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  • WAS Server - Apache critical problem

    - by murali
    hi, I am facing critical problem for integration of WAS Server-Apache Server.I am using the WAS server for the connection pooling for the database calling...and my webpage is hosted in the apache server and the webpage serarch box is calling the WAS Server and i am using struts frame work for autocomplete action... but it is working in IE of all versions.. but it is not working any browser... the JS file HTTPsuggestions are going to the structs frame work... but the response is is giving as null even i am giving the xmlHttpGetSuggestions.status =200 || xmlHttpGetSuggestions.status =0 but i am not getting the autocomplete feature. can you please help to slove this problem..... Thanks, Murali

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  • Javascript cross-domain web request fails with Status=0?

    - by Tav
    Yes, I know the following code does not work in IE. I know IE expects me to use XDomainRequest() instead. I don't care about that. This is firefox only. I'm trying to do a cross-domain web request in firefox javascript. I keep getting a status of 0. Does anyone know why? var url = "http://newyork.craigslist.org"; var xdr = new XMLHttpRequest(); //Yes, I know IE expects XDomainRequest. Don't care xdr.onreadystatechange = function() { if (xdr.readyState == 4) { alert(xdr.status); //Always returns 0! And xdr.responseText is blank too } } xdr.open("get", url, true); xdr.send(null); Shouldn't that work?

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  • LevelToVisibilityConverter in silverligt 4

    - by prince23
    <UserControl x:Class="SLGridImage.MainPage" xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" mc:Ignorable="d" d:DesignHeight="300" d:DesignWidth="400" xmlns:sdk="http://schemas.microsoft.com/winfx/2006/xaml/presentation/sdk"> <UserControl.Resources> <local:LevelToVisibilityConverter x:Key="LevelToVisibility" /> </UserControl.Resources> <Grid x:Name="LayoutRoot" Background="White"> <sdk:DataGrid x:Name="dgMarks" CanUserResizeColumns="False" SelectionMode="Single" AutoGenerateColumns="False" VerticalAlignment="Top" ItemsSource="{Binding MarkCollection}" IsReadOnly="True" Margin="13,44,0,0" RowDetailsVisibilityMode="Collapsed" Height="391" HorizontalAlignment="Left" Width="965" VerticalScrollBarVisibility="Visible" > <sdk:DataGrid.Columns> <sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Button x:Name="myButton" Click="myButton_Click"> <StackPanel Orientation="Horizontal"> <Image Margin="2, 2, 2, 2" x:Name="imgMarks" Stretch="Fill" Width="12" Height="12" Source="Images/test.png" VerticalAlignment="Center" HorizontalAlignment="Center" Visibility="{Binding Level, Converter={StaticResource LevelToVisibility}}" /> <TextBlock Text="{Binding Level}" TextWrapping="NoWrap" ></TextBlock> </StackPanel> </Button> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Name" > <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate > <Border> <TextBlock Text="{Binding Name}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> <sdk:DataGridTemplateColumn Header="Marks" Width="80"> <sdk:DataGridTemplateColumn.CellTemplate> <DataTemplate> <Border> <TextBlock Text="{Binding Marks}" /> </Border> </DataTemplate> </sdk:DataGridTemplateColumn.CellTemplate> </sdk:DataGridTemplateColumn> </sdk:DataGrid.Columns> </sdk:DataGrid> </Grid> </UserControl> in .cs using System; using System.Collections.Generic; using System.Linq; using System.Net; using System.Windows; using System.Windows.Controls; using System.Windows.Documents; using System.Windows.Input; using System.Windows.Media; using System.Windows.Media.Animation; using System.Windows.Shapes; using System.Collections.ObjectModel; using System.ComponentModel; namespace SLGridImage { public partial class MainPage : UserControl { private MarksViewModel model = new MarksViewModel(); public MainPage() { InitializeComponent(); this.DataContext = model; } private void myButton_Click(object sender, RoutedEventArgs e) { } } public class MarksViewModel : INotifyPropertyChanged { public MarksViewModel() { markCollection.Add(new Mark() { Name = "ABC", Marks = 23, Level = 0 }); markCollection.Add(new Mark() { Name = "XYZ", Marks = 67, Level = 1 }); markCollection.Add(new Mark() { Name = "YU", Marks = 56, Level = 0 }); markCollection.Add(new Mark() { Name = "AAA", Marks = 89, Level = 1 }); } private ObservableCollection<Mark> markCollection = new ObservableCollection<Mark>(); public ObservableCollection<Mark> MarkCollection { get { return this.markCollection; } set { this.markCollection = value; OnPropertyChanged("MarkCollection"); } } public event PropertyChangedEventHandler PropertyChanged; public void OnPropertyChanged(string propName) { if (PropertyChanged != null) this.PropertyChanged(this, new PropertyChangedEventArgs(propName)); } } public class Mark { public string Name { get; set; } public int Marks { get; set; } public int Level { get; set; } } public class LevelToVisibilityConverter : System.Windows.Data.IValueConverter { #region IValueConverter Members public object Convert(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { Visibility isVisible = Visibility.Collapsed; if ((value == null)) return isVisible; int condition = (int)value; isVisible = condition == 1 ? Visibility.Visible : Visibility.Collapsed; return isVisible; } public object ConvertBack(object value, Type targetType, object parameter, System.Globalization.CultureInfo culture) { throw new NotImplementedException(); } #endregion } } when i run getting error The type 'local:LevelToVisibilityConverter' was not found. Verify that you are not missing an assembly reference and that all referenced assemblies have been built. what i am i missing here looking forward for an solution thank you

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  • Custom Attributes on Class Members

    - by ccook
    I am using a Custom Attribute to define how a class's members are mapped to properties for posting as a form post (Payment Gateway). I have the custom attribute working just fine, and am able to get the attribute by "name", but would like to get the attribute by the member itself. For example: getFieldName("name"); vs getFieldName(obj.Name); The plan is to write a method to serialize the class with members into a postable string. Here's the test code I have at this point, where ret is a string and PropertyMapping is the custom attribute: foreach (MemberInfo i in (typeof(CustomClass)).GetMember("Name")) { foreach (object at in i.GetCustomAttributes(true)) { PropertyMapping map = at as PropertyMapping; if (map != null) { ret += map.FieldName; } } } Thanks in advance!

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  • Hibernate sequence should only generate when ID is <=0

    - by Tim Leys
    Hi all, I'm using the folowing sequence in my code. (I got the sequence and @Id @SequenceGenerator(name = "S912_PRO_SEQ", sequenceName = "S912_PRO_SEQ", allocationSize = 1) @GeneratedValue(strategy = GenerationType.SEQUENCE, generator = "S912_PRO_SEQ") @Column(name = "PRO_ID", unique = true, nullable = false, precision = 9, scale = 0) public int getId() { return this.id; } And using the following sequence / triggers in my DB. CREATE SEQUENCE S912_PRO_SEQ nomaxvalue minvalue 20; CREATE OR REPLACE TRIGGER S912_PRO_B_I_TRG BEFORE INSERT ON S912_project REFERENCING OLD AS OLD NEW AS NEW FOR EACH ROW ENABLE begin IF :NEW.pro_ID IS NULL THEN select S912_PRO_SEQ.nextval into :new.pro_ID from dual; END IF; end; I was wondering if there is a way to let hibernate generate a sequence ONLY if the ID is <=0 (not set) or if the ID already exists. I know for most cases my trigger would fix the situation. But I do not want to rely completely on it. I hope someone can help me out :p

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  • C# Memoization of functions with arbitrary number of arguments

    - by Lirik
    I'm trying to create a memoization interface for functions with arbitrary number of arguments, but I'm failing miserably. The first thing I tried is to define an interface for a function which gets memoized automatically upon execution: class EMAFunction:IFunction { Dictionary<List<object>, List<object>> map; class EMAComparer : IEqualityComparer<List<object>> { private int _multiplier = 97; public bool Equals(List<object> a, List<object> b) { List<object> aVals = (List<object>)a[0]; int aPeriod = (int)a[1]; List<object> bVals = (List<object>)b[0]; int bPeriod = (int)b[1]; return (aVals.Count == bVals.Count) && (aPeriod == bPeriod); } public int GetHashCode(List<object> obj) { // Don't compute hash code on null object. if (obj == null) { return 0; } // Get length. int length = obj.Count; List<object> vals = (List<object>) obj[0]; int period = (int) obj[1]; return (_multiplier * vals.GetHashCode() * period.GetHashCode()) + length;; } } public EMAFunction() { NumParams = 2; Name = "EMA"; map = new Dictionary<List<object>, List<object>>(new EMAComparer()); } #region IFunction Members public int NumParams { get; set; } public string Name { get; set; } public object Execute(List<object> parameters) { if (parameters.Count != NumParams) throw new ArgumentException("The num params doesn't match!"); if (!map.ContainsKey(parameters)) { //map.Add(parameters, List<double> values = new List<double>(); List<object> asObj = (List<object>)parameters[0]; foreach (object val in asObj) { values.Add((double)val); } int period = (int)parameters[1]; asObj.Clear(); List<double> ema = TechFunctions.ExponentialMovingAverage(values, period); foreach (double val in ema) { asObj.Add(val); } map.Add(parameters, asObj); } return map[parameters]; } public void ClearMap() { map.Clear(); } #endregion } Here are my tests of the function: private void MemoizeTest() { DataSet dataSet = DataLoader.LoadData(DataLoader.DataSource.FROM_WEB, 1024); List<String> labels = dataSet.DataLabels; Stopwatch sw = new Stopwatch(); IFunction emaFunc = new EMAFunction(); List<object> parameters = new List<object>(); int numRuns = 1000; long sumTicks = 0; parameters.Add(dataSet.GetValues("open")); parameters.Add(12); // First call for(int i = 0; i < numRuns; ++i) { emaFunc.ClearMap();// remove any memoization mappings sw.Start(); emaFunc.Execute(parameters); sw.Stop(); sumTicks += sw.ElapsedTicks; } Console.WriteLine("Average ticks not-memoized " + (sumTicks/numRuns)); sumTicks = 0; // Repeat call for (int i = 0; i < numRuns; ++i) { sw.Start(); emaFunc.Execute(parameters); sw.Stop(); sumTicks += sw.ElapsedTicks; } Console.WriteLine("Average ticks memoized " + (sumTicks/numRuns)); } The performance is confusing me... I expected the memoized function to be faster, but it didn't work out that way: Average ticks not-memoized 106,182 Average ticks memoized 198,854 I tried doubling the data instances to 2048, but the results were about the same: Average ticks not-memoized 232,579 Average ticks memoized 446,280 I did notice that it was correctly finding the parameters in the map and it going directly to the map, but the performance was still slow... I'm either open for troubleshooting help with this example, or if you have a better solution to the problem then please let me know what it is.

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  • DynamicMethod NullReferenceException

    - by Jeff
    Can anyone tell me what's wrong with my IL code here? IL_0000: nop IL_0001: ldarg.1 IL_0002: isinst MyXmlWriter IL_0007: stloc.0 IL_0008: ldloc.0 IL_0009: ldarg.2 IL_000a: ldind.ref IL_000b: unbox.any TestEnum IL_0010: ldfld Int64 value__/FastSerializer.TestEnum IL_0015: callvirt Void WriteValue(Int64)/System.Xml.XmlWriter IL_001a: nop IL_001b: ret I'm going crazy here, since I've written a test app which does the same thing as above, but in C#, and in reflector the IL code from that looks just like my DynamicMethod's IL code above (except my test C# app uses a TestStruct with a public field instead of the private value field on the enum above, but I have skipVisibility set to true)... I get a NullReferenceException. My DynamicMethod's signature is: public delegate void DynamicWrite(IMyXmlWriter writer, ref object value, MyContract contract); And I'm definitely not passing in anything null. Thanks in advance!

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  • Bash: using commands as parameters (specificly cd, dirname and find)

    - by sixtyfootersdude
    This command and output: % find . -name file.xml 2> /dev/null ./a/d/file.xml % So this command and output: % dirname `find . -name file.xml 2> /dev/null` ./a/d % So you would expect that this command: % cd `dirname `find . -name file.xml 2> /dev/null`` Would change the current directory to ./a/d. Strangely this does not work. When I type cd ./a/d. The directory change works. However I cannot find out why the above does not work...

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  • Having difficulty add a custom icon to a JFrame

    - by Oliver
    Hi, I have been trying to change the icon in the frame. I have virtually tried everything: The icon is 16x16 which is the right size ....doesn't work I've trying PNG,GIF and JPG formats none of them work. Tried different way of setting the icon....doesn't work. I've tried relative (local paths) e.g. "icon.gif" and absolute paths e.g. "c:\work\java\icon.gif" ...doesn't work Here is my code and see if you can figure it out Thanks Oli import javax.swing.*; public class androidDriver { public static void main(String[] args) throws IOException { JFrame f = new JFrame("Android Data Viewer"); f.setResizable(false); f.setSize(300,300); f.setLocationRelativeTo(null); f.setVisible(true); f.setIconImage(new ImageIcon("androidIcon2.gif").getImage()); } }

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  • SQL Server: Check if table exists

    - by Vincent
    I would like this to be the ultimate discussion on how to check if a table exists in SQL Server 2000/2005 using SQL Statement. When you Google for the answer, you get so many different answers. Is there an official/backward & forward compatible way of doing it? Here are two ways to start discussion: IF EXISTS (SELECT 1 FROM INFORMATION_SCHEMA.TABLES WHERE TABLE_TYPE='BASE TABLE' AND TABLE_NAME='mytablename') SELECT 1 AS res ELSE SELECT 0 AS res; IF OBJECT_ID (N'".$table_name."', N'U') IS NOT NULL SELECT 1 AS res ELSE SELECT 0 AS res; MySQL provides a nice SHOW TABLES LIKE '%tablename%'; statement. I am looking for something similar.

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  • php, mySQL - how to create a table?

    - by user296516
    Hi guys, I have written a code that should check weather there is a table called imei.$addimei and, if not, create it... $userdatabase = mysqli_connect('localhost', 'root', 'marina', 'imei'); ... $result = mysqli_query($userdatabase, "SELECT * FROM imei".$addimei."" ); if ( !$result ) { echo('creating table...'); /// if no such table, make one! mysql_query ( $userdatabase, 'CREATE TABLE imei'.$addimei.'( ID int NOT NULL AUTO_INCREMENT, PRIMARY KEY(ID), EVENT varchar(15), TIME varchar(25), FLD1 varchar(35), FLD2 varchar(35), IP varchar(25), )' ); } Yet the CREATE TABLE somehow doesn't seem to work. Warning: mysql_query() expects parameter 1 to be string, object given in C:\xampp\xampp\htdocs\mobi\mainmenu.php on line 564 Any idea's what wrong? Thanks!

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  • Are fopen/fread/fgets PID-safe in C ?

    - by Jane
    Various users are browsing through a website 100% programmed in C (CGI). Each webpage uses fopen/fgets/fread to read common data (like navigation bars) from files. Would each call to fopen/fgets/fread interefere with each other if various people are browsing the same page ? If so, how can this be solved in C ? (This is a Linux server, compiling is done with gcc and this is for a CGI website programmed in C.) Example: FILE *DATAFILE = fopen(PATH, "r"); if ( DATAFILE != NULL ) { while ( fgets( LINE, BUFFER, DATAFILE ) ) { /* do something */ } }

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  • Sharepoint UpdateList Method : Newly created Columns are not visible.

    - by Pari
    Hi, I worked on code .It is working successfully. But Problem i am facing is: New Columns are not visible in List ( I tried with With Setting Required = "TRUE" ). I tried with compairing Field Value of Both Visible and No-Visible Columns. Difference i found is : Visible Columns (Created Manually) doesn't contain Version value. wereas columns i am creating have it. So i tried with passing null value to "ndVersion.Value". But it is still not working and automaticaly putting some value to version. Can you help me out in this? I tried Solution given Here . But it din't Worked again. :(

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  • Using Session Bean provided data on JSF welcome page

    - by takachgeza
    I use JSF managed beans calling EJB methods that are provide data from database. I want to use some data already on the welcome page of the application. What is the best solution for it? EJBs are injected into JSF managed beans and it looks like the injection is done after executing the constructor. So I am not able to call EJB methods in the constructor. The normal place for EJB call is in the JSF action methods but how to call such a method prior to loding the first page of the application? A possible solution would be to call the EJB method conditionally in a getter that is used on the welcome page, for example: public List getProductList(){ if (this.productList == null) this.productList = myEJB.getProductList(); return this.productList; } Is there any better solution? For example, in some config file?

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  • DataGridRow Cells property

    - by Michal Krawiec
    I would like to get to DataGridRow Cells property. It's a table of cells in a current DataGrid. But I cannot get access direct from code nor by Reflection: var x = dataGridRow.GetType().GetProperty("Cells") //returns null Is there any way to get this table? And related question - in Watch window (VS2008) regular properties have an icon of a hand pointing on a sheet of paper. But DataGridRow.Cells has an icon of a hand pointing on a sheet of paper with a little yellow envelope in a left bottom corner - what does it mean? Thanks for replies.

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  • ASP.NET MVC & ADO.NET Entity Framework clientside validation

    - by JK
    Using aspnet mvc2 with the model auto-generated by entity framework: Is it possible to tell entity framework to auto-annotate all fields? eg: If database field says not null then add [Required] If DB field is a nvarchar(x) then add [StringLength(x)] And so on? What if the field name contains the string "email" eg CustomerEmail - can I get EF to auto-annotate that with an appropriate annotation ([Regex()] maybe) As I understand it, if the model fields are annotated, and I use both Html.ValidationMessageFor() and use if (ModelState.IsValid) in my controller, then that is all I need to do to have basic clientside input validation working? Thanks

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  • C# application per-machine/per-user licensing

    - by MainMa
    Hi, I am about to implement a very basic licensing feature for my application. A serial number may be granted per-machine (or per-operating-system) or per-user (as for CAL in Windows Server: if my application is used by several users on one machine or if it is used by one user on several machines). For per-operating-system licensing, I use SerialNumber of Win32_OperatingSystem. For per-user licensing, I use: WindowsIdentity currentIdentity = WindowsIdentity.GetCurrent(); if (currentIdentity != null) { SecurityIdentifier userSid = currentIdentity.User.AccountDomainSid; Console.WriteLine(userSid); } A hash of an obtained OS serial number or SID is then stored in the database, associated with application serial; each time the program starts, it queries the server, sending hash of OS SN/SID and application serial. Is it a right thing to do it or is it completely wrong? Will it work on every Windows machine? (For example, using motherboard serial is wrong)

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  • Need to store GridViewDateTimeValue into DateTimePicker

    - by narmadha
    Hi,I am Using Gridview in WindowsApplication.The following is my code: if (dgvList.SelectedRows.Count > 0) { if (dgvList.SelectedRows[0].Cells != null) { DataGridViewRow dr = dgvList.CurrentRow; txtMaterialName.Text = dr.Cells["MaterialName"].ToString(); dateTimePicker1.Text=DateTime.Parse(dr.Cells["PurchasedDate"].ToString()).ToString(); } } i need to store the PurchasedDate into DateTimePicker,But the Error is "The string was not recognized as a valid DateTime. There is a unknown word starting at index 0." Source="mscorlib" StackTrace: at System.DateTimeParse.Parse(String s, DateTimeFormatInfo dtfi, DateTimeStyles styles) at System.DateTime.Parse(String s) at Godwins.EditStockAvailabilty.dgvList_SelectionChanged(Object sender, EventArgs e) Can anyone help me,Thanks in advance.........

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  • How to maintain encapsulation with composition in C++?

    - by iFreilicht
    I am designing a class Master that is composed from multiple other classes, A, Base, C and D. These four classes have absolutely no use outside of Master and are meant to split up its functionality into manageable and logically divided packages. They also provide extensible functionality as in the case of Base, which can be inherited from by clients. But, how do I maintain encapsulation of Master with this design? So far, I've got two approaches, which are both far from perfect: 1. Replicate all accessors: Just write accessor-methods for all accessor-methods of all classes that Master is composed of. This leads to perfect encapsulation, because no implementation detail of Master is visible, but is extremely tedious and makes the class definition monstrous, which is exactly what the composition should prevent. Also, adding functionality to one of the composees (is that even a word?) would require to re-write all those methods in Master. An additional problem is that inheritors of Base could only alter, but not add functionality. 2. Use non-assignable, non-copyable member-accessors: Having a class accessor<T> that can not be copied, moved or assigned to, but overrides the operator-> to access an underlying shared_ptr, so that calls like Master->A()->niceFunction(); are made possible. My problem with this is that it kind of breaks encapsulation as I would now be unable to change my implementation of Master to use a different class for the functionality of niceFunction(). Still, it is the closest I've gotten without using the ugly first approach. It also fixes the inheritance issue quite nicely. A small side question would be if such a class already existed in std or boost. EDIT: Wall of code I will now post the code of the header files of the classes discussed. It may be a bit hard to understand, but I'll give my best in explaining all of it. 1. GameTree.h The foundation of it all. This basically is a doubly-linked tree, holding GameObject-instances, which we'll later get to. It also has it's own custom iterator GTIterator, but I left that out for brevity. WResult is an enum with the values SUCCESS and FAILED, but it's not really important. class GameTree { public: //Static methods for the root. Only one root is allowed to exist at a time! static void ConstructRoot(seed_type seed, unsigned int depth); inline static bool rootExists(){ return static_cast<bool>(rootObject_); } inline static weak_ptr<GameTree> root(){ return rootObject_; } //delta is in ms, this is used for velocity, collision and such void tick(unsigned int delta); //Interaction with the tree inline weak_ptr<GameTree> parent() const { return parent_; } inline unsigned int numChildren() const{ return static_cast<unsigned int>(children_.size()); } weak_ptr<GameTree> getChild(unsigned int index) const; template<typename GOType> weak_ptr<GameTree> addChild(seed_type seed, unsigned int depth = 9001){ GOType object{ new GOType(seed) }; return addChildObject(unique_ptr<GameTree>(new GameTree(std::move(object), depth))); } WResult moveTo(weak_ptr<GameTree> newParent); WResult erase(); //Iterators for for( : ) loop GTIterator& begin(){ return *(beginIter_ = std::move(make_unique<GTIterator>(children_.begin()))); } GTIterator& end(){ return *(endIter_ = std::move(make_unique<GTIterator>(children_.end()))); } //unloading should be used when objects are far away WResult unloadChildren(unsigned int newDepth = 0); WResult loadChildren(unsigned int newDepth = 1); inline const RenderObject& renderObject() const{ return gameObject_->renderObject(); } //Getter for the underlying GameObject (I have not tested the template version) weak_ptr<GameObject> gameObject(){ return gameObject_; } template<typename GOType> weak_ptr<GOType> gameObject(){ return dynamic_cast<weak_ptr<GOType>>(gameObject_); } weak_ptr<PhysicsObject> physicsObject() { return gameObject_->physicsObject(); } private: GameTree(const GameTree&); //copying is only allowed internally GameTree(shared_ptr<GameObject> object, unsigned int depth = 9001); //pointer to root static shared_ptr<GameTree> rootObject_; //internal management of a child weak_ptr<GameTree> addChildObject(shared_ptr<GameTree>); WResult removeChild(unsigned int index); //private members shared_ptr<GameObject> gameObject_; shared_ptr<GTIterator> beginIter_; shared_ptr<GTIterator> endIter_; //tree stuff vector<shared_ptr<GameTree>> children_; weak_ptr<GameTree> parent_; unsigned int selfIndex_; //used for deletion, this isn't necessary void initChildren(unsigned int depth); //constructs children }; 2. GameObject.h This is a bit hard to grasp, but GameObject basically works like this: When constructing a GameObject, you construct its basic attributes and a CResult-instance, which contains a vector<unique_ptr<Construction>>. The Construction-struct contains all information that is needed to construct a GameObject, which is a seed and a function-object that is applied at construction by a factory. This enables dynamic loading and unloading of GameObjects as done by GameTree. It also means that you have to define that factory if you inherit GameObject. This inheritance is also the reason why GameTree has a template-function gameObject<GOType>. GameObject can contain a RenderObject and a PhysicsObject, which we'll later get to. Anyway, here's the code. class GameObject; typedef unsigned long seed_type; //this declaration magic means that all GameObjectFactorys inherit from GameObjectFactory<GameObject> template<typename GOType> struct GameObjectFactory; template<> struct GameObjectFactory<GameObject>{ virtual unique_ptr<GameObject> construct(seed_type seed) const = 0; }; template<typename GOType> struct GameObjectFactory : GameObjectFactory<GameObject>{ GameObjectFactory() : GameObjectFactory<GameObject>(){} unique_ptr<GameObject> construct(seed_type seed) const{ return unique_ptr<GOType>(new GOType(seed)); } }; //same as with the factories. this is important for storing them in vectors template<typename GOType> struct Construction; template<> struct Construction<GameObject>{ virtual unique_ptr<GameObject> construct() const = 0; }; template<typename GOType> struct Construction : Construction<GameObject>{ Construction(seed_type seed, function<void(GOType*)> func = [](GOType* null){}) : Construction<GameObject>(), seed_(seed), func_(func) {} unique_ptr<GameObject> construct() const{ unique_ptr<GameObject> gameObject{ GOType::factory.construct(seed_) }; func_(dynamic_cast<GOType*>(gameObject.get())); return std::move(gameObject); } seed_type seed_; function<void(GOType*)> func_; }; typedef struct CResult { CResult() : constructions{} {} CResult(CResult && o) : constructions(std::move(o.constructions)) {} CResult& operator= (CResult& other){ if (this != &other){ for (unique_ptr<Construction<GameObject>>& child : other.constructions){ constructions.push_back(std::move(child)); } } return *this; } template<typename GOType> void push_back(seed_type seed, function<void(GOType*)> func = [](GOType* null){}){ constructions.push_back(make_unique<Construction<GOType>>(seed, func)); } vector<unique_ptr<Construction<GameObject>>> constructions; } CResult; //finally, the GameObject class GameObject { public: GameObject(seed_type seed); GameObject(const GameObject&); virtual void tick(unsigned int delta); inline Matrix4f trafoMatrix(){ return physicsObject_->transformationMatrix(); } //getter inline seed_type seed() const{ return seed_; } inline CResult& properties(){ return properties_; } inline const RenderObject& renderObject() const{ return *renderObject_; } inline weak_ptr<PhysicsObject> physicsObject() { return physicsObject_; } protected: virtual CResult construct_(seed_type seed) = 0; CResult properties_; shared_ptr<RenderObject> renderObject_; shared_ptr<PhysicsObject> physicsObject_; seed_type seed_; }; 3. PhysicsObject That's a bit easier. It is responsible for position, velocity and acceleration. It will also handle collisions in the future. It contains three Transformation objects, two of which are optional. I'm not going to include the accessors on the PhysicsObject class because I tried my first approach on it and it's just pure madness (way over 30 functions). Also missing: the named constructors that construct PhysicsObjects with different behaviour. class Transformation{ Vector3f translation_; Vector3f rotation_; Vector3f scaling_; public: Transformation() : translation_{ 0, 0, 0 }, rotation_{ 0, 0, 0 }, scaling_{ 1, 1, 1 } {}; Transformation(Vector3f translation, Vector3f rotation, Vector3f scaling); inline Vector3f translation(){ return translation_; } inline void translation(float x, float y, float z){ translation(Vector3f(x, y, z)); } inline void translation(Vector3f newTranslation){ translation_ = newTranslation; } inline void translate(float x, float y, float z){ translate(Vector3f(x, y, z)); } inline void translate(Vector3f summand){ translation_ += summand; } inline Vector3f rotation(){ return rotation_; } inline void rotation(float pitch, float yaw, float roll){ rotation(Vector3f(pitch, yaw, roll)); } inline void rotation(Vector3f newRotation){ rotation_ = newRotation; } inline void rotate(float pitch, float yaw, float roll){ rotate(Vector3f(pitch, yaw, roll)); } inline void rotate(Vector3f summand){ rotation_ += summand; } inline Vector3f scaling(){ return scaling_; } inline void scaling(float x, float y, float z){ scaling(Vector3f(x, y, z)); } inline void scaling(Vector3f newScaling){ scaling_ = newScaling; } inline void scale(float x, float y, float z){ scale(Vector3f(x, y, z)); } void scale(Vector3f factor){ scaling_(0) *= factor(0); scaling_(1) *= factor(1); scaling_(2) *= factor(2); } Matrix4f matrix(){ return WMatrix::Translation(translation_) * WMatrix::Rotation(rotation_) * WMatrix::Scale(scaling_); } }; class PhysicsObject; typedef void tickFunction(PhysicsObject& self, unsigned int delta); class PhysicsObject{ PhysicsObject(const Transformation& trafo) : transformation_(trafo), transformationVelocity_(nullptr), transformationAcceleration_(nullptr), tick_(nullptr) {} PhysicsObject(PhysicsObject&& other) : transformation_(other.transformation_), transformationVelocity_(std::move(other.transformationVelocity_)), transformationAcceleration_(std::move(other.transformationAcceleration_)), tick_(other.tick_) {} Transformation transformation_; unique_ptr<Transformation> transformationVelocity_; unique_ptr<Transformation> transformationAcceleration_; tickFunction* tick_; public: void tick(unsigned int delta){ tick_ ? tick_(*this, delta) : 0; } inline Matrix4f transformationMatrix(){ return transformation_.matrix(); } } 4. RenderObject RenderObject is a base class for different types of things that could be rendered, i.e. Meshes, Light Sources or Sprites. DISCLAIMER: I did not write this code, I'm working on this project with someone else. class RenderObject { public: RenderObject(float renderDistance); virtual ~RenderObject(); float renderDistance() const { return renderDistance_; } void setRenderDistance(float rD) { renderDistance_ = rD; } protected: float renderDistance_; }; struct NullRenderObject : public RenderObject{ NullRenderObject() : RenderObject(0.f){}; }; class Light : public RenderObject{ public: Light() : RenderObject(30.f){}; }; class Mesh : public RenderObject{ public: Mesh(unsigned int seed) : RenderObject(20.f) { meshID_ = 0; textureID_ = 0; if (seed == 1) meshID_ = Model::getMeshID("EM-208_heavy"); else meshID_ = Model::getMeshID("cube"); }; unsigned int getMeshID() const { return meshID_; } unsigned int getTextureID() const { return textureID_; } private: unsigned int meshID_; unsigned int textureID_; }; I guess this shows my issue quite nicely: You see a few accessors in GameObject which return weak_ptrs to access members of members, but that is not really what I want. Also please keep in mind that this is NOT, by any means, finished or production code! It is merely a prototype and there may be inconsistencies, unnecessary public parts of classes and such.

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  • C# - Do you use "var"?

    - by Paul Stovell
    C# 3.0 introduces implicitly typed variables, aka the "var" keyword. var daysInAWeek = 7; var paul = FindPerson("Paul"); var result = null as IPerson; Others have asked about what it does or what the problems with it are: http://stackoverflow.com/questions/527685/anonymous-types-vs-local-variables-when-should-one-be-used http://stackoverflow.com/questions/209199/whats-the-point-of-the-var-keyword http://stackoverflow.com/questions/41479/use-of-var-keyword-in-c I am interested in some numbers - do you use it? If so, how do you use it? I never use var (and I never use anonymous types) I only use var for anonymous types I only use var where the type is obvious I use var all the time!

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  • Malloc to a CGPoint Pointer throwing EXC_BAD_ACCESS when accessing

    - by kdbdallas
    I am trying to use a snippet of code from a Apple programming guide, and I am getting a EXC_BAD_ACCESS when trying to pass a pointer to a function, right after doing a malloc. (For Reference: iPhone Application Programming Guide: Event Handling - Listing 3-6) The code in question is really simple: CFMutableDictionaryRef touchBeginPoints; UITouch *touch; .... CGPoint *point = (CGPoint *)CFDictionaryGetValue(touchBeginPoints, touch); if (point == NULL) { point = (CGPoint *)malloc(sizeof(CGPoint)); CFDictionarySetValue(touchBeginPoints, touch, point); } Now when the program goes into the if statement it assigns the 'output' of malloc into the point variable/pointer. Then when it tries to pass point into the CFDictionarySetValue function it crashes the application with: Program received signal: “EXC_BAD_ACCESS”. Someone suggested not doing the malloc and pass the point var/pointer as: &point, however that still gave me a EXC_BAD_ACCESS. What I am (and it looks like Apple) doing wrong??? Thanks in advance.

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  • Android RandomAccessFile usage from resource

    - by lacas
    my code is String fileIn = resources.getResourceName(resourceID); Log.e("fileIn", fileIn); //BufferedReader buffer = new BufferedReader(new InputStreamReader(fileIn)); RandomAccessFile buffer = null; try { buffer = new RandomAccessFile(fileIn, "r"); } catch (FileNotFoundException e) { Log.e("err", ""+e); } /fileIn(6062): ls3d.gold.paper:raw/wwe_obj i get 11-26 15:06:35.027: ERROR/err(6062): java.io.FileNotFoundException: /ls3d.gold.paper:raw/wwe_obj (No such file or directory) How can I access a file using randomaccessfile in java? How can I load from a resource? (R.raw.wwe_obj)

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  • Looping trough feed entries with rome

    - by Gandalf StormCrow
    I'm trying to loop trough Atom feed entries, and get the title attribute lets say, I found this article, I tried this snipped of code : for (final Iterator iter = feeds.getEntries.iterator(); iter.hasNext(); ) { element = (Element)iter.next(); key = element.getAttributeValue("href"); if ((key != null) && (key.length() > 0)) { marks.put(key, key); } } But I get exception saying : java.lang.ClassCastException: com.sun.syndication.feed.synd.SyndEntryImpl cannot be cast to org.jdom.Element at com.emir.altantbh.FeedReader.main(FeedReader.java:47) What did I do wrong? can anyone direct me towards better tutorial or show me where did I make mistake, I need to loop trough entries and extract title tag value. thank you

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  • How can change my TabHost ?

    - by enricozhang
    I have a tabhost, e.g: final TabHost tabs = getTabHost(); tabs.setup(); TabHost.TabSpec spec = null; spec = tabs.newTabSpec("search"); spec.setContent(new Intent(this, Search.class)); spec.setIndicator("search"); tabs.addTab(spec); in this tabhost is a Intent,and in the activity must change to other activity, question is I hope the other actitivy at same tabhost switch? Can do this?

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  • debugging loadwith has subnodes in domainservice, but not when called in viewmodel

    - by Jakob
    Hi, I'm trying to use the .LoadWith method I have these lines of code in my domainservice: public IEnumerable<Subject> GetSubjectList(Guid userid) { DataLoadOptions loadopts = new DataLoadOptions(); loadopts.LoadWith<Subject>(s => s.Notes); this.DataContext.LoadOptions = loadopts; return this.DataContext.Subjects; } I can see debugging that a list of subjects get loaded, and that the Subjects.Notes property which is a List is also populated with subitems, but when I do ctx.Load(ctx.GetSubjectListQuery(WebContext.Current.User.UserId), lo => { serverdata = ctx.Subjects; }, null); I only get a flat list of subjects loaded into serverdata, and no note subitems are loaded to subject.notes

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