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  • Ubuntu 12.04.1 completely freezing very often [closed]

    - by tyler
    Possible Duplicate: What should I do when Ubuntu freezes? I am running ubuntu 12.04.1 on an asus zenbook prime (UX31A), and I am having a problem where the entire OS freezes at random times. It doesn't seem to happen in response to any certain event, it will even sometimes happen while just moving the mouse, not even clicking on anything. The entire system will freeze, mouse and keyboard do not work, and any music/video will freeze and audio will loop. I can do nothing but hold the power button to reboot the computer. I've had this problem for a while, and just yesterday gotten around to backing up everything and doing a fresh install. Lo and behold, I get a freeze within 20 minutes of a fresh install. I've googled this a lot, and cannot find anything that resembles it exactly (some people have everything but mouse/keyboard freeze, some people only have the mouse/keyboard freeze).

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  • Migrating SQL Server Databases – The DBA’s Checklist (Part 2)

    - by Sadequl Hussain
    Continuing from Part 1  , our Migration Checklist continues: Step 5: Update statistics It is always a good idea to update the statistics of the database that you have just installed or migrated. To do this, run the following command against the target database: sp_updatestats The sp_updatestats system stored procedure runs the UPDATE STATISTICS command against every user and system table in the database.  However, a word of caution: running the sp_updatestats against a database with a compatibility level below 90 (SQL Server 2005) will reset the automatic UPDATE STATISTICS settings for every index and statistics of every table in the database. You may therefore want to change the compatibility mode before you run the command. Another thing you should remember to do is to ensure the new database has its AUTO_CREATE_STATISTICS and AUTO_UPDATE_STATISTICS properties set to ON. You can do so using the ALTER DATABASE command or from the SSMS. Step 6: Set database options You may have to change the state of a database after it has been restored. If the database was changed to single-user or read-only mode before backup, the restored copy will also retain these settings. This may not be an issue when you are manually restoring from Enterprise Manager or the Management Studio since you can change the properties. However, this is something to be mindful of if the restore process is invoked by an automated job or script and the database needs to be written to immediately after restore. You may want to check the database’s status programmatically in such cases. Another important option you may want to set for the newly restored / attached database is PAGE_VERIFY. This option specifies how you want SQL Server to ensure the physical integrity of the data. It is a new option from SQL Server 2005 and can have three values: CHECKSUM (default for SQL Server 2005 and latter databases), TORN_PAGE_DETECTION (default when restoring a pre-SQL Server 2005 database) or NONE. Torn page detection was itself an option for SQL Server 2000 databases. From SQL Server 2005, when PAGE_VERIFY is set to CHECKSUM, the database engine calculates the checksum for a page’s contents and writes it to the page header before storing it in disk. When the page is read from the disk, the checksum is computed again and compared with the checksum stored in the header.  Torn page detection works much like the same way in that it stores a bit in the page header for every 512 byte sector. When data is read from the page, the torn page bits stored in the header is compared with the respective sector contents. When PAGE_VERIFY is set to NONE, SQL Server does not perform any checking, even if torn page data or checksums are present in the page header.  This may not be something you would want to set unless there is a very specific reason.  Microsoft suggests using the CHECKSUM page verify option as this offers more protection. Step 7: Map database users to logins A common database migration issue is related to user access. Windows and SQL Server native logins that existed in the source instance and had access to the database may not be present in the destination. Even if the logins exist in the destination, the mapping between the user accounts and the logins will not be automatic. You can use a special system stored procedure called sp_change_users_login to address these situations. The procedure needs to be run against the newly attached or restored database and can accept four parameters. Depending on what you want to do, you may be using less than four though. The first parameter, @Action, can take three values. When you specify @Action = ‘Report’, the system will provide you with a list of database users which are not mapped to any login. If you want to map a database user to an existing SQL Server login, the value for @Action will be ‘Update_One’. In this case, you will only need to provide the database user name and the login it will map to. So if your newly restored database has a user account called “bob” and there is already a SQL Server login with the same name and you want to map the user to the login, you will execute a query like the following: sp_change_users_login         @Action = ‘Update_One’,         @UserNamePattern = ‘bob’,         @LoginName = ‘bob’ If the login does not exist, you can instruct SQL Server to create the login with the same name. In this case you will need to provide a password for the login and the value of the @Action parameter will be ‘Auto_Fix’. If the login already exists, it will be automatically mapped to the user account. Unfortunately sp_change_users_login system stored procedure cannot be used to map database users to trusted logins (Windows accounts) in SQL Server. You will need to follow a manual process to re-map the database user accounts.  Continues…

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  • Using the Static Code Analysis feature of Visual Studio (Premium/Ultimate) to find memory leakage problems

    - by terje
    Memory for managed code is handled by the garbage collector, but if you use any kind of unmanaged code, like native resources of any kind, open files, streams and window handles, your application may leak memory if these are not properly handled.  To handle such resources the classes that own these in your application should implement the IDisposable interface, and preferably implement it according to the pattern described for that interface. When you suspect a memory leak, the immediate impulse would be to start up a memory profiler and start digging into that.   However, before you follow that impulse, do a Static Code Analysis run with a ruleset tuned to finding possible memory leaks in your code.  If you get any warnings from this, fix them before you go on with the profiling. How to use a ruleset In Visual Studio 2010 (Premium and Ultimate editions) you can define your own rulesets containing a list of Static Code Analysis checks.   I have defined the memory checks as shown in the lists below as ruleset files, which can be downloaded – see bottom of this post.  When you get them, you can easily attach them to every project in your solution using the Solution Properties dialog. Right click the solution, and choose Properties at the bottom, or use the Analyze menu and choose “Configure Code Analysis for Solution”: In this dialog you can now choose the Memorycheck ruleset for every project you want to investigate.  Pressing Apply or Ok opens every project file and changes the projects code analysis ruleset to the one we have specified here. How to define your own ruleset  (skip this if you just download my predefined rulesets) If you want to define the ruleset yourself, open the properties on any project, choose Code Analysis tab near the bottom, choose any ruleset in the drop box and press Open Clear out all the rules by selecting “Source Rule Sets” in the Group By box, and unselect the box Change the Group By box to ID, and select the checks you want to include from the lists below. Note that you can change the action for each check to either warning, error or none, none being the same as unchecking the check.   Now go to the properties window and set a new name and description for your ruleset. Then save (File/Save as) the ruleset using the new name as its name, and use it for your projects as detailed above. It can also be wise to add the ruleset to your solution as a solution item. That way it’s there if you want to enable Code Analysis in some of your TFS builds.   Running the code analysis In Visual Studio 2010 you can either do your code analysis project by project using the context menu in the solution explorer and choose “Run Code Analysis”, you can define a new solution configuration, call it for example Debug (Code Analysis), in for each project here enable the Enable Code Analysis on Build   In Visual Studio Dev-11 it is all much simpler, just go to the Solution root in the Solution explorer, right click and choose “Run code analysis on solution”.     The ruleset checks The following list is the essential and critical memory checks.  CheckID Message Can be ignored ? Link to description with fix suggestions CA1001 Types that own disposable fields should be disposable No  http://msdn.microsoft.com/en-us/library/ms182172.aspx CA1049 Types that own native resources should be disposable Only if the pointers assumed to point to unmanaged resources point to something else  http://msdn.microsoft.com/en-us/library/ms182173.aspx CA1063 Implement IDisposable correctly No  http://msdn.microsoft.com/en-us/library/ms244737.aspx CA2000 Dispose objects before losing scope No  http://msdn.microsoft.com/en-us/library/ms182289.aspx CA2115 1 Call GC.KeepAlive when using native resources See description  http://msdn.microsoft.com/en-us/library/ms182300.aspx CA2213 Disposable fields should be disposed If you are not responsible for release, of if Dispose occurs at deeper level  http://msdn.microsoft.com/en-us/library/ms182328.aspx CA2215 Dispose methods should call base class dispose Only if call to base happens at deeper calling level  http://msdn.microsoft.com/en-us/library/ms182330.aspx CA2216 Disposable types should declare a finalizer Only if type does not implement IDisposable for the purpose of releasing unmanaged resources  http://msdn.microsoft.com/en-us/library/ms182329.aspx CA2220 Finalizers should call base class finalizers No  http://msdn.microsoft.com/en-us/library/ms182341.aspx Notes: 1) Does not result in memory leak, but may cause the application to crash   The list below is a set of optional checks that may be enabled for your ruleset, because the issues these points too often happen as a result of attempting to fix up the warnings from the first set.   ID Message Type of fault Can be ignored ? Link to description with fix suggestions CA1060 Move P/invokes to NativeMethods class Security No http://msdn.microsoft.com/en-us/library/ms182161.aspx CA1816 Call GC.SuppressFinalize correctly Performance Sometimes, see description http://msdn.microsoft.com/en-us/library/ms182269.aspx CA1821 Remove empty finalizers Performance No http://msdn.microsoft.com/en-us/library/bb264476.aspx CA2004 Remove calls to GC.KeepAlive Performance and maintainability Only if not technically correct to convert to SafeHandle http://msdn.microsoft.com/en-us/library/ms182293.aspx CA2006 Use SafeHandle to encapsulate native resources Security No http://msdn.microsoft.com/en-us/library/ms182294.aspx CA2202 Do not dispose of objects multiple times Exception (System.ObjectDisposedException) No http://msdn.microsoft.com/en-us/library/ms182334.aspx CA2205 Use managed equivalents of Win32 API Maintainability and complexity Only if the replace doesn’t provide needed functionality http://msdn.microsoft.com/en-us/library/ms182365.aspx CA2221 Finalizers should be protected Incorrect implementation, only possible in MSIL coding No http://msdn.microsoft.com/en-us/library/ms182340.aspx   Downloadable ruleset definitions I have defined three rulesets, one called Inmeta.Memorycheck with the rules in the first list above, and Inmeta.Memorycheck.Optionals containing the rules in the second list, and the last one called Inmeta.Memorycheck.All containing the sum of the two first ones.  All three rulesets can be found in the  zip archive  “Inmeta.Memorycheck” downloadable from here.   Links to some other resources relevant to Static Code Analysis MSDN Magazine Article by Mickey Gousset on Static Code Analysis in VS2010 MSDN :  Analyzing Managed Code Quality by Using Code Analysis, root of the documentation for this Preventing generated code from being analyzed using attributes Online training course on Using Code Analysis with VS2010 Blogpost by Tatham Oddie on custom code analysis rules How to write custom rules, from Microsoft Code Analysis Team Blog Microsoft Code Analysis Team Blog

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  • C# 4.0: Covariance And Contravariance In Generics

    - by Paulo Morgado
    C# 4.0 (and .NET 4.0) introduced covariance and contravariance to generic interfaces and delegates. But what is this variance thing? According to Wikipedia, in multilinear algebra and tensor analysis, covariance and contravariance describe how the quantitative description of certain geometrical or physical entities changes when passing from one coordinate system to another.(*) But what does this have to do with C# or .NET? In type theory, a the type T is greater (>) than type S if S is a subtype (derives from) T, which means that there is a quantitative description for types in a type hierarchy. So, how does covariance and contravariance apply to C# (and .NET) generic types? In C# (and .NET), variance applies to generic type parameters and not to the resulting generic type. A generic type parameter is: covariant if the ordering of the generic types follows the ordering of the generic type parameters: Generic<T> = Generic<S> for T = S. contravariant if the ordering of the generic types is reversed from the ordering of the generic type parameters: Generic<T> = Generic<S> for T = S. invariant if neither of the above apply. If this definition is applied to arrays, we can see that arrays have always been covariant because this is valid code: object[] objectArray = new string[] { "string 1", "string 2" }; objectArray[0] = "string 3"; objectArray[1] = new object(); However, when we try to run this code, the second assignment will throw an ArrayTypeMismatchException. Although the compiler was fooled into thinking this was valid code because an object is being assigned to an element of an array of object, at run time, there is always a type check to guarantee that the runtime type of the definition of the elements of the array is greater or equal to the instance being assigned to the element. In the above example, because the runtime type of the array is array of string, the first assignment of array elements is valid because string = string and the second is invalid because string = object. This leads to the conclusion that, although arrays have always been covariant, they are not safely covariant – code that compiles is not guaranteed to run without errors. In C#, the way to define that a generic type parameter as covariant is using the out generic modifier: public interface IEnumerable<out T> { IEnumerator<T> GetEnumerator(); } public interface IEnumerator<out T> { T Current { get; } bool MoveNext(); } Notice the convenient use the pre-existing out keyword. Besides the benefit of not having to remember a new hypothetic covariant keyword, out is easier to remember because it defines that the generic type parameter can only appear in output positions — read-only properties and method return values. In a similar way, the way to define a type parameter as contravariant is using the in generic modifier: public interface IComparer<in T> { int Compare(T x, T y); } Once again, the use of the pre-existing in keyword makes it easier to remember that the generic type parameter can only be used in input positions — write-only properties and method non ref and non out parameters. Because covariance and contravariance apply only to the generic type parameters, a generic type definition can have both covariant and contravariant generic type parameters in its definition: public delegate TResult Func<in T, out TResult>(T arg); A generic type parameter that is not marked covariant (out) or contravariant (in) is invariant. All the types in the .NET Framework where variance could be applied to its generic type parameters have been modified to take advantage of this new feature. In summary, the rules for variance in C# (and .NET) are: Variance in type parameters are restricted to generic interface and generic delegate types. A generic interface or generic delegate type can have both covariant and contravariant type parameters. Variance applies only to reference types; if you specify a value type for a variant type parameter, that type parameter is invariant for the resulting constructed type. Variance does not apply to delegate combination. That is, given two delegates of types Action<Derived> and Action<Base>, you cannot combine the second delegate with the first although the result would be type safe. Variance allows the second delegate to be assigned to a variable of type Action<Derived>, but delegates can combine only if their types match exactly. If you want to learn more about variance in C# (and .NET), you can always read: Covariance and Contravariance in Generics — MSDN Library Exact rules for variance validity — Eric Lippert Events get a little overhaul in C# 4, Afterward: Effective Events — Chris Burrows Note: Because variance is a feature of .NET 4.0 and not only of C# 4.0, all this also applies to Visual Basic 10.

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  • Triangle - Rectangle Intersection in 2D

    - by Kevin Boyd
    I had previously asked this for 3D but now I changed my strategy and would like to do the intersection in 2D. The Rectangle is axis aligned and will always be in a fixed position, and has a constant shape and size, basically I want to clip the red areas of the triangles that extend outside the bounds of the rectangle The triangles could be in any position, shape or size, I my code I have a loop where I check the triangles one by one however I am still clueless about the math. I have identified 5 cases of triangle rectangle intersection as shown here. How do I find the intersection points of the triangle and the rectangle?

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  • How to restore your production database without needing additional storage

    - by David Atkinson
    Production databases can get very large. This in itself is to be expected, but when a copy of the database is needed the database must be restored, requiring additional and costly storage.  For example, if you want to give each developer a full copy of your production server, you’ll need n times the storage cost for your n-developer team. The same is true for any test databases that are created during the course of your project lifecycle. If you’ve read my previous blog posts, you’ll be aware that I’ve been focusing on the database continuous integration theme. In my CI setup I create a “production”-equivalent database directly from its source control representation, and use this to test my upgrade scripts. Despite this being a perfectly valid and practical thing to do as part of a CI setup, it’s not the exact equivalent to running the upgrade script on a copy of the actual production database. So why shouldn’t I instead simply restore the most recent production backup as part of my CI process? There are two reasons why this would be impractical. 1. My CI environment isn’t an exact copy of my production environment. Indeed, this would be the case in a perfect world, and it is strongly recommended as a good practice if you follow Jez Humble and David Farley’s “Continuous Delivery” teachings, but in practical terms this might not always be possible, especially where storage is concerned. It may just not be possible to restore a huge production database on the environment you’ve been allotted. 2. It’s not just about the storage requirements, it’s also the time it takes to do the restore. The whole point of continuous integration is that you are alerted as early as possible whether the build (yes, the database upgrade script counts!) is broken. If I have to run an hour-long restore each time I commit a change to source control I’m just not going to get the feedback quickly enough to react. So what’s the solution? Red Gate has a technology, SQL Virtual Restore, that is able to restore a database without using up additional storage. Although this sounds too good to be true, the explanation is quite simple (although I’m sure the technical implementation details under the hood are quite complex!) Instead of restoring the backup in the conventional sense, SQL Virtual Restore will effectively mount the backup using its HyperBac technology. It creates a data and log file, .vmdf, and .vldf, that becomes the delta between the .bak file and the virtual database. This means that both read and write operations are permitted on a virtual database as from SQL Server’s point of view it is no different from a conventional database. Instead of doubling the storage requirements upon a restore, there is no ‘duplicate’ storage requirements, other than the trivially small virtual log and data files (see illustration below). The benefit is magnified the more databases you mount to the same backup file. This technique could be used to provide a large development team a full development instance of a large production database. It is also incredibly easy to set up. Once SQL Virtual Restore is installed, you simply run a conventional RESTORE command to create the virtual database. This is what I have running as part of a nightly “release test” process triggered by my CI tool. RESTORE DATABASE WidgetProduction_Virtual FROM DISK=N'D:\VirtualDatabase\WidgetProduction.bak' WITH MOVE N'WidgetProduction' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_WidgetProduction_Virtual.vmdf', MOVE N'WidgetProduction_log' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_log_WidgetProduction_Virtual.vldf', NORECOVERY, STATS=1, REPLACE GO RESTORE DATABASE WidgetProduction_Virtual WITH RECOVERY   Note the only change from what you would do normally is the naming of the .vmdf and .vldf files. SQL Virtual Restore intercepts this by monitoring the extension and applies its magic, ensuring the ‘virtual’ restore happens rather than the conventional storage-heavy restore. My automated release test then applies the upgrade scripts to the virtual production database and runs some validation tests, giving me confidence that were I to run this on production for real, all would go smoothly. For illustration, here is my 8Gb production database: And its corresponding backup file: Here are the .vldf and .vmdf files, which represent the only additional used storage for the new database following the virtual restore.   The beauty of this product is its simplicity. Once it is installed, the interaction with the backup and virtual database is exactly the same as before, as the clever stuff is being done at a lower level. SQL Virtual Restore can be downloaded as a fully functional 14-day trial. Technorati Tags: SQL Server

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  • How to restore your production database without needing additional storage

    - by David Atkinson
    Production databases can get very large. This in itself is to be expected, but when a copy of the database is needed the database must be restored, requiring additional and costly storage.  For example, if you want to give each developer a full copy of your production server, you'll need n times the storage cost for your n-developer team. The same is true for any test databases that are created during the course of your project lifecycle. If you've read my previous blog posts, you'll be aware that I've been focusing on the database continuous integration theme. In my CI setup I create a "production"-equivalent database directly from its source control representation, and use this to test my upgrade scripts. Despite this being a perfectly valid and practical thing to do as part of a CI setup, it's not the exact equivalent to running the upgrade script on a copy of the actual production database. So why shouldn't I instead simply restore the most recent production backup as part of my CI process? There are two reasons why this would be impractical. 1. My CI environment isn't an exact copy of my production environment. Indeed, this would be the case in a perfect world, and it is strongly recommended as a good practice if you follow Jez Humble and David Farley's "Continuous Delivery" teachings, but in practical terms this might not always be possible, especially where storage is concerned. It may just not be possible to restore a huge production database on the environment you've been allotted. 2. It's not just about the storage requirements, it's also the time it takes to do the restore. The whole point of continuous integration is that you are alerted as early as possible whether the build (yes, the database upgrade script counts!) is broken. If I have to run an hour-long restore each time I commit a change to source control I'm just not going to get the feedback quickly enough to react. So what's the solution? Red Gate has a technology, SQL Virtual Restore, that is able to restore a database without using up additional storage. Although this sounds too good to be true, the explanation is quite simple (although I'm sure the technical implementation details under the hood are quite complex!) Instead of restoring the backup in the conventional sense, SQL Virtual Restore will effectively mount the backup using its HyperBac technology. It creates a data and log file, .vmdf, and .vldf, that becomes the delta between the .bak file and the virtual database. This means that both read and write operations are permitted on a virtual database as from SQL Server's point of view it is no different from a conventional database. Instead of doubling the storage requirements upon a restore, there is no 'duplicate' storage requirements, other than the trivially small virtual log and data files (see illustration below). The benefit is magnified the more databases you mount to the same backup file. This technique could be used to provide a large development team a full development instance of a large production database. It is also incredibly easy to set up. Once SQL Virtual Restore is installed, you simply run a conventional RESTORE command to create the virtual database. This is what I have running as part of a nightly "release test" process triggered by my CI tool. RESTORE DATABASE WidgetProduction_virtual FROM DISK=N'C:\WidgetWF\ProdBackup\WidgetProduction.bak' WITH MOVE N'WidgetProduction' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_WidgetProduction_Virtual.vmdf', MOVE N'WidgetProduction_log' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_log_WidgetProduction_Virtual.vldf', NORECOVERY, STATS=1, REPLACE GO RESTORE DATABASE mydatabase WITH RECOVERY   Note the only change from what you would do normally is the naming of the .vmdf and .vldf files. SQL Virtual Restore intercepts this by monitoring the extension and applies its magic, ensuring the 'virtual' restore happens rather than the conventional storage-heavy restore. My automated release test then applies the upgrade scripts to the virtual production database and runs some validation tests, giving me confidence that were I to run this on production for real, all would go smoothly. For illustration, here is my 8Gb production database: And its corresponding backup file: Here are the .vldf and .vmdf files, which represent the only additional used storage for the new database following the virtual restore.   The beauty of this product is its simplicity. Once it is installed, the interaction with the backup and virtual database is exactly the same as before, as the clever stuff is being done at a lower level. SQL Virtual Restore can be downloaded as a fully functional 14-day trial. Technorati Tags: SQL Server

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  • Oracle Linux and Oracle VM pricing guide

    - by wcoekaer
    A few days ago someone showed me a pricing guide from a Linux vendor and I was a bit surprised at the complexity of it. Especially when you look at larger servers (4 or 8 sockets) and when adding virtual machine use into the mix. I think we have a very compelling and simple pricing model for both Oracle Linux and Oracle VM. Let me see if I can explain it in 1 page, not 10 pages. This pricing information is publicly available on the Oracle store, I am using the current public list prices. Also keep in mind that this is for customers using non-oracle x86 servers. When a customer purchases an Oracle x86 server, the annual systems support includes full use (all you can eat) of Oracle Linux, Oracle VM and Oracle Solaris (no matter how many VMs you run on that server, in case you deploy guests on a hypervisor). This support level is the equivalent of premier support in the list below. Let's start with Oracle VM (x86) : Oracle VM support subscriptions are per physical server on which you deploy the Oracle VM Server product. (1) Oracle VM Premier Limited - 1- or 2 socket server : $599 per server per year (2) Oracle VM Premier - more than 2 socket server (4, or 8 or whatever more) : $1199 per server per year The above includes the use of Oracle VM Manager and Oracle Enterprise Manager Cloud Control's Virtualization management pack (including self service cloud portal, etc..) 24x7 support, access to bugfixes, updates and new releases. It also includes all options, live migrate, dynamic resource scheduling, high availability, dynamic power management, etc If you want to play with the product, or even use the product without access to support services, the product is freely downloadable from edelivery. Next, Oracle Linux : Oracle Linux support subscriptions are per physical server. If you plan to run Oracle Linux as a guest on Oracle VM, VMWare or Hyper-v, you only have to pay for a single subscription per system, we do not charge per guest or per number of guests. In other words, you can run any number of Oracle Linux guests per physical server and count it as just a single subscription. (1) Oracle Linux Network Support - any number of sockets per server : $119 per server per year Network support does not offer support services. It provides access to the Unbreakable Linux Network and also offers full indemnification for Oracle Linux. (2) Oracle Linux Basic Limited Support - 1- or 2 socket servers : $499 per server per year This subscription provides 24x7 support services, access to the Unbreakable Linux Network and the Oracle Support portal, indemnification, use of Oracle Clusterware for Linux HA and use of Oracle Enterprise Manager Cloud control for Linux OS management. It includes ocfs2 as a clustered filesystem. (3) Oracle Linux Basic Support - more than 2 socket server (4, or 8 or more) : $1199 per server per year This subscription provides 24x7 support services, access to the Unbreakable Linux Network and the Oracle Support portal, indemnification, use of Oracle Clusterware for Linux HA and use of Oracle Enterprise Manager Cloud control for Linux OS management. It includes ocfs2 as a clustered filesystem (4) Oracle Linux Premier Limited Support - 1- or 2 socket servers : $1399 per server per year This subscription provides 24x7 support services, access to the Unbreakable Linux Network and the Oracle Support portal, indemnification, use of Oracle Clusterware for Linux HA and use of Oracle Enterprise Manager Cloud control for Linux OS management, XFS filesystem support. It also offers Oracle Lifetime support, backporting of patches for critical customers in previous versions of package and ksplice zero-downtime updates. (5) Oracle Linux Premier Support - more than 2 socket servers : $2299 per server per year This subscription provides 24x7 support services, access to the Unbreakable Linux Network and the Oracle Support portal, indemnification, use of Oracle Clusterware for Linux HA and use of Oracle Enterprise Manager Cloud control for Linux OS management, XFS filesystem support. It also offers Oracle Lifetime support, backporting of patches for critical customers in previous versions of package and ksplice zero-downtime updates. (6) Freely available Oracle Linux - any number of sockets You can freely download Oracle Linux, install it on any number of servers and use it for any reason, without support, without right to use of these extra features like Oracle Clusterware or ksplice, without indemnification. However, you do have full access to all errata as well. Need support? then use options (1)..(5) So that's it. Count number of 2 socket boxes, more than 2 socket boxes, decide on basic or premier support level and you are done. You don't have to worry about different levels based on how many virtual instance you deploy or want to deploy. A very simple menu of choices. We offer, inclusive, Linux OS clusterware, Linux OS Management, provisioning and monitoring, cluster filesystem (ocfs), high performance filesystem (xfs), dtrace, ksplice, ofed (infiniband stack for high performance networking). No separate add-on menus. NOTE : socket/cpu can have any number of cores. So whether you have a 4,6,8,10 or 12 core CPU doesn't matter, we count the number of physical CPUs.

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  • Atmospheric Scattering

    - by Lawrence Kok
    I'm trying to implement atmospheric scattering based on Sean O`Neil algorithm that was published in GPU Gems 2. But I have some trouble getting the shader to work. My latest attempts resulted in: http://img253.imageshack.us/g/scattering01.png/ I've downloaded sample code of O`Neil from: http://http.download.nvidia.com/developer/GPU_Gems_2/CD/Index.html. Made minor adjustments to the shader 'SkyFromAtmosphere' that would allow it to run in AMD RenderMonkey. In the images it is see-able a form of banding occurs, getting an blueish tone. However it is only applied to one half of the sphere, the other half is completely black. Also the banding appears to occur at Zenith instead of Horizon, and for a reason I managed to get pac-man shape. I would appreciate it if somebody could show me what I'm doing wrong. Vertex Shader: uniform mat4 matView; uniform vec4 view_position; uniform vec3 v3LightPos; const int nSamples = 3; const float fSamples = 3.0; const vec3 Wavelength = vec3(0.650,0.570,0.475); const vec3 v3InvWavelength = 1.0f / vec3( Wavelength.x * Wavelength.x * Wavelength.x * Wavelength.x, Wavelength.y * Wavelength.y * Wavelength.y * Wavelength.y, Wavelength.z * Wavelength.z * Wavelength.z * Wavelength.z); const float fInnerRadius = 10; const float fOuterRadius = fInnerRadius * 1.025; const float fInnerRadius2 = fInnerRadius * fInnerRadius; const float fOuterRadius2 = fOuterRadius * fOuterRadius; const float fScale = 1.0 / (fOuterRadius - fInnerRadius); const float fScaleDepth = 0.25; const float fScaleOverScaleDepth = fScale / fScaleDepth; const vec3 v3CameraPos = vec3(0.0, fInnerRadius * 1.015, 0.0); const float fCameraHeight = length(v3CameraPos); const float fCameraHeight2 = fCameraHeight * fCameraHeight; const float fm_ESun = 150.0; const float fm_Kr = 0.0025; const float fm_Km = 0.0010; const float fKrESun = fm_Kr * fm_ESun; const float fKmESun = fm_Km * fm_ESun; const float fKr4PI = fm_Kr * 4 * 3.141592653; const float fKm4PI = fm_Km * 4 * 3.141592653; varying vec3 v3Direction; varying vec4 c0, c1; float scale(float fCos) { float x = 1.0 - fCos; return fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main( void ) { // Get the ray from the camera to the vertex, and its length (which is the far point of the ray passing through the atmosphere) vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Pos = normalize(gl_Vertex.xyz) * fOuterRadius; vec3 v3Ray = v3CameraPos - v3Pos; float fFar = length(v3Ray); v3Ray = normalize(v3Ray); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = v3CameraPos; float fHeight = length(v3Start); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fCameraHeight)); float fStartAngle = dot(v3Ray, v3Start) / fHeight; float fStartOffset = fDepth*scale(fStartAngle); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(fScaleOverScaleDepth * (fInnerRadius - fHeight)); float fLightAngle = dot(normalize(v3LightPos), v3SamplePoint) / fHeight; float fCameraAngle = dot(normalize(v3Ray), v3SamplePoint) / fHeight; float fScatter = (-fStartOffset + fDepth*( scale(fLightAngle) - scale(fCameraAngle)))/* 0.25f*/; vec3 v3Attenuate = exp(-fScatter * (v3InvWavelength * fKr4PI + fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } // Finally, scale the Mie and Rayleigh colors and set up the varying variables for the pixel shader vec4 newPos = vec4( (gl_Vertex.xyz + view_position.xyz), 1.0); gl_Position = gl_ModelViewProjectionMatrix * vec4(newPos.xyz, 1.0); gl_Position.z = gl_Position.w * 0.99999; c1 = vec4(v3FrontColor * fKmESun, 1.0); c0 = vec4(v3FrontColor * (v3InvWavelength * fKrESun), 1.0); v3Direction = v3CameraPos - v3Pos; } Fragment Shader: uniform vec3 v3LightPos; varying vec3 v3Direction; varying vec4 c0; varying vec4 c1; const float g =-0.90f; const float g2 = g * g; const float Exposure =2; void main(void){ float fCos = dot(normalize(v3LightPos), v3Direction) / length(v3Direction); float fMiePhase = 1.5 * ((1.0 - g2) / (2.0 + g2)) * (1.0 + fCos*fCos) / pow(1.0 + g2 - 2.0*g*fCos, 1.5); gl_FragColor = c0 + fMiePhase * c1; gl_FragColor.a = 1.0; }

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  • Context Issue in ASP.NET MVC 3 Unobtrusive Ajax

    - by imran_ku07
        Introduction:          One of the coolest feature you can find in ASP.NET MVC 3 is Unobtrusive Ajax and Unobtrusive Client Validation which separates the javaScript behavior and functionality from the contents of a web page. If you are migrating your ASP.NET MVC 2 (or 1) application to ASP.NET MVC 3 and leveraging the Unobtrusive Ajax feature then you will find that the this context in the callback function is not the same as in ASP.NET MVC 2(or 1). In this article, I will show you the issue and a simple solution.       Description:           The easiest way to understand the issue is to start with an example. Create an ASP.NET MVC 3 application. Then add the following javascript file references inside your page,   <script src="@Url.Content("~/Scripts/MicrosoftAjax.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/MicrosoftMvcAjax.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery-1.4.4.min.js")" type="text/javascript"></script> <script src="@Url.Content("~/Scripts/jquery.unobtrusive-ajax.js")" type="text/javascript"></script>             Then add the following lines into your view,   @Ajax.ActionLink("About", "About", new AjaxOptions { OnSuccess = "Success" }) <script type="text/javascript"> function Success(data) { alert(this.innerHTML) } </script>              Next, disable Unobtrusive Ajax feature from web.config,   <add key="UnobtrusiveJavaScriptEnabled" value="false"/>              Then run your application and click the About link, you will see the alert window with "About" message on the screen. This shows that the this context in the callback function is the element which is clicked. Now, let's see what will happen when we leverage Unobtrusive Ajax feature. Now enable Unobtrusive Ajax feature from web.config,     <add key="UnobtrusiveJavaScriptEnabled" value="true"/>              Then run your application again and click the About link again, this time you will see the alert window with "undefined" message on the screen. This shows that the this context in the callback function is not the element which is clicked. Here, this context in the callback function is the Ajax settings object provided by jQuery. This may not be desirable because your callback function may need the this context as the element which triggers the Ajax request. The easiest way to make the this context as the element which triggers the Ajax request is to add this line in jquery.unobtrusive-ajax.js file just before $.ajax(options) line,   options.context = element;              Then run your application again and click the About link again, you will find that the this context in the callback function remains same whether you use Unobtrusive Ajax or not.       Summary:          In this article I showed you a breaking change and a simple workaround in ASP.NET MVC 3. If you are migrating your application from ASP.NET MVC 2(or 1) to ASP.NET MVC 3 and leveraging Unobtrusive Ajax feature then you need to consider this breaking change. Hopefully you will enjoy this article too.     SyntaxHighlighter.all()

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  • GLSL Atmospheric Scattering Issue

    - by mtf1200
    I am attempting to use Sean O'Neil's shaders to accomplish atmospheric scattering. For now I am just using SkyFromSpace and GroundFromSpace. The atmosphere works fine but the planet itself is just a giant dark sphere with a white blotch that follows the camera. I think the problem might rest in the "v3Attenuation" variable as when this is removed the sphere is show (albeit without scattering). Here is the vertex shader. Thanks for the time! uniform mat4 g_WorldViewProjectionMatrix; uniform mat4 g_WorldMatrix; uniform vec3 m_v3CameraPos; // The camera's current position uniform vec3 m_v3LightPos; // The direction vector to the light source uniform vec3 m_v3InvWavelength; // 1 / pow(wavelength, 4) for the red, green, and blue channels uniform float m_fCameraHeight; // The camera's current height uniform float m_fCameraHeight2; // fCameraHeight^2 uniform float m_fOuterRadius; // The outer (atmosphere) radius uniform float m_fOuterRadius2; // fOuterRadius^2 uniform float m_fInnerRadius; // The inner (planetary) radius uniform float m_fInnerRadius2; // fInnerRadius^2 uniform float m_fKrESun; // Kr * ESun uniform float m_fKmESun; // Km * ESun uniform float m_fKr4PI; // Kr * 4 * PI uniform float m_fKm4PI; // Km * 4 * PI uniform float m_fScale; // 1 / (fOuterRadius - fInnerRadius) uniform float m_fScaleDepth; // The scale depth (i.e. the altitude at which the atmosphere's average density is found) uniform float m_fScaleOverScaleDepth; // fScale / fScaleDepth attribute vec4 inPosition; vec3 v3ELightPos = vec3(g_WorldMatrix * vec4(m_v3LightPos, 1.0)); vec3 v3ECameraPos= vec3(g_WorldMatrix * vec4(m_v3CameraPos, 1.0)); const int nSamples = 2; const float fSamples = 2.0; varying vec4 color; float scale(float fCos) { float x = 1.0 - fCos; return m_fScaleDepth * exp(-0.00287 + x*(0.459 + x*(3.83 + x*(-6.80 + x*5.25)))); } void main(void) { gl_Position = g_WorldViewProjectionMatrix * inPosition; // Get the ray from the camera to the vertex and its length (which is the far point of the ray passing through the atmosphere) vec3 v3Pos = vec3(g_WorldMatrix * inPosition); vec3 v3Ray = v3Pos - v3ECameraPos; float fFar = length(v3Ray); v3Ray /= fFar; // Calculate the closest intersection of the ray with the outer atmosphere (which is the near point of the ray passing through the atmosphere) float B = 2.0 * dot(m_v3CameraPos, v3Ray); float C = m_fCameraHeight2 - m_fOuterRadius2; float fDet = max(0.0, B*B - 4.0 * C); float fNear = 0.5 * (-B - sqrt(fDet)); // Calculate the ray's starting position, then calculate its scattering offset vec3 v3Start = m_v3CameraPos + v3Ray * fNear; fFar -= fNear; float fDepth = exp((m_fInnerRadius - m_fOuterRadius) / m_fScaleDepth); float fCameraAngle = dot(-v3Ray, v3Pos) / fFar; float fLightAngle = dot(v3ELightPos, v3Pos) / fFar; float fCameraScale = scale(fCameraAngle); float fLightScale = scale(fLightAngle); float fCameraOffset = fDepth*fCameraScale; float fTemp = (fLightScale + fCameraScale); // Initialize the scattering loop variables float fSampleLength = fFar / fSamples; float fScaledLength = fSampleLength * m_fScale; vec3 v3SampleRay = v3Ray * fSampleLength; vec3 v3SamplePoint = v3Start + v3SampleRay * 0.5; // Now loop through the sample rays vec3 v3FrontColor = vec3(0.0, 0.0, 0.0); vec3 v3Attenuate; for(int i=0; i<nSamples; i++) { float fHeight = length(v3SamplePoint); float fDepth = exp(m_fScaleOverScaleDepth * (m_fInnerRadius - fHeight)); float fScatter = fDepth*fTemp - fCameraOffset; v3Attenuate = exp(-fScatter * (m_v3InvWavelength * m_fKr4PI + m_fKm4PI)); v3FrontColor += v3Attenuate * (fDepth * fScaledLength); v3SamplePoint += v3SampleRay; } vec3 first = v3FrontColor * (m_v3InvWavelength * m_fKrESun + m_fKmESun); vec3 secondary = v3Attenuate; color = vec4((first + vec3(0.25,0.25,0.25) * secondary), 1.0); // ^^ that color is passed to the frag shader and is used as the gl_FragColor } Here is also an image of the problem image

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  • Slot Machine Pay Out

    - by Kris.Mitchell
    I have done a lot of research into random number generators for slot machines, reel stop calculations and how to physically give the user a good chance on winning. What I can't figure out is how to properly insure that the machine is going to have a payout rating of (lets say) 95%. So, I have a reel set up wit 22 spaces on it. Filled with 16 different symbols. When I get my random number, mod divide it by 64 and get the remainder, I hop over to a loop up table to see how the virtual stop relates to the reel position. Now that I have how the reels are going to stop, do I make sure the payout ratio is correct? For every dollar they put in, how to I make sure the machine will pay out .95 cents? Thanks for the ideas. I am working in actionscript, if that helps with the language issues, but in general I am just looking for theory.

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  • SQL Saturday 43 in Redmond

    - by AjarnMark
    I attended my first SQLSaturday a couple of days ago, SQLSaturday #43 in Redmond (at Microsoft).  I got there really early, primarily because I forgot how fast I can get there from my home when nobody else is on the road.  On a weekday in rush hour traffic, that would have taken two hours to get there.  I gave myself 90 minutes, and actually got there in about 45.  Crazy! I made the mistake of going to the main Microsoft campus, but that’s not where the event was being held.  Instead it was in a big Microsoft conference center on the other side of the highway.  Fortunately, I had the address with me and quickly realized my mistake.  When I got back on track, I noticed that there were bright yellow signs out on the street corner that looked like they said they were for SOL Saturday, which actually was appropriate since it was the sunniest day around here in a long time. Since I was there so early, the registration was just getting setup, so I found Greg Larsen who was coordinating things and offered to help.  He put me to work with a group of people organizing the pre-printed raffle tickets and stuffing swag bags. I had never been to a SQLSaturday before this one, so I wasn’t exactly sure what to expect even though I have read about a few on some blogs.  It makes sense that each one will be a little bit different since they are almost completely volunteer driven, and the whole concept is still in its early stages.  I have been to the PASS Summit for the last several years, and was hoping for a smaller version of that.  Now, it’s not really fair to compare one free day of training run entirely by volunteers with a multi-day, $1,000+ event put on under the direction of a professional event management company.  But there are some parallels. At this SQLSaturday, there was no opening general session, just coffee and pastries in the common area / expo hallway and straight into the first group of sessions.  I don’t know if that was because there was no single room large enough to hold everyone, or for other reasons.  This worked out okay, but the organization guy in me would have preferred to have even a 15 minute welcome message from the organizers with a little overview of the day.  Even something as simple as, “Thanks to persons X, Y, and Z for helping put this together…Sessions will start in 20 minutes and are all in rooms down this hallway…the bathrooms are on the other side of the conference center…lunch today is pizza and we would like to thank sponsor Q for providing it.”  It doesn’t need to be much, certainly not a full-blown Keynote like at the PASS Summit, but something to use as a rallying point to pull everyone together and get the day off to an official start would be nice.  Again, there may have been logistical reasons why that was not feasible here.  I’m just putting out my thoughts for other SQLSaturday coordinators to consider. The event overall was great.  I believe that there were over 300 in attendance, and everything seemed to run smoothly.  At least from an attendee’s point of view where there was plenty of muffins in the morning and pizza in the afternoon, with plenty of pop to drink.  And hey, if you’ve got the food and drink covered, a lot of other stuff could go wrong and people will be very forgiving.  But as I said, everything appeared to run pretty smoothly, at least until Buck Woody showed up in his Oracle shirt.  Other than that, the volunteers did a great job! I was a little surprised by how few people in my own backyard that I know.  It makes sense if you really think about it, given how many companies must be using SQL Server around here.  I guess I just got spoiled coming into the PASS Summit with a few contacts that I already knew would be there.  Perhaps I have been spending too much time with too few people at the Summits and I need to step out and meet more folks.  Of course, it also is different since the Summit is the big national event and a number of the folks I know are spread out across the country, so the Summit is the only time we’re all in the same place at the same time.  I did make a few new contacts at SQLSaturday, and bumped into a couple of people that I knew (and a couple others that I only knew from Twitter, and didn’t even realize that they were here in the area). Other than the sheer entertainment value of Buck Woody’s session, the one that was probably the greatest value for me was a quick introduction to PowerShell.  I have not done anything with it yet, but I think it will be a good tool to use to implement my plans for automated database recovery testing.  I saw just enough at the session to take away some of the intimidation factor, and I am getting ready to jump in and see what I can put together in the next few weeks.  And that right there made the investment worthwhile.  So I encourage you, if you have the opportunity to go to a SQLSaturday event near you, go for it!

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  • Shadow-mapping xna

    - by Kurt Ricci
    I've been trying to implement shadows in my game and I've been following quite a few tutorials online, mainly Riemers, but I'm always getting the same 2 errors when I'm drawing my models and setting the parameters from the effect file. The errors are: This method does not accept null for this parameter. Parameter name: value and Object reference not set to an instance of an object. So I've then downloaded a sample and just replaced my model with the one found in the sample and the same errors occur. I this find very strange as it works with his model. I'm wondering if the problem is with my models (I made them myself). Here's the code where the errors occur (they start to occur after the second foreach loop). Any help would be greatly appreciated, thanks.

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  • How to build a turn-based multiplayer "real time" server

    - by jmosesman
    I want to build a TCG for mobile devices that is multiplayer over the web (not local wifi or bluetooth). As a player plays cards I want the second player to see what is being played in "real time" (within a few seconds). Only one player can play at a time. Server requirements: 1) Continuously listens for input from Player 1 2) As it receives input from Player 1, sends the message to Player 2 I know some PHP, but it seems like unless I had a loop that continued until I broke it (seems like a bad idea) the script would just receive one input and quit. On the mobile side I know I can open sockets using various frameworks, but what language allows a "stream-like" behavior that continuously listens/sends messages on the server? Or if I'm missing something, what would be the best practice here?

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  • Joins in single-table queries

    - by Rob Farley
    Tables are only metadata. They don’t store data. I’ve written something about this before, but I want to take a viewpoint of this idea around the topic of joins, especially since it’s the topic for T-SQL Tuesday this month. Hosted this time by Sebastian Meine (@sqlity), who has a whole series on joins this month. Good for him – it’s a great topic. In that last post I discussed the fact that we write queries against tables, but that the engine turns it into a plan against indexes. My point wasn’t simply that a table is actually just a Clustered Index (or heap, which I consider just a special type of index), but that data access always happens against indexes – never tables – and we should be thinking about the indexes (specifically the non-clustered ones) when we write our queries. I described the scenario of looking up phone numbers, and how it never really occurs to us that there is a master list of phone numbers, because we think in terms of the useful non-clustered indexes that the phone companies provide us, but anyway – that’s not the point of this post. So a table is metadata. It stores information about the names of columns and their data types. Nullability, default values, constraints, triggers – these are all things that define the table, but the data isn’t stored in the table. The data that a table describes is stored in a heap or clustered index, but it goes further than this. All the useful data is going to live in non-clustered indexes. Remember this. It’s important. Stop thinking about tables, and start thinking about indexes. So let’s think about tables as indexes. This applies even in a world created by someone else, who doesn’t have the best indexes in mind for you. I’m sure you don’t need me to explain Covering Index bit – the fact that if you don’t have sufficient columns “included” in your index, your query plan will either have to do a Lookup, or else it’ll give up using your index and use one that does have everything it needs (even if that means scanning it). If you haven’t seen that before, drop me a line and I’ll run through it with you. Or go and read a post I did a long while ago about the maths involved in that decision. So – what I’m going to tell you is that a Lookup is a join. When I run SELECT CustomerID FROM Sales.SalesOrderHeader WHERE SalesPersonID = 285; against the AdventureWorks2012 get the following plan: I’m sure you can see the join. Don’t look in the query, it’s not there. But you should be able to see the join in the plan. It’s an Inner Join, implemented by a Nested Loop. It’s pulling data in from the Index Seek, and joining that to the results of a Key Lookup. It clearly is – the QO wouldn’t call it that if it wasn’t really one. It behaves exactly like any other Nested Loop (Inner Join) operator, pulling rows from one side and putting a request in from the other. You wouldn’t have a problem accepting it as a join if the query were slightly different, such as SELECT sod.OrderQty FROM Sales.SalesOrderHeader AS soh JOIN Sales.SalesOrderDetail as sod on sod.SalesOrderID = soh.SalesOrderID WHERE soh.SalesPersonID = 285; Amazingly similar, of course. This one is an explicit join, the first example was just as much a join, even thought you didn’t actually ask for one. You need to consider this when you’re thinking about your queries. But it gets more interesting. Consider this query: SELECT SalesOrderID FROM Sales.SalesOrderHeader WHERE SalesPersonID = 276 AND CustomerID = 29522; It doesn’t look like there’s a join here either, but look at the plan. That’s not some Lookup in action – that’s a proper Merge Join. The Query Optimizer has worked out that it can get the data it needs by looking in two separate indexes and then doing a Merge Join on the data that it gets. Both indexes used are ordered by the column that’s indexed (one on SalesPersonID, one on CustomerID), and then by the CIX key SalesOrderID. Just like when you seek in the phone book to Farley, the Farleys you have are ordered by FirstName, these seek operations return the data ordered by the next field. This order is SalesOrderID, even though you didn’t explicitly put that column in the index definition. The result is two datasets that are ordered by SalesOrderID, making them very mergeable. Another example is the simple query SELECT CustomerID FROM Sales.SalesOrderHeader WHERE SalesPersonID = 276; This one prefers a Hash Match to a standard lookup even! This isn’t just ordinary index intersection, this is something else again! Just like before, we could imagine it better with two whole tables, but we shouldn’t try to distinguish between joining two tables and joining two indexes. The Query Optimizer can see (using basic maths) that it’s worth doing these particular operations using these two less-than-ideal indexes (because of course, the best indexese would be on both columns – a composite such as (SalesPersonID, CustomerID – and it would have the SalesOrderID column as part of it as the CIX key still). You need to think like this too. Not in terms of excusing single-column indexes like the ones in AdventureWorks2012, but in terms of having a picture about how you’d like your queries to run. If you start to think about what data you need, where it’s coming from, and how it’s going to be used, then you will almost certainly write better queries. …and yes, this would include when you’re dealing with regular joins across multiples, not just against joins within single table queries.

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  • Performing a clean database creation using msbuild

    - by Robert May
    So I’m taking a break from writing about other Agile stuff for a post. :)  I’m still going to get back to the other subjects, but this is fun too. Something I’ve done quite a bit of is MSBuild and CI work.  I’m experimenting with ways to improve what I’ve done in the past, particularly around database CI. Today, I developed a mechanism for starting from scratch with your database.  By scratch, I mean blowing away the existing database and creating it again from a single command line call.  I’m a firm believer that developers should be able to get to a known clean state at the database level with a single command and that they should be operating off of their own isolated database to improve productivity.  These scripts will help that. Here’s how I did it.  First, we have to disconnect users.  I did so using the help of a script from sql server central.  Note that I’m using sqlcmd variable replacement. -- kills all the users in a particular database -- dlhatheway/3M, 11-Jun-2000 declare @arg_dbname sysname declare @a_spid smallint declare @msg varchar(255) declare @a_dbid int set @arg_dbname = '$(DatabaseName)' select @a_dbid = sdb.dbid from master..sysdatabases sdb where sdb.name = @arg_dbname declare db_users insensitive cursor for select sp.spid from master..sysprocesses sp where sp.dbid = @a_dbid open db_users fetch next from db_users into @a_spid while @@fetch_status = 0 begin select @msg = 'kill '+convert(char(5),@a_spid) print @msg execute (@msg) fetch next from db_users into @a_spid end close db_users deallocate db_users GO Once all users are booted from the database, we can commence with recreating the database.  I generated the script that is used to create a database from SQL Server management studio, so I’m only going to show the bits that weren’t generated that are important.  There are a bunch of Alter Database statements that aren’t shown. First, I had to find the default location of the database files in the install, since they can be in many different locations.  I used Method 1 from a technet blog and then modified it a bit to do what I needed to do.  I ended up using dynamic SQL because for the life of me, I couldn’t get the “Filename” property to not return an error when I used anything besides a string.  I’m dropping the database first, if it exists.  Here’s the code:   IF EXISTS(SELECT 1 FROM [master].[sys].[databases] WHERE [name] = N'$(DatabaseName)') BEGIN drop database $(DatabaseName) END; go IF EXISTS(SELECT 1 FROM [master].[sys].[databases] WHERE [name] = 'zzTempDBForDefaultPath') BEGIN DROP DATABASE zzTempDBForDefaultPath END; -- Create temp database. Because no options are given, the default data and --- log path locations are used CREATE DATABASE zzTempDBForDefaultPath; DECLARE @Default_Data_Path VARCHAR(512), @Default_Log_Path VARCHAR(512); --Get the default data path SELECT @Default_Data_Path = ( SELECT LEFT(physical_name,LEN(physical_name)-CHARINDEX('\',REVERSE(physical_name))+1) FROM sys.master_files mf INNER JOIN sys.[databases] d ON mf.[database_id] = d.[database_id] WHERE d.[name] = 'zzTempDBForDefaultPath' AND type = 0); --Get the default Log path SELECT @Default_Log_Path = ( SELECT LEFT(physical_name,LEN(physical_name)-CHARINDEX('\',REVERSE(physical_name))+1) FROM sys.master_files mf INNER JOIN sys.[databases] d ON mf.[database_id] = d.[database_id] WHERE d.[name] = 'zzTempDBForDefaultPath' AND type = 1); --Clean up. IF EXISTS(SELECT 1 FROM [master].[sys].[databases] WHERE [name] = 'zzTempDBForDefaultPath') BEGIN DROP DATABASE zzTempDBForDefaultPath END; DECLARE @SQL nvarchar(max) SET @SQL= 'CREATE DATABASE $(DatabaseName) ON PRIMARY ( NAME = N''$(DatabaseName)'', FILENAME = N''' + @Default_Data_Path + N'$(DatabaseName)' + '.mdf' + ''', SIZE = 2048KB , FILEGROWTH = 1024KB ) LOG ON ( NAME = N''$(DatabaseName)Log'', FILENAME = N''' + @Default_Log_Path + N'$(DatabaseName)' + '.ldf' + ''', SIZE = 1024KB , FILEGROWTH = 10%) ' exec (@SQL) GO And with that, your database is created.  You can run these scripts on any server and on any database name.  To do that, I created an MSBuild script that looks like this: <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003" ToolsVersion="4.0"> <PropertyGroup> <DatabaseName>MyDatabase</DatabaseName> <Server>localhost</Server> <SqlCmd>sqlcmd -v DatabaseName=$(DatabaseName) -S $(Server) -i </SqlCmd> <ScriptDirectory>.\Scripts</ScriptDirectory> </PropertyGroup> <Target Name ="Rebuild"> <ItemGroup> <ScriptFiles Include="$(ScriptDirectory)\*.sql"/> </ItemGroup> <Exec Command="$(SqlCmd) &quot;%(ScriptFiles.Identity)&quot;" ContinueOnError="false"/> </Target> </Project> Note that the Scripts directory is underneath the directory where I’m running the msbuild command and is relative to that directory.  Note also that the target is using batching to run each script in the scripts subdirectory, one after the other.  Each script is passed to the sqlcmd command line execution using the .Identity property on the itemgroup that is created.  This target file is saved in the file “Database.target”. To make this work, you’ll need msbuild in your path, and then run the following command: msbuild database.target /target:Rebuild Once you’ve got your virgin database setup, you’d then need to use a tool like dbdeploy.net to determine that it was a virgin database, build a change script based on the change scripts, and then you’d want another sqlcmd call to update the database with the appropriate scripts.  I’m doing that next, so I’ll post a blog update when I’ve got it working. Technorati Tags: MSBuild,Agile,CI,Database

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  • Networking gampeplay - Sending controller inputs vs. sending game actions

    - by liortal
    I'm reading about techniques for implementing game networking. Some of the resources i've read state that it is a common practice (at least for some games) to send the actual controller input across the network, to be fed into the remote game's loop for processing. This seems a bit odd to me and i'd like to know what are the benefits of using such a method? To me, it seems that controller input is merely a way to gather data to be fed into the game, which in turn determines how to translate these into specific game actions. Why would i want to send the control data and not the game actions themselves?

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  • Mythbuntu initial setup cannt connect to server

    - by Hawke
    I'm really new to linux, and I just installed mythbuntu to a standalone pc, it's all installed ok and I've logged on, and started the setup but I'm having issues. I select language ok, the next screen is database setup, select next but it says can't connect to server and I just loop back. I've done some googling and checked the mysql database password and that is correct, I've also checked that my username belongs to myth tv and it does. Can anyone help? I've tried reinstalling but it doesn't change. Many thanks.

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  • Thread-safety in Cocos2d-iPhone?

    - by Malax
    After tinkering a bit with cocos2d, I discovered that there is no classic game loop and everything is more-or-less event driven. I guess I can wrap my head around that, no problem. But I cannot find anything about thread safety. Say, I schedule something to occur every two seconds, which Thread will run the code? Given that I cannot find anything about that, I guess there is just one Cocos2d Thread and everything will be fine. Nevertheless, this implicit assumption does not give me a good feeling. Knowing is better than guessing. ;-) Can anyone shed some light onto that topic?

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  • How to implement turn-based game engine?

    - by Dvole
    Let's imagine game like Heroes of Might and Magic, or Master of Orion, or your turn-based game of choice. What is the game logic behind making next turn? Are there any materials or books to read about the topic? To be specific, let's imagine game loop: void eventsHandler(); //something that responds to input void gameLogic(); //something that decides whats going to be output on the screen void render(); //this function outputs stuff on screen All those are getting called say 60 times a second. But how turn-based enters here? I might imagine that in gameLogic() there is a function like endTurn() that happens when a player clicks that button, but how do I handle it all? Need insights.

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  • Pathfinding Java library

    - by Shivan Dragon
    I'm an amateur game developer and somewhat amateur Java developer as well. I'm trying to find a way to have path finding for my game(s). I've first googled for some existing Java libraries that have various path-finding implementations, but I've failed to find any. It seems to me that the only way to get pathfinding code is to use it via a game engine (like Unity). But I'd just like to have a library that I can use and make the game loop and other stuff on my own. Failing to find such a library I've tried implementing some algorithms myself. I've managed to make a running AStar in Java, but for fancier stuff like DStar I find it hard to do it by hand. So then, my question is, are there any Java libraries that contain at least some basic pathfinding algorithms implementations?

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  • How to restore your production database without needing additional storage

    - by David Atkinson
    Production databases can get very large. This in itself is to be expected, but when a copy of the database is needed the database must be restored, requiring additional and costly storage.  For example, if you want to give each developer a full copy of your production server, you'll need n times the storage cost for your n-developer team. The same is true for any test databases that are created during the course of your project lifecycle. If you've read my previous blog posts, you'll be aware that I've been focusing on the database continuous integration theme. In my CI setup I create a "production"-equivalent database directly from its source control representation, and use this to test my upgrade scripts. Despite this being a perfectly valid and practical thing to do as part of a CI setup, it's not the exact equivalent to running the upgrade script on a copy of the actual production database. So why shouldn't I instead simply restore the most recent production backup as part of my CI process? There are two reasons why this would be impractical. 1. My CI environment isn't an exact copy of my production environment. Indeed, this would be the case in a perfect world, and it is strongly recommended as a good practice if you follow Jez Humble and David Farley's "Continuous Delivery" teachings, but in practical terms this might not always be possible, especially where storage is concerned. It may just not be possible to restore a huge production database on the environment you've been allotted. 2. It's not just about the storage requirements, it's also the time it takes to do the restore. The whole point of continuous integration is that you are alerted as early as possible whether the build (yes, the database upgrade script counts!) is broken. If I have to run an hour-long restore each time I commit a change to source control I'm just not going to get the feedback quickly enough to react. So what's the solution? Red Gate has a technology, SQL Virtual Restore, that is able to restore a database without using up additional storage. Although this sounds too good to be true, the explanation is quite simple (although I'm sure the technical implementation details under the hood are quite complex!) Instead of restoring the backup in the conventional sense, SQL Virtual Restore will effectively mount the backup using its HyperBac technology. It creates a data and log file, .vmdf, and .vldf, that becomes the delta between the .bak file and the virtual database. This means that both read and write operations are permitted on a virtual database as from SQL Server's point of view it is no different from a conventional database. Instead of doubling the storage requirements upon a restore, there is no 'duplicate' storage requirements, other than the trivially small virtual log and data files (see illustration below). The benefit is magnified the more databases you mount to the same backup file. This technique could be used to provide a large development team a full development instance of a large production database. It is also incredibly easy to set up. Once SQL Virtual Restore is installed, you simply run a conventional RESTORE command to create the virtual database. This is what I have running as part of a nightly "release test" process triggered by my CI tool. RESTORE DATABASE WidgetProduction_virtual FROM DISK=N'C:\WidgetWF\ProdBackup\WidgetProduction.bak' WITH MOVE N'WidgetProduction' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_WidgetProduction_Virtual.vmdf', MOVE N'WidgetProduction_log' TO N'C:\WidgetWF\ProdBackup\WidgetProduction_log_WidgetProduction_Virtual.vldf', NORECOVERY, STATS=1, REPLACE GO RESTORE DATABASE mydatabase WITH RECOVERY   Note the only change from what you would do normally is the naming of the .vmdf and .vldf files. SQL Virtual Restore intercepts this by monitoring the extension and applies its magic, ensuring the 'virtual' restore happens rather than the conventional storage-heavy restore. My automated release test then applies the upgrade scripts to the virtual production database and runs some validation tests, giving me confidence that were I to run this on production for real, all would go smoothly. For illustration, here is my 8Gb production database: And its corresponding backup file: Here are the .vldf and .vmdf files, which represent the only additional used storage for the new database following the virtual restore.   The beauty of this product is its simplicity. Once it is installed, the interaction with the backup and virtual database is exactly the same as before, as the clever stuff is being done at a lower level. SQL Virtual Restore can be downloaded as a fully functional 14-day trial. Technorati Tags: SQL Server

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  • Patch an Existing NK.BIN

    - by Kate Moss' Open Space
    As you know, we can use MAKEIMG.EXE tool to create OS Image file, NK.BIN, or ROMIMAGE.EXE with a BIB for more accurate. But what if the image file is already created but need to be patched or you want to extract a file from NK.BIN? The Platform Builder provide many useful command line utilities, and today I am going to introduce one, BINMOD.EXE. http://msdn.microsoft.com/en-us/library/ee504622.aspx is the official page for BINMOD tool. As the page says, The BinMod Tool (binmod.exe) extracts files from a run-time image, and replaces files in a run-time image and its usage binmod [-i imagename] [-r replacement_filename.ext | -e extraction_filename.ext] This is a simple tool and is easy to use, if we want to extract a file from nk.bin, just type binmod –i nk.bin –e filename.ext And that's it! Or use can try -r command to replace a file inside NK.BIN. The small tool is good but there is a limitation; due to the files in MODULES section are fixed up during ROMIMAGE so the original file format is not preserved, therefore extract or replace file in MODULE section will be impossible. So just like this small tool, this post supposed to be end here, right? Nah... It is not that easy. Just try the above example, and you will find, the tool is not work! Double check the file is in FILES section and the NK.BIN is good, but it just quits. Before you throw away this useless toy, we can try to fix it! Yes, the source of this tool is available in your CE6, private\winceos\COREOS\nk\tools\romimage\binmod. As it is a tool run in your Windows so you need to Windows SDK or Visual Studio to build the code. (I am going to save you some time by skipping the detail as building a desktop console mode program is fairly trivial) The cbinmod.cpp is the core logic for this program and follow up the error message we got, it looks like the following code is suspected.   //   // Extra sanity check...   //   if((DWORD)(HIWORD(pTOCLoc->dllfirst) << 16) <= pTOCLoc->dlllast &&       (DWORD)(LOWORD(pTOCLoc->dllfirst) << 16) <= pTOCLoc->dlllast)   {     dprintf("Found pTOC  = 0x%08x\n", (DWORD)dwpTOC);     fFoundIt = true;     break;   }    else    {     dprintf("NOTICE! Record %d looked like a TOC except DLL first = 0x%08X, and DLL last = 0x%08X\r\n", i, pTOCLoc->dllfirst, pTOCLoc->dlllast);   } The logic checks if dllfirst <= dlllast but look closer, the code only separated the high/low WORD from dllfirst but does not apply the same to dlllast, is that on purpose or a bug? While the TOC is created by ROMIMAGE.EXE, so let's move to ROMIMAGE. In private\winceos\coreos\nk\tools\romimage\romimage\bin.cpp    Module::s_romhdr.dllfirst  = (HIWORD(xip_mem->dll_data_bottom) << 16) | HIWORD(xip_mem->kernel_dll_bottom);   Module::s_romhdr.dlllast   = (HIWORD(xip_mem->dll_data_top) << 16)    | HIWORD(xip_mem->kernel_dll_top); It is clear now, the high word of dll first is the upper 16 bits of XIP DLL bottom and the low word is the upper 16 bits of kernel dll bottom; also, the high word of dll last is the upper 16 bits of XIP DLL top and the low word is the upper 16 bits of kernel dll top. Obviously, the correct statement should be if((DWORD)(HIWORD(pTOCLoc->dllfirst) << 16) <= (DWORD)(HIWORD(pTOCLoc->dlllast) << 16) &&    (DWORD)(LOWORD(pTOCLoc->dllfirst) << 16) <= (DWORD)(LOWORD(pTOCLoc->dlllast) << 16)) So update the code like this should fix this issue or just like the comment, it is an extra sanity check, you can just get rid of it, either way can make the code moving forward and everything worked as advertised.  "Extracting out copies of files from the nk.bin... replacing files... etc." Since the NK.BIN can be compressed, so the BinMod needs the compress.dll to decompress the data, the DLL can be found in C:\program files\microsoft platform builder\6.00\cepb\idevs\imgutils.

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  • SQLCMD Mode: give it one more chance

    - by Maria Zakourdaev
      - Click on me. Choose me. - asked one forgotten feature when some bored DBA was purposelessly wondering through the Management Studio menu at the end of her long and busy working day. - Why would I use you? I have heard of no one who does. What are you for? - perplexedly wondered aged and wise DBA. At least that DBA thought she was aged and wise though each day tried to prove to her that she wasn't. - I know you. You are quite lazy. Why would you do additional clicks to move from window to window? From Tool to tool ? This is irritating, isn't it? I can run windows system commands, sql statements and much more from the same script, from the same query window! - I have all my tools that I‘m used to, I have Management Studio, Cmd, Powershell. They can do anything for me. I don’t need additional tools. - I promise you, you will like me. – the thing continued to whine . - All right, show me. – she gave up. It’s always this way, she thought sadly, - easier to agree than to explain why you don’t want. - Enable me and then think about anything that you always couldn’t do through the management studio and had to use other tools. - Ok. Google for me the list of greatest features of SQL SERVER 2012. - Well... I’m not sure... Think about something else. - Ok, here is something easy for you. I want to check if file folder exists or if file is there. Though, I can easily do this using xp_cmdshell … - This is easy for me. – rejoiced the feature. By the way, having the items of the menu talking to you usually means you should stop working and go home. Or drink coffee. Or both. Well, aged and wise dba wasn’t thinking about the weirdness of the situation at that moment. - After enabling me, – said unfairly forgotten feature (it was thinking of itself in such manner) – after enabling me you can use all command line commands in the same management studio query window by adding two exclamation marks !! at the beginning of the script line to denote that you want to use cmd command: -Just keep in mind that when using this feature, you are actually running the commands ON YOUR computer and not on SQL server that query window is connected to. This is main difference from using xp_cmdshell which is executing commands on sql server itself. Bottomline, use UNC path instead of local path. - Look, there are much more than that. - The SQLCMD feature was getting exited.- You can get IP of your servers, create, rename and drop folders. You can see the contents of any file anywhere and even start different tools from the same query window: Not so aged and wise DBA was getting interested: - I also want to run different scripts on different servers without changing connection of the query window. - Sure, sure! Another great feature that CMDmode is providing us with and giving more power to querying. Use “:” to use additional features, like :connect that allows you to change connection: - Now imagine, you have one script where you have all your changes, like creating staging table on the DWH staging server, adding fact table to DWH itself and updating stored procedures in the server where reporting database is located. - Now, give me more challenges! - Script out a list of stored procedures into the text files. - You can do it easily by using command :out which will write the query results into the specified text file. The output can be the code of the stored procedure or any data. Actually this is the same as changing the query output into the file instead of the grid. - Now, take all of the scripts and run all of them, one by one, on the different server.  - Easily - Come on... I’m sure that you can not... -Why not? Naturally, I can do it using :r commant which is opening a script and executing it. Look, I can also use :setvar command to define an environment variable in SQLCMD mode. Just note that you have to leave the empty string between :r commands, otherwise it’s not working although I have no idea why. - Wow.- She was really impressed. - Ok, I’ll go to try all those… -Wait, wait! I know how to google the SQL SERVER features for you! This example will open chrome explorer with search results for the “SQL server 2012 top features” ( change the path to suit your PC): “Well, this can be probably useful stuff, maybe this feature is really unfairly forgotten”, thought the DBA while going through the dark empty parking lot to her lonely car. “As someone really wise once said: “It is what we think we know that keeps us from learning. Learn, unlearn and relearn”.

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