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  • Tree item edit event listener in flex

    - by Biroka
    I want to catch itemEditEnd in a tree control, but i'm having a little trouble. I call the item editing a bit different: <mx:Tree id="tree" width="100%" height="100%" itemDoubleClick="treeProjects_itemDoubleClickHandler(event)" doubleClickEnabled="true" editable="true" itemEditBeginning="treeProjects_itemEditBeginingHandler(event)" itemEditEnd="treeProjects_itemEditEndHandler(event)" > but: protected function treeProjects_itemEditBeginingHandler(event:ListEvent):void { event.preventDefault(); } i do this, because I want to edit the field just when clicking rename in the context menu. And when I click rename in the context menu, this is what i'm doing (contextParentItem is the event catched on itemRollOver in the tree) : Tree( contextParentItem.target ).editedItemPosition = { columnIndex: 0, rowIndex: contextParentItem.rowIndex }; Thisway I can't catch the itemEditEnd event, but I want to handle some stuff, like: if the new entered value is an empty string, then I don't want to accept the new value if I hit ESC then, the old value should remain.

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  • How to take URL and split/string to get URL variables in Flash AS3

    - by Leon
    So I have a URL that I need my Flash movie to extract variables from: example link: http://www.example.com/example_xml.php?aID=1234&bID=5678 I need to get the aID and the bID numbers. I'm able to get the full URL into a String via ExternalInterface var url:String = ExternalInterface.call("window.location.href.toString"); if (url) testField.text = url; Just unsure as how to manipulate the String to just get the 1234 and 5678 numbers. Appreciate any tips, links or help with this!

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  • How to set Source of s:BitmapFill dinamicaly? (FLASH BUILDER, CODE INSIDE)

    - by Ole Jak
    In Flash Builder (flex 4) I try to use next code to set selected by user (from file system) Image as a repeated background. It worked with mx:Image but I want to use cool repited capabiletis of s:BitmapFill. BTW: Technic I use also does not work with S:BitmapImage. Also FP does not return any errors. What Shall I do with my code to make it work? <?xml version="1.0" encoding="utf-8"?> <s:Application xmlns:fx="http://ns.adobe.com/mxml/2009" xmlns:s="library://ns.adobe.com/flex/spark" xmlns:mx="library://ns.adobe.com/flex/mx" xmlns:net="flash.net.*" minWidth="955" minHeight="600" > <fx:Script> <![CDATA[ import mx.controls.Alert; import mx.utils.ObjectUtil; private function btn_click(evt:MouseEvent):void { var arr:Array = []; arr.push(new FileFilter("Images", ".gif;*.jpeg;*.jpg;*.png")); fileReference.browse(arr); } private function fileReference_select(evt:Event):void { fileReference.load(); } private function fileReference_complete(evt:Event):void { img.source = fileReference.data; Alert.show(ObjectUtil.toString(fileReference)); } ]]> </fx:Script> <fx:Declarations> <net:FileReference id="fileReference" select="fileReference_select(event);" complete="fileReference_complete(event);" /> </fx:Declarations> <s:Rect id="backgroundRect" left="0" right="0" top="0" bottom="0"> <s:fill> <s:BitmapFill id="img" source="@Embed('1.jpg')" fillMode="repeat" /> </s:fill> </s:Rect> <mx:Button id="btn" label="Browse and preview..." click="btn_click(event);" /> </s:Application> Any ideas?

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  • Insane Graphics.lineStyle behavior

    - by Simon
    Hi all, I'd like some help with a little project of mine. Background: i have a little hierarchy of Sprite derived classes (5 levels starting from the one, that is the root application class in Flex Builder). Width and Height properties are overriden so that my class always remembers it's requested size (not just bounding size around content) and also those properties explicitly set scaleX and scaleY to 1, so that no scaling would ever be involved. After storing those values, draw() method is called to redraw content. Drawing: Drawing is very straight forward. Only the deepest object (at 1-indexed level 5) draws something into this.graphics object like this: var gr:Graphics = this.graphics; gr.clear(); gr.lineStyle(0, this.borderColor, 1, true, LineScaleMode.NONE); gr.beginFill(0x0000CC); gr.drawRoundRectComplex(0, 0, this.width, this.height, 10, 10, 0, 0); gr.endFill(); Further on: There is also MouseEvent.MOUSE_WHEEL event attached to the parent of the object that draws. What handler does is simply resizes that drawing object. Problem: Screenshot When resizing sometimes that hairline border line with LineScaleMode.NONE set gains thickness (quite often even 10 px) + it quite often leaves a trail of itself (as seen in the picture above and below blue box (notice that box itself has one px black border)). When i set lineStile thickness to NaN or alpha to 0, that trail is no more happening. I've been coming back to this problem and dropping it for some other stuff for over a week now. Any ideas anyone? P.S. Grey background is that of Flash Player itself, not my own choise.. :D

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  • Why is there no assertError() function in FlexUnit?

    - by lorennorman
    It seems that most XUnit testing frameworks provide assertions for the times when you want to assert that a given operation will thrown an exception (or an Error in AS3 parlance.) Is there some "standard" way of doing this that I am overlooking, which would explain the absence of an assertError() assertion included with FlexUnit? I know HOW to implement such a thing, and I will probably add it to my FlexUnit (go open source!), but it seems like such a glaring omission that I'm left wondering if I'm just doing it wrong. Anyone have thoughts on this?

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  • [as3] list cellRenderer

    - by lemon
    I'm quite new with as3 via cs4 so please bear with me. I'm trying to make a phone book type list that displays the users name, cellnumber and possible a delete button. --- Bob 09XXXXXXXXX delete --- Sussie 09XXXXXXXXX delete --- Johnny 09XXXXXXXXX delete --- I've tried making a list and added to it a XML dataprovider <profiles> <profile> <label>Bob</label> ... </profile> It'll then display a list of names Bob Sussie Johnny But what do I have to do in order to get it print like fig 1? I know that it has something to do with CellRender but I can't seem to find any decent examples in Google.

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  • No mic activity with setLoopBack set to false - AS3

    - by Franky
    Trying to figure out why setloopback needs to be set to true for microphone activity to be detected. The problem is the echo feedback when using a macbook with a built in mic. If anyone has some ideas about this let me know. Right now I'm experimenting with toggling gain, depending on activity to simulate echo reduction. Not optimal though. @lessfame

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  • Does somebody know something about Flash-CS5' "multiple copies" bug?

    - by Slav
    I'm, generally, complaining, not asking, but if somebody will be able (Adobe isn't) to help - it will be perfect. I use Flash-CS5 IDE to compose .swc files to import it, then, into FlashDevelop. Evetyrhing works fine until SOMETIMES. About each 10th "Ctrl+S" (save) click Flash-CS5 duplicates ALL images (loaded .bmp, .jpg, .png... files) and names them like "Copy ..." where "..." is incrementing number. Furhtermore, Flash-CS5 creates duplications of some layers - other layers have duplications of items which put on them. Restoring project's state to previous (not copied) state - is the hell. This bug is not reproducible but it happens each 2 hours or so - both right after project's opening and after several hours of work. It happens on different machines - I know at least 5 people which told me that they also run into this issue and do not know how to escape it. Did somebody experienced it? Does somebody know how to handle it?

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  • AS3 TextField - unwanted carriage return when setting value to ""

    - by jevinkones
    I have an input TextField and have a KeyboardEvent.KEY_DOWN even listener on the stage to listen for the Keyboard.ENTER event. The event listener adds the entered text to an array or whatever, and then clears the TextField. The problem is that when the Enter key event fires and the TextField value is set to "", it leaves a carriage return in the TextField and the cursor positioned on the second line. WTF? I've been coding AS2 and AS3 for a LONG time and have never ran into this before. Am I losing my mind? Please help, people! :-) Example: var myTextArray:Array = new Array(); stage.addEventListener(KeyboardEvent.KEY_DOWN, onKeyDown); function onKeyDown(e:KeyboardEvent):void{ if(e.keyCode == Keyboard.ENTER){ if(_inputText.text != null){ myTextArray.push(_inputText.text); } _inputText.text = ""; } }

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  • Some nav buttons working, others not

    - by boz
    the buttons within my submenue movie clip don't work. the one's not within a submenu work fine. my code validates and i'm not getting any errors any idea on what else i should be checking? ///this one doesn't work//// aboutSub.bio.addEventListener(MouseEvent.CLICK, goBio); function goBio(evtObj:MouseEvent) { gotoAndStop("bio"); } /// this one works//// home.addEventListener(MouseEvent.CLICK, gohome); function gohome(evtObj:MouseEvent) { gotoAndStop("home"); }

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  • A* (A-star) implementation in AS3

    - by Bryan Hare
    Hey, I am putting together a project for a class that requires me to put AI in a top down Tactical Strategy game in Flash AS3. I decided that I would use a node based path finding approach because the game is based on a circular movement scheme. When a player moves a unit he essentially draws a series of line segments that connect that a player unit will follow along. I am trying to put together a similar operation for the AI units in our game by creating a list of nodes to traverse to a target node. Hence my use of Astar (the resulting path can be used to create this line). Here is my Algorithm function findShortestPath (startN:node, goalN:node) { var openSet:Array = new Array(); var closedSet:Array = new Array(); var pathFound:Boolean = false; startN.g_score = 0; startN.h_score = distFunction(startN,goalN); startN.f_score = startN.h_score; startN.fromNode = null; openSet.push (startN); var i:int = 0 for(i= 0; i< nodeArray.length; i++) { for(var j:int =0; j<nodeArray[0].length; j++) { if(!nodeArray[i][j].isPathable) { closedSet.push(nodeArray[i][j]); } } } while (openSet.length != 0) { var cNode:node = openSet.shift(); if (cNode == goalN) { resolvePath (cNode); return true; } closedSet.push (cNode); for (i= 0; i < cNode.dirArray.length; i++) { var neighborNode:node = cNode.nodeArray[cNode.dirArray[i]]; if (!(closedSet.indexOf(neighborNode) == -1)) { continue; } neighborNode.fromNode = cNode; var tenativeg_score:Number = cNode.gscore + distFunction(neighborNode.fromNode,neighborNode); if (openSet.indexOf(neighborNode) == -1) { neighborNode.g_score = neighborNode.fromNode.g_score + distFunction(neighborNode,cNode); if (cNode.dirArray[i] >= 4) { neighborNode.g_score -= 4; } neighborNode.h_score=distFunction(neighborNode,goalN); neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; insertIntoPQ (neighborNode, openSet); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); } else if (tenativeg_score <= neighborNode.g_score) { neighborNode.fromNode=cNode; neighborNode.g_score=cNode.g_score+distFunction(neighborNode,cNode); if (cNode.dirArray[i]>=4) { neighborNode.g_score-=4; } neighborNode.f_score=neighborNode.g_score+neighborNode.h_score; openSet.splice (openSet.indexOf(neighborNode),1); //trace(" F Score of neighbor: " + neighborNode.f_score + " H score of Neighbor: " + neighborNode.h_score + " G_score or neighbor: " +neighborNode.g_score); insertIntoPQ (neighborNode, openSet); } } } trace ("fail"); return false; } Right now this function creates paths that are often not optimal or wholly inaccurate given the target and this generally happens when I have nodes that are not path able, and I am not quite sure what I am doing wrong right now. If someone could help me correct this I would appreciate it greatly. Some Notes My OpenSet is essentially a Priority Queue, so thats how I sort my nodes by cost. Here is that function function insertIntoPQ (iNode:node, pq:Array) { var inserted:Boolean=true; var iterater:int=0; while (inserted) { if (iterater==pq.length) { pq.push (iNode); inserted=false; } else if (pq[iterater].f_score >= iNode.f_score) { pq.splice (iterater,0,iNode); inserted=false; } ++iterater; } } Thanks!

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  • How do you draw a line from one corner of the stage to the other?

    - by George Edison
    I am completely perplexed. I asked this question and it (any mentioned solution) doesn't seem to be working at all. All I want is to draw a line from one corner to the other. Here again is the link to the SWF file I have (it's embedded in an HTML document): test.html Here is the source: package { import flash.display.Sprite; import flash.events.Event; public class Main extends Sprite { public function Main():void { if (stage) init(); else addEventListener(Event.ADDED_TO_STAGE, init); } private function init(e:Event = null):void { removeEventListener(Event.ADDED_TO_STAGE, init); // entry point graphics.clear(); graphics.lineStyle(10, 0x000000); graphics.moveTo(0, 0); graphics.lineTo(stage.stageWidth, stage.stageHeight); } } } It just doesn't work! The line goes from somewhere offscreen to about the middle of the stage. What on earth am I doing wrong?

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  • Is it possible to resize a SpriteAsset without adding it to the display list?

    - by Sophistifunk
    Hi guys, I have an embedded image asset (with a scale9 grid), and I'm trying to get the bitmapdata when it's resized, but I can't seem to do this without adding it to the display list. I try this: spriteAsset.setActualSize(w,h); spriteAsset.width = w; bmd.draw(spriteAsset); But when I then draw out the bitmapdata with graphics.beginBitmapFill(), I just get the original un-stretched image. Any pointers? Or do I need to take 9 separate BitmapData images and make 9 separate bitmap fills? Cheers, -Josh

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  • AS3 Transition Manager problem

    - by Mirko
    I am using the TransitionManager class to pixel dissolve an image in an image gallery XML driven. It always stops half way through the animation...I hate Adobe Tween engines, I always used TweenMax without (almost) any problem but I would like to have the pixel dissolve effect. var myTM:TransitionManager = new TransitionManager(container_mc); myTM.addEventListener("allTransitionsOutDone",swapContent); myTM.startTransition({ type:PixelDissolve, direction:Transition.OUT, duration:1,easing:None.easeOut,xSections:200, ySections:200 }); Any suggestion?

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  • Is there a way to convert a swf to an .abc file?

    - by Jeremy Ruppel
    I'm looking for a way, preferably a command-line utility, to pump out an .abc file for a compiled swf. I've looked into asc.jar, but so far it seems like it can only accept classes, not compiled swfs. Anybody know of a good way to do this? The end-goal of this process is to use Zwetan's RedTamarin project to run describeType on some specific classes inside a loaded swf, but there are complications with SecurityDomain preventing me from using Loader.loadBytes. If there's another good way to describe classes in the loaded swf via command-line, I'd be interested in that solution as well. Cheers, J

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  • Flash AS3 - Display an error if the XML if incorrect

    - by ongoingworlds
    Hi, I'm creating a flash application which loads in some XML which is generated dynamically from the CMS. I want to display an error in case the XML file isn't formatted correctly. When I test this with incorrectly formatted XML, it will just get to the line myXML = XML(myLoader.data); and then just bomb out. How can I catch the error, display a message to the user, but the flash program to continue as normal. var myXMLURL:URLRequest = new URLRequest(XMLfile); var myLoader:URLLoader = new URLLoader(myXMLURL); myLoader.addEventListener(Event.COMPLETE, xmlLoaded); myLoader.addEventListener(IOErrorEvent.IO_ERROR, xmlFailed); var myXML:XML; //--when the xml is loaded, do this function xmlLoaded(e:Event):void { myXML = XML(myLoader.data); trace("XML = "+myXML); } //--if the xml fails to load, do this function xmlFailed(event:IOErrorEvent):void { errorMsg.text = "The XML file cannot be found" }

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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • Adobe Socket Policy File Server Problems

    - by Matt
    Has anyone been able to successfully implement a service to serve the required socket policy file to FlashPlayer? I am running the Python implementation of the service provided by Adobe at http://www.adobe.com/devnet/flashplayer/articles/socket_policy_files.html and using the following policy file: <?xml version="1.0" encoding="UTF-8"?> <cross-domain-policy> <site-control permitted-cross-domain-policies="master-only"/> <allow-access-from domain="*" to-ports="*" secure="false"/> </cross-domain-policy> and receiving this message from Flash: [SecurityErrorEvent type="securityError" bubbles=false cancelable=false eventPhase=2 text="Error #2048: Security sandbox violation: http://www.mapopolis.com/family/Tree.swf cannot load data from www.mapopolis.com:1900."] Thanks.

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  • Why would bitmap outperform vector, as3?

    - by VideoDnd
    Why would bitmap outperform vector? My Flash is for a large Kiosk, with rich media requirements and must function accurately as a counter. I want to keep everything vector for scalability. When I did a simple FPS test, I noticed my Bitmap version performed perfectly, and the all vector file was noticeably slower. PLEASE EXPLAIN • vector performance• what graphic standards I can apply• solutions for using vector KIOSK TEST ANIMATION RESULTS • only text and bitmap perform well, not vector • background and clouds OK, but more layers slow it down

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  • HELP! Any ideas? Im creating a new site using the below script embedded in my swf. But I keep getti

    - by Suzanne
    package com.flashden { import flash.display.MovieClip; import flash.text.*; import flash.events.MouseEvent; import flash.events.*; import flash.net.URLRequest; import flash.display.Loader; public class MenuItem extends MovieClip { private var scope; public var closedX; :Number public static const OPEN_MENU = "openMenu"; public function MenuItem(scope) { // set scope to talk back to -------------------------------// this.scope = scope; // disable all items not to be clickable -------------------// txt_label.mouseEnabled = false; menuItemShine.mouseEnabled = false; menuItemArrow.mouseEnabled = false; // make background clip the item to be clicked (button) ----// menuItemBG.buttonMode = true; // add click event listener to the header background -------// menuItemBG.addEventListener(MouseEvent.CLICK, clickHandler); } private function clickHandler (e:MouseEvent) { scope.openMenuItem(this); } public function loadContent (contentURL:String) { var loader:Loader = new Loader(); configureListeners(loader.contentLoaderInfo); var request:URLRequest = new URLRequest(contentURL); loader.load(request); // place x position of content at the bottom of the header so the top is not cut off ----// loader.x = 30; // we add the content at level 1, because the background clip is at level 0 ----// addChildAt(loader, 1); } private function configureListeners(dispatcher:IEventDispatcher):void { dispatcher.addEventListener(Event.COMPLETE, completeHandler); dispatcher.addEventListener(HTTPStatusEvent.HTTP_STATUS, httpStatusHandler); dispatcher.addEventListener(Event.INIT, initHandler); dispatcher.addEventListener(IOErrorEvent.IO_ERROR, ioErrorHandler); dispatcher.addEventListener(Event.OPEN, openHandler); dispatcher.addEventListener(ProgressEvent.PROGRESS, progressHandler); dispatcher.addEventListener(Event.UNLOAD, unLoadHandler); } private function completeHandler(event:Event):void { //trace("completeHandler: " + event); // remove loader animation ----------------// removeChild(getChildByName("mc_preloader")); } private function httpStatusHandler(event:HTTPStatusEvent):void { // trace("httpStatusHandler: " + event); } private function initHandler(event:Event):void { //trace("initHandler: " + event); } private function ioErrorHandler(event:IOErrorEvent):void { //trace("ioErrorHandler: " + event); } private function openHandler(event:Event):void { //trace("openHandler: " + event); } private function progressHandler(event:ProgressEvent):void { //trace("progressHandler: bytesLoaded=" + event.bytesLoaded + " bytesTotal=" + event.bytesTotal); } private function unLoadHandler(event:Event):void { //trace("unLoadHandler: " + event); } } }

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  • Why does writeUTFBytes mess up non-english characters?

    - by Lost_in_code
    I'm writing all sorts of multi lingual text to .txt files using AIR's fileStream.writeUTFBytes() For english characters everything works perfectly. But as soon as there are chinese, arabic or any other non-english characters the sentences are totally messed up. For example: ???????????.... becomes ÂØpÁùħßÂèîÊëÑÂO±Â?àÁöÑÁ°ÆÊ=°Áà±.... How can this be fixed?

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