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  • How does one handle sensitive data when using Github and Heroku?

    - by Jonas
    I am not yet accustomed with the way Git works (And wonder if someone besides Linus is ;)). If you use Heroku to host you application, you need to have your code checked in a Git repo. If you work on an open-source project, you are more likely going to share this repo on Github or other Git hosts. Some things should not be checked in the public repo; database passwords, API keys, certificates, etc... But these things still need to be part of the Git repo since you use it to push your code to Heroku. How to work with this use case? Note: I know that Heroku or PHPFog can use server variables to circumvent this problem. My question is more about how to "hide" parts of the code.

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  • Looking for information on Scholastic BASIC programming books from the mid-1980s

    - by Jason Berkan
    My very first introduction to programming was in grade school, when I would purchase books full of BASIC code listings from the Scholastic school catalogue. Lately I have been searching teh Internetz for information on these books, but without any success. Does anyone know or remember anything about these books? All I can recall is that they were large paperbacks full of various BASIC code listings, some of which were game like. They all included instructions on how to modify the code listings for the different systems of the day, and I distinctly remember that they would always ask for a number in order to seed the RANDOMIZE command (since I figured out on my own that RANDOMIZE TIMER eliminated the need for the question and answer).

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  • Why is nesting or piggybacking errors within errors bad in general?

    - by dietbuddha
    Why is nesting or piggybacking errors within errors bad in general? To me it seems bad intuitively, but I'm suspicious in that I cannot adequately articulate why it is bad. This may be because it is not in general bad and that it is only bad in specific instances. Why is it detrimental to design error/exception handling in such a way. The specific instance is that of a REST service. There is a desire by some to use http errors (specifically the 500 response) as a way to indicate any problem with specific instances of a resource. An example of an instance resource in this case would be: http://server/ticket/80 # instance http://server/ticket # not an instance So this is the behavior that is being proposed. If ticket 80 does not exist return a http response code of 500. Within the body of the error return the "real" error as an additional error code and description. If the ticket resource doesn't exist return a response code of 404.

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  • Updating a Progress Bar within the Status Bar [migrated]

    - by Muhnamana
    I'm trying to figure out how to incorporate a progress bar within the status bar to show how much processing is completed. Below is my example of updating the progress bar (not sure if this is the correct way or not) Private Sub Timer1_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles Timer1.Tick ToolStripProgressBar1.Value = ToolStripProgressBar1.Value + 2 If ToolStripProgressBar1.Value = 100 Then ToolStripProgressBar1.Value = 0 ToolStripProgressBar1.Value = ToolStripProgressBar1.Value + 2 Timer1.Enabled = True End If End Sub Here is the code within the button. Private Sub Button1_Click(sender As System.Object, e As System.EventArgs) Handles Button1Run.Click ToolStripStatusLabel1.Text = "Processing..." Timer1.Enabled = True 'more code to be inserted here End Sub What I'm not sure is how to update the progress bar based on the amount of code you have and once the processing is complete, update the ToolStripStatusLabel1 to show "Processing...Complete!".

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  • graphical interface when using assembly language

    - by Hellbent
    Im looking to use assembly language to make a great game, not just an average game but a really great game. I want to learn a framework to use in assembly. I know thats not possible without learning the framework in c first. So im thinking of learning sdl in c and then learn, teach myself, how to interpret the program and run it as assembly language code which shouldnt be that hard. Then i will have a window and some graphics routines to display the game while using assembly to code everything in. I need to spend some time learning sdl and then some more time learning how to code all those statements using assembly while calling c functions and knowing what registers returned calls use and what they leave etc. My question is , Is this a good way to go or is there something better to get a graphical window display using assembly language? Regards HellBent

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  • Where to draw the line between front end and back end

    - by Twincascos
    I was recently contracted to develop a smarty theme for an automated SOHO phone answering service. The team who had built the backend wouldn't allow me access to any of the back end nor tell me anything about it, their smarty set up, smarty plugins, data base interface api, server set-up, nothing. Nor could I have access to the server nor a beta domain, basically zero co-operation. So I set up a local server with Smarty and built the template based on what I guessed would be their best practice, commented my code like crazy, wrote all the needed javascript, css, and template files. Then I sent them packaged to the backend team and hoped for the best. With half of a project team failing to cooperate or even communicate I am now concerned that they may reply saying that everything is wrong and they may refuse to implement the new front end. I'm curious to know if others encounter this type of situation and what you may have done to protect yourselves.

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  • [News] Le mouvement NoSQL et MongoDB

    Le mouvement "NoSQL" est une communaut? cr??e dans le but de promouvoir les bases de donn?es non relationnelles (d'o? le terme NoSQL). Dans cet hymne ? ce mouvement, Michael Kennedy, instructeur pour DevelopMentor, d?crit les pr?ceptes de NoSQL en l'illustrant ? travers un moteur finalement peu connu du grand public, MongoDB. A lire, tr?s int?ressant m?me si on ne partage pas l'opinion de cette communaut? : "(...) A basic SQL Server cluster might run you $100,000 just to get it up and running on decent hardware. Rather than leveraging crazy scaling-up options, the NoSQL databases let you scale-out. They make this possible (dare I say easy?) by dropping the relational aspects of a database (...) "

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  • Compilable modern alternatives to C/C++

    - by Jeremy French
    I am considering writing a new software product. Performance will be critical, so I am wary of using an interpreted or language or one that uses a emulation layer (read java). Which leads me to thinking of using C (or C++) however these are both rather long in the tooth. I haven't used either for a long time. I figure in the last 20 years someone should have created something which is reasonably popular and is nice to code in and is complied. What more modern alternatives are there to C for writing high performance code compiled code? edit in response to comments If C++ is a different beast than it was 15 years ago, I would consider it, I guess I had an assumption that it had some inherent problems. Parallelisation would be important, but probably not across multiple machines.

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  • Cannot sleep/standby in Ubuntu 12.04

    - by mstaessen
    Yesterday, I installed Ubuntu 12.04 Desktop i386 on my netbook (HP Mini 311c). I am unable to use the sleep mode. When I press the suspend button (or do sudo pm-suspend), the screen flickers but the computer does not power off. Even worse, the screen comes back up and I'm back where I left off. Hibernating does work (although it is not available in Power Management). I have to use pm-hibernate to make that work. I'm using the 3.2.0.20 kernel and Gnome 3.3.92 (Unity, especially compiz, is a resource hog). Before Ubuntu 12.04, I was using Mint Linux 12 with the 3.0 kernel and everything worked fine back then. Any help is much appreciated because this is driving me crazy.

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  • Can I hook my xbox up to my Ubuntu PC

    - by Anonymous John
    My old xbox 360 won't eject disks, it makes a sound,but won't open. I want to play games, so I think I could hook it up to my PC running Ubuntu 13.10 64-bit and maybe I could use my PC's DVD drive. Can this work at all, or am I just crazy? There is an HDMI port on the back of my graphics card. If I can't do that, is there any software for Ubuntu that can rip the game off of a CD and put it on a flash drive? I have heard xbmcbuntu works great for gaming, but it doesn't work with my PC.

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  • Keyboard Layouts Plugin forgets settings, unable find workaround

    - by Honza Javorek
    I use Xubuntu. As everyone knows, Keyboard Layouts Plugin is very, very buggy and it still forgets my settings. It drives me crazy - I have to set them again and again every time I wake up or turn on my laptop. So I found a solution - put into my .bashrc this: setxkbmap -option '' -option grp:alt_shift_toggle cz,us -variant querty That should set my toggle to Alt+shift and my layouts to Czech QUERTY and plain US English as a second one. Voilà, that seems to work! I could use Keyboard Layouts Plugin only as an indicator, that's okay. However, it doesn't work well. The problem is that it ignores -variant setting. More or less. In Keyboard Layouts Plugin I actually see Czech QUERTY selected, but in reality my keyboard types QUERTZ. That's insane :-( Could anyone help, please?

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  • How should I study programming languages?

    - by gcc
    I am a student of computer engineering. I have never done any programming before, and as you can understand, I don't know how to study it or how to make my own programs. My English is weak [edited for clarity - ed], and so if you don't like the choices I list, please feel free to provide others. How should I study? How should I learn programming languages? Study completely from a book. Don't study from a book, just try writing code. A mix of the two; study from a book, then try writing code. Study half the book, then write the code by hand on paper. Listed to the teacher, then try to solve general problems (those not from any specific chapter).

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  • Is loose coupling w/o use cases an anti-pattern?

    - by dsimcha
    Loose coupling is, to some developers, the holy grail of well-engineered software. It's certainly a good thing when it makes code more flexible in the face of changes that are likely to occur in the foreseeable future, or avoids code duplication. On the other hand, efforts to loosely couple components increase the amount of indirection in a program, thus increasing its complexity, often making it more difficult to understand and often making it less efficient. Do you consider a focus on loose coupling without any use cases for the loose coupling (such as avoiding code duplication or planning for changes that are likely to occur in the foreseeable future) to be an anti-pattern? Can loose coupling fall under the umbrella of YAGNI?

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  • How to design a separated tutorial mode?

    - by Sylpheed
    I'm working on a "social" game that's about 90% completion. One of the remaining features is the tutorial mode. Basically, the tutorial mode will restrict the user to access some parts of UI and limit the features (like store items). The tutorial will only progress if a certain event is triggered, specifically following the tutorial. The code is ready and we already have an "almost" working game. The problem is I haven't foreseen the tutorial mode while I was doing those 90%. My requirement is there shouldn't be any loading/transition from tutorial mode to normal mode. This means I have to pick up the progress from the tutorial (no re-rendering of assets and stuff). How should I design this in a way where I won't touch anything from my old code? I want it to be as easy as just plugging it in. I don't want to jam the tutorial in my old code since this will lead to many bugs.

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  • Using glReadBuffer returns black image instead of the actual image only on Intel cards

    - by cloudraven
    I have this piece of code glReadBuffer( GL_FRONT ); glReadPixels( 0, 0, width, height, GL_RGB, GL_UNSIGNED_BYTE, buffer ); Which works just perfectly in all the Nvidia and AMD GPUs I have tried, but it fails in almost every single Intel built-in video that I have tried. It actually works in a very old 945GME, but fails in all the others. Instead of getting a screenshot I am actually getting a black screen. If it helps, I am working with the Doom3 Engine, and that code is derived from the built-in screen capture code. By the way, even with the original game I cannot do screen capture on those intel devices anyway. My guess is that they are not implementing the standard correctly or something. Is there a workaround for this?

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  • The Underlying Value of Aspect-Oriented Programming

    - by Brian
    Hello, I recently got into PostSharp, an AOP tool for weaving in code. I've been finding a lot of resistance with other developers over giving up writing code to perform the tasks the weaving was meant to simplify. For instance, I'm finding logging or error-handling code where I have postsharp already doing that. I can understand why its happening, since its hard to remember everything that weaving was setup to do (I'm applying a global attribute definition). With that said, factoring in levels of experience, etc, is AOP beneficial to a project? What is your opinion? Thanks.

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  • Are there any good guides for making mods for Minecraft?

    - by Pureferret
    I've been coding in Java for 5 months at work now, and having past experience with programming in other languages, modifying existing code at Uni etc. I feel like I want to get started on (read: continue learning to program by) modding with minecraft. I know what I need, but not exactly how to do so. I once saw some good guides on the minecraft forum, but they all explained how to write in java, hows different classes in the code work etc. I'm more interested in how you decompile the code, write your own separate from the main 'trunk' of minecraft and then package it to install with a tool like 'Magic Loader'. My issue with these guides is that they always relied on being in windows, but I'm primarily a linux user, and the guides on the forums only seemed to assume you were on a Windows box. So is there a good 'walkthrough' for modding for Minecraft? Especially one where it assumes or at least allows for the fact you are in linux?

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  • Possible problems in a team of programmers [on hold]

    - by John
    I am a "one man team" ASP.NET C#, SQL, HTML, JQuery programmer that wants to split workload with two other guys. Since I never actually thought of possible issue in a team of programmer, there are actually quite a few that came to my mind. delegating tasks (who works on what which is also very much related to security). I found Team Foundation Service could be helpful with this problem and started reading about it. Are there any alternatives? security (do now want for original code to be reused outside the project) How to prevent programmers from having access to all parts of code, and how to prevent them from using that code outside of project? Is trust or contract the only way?

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  • Problem with text deletion in vi editor

    - by user184256
    When I am writing C code on the vi editor, I am not able to use the backspace keys or my arrow keys to delete or navigate through lines. Some unexpected special characters occur on the screen that is on middle of my code and I am not able to delete them also. If I use my delete key, the whole code gets deleted. I have tried both insert mode using 'i' and 'a'. I am able to manage this situation for C programming by using the text editors but when I am creating LeX and yacc programs, I find this awkward. Can you please help me with this?

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  • CodePlex Daily Summary for Monday, October 14, 2013

    CodePlex Daily Summary for Monday, October 14, 2013Popular ReleasesAD ACL Scanner: 1.3.2: Minor bug fixed: Powershell 4.0 will report: Select—Object: Parameter cannot be processed because the parameter name p is ambiguous.Json.NET: Json.NET 5.0 Release 7: New feature - Added support for Immutable Collections New feature - Added WriteData and ReadData settings to DataExtensionAttribute New feature - Added reference and type name handling support to extension data New feature - Added default value and required support to constructor deserialization Change - Extension data is now written when serializing Fix - Added missing casts to JToken Fix - Fixed parsing large floating point numbers Fix - Fixed not parsing some ISO date ...Fast YouTube Downloader: YouTube Downloader 2.2.0: YouTube Downloader 2.2.0VidCoder: 1.5.8 Beta: Added hardware acceleration options: Bicubic OpenCL scaling algorithm, QSV decoding/encoding and DXVA decoding. Updated HandBrake core to SVN 5834. Updated VidCoder setup icon. Fixed crash when choosing the mp4v2 container on x86 and opening on x64. Warning: the hardware acceleration features require specific hardware or file types to work correctly: QSV: Need an Intel processor that supports Quick Sync Video encoding, with a monitor hooked up to the Intel HD Graphics output and the lat...ASP.net MVC Awesome - jQuery Ajax Helpers: 3.5.2: version 3.5.2 - fix for setting single value to multivalue controls - datepicker min max date offset fix - html encoding for keys fix - enable Column.ClientFormatFunc to be a function call that will return a function version 3.5.1 - fixed html attributes rendering - fixed loading animation rendering - css improvements version 3.5 ========================== - autosize for all popups ( can be turned off by calling in js awe.autoSize = false ) - added Parent, Paremeter extensions ...Coevery - Free ASP.NET CRM: Coevery_WebApp: it just for publish to microsoft web app gellaryWsus Package Publisher: Release v1.3.1310.12: Allow the Update Creation Wizard to be set in full screen mode. Fix a bug which prevent WPP to Reset Remote Sus Client ID. Change the behavior of links in the Update Detail Viewer. Left-Click to open, Right-Click to copy to the Clipboard.TerrariViewer: TerrariViewer v7 [Terraria Inventory Editor]: This is a complete overhaul but has the same core style. I hope you enjoy it. This version is compatible with 1.2.0.3 Please send issues to my Twitter or https://github.com/TJChap2840WDTVHubGen - Adds Metadata, thumbnails and subtitles to WDTV Live Hubs: WDTVHubGen.v2.1.6.maint: I think this covers all of the issues. new additions: fixed the thumbnail problem for backgrounds. general clean up and error checking. need to get this put through the wringer and all feedback is welcome.BIDS Helper: BIDS Helper 1.6.4: This BIDS Helper release brings the following new features and fixes: New Features: A new Bus Matrix style report option when you run the Printer Friendly Dimension Usage report for an SSAS cube. The Biml engine is now fully in sync with the supported subset of Varigence Mist 3.4. This includes a large number of language enhancements, bugfixes, and project deployment support. Fixed Issues: Fixed Biml execution for project connections fixing a bug with Tabular Translations Editor not a...Free language translator and file converter: Free Language Translator 3.4: fixe for new version look up.MoreTerra (Terraria World Viewer): MoreTerra 1.11.3: =========== =New Features= =========== New Markers added for Plantera's Bulb, Heart Fruits and Gold Cache. Markers now correctly display for the gems found in rock debris on the floor. =========== =Compatibility= =========== Fixed header changes found in Terraria 1.0.3.1Dynamics AX 2012 R2 Kitting: First Beta release of Kitting: First Beta release of Kitting Install by using XPO or Models.C# Intellisense for Notepad++: Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.CS-Script for Notepad++ (C# intellisense and code execution): Release v1.0.8.0: - fixed document formatting artifacts To avoid the DLLs getting locked by OS use MSI file for the installation.Generic Unit of Work and Repositories Framework: v2.0: Async methods for Repostiories - Ivan (@ifarkas) OData Async - Ivan (@ifarkas) Glimpse MVC4 workig with MVC5 Glimpse EF6 Northwind.Repostiory Project (layer) best practices for extending the Repositories Northwind.Services Project (layer), best practices for implementing business facade Live Demo: http://longle.azurewebsites.net/Spa/Product#/list Documentation: http://blog.longle.net/2013/10/09/upgrading-to-async-with-entity-framework-mvc-odata-asyncentitysetcontroller-kendo-ui-gli...Media Companion: Media Companion MC3.581b: Fix in place for TVDB xml issue. New* Movie - General Preferences, allow saving of ignored 'The' or 'A' to end of movie title, stored in sorttitle field. * Movie - New Way for Cropping Posters. Fixed* Movie - Rename of folders/filename. caught error message. * Movie - Fixed Bug in Save Cropped image, only saving in Pre-Frodo format if Both model selected. * Movie - Fixed Cropped image didn't take zoomed ratio into effect. * Movie - Separated Folder Renaming and File Renaming fuctions durin...(Party) DJ Player: DJP.124.12: 124.12 (Feature implementation completed): Changed datatype of HistoryDateInfo from string to DateTime New: HistoryDateInfoConverter for the listbox Improved: HistoryDateInfoDeleter, HistoryDateInfoLoader, HistoryDateInfoAsynchronizer, HistoryItemLoader, HistoryItemsToHistoryDateInfoConverterSmartStore.NET - Free ASP.NET MVC Ecommerce Shopping Cart Solution: SmartStore.NET 1.2.0: HighlightsMulti-store support "Trusted Shops" plugins Highly improved SmartStore.biz Importer plugin Add custom HTML content to pages Performance optimization New FeaturesMulti-store-support: now multiple stores can be managed within a single application instance (e.g. for building different catalogs, brands, landing pages etc.) Added 3 new Trusted Shops plugins: Seal, Buyer Protection, Store Reviews Added Display as HTML Widget to CMS Topics (store owner now can add arbitrary HT...NuGet: NuGet 2.7.1: Released October 07, 2013. Release notes: http://docs.nuget.org/docs/release-notes/nuget-2.7.1 Important note: After downloading the signed build of NuGet.exe, if you perform an update using the "nuget.exe update -self" command, it will revert back to the unsigned build.New Projectsaigiongai: aigiongaiArtificial LIfe BEing - ALIBE: An Autonomous Arduino Robot based on a 4 wheel electric RC style vehicle equipped w/ various sensors and reactionary devices powered by Arduino Mega. BH Auto-injector: This ia a BH hack injector developed for r/SlashDiablo. For more information visit: http://www.reddit.com/r/slashdiablo BloxServer: A server for a game currently in DevBugNet Premium: BugNet Premium is extended version of open source defect tracking tool BugNetCASP Editor: CASP Editor hosted at SimlogicalGrace: Grace is an Dependency Injection Container as well as a couple other services like Data Transformation Service, Validation Service, and Reflection Service.Halogy v1.2 CE1.0: Halogy v1.2 Community Edition v1.0Hot Likes: Simple web Application Like Facebook and TwitterHyper-V Backup.NET: TestIndexedList: This library helps you to create lists with large amount of data and do high speed searches on your data. Kinect Skeleton Stream to BVH Converter: The program converts the skeleton data stream into BVH.Mama Goose's Birthday & Anniversary Calendar: This is a simple calendar that allows entering birthdays and anniversaries and to print the calendar for the year or month.MQL to FDK converter with migration toolkit: "MQL to FDK" project provides an easy and convenient way for conversion of MQL advisers to C# and launching them on FDK.Produzr: Produzr is a very simple CMS without a high learning curve.PSWFWeb - PowerShell Workflow WebConsole: A PSWorkflow job managersacm: naSave Cleaner: Sims 3 save cleanerSimple AES file appender: Simple AES file appenderSims 3 Package Viewer: Sims 3 ProjectsxBot Framework: xBot Framework is a dot Net framework for building a bot for use with Reddit.com.

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  • Ubuntu 12.10 TTY console (Ctrl+Alt+F[1-6]) not working

    - by Vanessa Deagan
    I've been a Ubuntu user for some time now. I have a very annoying problem, I have no idea what causes it, and I haven't managed to find anything relevant after Googling like crazy. The problem is my TTY consoles are not working. Usually, these are activated using CTRL ALT F[1-6]. It was working when I was using the Nouveau drivers, but after installing the nVidia proprietary drivers, instead of getting a terminal console I get a strange monochrome pattern that slowly fades away. Does anyone know how to get CTRL + ALT + F[1-6] working again?

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  • Humor in Documentation

    - by Lex Fridman
    Is a small amount of lighthearted wording or humor acceptable in source code documentation? For example, I have an algorithm that has a message hop around a graph (network) until its path forms a cycle. When this happens it is removed from the queue of the node it last resided on which removes it from memory. I write that in a comment, and finish the comment with "Rest in peace, little guy". That serves very little documenting purpose, but it cheers me up a bit, and I imagine it might cheer up other people I'm working with as they read through the code. Is this an acceptable practice, or should my in-code documentation resemble as much as possible the speeches of 2004 presidential candidate John Kerry? ;-)

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  • How does a collision engine work?

    - by JXPheonix
    Original question: Click me How exactly does a collision engine work? This is an extremely broad question. What code keeps things bouncing against each other, what code makes the player walk into a wall instead of walk through the wall? How does the code constantly refresh the players position and objects position to keep gravity and collision working as it should? If you don't know what a collision engine is, basically it's generally used in platform games to make the player acutally hit walls and the like. There's the 2D type and the 3D type, but they all accomplish the same thing: collision. So, what keeps a collision engine ticking?

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  • What top companies look for in an Interview?

    - by Geek
    Basically I am looking for what is it that you goof up and you are out from the remaining process ? Are elimination rounds a fair way to judge a person ? Anyone can have a bad hour :-( Should you code the best possible or should you get the Algorithm right ? I generally first code a workable solution and then work on it till a level I think it looks beautiful to me. Is this a wrong approach ? Recently I had a telephonic interview in which I was asked to write a variation of Level Order traversal in 20 minutes. I could get the Algorithm and working code in 20 minutes but couldn't get the Exception handling and the coding convention right, after which I didn't hear back from them :-( All the other questions in the interview went very well this was the only thing which was 'not upto the mark'. Needless to say I like the company and will apply again but want to get it right the next time :-) Please share your experiences and valuable suggestions.

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  • Depth is disabled - How to turn on?

    - by marc wellman
    In XNA 3.1 is there any other way to disable depth in 3D Worlds using DirectX models other than GraphicsDevice.RenderState.DepthBufferEnable = false; ? The reason for my question is I have quite a huge program which offers a 3D World with a couple of 3D DirectX models inside. Depth was never an issue since it ever worked fine but since a few days after doing some modifications my models are all depth-translucent i.e. depth-buffering and/or culling seems to be disabled. But in my whole source code I never touch any of the options related to Depth or Culling which means I never turn these settings on explicitly nor turn it off somewhere. So I am searching for some other statement maybe related to the GraphicsDevice that implicitly turns depth off - but I can't find it. (Sorry that I don't post any source code but I have too much source code and I simply don't know where to search) UPDATE: These are a couple of simple objects seen with correct depth. These are the same objects in their current state.

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