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  • C++: Get char after space character instead or return carriage.

    - by Kzone272
    Okay this is similar to my last question but what I ended up doing was way too complex for something as simple as this. I simply need to get a single character or number (I will know which of these I am receiving) from the console after I press space, instead of pressing enter. I'm sure there must be a way to have the terminal read input after a space instead of a '\n'. I need to read inputs from the console in which the succeeding data types will vary depending on what the first input is, and I think reading the entire line, parsing it into strings, then parsing some of those into ints is a bit unnecessary. So Is this actually not possible in C++ or have I just not found it yet?

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  • show current clicked div hide previous clicked div

    - by user295927
    Hi All, The code below is working, but with a problem I do not understand. When I click on first navigation link it is showing the div, this is what I want, but when I click on another nav link it does show the next div as expected but I need for the previous div(s) to hide. any help is appreciated. something like: if this is not the nav link that was clicked hide. I would think. $(document).ready(function(){ $('#navigation a').click(function (selected) { var getName = $(this).attr("id"); var projectImages = $(this).attr("name"); //console.log(getName); //console.log(projectImages); $(function() { $("#" + projectImages ).show("normal"); }); }); });

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  • Android Graphics Memory Limits

    - by Gordon
    I am creating an android game using opengl and a cocos2d port (http://code.google.com/p/cocos2d-android-1). I am targeting a wide range of devices and want to ensure that it performs well. I only test on a nexus one and am hoping to get some input from people with experience on slower devices. Currently the game uses two 1024x1024 textures as well as two 256x256 textures. Is this within the limits of most devices? Anyone have any rule of thumb or experience with graphics memory limits in these cases? If gfx memory is exceeded does it page to normal memory?

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  • cant find div element in ajax data find

    - by Shrey
    This is my whole Ajax page which is returned <!DOCTYPE div PUBLIC "-//W3C//DTD HTML 4.01 Transitional//EN" "http://www.w3.org/TR/html4/loose.dtd"> <div class="CareerAjaxData">Simple Div Content</div> The jQuery script in the Main page which calls this Ajax page is $.ajax({ type : 'POST', url : url, data : data, datatype : 'html', success : function(ajaxdata) { var $tabcontent = $(ajaxdata).find('.CareerAjaxData'); console.log($tabcontent.html()); } }); But the output of Console gives: undefined I get proper response from the server. But there some problem with js I guess. whats wrong here..??

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  • Java - understanding servlets

    - by Trup
    I am working on a homework project that should implement a board game between 2 clients over an HttpServlet. I have couple of questions: 1) I read that HttpServlets must be stateless, however, for the sake of the game, I have to keep a lot of state(whose turn it is, the state of the board, etc). Do I have to keep this in the clients? Does the HttpServlet indeed have to be stateless, i.e. have no fields that track state? 2) I know that the clients will talk to the servlet via the doGet/doPost methods, but how can the servlet talk to the clients(for example, if player 1 just made a move and sent it to the servlet, the servlet has to tell client 2 what the move was). Thank you Also, if you can point me to a useful, simple example of a similar code online, I would be very grateful

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  • WFP Validation & IDataErrorInfo

    - by Jefim
    A note - the classes I have are EntityObject classes! I have the following class: public class Foo { public Bar Bar { get; set; } } public class Bar : IDataErrorInfo { public string Name { get; set; } #region IDataErrorInfo Members string IDataErrorInfo.Error { get { return null; } } string IDataErrorInfo.this[string columnName] { get { if (columnName == "Name") { return "Hello error!"; } Console.WriteLine("Validate: " + columnName); return null; } } #endregion } XAML goes as follows: <StackPanel Orientation="Horizontal" DataContext="{Binding Foo.Bar}"> <TextBox Text="{Binding Path=Name, ValidatesOnDataErrors=true}"/> </StackPanel> I put a breakpoint and a Console.Writeline on the validation there - I get no breaks. The validation is not executed. Can anybody just press me against the place where my error lies?

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  • Return a function from the anonymous wrapper?

    - by sabithpocker
    I am trying to undrstand the code for(var i = 0; i < 10; i++) { setTimeout((function(e) { return function() { console.log(e); } })(i), 1000) } from here http://bonsaiden.github.com/JavaScript-Garden/#function.closures I understood this method : for(var i = 0; i < 10; i++) { (function(e) { setTimeout(function() { console.log(e); }, 1000); })(i); } Can anyone please help me by explaining the first one?

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  • Bitmap size exceeds VM budget after second load

    - by jonny
    This is driving me crazy. I have a game which has a bitmap as the background, this is big so I scale it down and this works fine. However when I navigate to another activity and then reload the game screen it crashes on drawing the background. I am calling recycle on all the bitmaps and setting them to null on onDestroy() but this doesn't help. Any ideas and if not how can I debug the memory to see at which step its growing. I looked at getting the heap but nothing of any size is on there really. Thanks.

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  • How determine application subsystem from executable file

    - by Luca
    I'm trying to detect console application from the list of the executables files installed on my computer. How to implement it? Every application has a "subsystem" (windows application, console application or library; specified to the linker as option, I think). How to detect it using only the executable file? Are there alternative methods to detect the application characteristic? Additionally, are there any method for detecting the file is a really executable file? Any issue for JAR executables?

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  • Is there a way to make an executable from an Xcode project?

    - by Questor
    Hello, all! I feel it's quite a naive question I'm going to ask. Excuse me if it's foolish. I have made an iPhone game using Cocos2d, Box2d and OpenGL. I want to show the game to a potential employer for demonstration purposes, without giving him the source code. How can I make a .exe or .app file from the Xcode project? I've searched online a lot but couldn't find the relevant answer. Thank you very much in advance.

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  • When we should use NSThreads in a cocoa Touch ?

    - by srikanth rongali
    I am writing a small game by using cocos2d. It is a shooting game. Player on one side and enemy on other side. To run the both actions of player shooting and enemy shooting do we should use threads ? Or can we do without using them. At present I am not using threads. But I can manage to do both actions of player and enemy at same time. Should I use threads compulsory good performance ? Or am I doing wrong without using threads ? Please help me from this confusion. Thank you.

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  • Profiling and Graphics.updateDisplay0()

    - by AD
    I am profiling my BlackBerry application (a game) with the options 'In method only' and 'Time including native method'. Under the 'All methods' node (after a decent run of the game) the single most time consuming function is Graphics.updateDisplay0() with over 50% of the run time spent there. I don't quite know what is the purpose of that function or if I can do anything to reduce its processing time, so if anyone can shed some light on the matter, I would be grateful. Because from what I understand with the 'In method only' option, it means there is some processing within that function. ps. there is no information on that function in the documentation.

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  • Compiling zlib for 64 bit on windows

    - by Allan Hollenberg
    I am currently working on a cross-platform game for Mac OSX and Windows and I'm having some issues with the ZLib library on Windows 64 bit. My game is focussed on a 64 bit architecture and I am unable to get ZLib to work along with it. When I compile ZLib itself (through make all64 at the source directory of ZLib) it shows no issues but when I want to use it I get a error saying '/usr/local/lib/libz.a(gzread.o):gzread.c:(.text+0x28e): undefined reference to `__errno'' I have included errno.h before I include zlib.h in my project but that doesn't seem to matter. I am compiling my app through the cygwin64 terminal and using the x86_64-w64-mingw32-g++ command, I am also linking directly against the lib64 version (if I remove that it compiles correctly but crashes on running due to it having a x86 lib)

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  • Socket server for 2D MMORPG

    - by Alejandro
    I'm starting a 2D browser multiplayer game consisting of a city with many kinds of transports (metro, buses, tunnels), players using those transports and having some interaction between them. I have started the client side in Actionscript, server side in PHP (but now i'm moving to Java) and persistence in MySQL. Which socket server (non commercial) will be preferable, RedDwarf (former DarkStar), Red5, ... ? Those servers are Flash Remoting (AMF) capable ? Those servers manage all the object's game persistence? Then there's no need to create a database ?

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  • Workaround for UnsupportedAudioFileException ?

    - by tschan
    I'm in a very early stage of writing a small music/rhythm game in Java (via Slick framework, which in turns uses OpenAL, but that's probably irrelevant here). The game needs to read (and playback) several sound files in WAV format, but some of the files are throwing [javax.sound.sampled.UnsupportedAudioFileException] exceptions. at javax.sound.sampled.AudioSystem.getAudioInputStream(AudioSystem.java:1102) at org.newdawn.slick.openal.WaveData.create(WaveData.java:123) at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:713) at org.newdawn.slick.openal.SoundStore.getWAV(SoundStore.java:683) at org.newdawn.slick.Sound.<init>(Sound.java:33) The files can be played back just fine in Winamp or Foobar2000, so this means Java just don't recognize some variants of the file format. What are my options at this point? Note: The files in question are user-supplied, so i cannot just convert them beforehand (using something like audacity). Any conversion steps must be done at runtime.

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  • How to retrieve the real height of a #div (including overflowed parts)

    - by Toni Michel Caubet
    The same way i use this to detect when user scolled down the whole page: $(window).scroll(function(){ var diff = $(window).scrollTop() + $(window).height() - $(document).height(); if ($(window).scrollTop() == $(document).height() - $(window).height() || (diff < 5 && diff > -5)){ console.log('yay!'); } }); I wanted to do the same inside a dialog, I am trying like this: $('#dialog').dialog(); $('#dialog').scroll(function(){ var scroll = $('#dialog').scrollTop(); var height = $('#dialog ul').outerHeight(true); if(scroll == height){ $('#dialog').css('background','#999'); }else{ console.log('scrolltop is '+scroll+' and height is: '+height); } }) DEMO: http://jsfiddle.net/AgFXz/ The problem i guess is that i am not retrieving the whole #dialog size but the visible (CSS Defined property) size.. How can i know when user scrolled till the end of the dialog's scroll? Thanks!!

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  • Picture changing in vb6

    - by Dario Dias
    I was trying this script from a pdf file.I got stuck where the target image should change to exploding image if clicked but the target image does not change from the standing image.Please Help! Option Explicit Dim fiPlayersScore As Integer Dim fiNumberofMisses As Integer Dim fbTargetHit As Boolean Private Sub Form_Load() Randomize imgTarget.Enabled = False imgTarget.Visible = False cmdStop.Enabled = False lblGameOver.Visible = False lblGameOver.Enabled = False End Sub Private Sub cmdStart_Click() Dim lsUserResponse As String Dim lbResponse As Boolean lsUserResponse = InputBox("Enter a level from 1 to 3." & _ (Chr(13)) & "" & (Chr(13)) & "1 being the Easiest and 3 being the " & _ "Hardest.", "Level Select", "1") lbResponse = False If lsUserResponse = "1" Then Timer1.Interval = 1500 lbResponse = True ElseIf lsUserResponse = "2" Then Timer1.Interval = 1000 lbResponse = True ElseIf lsUserResponse = "3" Then Timer1.Interval = 750 lbResponse = True Else MsgBox ("Game Not Started.") lbResponse = False End If If lbResponse = True Then cmdStart.Enabled = False imgTarget.Picture = imgStanding.Picture frmMain.MousePointer = 5 fbTargetHit = False Load_Sounds cmdStop.Enabled = True fiPlayersScore = 0 fiNumberofMisses = 0 lblScore.Caption = fiPlayersScore lblMisses.Caption = fiNumberofMisses Timer1.Enabled = True lblGameOver.Visible = False lblGameOver.Enabled = False End If End Sub Private Sub cmdStop_Click() Unload_Sounds frmMain.MousePointer = vbNormal Timer1.Enabled = False imgTarget.Enabled = False imgTarget.Visible = False cmdStart.Enabled = True cmdStop.Enabled = False cmdStart.SetFocus lblGameOver.Visible = True lblGameOver.Enabled = True End Sub Private Sub Form_Click() MMControl1.Command = "Play" MMControl1.Command = "Prev" fiNumberofMisses = fiNumberofMisses + 1 lblMisses.Caption = fiNumberofMisses If CheckForLoose = True Then cmdStop_Click lblMisses.Caption = fiNumberofMisses Exit Sub End If End Sub Private Sub imgTarget_Click() MMControl2.Command = "Play" MMControl2.Command = "Prev" Timer1.Enabled = False imgTarget.Picture = imgExplode.Picture '**I AM STUCK HERE** pauseProgram fiPlayersScore = fiPlayersScore + 1 Timer1.Enabled = True If CheckForWin = True Then cmdStop_Click lblScore.Caption = fiPlayersScore Exit Sub End If lblScore.Caption = fiPlayersScore fbTargetHit = True imgStanding.Enabled = False imgTarget.Visible = False imgTarget.Enabled = False Timer1.Enabled = True End Sub Public Sub Load_Sounds() 'Set initial property values for blaster sound MMControl1.Notify = False MMControl1.Wait = True MMControl1.Shareable = False MMControl1.DeviceType = "WaveAudio" MMControl1.FileName = _ "C:\Temp\Sounds\Blaster_1.wav" 'Open the media device MMControl1.Command = "Open" 'Set initial property values for grunt sound MMControl2.Notify = False MMControl2.Wait = True MMControl2.Shareable = False MMControl2.DeviceType = "WaveAudio" MMControl2.FileName = _ "C:\Temp\Sounds\Pain_Grunt_4.wav" 'Open the media device MMControl2.Command = "Open" End Sub Private Sub Timer1_Timer() Dim liRandomLeft As Integer Dim liRandomTop As Integer imgTarget.Visible = True If fbTargetHit = True Then fbTargetHit = False 'imgTarget.Picture = imgStanding.Picture End If liRandomLeft = (6120 * Rnd) liRandomTop = (4680 * Rnd) imgTarget.Left = liRandomLeft imgTarget.Top = liRandomTop imgTarget.Enabled = True imgTarget.Visible = True End Sub Public Function CheckForWin() As Boolean CheckForWin = False If fiPlayersScore = 5 Then CheckForWin = True lblGameOver.Caption = "You Win.Game Over" End If End Function Public Function CheckForLoose() As Boolean CheckForLoose = False If fiNumberofMisses = 5 Then CheckForLoose = True lblGameOver.Caption = "You Loose.Game Over" End If End Function Private Sub Form_QueryUnload(Cancel As Integer, _ UnloadMode As Integer) Unload_Sounds End Sub Public Sub Unload_Sounds() MMControl1.Command = "Close" MMControl2.Command = "Close" End Sub Public Sub pauseProgram() Dim currentTime Dim newTime currentTime = Second(Time) newTime = Second(Time) Do Until Abs(newTime - currentTime) = 1 newTime = Second(Time) Loop End Sub

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  • Saving Excel Spreadsheet using Interop C#

    - by Wesley
    static void Main() { Application excelapp = new Application(); Workbook book = excelapp.Workbooks.Open(@"C:\HWYFAB.xlsx", 0, false, 5, "", "", false, XlPlatform.xlWindows , "", true, false, 0, true, false, false); Worksheet sheet = (Worksheet)book.Sheets[1]; Range cell = (Range)sheet.Cells[3, 2]; Console.WriteLine(cell.Text); cell.ClearContents(); book.Close(true, "HWYFAB.xlsx", false); excelapp.Quit(); } This program runs and exits as expected. It does print the correct value that's in cell B3 to the console. When closing it asks if I want to replace the existing file. I click yes. When I open the spreadsheet in Excel, the value is still in cell B3 despite the cell.ClearContents(). Any thoughts?

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  • Reading a memorystream

    - by user1842828
    Using several examples here on StackOverflow I thought the following code would decompress a gzip file then read the memory-stream and write it's content to the console. No errors occur but I get no output. public static void Decompress(FileInfo fileToDecompress) { using (FileStream originalFileStream = fileToDecompress.OpenRead()) { string currentFileName = fileToDecompress.FullName; string newFileName = currentFileName.Remove(currentFileName.Length - fileToDecompress.Extension.Length); using (FileStream decompressedFileStream = File.Create(newFileName)) { using (GZipStream decompressionStream = new GZipStream(originalFileStream, CompressionMode.Decompress)) { MemoryStream memStream = new MemoryStream(); memStream.SetLength(decompressedFileStream.Length); decompressedFileStream.Read(memStream.GetBuffer(), 0, (int)decompressedFileStream.Length); memStream.Position = 0; var sr = new StreamReader(memStream); var myStr = sr.ReadToEnd(); Console.WriteLine("Stream Output: " + myStr); } } } }

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  • C# Container Class

    - by Jamie
    I'm building a game in c# which allows you to script your own level, although I have come across a bit of a thought. I have a base class called "World" as an object. This was made with a simple: class World { However, when the user is scripting their level, all of the game objects will be contained in the world object. I want them to be able to do something on the lines of: World.ParentObjectName.ParentObjectProperty = "abc"; I know that the System.Windows.Forms.Panel and other classes are like containers and can have objects in them and be accessed in that kind of way... my question is how can I make a class which is like a container in which I can add objects to, and then access them with a World.ObjectName I have tried class World : System.Collections.CollectionBase, but with this method, I have to keep typing World.Item("ObjectName") Can anyone help? Thanks!

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  • Finding good heuristic for A* search

    - by Martin
    I'm trying to find the optimal solution for a little puzzle game called Twiddle (an applet with the game can be found here). The game has a 3x3 matrix with the number from 1 to 9. The goal is to bring the numbers in the correct order using the minimum amount of moves. In each move you can rotate a 2x2 square either clockwise or counterclockwise. I.e. if you have this state 6 3 9 8 7 5 1 2 4 and you rotate the upper left 2x2 square clockwise you get 8 6 9 7 3 5 1 2 4 I'm using a A* search to find the optimal solution. My f() is simply the number of rotations need. My heuristic function already leads to the optimal solution but I don't think it's the best one you can find. My current heuristic takes each corner, looks at the number at the corner and calculates the manhatten distance to the position this number will have in the solved state (which gives me the number of rotation needed to bring the number to this postion) and sums all these values. I.e. You take the above example: 6 3 9 8 7 5 1 2 4 and this end state 1 2 3 4 5 6 7 8 9 then the heuristic does the following 6 is currently at index 0 and should by at index 5: 3 rotations needed 9 is currently at index 2 and should by at index 8: 2 rotations needed 1 is currently at index 6 and should by at index 0: 2 rotations needed 4 is currently at index 8 and should by at index 3: 3 rotations needed h = 3 + 2 + 2 + 3 = 10 But there is the problem, that you rotate 4 elements at once. So there a rare cases where you can do two (ore more) of theses estimated rotations in one move. This means theses heuristic overestimates the distance to the solution. My current workaround is, to simply excluded one of the corners from the calculation which solves this problem at least for my test-cases. I've done no research if really solves the problem or if this heuristic still overestimates in same edge-cases. So my question is: What is the best heuristic you can come up with? (Disclaimer: This is for a university project, so this is a bit of homework. But I'm free to use any resource if can come up with, so it's okay to ask you guys. Also I will credit Stackoverflow for helping me ;) )

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  • git, SSH_ASKPASS on windows

    - by Martin Schreiber
    I am writing a graphical git frontend for Linux and Windows (MSEgit) based on MSEide+MSEgui. MSEgit has an internal console window which communicates with git by pipes. On Linux it uses a PTY so SSH asks for key unlocking passwords on the PTY. On Windows I wrote a small password entry application and set the SSH_ASKPASS environment variable accordingly. SSH calls the password application if git is started with CreateProcess() dwCreationFlags DETACHED_PROCESS set but the password entry window will not be focused, its taskbar icon flashes instead. SSH does not run the password application if FreeConsole() is called to be sure that there is no attached console to MSEgit and git is started without DETACHED_PROCESS but CREATE_NO_WINDOW instead. I assume a Windows equivalent of POSIX setsid() should be called. How can I force SSH to use SSH_ASKPASS without the DETACHED_PROCESS flag? If this is not possible, how can I ensure that the password entry window is focused?

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  • Visual Studio project build as an executable AND a DLL

    - by East of Nowhere
    In Visual Studio 2008 project properties, Application tab, I can set the Output type to Windows Application, Console Application, or Class Library. I have a project that I want to build as a stand-alone tool (console app) and be available to a couple other tools I'm working on as a class library. The VS GUI only lets me choose one or the other, and building the proj twice all the time is inconvenient. How can I set it up to build both output types in a single build job? Do I write some custom MSBuild .targets file or what?

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  • Best practices for parsing HTML from Wikipedia for iPhone viewing?

    - by ivanTheTerrible
    I am building an iPhone Wikipeida game app, that requires modifying the default Wiki HTML a little bit (mostly simplifying the page). So far I am directly downloading the HTML output from en.wikipedia.org/wiki/Article_Foo to a python Google App Engine, and then modify its CSS and HTML structure, cache it, and finally output to iPhone. It works but I find this method quite tedious, there must be a better method? Please note that I use App Engine not just for parsing the Wiki, but the game also requires it to keep the stores...etc, hence not a overkill. Also, I would prefer doing all the work with python on App Engine, to keep the iPhone client as thin and mobile as possible (XML on iPhone is a big no fun) Thanks a lot.

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