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  • 3D game editor with C++ support and Bullet Physics

    - by Raghav Bali
    I am very new to game development and hence the question. Is there any open-source game editor that uses Bullet Physics engine with C++ code edit support.I have read about blender but it allows python based editing(if I am not wrong here). I need an editor to quickly draw the needed objects and concentrate more on the logic on their interactions(mostly magnetism based). This(my project) is part of an already existing legacy code in C++ which is forcing the dependency. Also, is there any physics engine which provides support for magnetism? Any help will surely be great. Thanks

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  • blender: 3D model from guide images

    - by Stefan
    In a effort to learn the blender interface, which is confusing to say the least, I've chosen to model a model from referrence pictures easily found on the web. Problem is that I can't ( and won't ) get perfect "right", "front" and "top" pictures. Blender only allows you to see the background pictures when in ortographic mode and only from right|front|top, which doesn't help me. How to I proceed to model from non-perfect guide images?

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  • ATI graphics card, with gnome shell on Ubuntu 11.10, screen flickers

    - by bioShark
    After installing gnome shell, without any problem, after log in the fonts are missing and it looks like crap...nothing is readable. Don't want to make it a double post, because my issue is similar to the one from this question but for me the problems have not been solved properly. After running the commands from that post, and installing the latest AMD 11.10 driver, the Gnome shell display issues have been solved. But each time I move the mouse in the upper left corner, to bring up the applications...my entire screen flickers. Without the applications been displayed, everything looks fine. Hardware: ATI HD4870, Intel Q6600.

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  • Ubuntu 10.10 netbook Screen Resolution Sony Vaio FS315

    - by Fatos
    Hello, I've just installed ubuntu 10.10 on my laptop its all great but the screen resolution is a bit crap i have it set 1200:800 and when i do xrandr it indicates that the i can have a bigger screen resolution but i dont seem to to be able to increase it more 1200:800 through monitor tool. another interesting thing is that xorg.conf does not exist on the /etc/X11/ is there a way to increase the screen resolution for Sony laptops? The graphics card is Intel Graphics Please help! I didnt think it would be so hard to change the screen resolution

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  • Recent update killed unity 3d launcher

    - by Steve
    I am scratching my head on this one, a lot of things are still new to me. I updated 126 packages just now through the update manager, and upon reboot everything works fine except the unity launcher. It's just a dark space. The dash still works, as does the top panel and docky. When I try: unity --replace I end up with this and then an indefinite hang: (compiz:3689): GConf-CRITICAL **: gconf_client_add_dir: assertion `gconf_valid_key (dirname, NULL)' failed WARN 2012-09-23 02:18:29 unity.favorites FavoriteStoreGSettings.cpp:139 Unable to load GDesktopAppInfo for 'ubiquity-gtkui.desktop' WARN 2012-09-23 02:18:30 unity.favorites FavoriteStoreGSettings.cpp:139 Unable to load GDesktopAppInfo for 'ubuntuone-installer.desktop' ERROR 2012-09-23 02:18:30 unity.launcher.trashlaunchericon TrashLauncherIcon.cpp:62 Could not create file monitor for trash uri: Operation not supported Initializing unityshell options...done WARN 2012-09-23 02:18:31 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-writer.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-09-23 02:18:31 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-calc.desktop' is using a deprecated format for its actions that will be dropped soon. WARN 2012-09-23 02:18:31 unity.libindicator <unknown>:0 Desktop file '/usr/share/applications/libreoffice-impress.desktop' is using a deprecated format for its actions that will be dropped soon. Setting Update "main_menu_key" Setting Update "run_key" Unfortunately I cannot make heads or tails of this. Anyone, please help?

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  • How can I fix broken i915 drivers for Intel GPUs?

    - by Alen Mujezinovic
    I've got troubles getting the i915 drivers to work correctly on my laptop (HP Pavilion DM4 2101ea). Specifically, the laptop screen goes black and stays black after the splash graphic when booting both from USB key and from harddrive. To get anything on to the display after the splash screen I have to boot either with acpi=off nomodeset i915.modeset=0 I'd rather not turn ACPI off because I like my fans spinning and nomodeset is a bit overkill, so for now I'm booting with i915.modeset=0. Unfortunately, this turns off KMS and my current maximum resolution on the laptop screen is fixed to 1024x768 instead of its real capability. When not setting any of the above boot flags and I plug in an external monitor, the external monitor works fine. When booting with the flags, the external monitor works fine too, but can only do 1024x768 and can't do anything else than mirroring the laptop display. I did upgrade the i915 drivers from 2.17 that ship with Precise to 2.19 which are the most recent ones but without luck of getting anything to display. Here's my lspci output: 00:00.0 Host bridge: Intel Corporation 2nd Generation Core Processor Family DRAM Controller (rev 09) 00:02.0 VGA compatible controller: Intel Corporation 2nd Generation Core Processor Family Integrated Graphics Controller (rev 09) 00:16.0 Communication controller: Intel Corporation 6 Series/C200 Series Chipset Family MEI Controller #1 (rev 04) 00:1a.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #2 (rev 05) 00:1b.0 Audio device: Intel Corporation 6 Series/C200 Series Chipset Family High Definition Audio Controller (rev 05) 00:1c.0 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 1 (rev b5) 00:1c.2 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 3 (rev b5) 00:1c.4 PCI bridge: Intel Corporation 6 Series/C200 Series Chipset Family PCI Express Root Port 5 (rev b5) 00:1d.0 USB controller: Intel Corporation 6 Series/C200 Series Chipset Family USB Enhanced Host Controller #1 (rev 05) 00:1f.0 ISA bridge: Intel Corporation HM65 Express Chipset Family LPC Controller (rev 05) 00:1f.2 SATA controller: Intel Corporation 6 Series/C200 Series Chipset Family 6 port SATA AHCI Controller (rev 05) 00:1f.3 SMBus: Intel Corporation 6 Series/C200 Series Chipset Family SMBus Controller (rev 05) 01:00.0 Network controller: Broadcom Corporation BCM4313 802.11b/g/n Wireless LAN Controller (rev 01) 02:00.0 Unassigned class [ff00]: Realtek Semiconductor Co., Ltd. RTS5116 PCI Express Card Reader (rev 01) 08:00.0 Ethernet controller: Atheros Communications Inc. AR8151 v2.0 Gigabit Ethernet (rev c0) Here's lshw -C video *-display UNCLAIMED description: VGA compatible controller product: 2nd Generation Core Processor Family Integrated Graphics Controller vendor: Intel Corporation physical id: 2 bus info: pci@0000:00:02.0 version: 09 width: 64 bits clock: 33MHz capabilities: msi pm vga_controller bus_master cap_list configuration: latency=0 resources: memory:c0000000-c03fffff memory:b0000000-bfffffff ioport:4000(size=64) Both outputs are generated after booting with i915.modeset=0. Here's a complete Xorg.log file from a boot into a black screen: https://gist.github.com/479ce06454e47d6123e1 The graphics card is a Intel HD 3000 integrated GPU. I've never had problems with Intel hardware on Ubuntu before so this is very surprising. If you could provide a method to make i915 work, suggest alternative drivers a way to boot with i915.modeset=0 but higher resolutions and KMS on or explain what is happening and how to fix it I'll give you an answer badge. :) Thanks

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  • Does SFML render graphics outside the window?

    - by ThePlan
    While working on a tile-based map I figured it would be a good idea if I would only render what the player sees on the game window, but then it occurred to me that SFML could already be optimized enough to know when it doesn't have to render those things. Let's say I draw a 30x30 squared maps (A medium one) but the player only sees a bunch of them, not entirely. Would SFML automatically hide what the player doesn't see, or should I hide it myself?

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  • Math major as a viable degree

    - by Zak O'Keefe
    While I realize there are many topics about CS vs software engineering vs game school programs, I haven't found anything relating to whether pure math degrees (with CS minor and electives) would also be a viable program. By this I mean: Would having a math major, CS minor put one at competitive disadvantage as compared to a pure CS program? This relates specifically to game engine programming, more on the graphics side. Background (for those who care): Currently a math major, CS minor at school and looking to land a career doing graphics engine programming. Admittedly, I love math and if at all possible would like to stay my current program as long as it doesn't put me at a competitive disadvantage trying to land a job post-graduation. That being said, I'm strong in the traditional C/C++ languages, strong concurrent programming skills, and currently produce self-made games for iOS. As an employer, how badly is the math major hurting me? Just want to get some advice from people already in the field!

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  • Arranging Gizmos in Unity 3D [on hold]

    - by Simran kaur
    I have this arrangement of Gizmos which was handed over to me. ! 1. How do I get it? I have read the documentation but I could get it as shown. I have basically track or lane that is coming towards the camera by moving towards negative z. I am moving lanes so that it appears as if cars are moving, The roads need to be rotated by 90 degrees otherwise they appear to move towards the upper end of the screen and that too parellely.Why exactly is that?

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  • Unity 3D - Error BCE0019 , " 'paused' is not a member of PauseScript"

    - by user3666251
    I am trying to make a game for Android in Unity. Came to the part where I have to make a pause menu option. Made a GUITexture and placed it on the top right side of the screen then I attached this script to it : #pragma strict function OnMouseDown(){ this.paused = !this.paused; } function OnGUI(){ if(this.paused){ if (GUI.Button(Rect(10,10,100,50),"Restart")){ Application.LoadLevel(Application.loadedLevel); } // Insert the rest of the pause menu logic } } It gives me this error : "Assets/Scripts/PauseScript.js(4,10): BCE0019: 'paused' is not a member of 'PauseScript'. " "PauseScript" is the name of my pause script. Thank you.

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  • Sending Graphics to the C drive [on hold]

    - by CodeOfGenius
    I'm trying to create image files on the users' desktop. Let's say i have a picture of an orange in my eclipse workspace in the resource folder. When somebody downloads the project, I want to take that image of an orange and put it in a folder called fruit on their desktop. Whenever i export my game it can't read the images anymore which is wierd so I prefer to try this method. Just like minecraft has its' stuff in %Appdata%, I want to put a folder with my images the game uses on the desktop. There isn't any errors, I'm just asking how do i do this.

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  • using heightmap to simulate 3d in an isometric 2d game

    - by VaTTeRGeR
    I saw a video of an 2.5d engine that used heightmaps to do zbuffering. Is this hard to do? I have more or less no idea of Opengl(lwjgl) and that stuff. I could imagine, that you compare each pixel and its depthmap to the depthmap of the already drawn background to determine if it gets drawn or not. Are there any tutorials on how to do this, is this a common problem? It would already be awesome if somebody knows the names of the Opengl commands so that i can go through some general tutorials on that. greets! Great 2.5d engine with the needed effect, pls go to the last 30 seconds Edit, just realised, that my question wasn't quite clear expressed: How can i tell Opengl to compare the existing depthbuffer with an grayscale texure, to determine if a pixel should get drawn or not?

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  • Basic 3D Collision detection in XNA 4.0

    - by NDraskovic
    I have a problem with detecting collision between 2 models using BoundingSpheres in XNA 4.0. The code I'm using i very simple: private bool IsCollision(Model model1, Matrix world1, Model model2, Matrix world2) { for (int meshIndex1 = 0; meshIndex1 < model1.Meshes.Count; meshIndex1++) { BoundingSphere sphere1 = model1.Meshes[meshIndex1].BoundingSphere; sphere1 = sphere1.Transform(world1); for (int meshIndex2 = 0; meshIndex2 < model2.Meshes.Count; meshIndex2++) { BoundingSphere sphere2 = model2.Meshes[meshIndex2].BoundingSphere; sphere2 = sphere2.Transform(world2); if (sphere1.Intersects(sphere2)) return true; } } return false; } The problem I'm getting is that when I call this method from the Update method, the program behaves as if this method always returns true value (which of course is not correct). The code for calling is very simple (although this is only the test code): if (IsCollision(model1, worldModel1, model2, worldModel2)) { Window.Title = "Intersects"; } What is causing this?

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  • Mint 13 no longer using NVidia card after restart

    - by GenericUsrnme
    Here's the story; I bought a new graphics card, along with other parts, about a week ago. I put them in, install new drivers everything's working fine. Now after a restart I boot into some lovely 1024x768 resolution with only one screen on. I check in the NVidia X Server settings to see if my screen was changed there, there's nothing there except Application profiles and nvidia-settings. I check hardinfo to see if the card is actually recognised; VGA compatible controller: NVIDIA Corporation GK106 [GeForce GTX 660] (rev a1) (prog-if 00 [VGA controller]) I don't really know much about the graphics end of things so I'm not sure what I should be doing here to fix this, I don't even know what I should be looking FOR even, so any help is much appreciated! Thanks in advance

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  • how to properly implement alpha blending in a complex 3d scene

    - by Gajet
    I know this question might sound a bit easy to answer but It's driving me crazy. There are too many possible situations that a good alpha blending mechanism should handle, and for each Algorithm I can think of there is something missing. these are the methods I've though about so far: first of I though about object sorting by depth, this one simply fails because Objects are not simple shapes, they might have curves and might loop inside each other. so I can't always tell which one is closer to camera. then I thought about sorting triangles but this one also might fail, thought I'm not sure how to implement it there is a rare case that might again cause problem, in which two triangle pass through each other. again no one can tell which one is nearer. the next thing was using depth buffer, at least the main reason we have depth buffer is because of the problems with sorting that I mentioned but now we get another problem. Since objects might be transparent, in a single pixel there might be more than one object visible. So for which Object should I store pixel depth? I then thought maybe I can only store the most front Object depth, and using that determine how should I blend next draw calls at that pixel. But again there was a problem, think about 2 semi transparent planes with a solid plane in middle of them. I was going to render the solid plane at the end, one can see the most distant plane. note that I was going to merge every two planes until there is only one color left for that pixel. Obviously I can use sorting methods too because of the same reasons I've explained above. Finally the only thing I imagine being able to work is to render all objects into different render targets and then sort those layers and display the final output. But this time I don't know how can I implement this algorithm.

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  • Interpolation between two 3D points?

    - by meds
    I'm working with some splines which define a path a character follows (you can see a gameplay video here to get a better understanding of what's going on: http://www.youtube.com/watch?v=BndobjOiZ6g). Basically the characters 'forward' look direction is set to the 'forward' direction of the spline and when players tilt their phone left and right the character is strafed along its 'right' coordinate. The issue with this is (rather obviously) in performance, interpolating over a spline to find the nearest position and tangent relative to the player is an incredibly costly operation. To get by this I cache a finite number of positions in what I call 'SplineDetails', the class is as follows: public class SplineDetails { public SplineDetails() { Forward = Vector3.forward; Position = Vector3.one * float.MaxValue; Alpha = -1; } public float Alpha; // [0,1] measured along length of spline where 0 is the initial point and 1 is the end point of the spline public Vector3 Position; // the point of the spline at this alpha public Vector3 Forward; // the forward tangent of the spline at this alpha } I populate this with say 30 coordinates and I can give a rough estimate of a coordinate and 'forward' based on a position past in. It's not as accurate but it's much faster. But now I'd like to make the system work better by estimating positions and 'forward' directions by interpolating between two of the cached points though I'm stuck trying to figure out some logic. My first problem is, how can I determine between which two points the object is? Given each point can be placed at different intervals along the spline it could mean that two points in front or behind the object can be closer to the object. The other problem is to figure out the proportion between the two paths it's between, i.e. if there is a point a at coordinate (0,0,0) and point b at coordinate (1,0,0) if the object is at position (0.5,0,0) then the result it should give is '0.5' (as it is equal distance away from point a and point b). That's a simple example, but what if the object is at coordinate (0.5,3,0) for example?

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  • Problem graphics with ATI Radeon x1270 (RS690M) on Ubuntu 12.04

    - by Giuseppe Della Corte
    I'm Italian and so I apologize for my English! I'm a beginner to Ubuntu and I tried it on my desktop PC and it's fantastic, fast and fun! I decided to try it on my netbook Packard Bell DOT M/A and this is the configuration: AMD Athlon L110 1.2GHz 2GB of RAM ATI Radeon x1270 (RS690M) 150GB Hard Disk I installed Ubuntu 12.04 with Wubi (dualboot Windows 7 + Ubuntu 12.04), because the netbook does not have a DVD player! During the installation everything is OK, after it was installed I see mistakes in the graphical display! I see objects that are seen in different colors and moving (buttons, mouse pointer, text bar ... etc ...) At one point came not to see anything, such as this screenshot: The drivers are open, that is already installed in Ubuntu. Windows 7 video card runs fine, can run well Aero (transparent window effects), I can watch movies in HD and play some games with the Catalyst drivers from AMD. Now I ask a favor, you can help me solve this problem? Is there a fix for this driver or drivers different on the Internet? Thanks for your attention, good bye!

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  • AMD 6870 Twin Frozr II video adapter issues

    - by user35427
    Hardware: AMD 6870 Twin Frozr II (1GB), ASUS 990 chipset Software: Ubuntu 11.10 Built a new PC from scratch, loaded it with Ubuntu 11.10. It's displaying, but with poor resolution, unable to change, as it says no drivers are installed. Ubuntu indicates that there are 2 proprietary drivers available to download: ATI/AMD proprietary FGLRX Graphics driver (Post-release update) ATI/AMD proprietary FGLRX Graphics driver The first won't even finish downloading. The second downloads and installs, but when I restart the PC as requested it boots up, I see purple in the background, then the video feed just stops with a black screen. I can still hear ubuntu boot up though. It seems like I just need the latest drivers, googled around and not had much luck. I'm pretty new with Ubuntu, but have basic knowledge. Any potentially helpful information would be welcome.

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  • ATI graphics card, with gnome shell, screen flickers

    - by bioShark
    After installing gnome shell, without any problem, after log in the fonts are missing and it looks like crap...nothing is readable. Don't want to make it a double post, because my issue is similar to the one from this question but for me the problems have not been solved properly. After running the commands from that post, and installing the latest AMD 11.10 driver, the Gnome shell display issues have been solved. But each time I move the mouse in the upper left corner, to bring up the applications...my entire screen flickers. Without the applications been displayed, everything looks fine. Hardware: ATI HD4870, Intel Q6600.

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  • Ubuntu 12.04 graphics crashing when GVIM opens TEX files

    - by Pdp Molniya
    I am having a little problem everytime I open GVIM to edit *.TEX files.... the menus die, windows jiggle (maximize and minimize quickly) and I get a 'internal error ' crash report from ubuntu (12.04). It says the problem is at /usr/lib/unity/unity-panel-service. Any tips on how to solve this? It might be related to the Latex package of vim (also I get this message when I open gvim (with or without TEX files) on terminal: (gvim:5915): Gnome-WARNING **: Accessibility: failed to find module 'libgail-gnome' which is needed to make this application accessible (gvim:5915): GLib-GObject-WARNING **: cannot retrieve class for invalid (unclassed) type `' Issue is independant of theme I just checked... Thanks a lot for your help! Cheers, Pedro

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  • Garbled display after Ubuntu upgrade to 2.6.32-2* kernel

    - by Matthias
    I was running Ubuntu 9 (Karmic Koala) with no problems. I recently upgraded to Ubuntu 10 (Lucid Lynx) and cannot use it normally. After I log in, the screen scrambles (a purple/green mess)--impossible to see anything, although I can get out by marking the spot on the screen to click for a restart, so Linux is working behind the scenes. If I start in recovery mode with basic graphics, I have no problems at all (other than limited functionality). If I start the old 2.6.31-22 kernel, I see a bunch of "unmountable" errors in the startup script, but I can use Linux normally with no apparent problems. I'm running an IBM ThinkPad A30 with ATI Mobility graphics. Just to reiterate, the screen looks normal until I log in, at which point it goes bonkers. What do I need to change in order to fix this?

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  • Radeon 4350 Driver - Spectacular Graphics Made Easy

    If you are looking for a software program to put the fun back into the games that you play on your computer, then this article has the right solution waiting for you. With the Radeon 4350 driver high... [Author: Sunny Makkar - Computers and Internet - March 20, 2010]

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  • La cinématique 2D et 3D, un article de Thibaut Cuvelier

    Bonjour, La physique, ce n'est pas seulement utiliser un moteur qui fait tous les calculs sans qu'on doive y réfléchir un tant soit peu. Comment un tel moteur peut-il fonctionner ? Sur quoi se base-t-il ? Cet article ne répondra pas aux questions techniques sur la conception du moteur, juste sur les notions qu'il modélise. Avant d'entamer des concepts plus avancés, voici la cinématique, la base de la mécanique, avec une seule dimension. La cinématique, des mouvements monodimensionnels Bonne lecture !...

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  • low level api or graphics library?

    - by German
    Well, I want to learn game development, I've already know a little bit about xna, ogre and DX but, I want to choose one of them and stick with it. I'm not trying to make a "directx vs xna, ogre vs opengl, etc." thread. Some people told me that it's better to learn an engine like Ogre because you can develop games directly and you don't have to worry about the low level details, I know that. Other people told me that it's better to learn a low level api before learning something like Ogre because you will able to understand how it works. Is it valuable to have experience with Ogre or another engine but don't know anything about a low level api? What do you recommend me? Thanks in advance.

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