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  • Multiple instances of Intellitrace.exe process

    - by Vincent Grondin
    Not so long ago I was confronted with a very bizarre problem… I was using visual studio 2010 and whenever I opened up the Test Impact view I would suddenly see my pc perf go down drastically…  Investigating this problem, I found out that hundreds of “Intellitrace.exe” processes had been started on my system and I could not close them as they would re-start as soon as I would close one.  That was very weird.  So I knew it had something to do with the Test Impact but how can this feature and Intellitrace.exe going crazy be related?  After a bit of thinking I remembered that a teammate (Etienne Tremblay, ALM MVP) had told me once that he had seen this issue before just after installing a MOCKING FRAMEWORK that uses the .NET Profiler API…  Apparently there’s a conflict between the test impact features of Visual Studio and some mocking products using the .NET profiler API…  Maybe because VS 2010 also uses this feature for Test Impact purposes, I don’t know… Anyways, here’s the fix…  Go to your VS 2010 and click the “Test” menu.  Then go to the “Edit Test Settings” and choose EACH test setting file applying the following actions (normally 2 files being “Local” and TraceAndTestImpact”: -          Select the Data And Diagnostic option on the left -          Make sure that the ASP.NET Client Proxy for Intellitrace and Test Impact option is NOT SELECTED -          Make sure that the Test Impact option is NOT SELECTED -          Save and close   Edit Test Settings   Problem solved…  For me having to choose between the “Test Impact” features and the “Mocking Framework” was a no brainer, bye bye test impact…  I did not investigate much on this subject but I feel there might be a way to have them both working by enabling one after the other in a precise sequence…  Feel free to leave a comment if you know how to make them both work at the same time!   Hope this helps someone out there !

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  • Working with multiple interfaces on a single mock.

    - by mehfuzh
    Today , I will cover a very simple topic, which can be useful in cases we want to mock different interfaces on our expected mock object.  Our target interface is simple and it looks like:   public interface IFoo : IDisposable {     void Do(); } Now, as we can see that our target interface has implemented IDisposable and in normal cases if we have to implement it in class where language rules require use to implement that as well[no doubt about it] and whether or not there can be more complex cases, we want to ensure that rather having an extra call(..As()) or constructs to prepare it for us, we should do it in the simplest way possible. Therefore, keeping that in mind, first we create a mock of IFoo var foo = Mock.Create<IFooDispose>(); Then, as we are interested with IDisposable, we simply do: var iDisposable = foo as IDisposable;   Finally, we proceed with our existing mock code. Considering the current context, we I will check if the dispose method has invoked our mock code successfully.   bool called = false;   Mock.Arrange(() => iDisposable.Dispose()).DoInstead(() => called = true);     iDisposable.Dispose();   Assert.True(called);   Further, we assert our expectation as follows: Mock.Assert(() => iDisposable.Dispose(), Occurs.Once());   Hopefully that will help a bit and stay tuned. Enjoy!!

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  • Multiple problems using BOINC in Ubuntu 12.04

    - by Pablo Viollier
    I installed Berkeley's BOINC software in Windows and I loved it, however I'm having the following problems using it in Ubuntu 12.04: 1) The software doesn't appear in the systray, only in the Unity dock (left side) 2) I can minimize BOINC to the dock but when I open and close other program it maximizes again, wich is very annoying 3) The software can't be closed, it only minimizes to the Unity dock, and nothing happens using right click and close either 4) The software doesn't start at startup or as a startup application 5) It doesn't have a screensaver like in Windows I know it's a lot a problems, but I hope they can be fixed, because I love to use this software, and knowing it's open-software it would be a shame it didn't run on Ubuntu like it should.

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  • Best approach to accessing multiple data source in a web application

    - by ced
    I've a base web application developed with .net technologies (asp.net) used into our LAN by 30 users simultanousley. From this web application I've developed two verticalization used from online users. In future i expect hundreds users simultanousley. Our company has different locations. Each site use its own database. The web application needs to retrieve information from all existing databases. Currently there are 3 database, but it's not excluded in the future expansion of new offices. My question then is: What is the best strategy for a web application to retrieve information from different databases (which have the same schema) whereas the main objective performance data access and high fault tolerance? There are case studies in the literature that I can take as an example? Do you know some good documents to study? Do you have any tips to implement this task so efficient? Intuitively I would say that two possible strategy are: perform queries from different sources in real time and aggregate data on the fly; create a repository that contains the union of the entities of interest and perform queries directly on repository;

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  • Multiple version of Grub?

    - by DanielGibbs
    I am running Ubuntu 12.04.1 LTS (GNU/Linux 3.2.0-29-generic-pae i686) which according to the Ubuntu documentation contains Grub2. However grub --version gives me grub (GNU GRUB 0.97), but grub-mkconfig --version gives me grub-mkconfig (GRUB) 1.99-21ubuntu3.4 Do I have 2 versions of Grub installed simultaneously? If so, what is the easiest and safest way to remove one. If not, which configuration file should I edit? I have edited /etc/grub.d/40_custom to contain a password, but running update-grub does not appear to include this in the grub.cfg file.

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  • Embed Unity3D and load multiple games from a single app

    - by Rafael Steil
    Is is possible to export an entire unity3d project/game as an AssetBundle and load it on iOS/Android/Windows on an app that doesn't know anything about such game beforehand? What I have in mind is something like the web plugin does - it loads a series of .unity3d files over http, and render inline in the browser window. Is it even possible to do something closer for iOS/Android? I have read a lot of docs so far, but still can't be sure: http://floored.com/blog/2013/integrating-unity3d-within-ios-native-application.html http://docs.unity3d.com/Manual/LoadingResourcesatRuntime.html http://docs.unity3d.com/Manual/AssetBundlesIntro.html The code from the post at http://forum.unity3d.com/threads/112703-Override-Unity-Data-folder-path?p=749108&viewfull=1#post749108 works for Android, but how about iOS and other platforms?

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  • Good, simple reasons for having a multiple environments

    - by smp7d
    Throughout my career I had worked at companies that had a collection of different environments for different purposes. We always had more or less our desktop environment, a test environment, a QA environment, a staging environment and a production environment. This went for both servers/applications and any data sources we were using. When I started at my current company I found that 90% of the apps were either developed on a desktop environment against production data sources or developed directly on the production server depending on the platform. I wasn't phased because I was hired in part to make changes to improve the way the development team functioned, which was clear from my interview process. We slowly started to turn the philosophy and pretty soon, most of the apps could be run in either a desktop, test or production environment. Not too long after that staging came around as well. Now most of our developers see the benefit of this methodology and defend it vigilantly. However, we have a number of legacy apps that never got migrated. We also have a number of legacy programmers who think of this as a waste of time. Unfortunately, we got lip service but never full buy-in from management. We got what we thought was a commitment to invest substantially in this about a year ago, but nothing materialized despite the considerable planning that we put into it. Now we are finding that we need more and more environments. We need help from the server/network administration teams for setup and we need participation from the business stakeholders to support the release cycle. We are at a place now where a project can function what I consider "normally" only if you have the right people on the project and the time to set up the proper environments. I'd love to present a complete argument, but management really has no time and interest in hearing me out until there is a critical issue. I cant really articulate the benefits simply as it always just seemed second nature to me. I was wondering if there are any good, simple, irrefutable reasons for the separation of environments that would get managers with no development experience to get behind this idea. Are there any good resources/literature on the topic?

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  • Apache - create multiple aliases

    - by mc3mcintyre
    I'm trying to setup two websites on my Apache server. One is www.domain.com and the other is test.domain.com. Currently, my 000-default.conf file reads as follows: <VirtualHost www:80> # The ServerName directive sets the request scheme, hostname and port that # the server uses to identify itself. This is used when creating # redirection URLs. In the context of virtual hosts, the ServerName # specifies what hostname must appear in the request's Host: header to # match this virtual host. For the default virtual host (this file) this # value is not decisive as it is used as a last resort host regardless. # However, you must set it for any further virtual host explicitly. #ServerName www.domain.com #ServerAlias www ServerAdmin [email protected] DocumentRoot /var/www/domain.com/ # Available loglevels: trace8, ..., trace1, debug, info, notice, warn, # error, crit, alert, emerg. # It is also possible to configure the loglevel for particular # modules, e.g. #LogLevel info ssl:warn ErrorLog ${APACHE_LOG_DIR}/domain.error.log CustomLog ${APACHE_LOG_DIR}/domain.access.log combined UseCanonicalName on allow from all Options +Indexes # For most configuration files from conf-available/, which are # enabled or disabled at a global level, it is possible to # include a line for only one particular virtual host. For example the # following line enables the CGI configuration for this host only # after it has been globally disabled with "a2disconf". #Include conf-available/serve-cgi-bin.conf </VirtualHost> <VirtualHost test:80> DocumentRoot "/var/www/domain.com/test/" ServerName test.domain.com ServerAdmin [email protected] ErrorLog ${APACHE_LOG_DIR}/test.domain.error.log CustomLog ${APACHE_LOG_DIR}/test.domain.access.log combined UseCanonicalName on allow from all Options +Indexes </VirtualHost> # vim: syntax=apache ts=4 sw=4 sts=4 sr noet As is, when I use a browser to go to the www location, it show me a directory listing. However, if I remove the www:80 on Line 1 and replace it with *:80, it correctly displays the webpage. I don't understand why. Can anyone help me configure this 000-default.conf file so that www goes to "/var/www/domain.com" and that test goes to "/var/www/domain.com/test"? Thank you.

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  • Single Exchange 2007 server - two AD domains

    - by TheCleaner
    CURRENT: single domain, single Exchange 2007 NEW: two domains, single Exchange 2007 Can this be done? Details: Current setup is a single W2k3 domain with a single Exchange 2007 server. We are merging with another company that currently hosts their email with their ISP via POP3. We'd like to start hosting their email on our Exchange server using their existing domain SMTP addresses. They don't have an AD domain at all at the moment. Recommendations? Can I do this with a trust between the 2 domains? Requirements: They can't have multiple SMTP addresses on both domains...such as I've seen with articles pointing to "hosting multiple domains". I want companyA to have the same account settings they've always had...companyB to have the same SMTP address they've had and not an additional one on the current companyA Exchange domain. They should be able to collaborate (calendar, contacts, GALs) but should still be distinguishable based on which company they "work for". Please help...thanks!

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  • 2D Rectangle Collision Response with Multiple Rectangles

    - by Justin Skiles
    Similar to: Collision rectangle response I have a level made up of tiles where the edges of the level are made up of collidable rectangles. The player's collision box is represented by a rectangle as well. The player can move in 8 directions. The player's velocity is equal in X and Y directions and constant. Each update, I am checking the player's collision against all tiles that are a certain distance away. When the player collides with a rectangle, I am finding the intersection depth and resolving along the most shallow axis followed by the other axis. This resolution happens for both axes simultaneously. See below for two examples of situations where I am having trouble. Moving up-left against the left wall In the scenario below, the player is colliding with two tiles. The tile intersection depth is equal on both axes for the top tile and more shallow in the X axis for the middle tile. Because the player is moving up the wall, the player should slide in an upward direction along the wall. This works properly as long as the rectangle with the more shallow depth is evaluated first. If the equal intersection depth rectangle is evaluated first, there is a chance the player becomes stuck. Moving up-left against the top wall Here is an identical scenario with the exception that the collision is with the top wall. The same problem occurs at the corners when intersection depth is equal for both axes. I guess my overall question is: How can I ensure that collision response occurs on tiles that have non-equal intersection depth before tiles that have equal intersection depth in order to get around the weirdness that occurs at these corners. Sean's answer in the linked question was good, but his solution required having different velocity components in a certain direction. My situation has equal velocities, so there's no good way to tell which direction to resolve at corners. I hope I have made my explanation clear.

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  • Preseed Partman: multiple partitions on one disk /tmp /data /usr swap

    - by Moritz
    trying to get preseeding on 12.04 64bit with what should be a basic setup to work: /dev/sda - the only drive beeing used / - rootfs - 100GB /boot - 1GB /tmp - 10GB /data - should take all available space swap - 10GB - d-i partman-auto/expert_recipe string \ boot-root :: \ 1000 50 1000 ext4 \ $primary{ } $bootable{ } \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /boot } \ . \ 500 1000 10000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /tmp } \ . \ 500 5000 100000000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ /data } \ . \ 64 2000 10000 linux-swap \ method{ swap } format{ } \ . \ 500 3000 100000 ext4 \ method{ format } format{ } \ use_filesystem{ } filesystem{ ext4 } \ mountpoint{ / } \ . If i only use the code for /boot,swap and / it works. Also i was wondering weather i have to specify some other recipe name than "boot-root", but trying "thisNameIsNotDefinedInPartman" the result was the same. The Error message displayed by the ubuntu installer is always "no root file system is defined" Thanks for your help, Moritz

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  • How to handle multiple effect files in XNA

    - by Adam 'Pi' Burch
    So I'm using ModelMesh and it's built in Effects parameter to draw a mesh with some shaders I'm playing with. I have a simple GUI that lets me change these parameters to my heart's desire. My question is, how do I handle shaders that have unique parameters? For example, I want a 'shiny' parameter that affects shaders with Phong-type specular components, but for an environment mapping shader such a parameter doesn't make a lot of sense. How I have it right now is that every time I call the ModelMesh's Draw() function, I set all the Effect parameters as so foreach (ModelMesh m in model.Meshes) { if (isDrawBunny == true)//Slightly change the way the world matrix is calculated if using the bunny object, since it is not quite centered in object space { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position + bunnyPositionTransform); } else //If not rendering the bunny, draw normally { world = boneTransforms[m.ParentBone.Index] * Matrix.CreateScale(scale) * rotation * Matrix.CreateTranslation(position); } foreach (Effect e in m.Effects) { Matrix ViewProjection = camera.ViewMatrix * camera.ProjectionMatrix; e.Parameters["ViewProjection"].SetValue(ViewProjection); e.Parameters["World"].SetValue(world); e.Parameters["diffuseLightPosition"].SetValue(lightPositionW); e.Parameters["CameraPosition"].SetValue(camera.Position); e.Parameters["LightColor"].SetValue(lightColor); e.Parameters["MaterialColor"].SetValue(materialColor); e.Parameters["shininess"].SetValue(shininess); //e.Parameters //e.Parameters["normal"] } m.Draw(); Note the prescience of the example! The solutions I've thought of involve preloading all the shaders, and updating the unique parameters as needed. So my question is, is there a best practice I'm missing here? Is there a way to pull the parameters a given Effect needs from that Effect? Thank you all for your time!

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  • JSR Updates - Multiple JSRs migrate to latest JCP version

    - by Heather VanCura
    As part of the JCP.Next reform effort, many JSRs have migrated to the latest version of the JCP program in the last month.  These JSRs' Spec Leads and Expert Groups are contributing to the strides the JCP has been making to enable greater community transparency, participation and agility to the working of the JSR development through the JCP program. Any other JSR Spec Leads interested in migrating to the latest JCP version, now JCP 2.9, as of 13 November, incorporating the Merged Executive Committee (EC), see the Spec Lead Guide for instructions on migrating to the latest JCP version.  For JCP 2.8 JSRs, you are effectively already operating under JCP 2.9 since there are no longer two ECs.  This is the difference for JCP 2.8 JSRs migrating to JCP 2.9 -- a merged EC.  To make the migration official, just inform your Expert Group on a public channel and email your request to admin at jcp.org. JSR 310, Date and Time API, led by Stephen Colebourne and Michael Nascimento and Oracle (Roger Riggs)  JSR 349, Bean Valirdation 1.1, led by RedHat (Emmanuel Bernard) JSR 350, Java State Management, led by Oracle (Mitch Upton) JSR 339, JAX-RS 2.0: The Java API for RESTful Web Services, led by Oracle, (Santiago Pericas-Geertsen and Marek Potociar) JSR 347, Data Grids for the Java Platform, led by RedHat (Manik Surtani)

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  • PPA & Packaging: Having versions of packages for multiple distros

    - by EvilPhoenix
    (quote from chat) Got a PPA on launchpad for source packages for an IRC bot project I'm associated with (since its all the intermediate packaging for the stuff between releases, it's classified as an "experimental" PPA). Question: I've already packaged the stuff for a lucid build. Any clue how I'd be able to create the same packaging, except package it for maverick, and put it up to the same PPA that I've put the lucid packaging to?

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  • Multiple vulnerabilities in Network Time Protocol (NTP)

    - by chandan
    CVE DescriptionCVSSv2 Base ScoreComponentProduct and Resolution CVE-2009-0021 Improper Authentication vulnerability 5.0 Firmware SPARC T3-4 SPARC: 147317-01 SPARC T3-2 SPARC: 147316-01 SPARC T3-1B SPARC: 147318-01 SPARC T3-1 SPARC: 147315-01 Netra SPARC T3-1B SPARC: 147320-01 Netra SPARC T3-1 SPARC: 147319-01 Netra SPARC T3-1BA SPARC: 144609-07 CVE-2009-0159 Buffer Overflow vulnerability 6.8 CVE-2009-3563 Denial of Service (DoS) vulnerability 6.4 This notification describes vulnerabilities fixed in third-party components that are included in Sun's product distribution.Information about vulnerabilities affecting Oracle Sun products can be found on Oracle Critical Patch Updates and Security Alerts page.

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  • Multiple domain links on Google from one WordPress site

    - by user557318
    At present when I Google the domain name of the WordPress sites I have worked on, I receive at least three listings (often the top three). The first listing is the only one I am interested in seeing, others appear from individual pages from that WordPress site i.e.: 1st hit - www.domain.com 2nd hit - www.domain.com/about 3rd hit - www.domain.com/designers Does anybody know if its possible to remove all the links but the absolute www.domain.com?

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  • Multiple Apache Web Server Flaws Patched

    <b>Serverwatch:</b> "The Apache HTTP Web Server is the most widely deployed Web server on the Internet today, which means that vulnerabilities in the open source server can have a devastating impact. That also makes security updates like the new 2.2.15 release critical, since it addresses several security vulnerabilities in Apache's flagship HTTP Web server."

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  • How do I merge multiple PDB files ?

    - by blue.tuxedo
    We are currently using a single command line tool to build our product on both Windows and Linux. Si far its works nicely, allowing us to build out of source and with finer dependencies than what any of our previous build system allowed. This buys us great incremental and parallel build capabilities. To describe shortly the build process, we get the usual: .cpp -- cl.exe --> .obj and .pdb multiple .obj and .pdb -- cl.exe --> single .dll .lib .pdb multiple .obj and .pdb -- cl.exe --> single .exe .pdb The msvc C/C++ compiler supports it adequately. Recently the need to build a few static libraries emerged. From what we gathered, the process to build a static library is: multiple .cpp -- cl.exe --> multiple .obj and a single .pdb multiple .obj -- lib.exe --> a single .lib The single .pdb means that cl.exe should only be executed once for all the .cpp sources. This single execution means that we can't parallelize the build for this static library. This is really unfortunate. We investigated a bit further and according to the documentation (and the available command line options): cl.exe does not know how to build static libraries lib.exe does not know how to build .pdb files Does anybody know a way to merge multiple PDB files ? Are we doomed to have slow builds for static libraries ? How do tools like Incredibuild work around this issue ?

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  • Multiple domain names with pages linking to one website

    - by Mark Ravenhill
    Hello, I work for a company who have been redesigning their company website. I have been asked to register loads of domain names that contain the keywords that they want to use on the original site. Each of these domain names will contain a one page website with a destription of what the company offers and a link saying something along the lines of 'click here for more infmormation' which then takes you to the main site. The idea being the main site will then be recieving a lot of inbound links and hopefully rise in the google rankings, not to mention bring in more customers who have come to the site from all the other domain names who wouldn't have normally got to the website because it wasn't ranked on the first page. Is this a good idea or will Google see this as spam and penalise the main site for having loads of links to it from one page websites hosted on the same nameserver? Any advice would be greatly appreciated. Thanks, Mark.

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  • Raid Shows Up as Multiple Drives - Can't Mount

    - by manyxcxi
    I have a single hard drive that the OS is installed on and I have Sil raid card installed with two matching 500GB hdds set up in Raid 0 and formatted- they're completely empty. For whatever reason they are showing up as /dev/sdb and /dev/sdc and not as a single hard drive. I used fdisk to format both raid drives as Linux raid auto (fd) but I cannot mount either device and dmraid doesn't seem to want to work, what step am I missing? When I installed 9.04 oh so long ago it seems like it recognized and automatically did everything that needed to be done, now I'm stuck. dmraid Output root@tripoli:~# dmraid -r /dev/sdc: sil, "sil_biaebhadcfcb", stripe, ok, 976771072 sectors, data@ 0 /dev/sdb: sil, "sil_biaebhadcfcb", stripe, ok, 976771072 sectors, data@ 0 root@tripoli:~# dmraid -ay RAID set "sil_biaebhadcfcb" already active fdisk Output root@tripoli:~# fdisk -l Disk /dev/sda: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x000b9b01 Device Boot Start End Blocks Id System /dev/sda1 * 1 32 248832 83 Linux Partition 1 does not end on cylinder boundary. /dev/sda2 32 60802 488134657 5 Extended /dev/sda5 32 60802 488134656 8e Linux LVM Disk /dev/sdb: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0x6ead5c9a Device Boot Start End Blocks Id System /dev/sdb1 1 60801 488384001 fd Linux raid autodetect Disk /dev/sdc: 500.1 GB, 500107862016 bytes 255 heads, 63 sectors/track, 60801 cylinders Units = cylinders of 16065 * 512 = 8225280 bytes Sector size (logical/physical): 512 bytes / 512 bytes I/O size (minimum/optimal): 512 bytes / 512 bytes Disk identifier: 0xe6e2af28 Device Boot Start End Blocks Id System /dev/sdc1 1 60801 488384001 fd Linux raid autodetect

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  • Importing FBX with multiple meshes in UDK

    - by andresp
    I need to import into UDK a several amount of FBX models (representing buildings) which are composed by various submeshes (walls, windows, roof...). I need to keep the individual meshes (can't use the merge option) but I also need to work with the building as a whole. Do you know if this is possible? How? Also, is there a way to keep the textures assignment for the FBX models after importing them to Unreal? Doing the process manually (importing model, importing texture, assign to the material, assign the material to each mesh and submesh) for 100 or 200 models (to import an entire city from City Engine), isn't viable.

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