </Grid.ColumnDefinitions> <StackPanel Orientation="Horizontal" VerticalAlignment="Center" > <TextBlock Text="Browsing:" Margin="10,10" Style="{StaticResource PhoneTextTitle3Style}" /> <TextBlock x:Name="ListTitle" Text="{Binding DisplayName}" Margin="0,10" Style="{StaticResource PhoneTextTitle3Style}" /> </StackPanel> <Button Grid.Column="1" x:Name="btnRefineSearch" Content="Refine Search" Style="{StaticResource buttonBarStyle}" FontSize="14" /> </Grid> <Grid x:Name="ContentPanel" Grid.Row="1"> <ListBox x:Name="CategoryList" ItemsSource="{Binding Categories}" Style="{StaticResource CatalogueList}" SelectionChanged="CategoryList_SelectionChanged"/> </Grid> </Grid> </phone:PhoneApplicationPage> This is what the page with the above XAML markup looks like in the emulator:

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  • Create an array from mysql with column names and values [on hold]

    - by ScaZ
    i'm trying to create an array with PHP and MySQL, but i always get errors. The code i'm using function db_listar_usuarios(){ $link=db_connect(); $query = "select * from usuarios" or die("Problemas en el select: " . mysqli_error($link)); $result = $link->query($query); while($row = mysqli_fetch_assoc($result)) { $row['nombre'] . array(; foreach ($row as $col => $val) { $col => $val; } } } And what I want to create with this code is: array( 'john' => array('address' => 'st 123', 'age' => '25', 'surname' => 'doe'), 'ane' => array('address' => 'av 456', 'age'=> '32', 'surname' => 'smith'), ); To use then like something like this: private $contacts = db_listar_usuarios(); I use 2 files: functions.php and server.php server.php is a downloaded file example to do a REST API. Here are both of them. server.php - pastebin.com/5j54m1Mz functions.php - pastebin.com/N7jMhSBa Thank you in advance!

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  • PHP database selection issue

    - by Citroenfris
    I'm in a bit of a pickle with freshening up my PHP a bit, it's been about 3 years since I last coded in PHP. Any insights are welcomed! I'll give you as much information as I possibly can to resolve this error so here goes! Files config.php database.php news.php BLnews.php index.php Includes config.php - news.php database.php - news.php news.php - BLnews.php BLnews.php - index.php Now the problem with my current code is that the database connection is being made but my database refuses to be selected. The query I have should work but due to my database not getting selected it's kind of annoying to get any data exchange going! database.php <?php class Database { //------------------------------------------- // Connects to the database //------------------------------------------- function connect() { if (isset($dbhost) && isset($dbuser) && isset($dbpass)) { $con = mysql_connect($dbhost, $dbuser, $dbpass) or die("Could not connect: " . mysql_error()); } }// end function connect function selectDB() { if (isset($dbname) && isset($con)) { $selected_db = mysql_select_db($dbname, $con) or die("Could not select test DB"); } } } // end class Database ?> News.php <?php // include the config file and database class include 'config.php'; include 'database.php'; ... ?> BLnews.php <?php // include the news class include 'news.php'; // create an instance of the Database class and call it $db $db = new Database; $db -> connect(); $db->selectDB(); class BLnews { function getNews() { $sql = "SELECT * FROM news"; if (isset($sql)) { $result = mysql_query($sql) or die("Could not execute query. Reason: " .mysql_error()); } return $result; } ?> index.php <?php ... include 'includes/BLnews.php'; $blNews = new BLnews(); $news = $blNews->getNews(); ?> ... <?php while($row = mysql_fetch_array($news)) { echo '<div class="post">'; echo '<h2><a href="#"> ' . $row["title"] .'</a></h2>'; echo '<p class="post-info">Posted by <a href="#"> </a> | <span class="date"> Posted on <a href="#">' . $row["date"] . '</a></span></p>'; echo $row["content"]; echo '</div>'; } ?> Well this is pretty much everything that should get the information going however due to the mysql_error in $result = mysql_query($sql) or die("Could not execute query. Reason: " .mysql_error()); I can see the error and it says: Could not execute query. Reason: No database selected I honestly have no idea why it would not work and I've been fiddling with it for quite some time now. Help is most welcomed and I thank you in advance! Greets Lemon

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  • htaccess and htpasswd trouble

    - by hjpotter92
    This is the first time that I have ever tried working with .htpasswd and .htaccess files, so please point out my childish works. I have my apache document root set to /www/ on my debian server. Inside it, there's a folder named Logs/ which I want to restrict access using a htpasswd. I created my htpasswd file using the shell's htpasswd command. And this is the result: > user:<encoded password here> > hjp:<encoded password here> > hjpotter92:<encoded password here> I put this file named .htaccess inside /www/. The Logs/ has following htaccess file in it: > AuthName "Restricted Area" > AuthType Basic > AuthUserFile /www/.htpasswd > AuthGroupFile /dev/null > require valid-user This was again created using an online tool(I forgot its name/link, and can't search the browser-history now). The problem, as it might've already struck you is that I am experiencing no change on my Logs folder access. The folder is still accessible to everyone. I am running apache as root user(if that matters/helps). Please help/guide me. I've tried reading some htaccess guides and have followed some of older SO questions, but still haven't figured out a way to restrict access to Logs folder with a password.

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  • JQuery Validation dates [migrated]

    - by james
    Im trying to get my form to validate...so basically its working, but a little bit too well, I have two text boxes, one is a start date, the other an end date in the format of mm/dd/yyyy if the start date is greater than the end date...there is an error if the end date is less than the start date...there is an error if the start date is less than today's date...there is an error The only thing is when I correct the error, the error warning is still there...here is my code: // Validate Date Ranges if ($(this).val() != '' && dates.not(this).val != '') { if ($(this).hasClass("FromCal")) { if (new Date(testDate) > new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* Start date must be earlier than end date.'); isValid = false; return; } } else { if (new Date(testDate) < new Date(otherDate)) { addError($(this)); $('.flightDateError').text('* End date must be later than start date.'); return; } } } and here are the two text boxes: <div id="campaign_start" style="display: inline-block"> <label class="date_range_label">from:</label> <asp:TextBox ID="FromCalTbx" runat="server" Width="100px" CssClass="FromCal editable float_left required" /> </div> <div id="campaign_end" style="display: inline-block"> <label class="date_range_label">to:</label> <asp:TextBox ID="ToCalTbx" runat="server" Width="100px" CssClass="float_left optional"/> </div> PS - testDate is the start Date otherDate is the end Date

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  • Can I retrieve objects from a complex query that limits results to fields from a single table?

    - by Sean Redmond
    I have a model whose rows I always want to sort based on the values in another associated model and I was thinking that the way to implement this would be to use set_dataset in the model. This is causing query results to be returned as hashes rather than objects, though, so none of the methods from the class can be used when iterating over the dataset. I basically have two classes class SortFields < Sequel::Model(:sort_fields) set_primary_key :objectid end class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid end Some backstory: the data is imported from a legacy system into mysql. The values in sort_fields are calculated from multiple other associated tables (some one-to-many, some many-to-many) according to some complicated rules. The likely solution will be to just add the values in sort_fields to items (I want to keep the imported data separate from the calculated data, but I don't have to). First, though, I just want to understand how far you can go with a dataset and still get objects rather than hashes. If I set the dataset to sort on a field in items like so class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset(order(:sortnumber)) end then the expected clause is added to the generated SQL, e.g.: >> Items.limit(1).sql => "SELECT * FROM `items` ORDER BY `sortnumber` LIMIT 1" and queries still return objects: >> Items.limit(1).first.class => Items If I order it by the associated fields though... class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset( eager_graph(:sort_fields). order(:sort1, :sort2, :sort3) ) end ...I get hashes ?> Items.limit(1).first.class => Hash My first thought was that this happens because all fields from sort_fields are included in the results and maybe if selected only the fields from items I would get Items objects again: class Items < Sequel::Model(:items) set_primary_key :objectid one_to_one :sort_fields, :class => SortFields, :key => :objectid set_dataset( eager_graph(:sort_fields). select(:items.*). order(:sort1, :sort2, :sort3) ) end The generated SQL is what I would expect: >> Items.limit(1).sql => "SELECT `items`.* FROM `items` LEFT OUTER JOIN `sort_fields` ON (`sort_fields`.`objectid` = `items`.`objectid`) ORDER BY `sort1`, `sort2`, `sort3` LIMIT 1" It returns the same rows as the set_dataset(order(:sortnumber)) version but it still doesn't work: >> Items.limit(1).first.class => Hash Before I add the sort fields to the items table so that they can all live happily in the same model, is there a way to tell Sequel to return on object when it wants to return a hash?

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  • Use JQuery to target unwrapped text inside a div

    - by Chris
    I'm trying to find a way to wrap just the inner text of an element, I don't want to target any other inner dom elements. For example. <ul> <li class="this-one"> this is my item <ul> <li> this is a sub element </li> </ul> </li> </ul> I want to use jQuery to do this. <ul> <li class="this-one"> <div class="tree-item-text">this is my item</div> <ul> <li> <div class="tree-item-text">this is a sub element</div> </li> </ul> </li> </ul> A little background is I need to make an in-house tree structure ui element, So I'm using the UL structure to represent this. But I don't want developers to have to do any special formatting to use the widget. update: I just wanted to add the purpose of this is I want to add a click listener to be able to expand the elements under the li, However, since those elements are within the li the click listener will activate even when clicking on the children, So I want to attach it to the text instead, to do this the text needs to be targetable, which is why I want to wrap it in a div of it's own. So far I've come up with wrapping all the inner elements of the li in a div and then moving all inner dom elements back to the original parent. But this code is pretty heavy for something that might be much simpler and not require so much DOM manipulation. EDIT: Want to share the first pseudo alternative I came up with but I think it is very tasking for what I want to accomplish. var innerTextThing = $("ul.tree ul").parents("li").wrapInner("<div class='tree-node-text'>"); $(innerTextThing.find(".tree-node-text")).each(function(){ $(this).after($(this).children("ul")); }); Answered: I ended up doing the following, FYI i only have to worry about FF and IE compatibility so it's untested in other browsers. //this will wrap all li textNodes in a div so we can target them. $(that).find("li").contents() .filter(function () { return this.nodeType == 3; }).each(function () { if ( //these are for IE and FF compatibility (this.textContent != undefined && this.textContent.trim() != "") || (this.innerText != undefined && this.innerText.trim() != "") ) { $(this).wrap("<div class='tree-node-text'>"); } });

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  • Error inserting data in binary tree

    - by chepe263
    I copied this code (in spanish) http://www.elrincondelc.com/nuevorincon/index.php?pag=codigos&id=4 and wrote a new one. This is my code: #include <cstdlib> #include <conio.h> #include <iostream> using namespace std; struct nodoarbol { int dato; struct nodoarbol *izq; struct nodoarbol *der; }; typedef nodoarbol Nodo; typedef Nodo *Arbol; void insertar(Arbol *, int); void inorden(Arbol); void postorden(Arbol); void preorden(Arbol); void insertar(Arbol *raiz, int nuevo){ if (*raiz==NULL){ *raiz = (Nodo *)malloc(sizeof(Nodo)); if (*raiz != NULL){ (*raiz)->dato=nuevo; (*raiz)->der=NULL; (*raiz)->izq=NULL; } else{ cout<<"No hay memoria suficiente u ocurrio un error"; } } else{ if (nuevo < (*raiz)->dato) insertar( &((*raiz)->izq), nuevo ); else if (nuevo > (*raiz)->dato) insertar(&((*raiz)->der), nuevo); } }//inseertar void inorden(Arbol raiz){ if (raiz != NULL){ inorden(raiz->izq); cout << raiz->dato << " "; inorden(raiz->der); } } void preorden(Arbol raiz){ if (raiz != NULL){ cout<< raiz->dato << " "; preorden(raiz->izq); preorden(raiz->der); } } void postorden(Arbol raiz){ if (raiz!=NULL){ postorden(raiz->izq); postorden(raiz->der); cout<<raiz->dato<<" "; } } int main() { int i; i=0; int val; Arbol raiz = NULL; for (i=0; i<10; i++){ cout<<"Inserte un numero"; cin>>val; insertar( (raiz), val); } cout<<"\nPreorden\n"; preorden(raiz); cout<<"\nIneorden\n"; inorden(raiz); cout<<"\nPostorden\n"; postorden(raiz); return 0; } I'm using netbeans 7.1.1, mingw32 compiler This is the output: make[2]: Leaving directory `/q/netbeans c++/NetBeansProjects/treek' make[1]: Leaving directory `/q/netbeans c++/NetBeansProjects/treek' main.cpp: In function 'int main()': main.cpp:110:30: error: cannot convert 'Arbol {aka nodoarbol*}' to 'Nodo** {aka nodoarbol**}' for argument '1' to 'void insertar(Nodo**, int)' make[2]: *** [build/Release/MinGW-Windows/main.o] Error 1 make[1]: *** [.build-conf] Error 2 make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 11s) I don't understand what's wrong since i just copied the code (and rewrite it to my own code). I'm really good in php, asp.net (vb) and other languages but c is a headche for me. I've been struggling with this problem for about an hour. Could somebody tell me what could it be?

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  • expected `;' before "pennies"? C++ Debugging (Code Completed)

    - by Josh Lake
    Can anyone tell me why I get an error on my last cout? #include <iostream> #include <cmath> #include <stdio.h> #include <cstring> #include <conio.h> using namespace std; inline void keep_window_open() { char ch; cin>>ch; } int main() { cout << "How many pennies do you have?\n"; int pennies; cin >> pennies; double total_pen; total_pen = (0.01 * pennies); if (pennies >= 1) { string penn = " pennies."; }else { string penn = " penny."; } cout << "How many nickles do you have?\n"; int nickles; cin >> nickles; double total_nic; total_nic = (0.05 * nickles); if (nickles >= 1) { string five = " nickels."; }else { string five = " nickel."; } cout << "How many dimes do you have?\n"; int dimes; cin >> dimes; double total_dim; total_dim = (0.10 * dimes); if (dimes >= 1) { string ten = " dimes."; }else { string ten = " dime."; } cout << "How many quarters do you have?\n"; int quarters; cin >> quarters; double total_qua; total_qua = (0.25 * quarters); if (quarters >= 1) { string twentyfive = " quarters."; }else { string twentyfive = " quarter."; } cout << "How many half-dollars do you have?\n"; int half_dollars; cin >> half_dollars; double total_dol; total_dol = (0.50 * half_dollars); if (half_dollars >= 1) { string fifty = " half dollars."; }else { string fifty = " half dollar."; } string saying = "You have "; cout << saying pennies penn << "\n" << saying nickles five << "\n" << saying dimes ten << "\n" << saying quarters twentyfive << "\n" << saying half_dollars fifty << "\n"; keep_window_open() return 0; }

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  • Binary operator overloading on a templated class (C++)

    - by GRB
    Hi all, I was recently trying to gauge my operator overloading/template abilities and as a small test, created the Container class below. While this code compiles fine and works correctly under MSVC 2008 (displays 11), both MinGW/GCC and Comeau choke on the operator+ overload. As I trust them more than MSVC, I'm trying to figure out what I'm doing wrong. Here is the code: #include <iostream> using namespace std; template <typename T> class Container { friend Container<T> operator+ <> (Container<T>& lhs, Container<T>& rhs); public: void setobj(T ob); T getobj(); private: T obj; }; template <typename T> void Container<T>::setobj(T ob) { obj = ob; } template <typename T> T Container<T>::getobj() { return obj; } template <typename T> Container<T> operator+ <> (Container<T>& lhs, Container<T>& rhs) { Container<T> temp; temp.obj = lhs.obj + rhs.obj; return temp; } int main() { Container<int> a, b; a.setobj(5); b.setobj(6); Container<int> c = a + b; cout << c.getobj() << endl; return 0; } This is the error Comeau gives: Comeau C/C++ 4.3.10.1 (Oct 6 2008 11:28:09) for ONLINE_EVALUATION_BETA2 Copyright 1988-2008 Comeau Computing. All rights reserved. MODE:strict errors C++ C++0x_extensions "ComeauTest.c", line 27: error: an explicit template argument list is not allowed on this declaration Container<T> operator+ <> (Container<T>& lhs, Container<T>& rhs) ^ 1 error detected in the compilation of "ComeauTest.c". I'm having a hard time trying to get Comeau/MingGW to play ball, so that's where I turn to you guys. It's been a long time since my brain has melted this much under the weight of C++ syntax, so I feel a little embarrassed ;). Thanks in advance. EDIT: Eliminated an (irrelevant) lvalue error listed in initial Comeau dump.

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