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  • UINavigationController not working under ARC in iPhone

    - by user1811427
    I have creared a new project "Empty Application" template in Xcode 4.3, it is having only two classes AppDelegate.h & .m I cheaked with ARC to use automatic reference count while creating the app. I added two new files "RootViewController" & "NewProjectViewControllers". I implemented code to set navigation controller as follows in AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { self.window = [[UIWindow alloc] initWithFrame:[[UIScreen mainScreen] bounds]]; // Override point for customization after application launch. rootViewController = [[MainViewController alloc] init]; UINavigationController *navigation = [[UINavigationController alloc] initWithRootViewController:rootViewController]; [self.window addSubview:navigation.view]; self.window.backgroundColor = [UIColor whiteColor]; [self.window makeKeyAndVisible]; return YES; } and in hte home view (Root view controller) implemented as follows - (void)viewDidLoad { [super viewDidLoad]; self.title = @"Projects"; UINavigationBar *navigationBar = [self.navigationController navigationBar]; [navigationBar setTintColor: [UIColor colorWithRed:10/255.0f green:21/255.0f blue:51/255.0f alpha:1.0f]]; //To set the customised bar item UIButton *rightBarBtn = [UIButton buttonWithType:UIButtonTypeCustom]; [rightBarBtn setBackgroundImage:[UIImage imageNamed:@"plus_new.png"] forState:UIControlStateNormal]; rightBarBtn.frame=CGRectMake(0.0, 100.0, 30.0, 30.0); [rightBarBtn addTarget:self action:@selector(addProject) forControlEvents:UIControlEventTouchUpInside]; UIBarButtonItem* rightBarItem = [[UIBarButtonItem alloc] initWithCustomView:rightBarBtn]; self.navigationItem.rightBarButtonItem = rightBarItem; // Do any additional setup after loading the view from its nib. } - (void) addProject { NewProjViewController *editProject = [[NewProjViewController alloc] init]; [self.navigationController pushViewController:editProject animated:YES]; NSLog(@"xxxxxxxxxxxxxxx"); } But since i used ARC the navigation may dealoc immediately and it doesn't work, All the actions in method works except push to the next view if i do same thing with out ARC it works fine How to resolve this issue..? Thanks in advance

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  • Access VBA question: Change the query being referenced by a function, depending on context

    - by Tara Amatista
    I have a custom function in Access2007 that hinges on grabbing data out of a specific query. It opens Outlook, creates a new email and populates the fields with specific addresses and data taken from the query ("DecisionEmail"). Now I want to make a different query ("RequestEmail") and have it populate the email with that data. So all I have to do is change this line: Set MailList = db.OpenRecordset("DecisionEmail") and that's where I get stumped. This is my desired result: If the user is on Form_Decision and clicks the button "Send email", "DecisionEmail" will get plugged into the function and that data will appear in the email. If the user on Form_SendRequest and clicks the button "Send email", "RequestEmail" will instead get plugged in. The reason that these are different queries is because they contain very different information that is smudged about in different ways. However, since it's just one little thing that needs to change in the function code, I don't think a brand new function is a good idea. My last resort would be to make a brand new function and use the Conditions field in the Macro interface to choose between them, but I have a feeling there's a more elegant solution possible. I have a vague notion of setting the query names as variables and using an If statement but I just don't have the mental vocabulary for thinking through this.

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  • How to implement a single instance app manager in java (CVM PhoneME)?

    - by Marcus
    Hi, I'm working on a application manager for embeded platform based on the CVM PhoneME VM. The VM is started by a C++ app which configures the CVM and then triggers the VM itself. This C++ app is called form the command line passing the main class name and the classpath of a java application. There is a main java app (lets call it Manager) which loads the app using classloaders. I want this manager to be a single instance application so it could track all running apps. In other words: The first time I start an app (app1 for instance), the VM will launch and the Manager will load the app1. In further calls to load other apps (app2, app3 and so on), the same instance of the Manager would load those apps. The manager is working fine, except for the fact that this is not a single instance. Is it possible to do what I want? I found this: http://www.knowledgesutra.com/forums/topic/59760-how-to-implement-single-instance-application-on-java/ This is almost the same I want, except for the app loading part. However, the necessary packages are not available in the CVM implementation. Thanks very much.

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  • Flexible forms and supporting database structure

    - by sunwukung
    I have been tasked with creating an application that allows administrators to alter the content of the user input form (i.e. add arbitrary fields) - the contents of which get stored in a database. Think Modx/Wordpress/Expression Engine template variables. The approach I've been looking at is implementing concrete tables where the specification is consistent (i.e. user profiles, user content etc) and some generic field data tables (i.e. text, boolean) to store non-specific values. Forms (and model fields) would be generated by first querying the tables and retrieving the relevant columns - although I've yet to think about how I would setup validation. I've taken a look at this problem, and it seems to be indicating an EAV type approach - which, from my brief research - looks like it could be a greater burden than the blessings it's flexibility would bring. I've read a couple of posts here, however, which suggest this is a dangerous route: How to design a generic database whose layout may change over time? Dynamic Database Schema I'd appreciate some advice on this matter if anyone has some to give regards SWK

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  • Multiple exports with MEF does some really heinous stuff -- why, and why is it allowed?

    - by Dave
    I have an interesting situation where I need to do something like this: [Export[typeof(ICandy1)] [Export[typeof(ICandy2)] public class Candy : ICandy2 { ... } where public interface ICandy1 { ... } public interface ICandy2 : ICandy1 { ... } I couldn't find any posts anywhere regarding using multiple [Export] attributes, so I figured, what the hell, might as well try it. At first glance, it actually seemed to work. I have a couple of methods that call into both interfaces of a Candy instance, and it was fine. However, as I started to test the app, I saw that the behavior wasn't right, and when looking at the Output window, I saw that I was getting tons of COMExceptions. I couldn't track down where they were all coming from, but they always occurred when a worker thread was sleeping. I figured that it had to be from the main thread, then, but didn't know how to debug this at all. Nothing should have been going on in the GUI, and I disabled my DispatchTimers just in case -- same thing. Even more strange than the COMExceptions was the really, really erratic behavior when stepping through code. About 30% of the time, when I single stepped, it would pop out of the method, or it would single step over two lines of code! Totally weird stuff that I am not used to seeing. The only thing that changed between working and non-working code was the introduction of MEF through my plugin loading code. So as a test, I changed my plugin assembly to only export one interface, and I hardcoded everything in the app that relied on the other (now not-implemented) interface. And now the COMExceptions are gone, and the weird debugging behavior is gone. Is this something people here have seen before? If MEF is not expected to allow a class to Export multiple interfaces, then shouldn't a CompositionException get raised when composing the parts? Can anyone explain why MEF would cause these weird problems???

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  • CompositionHost.Initialize() can not execute twice.

    - by Khoa
    I am currently try to integrate MEF and PRISM to work with each other. Everything is working fine so far. Now i would like to use MEF runtime module discovery (DeploymentCatalog) which will be used to download XAPs from server directory and then plug it into one of the Region inside my MAIN UI. I am using UnityBootStrapper and inside this class i also integrated MEF container. This sample application is based on Glenn Block (http://codebetter.com/glennblock/2010/01/03/mef-and-prism-exploration-mef-module-loading/). The following code is used to initialize CompositionContainer inside my Bootstrapper: // This is the host catalog which contains all parts of running assembly. var catalog = GetHostCatalog(); // Create MEF container which initial catalog var container = new CompositionContainer(catalog); // here we explicitly map a part to make it available on imports elsewhere, using // Unity to resolve the export so dependencies are resolved // We do this because region manager is third-party ... therefore, we need to // export explicitly because the implementation doesn't have its own [export] tag container.ComposeExportedValue<IRegionManager>(Container.Resolve<IRegionManager>()); container.ComposeExportedValue<IEventAggregator>(Container.Resolve<IEventAggregator>()); // Obtain CatalogService as a singleton // All dynamic modules will use this service to add its parts. Container.RegisterInstance<ICatalogService>(new CatalogService(catalog)); // Initialize the container CompositionHost.Initialize(container); Now i have another class called DeploymentCatalogService which is used to download the XAP from server. The current problem i am facing is that inside DeploymentCatalogService Initialize method, CompositionHost container is try to initialize its container with aggregateCatalog again. _aggregateCatalog = new AggregateCatalog(); _aggregateCatalog.Catalogs.Add(new DeploymentCatalog()); CompositionHost.Initialize(_aggregateCatalog); This causes an Exception which stated that The container has already been initialized. Is there a way to use the existing container and update it with the new aggregateCatalog? Hope this is not too confusing. Please be nice i am still new to MEF. Cheers,

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  • Accessing program information that gdb sees in C++

    - by anon
    I have a program written in C++, on Linux, compiled with -g. When I run it under gdb, I can 1) set breakpoints 2) at those breakpoints, print out variables 3) see the stackframe 4) given a variable that's a structure, print out parts of the structure (i.e. how ddd displays information). Now, given that my program is compiled with "-g" -- is there anyway that I can access this power within my program itself? I.e. given that my program is compiled with "-g", is there some std::vector<string> getStackFrame(); function I can call to get the current stackframe at the current point of execution? Given a pointer to an object and it's type ... can I do std::vector getClassMember(class_name); ? I realize the default answer is "no, C++ doesn't support that level of introspection" -- however, recall I'm on linux, my program is compiled with "-g", and gdb can do it, so clearly the inforamtion is there. Question is: is there some API for accessing it? EDIT: PS Naysers, I'd love to see a reason for closing this question.

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  • Android - Where to store generated bitmaps?

    - by Josh
    I've got an app which dynamically generates anywhere from 6 to 100 small bitmaps for the user to move around the screen in a given session. I currently generate them in onCreate and store them to the sd card, so that after an orientation change I can grab them out of external storage and display them again. However, this takes time (the loading) and I'd like to keep the bitmap references around between lifecyle changes for quicker access. My question is, is there a better place to store my generated bitmaps? I was thinking about creating a static storage library in my base activity, something that would only need to be reloaded when the app is completely removed from memory (shutdown, other apps need resources, 30 minute restart, etc). Ideally, I'd like the user to be able to back out to the title screen, click a "Resume" button, and in onCreate I just have access to those resident bitmap references instead of having to load them from storage again. For this reason I don't think Activity.onRetainNonConfigurationInstance is what I need. Alternatively, is there a better way to handle multiple generated bitmaps than what I'm doing or the plan I described?

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  • How do I switch out Views in a Cocoa application?

    - by David Garcia
    So I'm beginning to learn how to use Cocoa. I think I've pretty much got it but I'm hung up on creating and switching views. I'm rewriting a game I made a little bit ago for practice. All I want is one window (preferably not resizable) and I want to be able to switch out views for different screens in the game. First, I have the main menu (Start Game, High Scores, Exit). Then I need a window for each screen (Gameplay screen, Highscore screen). What I'm getting confused with is how to design this. I looked up NSViewController thinking it manages views but it doesn't. It only manages one view by loading it really. I don't understand why I'd need to use NSViewController then. Couldn't I just have a window class that contains multiple subclasses of NSView and load them like that? I'm not sure I understand the purpose of the ViewController. Does my Window Class really need to subclass NSWindowController? I was trying to follow the example of Apple's ViewController example and it has a window controller class that's a subclass of NSWindowController. I don't see what the purpose was of subclassing that. All NSWindowController seems to add is - initWithPath:(NSString *)newPath but I fail to see the use in that either when I can just edit the plist file to open the window on start up. Apple's example also has an NSView variable and an NSViewController variable. Don't you only need one variable to store the current view? Thanks in advance guys, I'm really confused as to how this works.

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  • Can we have a component-scoped bean in a JSF2 composite component?

    - by Pradyumna
    Hi, I was wondering how I could create "component-scoped" beans, or so-to-say, "local variables inside a composite component" that are private to the instance of the composite component, and live as long as that instance lives. Below are more details, explained with an example: Suppose there is a "calculator" component - something that allows users to type in a mathematical expression, and evaluates its value. Optionally, it also plots the associated function. I can make a composite component that has: a text box for accepting the math expression two buttons called "Evaluate", and "Plot" another nested component that plots the function It is evidently a self-contained piece of function; so that somebody who wants to use it may just say <math:expressionEvaluator /> But obviously, the implementation would need a java object - something that evaluates the expression, something that computes the plot points, etc. - and I imagine it can be a bean - scoped just for this instance of this component, not a view-scoped or request-scoped bean that is shared across all instances of the component. How do I create such a bean? Is that even possible with composite components?

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  • Why does this Haskell code produce the "infinite type" error?

    - by Charlie Flowers
    I am new to Haskell and facing a "cannot construct infinite type" error that I cannot make sense of. In fact, beyond that, I have not been able to find a good explanation of what this error even means, so if you could go beyond my basic question and explain the "infinite type" error, I'd really appreciate it. Here's the code: intersperse :: a -> [[a]] -> [a] -- intersperse '*' ["foo","bar","baz","quux"] -- should produce the following: -- "foo*bar*baz*quux" -- intersperse -99 [ [1,2,3],[4,5,6],[7,8,9]] -- should produce the following: -- [1,2,3,-99,4,5,6,-99,7,8,9] intersperse _ [] = [] intersperse _ [x] = x intersperse s (x:y:xs) = x:s:y:intersperse s xs And here's the error trying to load it into the interpreter: Prelude :load ./chapter.3.ending.real.world.haskell.exercises.hs [1 of 1] Compiling Main ( chapter.3.ending.real.world.haskell.exercises.hs, interpreted ) chapter.3.ending.real.world.haskell.exercises.hs:147:0: Occurs check: cannot construct the infinite type: a = [a] When generalising the type(s) for `intersperse' Failed, modules loaded: none. Thanks. EDIT: Thanks to the responses, I have corrected the code and I also have a general guideline for dealing with the "infinite type" error in Haskell: Corrected code intersperse _ [] = [] intersperse _ [x] = x intersperse s (x:xs) = x ++ s:intersperse s xs What the problem was: My type signature states that the second parameter to intersperse is a list of lists. Therefore, when I pattern matched against "s (x:y:xs)", x and y became lists. And yet I was treating x and y as elements, not lists. Guideline for dealing with the "infinite type" error: Most of the time, when you get this error, you have forgotten the types of the various variables you're dealing with, and you have attempted to use a variable as if it were some other type than what it is. Look carefully at what type everything is versus how you're using it, and this will usually uncover the problem.

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  • OpenCV. cvFnName() works, but cv::FunName() doesn't work

    - by Innuendo
    I'm using OpenCV to write a plugin for a simulator. I've made an OpenCV project (single - not a plugin) and it works fine. When I added OpenCV libs to the plugin project, I added all libs required. Visual Studio 2010 doesn't highlight any code line with red. All looks fine and compiles fine. But in execution, the program halts with a Runtime Error on any cv::function. For example: cv::imread, or cv::imwrite. But if I replace them with cvLoadImage() and cvSaveImage(), it works fine. Why does this happen? I don't want to rewrite the whole script in old-api-style (cvFnName). It means I should change all Mat objects to IplImages, and so on. UPDATE: // preparing template ifstream ifile(tmplfilename); if ( !FILE_LOADED && ifile ) { // loading template file Mat tmpl = cv::imread(tmplfilename, 1); // << here occurs error FILE_LOADED = true; } Mat src; Bmp2Mat(hDC, hBitmap, src); TargetDetector detector(src, tmpl); detector.detectTarget(); If I change to: if ( !FILE_LOADED && ifile ) { IplImage* tmpl = 0; tmpl = cvLoadImage(tmplfilename, 1); // no error occurs } And then no error occurs. Early it displayed some Runtime Error. Now, I wanted to copy exact message and it just crashes the application (simulator, what I am pluginning). It displays window error - to kill process or no. (I can't show exact message, because I'm using russian windows now)

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  • Fluent / NHibernate Collections of the same class

    - by Charlie Brown
    I am new to NHibernate and I am having trouble mapping the following relationships within this class. public class Category : IAuditable { public virtual int Id { get; set; } public virtual string Name{ get; set; } public virtual Category ParentCategory { get; set; } public virtual IList<Category> SubCategories { get; set; } public Category() { this.Name = string.Empty; this.SubCategories = new List<Category>(); } } Class Maps (although, these are practically guesses) public class CategoryMap : ClassMap<Category> { public CategoryMap() { Id(x => x.Id); Map(x => x.Name); References(x => x.ParentCategory) .Nullable() .Not.LazyLoad(); HasMany(x => x.SubCategories) .Cascade.All(); } } Each Category may have a parent category, some Categories have many subCategories, etc, etc I can get the Category to Save correctly (correct subcategories and parent category fk exist in the database) but when loading, it returns itself as the parent category. I am using Fluent for the class mapping, but if someone could point me in the right direction for just plain NHibernate that would work as well.

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  • Is there a reason why SSIS significantly slows down after a few minutes?

    - by Mark
    I'm running a fairly substantial SSIS package against SQL 2008 - and I'm getting the same results both in my dev environment (Win7-x64 + SQL-x64-Developer) and the production environment (Server 2008 x64 + SQL Std x64). The symptom is that initial data loading screams at between 50K - 500K records per second, but after a few minutes the speed drops off dramatically and eventually crawls embarrasingly slowly. The database is in Simple recovery model, the target tables are empty, and all of the prerequisites for minimally logged bulk inserts are being met. The data flow is a simple load from a RAW input file to a schema-matched table (i.e. no complex transforms of data, no sorting, no lookups, no SCDs, etc.) The problem has the following qualities and resiliences: Problem persists no matter what the target table is. RAM usage is lowish (45%) - there's plenty of spare RAM available for SSIS buffers or SQL Server to use. Perfmon shows buffers are not spooling, disk response times are normal, disk availability is high. CPU usage is low (hovers around 25% shared between sqlserver.exe and DtsDebugHost.exe) Disk activity primarily on TempDB.mdf, but I/O is very low (< 600 Kb/s) OLE DB destination and SQL Server Destination both exhibit this problem. To sum it up, I expect either disk, CPU or RAM to be exhausted before the package slows down, but instead its as if the SSIS package is taking an afternoon nap. SQL server remains responsive to other queries, and I can't find any performance counters or logged events that betray the cause of the problem. I'll gratefully reward any reasonable answers / suggestions.

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  • Saving temporary file name after uploading file with uplodify

    - by mIRU
    I have this script if (!empty($_FILES)) { $tempFile = $_FILES['Filedata']['tmp_name']; $targetPath = dirname(__FILE__).$_POST['folder'] . '/'; $pathinfoFile = pathinfo($_FILES['Filedata']['name']); $targetFile = str_replace('//','/',$targetPath) .uniqid().'.'.$pathinfoFile['extension']; move_uploaded_file($tempFile,$targetFile); } this script is from uplodify , modified for saving the file with unique name , i need after user will upload the file , this unique name and original name , to save temporary , when user will submit the form , this temporary variables i will insert in database , the problem is that in firebug console , i can not see all the actions of this script , and i can not understand the way how to fix it, I tried to save in $_SESSION but i have problems , is not saving , i found why is not working with $_SESSION , http://uploadify.com/forum/viewtopic.php?f=5&t=43 , i tried the solution from forum but without result , exist a more easy way to solve this problem ? , or what is better way to do it ? . Sorry for so silly question , i ran out of ideas . Thanks a lot for helping me , and sorry again for my English

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  • C++ struct, public data members and inheritance

    - by Marius
    Is it ok to have public data members in a C++ class/struct in certain particular situations? How would that go along with inheritance? I've read opinions on the matter, some stated already here http://stackoverflow.com/questions/952907/practices-on-when-to-implement-accessors-on-private-member-variables-rather-than http://stackoverflow.com/questions/670958/accessors-vs-public-members or in books/articles (Stroustrup, Meyers) but I'm still a little bit in the shade. I have some configuration blocks that I read from a file (integers, bools, floats) and I need to place them into a structure for later use. I don't want to expose these externally just use them inside another class (I actually do want to pass these config parameters to another class but don't want to expose them through a public API). The fact is that I have many such config parameters (15 or so) and writing getters and setters seems an unnecessary overhead. Also I have more than one configuration block and these are sharing some of the parameters. Making a struct with all the data members public and then subclassing does not feel right. What's the best way to tackle that situation? Does making a big struct to cover all parameters provide an acceptable compromise (I would have to leave some of these set to their default values for blocks that do not use them)?

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  • Client-Side Dynamic Removal of <script> Tags in <head>

    - by merv
    Is it possible to remove script tags in the <head> of an HTML document client-side and prior to execution of those tags? On the server-side I am able to insert a <script> above all other <script> tags in the <head>, except one, and I would like to be able to remove all subsequent scripts. I do not have the ability to remove <script> tags from the server side. What I've tried: (function (c,h) { var i, s = h.getElementsByTagName('script'); c.log("Num scripts: " + s.length); i = s.length - 1; while(i > 1) { h.removeChild(s[i]); i -= 1; } })(console, document.head); However, the logged number of scripts comes out to only 1, since (as @ryan pointed out) the code is being executed prior to the DOM being ready. Although wrapping the code above in a document.ready event callback does enable proper calculation of the number of <script> tags in the <head>, waiting until the DOM is ready fails to prevent the scripts from loading. Is there a reliable means of manipulating the HTML prior to the DOM being ready? Background If you want more context, this is part of an attempt to consolidate scripts where no option for server-side aggregation is available. Many of the JS libraries being loaded are from a CMS with limited configuration options. The content is mostly static, so there is very little concern about manually aggregating the JavaScript and serving it from a different location. Any suggestions for alternative applicable aggregation techniques would also be welcome.

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  • Set a datetime for next or previous sunday at specific time

    - by Marc
    I have an app where there is always a current contest (defined by start_date and end_date datetime). I have the following code in the application_controller.rb as a before_filter. def load_contest @contest_last = Contest.last @contest_last.present? ? @contest_leftover = (@contest_last.end_date.utc - Time.now.utc).to_i : @contest_leftover = 0 if @contest_last.nil? Contest.create(:start_date => Time.now.utc, :end_date => Time.now.utc + 10.minutes) elsif @contest_leftover < 0 @winner = Organization.order('votes_count DESC').first @contest_last.update_attributes!(:organization_id => @winner.id, :winner_votes => @winner.votes_count) if @winner.present? Organization.update_all(:votes_count => 0) Contest.create(:start_date => @contest_last.end_date.utc, :end_date => Time.now.utc + 10.minutes) end end My questions: 1) I would like to change the :end_date to something that signifies next Sunday at a certain time (eg. next Sunday at 8pm). Similarly, I could then set the :start_date to to the previous Sunday at a certain time. I saw that there is a sunday() class (http://api.rubyonrails.org/classes/Time.html#method-i-sunday), but not sure how to specify a certain time on that day. 2) For this situation of always wanting the current contest, is there a better way of loading it in the app? Would caching it be better and then reloading if a new one is created? Not sure how this would be done, but seems to be more efficient. Thanks!

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  • I need an IDE for typo3 core development in php

    - by Flugan
    Php in itself is difficult for IDEs because of the dynamic nature of the language. My current development environment is mostly netbeans against a local svn copy of the codebase setup in a local development webserver. The code is full text indexed by vistas search engine for almost instant searches. I do a lot of development directly against the main development server using a combination of tools. Putty to interact with the server and deploy by updating an svn checkout on the development server. Tortoise SVN locally to have a fairly rich SVN experience. Netbeans obviously have SVN integration. Most of the changes on the remote server is commited using the putty session. WinSCP to interact with the development server with norton commander like interface as well as the good putty integration. Finally my text editor for remote editing is notepad++ out of habit and because of some nice features and good price. What I'm really missing is good php editing. Because of the way typo3 works almost all objects are instanciated through make instance abstraction that either returns the base class or the customized class if the framework has been extended. I'm not looking for a magic editing package and would like to find an editor which can use annotations to specify the type of commonly used variables.

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  • C++: Reference and Pointer question (example regarding OpenGL)

    - by Jay
    I would like to load textures, and then have them be used by multiple objects. Would this work? class Sprite { GLuint* mTextures; // do I need this to also be a reference? Sprite( GLuint* textures ) // do I need this to also be a reference? { mTextures = textures; } void Draw( textureNumber ) { glBindTexture( GL_TEXTURE_2D, mTextures[ textureNumber ] ); // drawing code } }; // normally these variables would be inputed, but I did this for simplicity. const int NUMBER_OF_TEXTURES = 40; const int WHICH_TEXTURE = 10; void main() { std::vector<GLuint> the_textures; the_textures.resize( NUMBER_OF_TEXTURES ); glGenTextures( NUMBER_OF_TEXTURES, &the_textures[0] ); // texture loading code Sprite the_sprite( &the_textures[0] ); the_sprite.Draw( WHICH_TEXTURE ); } And is there a different way I should do this, even if it would work? Thanks.

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  • DataReader is not returning results from a MySQL Stored Proc

    - by Glenn Slaven
    I have a stored proc in MySQL (5.5) that I'm calling from a C# application (using MySQL.Data v6.4.4.0). I have a bunch of other procs that work fine, but this is not returning any results, the data reader says the result set is empty. The proc does a couple of inserts & an update inside a transaction then selects 2 local variables to return. The inserts & update are happening, but the select is not returning. When I run the proc manually it works, gives a single row with the two fields, but the data reader is empty. This is the proc: CREATE DEFINER=`root`@`localhost` PROCEDURE `File_UpdateFile`(IN siteId INT, IN fileId INT, IN description VARCHAR(100), IN folderId INT, IN fileSize INT, IN filePath VARCHAR(100), IN userId INT) BEGIN START TRANSACTION; SELECT MAX(v.versionNumber) + 1 INTO @versionNumber FROM `file_version` v JOIN `file` f ON (v.fileId = f.fileId) WHERE v.fileId = fileId AND f.siteId = siteId; INSERT INTO `file_version` (fileId, versionNumber, description, fileSize, filePath, uploadedOn, uploadedBy, fileVersionState) VALUES (fileId, @versionNumber, description, fileSize, filePath, NOW(), userId, 0); INSERT INTO filehistory (fileId, `action`, userId, createdOn) VALUES (fileId, 'UPDATE', userId, NOW()); UPDATE `file` f SET f.checkedOutBy = NULL WHERE f.fileId = fileId; COMMIT; SELECT fileId, @versionNumber `versionNumber`; END$$ I'm calling the proc using Dapper, but I've debugged into the SqlMapper class and I can see that the reader is not returning anything.

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  • J-Monkey subclass

    - by user2971104
    I'm new in java and J-monkey and I'm trying to make a java game so for the Menu I have made a enum so I can Switch between any of my State but I want to keep the main file shorter so it can be easily to read so I'm making subclass the problem is that when run the game it give me an error that say "Uncaught exception thrown in Thread[LWJGL Renderer Thread,5,main] NullPointerException" I think this problem has to be something whit the pipeline Here is the code of my main file: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.font.BitmapText; import com.jme3.material.Material; import com.jme3.math.ColorRGBA; import com.jme3.math.Vector3f; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; import com.jme3.scene.Geometry; import com.jme3.input.*; import com.jme3.input.controls.*; public class Main extends SimpleApplication { //GameStates enum GameState{Logo, Menu, Playing, Option}; GameState gameState = GameState.Logo; //Class Variables Logo logo; public Main() { logo = new Logo(); } public static void main(String[] args) { Main app = new Main(); app.start(); } public static void logo(String[] args) { Logo app = new Logo(); app.start(); } @Override public void simpleInitApp() { //Load flyCam.setMoveSpeed(20); if(gameState == GameState.Logo){ logo.simpleInitApp(); } } @Override public void simpleUpdate(float tpf) { } @Override public void simpleRender(RenderManager rm) { //TODO: add render code //Load if(gameState == GameState.Logo) { } } } And here is my Logo subclass: package mygame; import com.jme3.app.SimpleApplication; import com.jme3.renderer.RenderManager; import com.jme3.scene.Spatial; public class Logo extends SimpleApplication { @Override public void simpleInitApp() { Spatial Logo_Model = assetManager.loadModel("Models/Teapot/Logo.obj"); rootNode.attachChild(Logo_Model); } public void simpleRender(RenderManager rm) { //Load } }

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  • Can piping of screen to file change the result of a C++ code?

    - by Biga
    I am having this very weird behaviour with a C++ code: It gives me different results when running with and without piping the screen to a file (reproducible in cygwin and linux). I mean, if I get the same executable and run it like './run' or run it like './run out.log', I get different results! I use std::cout to output to screen, all lines ending with endl; I use ifstream for the input file; I use ofstream for output, all lines ending with endl. I am using g++ 4. Any idea what is going on? UPDATE: I have hard-coded the input data, so 'ifstream' is not used, and problem persists. UPDATE 2: That's getting interesting. I have output three variables that are computed initially, and that's what I get with and without piping direct to screen: 0 -0.02 0 piped: 0 -0.02 1.04083e-17 So there's a round-off difference with and without piping the output! Now, why piping would interefere with an internal computation of the code?

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  • Creating and appending a big DOM with javascript - most optimized way?

    - by fenderplayer
    I use the following code to append a big dom on a mobile browser (webkit): 1. while(someIndex--) // someIndex ranges from 10 to possibly 1000 2. { 3. var html01 = ['<div class="test">', someVal,'</div>', 4. '<div><p>', someTxt.txt1, someTxt.txt2, '</p></div>', 5. // lots of html snippets interspersed with variables 6. // on average ~40 to 50 elements in this array 7. ].join(''); 8. var fragment = document.createDocumentFragment(), 9. div = fragment.appendChild(document.createElement('div')); 10. div.appendChild(jQuery(html01)[0]); 11. jQuery('#screen1').append(fragment); 12. } //end while loop 13. // similarly i create 'html02' till 'html15' to append in other screen divs Is there a better or faster way to do the above? Do you see any problems with the code? I am a little worried about line 10 where i wrap in jquery and then take it out.

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  • WPF Binding to variable / DependencyProperty

    - by Peter
    I'm playing around with WPF Binding and variables. Apparently one can only bind DependencyProperties. I have come up with the following, which works perfectly fine: The code-behind file: public partial class MainWindow : Window { public MainWindow() { InitializeComponent(); } public string Test { get { return (string)this.GetValue(TestProperty); } set { this.SetValue(TestProperty, value); } //set { this.SetValue(TestProperty, "BBB"); } } public static readonly DependencyProperty TestProperty = DependencyProperty.Register( "Test", typeof(string), typeof(MainWindow), new PropertyMetadata("CCC")); private void button1_Click(object sender, RoutedEventArgs e) { MessageBox.Show(Test); Test = "AAA"; MessageBox.Show(Test); } } XAML: <Window x:Class="WpfApplication3.MainWindow" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:diag="clr-namespace:System.Diagnostics;assembly=WindowsBase" Title="MainWindow" Height="350" Width="525" DataContext="{Binding RelativeSource={RelativeSource Self}}"> <Grid> <TextBox Height="31" HorizontalAlignment="Left" Margin="84,86,0,0" Name="textBox1" VerticalAlignment="Top" Width="152" Text="{Binding Test, Mode=TwoWay, diag:PresentationTraceSources.TraceLevel=High}"/> <Button Content="Button" Height="23" HorizontalAlignment="Left" Margin="320,85,0,0" Name="button1" VerticalAlignment="Top" Width="75" Click="button1_Click" /> <TextBox Height="31" HorizontalAlignment="Left" Margin="84,138,0,0" Name="textBox2" Text="{Binding Test, Mode=TwoWay}" VerticalAlignment="Top" Width="152" /> </Grid> The two TextBoxes update one an other. And the Button sets them to "AAA". But now I replaced the Setter function with the one that is commented out (simulating some manipulation of the given value). I would expect that whenever the property value is changed it will be reset to "BBB". It does so when you press the button, that is when you set the property in code. But it does for some reason not affect the WPF Bindings, that is you can change the TextBox contents and thus the property, but apparently the Setter is never called. I wonder why that is so, and how one would go about to achive the expected behaviour.

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