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  • # character seems to cause problems with a get Request

    - by Ankur
    I have a queryString that I pass to a servlet's doGet() method that looks like this: count=9&preId0=-99&objId0=-99&preId1=-99&objId1=-99&preId2=69&objId2=16#!78&preId3=-99&objId3=-99&preId4=-99&objId4=-99&preId5=-99&objId5=-99&preId6=-99&objId6=-99&preId7=-99&objId7=-99&preId8=-99&objId8=-99 After and including the # everything is null, so I am assuming the # has some special meaning. Is this true? and are there other such characters that will do this?

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  • Character problem at displaying the result of a query

    - by rahmivolkan
    I am not good at jsp but I wondered what can cause such a problem when every other strings are displayed well: a JSP file queries information of people by their name at Contact (MS Exchange). the query returns the full info of the person; and the first, last names are printed. Last names with apostrophes (Ex: O'reilly) aren't displayed at all. what can be possible solutions? Thanks in advance P.S. I know the way of asking is not suitable but, I need information from people who had such a problem before.

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  • Turkish character problems while parsing (Android)

    - by alper35.5
    I am parsing an html content and have output on my screen. This website have Turkish characters such as çÇsSöÖgGiIüÜ. I am not able to show them as proper characters, they are printed out as question marks yet. Eclipse - Project - Properties - Resource - Text File Encoding = Inherited from container (Cp1254) I searched web and found this solution: Eclipse - Project - Properties - Resource - Text File Encoding = Other: UTF-8 However, it's not working. It only changes my files' current characters. (I have titles that have such characters on my activities) Any help? Thanks in advance...

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  • How do I erase printed characters in a console application(Linux)?

    - by Binny V A
    Hi all, I am creating a small console app that needs a progress bar. Something like... Conversion: 175/348 Seconds |========== | 50% My question is, how do you erase characters already printed to the console? When I reach the 51st percentage, I have to erase this line from the console and insert a new line. In my current solution, this is what happens... Conversion: 175/348 Seconds |========== | 50% Conversion: 179/348 Seconds |========== | 52% Conversion: 183/348 Seconds |========== | 54% Conversion: 187/348 Seconds |=========== | 56% Code I use is... print "Conversion: $converted_seconds/$total_time Seconds $progress_bar $converted_percentage%\n"; I am doing this in Linux using PHP(only I will use the app - so please excuse the language choice). So, the solution should work on the Linux platform - but if you have a solution that's cross platform, that would be preferable.

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  • Setting end-of-line character for puts

    - by Dom De Felice
    I have an array of entries I would like to print. Being arr the array, I used just to write: puts arr Then I needed to use the DOS format end-of-line: \r\n, so I wrote: arr.each { |e| print "#{e}\r\n" } This works correctly, but I would like to know if there is a way to specify what end-of-line format to use so that I could write something like: $eol = "\r\n" puts arr UPDATE I know that puts will use the correct line-endings depending on the platform it is run on, but I need this because I will write the output to a file.

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  • Regex to find the text without a special character

    - by Hunter
    I have a paragraph, in that, some of the texts are surrounded with a specific html tag. I need to to find the text which are not surrounded by that specific html tag. For example AVG Antivirus for Smartphones and Tablets detects harmful apps and SMS. <font color='black'>AVG</font> Mobilation™ AntiVirus Pro for Android™ is a mobile security solution that helps protect your mobile device from viruses, malware, spyware and online exploitation in real-time. avg blah blah... I want to find the word AVG (case insensitive) which is not surrounded by <font color='black'> </font>. It can be part the word or single whole word. In the case of part of the text, the whole word containing the word AVG should not surrounded by that html tag How can I do it with Java?

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  • Removing a character from JSONObject?

    - by RandomlyKnighted
    My JSONObject has some random characters contained within the string so I'm trying to remove them. I've tried this but with no luck. String result = s.substring(1, s.length() - 2); JSONObject json_data = new JSONObject(result); if (json_data.has("[")) { json_data.remove("["); } if (json_data.has("]")) { json_data.remove("]"); } if (json_data.has(",")) { json_data.remove(","); } It's still not removing the characters from the JSONObject. Am I checking the JSONObject for the characters incorrectly?

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  • Is it okay to showcase templates/layouts recreated in different codes in a portfolio?

    - by Souta
    I have several different templates/layouts, both simple and complex. I recreated these templates multiple times, just using different codes. (Say, a complex one was originally made in only HTML and CSS, I recreated it using HTML, Javascript, CSS, then again with a HTML and PHP concoction, and etc.) I wanted to showcase my work and skills by doing this, but I don't know if it would be okay for that all to go into a resumé/portfolio. This is why: Freelancing Does potential business really care about how their site is made, as long as it looks and functions to their liking? (As in, should I just only show the one example of each template/layout and not the multiple recreations?) Potential Hire However, if a potential employer were to stumble across my resumé/portfolio, would having the multiple recreations do any good for a career outlook? (As in, this potential employer is a company where I could be working on a team to create/develop sites and not be freelancing; would a lack of skill-shining turn this employer away because I didn't set myself apart and show that I'm not just like every other budding web designer?) Those two issues have me wondering if it is okay to have a resumé/portfolio combined for this specific reason. Or does something like this not matter to potential business (as a freelancer) because they wouldn't care either way as long as it looks and functions to their liking and therefore it is okay to showcase the recreations with the originals?

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  • Need material for character anatomy in a 2D game. Spartan Like, See Picture

    - by Edwin Soho
    I'm creating my art for an 2d based IOS game. I know some basic anatomy as you can see by the picture but I have no idea how I will make draw the pics for animation of the character walking, attacking with his sword and protecting himself with shield. Is there any anatomy reference for 2d game out there, book or anything else? for your information, I did try to find but all of stuff I found are very amateur and incomplete The picture was my attempt of creating a example of the character walking, which I'm not happy with please help, thanks Update: Since I am in a hurry I decided I would copy the anatomy from other 2d games, it is not that clean but at least I wanna be able to start it. The question is still open.

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  • What are the common character animation techniques used in tile based hack&slash games?

    - by Gorky
    I wonder what kind of animation techniques are used for creature and character animation in modern hack&slash type tile based games? Keyframing for different actions may be one option. Skeletal framing may be another. But how about the physics? Or do they use a totally hybrid system of inverse kinematics supported with a skeleton,physics and mixed with interpolated keyframing for more realistic animations? If so, how and for what reasons? I can think of many different solutions for the issues below but I wonder what's used and best suited for issues like: Walking or moving on an uneven terrain Combat interaction, combat physics and collisions Attaching rigid items to character and their iteractions ih physics world Soft body dynamics like hair, vegetation, clothes and fabric in line with animations and iteractions.

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  • Is it a good idea to simplify an character -driven game engine to the point it's unnecessary to learn scripting/programming ?

    - by jokoon
    I remember, and I still think, that one cannot even make a prototyped 3D game to test just simple behaviors without using gigantic tools like unity or knowing extensive C++ programming, design pattern, a decent or basic 3D engine, etc. Now I'm wondering, since I know programming, that I'm still more lucky that the ones who need to learn programming prior to know how to make something: even scripted engines such as unity are not for kids, and to my sense they tend to dictate their ways of doing things, which is not the case with engine like ogre or irrlicht. I remember toying a little with the blender game engine, it was possible to link states or something I don't remember very well. Now I'm thinking that character driven games occupies a big part of the game market. Do you think it is a good idea to make a character-controlled oriented game engine which allows only to build AI instead of anything else ?

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  • How can I superscript a single character throughout my site?

    - by dvn66
    Finishing up development work for a client and they have a late request to superscript every occurrence of the &reg character throughout the site. I merely get by with CSS, but not even sure CSS provides the best solution here. how can I make a global change to every occurrence of a single character in the site copy without going back and adding tags everywhere? if the best solution does involve inserting a span or other tag I'm thinking it could be accomplished with a database query (all the copy is wired up to a CMS).

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  • How can I search for the dot character using the search command?

    - by lk
    I'm trying to use the Search command in Vim: :Rs/F/T/X R = range F = text to find T = text to replace with X = options But, when I want to search for the "." (dot character) I'm getting some problems. The task: Replace all occurences of " ." (space dot) for "" (greater-than) So, first I tried this: :%s/ ./>/g But this changed me all the " ." (space ANY-CHARACTER) to the "" character. Then I remembered that the dot character is a special one, so I tried this: :%s/ \./>/g But vim threw me an error: E486 Can't find pattern " \." And finally I tried this crazy thing: :%s/" ."/>/g and this :%s/" \."/>/g But I got the same result: E486 Can't find pattern... So, how can I search for the dot character using the search command? PS: Sorry for my poor Enlish.

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  • help understanding differences between #define, const and enum in C and C++ on assembly level.

    - by martin
    recently, i am looking into assembly codes for #define, const and enum: C codes(#define): 3 #define pi 3 4 int main(void) 5 { 6 int a,r=1; 7 a=2*pi*r; 8 return 0; 9 } assembly codes(for line 6 and 7 in c codes) generated by GCC: 6 mov $0x1, -0x4(%ebp) 7 mov -0x4(%ebp), %edx 7 mov %edx, %eax 7 add %eax, %eax 7 add %edx, %eax 7 add %eax, %eax 7 mov %eax, -0x8(%ebp) C codes(enum): 2 int main(void) 3 { 4 int a,r=1; 5 enum{pi=3}; 6 a=2*pi*r; 7 return 0; 8 } assembly codes(for line 4 and 6 in c codes) generated by GCC: 6 mov $0x1, -0x4(%ebp) 7 mov -0x4(%ebp), %edx 7 mov %edx, %eax 7 add %eax, %eax 7 add %edx, %eax 7 add %eax, %eax 7 mov %eax, -0x8(%ebp) C codes(const): 4 int main(void) 5 { 6 int a,r=1; 7 const int pi=3; 8 a=2*pi*r; 9 return 0; 10 } assembly codes(for line 7 and 8 in c codes) generated by GCC: 6 movl $0x3, -0x8(%ebp) 7 movl $0x3, -0x4(%ebp) 8 mov -0x4(%ebp), %eax 8 add %eax, %eax 8 imul -0x8(%ebp), %eax 8 mov %eax, 0xc(%ebp) i found that use #define and enum, the assembly codes are the same. The compiler use 3 add instructions to perform multiplication. However, when use const, imul instruction is used. Anyone knows the reason behind that?

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  • systematizing error codes for a web app in php?

    - by user151841
    I'm working on a class-based php web app. I have some places where objects are interacting, and I have certain situations where I'm using error codes to communicate to the end user -- typically when form values are missing or invalid. These are situations where exceptions are unwarranted ( and I'm not sure I could avoid the situations with exceptions anyways). In one object, I have some 20 code numbers, each of which correspond to a user-facing message, and a admin/developer-facing message, so both parties know what's going on. Now that I've worked over the code several times, I find that it's difficult to quickly figure out what code numbers in the series I've already used, so I accidentally create conflicting code numbers. For instance, I just did that today with 12, 13, 14 and 15. How can I better organize this so I don't create conflicting error codes? Should I create one singleton class, errorCodes, that has a master list of all error codes for all classes, systematizing them across the whole web app? Or should each object have its own set of error codes, when appropriate, and I just keep a list in the commentary of the object, to use and update that as I go along?

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  • MS Word 2007 Mail Merge fails on ZIP codes with leading Zeros (eg. 01234)

    - by Pretzel
    I have an Excel Spreadsheet with a ZIP code column. For some dumb reason the original spreadsheet I got had all the zip codes stored as numbers, so a ZIP code like 01234 was stored as 1234. Easy to fix with "Format Column" as "Special = ZIP Code". All values like 1234, show up as 01234. Great! When I import it into Word via Mail Merge (to print address labels), the ZIP codes on all the addresses starting with a leading zero (like 01234) revert to their old form (1234). How do I fix this?

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  • MS Word 2007 Mail Merge fails on ZIP codes with leading Zeros (eg. 01234)

    - by Pretzel
    I have an Excel Spreadsheet with a ZIP code column. For some dumb reason the original spreadsheet I got had all the zip codes stored as numbers, so a ZIP code like 01234 was stored as 1234. Easy to fix with "Format Column" as "Special = ZIP Code". All values like 1234, show up as 01234. Great! When I import it into Word via Mail Merge (to print address labels), the ZIP codes on all the addresses starting with a leading zero (like 01234) revert to their old form (1234). How do I fix this?

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  • How is a h264 idea bitstream organized? / header start codes

    - by Wolax
    I was trying to learn a bit about h264 by looking at the bitstream of a video file with a hex editor. I found here the start codes for a video object planes (0x000001b6) and for i-frames (0x000001b600). But I can't find many of those bytes in video files. Most of the time those start codes appear at the beginning of a file with only a few bites in between. I expected them to show up very regularly, in equal distance all over the file!? Is is even ok to look at a file with a hex editor this way? What other start codes exist and how is a h264 file organised?

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  • How do I make my character slide down high-angled slopes?

    - by keinabel
    I am currently working on my character's movement in Unity3D. I managed to make him move relatively to the mouse cursor. I set a slope limit of 45°, which does not allow the character to walk up the mountains with higher degrees. But he can still jump them up. How do I manage to make him slide down again when he jumped at places with too high slope? Thanks in advance. edit: Code snippet of my basic movement. using UnityEngine; using System.Collections; public class BasicMovement : MonoBehaviour { private float speed; private float jumpSpeed; private float gravity; private float slopeLimit; private Vector3 moveDirection = Vector3.zero; void Start() { PlayerSettings settings = GetComponent<PlayerSettings>(); speed = settings.GetSpeed(); jumpSpeed = settings.GetJumpSpeed(); gravity = settings.GetGravity(); slopeLimit = settings.GetSlopeLimit(); } void Update() { CharacterController controller = GetComponent<CharacterController>(); controller.slopeLimit = slopeLimit; if (controller.isGrounded) { moveDirection = new Vector3(Input.GetAxis("Horizontal"), 0, Input.GetAxis("Vertical")); moveDirection = transform.TransformDirection(moveDirection); moveDirection *= speed; if (Input.GetButton("Jump")) { moveDirection.y = jumpSpeed; } } moveDirection.y -= gravity * Time.deltaTime; controller.Move(moveDirection * Time.deltaTime); } }

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