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  • WCF DataContract deserialization of complex types

    - by Meidan Alon
    Hi, I have a service that returns a collection of MyClass objects. If all of the MyClass instances have null in MyClass2Reference then everything works fine. Otherwise, I get a "Connection reset" error on the client side. What am I doing wrong? Nevrmind: was a problem with NHibernate lazy proxy objects. [DataContract] public MyClass { [DataMember] int ID; [DataMember] MyClass2 MyClass2Reference; } [DataContract] public MyClass2 { [DataMember] int ID; [DataMember] string Name; }

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  • what is equal to WebClient in javascript or jquery ?

    - by kamiar3001
    I am using WebClient. This won't work because WebClient runs server side and therefore uses different session from the users. What is the client version in java script and jquery ? Edit Section : I found a solution but it gives me error var html = $.ajax({ url: mp, //complete: hideBlocker, async: false }).responseText; $("#HomeView").hide(); $("#ContentView").html(html); //in this line it gives me script error $("#ContentView").show("fast"); the error says : SCRIPT5007: 'undefined' is null or not an object the stop line is : var count = theForm.elements.length; debugger is Microsoft internet explorer 9.0 beta

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  • Problems with CloseMainWindow() to close a Windows Explorer window

    - by MorgoZ
    Hello! I´m facing a problem when trying to close a Windows Explorer (not Internet Explorer) window through another application, using the "Process.CloseMainWindow()" method; because it doesn´t close the Explorer window, it tries to close the full Windows (Operative System), by the way, Windows XP. The code is as follows: [DllImport("user32.dll")] static extern int GetForegroundWindow(); [DllImport("user32.dll")] private static extern UInt32 GetWindowThreadProcessId(Int32 hWnd, out Int32 lpdwProcessId); public String[] exeCommand() { try { //Get App Int32 hwnd = 0; hwnd = GetForegroundWindow(); Process actualProcess = Process.GetProcessById(GetWindowProcessID(hwnd)); //Close App if (!actualProcess.CloseMainWindow()) actualProcess.Kill(); } catch { throw; } return null; } Suppose that the "actualProcess" is "explorer.exe" Any help will be appreciated!! Salutes!

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  • Set a dropdown option to selected based on get variable in url in Razor MVC

    - by Mason240
    I have a dropdown menu in a GET form. When the user hits submit, they are directed to the same page and shown the form again. I would like to have the dropdown option the user displayed in the last page already selected. So for example: @Html.DropDownList("Type", null, "Type", new { @class = "sbox-input" } ) website.com/Search?Type="Beef" <select name="Type"> <option value="Fish" >Fish</option> <option value="Chicken" >Chicken</option> <option value="Beef" selected="selected">Beef</option> </select> A jQuery solution would work just as well.

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  • Issue on passing a checkbox set to an AppEngine script through jQuery Ajax/Json

    - by Jorge
    I have a set of checkboxes with multiple choice allowed. I parse the set this way: if ($("input[name='route_day']:checked").length > 0) { $("input[name='route_day']:checked").each(function(){ if(this.value != null) route_days_hook.push(this.value); }); dataTrap.route_days = $.JSON.encode(route_days_hook); } ...and pull the whole dataTrap to an AppEngine Python script via jQuery ajax. However, the Python script just bugs. If i change dataTrap.route_days value to a string instead of the JSON encoded object, everything works fine. My question is: how can i pass a checkbox set to the script using Ajax and still be able to iterate over it on the script?

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  • Flex Dataprovider caching issue.

    - by prashanth
    I have two combobox controls. If i change combobox A then I am reading from xml and populating combobox B. The xml is loaded into memory in Application's creationComplete method. When I select values in combobox A and then open combobox B, I am seeing the values correctly, but when I deploy it on the server in a different machine (which is in a different subdomain), then my combobox B values are not cleared and are retained by old selection, when I select the combobox B, then it is getting refreshed. I am making the dataprovider = null for combobox b, and when I am assigning new collection then i am refreshing the arraycollection as well. But still the problem is not solved.

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  • getElementsByClassName not working on parsed html data in greasemonkey

    - by Sid
    Hi my code is as such var xhReq = new XMLHttpRequest(); xhReq.open("GET", linksRaw, false); xhReq.send(null); var serverResponse = xhReq.responseText; var tempDiv = document.createElement('div'); tempDiv.innerHTML = serverResponse.replace(/<script(.|\s)*?\/script>/g, ''); var plzWork = tempDiv.getElementsByClassName('organizationID').innerHTML; console.log(plzWork); The value of 'plzWork' :-) which is logged to the firebug console is always 'undefined' while the link code is <a class="organisationID" href="orglists.htm">Partner Organisations</a> I'm writing this script in the latest versions of Greasemonkey and FF 3.6 Thanks

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  • issue with a xmlns

    - by Josemalive
    Hello, I have an xml file and an xslt file. The xml file has a xmlns="exa:com.test" attribute. If i remove this attribute in the xml the xpath sentences in my xslt works. But if i leave it, doesnt work. Im using the following code to mix xml and xslt: XslCompiledTransform transformer = new XslCompiledTransform(); transformer.Load(HttpContext.Current.Server.MapPath("xslt\\searchresults.xslt")); transformer.Transform(xmlreader, null, utf8stringwriter); What im doing wrong? How could i mix xml and xslt if the xml has the xmlns attribute on top? Thanks in advance. Best Regards. Jose

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  • document directory problem?

    - by senthilmuthu
    When i write Data(53MB ) to Document directory ,the data is not written when i check directly through application support path.i coded like this, - (BOOL)writeApplicationData:(NSData *)data toFile:(NSString *)fileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; if (!documentsDirectory) { NSLog(@"Documents directory not found!"); return NO; } NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; return ([data writeToFile:appFile atomically:YES]); } it works fine, but when i read the data using follwing code, the data is null, anyhelp pls? - (NSData *)applicationDataFromFile:(NSString *)fileName { NSArray *paths = NSSearchPathForDirectoriesInDomains(NSDocumentDirectory, NSUserDomainMask, YES); NSString *documentsDirectory = [paths objectAtIndex:0]; NSString *appFile = [documentsDirectory stringByAppendingPathComponent:fileName]; NSData *myData = [[[NSData alloc] initWithContentsOfFile:appFile] autorelease]; return myData; }

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  • jsFunction pass data to backingbean

    - by deilig
    I have a javascript that is calling a function addData(param1,param2,param3,param4) which is calling addClip at the end And I need to pass those to a backing bean. <a4j:form> <a4j:jsFunction name="addClip" action="#{backingBean.goGo}"> <a4j:actionparam name="param1" assignTo="#{backingBean.param1}"/> </a4j:jsFunction> </a4j:form> But I can't seem to pass any values to the backingbean. I've even tried setting a static value for the actionparam. But when I try to do a Systemout on the setParam1 method it only prints out null. Have I missed anything important?

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  • Doctrine2 use of criteria inside the entity class

    - by Piotr Kowalczuk
    They try to write a method whose task would be to return only selected elements of the collection of items associated with a particular entity. /** * @ORM\OneToMany(targetEntity="PlayerStats", mappedBy="summoner") * @ORM\OrderBy({"player_stat_summary_type" = "ASC"}) */ protected $player_stats; public function getPlayerStatsBySummaryType($summary_type) { if ($this->player_stats->count() != 0) { $criteria = Criteria::create() ->where(Criteria::expr()->eq("player_stat_summary_type", $summary_type)); return $this->player_stats->matching($criteria)->first(); } return null; } but i get error: PHP Fatal error: Cannot access protected property Ranking\CoreBundle\Entity\PlayerStats::$player_stat_summary_type in /Users/piotrkowalczuk/Sites/lolranking/vendor/doctrine/common/lib/Doctrine/Common/Collections/Expr/ClosureExpressionVisitor.php on line 53 any idea how to fix this?

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  • DB2 load partitioned data in parallel

    - by Erik Paulson
    I have a 10-node DB2 9.5 database, with raw data on each machine (ie node1:/scratch/data/dataset.1 node2:/scratch/data/dataset.2 ... node10:/scratch/data/dataset.10 There is no shared NFS mount - none of my machines could handle all of the datasets combined. each line of a dataset file is a long string of text, column delimited. The first column is the key. I don't know the hash function that DB2 will use, so dataset is not pre-partitioned. Short of renaming all of my files, is there any way to get DB2 to load them all in parallel? I'm trying to do something like load from '/scratch/data/dataset' of del modified by coldel| fastparse messages /dev/null replace into TESTDB.data_table part_file_location '/scratch/data'; but I have no idea how to suggest to db2 that it should look for dataset.1 on the first node, etc.

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  • Change write-host output color based on foreach if elseif outcome in Powershell

    - by Emo
    I'm trying to change the color of write-host output based on the lastrunoutcome property of SQL Server jobs in Powershell....as in...if a job was successfull, the output of lastrunoutcome is "Success" in green....if failed, then "Failed" in red. I have the script working to get the desired job status...I just don't know how to change the colors. Here's what I have so far: # Check for failed SQL jobs on multiple servers [reflection.assembly]::LoadWithPartialName("Microsoft.SqlServer.Smo") | out-null foreach ($svr in get-content "C:\serverlist2.txt") { $a = get-date $BegDate = (Get-Date $a.AddDays(-1) -f d) + " 12:00:00 AM" $BegDateTrans = [system.datetime]$BegDate write-host $svr $srv=New-Object "Microsoft.SqlServer.Management.Smo.Server" "$svr" $srv.jobserver.jobs | where-object {$_.lastrundate -ge $BegDateTrans -and $_.Name -notlike "????????-????-????-????-????????????"} | format-table name,lastrunoutcome,lastrundate -autosize foreach ($_.lastrunoutcome in $srv.jobserver.jobs) { if ($_.lastrunoutcome = 0) { -forgroundcolor red } else {} } } This seems to be the closest I've gotten...but it's giving me an error of ""LastRunOutcome" is a ReadOnly property." Any help would be greatly appreciated! Thanks! Emo

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  • Saving Blob data from SQLite database to a file

    - by Felipe
    Hello, I'm trying to save blob data from a SQLite database (Safari cache: Cache.db) to a file, but for some reason sqlite won't read the whole blob. I eventually would like to do this in ruby, but for now something that works directly in sqlite command prompt is fine. Also, I've read all of the entries that talk about this here on stackoverflow, but most of them only discuss the performance of saving images in blobs and the one entry that does show to save blobs to file is in C# which does not help me. Here is what I've tried: sqlite select * from cfurl_cache_response limit 1; 3501|0|945281827|0|http://www.gospelz.com/components/com_jomcomment/smilies/guest.gif|2010-02-24 16:20:07 sqlite select receiver_data from cfurl_cache_blob_data where entry_ID = 3501; GIF89a( A hexdump of the original (guest.gif) file shows that sqlite stops reading the blob after the first null value: $ hexdump -C guest.gif 00000000 47 49 46 38 39 61 28 00 28 00 f7 00 00 f1 f5 fd |GIF89a(.(.......| sqlite .output test.gif sqlite select receiver_data from cfurl_cache_blob_data where entry_ID = 3501; $ hexdump -C test.gif 00000000 47 49 46 38 39 61 28 0a |GIF89a(.|

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  • T-SQL out of order insert

    - by tearman
    Basically I have a User-Defined Table Type (for use as a table-valued variable) which I'm referencing in a stored procedure that effectively just calls two other stored procedures, then inserts those values into the table type. Id est INSERT INTO @tableValuedVariable (var1, var2, var3, var4, var5) EXEC [dbo].StoredProcedure1; INSERT INTO @tableValuedVariable (var1, var2, var5) EXEC [dbo].StoredProcedure2; You can probably already tell what I'm going to ask. Basically StoredProcedure2 only returns a few of the values the table is set to hold, and I'd like those other variables to just be null (as defined as default). Only SQL is complaining that I'm not specifying all the variables available to that table. The return datasets can be quite sizable so I'd like to avoid loops and such for obvious reasons. Thanks for any help.

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  • T-SQL - Date rounding and normalization

    - by arun prakash
    Hi: I have a stored procedure that rounds a column with dates in (yyyy:mm:dd hh:mM:ss) to the nearest 10 minute handle (yyyy:mm:dd hh:mM) 20100303 09:46:3000 ------ 20100303 09:50 but i want to chage it to round it off to the nearest 15 minute handle: 20100303 09:46:3000 ------20100303 09:45 here is my code : IF OBJECT_ID(N'[dbo].[SPNormalizeAddWhen]') IS NOT NULL DROP PROCEDURE [dbo].[SPNormalizeAddWhen] GO CREATE PROCEDURE [dbo].[SPNormalizeAddWhen] As declare @colname nvarchar(20) set @colname='Normalized Add_When' if not exists (select * from syscolumns where id=object_id('Risk') and name=@colname) exec('alter table Risk add [' + @colname + '] datetime') declare @sql nvarchar(500) set @sql='update Risk set [' + @colname + ']=cast(DATEPART(yyyy,[add when]) as nvarchar(4)) + ''-'' + cast(DATEPART(mm,[add when]) as nvarchar(2)) + ''-'' + cast(DATEPART(dd,[add when]) as nvarchar(2)) + '' '' + cast(DATEPART(Hh,[add when]) as nvarchar(2)) + '':'' + cast(round(DATEPART(Mi,[add when]),-1) as nvarchar(2)) ' print @sql exec(@sql) GO

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  • using sqlite3 with lua

    - by mr calendar
    I'm trying to use sqlite3 with lua (am already using c++, but I'm a n00b with lua- I read this) but I'm getting the following when trying to build the library or whatever: C:\lib\lsqlite3-7>mingw32-make process_begin: CreateProcess(NULL, pkg-config --version, ...) failed. makefile:53: *** windows32. Stop. I'm not at all surprised at a makefile failing but I can't do them (is it spaces or tabs? where is it they have to go?), I would have thought there was a binary for windows? Any simple answers appreciated. I haven't got the time to learn make or install cygwin or whatever.

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  • Google App Engine modifyThreadGroup problem

    - by Frank
    I'm using Google App Engine to process Paypal IPN messages, when my servlet starts I use the following lines to start another process to process massages : public class PayPal_Monitor_Servlet extends HttpServlet { PayPal_Message_To_License_File_Worker PayPal_message_to_license_file_worker; public void init(ServletConfig config) throws ServletException // Initializes the servlet. { super.init(config); PayPal_message_to_license_file_worker=new PayPal_Message_To_License_File_Worker(); } public void doGet(HttpServletRequest request,HttpServletResponse response) throws IOException { } ... } public class PayPal_Message_To_License_File_Worker implements Runnable { static Thread PayPal_Message_To_License_File_Thread; ... PayPal_Message_To_License_File_Worker() { start(); } void start() { if (PayPal_Message_To_License_File_Thread==null) { PayPal_Message_To_License_File_Thread=new Thread(this); PayPal_Message_To_License_File_Thread.setPriority(Thread.MIN_PRIORITY); PayPal_Message_To_License_File_Thread.start(); } ... } But "PayPal_Message_To_License_File_Thread=new Thread(this);" is causing the following error : javax.servlet.ServletContext log: unavailable java.security.AccessControlException: access denied (java.lang.RuntimePermission modifyThreadGroup) at java.security.AccessControlContext.checkPermission(AccessControlContext.java:355) at java.security.AccessController.checkPermission(AccessController.java:567) Why, how to fix it ? Frank

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  • Change LINQ2SQL property in partial class?

    - by Fermin
    Hi, I have a table in my LINQ2SQL diagram with a column called DayOfWeek in table JourneyBooking. The designer.cs has the definition of this as: [Column(Storage="_DayOfWeek", DbType="TinyInt NOT NULL")] public int DayOfWeek { get { return this._DayOfWeek; } set { if ((this._DayOfWeek != value)) { this.OnDayOfWeekChanging(value); this.SendPropertyChanging(); this._DayOfWeek = value; this.SendPropertyChanged("DayOfWeek"); this.OnDayOfWeekChanged(); } } } I have a partial class for the JourneyBooking class. Is it possible to extend/overwrite the above DayOfWeek property with my own property? The issue I am having is that DayOfWeek is 0-6 in C# but 1-7 in SQL, so I was thinking that I could overwrite the DayOfWeek property to subtract or add 1 depending on whether it was a get or set, is this possible or would I need to re-write all of the above code in my partial class?

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  • GAE/J: unable to register a custom ELResolver

    - by dfa
    I need to register a custom ELResolver for a Google App Engine project. Since it must be registered before any request is received, as specified by the Javadoc: It is illegal to register an ELResolver after the application has received any request from the client. If an attempt is made to register an ELResolver after that time, an IllegalStateException is thrown. I'm using a ServletContextListener: public class RegisterCustomELResolver implements ServletContextListener { @Override public void contextInitialized(ServletContextEvent sce) { ServletContext context = sce.getServletContext(); JspApplicationContext jspContext = JspFactory.getDefaultFactory().getJspApplicationContext(context); jspContext.addELResolver(new MyELResolver()); } ... } The problem is that JspFactory.getDefaultFactory() returns always null. I've alreay filled a bug report. Any idea for a workaround?

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • Unit Testing functions within repository interfaces - ASP.net MVC3 & Moq

    - by RawryLions
    I'm getting into writing unit testing and have implemented a nice repository pattern/moq to allow me to test my functions without using "real" data. So far so good.. However.. In my repository interface for "Posts" IPostRepository I have a function: Post getPostByID(int id); I want to be able to test this from my Test class but cannot work out how. So far I am using this pattern for my tests: [SetUp] public void Setup() { mock = new Mock<IPostRepository>(); } [Test] public void someTest() { populate(10); //This populates the mock with 10 fake entries //do test here } In my function "someTest" I want to be able to call/test the function GetPostById. I can find the function with mock.object.getpostbyid but the "object" is null. Any help would be appreciated :) iPostRepository: public interface IPostRepository { IQueryable<Post> Posts {get;} void SavePost(Post post); Post getPostByID(int id); }

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  • Reliable way to get the "ancestor" of an object with a specific classname, using jQuery

    - by Matt Dawdy
    I've got a javascript function that gets called on change event of a select form element. So, the "this" variable in js refers to the select element. This select element is in a td tag, in a tr tag. The tr tag has a classname of "FilterDetailsRow". Now, I've tested, and if I use this syntax: var filterRow = $(this).parent().parent(); it gets me what I want. However, is there a better way to tell jQuery, "starting with "this" can you please go up my tree of parents until you find one with a classname of "FilterDetailsRow"? Here's what I came up with, but I want to make sure I"m not reinventing the wheel. function GetFilterDetailsRowOfObject(o) { if (o) { if (o.parent()[0].className.indexOf("FilterDetailsRow") != -1) return o; else return GetFilterDetailsRowOfObject(o.parent()); } else { return null; } } Thanks for any advice.

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  • Default Accessor Needed: Custom ConfigurationSection

    - by Mark
    I am totally confused by a simple Microsoft error message. When I run XSD.exe against an assembly that contains a custom ConfigurationSection (which in turn utilizes a custom ConfigurationElement and a custom ConfigurationElementCollection, as well as several ConfigurationProperties), I get the following error message: Error: There was an error processing 'Olbert.Entity.Utils.dll'. There was an error reflecting type 'Olbert.Entity.DatabaseConnection'. You must implement a default accessor on System.Configuration.ConfigurationLockCollection because it inherits from ICollection. Yet the class in question has a default accessor: public object this[int idx] { get { return null; } set { } } I realize the above doesn't do anything, but I don't need to access the element's properties by index. I'm just trying to work around the error message. So what's going on?

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  • C Language: Why I cannot transfer file from server to client?

    - by user275753
    I want to ask, why I cannot transfer file from server to client? When I start to send the file from server, the client side program will have problem. So, I spend some times to check the code, But I still cannot find out the problem Can anyone point out the problem for me? thanks a lot! [client side code] include include include include include include include define SA struct sockaddr define S_PORT 5678 define MAXLEN 1000 define true 1 void errexit(const char *format, ...) { va_list args; va_start(args, format); vfprintf(stderr, format, args); va_end(args); WSACleanup(); exit(1); } int main(int argc, char *argv []) { WSADATA wsadata; SOCKET sockfd; int number,message; char outbuff[MAXLEN],inbuff[MAXLEN]; char PWD_buffer[_MAX_PATH]; struct sockaddr_in servaddr; FILE *fp; int numbytes; char buf[2048]; if (WSAStartup(MAKEWORD(2,2), &wsadata) != 0) errexit("WSAStartup failed\n"); if (argc != 2) errexit("client IPaddress"); if ( (sockfd = socket(AF_INET, SOCK_STREAM, 0)) == INVALID_SOCKET ) errexit("socket error: error number %d\n", WSAGetLastError()); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_port = htons(S_PORT); if ( (servaddr.sin_addr.s_addr = inet_addr(argv[1])) == INADDR_NONE) errexit("inet_addr error: error number %d\n", WSAGetLastError()); if (connect(sockfd, (SA *) &servaddr, sizeof(servaddr)) == SOCKET_ERROR) errexit("connect error: error number %d\n", WSAGetLastError()); if ( (fp = fopen("C:\\users\\pc\\desktop\\COPY.c", "wb")) == NULL){ perror("fopen"); exit(1); } printf("Still NO PROBLEM!\n"); //Receive file from server while(1){ numbytes = read(sockfd, buf, sizeof(buf)); printf("read %d bytes, ", numbytes); if(numbytes == 0){ printf("\n"); break; } numbytes = fwrite(buf, sizeof(char), numbytes, fp); printf("fwrite %d bytes\n", numbytes); } fclose(fp); close(sockfd); return 0; } server side code include include include include include include include include define SA struct sockaddr define S_PORT 5678 define MAXLEN 1000 void errexit(const char *format, ...) { va_list args; va_start(args, format); vfprintf(stderr, format, args); va_end(args); WSACleanup(); exit(1); } int main(int argc, char *argv []) { WSADATA wsadata; SOCKET listenfd, connfd; int number, message, numbytes; int h, i, j, alen; int nread; struct sockaddr_in servaddr, cliaddr; FILE *in_file, *out_file, *fp; char buf[4096]; if (WSAStartup(MAKEWORD(2,2), &wsadata) != 0) errexit("WSAStartup failed\n"); listenfd = socket(AF_INET, SOCK_STREAM, 0); if (listenfd == INVALID_SOCKET) errexit("cannot create socket: error number %d\n", WSAGetLastError()); memset(&servaddr, 0, sizeof(servaddr)); servaddr.sin_family = AF_INET; servaddr.sin_addr.s_addr = htonl(INADDR_ANY); servaddr.sin_port = htons(S_PORT); if (bind(listenfd, (SA *) &servaddr, sizeof(servaddr)) == SOCKET_ERROR) errexit("can't bind to port %d: error number %d\n", S_PORT, WSAGetLastError()); if (listen(listenfd, 5) == SOCKET_ERROR) errexit("can't listen on port %d: error number %d\n", S_PORT, WSAGetLastError()); alen = sizeof(SA); connfd = accept(listenfd, (SA *) &cliaddr, &alen); if (connfd == INVALID_SOCKET) errexit("accept failed: error number %d\n", WSAGetLastError()); printf("accept one client from %s!\n", inet_ntoa(cliaddr.sin_addr)); fp = fopen ("client.c", "rb"); // open file stored in server if (fp == NULL) { printf("\nfile NOT exist"); } //Sending file while(!feof(fp)){ numbytes = fread(buf, sizeof(char), sizeof(buf), fp); printf("fread %d bytes, ", numbytes); numbytes = write(connfd, buf, numbytes); printf("Sending %d bytes\n",numbytes); } fclose (fp); closesocket(listenfd); closesocket(connfd); return 0; }

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