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  • How can I manage the height of android spinner items?

    - by rushinge
    I have an android spinner that's populated by a list of strings using an ArrayAdapter and it operates fine, however because of the way the spinner is displayed I'm running into a display height problem with the list items. At first glance it would seem that the ArrayAdapter can use a single layout for displaying options which leads to the problem I'm having. When displaying the current item in the spinner (when the user is not selecting a new item from the list) the spinner pads the text so that the spinner is a reasonable size for clicking on. However when the user taps on it and brings up the list to select a new item, the list items presented are way to small height-wise. If I use an item layout that presents the list items at a reasonable height, then the spinner itself becomes exorbitantly huge due to it's own padding of the list item. Any ideas on how I can manage the height of these two item display modes so that effectively they display with the same height value instead of the spinner height being larger than the list item display height?

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  • WinRT GridView scrolling setup work differently on mouse/kb and touch

    - by Jay Kannan
    I'm trying to mimic the functionality of the NetFlix app, with a strip on the left that collapses on scrolling, I had to offset the tiles on the GridView a bit to the right so that they can accomodate that behavior. They seem to work alright in keyboard and scroll completely to the right (although I noticed the scrollbar suddenly grows in size when I hit the left boundaries. this totally changes when I use it on touch - I seem to have a limit on the right and the scrolling doesnt scroll past the last 100 pixels or so. how do I take care of this. I'm assuming it is related to the bug here, but didn't seem to solve the problem with that solution there. "Sticky scrolling" issue in WinRT XAML GridView control

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  • How to detect touches on MPMoviePlayerController window and still having the standard playback cont

    - by gkedmi
    Hello I have the MPMoviePlayerController set up to play a movie.I want to detect a touch on the movie for bringing up few buttons.I used the code : // The movie's window is the one that is active UIWindow* moviePlayerWindow = [[UIApplication sharedApplication] keyWindow]; // Now we create an invisible control with the same size as the window UIControl* overlay = [[[UIControl alloc] initWithFrame:moviePlayerWindow.frame]autorelease]; // We want to get notified whenever the overlay control is touched [overlay addTarget:self action:@selector(movieWindowTouched:) forControlEvents:UIControlEventTouchDown]; // Add the overlay to the window's subviews [moviePlayerWindow addSubview:overlay]; but then the play back controllers doesn't appear , I guess because the player window doesn't get the touch.how can I keep the player controllers and still detects touches? thanks

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  • Resizing and rotating an image in Android

    - by kingrichard2005
    I'm trying to rotate and resize an image in Android. The code I have is as follows, (taken from this tutorial): Bitmap originalSprite = BitmapFactory.decodeResource(getResources(), R.drawable.android); int orgHeight = a.getHeight(); int orgWidth = a.getWidth(); //Create manipulation matrix Matrix m = new Matrix(); // resize the bit map m.postScale(.25f, .25f); // rotate the Bitmap by the given angle m.postRotate(180); //Rotated bitmap Bitmap rotatedBitmap = Bitmap.createBitmap(originalSprite, 0, 0, orgWidth, orgHeight, m, true); return rotatedBitmap; The image seems to rotate just fine, but it doesn't scale like I expect it to. I've tried different values, but the image only gets more pixelized as I reduce the scale values, but remains that same size visually; whereas the goal I'm trying to achieve is to actually shrink it visually. I'm not sure what to do at this point, any help is appreciated.

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  • Firebird .NET: Database backup not working (small file)

    - by Norbert
    Hi, I am trying to backup my Firebird 2.5 database file by code: FbBackup backupSvc = new FbBackup(); backupSvc.ConnectionString = MyConnectionManager.buildConnectionString(); backupSvc.BackupFiles.Add(new FbBackupFile(backupPathFilenameAndExtension, 2048)); backupSvc.Verbose = true; backupSvc.Options = FbBackupFlags.IgnoreLimbo; backupSvc.Execute(); The database gets saved to the specified directory. However, the file saved file is only 168kB large. The original database is nearly 7MB in size. What goes wrong? Thanks, Norbert

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  • Cocos2d:How to Zoom-in Zoom-out effect on a Sprite image?

    - by user187532
    Hello everyone, I am developing module where-in i pick the image from photo library and put into a Sprite. I want to implement Zoom-in, Zoom-out kind of effect for a Sprite image, same like camera album images zoom in/out effect. Could someone please guide me how do i implement it? I see somewhere is that, i have to detect two touch events in TouchBegan and then Adjust the Sprite Scale size to up or down based on the distance of two fingers touch event values. Could someone please tell me, How do i detect two fingers touch values in TouchBegan? How to allow to touch and Zoom-in/out of Sprite image by user? Please give me samples. I tried already some stuff (http://groups.google.com/group/cocos2d-iphone-discuss/browse_thread/thread/61808fd6b578e5e1?hide_quotes=no&utoken=9AdrAzkAAABFNHPPibbeOSHIuKOkxTWQ066onEraO3W2r08xbUjNmAwT6_SsyC2n0d69MF_vYn77vPb7MuI5eIWgjrXT32Kd) but doesn't work for my requirement. Thank you.

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  • Getting template metaprogramming compile-time constants at runtime

    - by GMan - Save the Unicorns
    Background Consider the following: template <unsigned N> struct Fibonacci { enum { value = Fibonacci<N-1>::value + Fibonacci<N-2>::value }; }; template <> struct Fibonacci<1> { enum { value = 1 }; }; template <> struct Fibonacci<0> { enum { value = 0 }; }; This is a common example and we can get the value of a Fibonacci number as a compile-time constant: int main(void) { std::cout << "Fibonacci(15) = "; std::cout << Fibonacci<15>::value; std::cout << std::endl; } But you obviously cannot get the value at runtime: int main(void) { std::srand(static_cast<unsigned>(std::time(0))); // ensure the table exists up to a certain size // (even though the rest of the code won't work) static const unsigned fibbMax = 20; Fibonacci<fibbMax>::value; // get index into sequence unsigned fibb = std::rand() % fibbMax; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << Fibonacci<fibb>::value; std::cout << std::endl; } Because fibb is not a compile-time constant. Question So my question is: What is the best way to peek into this table at run-time? The most obvious solution (and "solution" should be taken lightly), is to have a large switch statement: unsigned fibonacci(unsigned index) { switch (index) { case 0: return Fibonacci<0>::value; case 1: return Fibonacci<1>::value; case 2: return Fibonacci<2>::value; . . . case 20: return Fibonacci<20>::value; default: return fibonacci(index - 1) + fibonacci(index - 2); } } int main(void) { std::srand(static_cast<unsigned>(std::time(0))); static const unsigned fibbMax = 20; // get index into sequence unsigned fibb = std::rand() % fibbMax; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << fibonacci(fibb); std::cout << std::endl; } But now the size of the table is very hard coded and it wouldn't be easy to expand it to say, 40. The only one I came up with that has a similiar method of query is this: template <int TableSize = 40> class FibonacciTable { public: enum { max = TableSize }; static unsigned get(unsigned index) { if (index == TableSize) { return Fibonacci<TableSize>::value; } else { // too far, pass downwards return FibonacciTable<TableSize - 1>::get(index); } } }; template <> class FibonacciTable<0> { public: enum { max = 0 }; static unsigned get(unsigned) { // doesn't matter, no where else to go. // must be 0, or the original value was // not in table return 0; } }; int main(void) { std::srand(static_cast<unsigned>(std::time(0))); // get index into sequence unsigned fibb = std::rand() % FibonacciTable<>::max; std::cout << "Fibonacci(" << fibb << ") = "; std::cout << FibonacciTable<>::get(fibb); std::cout << std::endl; } Which seems to work great. The only two problems I see are: Potentially large call stack, since calculating Fibonacci<2 requires we go through TableMax all the way to 2, and: If the value is outside of the table, it returns zero as opposed to calculating it. So is there something I am missing? It seems there should be a better way to pick out these values at runtime. A template metaprogramming version of a switch statement perhaps, that generates a switch statement up to a certain number? Thanks in advance.

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  • 2D colliding n-body simulation (fast Collision Detection for large number of balls)

    - by osgx
    Hello I want to write a program for simulating a motion of high number (N = 1000 - 10^5 and more) of bodies (circles) on 2D plane. All bodies have equal size and the only force between them is elastic collision. I want to get something like but in larger scale, with more balls and more dense filling of the plane (not a gas model as here, but smth like boiling water model). So I want a fast method of detection that ball number i does have any other ball on its path within 2*radius+V*delta_t distance. I don't want to do a full search of collision with N balls for each of i ball. (This search will be N^2.) PS Sorry for loop-animated GIF. Just press Esc to stop it. (Will not work in Chrome).

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  • CodePlex Daily Summary for Wednesday, June 29, 2011

    CodePlex Daily Summary for Wednesday, June 29, 2011Popular ReleasesCandescent NUI: Candescent NUI (8263): This is the binary version of the source code in change set 8263.Coding4Fun Tools: Coding4Fun.Phone.Toolkit v1.4.4: Fix for http://coding4fun.codeplex.com/workitem/6869 was incomplete. Back button wouldn't return app bar. Corrected now. High impact bugSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.0.528.279): Added keyboard shortcuts: - Cut (CTRL+X) - Copy (CTRL+C) - Paste (CTRL+V) - Delete (CTRL+D) - Move up (CTRL+UP ARROW) - Move down (CTRL+DOWN ARROW) Added ability to save/load SiteMap from/to a Xml file on disk Bug fix: - Connect to a server through the status bar was throwing error "Object Reference not set to an instance of an object" - Rename TreeNode.Name after changing TreeNode.TextMicrosoft - Domain Oriented N-Layered .NET 4.0 App Sample: V2.01 ALPHA N-Layered SampleApp .NET 4.0 and EF4.1: V2.0.01 - ALPHARequired Software (Microsoft Base Software needed for Development environment) Visual Studio 2010 RTM & .NET 4.0 RTM (Final Versions) Expression Blend 4 SQL Server 2008 R2 Express/Standard/Enterprise Unity Application Block 2.0 - Published May 5th 2010 http://www.microsoft.com/downloads/en/details.aspx?FamilyID=2D24F179-E0A6-49D7-89C4-5B67D939F91B&displaylang=en http://unity.codeplex.com/releases/view/31277 PEX & MOLES 0.94.51023.0, 29/Oct/2010 - Visual Studio 2010 Power ...Mosaic Project: Mosaic Alpha build 261: - Fixed crash when pinning applications in x64 OS - Added Hub to video widget. It shows videos from Video library (only .wmv and .avi). Can work slow if there are too much files. - Fixed some issues with scrolling - Fixed bug with html widgets - Fixed bug in Gmail widget - Added html today widget missed in previous release - Now Mosaic saves running widgets if you restarting from optionsEnhSim: EnhSim 2.4.9 BETA: 2.4.9 BETAThis release supports WoW patch 4.2 at level 85 To use this release, you must have the Microsoft Visual C++ 2010 Redistributable Package installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=A7B7A05E-6DE6-4D3A-A423-37BF0912DB84 To use the GUI you must have the .NET 4.0 Framework installed. This can be downloaded from http://www.microsoft.com/downloads/en/details.aspx?FamilyID=9cfb2d51-5ff4-4491-b0e5-b386f32c0992 - Added in some of th....NET Reflector Add-Ins: Reflector V7 Add-Ins: All the add-ins compiled for Reflector V7TerrariViewer: TerrariViewer v4.1 [4.0 Bug Fixes]: Version 4.1 ChangelogChanged how users will Open Player files (This change makes it much easier) This allowed me to remove the "Current player file" labels that were present Changed file control icons Added submit bug button Various Bug Fixes Fixed crashes related to clicking on buffs before a character is loaded Fixed crashes related to selecting "No Buff" when choosing a new buff Fixed crashes related to clicking on a "Max" button on the buff tab before a character is loaded Cor...AcDown????? - Anime&Comic Downloader: AcDown????? v3.0 Beta8: ??AcDown???????????????,?????????????????????。????????????????????,??Acfun、Bilibili、???、???、?????,???????????、???????。 AcDown???????????????????????????,???,???????????????????。 AcDown???????C#??,?????"Acfun?????"。 ????32??64? Windows XP/Vista/7 ????????????? ??:????????Windows XP???,?????????.NET Framework 2.0???(x86)?.NET Framework 2.0???(x64),?????"?????????"??? ??????????????,??????????: ??"AcDown?????"????????? ??v3.0 Beta8 ?? ??????????????? ???????????????(??????????) ???????...BlogEngine.NET: BlogEngine.NET 2.5: Get DotNetBlogEngine for 3 Months Free! Click Here for More Info 3 Months FREE – BlogEngine.NET Hosting – Click Here! If you want to set up and start using BlogEngine.NET right away, you should download the Web project. If you want to extend or modify BlogEngine.NET, you should download the source code. If you are upgrading from a previous version of BlogEngine.NET, please take a look at the Upgrading to BlogEngine.NET 2.5 instructions. To get started, be sure to check out our installatio...PHP Manager for IIS: PHP Manager 1.2 for IIS 7: This release contains all the functionality available in 62183 plus the following additions: Command Line Support via PowerShell - now it is possible to manage and script PHP installations on IIS by using Windows PowerShell. More information is available at Managing PHP installations with PHP Manager command line. Detection and alert when using local PHP handler - if a web site or a directory has a local copy of PHP handler mapping then the configuration changes made on upper configuration ...MiniTwitter: 1.71: MiniTwitter 1.71 ???? ?? OAuth ???????????? ????????、??????????????????? ???????????????????????SizeOnDisk: 1.0.10.0: Fix: issue 327: size format error when save settings Fix: some UI bindings trouble (sorting, refresh) Fix: user settings file deletion when corrupted Feature: TreeView virtualization (better speed with many folders) Feature: New file type DataGrid column Feature: In KByte view, show size of file < 1024B and > 0 with 3 decimal Feature: New language: Italian Task: Cleanup for speedRawr: Rawr 4.2.0: This is the Downloadable WPF version of Rawr!For web-based version see http://elitistjerks.com/rawr.php You can find the version notes at: http://rawr.codeplex.com/wikipage?title=VersionNotes Rawr AddonWe now have a Rawr Official Addon for in-game exporting and importing of character data hosted on Curse. The Addon does not perform calculations like Rawr, it simply shows your exported Rawr data in wow tooltips and lets you export your character to Rawr (including bag and bank items) like Char...N2 CMS: 2.2: * Web platform installer support available ** Nuget support available What's newDinamico Templates (beta) - an MVC3 & Razor based template pack using the template-first! development paradigm Boilerplate CSS & HTML5 Advanced theming with css comipilation (concrete, dark, roadwork, terracotta) Template-first! development style Content, news, listing, slider, image sizes, search, sitemap, globalization, youtube, google map Display Tokens - replaces text tokens with rendered content (usag...KinectNUI: Jun 25 Alpha Release: Initial public version. No installer needed, just run the EXE.Terraria World Viewer: Version 1.5: Update June 24th Made compatible with the new tiles found in Terraria 1.0.5Kinect Earth Move: KinectEarthMove sample code: Sample code releasedThis is a sample code for Kinect for Windows SDK beta, which was demonstrated on Channel 9 Kinect for Windows SKD beta launch event on June 17 2011. Using color image and skeleton data from Kinect and user in front of Kinect can manipulate the earth between his/her hands.NetOffice - The easiest way to use Office in .NET: NetOffice Release 0.9b: Changes: - fix critical issue 262334 (AccessViolationException while using events in a COMAddin) - remove x64 Assemblies (not necessary) Includes: - Runtime Binaries and Source Code for .NET Framework:......v2.0, v3.0, v3.5, v4.0 - Tutorials in C# and VB.Net:..............................................................COM Proxy Management, Events, etc. - Examples in C# and VB.Net:............................................................Excel, Word, Outlook, PowerPoint, Access - COMAddi...patterns & practices: Project Silk: Project Silk Community Drop 12 - June 22, 2011: Changes from previous drop: Minor code changes. New "Introduction" chapter. New "Modularity" chapter. Updated "Architecture" chapter. Updated "Server-Side Implementation" chapter. Updated "Client Data Management and Caching" chapter. Guidance Chapters Ready for Review The Word documents for the chapters are included with the source code in addition to the CHM to help you provide feedback. The PDF is provided as a separate download for your convenience. Installation Overview To ins...New ProjectsA web interface for data search and download to CUAHSI HIS: Hydroweb is an innovative user interface (GUI) created for web driven hydrology data search and download from CUAHSI Hydrologic Information System (HIS). The project has been developed in c#/Silverlight programming environment by leveraging the Bing map Silverlight tools.AcesUp: It's a desktop game developed using Windows Forms. The Game can currently run only if the screen resolution is 1024 x 786. It's a modern implementation of the classic cards game Aces Up. The version that is currently available is called AcesUp Ultimate. Enjoy!AES Encryptor: AES Encryptor (AES.E) is an simple, user-friendly text file encryption program using the Advanced Encryption System (AES). Encryption keys are based on the password that is registered with the program. AES.E is written in Visual Basic.AML Studio: AML Studio makes it easier for developers who are extending Aras Innovator to develop AML queries. Queries can be developed and run using a smart editor with syntax highlighting, code folding, and Intellisense. It's developed in C#.Arca4: Arca4 is a chat server for the Ares Galaxy File Sharing Network. It's developed in C# 4.0.Basic SharePoint-Google-Maps-WebPart for SharePoint-Lists: This JavaScript-Solution improves the standard-functionality of SharePoint-Lists. It displays a new Menu-Link in the standard Menu-Toolbar of a SharePoint-List (which contains addresses / coordinates). By clicking this link Google-Maps will be displayed under the SharePoint-List.BikeBouncer, bike protection for all: Bike registration and protection for free! BikeBouncer helps cyclists keeping their bikes away from thieves. Website: http://bikebouncer.com. The source is now open so people can contribute with new ideas.Cli: General purpose commandline interface for c# projects. Inherit this class and get cli for free. Plan for other languages in the future.CLIRES-3 Clinical Study/Trial Research (MVC3 - Web Application) by Tateeda.com: Clinical Study/trials research application to track subjects and their medication, visits. Dynamically create questioners/survey forms, visits, manage medications, sites, visit schedules and so on. Application is pre loaded with forms for Bipolar disorder study and 2500 related medications. Full administrative functionality HIPPA and CFR part 11 implementation. Easy to adopt for any other type of clinical study research. Technology: MVC3, C3 4.0, EF 4.0, jQuery 1.6, MS SQL 2008 R2CloudShot: CloudShot is a simple application to create screenshots and automatically upload it to your dropbox.CodingWheels.DataTypes: DataTypes tries to make it easier for developers to have concrete typesafe objects for working with many common forms of data. Many times these data objects are just doubles or ints floating through your code with abbreviations on them describing what they represent.CommonLibrary.NET Extensions: Highly re-usable code and components that are extensions to CommonLibrary.NET.CommonLibrary.NET Web: Highly re-usable web based code and components that are extensions to the CommonLibrary.NET.CRM 2011 Maintenance Job Editor: This utility is to be used for editing the CRM 2011 maintenance jobs which are automatically scheduled by the installation of CRM. This utility provides similar functionality to CRM 4.0's Scale Group Job Editor [url:http://archive.msdn.microsoft.com/ScaleGroupJobEditor]. Due to the changes in CRM 2011 many modifications had to be made and the functionality has been altered slightly. I look forward to your thoughts and comments on the changes. Excel add-in for BLAS routines: summaryExcel add-in for floating point numbers: Excel add-in for floating point number routines and utilities.Excel add-in for LAPACK routines: LAPACKExcel add-in for market aware date and time routines.: Date and time functions for Excel that know about market conventions such as day count and roll conventions.F# Math Visualizer: MathVisualizer, scirtto in F#, permette di visualizzare espressioni matematiche. Le espressioni devo essere scritte dall'utente seguendo una determinata sintassi. In particolare un espressione puo' essere scritta in maniera estesa, contratta o ibrida.FSharp Toolkit: Contents for build applications on F#.HiFreamWork: Hi,FreamWork C# Custom Library Used Microsoft.Practices.EnterpriseLibrary. ruiyuxing MSN/Mail:ryx1984ryx#hotmail.com QQ:120897051 http://www.cnfield.comhozoroghiab: hozoroghiab is absent o present systemHtml Parametric Web Part: A Web Part to build html with parameters taken from the context of SharePoint 2007ios-framework: ios framework projectITextSharp Sample: ????IText Sharp????,????????PDF??,????flash,????LinGoRoom: Language lab technology-based "thin client". NAudio used for audio capture and playback. The project was developed in C #.Microsoft Dynamics CRM 2011 Customization Editor: Visual Studio 2010 and stand-alone tool that will allow the Customizations.xml to be viewed in a tree structure, with custom editors for each component. Initially editors for the supported Ribbon Editor, Sitemap and ISV.config will be included, with Read-only views for Forms.Modbus for .NET: C# implementation of Modbus communication protocol.Multi-Server MVC Elmah Log Viewer: An Elmah Log viewer for multiple elmah logs.MVC Scaffolding for WCF Data Services: This project contains a set of custom templates for MVC Scaffolding that will allow you to scaffold against a WCF Data Service (oData). Using these templates you can scaffold your client side DataServiceContext, Controller and Views using MVC Scaffolding, allowing you to quickly get a milti tiered MVC application up and running. You can use pretty much any oData feed as long as you have the entities for your ADO .NET Data Service defined in your solution these templates should work. OABValidate: This tool is for tracking down unresolvable DNs on directory objects when you have an Exchange server where Offline Address List generation (oabgen) is failing with event 9339 and error code 8004010e.onForms: Weekly fresh this is deletedOpenNETCF Calendar Controls: OpenNETCF Calendar Controls provide a Month View, Week View and Agenda View similar to what is used in the Pocket Outlook Calendar application. Pedal Architecture: Pedal Architecture allows you to quickly build enteprise applications. It currently supports building and hosting composable Windows Communication Foundation services using MEF.powerdown: ?????。rl: rlRooBooks: RooBooks - Books management tool for students and such. (circa 2004)SciFun: simple playground..SIGPRO Desktop: FUNCERNSistema De Tallet: Vehicles tallerSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor for Microsoft Dynamics CRM 2011 helps developer and customizers to configure the Site Map in a graphical way. You'll no longer have to create solution, add component, export, update Xml and reimport the solution to update the SiteMap.The Electrolytes Website: The Electrolytes Band WebsiteThe Professions: The Professions work items are generalised for professional use. The professions are for highly skilled professionals who have earned their place in society through education, dedication, and specialization in some cases. The associations for particular professions are encouragedUpdateTool: A tool used to update client This project is for personal use. Please do not download in now.WcfFront: Automatic publisher of WCF ServicesWolfpack.Contrib: Contrib project for WolfPack monitoring

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  • Unit-test FileSystemWatcher.Error Event

    - by dotNetkow
    I'm trying to unit test a private method that I have attached to my FileSystemWatcher's Error event. MSDN says that this event "occurs when the internal buffer overflows." I've tried to cause a buffer overflow but have not been successful so far. The FileSystemWatcher's various properties are: fileWatcher.IncludeSubdirectories = false; fileWatcher.Filter = "*"; fileWatcher.NotifyFilter = (NotifyFilters.FileName | NotifyFilters.LastAccess | NotifyFilters.Size); What is the best way of raising this event for the purpose of unit-testing?

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  • Acordex Image viewer throws out of memory exception in CITRIX environment

    - by neha
    We have a .net 2.0 application. In the .aspx page we are calling the java applet using . This applet is calling the Acordex Image viewer. In the production environment users are facing "out of memory" or "insufficient memory" issues when users try to open the image or magnify an image in Acordex viewer. Strangely when the users logout and login again they are able to see the same image without any errors. The website is hosted in a CITRIX environment. We have access to this environment but we are not able to reproduce this issue on the test servers or the local machines. We dont know what is causing this issue. What should we do to troubleshoot the issue? Do we have to increase the memory allotted to the users in CITRIX? The RAM is around 4 gb. Number of simultaneous users - 10-13. image size is max 2 mb Following is the code used to call Acordex image viewer:

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  • nServiceBus with large XML messages

    - by Sean
    Hello, I have read about the true messaging and that instead of sending payload on the bus, it sends an identifier. In our case, we have a lot of legacy apps/services and those were designed to receive the payload of messages (xml) that is close to 4MB (close MSMQ limit). Is there a way for nService bus to handle large payload and persist messages automatically or another work-around, so that the publisher/subscriber services don't have to worry neither about the payload size, nor about how to de/re-hydrate the payload? Thank you in advance.

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  • SSAS 2008 backup/restore fails with a GetOverlappedResult 'Insufficient system resources exist to co

    - by Anant Aneja
    Hi, On my SSAS 2008 instance if a backup/restore of any database is made to/from a UNC path I get an error : The following system error occurred from a call to GetOverlappedResult for Physical file: '\server\share\OLAPDB.abf', Logical file: '' : Insufficient system resources exist to complete the requested service. . Server: The operation has been cancelled. (Microsoft.AnalysisServices) Creating/copying/moving a file on the share of any size on the share using explorer or the command prompt works. The most useful link I could find is : http://www.tech-archive.net/Archive/Development/microsoft.public.win32.programmer.kernel/2004-07/0475.html Can anyone shed more light on what could be causing this error ? (I've posted the same question on the SSAS forums - just a heads up)

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  • How can I extract similarities/patterns from a collection of binary strings?

    - by JohnIdol
    I have a collection of binary strings of given size encoding effective solutions to a given problem. By looking at them, I can spot obvious similarities and intuitively see patterns of symmetry and periodicity. Are there mathematical/algorithmic tools I can "feed" this set of strings to and get results that might give me an idea of what this set of strings have in common? By doing so I would be able to impose a structure (or at least favor some features over others) on candidate solutions in order to greatly reduce the search space, maximizing chances to find optimal solutions for my problem (I am using genetic algorithms as the search tool - but this is not pivotal to the question). Any pointers/approaches appreciated.

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  • Dynamically resizing CMFCPropertySheet with PropSheetLook_OneNoteTabs style

    - by Ryan
    Hi everybody, I'm trying to resize dynamically a CMFCPropertySheet to add a custom control at the bottom of each page. As all Property Pages are not of the same height, I have a mechanism to increase the size if necessary. For this, I have overridden the OnActivatePage method and by using SetWindowPos, I can resize the sheet, first, then the tab control, then the page and finally I can move the OK/Cancel/Help buttons. It works fine with PropSheetLook_OutlookBar and PropSheetLook_Tabs styles but not with PropSheetLook_OneNoteTabs style. The page (or the tab) is not correctly resized (the lighter grey color of the page does not fill the sheet. OneNote style Outlook style Any idea? A MFC Feature Pack bug?

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  • Is PHP serialize function compatible UTF-8 ?

    - by Matthieu
    I have a site I want to migrate from ISO to UTF-8. I have a record in database indexed by the following primary key : s:22:"Informations générales"; The problem is, now (with UTF-8), when I serialize the string, I get : s:24:"Informations générales"; (notice the size of the string is now the number of bytes, not string length) So this is not compatible with non-utf8 previous records ! Did I do something wrong ? How could I fix this ? Thanks

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  • Does Multiple NSURLConnection make delay of performance?

    - by oksk
    Hi all~. I made a multi files downloader. I implemented NSURLConnection using NSOperationQueue. NSOpetationQueue has many NSURLConnection operations. and, set MaxConcurrentOperationCount to 10. I thought my code is right, But after run the project, it was wrong. there are some connection error has occured. files url were right. and file download was completed. but downloading files, occur "timed out" error. It is so serious. I tested it with 8 files, and those total size is only 3M. But total download time is 2minutes ~!!! one file download spends only a few second. (2~3 s) but multi files download occur many overburden!! (2 minutes) I don't know why it is... Do Anyone know what reason is?

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  • Undefined variable from import when using wxPython in pydev

    - by Bibendum
    I just downloaded wxPython, and was running some of the sample programs from here. However, on every line that uses a variable from wx.*, I get a "Undefined variable from import error" For example, the following program generates five errors on lines 1,4,8, and two on line 5: import wx class MyFrame(wx.Frame): """ We simply derive a new class of Frame. """ def __init__(self, parent, title): wx.Frame.__init__(self, parent, title=title, size=(200,100)) self.control = wx.TextCtrl(self, style=wx.TE_MULTILINE) self.Show(True) app = wx.App(False) frame = MyFrame(None, 'Small editor') app.MainLoop() The program, however, compiles and runs perfectly. I haven't made any significant modifications to pydev or eclipse, and the wxPython install is fresh.

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  • C#: How to set AsyncWaitHandle in Compact Framework?

    - by Thorsten Dittmar
    Hi, I'm using a TcpClient in one of my Compact Framework 2.0 applications. I want to receive some information from a TCP server. As the Compact Framework does not support the timeout mechanisms of the "large" framework, I'm trying to implement my own timeout-thing. Basically, I want to do the following: IAsyncResult result = client.BeginRead(buffer, 0, size, ..., stream); if (!result.AsyncWaitHandle.WaitOne(5000, false)) // Handle timeout private void ReceiveFinished(IAsyncResult ar) { NetworkStream stream = (NetworkStream)ar.AsyncState; int numBytes = stream.EndRead(ar); // SIGNAL IASYNCRESULT.ASYNCWAITHANDLE HERE ... HOW?? } I'd like to call Set for the IAsyncResult.AsyncWaitHandle, but it doesn't have such a method and I don't know which implementation to cast it to. How do I set the wait handle? Or is it automatically set by calling EndRead? The documentation suggests that I'd have to call Set myself... Thanks for any help!

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  • build error with boost spirit grammar (boost 1.43 and g++ 4.4.1) part II

    - by lurscher
    I'm having issues getting a small spirit/qi grammar to compile. i am using boost 1.43 and g++ 4.4.1. the input grammar header: inputGrammar.h #include <boost/config/warning_disable.hpp> #include <boost/spirit/include/qi.hpp> #include <boost/spirit/include/phoenix_core.hpp> #include <boost/spirit/include/phoenix_operator.hpp> #include <boost/spirit/include/phoenix_fusion.hpp> #include <boost/spirit/include/phoenix_stl.hpp> #include <boost/fusion/include/adapt_struct.hpp> #include <boost/variant/recursive_variant.hpp> #include <boost/foreach.hpp> #include <iostream> #include <fstream> #include <string> #include <vector> namespace sp = boost::spirit; namespace qi = boost::spirit::qi; using namespace boost::spirit::ascii; //using namespace boost::spirit::arg_names; namespace fusion = boost::fusion; namespace phoenix = boost::phoenix; using phoenix::at_c; using phoenix::push_back; template< typename Iterator , typename ExpressionAST > struct InputGrammar : qi::grammar<Iterator, ExpressionAST(), space_type> { InputGrammar() : InputGrammar::base_type( block ) { tag = sp::lexeme[+(alpha) [sp::_val += sp::_1]];//[+(char_ - '<') [_val += _1]]; block = sp::lit("block") [ at_c<0>(sp::_val) = sp::_1] >> "(" >> *instruction[ push_back( at_c<1>(sp::_val) , sp::_1 ) ] >> ")"; command = tag [ at_c<0>(sp::_val) = sp::_1] >> "(" >> *instruction [ push_back( at_c<1>(sp::_val) , sp::_1 )] >> ")"; instruction = ( command | tag ) [sp::_val = sp::_1]; } qi::rule< Iterator , std::string() , space_type > tag; qi::rule< Iterator , ExpressionAST() , space_type > block; qi::rule< Iterator , ExpressionAST() , space_type > function_def; qi::rule< Iterator , ExpressionAST() , space_type > command; qi::rule< Iterator , ExpressionAST() , space_type > instruction; }; the test build program: #include <iostream> #include <string> #include <vector> using namespace std; //my grammar #include <InputGrammar.h> struct MockExpressionNode { std::string name; std::vector< MockExpressionNode > operands; typedef std::vector< MockExpressionNode >::iterator iterator; typedef std::vector< MockExpressionNode >::const_iterator const_iterator; iterator begin() { return operands.begin(); } const_iterator begin() const { return operands.begin(); } iterator end() { return operands.end(); } const_iterator end() const { return operands.end(); } bool is_leaf() const { return ( operands.begin() == operands.end() ); } }; BOOST_FUSION_ADAPT_STRUCT( MockExpressionNode, (std::string, name) (std::vector<MockExpressionNode>, operands) ) int const tabsize = 4; void tab(int indent) { for (int i = 0; i < indent; ++i) std::cout << ' '; } template< typename ExpressionNode > struct ExpressionNodePrinter { ExpressionNodePrinter(int indent = 0) : indent(indent) { } void operator()(ExpressionNode const& node) const { cout << " tag: " << node.name << endl; for (int i=0 ; i < node.operands.size() ; i++ ) { tab( indent ); cout << " arg "<<i<<": "; ExpressionNodePrinter(indent + 2)( node.operands[i]); cout << endl; } } int indent; }; int test() { MockExpressionNode root; InputGrammar< string::const_iterator , MockExpressionNode > g; std::string litA = "litA"; std::string litB = "litB"; std::string litC = "litC"; std::string litD = "litD"; std::string litE = "litE"; std::string litF = "litF"; std::string source = litA+"( "+litB+" ,"+litC+" , "+ litD+" ( "+litE+", "+litF+" ) "+ " )"; string::const_iterator iter = source.begin(); string::const_iterator end = source.end(); bool r = qi::phrase_parse( iter , end , g , space , root ); ExpressionNodePrinter< MockExpressionNode > np; np( root ); }; int main() { test(); } finally, the build error is the following: (the full error trace is 20 times bigger than the allowed size for a stackoverflow question, so i posted the full version of it at http://codepad.org/Q74IVCUc) /usr/bin/make -f nbproject/Makefile-linux_amd64_devel.mk SUBPROJECTS= .build-conf make[1]: se ingresa al directorio `/home/mineq/NetBeansProjects/InputParserTests' /usr/bin/make -f nbproject/Makefile-linux_amd64_devel.mk dist/linux_amd64_devel/GNU-Linux-x86/vpuinputparsertests make[2]: se ingresa al directorio `/home/mineq/NetBeansProjects/InputParserTests' mkdir -p build/linux_amd64_devel/GNU-Linux-x86 rm -f build/linux_amd64_devel/GNU-Linux-x86/tests_main.o.d g++ `llvm-config --cxxflags` `pkg-config --cflags unittest-cpp` `pkg-config --cflags boost-1.43` `pkg-config --cflags boost-coroutines` -c -g -I../InputParser -MMD -MP -MF build/linux_amd64_devel/GNU-Linux-x86/tests_main.o.d -o build/linux_amd64_devel/GNU-Linux-x86/tests_main.o tests_main.cpp from /home/mineq/third_party/boost_1_43_0/boost/spirit/include/phoenix_operator.hpp:11, from ../InputParser/InputGrammar.h:14, from tests_main.cpp:14: /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp: In instantiation of ‘const int boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>::size’: In file included from /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator.hpp:16, /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:27: instantiated from ‘const int boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>::index’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:27: instantiated from ‘boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>’ /home/mineq/third_party/boost_1_43_0/boost/mpl/eval_if.hpp:38: instantiated from ‘boost::mpl::eval_if<boost::mpl::or_<boost::phoenix::is_actor<MockExpressionNode&>, boost::phoenix::is_actor<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, mpl_::bool_<false>, mpl_::bool_<false>, mpl_::bool_<false> >, boost::phoenix::re_curry<boost::phoenix::assign_eval, MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, boost::phoenix::result_of_assign<MockExpressionNode&, boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/operator/self.hpp:69: instantiated from ‘boost::phoenix::assign_eval::result<boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_>, boost::spirit::attribute<0>, boost::spirit::argument<0> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/detail/composite_eval.hpp:89: instantiated from ‘boost::phoenix::detail::composite_eval<2>::result<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/composite.hpp:61: instantiated from ‘boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >::result<boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/actor.hpp:56: instantiated from ‘boost::phoenix::eval_result<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, boost::phoenix::basic_environment<boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, bool, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/phoenix/core/actor.hpp:65: instantiated from ‘boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >::result<boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >(boost::fusion::vector1<boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>&>&, boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >&, bool&)>’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/support/action_dispatch.hpp:44: instantiated from ‘bool boost::spirit::traits::action_dispatch<Component>::operator()(const boost::phoenix::actor<Eval>&, Attribute&, Context&) [with Eval = boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> >, Attribute = boost::variant<MockExpressionNode, std::basic_string<char, std::char_traits<char>, std::allocator<char> >, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_, boost::detail::variant::void_>, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Component = boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/action/action.hpp:62: instantiated from ‘bool boost::spirit::qi::action<Subject, Action>::parse(Iterator&, const Iterator&, Context&, const Skipper&, Attribute&) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Attribute = const boost::fusion::unused_type, Subject = boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, Action = boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > >]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/nonterminal/detail/parser_binder.hpp:33: instantiated from ‘bool boost::spirit::qi::detail::parser_binder<Parser, Auto>::call(Iterator&, const Iterator&, Context&, const Skipper&, mpl_::true_) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Parser = boost::spirit::qi::action<boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, boost::phoenix::actor<boost::phoenix::composite<boost::phoenix::assign_eval, boost::fusion::vector<boost::spirit::attribute<0>, boost::spirit::argument<0>, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_, boost::fusion::void_> > > >, Auto = mpl_::bool_<false>]’ /home/mineq/third_party/boost_1_43_0/boost/spirit/home/qi/nonterminal/detail/parser_binder.hpp:53: instantiated from ‘bool boost::spirit::qi::detail::parser_binder<Parser, Auto>::operator()(Iterator&, const Iterator&, Context&, const Skipper&) const [with Iterator = __gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, Skipper = boost::spirit::qi::char_class<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, Context = boost::spirit::context<boost::fusion::cons<MockExpressionNode&, boost::fusion::nil>, boost::fusion::vector0<void> >, Parser = boost::spirit::qi::action<boost::spirit::qi::alternative<boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, MockExpressionNode(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::cons<boost::spirit::qi::reference<const boost::spirit::qi::rule<__gnu_cxx::__normal_iterator<const char*, std::basic_string<char, std::char_traits<char>, std::allocator<char> > >, std::string(), boost::proto::exprns_::expr<boost::proto::tag::terminal, boost::proto::argsns_::term<boost::spirit::tag::char_code<boost::spirit::tag::space, boost::spirit::char_encoding::ascii> >, 0l>, boost::fusion::unused_type, boost::fusion::unused_type> >, boost::fusion::nil> > >, ... ... more errors but i had to truncate to fit the 30k limit make[2]: *** [build/linux_amd64_devel/GNU-Linux-x86/tests_main.o] Error 1 make[2]: se sale del directorio `/home/mineq/NetBeansProjects/InputParserTests' make[1]: *** [.build-conf] Error 2 make[1]: se sale del directorio `/home/mineq/NetBeansProjects/InputParserTests' make: *** [.build-impl] Error 2 BUILD FAILED (exit value 2, total time: 2m 13s)

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  • CUDA: accumulate data into a large histogram of floats

    - by shoosh
    I'm trying to think of a way to implement the following algorithm using CUDA: Working on a large volume of voxels, for each voxel I calculate an index i and a value c. after the calculation I need to perform histogram[i] += c c is a float value and the histogram can have up to 15,000 bins. I'm looking for a way to implement this efficiently using CUDA. The first obvious problem is that with compute capabilities 1.3 which is what I'm using I can't even do an atomicAdd() of floats so how can I accumulate anything reliably? This example by nVidia does something somewhat simpler. The histograms are saved in the shared memory (which I can't do due to its size) and it only accumulates integers. Can this approach be generalized to my case?

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  • Rendering formatted text in a direct3d application

    - by Fire Lancer
    I need to render some formatted text (colours, different font sizes, underlines, bold, etc) however I'm not sure how to go about doing it. D3DXFont only allows text of a single font/size/weight/colour/etc to be rendered at once, and I cant see a practical way to "combine" multiple calls to ID3DXFont::DrawText to do such things... I looked around and there doesn't seem to be any existing libraries that do these things, but I have no idea how to implement such a text renderer, and I couldn't even find any documentation on how such a text render would work, only rendering simple fixed width, ASCII bitmap fonts which looking at it is probably an entirely different approach that is only suitable for rendering simple blocks of text where Unicode is not important. If there's no direct3d font renders capable of doing this, is there any other renderers (eg for use in rendering rich text in a normal window), and would rendering those to a texture in RAM, then uploading that to the video card to render onto the back buffer yield reasonable performance?

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  • CodePlex Daily Summary for Saturday, April 07, 2012

    CodePlex Daily Summary for Saturday, April 07, 2012Popular ReleasesHarness - Internet Explorer Automation: Harness 2.0.3: support the operation fo frameset, frame and iframe Add commands SwitchFrame GetUrl GoBack GoForward Refresh SetTimeout GetTimeout Rename commands GetActiveWindow to GetActiveBrowser SetActiveWindow to SetActiveBrowser FindWindowAll to FindBrowser NewWindow to NewBrowser GetMajorVersion to GetVersionBetter Explorer: Better Explorer 2.0.0.861 Alpha: - fixed new folder button operation not work well in some situations - removed some unnecessary code like subclassing that is not needed anymore - Added option to make Better Exlorer default (at least for WIN+E operations) - Added option to enable file operation replacements (like Terracopy) to work with Better Explorer - Added some basic usability to "Share" button - Other fixesLightFarsiDictionary - ??????? ??? ?????/???????: LightFarsiDictionary - v1: LightFarsiDictionary - v1WPF Application Framework (WAF): WPF Application Framework (WAF) 2.5.0.3: Version: 2.5.0.3 (Milestone 3): This release contains the source code of the WPF Application Framework (WAF) and the sample applications. Requirements .NET Framework 4.0 (The package contains a solution file for Visual Studio 2010) The unit test projects require Visual Studio 2010 Professional Changelog Legend: [B] Breaking change; [O] Marked member as obsolete [O] WAF: Mark the StringBuilderExtensions class as obsolete because the AppendInNewLine method can be replaced with string.Jo...RiP-Ripper & PG-Ripper: RiP-Ripper 2.9.30: changes NEW: Added Support for "DirectUpload.net" links NEW: Added Support for "PixRoute.com" links NEW: Added Support for "ImagePicasa.com" links FIXED: "PixHub.eu" linksCommunity TFS Build Extensions: April 2012: Release notes to follow...ClosedXML - The easy way to OpenXML: ClosedXML 0.65.2: Aside from many bug fixes we now have Conditional Formatting The conditional formatting was sponsored by http://www.bewing.nl (big thanks) New on v0.65.1 Fixed issue when loading conditional formatting with default values for icon sets New on v0.65.2 Fixed issue loading conditional formatting Improved inserts performanceLiberty: v3.2.0.0 Release 4th April 2012: Change Log-Added -Halo 3 support (invincibility, ammo editing) -Halo 3: ODST support (invincibility, ammo editing) -The file transfer page now shows its progress in the Windows 7 taskbar -"About this build" settings page -Reach Change what an object is carrying -Reach Change which node a carried object is attached to -Reach Object node viewer and exporter -Reach Change which weapons you are carrying from the object editor -Reach Edit the weapon controller of vehicles and turrets -An error dia...MSBuild Extension Pack: April 2012: Release Blog Post The MSBuild Extension Pack April 2012 release provides a collection of over 435 MSBuild tasks. A high level summary of what the tasks currently cover includes the following: System Items: Active Directory, Certificates, COM+, Console, Date and Time, Drives, Environment Variables, Event Logs, Files and Folders, FTP, GAC, Network, Performance Counters, Registry, Services, Sound Code: Assemblies, AsyncExec, CAB Files, Code Signing, DynamicExecute, File Detokenisation, GUID’...DotNetNuke® Community Edition CMS: 06.01.05: Major Highlights Fixed issue that stopped users from creating vocabularies when the portal ID was not zero Fixed issue that caused modules configured to be displayed on all pages to be added to the wrong container in new pages Fixed page quota restriction issue in the Ribbon Bar Removed restriction that would not allow users to use a dash in page names. Now users can create pages with names like "site-map" Fixed issue that was causing the wrong container to be loaded in modules wh...51Degrees.mobi - Mobile Device Detection and Redirection: 2.1.3.1: One Click Install from NuGet Changes to Version 2.1.3.11. [assembly: AllowPartiallyTrustedCallers] has been added back into the AssemblyInfo.cs file to prevent failures with other assemblies in Medium trust environments. 2. The Lite data embedded into the assembly has been updated to include devices from December 2011. The 42 new RingMark properties will return Unknown if RingMark data is not available. Changes to Version 2.1.2.11Code Changes 1. The project is now licenced under the Mozilla...MVC Controls Toolkit: Mvc Controls Toolkit 2.0.0: Added Support for Mvc4 beta and WebApi The SafeqQuery and HttpSafeQuery IQueryable implementations that works as wrappers aroung any IQueryable to protect it from unwished queries. "Client Side" pager specialized in paging javascript data coming either from a remote data source, or from local data. LinQ like fluent javascript api to build queries either against remote data sources, or against local javascript data, with exactly the same interface. There are 3 different query objects exp...ExtAspNet: ExtAspNet v3.1.2: ExtAspNet - ?? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ?????????? ExtAspNet ????? ExtJS ??? ASP.NET 2.0 ???,????? AJAX ??????????。 ExtAspNet ??????? JavaScript,?? CSS,?? UpdatePanel,?? ViewState,?? WebServices ???????。 ??????: IE 7.0, Firefox 3.6, Chrome 3.0, Opera 10.5, Safari 3.0+ ????:Apache License 2.0 (Apache) ??:http://extasp.net/ ??:http://bbs.extasp.net/ ??:http://extaspnet.codeplex.com/ ??:http://sanshi.cnblogs.com/ ????: +2012-04-04 v3.1.2 -??IE?????????????BUG(??"about:blank"?...nopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.50: Highlight features & improvements: • Significant performance optimization. • Allow store owners to create several shipments per order. Added a new shipping status: “Partially shipped”. • Pre-order support added. Enables your customers to place a Pre-Order and pay for the item in advance. Displays “Pre-order” button instead of “Buy Now” on the appropriate pages. Makes it possible for customer to buy available goods and Pre-Order items during one session. It can be managed on a product variant ...WiX Toolset: WiX v3.6 RC0: WiX v3.6 RC0 (3.6.2803.0) provides support for VS11 and a more stable Burn engine. For more information see Rob's blog post about the release: http://robmensching.com/blog/posts/2012/4/3/WiX-v3.6-Release-Candidate-Zero-availableSageFrame: SageFrame 2.0: Sageframe is an open source ASP.NET web development framework developed using ASP.NET 3.5 with service pack 1 (sp1) technology. It is designed specifically to help developers build dynamic website by providing core functionality common to most web applications.iTuner - The iTunes Companion: iTuner 1.5.4475: Fix to parse empty playlists in iTunes LibraryDocument.Editor: 2012.2: Whats New for Document.Editor 2012.2: New Save Copy support New Page Setup support Minor Bug Fix's, improvements and speed upsVidCoder: 1.3.2: Added option for the minimum title length to scan. Added support to enable or disable LibDVDNav. Added option to prompt to delete source files after clearing successful completed items. Added option to disable remembering recent files and folders. Tweaked number box to only select all on a quick click.MJP's DirectX 11 Samples: Light Indexed Deferred Rendering: Implements light indexed deferred using per-tile light lists calculated in a compute shader, as well as a traditional deferred renderer that uses a compute shader for per-tile light culling and per-pixel shading.New ProjectsAdvertising Management: Ph?n m?m qu?n lý qu?ng cáoAgile Compact Database: It is database for all. AssemblyTransformer: AssemblyTransformer is a tool for modifying .NET assemblies using Mono Cecil. It handles the entire transformation process including strong name signing and offers a simple command-line interface and a basic framework for creating and configuring specific transformations.Cafe For You: Ph?n m?m gi?i thi?u và qu?n lý quán cafeClient-side Templated Script Control: Allows a developer to add a repeater-style templated list control to a web page that will be data bound client-side, and may respond to client events. The control may be data bound by a web service call on initialization, and may also have it's data source set via client code.CRM Project - Beginner Sample: Sample to help beginners to start in C# development. Ejemplo para ayudar a quienes inician con el desarrollo en C#.Deployment Made Easy: The goal of this project is to make deployments to windows servers easy using the web deployment toolEasyCMS: EasyCMSExcel to SQL Server Database Bulk Transfer: Quick and simple WPF tool to allow users export data from an Excel spreadsheet to a SQL Server database table. Provided as is. But if you need any help let me know. HTML Client demo for WCF RIA Services: Demo application with HTML client (upshot.js + knockout.js) on WCF RIA ServicesKOI: Kinect Open Interface: Kinect Open Interface, KOI, provides a way to detect and have the user confirm 11 gestures for your UI. Please read my blog for info: http://www.kinecthelp.com/2012/04/koi-kinect-open-interface.htmlLazyWinAdmin: LazyWinAdmin is a Powershell script to manage local or remote machine ressources.LCDSmartie dll to display Audio spectrum on Windows 7: An LCDSmartie plugin that displays anything being played as an audio spectrum.LiveHelpChatApp: With Live chat help you can provide online / Offline help to your client it has facebook style chat for online and offline users Download and EnjoyMailSender: Small tool for sending mail messages contains multiple attachements with sum size bigger than allowed size. You can drag'n'drop attachments and click send - application split all attachments to parts and sent it separately. There is not address book yet. Mauricio: Mauricio Lima PageMiddleware and Enterprise services foundation: Define a model of deployment and management for Middleware and enterprise applicationsMyFirstPro: This is a test projOld Games Launcher: Old Games Launcher is a combined DosBox frontend & a Direct Draw game/application starter.Pharmakos Studio: Pharmakos Studio is an extensible IDE. It was originally written specifically as an UnrealScript editor for the UDK, however it is being written so that any language can be supported via plugins.Proyecto Eclipse-Android: Proyectos con Eclipse-AdroidProyectos II: Proyecto para Farmaciapullsource: pull source directsource filterQuizzer: Awesome program for quizzes and tests.Solution Settings for Visual Studio: Solution Settings for Visual Studio allows a file containing settings such as formatting, fonts and colors to be included with a project. When the solution is opened, these settings are automatically applied, and when it is closed, the changes are reverted.sundance: test test testWebcomic Reader: A little Idea for an on-, and offline usable, touch-friendly Windows 7 Webcomic Reader.WinRT PathTextBlock: WinRT PathTextBlock is a control that overcomes some of the limitations in the built in WinRT TextBlock, such as not being able to outline the text, and not being able to distort the text, for example to draw it along a circle. Previously, you could use a tool like Expression Design to create the text and export it as a Path, but this wouldn't work for text that needed to be specified at run time. This control allows you to specify the Text property and it will generate the proper Path obj...Yaplex open source projects: Yaplex open source projects????API SDK-VB6(oauth2): ????API SDK-VB6(oauth2)????????API SDK VB6: ??????????API SDK vb?

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  • Creating line graph/chart in vb.net (VS2008)

    - by typoknig
    I am reluctant to ask this question because a lot of similar questions have been asked, but after reading through them I am not getting the info I need. I am trying to follow this tutorial and I think it is going to work ok, but I have a lot of data to put in and the tutorial has the reader create the chart data points manually. I want the data points to be generated from an integer which can change while the program is running (thus the chart size needs to change) and the y coordinate of the data points needs to come from an array. I have attempted to "bind" the data but I am messing it up somehow and I don't even think that is the best way to do what I want. Also, I do not have to use the methods suggested in the tutorial, I am looking for the highest quality most efficient way to generate a line graph in vb.net (VS2008) based on the criteria I previously mentioned.

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  • Double title bar issue iPhone app

    - by Nick Brunch
    I have noticed that whenever a phone call comes in while my app is in use (Or I simulate in-call status bar using the simulator), and the phone call ends, I end up with a double status bar in my app. The status bar goes away if I click any other tab and come back to the original tab (my app has a UITTabBar in it). I have tried so many options that I am losing track now. The most I have read are to set your UIView's size to be flexible in interface builder but nothing seems to work. Please look at the screenshots. I am pasting a default view of the sizing options in interface builder but believe me I have tried every single configuration option there.

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