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  • Zelda-style top-down RPG. How to store tile and collision data?

    - by Delerat
    I'm looking to build a Zelda: LTTP style top-down RPG. I've read a lot on the subject and am currently going back and forth on a few solutions. I'm using C#, MonoGame, and Tiled. For my tile maps, these are the choices I can see in front of me: Store each tile as its own array. Each one having 3-4 layers, texture/animation, depth, flags, and maybe collision(depending on how I do it). I've read warning about memory issues going this route, and my biggest map will probably be 160x120 tiles. My average map however will be about 40x30. The number of tiles might cut in half if I decide to double my tile size, which is currently 16x16. This is the most appealing approach for me, as I feel like I would know how to save maps, make changes, and separate it into chunks for collision checks. Store the static parts of my tile map in multiple arrays acting as the different layers. Then I would just use entities for anything that wasn't static. All of the other tile data such as collisions, depth, etc., would be stored in their own layers as well I guess? This way just seems messy to me though. Regardless of which one I choose, I'm also unsure how to plan all of that other tile data. I could write a bunch of code that would know which integer represents what tile and it's data, but if I changed a tileset in Tiled and exported it again, all of those integers could potentially change and I'd have to adjust a whole bunch of code. My other issue is about how I could do collision. I want to at least support angled collision that slides you around the corners of objects like LTTP does, if not more oddball shapes as well. So do I: Store collision as a flag for binary collision. Could I get this to support angles? Would it be fine to store collision as an integer and have each number represent a certain angle of collision? Store a list of rectangles or other shapes and do collision that way? Sorry for the large two-part(three-part?) question. I felt like these needed to be asked together as I believe each choice influences the other.

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  • How can I derive force vectors from velocity vectors?

    - by PixelRouter
    I'm making a 2d shooter ala Geometry Wars. I've got my own simple physics at work driving the background grid and all my entities. To move anything in the world I apply a Vector2d force to it. The 'engine' calculates the resulting acceleration and therefore the velocity. I am trying to port some code I found which implements the classic 'Boids' flocking algorithm, but the code I have works by calculating the Boids' velocities directly, so If i use it as is, it bypasses my physics engine. How I can translate the velocity vectors into force vectors that I can apply to the Boids and which will result in the proper velocities via my physics engine.

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  • Moving sprite from one vector to the other

    - by user2002495
    I'm developing a game where enemy can shoot bullets towards the player. I'm using 2 vector that is normalized later to determine where the bullets will go. Here is the code where enemy shoots: private void UpdateCommonBullet(GameTime gt) { foreach (CommonEnemyBullet ceb in bulletList) { ceb.pos += ceb.direction * 1.5f * (float)gt.ElapsedGameTime.TotalSeconds; if (ceb.pos.Y >= 600) ceb.hasFired = false; } for (int i = 0; i < bulletList.Count; i++) { if (!bulletList[i].hasFired) { bulletList.RemoveAt(i); i--; } } } And here is where i get the direction (in the constructor of the bullet): direction = Global.currentPos - this.pos; direction.Normalize(); Global.currentPos is a Vector2 where currently player is located, and is updated eveytime the player moves. This all works fine except that the bullet won't go to player's location. Instead, it tends goes to the "far right" of the player's position. I think it might be the problem where the bullet (this.pos in the direction) is created (at the position of the enemy). But I found no solution of it, please help me.

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  • Physics for moving blocks

    - by Gabson
    I'm working on a 2D game for windows phone where the player moves blocks around to bounce a laser beams. I need to create some simple physics for moving the blocks. For the moment I have a simple collision class, telling me if two rectangles collide. But that's not enough because when I'm moving a block the rectangle/rectangle function doesn't work. By Doesn't work i mean,I manage the collision but I don't how to stop the block mooving while the user sliding the block. The collision response for the block I want is if the user tries to slide it on another object, the block should slide up against the other object and not overlap. How would I go about implementing this functionality?

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  • Simulating a sine wave/oscillating pattern for enemies

    - by Sun
    I'm creating a simple top down shooter, right now I have an enemy which simply follows the player. I'd like to change things up and have the enemies move towards the player but in a wave like motion. I have looked at some similar questions like this but they don't take into account for the Y changing. How can I simulate a wave like pattern for my enemies whilst they are homing into their target. Edit: Sample code In my update method I have the following: Vector2 trackingPos = position - target; trackingPos.Normalize(); position -= trackingPos * elaspedTime * speed;

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  • How can I implement smooth rotation from one direction to another?

    - by user1759052
    I'm having a problem with animating rotations with 1Matrix.CreateRotationY() with my basic 3D game. Based on where you click the mouse, I want the 3D object to rotate to that direction and then move. I am using this to determine the target direction: float rot = (float)(Math.Atan2(X, Z)); It gives me the correct value, but I am not sure how to handle the rotation animation from current direction to new direction. I've tried a few things, but to no avail. Do you guys know of any good ways of solving this issue?

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  • Implementing hitbox polygon

    - by Delusional Logic
    I'm creating a shooter, it's still very early, but i'm implementing some polygon hitboxes. So far i have created a polygon class, and i'm looking into how i can hook it onto my player. I'm trying to stay away from having a Tick() function in my polygon class, and I would rather not update the position every tick (it would clutter up my tick functions). At the same time I would really like to have the positions in there somehow (it has a drawing function, and i will be using it for hit detection) How would i go about implementing this polygon object into my entities?

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  • Managing shots of the player

    - by Bitbridge
    I'm currently developing a 2D Jump'n'Run and the situation is the following: The player has different weapons he can collect and is then able to shoot the weapon's projectiles (laser, rockets, whatever). In my previous game (space shooter) I just had a manager class for all the weapon-shots, it stored them in a container and then updates and draws every single one. When the "shoot-event" occurred, the "ProjectileManager" was notified and it added the wanted projectile. The input for player action is handled in the player-class, so the player would have to know the manager to call the function of the manager. I also have a collisionManager, that checks for collisions between, for example, enemies and the projectiles and then notifies these objects. However, I somehow have the feeling, that I shouldn't use this approach and that there might be a better way to handle this. I know, the question is a bit vague, I'm pretty much just looking for input and ideas to improve my design.

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  • How do I have an arrow follow different height parabolas depending on how long the player holds down a key?

    - by Moondustt
    i'm trying to throw an arrow in my game, but i'm having a hard time trying to realize how to make a good parabola. What I need: The more you hold "enter" stronger the arrow goes. The arrow angle will be always the same, 45 degrees. This is what I have already have: private float velocityHeld = 1f; protected override void Update(GameTime gameTime) { private void GetKeyboardEvent() { if (Keyboard.GetState().IsKeyDown(Keys.Enter) && !released) { timeHeld += velocityHeld; holding = true; } else { if (holding) { released = true; holding = false; lastTimeHeld = timeHeld; } } } if (released && timeHeld > 0) { float alpha = MathHelper.ToRadians(45f); double vy = timeHeld * Math.Sin(alpha); double vx = timeHeld * Math.Cos(alpha); ShadowPosition.Y -= (int)vy; ShadowPosition.X += (int)vx; timeHeld -= velocityHeld; } else { released = false; } } My question is, what do I need to do to make the arrow to go bottom as it loses velocity (timeHeld) to make a perfect parabola?

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  • Static IP on FEDORA12 from Virtualbox

    - by Diego Castro
    I'm trying to get my FEDORA12 to have an STATIC IP - inside virtualbox - inside Ubuntu Let me rephrase that. I have an Ubuntu 9.04 system with vitualbox and a FEDORA12 vm there and I would like to put the fedora with an STATIC IP (amahi needs it), but I'm getting stuck... I'm using NAT (if that's any help) I tryid a few tutorials, but no go. I'm kind of new to the *nix world but I'm old school on M$ Edit: Screenshots UBUNTU 9.04 (host that has the vm) hxxp://pic.imagefap.com/images/full/43/154/1548751086.jpg FEDORA hxxp://pic.imagefap.com/images/full/43/205/2050216515.jpg hxxp://pic.imagefap.com/images/full/43/118/1182276176.jpg (sory cant post pics... not enough rep)

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  • Static IP on FEDORA12 from Virtualbox

    - by Krazy_Kaos
    I'm trying to get my FEDORA12 to have an STATIC IP - inside virtualbox - inside Ubuntu Let me rephrase that. I have an Ubuntu 9.04 system with vitualbox and a FEDORA12 vm there and I would like to put the fedora with an STATIC IP (amahi needs it), but I'm getting stuck... I'm using NAT (if that's any help) I tryid a few tutorials, but no go. I'm kind of new to the *nix world but I'm old school on M$ Edit: Screenshots UBUNTU 9.04 (host that has the vm) FEDORA (sory cant post pics... not enough rep) INFO: GUEST WITH STATIC: IFCONFIG: eth0 Link encap:Ethernet HWaddr 08:00:27:35:CC:DE inet addr:192.168.1.55 Bcast:192.168.1.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fe35:ccde/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:7 errors:0 dropped:0 overruns:0 frame:0 TX packets:2764 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:574 (574.0 b) TX bytes:127121 (124.1 KiB) Interrupt:11 Base address:0xc020 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1856 errors:0 dropped:0 overruns:0 frame:0 TX packets:1856 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:181587 (177.3 KiB) TX bytes:181587 (177.3 KiB) NETSTAT -NR: Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 192.168.2.1 0.0.0.0 255.255.255.255 UH 0 0 0 eth0 192.168.1.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 192.168.2.1 0.0.0.0 UG 0 0 GUEST WITH DHCP: IFCONFIG: eth0 Link encap:Ethernet HWaddr 08:00:27:35:CC:DE inet addr:10.0.2.15 Bcast:10.0.2.255 Mask:255.255.255.0 inet6 addr: fe80::a00:27ff:fe35:ccde/64 Scope:Link UP BROADCAST RUNNING MULTICAST MTU:1500 Metric:1 RX packets:105 errors:0 dropped:0 overruns:0 frame:0 TX packets:2966 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:1000 RX bytes:49787 (48.6 KiB) TX bytes:149969 (146.4 KiB) Interrupt:11 Base address:0xc020 lo Link encap:Local Loopback inet addr:127.0.0.1 Mask:255.0.0.0 inet6 addr: ::1/128 Scope:Host UP LOOPBACK RUNNING MTU:16436 Metric:1 RX packets:1903 errors:0 dropped:0 overruns:0 frame:0 TX packets:1903 errors:0 dropped:0 overruns:0 carrier:0 collisions:0 txqueuelen:0 RX bytes:185931 (181.5 KiB) TX bytes:185931 (181.5 KiB) NETSTAT -NR: Kernel IP routing table Destination Gateway Genmask Flags MSS Window irtt Iface 10.0.2.0 0.0.0.0 255.255.255.0 U 0 0 0 eth0 0.0.0.0 10.0.2.2 0.0.0.0 UG 0 0 0 PS.: I'm still trying to workout the sudoer file to be able to exec the iptables command

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  • Static IP on FEDORA12

    - by Diego Castro
    I'm trying to get my FEDORA12 to have an STATIC IP - inside virtualbox - inside Ubuntu Let me rephrase that. I have an Ubuntu 9.04 system with vitualbox and a FEDORA12 vm there and I would like to put the fedora with an STATIC IP (amahi needs it), but I'm getting stuck... I'm using NAT (if that's any help) I tryid a few tutorials, but no go. I'm kind of new to the *nix world but I'm old school on M$

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  • Lotus Domino Administrator client missing

    - by vit
    Hi, I have just installed the trial version of Lotus Domino and now I'm pulling my hair out as for some stupid reason I can't find the Domino Administrator client. I have found multiple suggestions on various websites where to download it from, but all of them lead to the same section of the IBM website which actually only has the Lotus Notes client, despite the page title. What am I missing here and where do I find the client? Thank you.

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  • PowerShell: New-PSDrive error handling

    - by mazebuhu
    Hello, I have a script where I mount with the command "New-PSDrive" a network drive. Now, since the script is running as a "cronjob" on a server I want to have some error detection. If for any reason the command New-PSDrive fails the script should stop executing and notify that something went wrong. I have the following code: Try { New-PSDrive -Name A -PSProvider FileSystem -Root \\server\share } Catch { ... handle error case ... } ... other code ... For testing reasons I specified a wrong server name and I get the following error "New-PSDrive : Drive root "\wrongserver\share" does not exist or it's not a folder". Which is OK since the server does not exists. But the script does not go into the Catch clause and stop. It happily continues to run and ends up in a mess since no drive is mounted :-) So my question, why? Is there any difference in Exception handling in PowerShell? I should also note that I'm a noob in PowerShell scripting. Bye, Martin

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  • OpenVZ multiple networks on CTs

    - by picca
    I have Hardware Node (HN) which has 2 physical interfaces (eth0, eth1). I'm playing with OpenVZ and want to let my containers (CTs) have access to both of those interfaces. I'm using basic configuration - venet. CTs are fine to access eth0 (public interface). But I can't get CTs to get access to eth1 (private network). I tried: # on HN vzctl set 101 --ipadd 192.168.1.101 --save vzctl enter 101 ping 192.168.1.2 # no response here ifconfig # on CT returns lo (127.0.0.1), venet0 (127.0.0.1), venet0:0 (95.168.xxx.xxx), venet0:1 (192.168.1.101) I believe that the main problem is that all packets flows through eth0 on HN (figured out using tcpdump). So the problem might be in routes on HN. Or is my logic here all wrong? I just need access to both interfaces (networks) on HN from CTs. Nothing complicated.

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  • adding or routing additional domain email addresses

    - by Mustafa Ismail Mustafa
    We have exchange 2007 and we bought a new domain name and we're still keeping the old one so that we can wean everyone off of the old emails. Now, I'm wondering how to go about this. I need to add the new domain as accepted and authoritative by the exchange server. Emails on the new domain need to get routed to the inbox and ditto the old emails, however, I want to be able to change the reply-to in the header to the new email address automatically. I also want to set the new email addresses as the defaults. Ideally, I'd like to be able to add a message at the bottom of every externally outgoing email saying that the new email is [email protected]. But this is a nice to have, certainly not a must have. I've added the new domain as authoritative, and managed to change the primary smtp email addresses to the new one, but sent emails are not being routed to them and neither are the old email addresses! Now how the heck would I go about fixing all of that? I'm completely stumped! TIA

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  • IP-dependent local port-forwarding on Linux

    - by chronos
    I have configured my server's sshd to listen on a non-standard port 42. However, at work I am behind a firewall/proxy, which only allow outgoing connections to ports 21, 22, 80 and 443. Consequently, I cannot ssh to my server from work, which is bad. I do not want to return sshd to port 22. The idea is this: on my server, locally forward port 22 to port 42 if source IP is matching the external IP of my work's network. For clarity, let us assume that my server's IP is 169.1.1.1 (on eth1), and my work external IP is 169.250.250.250. For all IPs different from 169.250.250.250, my server should respond with an expected 'connection refused', as it does for a non-listening port. I'm very new to iptables. I have briefly looked through the long iptables manual and these related / relevant questions: http://serverfault.com/questions/57872/iptables-question-forwarding-port-x-to-an-ssh-port-of-different-machine-on-the-n http://serverfault.com/questions/140622/how-can-i-port-forward-with-iptables However, those questions deal with more complicated several-host scenarios, and it is not clear to me which tables and chains I should use for local port-forwarding, and if I should have 2 rules (for "question" and "answer" packets), or only 1 rule for "question" packets. So far I have only enabled forwarding via sysctl. I will start testing solutions tomorrow, and will appreciate pointers or maybe case-specific examples for implementing my simple scenario. Is the draft solution below correct? iptables -A INPUT [-m state] [-i eth1] --source 169.250.250.250 -p tcp --destination 169.1.1.1:42 --dport 22 --state NEW,ESTABLISHED,RELATED -j ACCEPT Should I use the mangle table instead of filter? And/or FORWARD chain instead of INPUT?

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  • how to go about scaling a web-application ?

    - by phoenix24
    for someone whoes been primarily a web-application developer, and know not much about scaling/scalability techniques. I'll start by stating my application is written in Python, using Django; a fairly standard setup. I currently use Apache 2.2 for my webserver, and MySql for my database server; both running on the same vps server. Up until now, it was basically a prototype and merely 15-30 concurrent users at any given time; so I had no issues, but now since we'll be adding more users we'll have severe performance issues. So my question is how do i go about scaling my web-application? and my plan is as follows. Now I have just one vps server running, apache + mysql. Next, I plan to add another vps server, to run only MySql; so i'll have one web-server and one db server. Next, I'll add Memcache to the webserver for caching data; and taking some load off mysql. Next, another web-server for serving all the static content; Next, a vps server for load-balancing (nginx/varnish) behind which would be my two web-servers and then db-server. Does that sound like a workable strategy, please guide me around here.

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  • Linux file server for an inexperienced admin

    - by Pat
    A charity I volunteer for wants a file server for their mostly Windows machines (about five XP and 7 machines, with some Mac laptops every now and then). For the server, I have a PC with an Intel Core 2 Duo 3GHz proc, 4GB of DDR2 400MHz RAM, and a 500 GB HDD. (I should point out that they do not currently have any server - they are just using Windows to share a folder on one of the PCs.) What is a linux distro that is easy to configure for Windows file serving yet stable and secure enough to protect sensitive data without an expert sysadmin? I'm guessing that a Debian distro would probably fit the security bill, but I don't know of any tailored to novice sysadmins. Also, are there any killer apps for making this easy to administer and set up (as a Windows file server, in particular - this answer is a good example)? Would FreeNAS be sufficient? Once it's all set up, what are the minimum measures I need to take to keep the data secure? I found this somewhat helpful answer, but it's not specific to my question of just getting a secure file server up, running, and maintained.

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  • Database for heat tolerances of various cables?

    - by I. F.
    Is there any kind of unified database of heat tolerances for networking cables? I've been setting up a number of home/small office networks lately and as a mostly-amateur I could really use some information on what is safe to run behind a radiator, next to a steam pipe, etc. The question I'm up against at the moment is: Can I run normal RJ11 phone line cable (from DSL modem to phone jack) behind a steam radiator without risking a fire? Unlike cat5, I could not find published standards for these, so I'm turning to experts with more experience. This is a cut-rate show. Do I go out and buy more cabling, and if so which, or use the spare that I have?

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  • Registering VPS server: some newbie questions [closed]

    - by Angstrem
    I'm new to VPS in particularly and to servers in general. But it turns out that I need to raise and maintain a VPS server. I've decided to register it at https://nodedeploy.com/ but I have lot's of questions, conducted with it. Does that site provide VPS hosting or it is just a web-site hosting? Will the payments for the VPS be done automatically, or I'll have to do them manually? How do I select a VPS OS that will be installed? How do I get the root password? Will it be available after payment? Is ssh access supported there? How can I cancel my account if something goes wrong with my project? What VPS-hosting service would you recommend for using? Maybe, the questions are really full and newbie, but It's really important for me to know that points. I'll be very grateful for any answers.

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  • Shell script for daily disk usage report

    - by Master
    I am doing backups on my local drives. The drives are mounted in /media folder. Now i want to run cron job daily which will tell in table format how much disk is used by folder and how much free space is left on drive It would be good if i can insert that info in database and i can see that info use webpage on locahost ubuntu 10

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  • IRC newbie needs detailed "How To" directions for freenode.net connection with OS X IRC app

    - by Johnny Utahh
    Newbie IRC user here. Trying to get connected on freenode.net, preferably with a native Mac OS X client (I'm running 10.6.8), or at least something with a good "OS X feel." Also seeking a client that comes "well regarded" in Mac community (eg, Linkinus reflects outstanding Apple App Store user ratings). Thus far have found it remarkably difficult to "get started from scratch" with ANY client. All attempted clients (Colloquy, Textual, Linkinus) experience some sort of "* Notice -- You need to identify via SASL to use this server" error. I see this freenode SASL-friendly client list; am I really limited to only these clients? This "IRC-freenode startup" procedure has been far more difficult than I had originally anticipated. Why can't I just do this and have it "just work"? Bottom line: looking for a "chapter and verse"/cookbook description of how to get started with freenode.net IRC chat rooms on Mac OS. Need reference to known-working client, and then exact directions on how to get connected to a chat room with a nickname.

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