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  • Is it possible that two requests at the same time double this code? (prevent double database entry)

    - by loostro
    1) The controller code (Symfony2 framework): $em = $this->getDoctrine()->getEntityManager(); // get latest toplist $last = $em->getRepository('RadioToplistBundle:Toplist')->findOneBy( array('number' => 'DESC') ); // get current year and week of the year $week = date('W'); $year = date('Y'); // if: // [case 1]: $last is null, meaning there are no toplists in the database // [case 2]: $last->getYear() or $last->getWeek() do not match current // year and week number, meaning that there are toplists in the // database, but not for current week // then: // create new toplist entity (for current week of current year) // else: // do nothing (return) if($last && $last->getYear() == $year && $last->getWeek() == $week) return; else { $new = new Toplist(); $new->setYear($year); $new->setWeek($week); $em->persist($new); $em->flush(); } This code is executed with each request to view toplist results (frontend) or list of toplists (backend). Anytime someone wants to access the toplist we first check if we should create a new toplist entity (for new week). 2) The question is: Is it possible that: User A goes to mydomain.com/toplist at 00:00:01 on Monday - the code should generate new entity the server slows down and it takes him 3 seconds to execute the code so new toplist entity is saved to database at 00:00:04 on Monday User B goes to mydomain.com/toplist at 00:00:02 on Monday at 00:00:02 there the toplist is not yet saved in database, thus UserB's request triggers the code to create another toplist entity And so.. after a few seconds we have 2 toplist entities for current week. Is this possible? How should I prevent this?

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  • Initializing a char array through passed pointer segfaults

    - by Bitgarden
    Ie., why does the following work: char* char_array(size_t size){ return new char[size]; } int main(){ const char* foo = "foo"; size_t len = strlen(foo); char* bar=char_array(len); memset(bar, 0, len+1); } But the following segfaults: void char_array(char* out, size_t size){ out= new char[size]; } int main(){ const char* foo = "foo"; size_t len = strlen(foo); char* bar; char_array(bar, len); memset(bar, 0, len+1); }

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  • Writing to pointer out of bounds after malloc() not causing error

    - by marr
    Hi, when I try the code below it works fine. Am I missing something? main() { int *p; p=malloc(sizeof(int)); printf("size of p=%d\n",sizeof(p)); p[500]=999999; printf("p[0]=%d",p[500]); return 0; } I tried it with malloc(0*sizeof(int)) or anything but it works just fine. The program only crashes when I don't use malloc at all. So even if I allocate 0 memory for the array p, it still stores values properly. So why am I even bothering with malloc then?

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  • Typcast a null pointer to char*

    - by user326253
    Suppose I have a char* elem that is supposed to hold a char*, s.t. elem[0] = char*, elem[1...m]= more chars. Is there a way I can put a null ptr within char* elem? When I try to set elem = NULL, it gives me a type error because NULL is an int. Any help would be greatly appreciated!

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  • escape double quote in vb string

    - by JKS
    i have used following piece of code to execute schtasks command from vb6 while executing it ignores folder if it contains space For example "C:\program files\test\test.exe" will be converted to "c:\program " how do i solve this issue? MyAppname = Chr(34) & App.Path & "\" & App.EXEName & ".exe" & Chr(34) StrCommand = "schtasks /create /sc ONLOGON /RL HIGHEST /tn myapp /tr " & MyAppname Shell StrCommand, vbHide thanks in advance

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  • c# Wrapper to native c++ code, wrapping a parameter which is a pointer to an array

    - by mb300dturbo
    Hi, I have the following simple DLL in c++ un-managed code; extern "C" __declspec(dllexport) void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length); void ArrayMultiplier(float (*pointerArray)[3], int scalar, int length) { for (int i = 0 ; i < length ; length++) { for (int j = 0; j < 3; j++) { pointerArray[i][j] = pointerArray[i][j] * scalar; } } } I have tried writing the following wrapper function for the above in c#: [DllImport("sample.dll")] public static extern void ArrayMultiplier(ref float elements, int scalar, int length); where elements is a 2 dimentional 3x3 array: public float[][] elements = { new float[] {2,5,3}, new float [] {4,8,6}, new float [] {5,28,3} }; The code given above compiles, but the program crashes when the wrapper function is called: Wrapper.ArrayMultiplier(ref elements, scalar, length); Please help me here, and tell me whats wrong with the code above, or how a wrapper can be written for a simple c++ function: void SimpleFunction(float (*pointerToArray)[3]); Thank you all in advance

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  • Extract two double Values from String using RegEx in Java

    - by tzippy
    I am reading a file by line and need to extract latitude and longitude from it. This how lines can looks: DE 83543 Rott am Inn Bayern BY Oberbayern Landkreis Rosenheim 47.983 12.1278 DE 21147 Hamburg Hamburg HH Kreisfreie Stadt Hamburg 53.55 10 What's for sure is, there are no dots surrounded by digits except for the ones representing the doubles. Unfortunately there are Values without a dot, so it's probably best to check for numbers from the end of the String. thanks for your help!

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  • Lots of pointer casts in QGraphicsView framework and performance

    - by kleimola
    Since most of the convenience functions of QGraphicsScene and QGraphicsItem (such as items(), collidingItems(), childItems() etc.) return a QList you're forced to do lots of qgraphicsitem_cast or static_cast and QGraphicsItem::Type() checks to get hold of the actual items when you have lots of different type of items in the scene. I thought doing lots of subclass casts were not a desirable coding style, but I guess in this case there are no other viable way, or is there? QList<QGraphicsItem *> itemsHit = someItem->collidingItems(Qt::IntersectsItemShape); foreach (QGraphicsItem *item, itemsHit) { if (item->type() == QGraphicsEllipseItem::type()) { QGraphicsEllipseItem *ellipse = qgraphicsitem_cast<QGraphicsEllipseItem *>(item); // do something } else if (item->type() == MyItemSubclass::type()) { MyItemSubClass *myItem = qgraphicsitem_cast<MyItemSubClass *>(item); // do something } // etc } The above qgraphicsitem_cast could be replaced by static_cast since correct type is already verified. When doing lots of these all the time (very dynamic scene), will the numerous casting affect performance beyond the normal if-else evaluation?

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  • Jquery Double clicking on link removing div content

    - by ram
    I wrote this code to load the content of a DIV ,when some one clicks on a link. Now,if you click on a link twice,it is removing the content. Here is the code $('a').click(function() { var id = $(this).attr('class'); if(id == 'first') { $('.active').removeClass('active'); $('a.first').addClass('active'); } else if(id == 'second') { $('.active').removeClass('active'); $('a.second').addClass('active'); } $('#first').toggle(id == 'first'); $('#second').toggle(id == 'second'); });? <a class="first">one</a> <a class="second">two</a> <div> <li id="first"> <h2>pen</h2> <div> <div>parker</div> </div> </li> <li id="second" style="display: none;"> <h2>car</h2> <div>Bugatti</div> </div> </li> </div>? .active { color: green; }

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  • Haskell: Constrain function on type Double to only work with Integers

    - by thurn
    Suppose I'm writing a function that takes a list of integers and returns only those integers in the list that are less than 5.2. I might do something like this: belowThreshold = filter (< 5.2) Easy enough, right? But now I want to constrain this function to only work with input lists of type [Int] for design reasons of my own. This seems like a reasonable request. Alas, no. A declaration that constraints the types as so: belowThreshold :: [Integer] -> [Integer] belowThreshold = filter (< 5.2) Causes a type error. So what's the story here? Why does doing filter (< 5.2) seem to convert my input list into Doubles? How can I make a version of this function that only accepts integer lists and only returns integer lists? Why does the type system hate me?

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  • c++ protected pointer member to the same class and access privileges

    - by aajmakin
    Hi, Example code is included at the bottom of the message. I'm puzzled about the protected access specifier in a class. I have define a class node which has a protected string member name string name; and a vector of node pointers vector args; Before I thought that a member function of node could not do args[0]-name but a program that does just this does compile and run. However, now I would like to inherit this class and access the name field in one of the args array pointers from this derived class args[0]-name but this does not compile. When I compile the example code below with the commented sections uncommented, the compiler reports: Compiler output: g++ test.cc -o test test.cc: In member function 'void foo::newnode::print_args2()': test.cc:22: error: 'std::string foo::node::name' is protected test.cc:61: error: within this context Compilation exited abnormally with code 1 at Thu Jun 17 12:40:12 Questions: Why can I access the name field of the node pointers in args in class node, because this is what I would excpect from a similarly defined private field in Java. How can I access those fields from the derived class. Example code: #include <iostream> #include <vector> using namespace std; namespace foo { class node; typedef std::vector<node*> nodes; class node { public: node (string _name); void print_args (); void add_node (node* a); protected: nodes args; string name; }; } foo::node::node (string _name) : args(0) { name = _name; } void foo::node::add_node (node* a) { args.push_back(a); } void foo::node::print_args () { for (int i = 0; i < args.size(); i++) { cout << "node " << i << ": " << args[i]->name << endl; } } // namespace foo // { // class newnode : public node // { // public: // newnode (string _name) : node(_name) {} // void print_args2 (); // protected: // }; // } // void foo::newnode::print_args2 () // { // for (int i = 0; i < args.size(); i++) // { // cout << "node " << i << ": " << args[i]->name << endl; // } // } int main (int argc, char** argv) { foo::node a ("a"); foo::node b ("b"); foo::node c ("c"); a.add_node (&b); a.add_node (&c); a.print_args (); // foo::newnode newa ("newa"); // foo::newnode newb ("newb"); // foo::newnode newc ("newc"); // newa.add_node (&newb); // newa.add_node (&newc); // newa.print_args2 (); return 0; }

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  • Double reversals on technology decisions

    - by Kev
    Have you ever gone through a painful switch from one technology to another, only to switch back later in a project's lifetime? Was it because the technologies evolved differently than you expected, or because of something you didn't understand about them in the first place, or because they didn't fly when it came to beta testing or production? Did you regret the switch back too?

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  • Changing pointer of self

    - by rob5408
    I have an object that I alloc/init like normal just to get a instance. Later in my application I want to load state from disk for that object. I figure I could unarchive my class (which conforms to NSCoding) and just swap where my instance points to. To this end I use this code... NSString* pathForDataFile = [self pathForDataFile]; if([[NSFileManager defaultManager] fileExistsAtPath:pathForDataFile] == YES) { NSLog(@"Save file exists"); NSData *data = [[NSMutableData alloc] initWithContentsOfFile:pathForDataFile]; NSKeyedUnarchiver *unarchiver = [[NSKeyedUnarchiver alloc] initForReadingWithData:data]; [data release]; Person *tempPerson = [unarchiver decodeObjectForKey:@"Person"]; [unarchiver finishDecoding]; [unarchiver release]; if (tempPerson) { [self release]; self = [tempPerson retain]; } } Now when I sprinkled some NSLogs throughout my application I noticed self.person: <Person: 0x3d01a10> (After I create the object with alloc/init) self: <Person: 0x3d01a10> (At the start of this method) tempPerson: <Person: 0x3b1b880> (When I create the tempPerson) self: <Person: 0x3b1b880> (after i point self to the location of the tempPerson) self.person: <Person: 0x3d01a10> (After the method back in the main program) What am I missing?

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  • The unary increment operator in pointer arithmetic

    - by RhymesWithDuck
    Hello, this is my first post. I have this function for reversing a string in C that I found. void reverse(char* c) { if (*c != 0) { reverse(c + 1); } printf("%c",*c); } It works fine but if I replace: reverse(c + 1); with: reverse(++c); the first character of the original string is truncated. My question is why would are the statements not equivalent in this instance? Thanks

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  • Allocating memory for a char pointer that is part of a struct

    - by mrblippy
    hi, im trying to read in a word from a user, then dynamically allocate memory for the word and store it in a struct array that contains a char *. i keep getting a implicit declaration of function âstrlenâ so i know im going wrong somewhere. struct class { char class_code[4]; char *name; }; char buffer[101]; struct unit units[1000]; scanf("%s", buffer); units[0].name = (char *) malloc(strlen(buffer)+1); strcpy(units[0].name, buffer);

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  • Java: Using GSon incorrectly? (null pointer exception)

    - by Rosarch
    I'm trying to get the hits of a google search from a string of the query. public class Utils { public static int googleHits(String query) throws IOException { String googleAjax = "http://ajax.googleapis.com/ajax/services/search/web?v=1.0&q="; String json = stringOfUrl(googleAjax + query); JsonObject hits = new Gson().fromJson(json, JsonObject.class); return hits.get("estimatedResultCount").getAsInt(); } public static String stringOfUrl(String addr) throws IOException { ByteArrayOutputStream output = new ByteArrayOutputStream(); URL url = new URL(addr); IOUtils.copy(url.openStream(), output); return output.toString(); } public static void main(String[] args) throws URISyntaxException, IOException { System.out.println(googleHits("odp")); } } The following exception is thrown: Exception in thread "main" java.lang.NullPointerException at odp.compling.Utils.googleHits(Utils.java:48) at odp.compling.Utils.main(Utils.java:59) What am I doing incorrectly? Should I be defining an entire object for the Json return? That seems excessive, given that all I want to do is get one value. For reference: the returned JSON structure.

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  • dynimically using pointer

    - by gcc
    Input: 3 1 2 n 4 5 d 1 21 30 x Output: 2: 4 5 21 30 Input: 3 j 3 34 6 22 10 51 n 1 2 j 1 3 4 5 n 6 7 x Output: 1: 1 2 3 4 5 2: 6 7 3: 34 6 22 10 51 'j': (Jump to array# command) 'd': (Delete array# command) 'n': (Next array command) 'x': (Exit command) #: (Integer number) int num_arrays; /* maximum number of arrays */ int **arrays; /* array of array pointers */ int *l_arrays; /* actual lengths of arrays */ int *c_arrays; /* actual capacities of arrays */ how can we write that code

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  • Pointer and malloc issue

    - by Andy
    I am fairly new to C and am getting stuck with arrays and pointers when they refer to strings. I can ask for input of 2 numbers (ints) and then return the one I want (first number or second number) without any issues. But when I request names and try to return them, the program crashes after I enter the first name and not sure why. In theory I am looking to reserve memory for the first name, and then expand it to include a second name. Can anyone explain why this breaks? Thanks! #include <stdio.h> #include <stdlib.h> void main () { int NumItems = 0; NumItems += 1; char* NameList = malloc(sizeof(char[10])*NumItems); printf("Please enter name #1: \n"); scanf("%9s", NameList[0]); fpurge(stdin); NumItems += 1; NameList = realloc(NameList,sizeof(char[10])*NumItems); printf("Please enter name #2: \n"); scanf("%9s", NameList[1]); fpurge(stdin); printf("The first name is: %s",NameList[0]); printf("The second name is: %s",NameList[1]); return 0; }

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  • C++ Add this pointer to a container by calling it in base class constructor

    - by vivekeviv
    class Base { public: Base (int a, int b); private: int a,b; }; class Derived1 { public: Derived1():base(1,2){} }; similarly Derived2, Derived 3 which doesnt contain any data members on its own Now i need to contain these derived objects in a singleton, so i was thinking to call this in base constructor like Base::Base(int a, int b) { CBaseMgr::GetInstance()->AddtoVector(this); } so now if i construct Derived d1, d2, d3 etc. will the Singleton's container contain all derived objects? My doubt is can i do this adding of objects to container in base ctor or should i do in derived ctor.?

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  • Read from file into pointer to struct

    - by cla barzu
    I need help with pointers in C. I have to read from a file, and fill an array with pointers to struct rcftp_msg . Since now I did the next things: struct rcftp_msg { uint8_t version; uint8_t flags; uint16_t len; uint8_t buffer[512]; }; struct rcftp_msg *windows [10]; pfile = fopen(file,"r"); // Open the file I have to read from the file into the buffer, but I don't know how to do it. I tried the next: for (i = 0; i <10; i++){ leng=fread (**windows[i]->buffer**,sizeof(uint8_t),512,pfile); } I think windows[i]-buffer is bad, cuz that don't work. Sorry for my bad English :(

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  • Double use of variables?

    - by Vaccano
    I have read that a variable should never do more than one thing. Overloading a variable to do more than one thing is bad. Because of that I end up writing code like this: (With the customerFound variable) bool customerFound = false; Customer foundCustomer = null; if (currentCustomer.IsLoaded) { if (customerIDToFind = currentCustomer.ID) { foundCustomer = currentCustomer; customerFound = true; } } else { foreach (Customer customer in allCustomers) { if (customerIDToFind = customer.ID) { foundCustomer = customer; customerFound = true; } } } if (customerFound) { // Do something } But deep down inside, I sometimes want to write my code like this: (Without the foundCustomer variable) Customer foundCustomer = null; if (currentCustomer.IsLoaded) { if (customerIDToFind = currentCustomer.ID) { foundCustomer = currentCustomer; } } else { foreach (Customer customer in allCustomers) { if (customerIDToFind = customer.ID) { foundCustomer = customer; } } } if (foundCustomer != null) { // Do something } Does this secret desires make me an evil programmer? (i.e. is the second case really bad coding practice?)

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