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  • Seeking advice on tools and technology for my new game [closed]

    - by k.k. slider
    I'm a C# developer who has been programming a game in my spare time using XNA and Visual Studio. The game's logic is mostly done and I've completed a prototype that has most of the functionality of (what I envision to be) the final game. However, having heard about the uncertain future and (possibly) limited audience for XNA games, I'm looking to switch platforms... but I don't know what technology would best suit my needs. Below are some specifics about my game and what exactly I'm looking for, if you're interested: The game is a 2D turn-based tactical RPG (strategy game) for two players. It is a basic sprite and tile based game with animations and sound. 3D capabilities are not necessary. I'd like to allow players to compete with others online, and have a basic ranking/matchmaking system. I will probably need something that can interact with a server and a database (the game is turn-based and has no RNG, so cheating would be easy to detect even if most computation is done client-side and minimal data is sent to the server). Ideally, I would be able to release an early version of the game and have people give feedback as I develop additional features (similar to Minecraft). I'd prefer to have a way to release periodic updates to the game instead of releasing an absolute final product. To reach the widest possible audience, I'd prefer technology that allows me to release on PC, Android, iOS, and (maybe) Mac. This is a game with simple mouse inputs which can fit on a mobile touch screen. The game should be monetizable. If I find success with this game, then I may consider becoming a full-time indie game developer. I have several other game ideas and have learned quite a bit from my first attempt at game development. My first thought was an F2P/microtransaction model, but I'm open to other suggestions. Language isn't a primary concern of mine, since I have a decent amount of experience using several languages to program large projects. I'm willing to spend money (e.g. on a developer's license), but the more expensive it gets, the more hesitant I am to use it. I've looked into the following solutions... there are a LOT of tools out there... if anyone has experience with any of these and would like to recommend/reject any of them, it would be helpful. C#/.NET (XNA/MonoGame/SDL/SlimDX/Xamarin/ExEn/ANX?) HTML5/JS (AppMobi/PhoneGap/Marmalade/FlashCanvas/Cordova/libRocket?) Python (Pyglet/Pygame/Kivy?) Java (JavaFX/libGDX?) Unity/Construct 2/Cocos2D/NME/Corona/other game creation software? I'd like something that can do 2D and isn't limited by being too high-level. Other languages (Lua/LOVE? Moai?) Thanks for answering this rather long and tedious question...

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  • Google locking on Ubuntu

    - by user170534
    Problem I'm facing is that Google doesn't respond well timed to connection requests send from any browsers known to Linux. As far as I can tell, this was existent in Mint, which is Ubuntu based. I have no debug or guess about cause but I'm sure there are people with the same problem. ping of terminal is untouched but any other browser keeps unloaded, for example; google loads fine, I search for something. Then I decide to search for something else and ta daa: You gotta wait for 30 seconds for Google server to respond. I tried using google's public DNS without success. Flare the suggestions & ideas!?

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  • What tools should I consider if my aim is to make a game available to as many platforms as possible?

    - by Kensai
    We're planning on developing a 2D, grid-based puzzle game, and although it's still very early in the planning stages, we'd like to make our decisions well from the beginning. Our strategy will be to make the game available to as many platforms as possible, for example PCs (Windows, Mac and/or Linux), mobile phones (iPhone and/or Android based phones), game consoles (XBLA and/or PSN) PC will have an emphasis, but I believe that's the most flexible platform so that shouldn't be a problem. So, what programming language, game engine, frameworks and all around tools would be best suited for our goal? P.S.: I'm betting a set of tools won't cover ALL of them, and that there will still be some kind of "translating" effort for some platforms, but we'd like to know what the most far reaching are.

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  • How bad would be to focus on iOS/Android development for an indie developer?

    - by kender
    After some time developing games for others I'm thinking of moving towards my own productions. My background is 10+ years of software development, with last 2 years spent on the iOS development (Objective-C and CoronaSDK). With my current experience in Corona I can quickly develop for iOS and Android systems. And this is something that I'm probably gonna do with several of the game ideas I have, at least for the prototype part. But - I'm wondering if it's not a bad idea to focus on those 2 systems only. After all there are other mobile platforms, there are PCs, Macs and Linux boxes... All of them having gamers using them. I was wondering if it wasn't a good idea to try some other SDK, giving me more flexibility when it comes to platform-independance. There's Unity3D (I think I can develop a 2D game in it though), there's MoAI from what I checked. I see a few options, not sure which one is best as I have little experience in this field (publishing own games): Stick with CoronaSDK for the whole time, release for iOS and Android platforms, screw other mobile devices and PCs, Use Corona for prototyping, then when the idea goes more into the "production" phase rewrite it in MoAI or Unity3D for more platforms support, Start with one of those 2 SDKs right now (which means the prototype phase will be delayed a bit, but after that I can jump right into real coding). Any clues here, what to do?

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  • What design pattern do you use to support graceful fallback on old platforms?

    - by JoJo
    Let's say I need to add a drop shadow behind a box. Some old platforms do not support drop shadows, so I have to fake it by putting an image behind the box. Here's the pseudo code of how I'm currently handling this fallback: if (dropShadowsAreSupported) { box.addDropShadow("black"); } else { box.putImageBehindIt("gaussianBlur.png"); } Is this the right way to handle it? It seems too amateur to me. Is there a better design pattern?

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  • Is it wrong to tell mobile users to view a site on their computer?

    - by betamax
    I am creating a web application that doesn't work correctly on mobile. I don't want to make it work on mobile because I would rather mobile users have a fully integrated experience and not have to use the web version. This mobile version will be released at a later date based on reaction to the initial web-based version. So, my question is: Is it wrong to not allow mobile users to use the site and instead show them some sort of splash screen telling them to come back to the site on a computer?

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  • Uploading or attaching files that located on a shared drive doesn't work?

    - by Alex
    I have this odd, quite minor, but annoying issue that I am quite perplexed about. Whenever I try to upload a file via my browser(let's say attach a file to an email in GMail), I click 'Browse' button and it opens standard file selection dialog, that doesn't show network drives. Further more if I try to drag a file from a network drive into GMail, it doesn't work either, it just doesn't let me do that. This issue has been around for quite sometime now, and I am just curious if this is something on my side or if it's a bug or a misconfiguration of some sort. FWIW, I am currently running 10.10, network drive is a samba share on NAS. This happens in FF and Chrome and this is only happens with Samba mounts. As a matter of fact, NFS volumes that are located on the same network operate perfectly fine.

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  • revived closed tab in chrome doesn't work properly, but works correctly in IE and Firefox

    - by Kravlin
    I'm working on a website where information is loaded from a calendar. If a user clicks on a link on the calendar, it displays information about that link. If I close that page, and then re-open it, it works properly on both IE and Firefox, but if I open it in chrome, and click on another item on the calendar it instead errors out. Is there a large difference in how chrome brings back tabs from how IE or Firefox do that would cause this?

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  • Testing HTML5 and javascript code for iPhone and Android devices

    - by Pankaj Upadhyay
    I have developed a simple HTML5 webpage that uses a javascript file. This is a fun learning page so I wanted to know as to how will they show up on mobile devices like iPhone and Android smartphones. The pages are hosted on a server and i have tested the thing on my desktop. But, how can i test the same for these mobile devices. i.e. how the page will look on mobile and stuff. I don't have an iPhone or Android. There is no serious development going in here so i was thinking if there is some free website or tool that acts as a iPhone or android browser. The main aim is just to see how the webpage will show up on an android phone.

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  • Can various browsers be assumed to maintain predictible state accurately in multiplayer online gaming?

    - by Nikos
    With many games it is said that server will assume that clients keep track of the world accurately. Assuming this is true, for a browser based multiplier space invaders game you would only tell the client when new bullets or the players ship moves and everything that behaves in a predetermined manner in the js client. It would be expected that positions would be the same in the browsers. Do you think you could trust browsers to do this? I feel that timings could differ between rendering loops and cause positions to get out of sync and might just get the server to maintain all the positions to make sure.

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  • Drupal 7: Documents as a node/block/field

    - by WernerCD
    I'm working on my first Drupal site. I've progressed in learning the basics . I still have a lot to learn tho. Using FileViewer I can load a PDF saved in a field, for view content of various types. I haven't found something that does the same for Word Docs, Excel, PDF, etc. Does anyone know of something that works in Drupal 7 to load documents other than PDF like FileViewer does inside a browser? Or like Scribd does (Scribd is hosted. I am behind a firewall with limited access for users. So I don't want to use a Scribd like service.)

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  • Which java game engine is better? [closed]

    - by user1276078
    I'm new to mobile game development and I have a number of questions to ask. So if you could please answer them, it would be highly appreciated The game I'm trying to release is a 2D arcade game. My intention is to release it on both the iOS platform and the Android platform. My best language is Java, so I would like to use a game engine where I can code with that. Which game engine is the best to accomplish all of this? I know that to make an iOS game with Xcode you need to use a Mac. My question is, do you still need a Mac if you're making a game for iOS without Xcode (like with OpenGL or something Thank you in advance

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  • Best platform for android and ios game?

    - by LoveMeSomeCode
    Ok, this has been asked before, but not recently, and most of the answers were just 'buy a mac'. So we're a couple guys who've been making small flash games, and now we want to go mobile, and there seem to be lots of options. Does anyone here have experience with one or more of these platforms to tell us the pros and cons of each? Corona AIR 3 Rhodes Could someone with experience compare and contrast these to each other and native development? We want to cast the widest net with the least re-work so we'd like to target just Android and iPhone, and we'd like it to be an actual app in the market instead of just a mobile website. We have experience in Actionscript, Javascript, and C#.

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  • Why Firefox caching work will reset in version 3 but version 16 don't?

    - by huahsin68
    I am developing a web application and have the app deployed into Tomcat server. Tested on IE and Firefox and are working fine. Meaning when I close the browser and reopen the app, the data will be reset. When deploy to Websphere, the data is reset only in IE but Firefox don't. Meaning Firefox will cache the old data. I did try to clear the cache in FF but still failed. I did a test in FF3 and FF16, FF3 will reset the value but FF16 doesn't, I am just so curious why this could happened? Now I don't know whether this is my code problem or is actually the FF caching problem. Any clue on this?

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  • Are HTTP requests cached? [closed]

    - by nischayn22
    Many HTTP requests are sent repeatedly by browsers on almost every page load, such as requesting the jQuery .js file etc. Since these are already used on too many sites doesn't modern browsers keep a cache for this? I am thinking of a system where the browser has a cached copy of the .js file used very very frequently. On a new request for the .js file, it sends the server a request for a hash of the .js file (provided the server can reply to that) and compares the returned hash with the cached copy's hash... rest is intuitive.

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  • Compared to Firefox 4 and Google Chrome 10, what can't IE9 do?

    - by ClosureCowboy
    If a website works in Firefox 4 and in Google Chrome 10, what could potentially cause that website not to work (broken layout or broken JavaScript) in IE9? What limitations and differences does IE9 have, aside from vendor-specific stylesheet rules? Yes, that is a painfully vague question — that's because I am not asking this question from the perspective of someone with a specific problem! I'm asking this question from the perspective of someone with a working website who does not have access to IE9.

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  • ctrl + a doesn't work in browsers

    - by protos87
    The combination for select all (ctrl+a) doesn't work in a browser (either if we speak about firefox or chromium). It doesn't work if I try to clik in to the adress bar nor if I try to use it to select what I've written in google search bar at google.com. When I press ctrl + a it simply takes the cursor before the first letter. This doesn't happen when I use a text editor software like Libre Office. There the shortcut does what's supposed to do, selecting all the text. What could be the problem?

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  • Game Design - When to separate out pieces into static libraries?

    - by Jason
    I am developing a game that has a lot of platform generic pieces. I am wanting to separate out various pieces into static libraries and I would like to know what other devs do. I am considering targeting other platforms and I want to maintain an much platform neutrality as I can. I have a lot of generic level data in C++ classes. THinking all of the level data could go into a single static library. I have a lot of generic OpenGL code that I think could also go into a single static library. I am already using CMAKE for some and XCode 4.5 for the Apple specific pieces. What do other devs do to stay platform neutral? Does anyone use Eclipse instead of XCode and Visual Studio on Windows?

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  • Options for 2D Web/iPhone/Android, with Test Framework

    - by ashes999
    I would like to make a 2D game with one codebase that runs on iPhone, Android, and web (any flavour of web -- HTML5, Flash, Silverlight, etc.) What are my options? I should be able to write my code once, and run it anywhere. I also absolutely need the ability to write unit tests (or write a unit-testing framework) -- I cannot make sizable games without testing. Unity is good, but unity is 3d; even with hacks, the graphical assets will still be 3d. I'm after 2d, not 3d. (If you need a Mac or separate licensing for the Mac part, that's okay.)

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  • When should I decide what language and platforms I will use for a project?

    - by Mikalichov
    During your development process, when is the recommended phase to decide what platform to aim for, and what language to use? I figured that it would be better to choose at the beginning what would be your target platform, as it would affect your design decisions, and limit the language you are supposed to use. However, I have heard several stories of people developing their game with whatever language they were the most confident with, and then porting it to the various platforms. So, what is the best moment to choose? Before, during, after? If there is not one best choice, what factors should affect the decision?

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  • Crossbrowser issue - navigation-menu [closed]

    - by aztekk
    I'm having issues with crossbrowser compatibility on my navigationmenu for my site. The issue is that it's not working as expected in MSIE. It bugs out on mouseover. The site is run with wordpress and the theme is called GreenChilli. It's a free theme from MyThemeShop and they don't seam to be very active in resolving free theme issues on their forum. Can someone have a look and see if this is an easy fix, or if I maybe have to abaondon this theme for something else? Site is: http://lamslagen.com

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  • What web browsers are there for Ubuntu?

    - by Alvar
    I was wondering what web browsers exist for Ubuntu; I don't want to use wine. I just want the ones written for Ubuntu. I know about Firefox and Google Chrome, you don't need to add them as answers. I've never liked the Ubuntu software center because it never has all of the programs that I might want to install and therefore it's not perfect. I just want a list of all the browsers for Ubuntu and what's the point of them. Example: Firefox: open source, and is pre-installed. Please give me only one browser per answer or this will be confusing.

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  • CPU spikes cause audio stuttering in Audacious when browsing? (Lubuntu)

    - by Alucai Vivorvel
    My default audio player is Audacious, browser Google Chrome. I tried Firefox, and while I love it, the CPU load spikes when doing something as simple and small and switching a tab, which causes the audio playing to stutter (as sound is onboard and handled thru the CPU). Chrome doesn't do this as much, but there is the occasional stuttering when browsing, which is ridiculous, as not even Windows Vista does this. So I thought maybe it's something to do with how Lubuntu handles sound, I checked and only ALSA was installed. I tried installing PulseAudio, but, while the music "plays", nothing comes through the speakers. Immediately after switching back to ALSA the music pours out of them. So I was wondering if you had any idea what was going on here. I asked on Ubuntu Forums but apparently my problem is too complex, as it's been over a week since the last reply. Specs are: AMD Athlon 64 3200+ @ 2GHz 2GB Corsair 667MHz DDR2 RAM ATi HD Radeon 3650 (AGP) 512MB 500W Cooler Master PSU 80GB SATA II HDD (Vista is installed on 500GB drive) Biostar K8M800 Motherboard

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  • How to troubleshoot rendering differences between Chrome/IE and Firefox? [on hold]

    - by user32548
    I have a personal website and just realized that the display is very different between Firefox (tested 19.0.2 and 25) and Chrome 30.0.1599.101 m Firefox display (this is how I intended it to look. In Chrome & IE9.0 the DIVs all seem to stagger on their own..... ? Im just an amateur and this is my personal blog for fun, Ive never had to troubleshoot a rendering issue like this one. Not sure how to go about doing it? Can Firebug help with determining where layout is inherited from? I have sample HTML if needed but didn't want to cloud up the questions a wall of text.

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  • Why most use Cygwin and not Uwin?

    - by user287424
    Most academic researchers I know target just *nix, and rely on Cygwin to make their applications available on Windows. I have tried many of these projects and always found them too unstable for serious use when running on Cygwin. Uwin looks like a promising alternative to Cygwin. I haven't tried it yet, but I found several comments that it is faster and more stable. However, I haven't seen any use of Uwin to support running *nix apps on Windows. What are the social and/or technical reasons behind Uwin's lack of popularity?

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