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  • Remote debug a linux app from XCode

    - by erick2red
    hey guys: it's simple i had this linux pc which i connect remote and i have this application that i run there and i want to debug it, but i just don't know how. It's the simpler c++ app on the world, load some libraries, do some calculus, print some output and return, It's just that, i just haven't any clue. So any help would be appreciated. Thxs anyway

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  • Drupal: link to latest node of a certain content type

    - by james6848
    I have a link within a block. At the moment it goes to a list of newsletter nodes: <p><a href="<?php global $base_url; print $base_url;?>/news-events/newsletter">Read our latest newsletter</a></p> What I would prefer is to have it go to the latest node of the content type 'newsletter', is this possible?

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  • TERM environment variable not set

    - by rahkarp
    I'm using python to develop an app and want to view running processes.The code txt = commands.getoutput("top -d 1") print txt gives an error "TERM Environment Variable not set" Can someone tell me what this means and how to solve this

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  • convert Ruby to C languge

    - by alaamh
    I have seen this sample written in Ruby code, how i can simulate it in C language? Open3.popen3(command) do |stdin, stdout, stderr| @stop_stdin = stdin while !stdout.eof do output = stdout.read(1024 * 100) list_pipes.each do |out| out.print output end end end

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  • Why would dynamically changing the stroke type of a GestureOverlayView cause unusual behaviour?

    - by Rob Kent
    I recently introduced multi-stroke gestures into my application. This is a preference so I set the StrokeType dynamically in Activity.OnCreate. What I have discovered is that if you change the StrokeType so that it is different to the setting in the layout file, it changes the behaviour of the GestureOverlayView in the following way. The normal behaviour is that you draw a gesture and it stays on the screen after it is drawn. When you change the stroke type dynamically however, any gesture drawn on the screen disappears immediately after the OnGestureEnded event has fired. I reloaded the sample GesturesBuilder application and confirmed it has the same problem if you add the second line shown here: GestureOverlayView overlay = (GestureOverlayView) findViewById(R.id.gestures_overlay); overlay.setGestureStrokeType(GestureOverlayView.GESTURE_STROKE_TYPE_SINGLE); overlay.addOnGestureListener(new GesturesProcessor()); } The default in the layout is MULTIPLE but changing it to single changes the behaviour. If you keep the above line but set it to what it already is, the behaviour is not affected. Is this a bug in the Android gestures library and does anyone know a workaround? Note that this is on an HTC Magic so it could also be a handset issue.

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  • Changing direction of rotation Pygame

    - by czl
    How would you change the direction of a rotating image/rect in Pygame? Applying positive and negative degree values works but it seems to only be able to rotate one direction throughout my window. Is there a way to ensure a change in direction of rotation? Perhaps change up rotation of a spinning image every 5 seconds, or if able to change the direction of the spin when hitting a X or Y axis. I've added some code below. It seems like switching movement directions is easy with rect.move_ip as long as I specify a speed and have location clause, it does what I want. Unfortunately rotation is't like that. Here I'l adding angles to make sure it spins, but no matter what I try, I'm unable to negate the rotation. def rotate_image(self): #rotate image orig_rect = self.image.get_rect() rot_image = pygame.transform.rotate(self.image, self.angle) rot_rect = orig_rect.copy() rot_rect.center = rot_image.get_rect().center rot_image = rot_image.subsurface(rot_rect).copy() return rot_image def render(self): self.screen.fill(self.bg_color) self.rect.move_ip(0,5) #Y axis movement at 5 px per frame self.angle += 5 #add 5 anglewhen the rect has not hit one of the window self.angle %= 360 if self.rect.left < 0 or self.rect.right > self.width: self.speed[0] = -self.speed[0] self.angle = -self.angle #tried to invert the angle self.angle -= 5 #trying to negate the angle rotation self.angle %= 360 self.screen.blit(self.rotate_image(),self.rect) pygame.display.flip() I would really like to know how to invert rotation of a image. You may provide your own examples.

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  • Python: Streaming Input with Subprocesses

    - by beary605
    Since input and raw_input() stop the program from running anymore, I want to use a subprocess to run this program... while True: print raw_input() and get its output. This is what I have as my reading program: import subprocess process = subprocess.Popen('python subinput.py', stdout=subprocess.PIPE, stderr=subprocess.PIPE) while True: output=process.stdout.read(12) if output=='' and process.poll()!=None: break if output!='': sys.stdout.write(output) sys.stdout.flush() When I run this, the subprocess exits almost as fast as it started. How can I fix this?

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  • Making a python script run at a set rate.

    - by Matt1024
    How can I make a python loop run at a set rate regardless of how long it takes to execute commands in the loop (providing the commands take less time to run than the loop is allowed)? How can I make this run every 0.25 seconds, for example? while True: print("OK")

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  • How to pickle and unpickle objects with self-references and from a class with slots?

    - by EOL
    Is it possible to pickle an object from a class with slots, when this object references itself through one of its attributes? Here is a simple example: import weakref import pickle class my_class(object): __slots__ = ('an_int', 'ref_to_self', '__weakref__') def __init__(self): self.an_int = 42 self.ref_to_self = weakref.WeakKeyDictionary({self: 1}) # __getstate__ and __setstate__ not defined: how should this be done? if __name__ == '__main__': obj = my_class() # How to make the following work? obj_pickled = pickle.dumps(obj) obj_unpickled = pickle.loads(obj_pickled) # Self-references should be kept: print "OK?", obj_unpickled == obj_unpickled.ref_to_self.keys()[0]

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  • problem with list return type??

    - by kaushik
    my list has value such as m=[['na','1','2']['ka','31','45']['ra','3','5'] d=0 r=2 t=m[d][r] print t # this is givin number i.e 2 Now when I use this value u=[] u=m[t] I am getting an err msg saying type error list does take str values... i want to use like this how can i convert that t into a integer?? please suggest.. thanks..

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  • UNIX Programs (Shell Scripting) [closed]

    - by atif089
    Hi, I have an exam tomorrow and I need some help with these programs. Or if you can tell me where I can get these. Write a program which uses grep to search a file for a pattern and display search patterns on standard output Write an awk program to print only odd numbered lines of a file. Write a program to open the command ls and give the output to the command through which we count the number of files Thank You :)

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  • access: creating a grid for a report

    - by every_answer_gets_a_point
    i will be printing the access report. the report will not be printed a regular white people. it will be printed on top of a paper with checkboxes and fields on it. i need those checkboxes and fields to be printed on according to the access data. are there any libraries for access that make this easier? is there a feature that will help to print on specific coordinates?

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  • PHP alternative for MSSOAP.SoapClient30 in ASP.NET

    - by sasa
    Hello, Can somebody help me with this - I need some tips or code to connect to wsdl service, send XML request and than print response on client side. I only have primer written in ASP.NET and need PHP alternative: function doXMLRequest(Xmltext) Set oSOAP = Server.CreateObject("MSSOAP.SoapClient30") oSOAP.ClientProperty("ServerHTTPRequest") = True oSOAP.mssoapinit sys_xmlservice, "", "", "" oSOAP.ConnectorProperty("Timeout") = 600000 myXMLResponse = oSOAP.XMLReq(XmlText) doXMLRequest=myXMLResponse set oSOAP=nothing end function Thanks in advance! :)

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  • Customising Tweets

    - by thesunneversets
    I have some PHP creating automatic Twitter updates, which in the small print at the bottom reads "[date/n minutes ago] via API". Is it possible to somehow change the "via API" part to something more useful and descriptive?

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  • App Crashing Inspite of Being ARC Enabled

    - by proctr
    I have been working on an iOS App for sometime now and its almost ready to submit. However, when I gave it to few people for testing purposes (running iOS 5)..they reported cases where the app crashes and the home screen is displayed on the phone OR a frozen app screen appears with no response whatsoever The app is ARC enabled and Xcode shows no warnings. So, I'm relli tensed about what's going wrong. I have declared properties in the following fashion: @property (nonatomic) IBOutlet UILabel *devCountLabel; @property (nonatomic) IBOutlet UIView *splashView; Likewise other properties are declared. Could anyone provide a solution ASAP. It is mainly a network based app and thus, CoreData usage is minimum.. Anyway, I'm running out of time..So Please provide a fix asap..oh and thanks a ton for it. PS: The App doesn't crash in the simulator, so I'm guessing it has something related to memory. And the crashes are random. So, repeating a set of steps to reproduce the crash doesn't help either. For Eg. When I click a button, modalViewControllerAnimation results in normal case. Now this occurs as expected most of the time and freezes the app other times.

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  • Entities equals() - hashcode() - toString(). How to correctly implement them?

    - by spike07
    I'm implementing equals() - hashcode() - toString() of my Entities using all the available fields in the bean. I'm getting some Lazy init Exception on the frontend when I try to compare the equality or when I print the obj state. That's because some list in the entity can be lazy initialized. I'm wondering what's the correct way to for implementing equals() and toString() on an Entity Obj

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  • Limiting the Formatting Options in TinyMCE

    - by zjm1126
    this is my tinymce code: tinyMCE.init({ // General options mode : "textareas", theme : "advanced", //plugins : "safari,pagebreak,style,layer,table,save,advhr,advimage,advlink,emotions,iespell,inlinepopups,insertdatetime,preview,media,searchreplace,print,contextmenu,paste,directionality,fullscreen,noneditable,visualchars,nonbreaking,xhtmlxtras,template", // Theme options theme_advanced_buttons1 : "bold,italic,underline", theme_advanced_toolbar_location : "top", theme_advanced_toolbar_align : "left", theme_advanced_statusbar_location : "bottom", theme_advanced_resizing : true, // Example content CSS (should be your site CSS) //content_css : "css/example.css", // Drop lists for link/image/media/template dialogs template_external_list_url : "js/template_list.js", external_link_list_url : "js/link_list.js", external_image_list_url : "js/image_list.js", media_external_list_url : "js/media_list.js", // Replace values for the template plugin template_replace_values : { username : "Some User", staffid : "991234" } }); thanks

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  • Python sort strings started with digits

    - by vlad
    I have the next list: a = ['1th Word', 'Another Word', '10th Word'] print a.sort() >>> ['10th Word', '1th Word', 'Another Word'] But I need: ['1th Word', '10th Word','Another Word'] Is there an easy way to do this? I tried: r = re.compile(r'(\d+)') def sort_by_number(s): m = r.match(s) return m.group(0) x.sort(key=sort_by_number) But some strings do not have numbers and this leads to an errors. Thanks.

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  • HTML5 Canvas and Game Programming

    - by LemonBeagle
    I hope this isn't too open ended. I'm wondering if there is a better (more battery-friendly) way of doing this -- I have a small HTML 5 game, drawn in a canvas (let's say 500x500). I have some objects whose positions I update every 50ms or so. My current implementation re-draws the entire canvas every 50ms. I can't imagine that being very good for battery life on mobile platforms. Is there a better way to do this? This must be a common pattern with games. EDIT: as requested, here are some more updates: Right now, the objects are geometric primitives drawn via arcs and lines. I'm not opposed to making these small png/jpg/gif files instead of that'd help out. These are small graphics -- just 15x15 or so. As the game progresses, more and more of the screen changes at a time. However, at the start, the screen changes relatively slowly (the objects randomly moved a few pixels every 50ms).

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  • Trying to provide a global logging function

    - by Gekitsuu
    I typically write my scripts with a structure like s #!/usr/bin/python import stuff def do_things(): print "FOO" def main(): do_things() if __name__ == "__main__": main() The problem I have is I'd like to have a logging function that is defined globally and I"m not really sure how to do this. I tried a decorator function but if I define it in main I can't call it from other functions in the script. It seems like something that should be easy to do but not something I have experience with.

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  • Need to constantly monitor serial data in Python

    - by jakke34
    Right now I am using an arduino to send data from an analog sensor to COM4. I am trying to make a python script that continuously monitors that data and looks for a certain parameter. I tried something like this but it isn't outputing the data like I want. import serial port = "COM4" ser = serial.Serial(port,9600, timeout =1) value = 0 while 1: value = ser.read() print value

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