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  • Custom Filter Problem?

    - by mr.lost
    greetings all,iam using spring security 3 and i want to perform some logic(saving some data in the session) when the user is visiting the site and he's remembered so i extended the GenericFilterBean class and performed the logic in the doFilter method then complete the filter chain by calling the chain.doFilter method,and then inserted that filter after the remember me filter in the security.xml file? but there's a problem is the filter is executed on each page even if the user is remembered or not is there's something wrong with the filter implementation or the position of the filter? and i have a simple question,is the filter chain by default is executed on each page? and when making a custom filter should i add it to the web.xml too? the filter class: package projects.internal; import java.io.IOException; import javax.servlet.FilterChain; import javax.servlet.ServletException; import javax.servlet.ServletRequest; import javax.servlet.ServletResponse; import javax.servlet.http.HttpServletRequest; import javax.servlet.http.HttpServletResponse; import org.springframework.beans.factory.annotation.Autowired; import org.springframework.security.core.Authentication; import org.springframework.security.core.context.SecurityContextHolder; import org.springframework.web.filter.GenericFilterBean; import projects.ProjectManager; public class rememberMeFilter extends GenericFilterBean { private ProjectManager projectManager; @Autowired public rememberMeFilter(ProjectManager projectManager) { this.projectManager = projectManager; } @Override public void doFilter(ServletRequest req, ServletResponse res, FilterChain chain) throws IOException, ServletException { System.out.println("In The Filter"); Authentication auth = (Authentication) SecurityContextHolder .getContext().getAuthentication(); HttpServletResponse response = ((HttpServletResponse) res); HttpServletRequest request = ((HttpServletRequest) req); // if the user is not remembered,do nothing if (auth == null) { chain.doFilter(request, response); } else { // the user is remembered save some data in the session System.out.println("User Is Remembered"); chain.doFilter(request, response); } } } the security.xml file: <beans:beans xmlns="http://www.springframework.org/schema/security" xmlns:beans="http://www.springframework.org/schema/beans" xmlns:xsi="http://www.w3.org/2001/XMLSchema-instance" xsi:schemaLocation="http://www.springframework.org/schema/beans http://www.springframework.org/schema/beans/spring-beans-3.0.xsd http://www.springframework.org/schema/security http://www.springframework.org/schema/security/spring-security-3.0.xsd"> <global-method-security pre-post-annotations="enabled"> </global-method-security> <http use-expressions="true" > <remember-me data-source-ref="dataSource"/> <intercept-url pattern="/" access="permitAll" /> <intercept-url pattern="/images/**" filters="none" /> <intercept-url pattern="/scripts/**" filters="none" /> <intercept-url pattern="/styles/**" filters="none" /> <intercept-url pattern="/p/login" filters="none" /> <intercept-url pattern="/p/register" filters="none" /> <intercept-url pattern="/p/forgot_password" filters="none" /> <intercept-url pattern="/p/**" access="isAuthenticated()" /> <custom-filter after="REMEMBER_ME_FILTER" ref="rememberMeFilter" /> <form-login login-processing-url="/j_spring_security_check" login-page="/p/login" authentication-failure-url="/p/login?login_error=1" default-target-url="/p/dashboard" authentication-success-handler-ref="myAuthenticationHandler" always-use-default-target="false" /> <logout/> </http> <beans:bean id="myAuthenticationHandler" class="projects.internal.myAuthenticationHandler" /> <beans:bean id="rememberMeFilter" class="projects.internal.rememberMeFilter" > </beans:bean> <authentication-manager alias="authenticationManager"> <authentication-provider> <password-encoder hash="md5" /> <jdbc-user-service data-source-ref="dataSource" /> </authentication-provider> </authentication-manager> </beans:beans> any help?

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  • controlling threads flow

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/201761/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. Logic is as follows: thread runs until matches equals to zero. If player number is correct at the moment function pickMatches() is called. After decreasing number of matches on table, thread should wait and another thread should be notified. I know I must use wait() and notify() but I can't place them right. Class Shared keeps the value of current player, and also amount of matches. public void suspendThread() { suspended = true; } public void resumeThread() { suspended = false; } @Override public void run(){ int matches=1; int which = 0; int tmp=0; Shared data = this.selectData(); String name = this.returnName(); int number = this.getNumber(); while(data.getMatches() != 0){ while(!suspended){ try{ which = data.getCurrent(); if(number == which){ matches = pickMatches(); tmp = data.getMatches() - matches; data.setMatches(tmp, number); if(data.getMatches() == 0){ System.out.println(" "+ name+" takes "+matches+" matches."); System.out.println("Winner is player: "+name); stop(); } System.out.println(" "+ name+" takes "+matches+" matches."); if(number != 0){ data.setCurrent(0); } else{ data.setCurrent(1); } } this.suspendThread(); notifyAll(); wait(); }catch(InterruptedException exc) {} } } } @Override synchronized public int pickMatches(){ Scanner scanner = new Scanner(System.in); int n = 0; Shared data = this.selectData(); System.out.println("Choose amount of matches (from 1 to 3): "); if(data.getMatches() == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } return n; } }

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  • Some more multitasking java issues

    - by owca
    I had a task to write simple game simulating two players picking up 1-3 matches one after another until the pile is gone. I managed to do it for computer choosing random value of matches but now I'd like to go further and allow humans to play the game. Here's what I already have : http://paste.pocoo.org/show/200660/ Class Player is a computer player, and PlayerMan should be human being. Problem is, that thread of PlayerMan should wait until proper value of matches is given but I cannot make it work this way. When I type the values it sometimes catches them and decrease amount of matches but that's not exactly what I was up to :) Logics is : I check the value of current player. If it corresponds to this of the thread currently active I use scanner to catch the amount of matches. Else I wait one second (I know it's kinda harsh solution, but I have no other idea how to do it). Class Shared keeps the value of current player, and also amount of matches. By the way, is there any way I can make Player and Shared attributes private instead of public and still make the code work ? CONSOLE and INPUT-DIALOG is just for choosing way of inserting values. class PlayerMan extends Player{ static final int CONSOLE=0; static final int INPUT_DIALOG=1; private int input; public PlayerMan(String name, Shared data, int c){ super(name, data); input = c; } @Override public void run(){ Scanner scanner = new Scanner(System.in); int n = 0; System.out.println("Matches on table: "+data.matchesAmount); System.out.println("which: "+data.which); System.out.println("number: "+number); while(data.matchesAmount != 0){ if(number == data.which){ System.out.println("Choose amount of matches (from 1 to 3): "); n = scanner.nextInt(); if(data.matchesAmount == 1){ System.out.println("There's only 1 match left !"); while(n != 1){ n = scanner.nextInt(); } } else{ do{ n = scanner.nextInt(); } while(n <= 1 && n >= 3); } data.matchesAmount = data.matchesAmount - n; System.out.println(" "+ name+" takes "+n+" matches."); if(number != 0){ data.which = 0; } else{ data.which = 1; } } else{ try { Thread.sleep(1000); } catch(InterruptedException exc) { System.out.println("End of thread."); return; } } System.out.println("Matches on table: "+data.matchesAmount); } if(data.matchesAmount == 0){ System.out.println("Winner is player: "+name); stop(); } } }

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  • Facebook graph api resources!

    - by kielie
    Hi guys, I am creating a little flash game for the facebook platform, but I am finding it very difficult to get any decent documentation on the graph api, so if anyone has a decent resource for a beginner to go and learn the basics, I would appreciate it very much, as I am struggling to grasp the concept. Thanx!

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  • Animating an image in cocos2d

    - by iPhone Fun
    hi all, I am making a game in cocos2d, in that some images of water drops are coming from the top of the screen. My problem is, when that image will reach to bottom of the screen it should be animated like spreading water or something like sparking occur. I don't know how to do animation in cocos2d, if any one knows please tell me. My project is remain due to this thing only. Thanks in advance.

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Pygame Font not consistent

    - by Smashery
    I'm working on a program in python+pygame with some other developers, and we're seeing the same font rendered differently. It's a free font that we're distributing with the game. On my machine, this particular font is rendering 10px lower than on another developer's machine. Any thoughts on why this is?

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  • Splitting up UDP packet

    - by m3n
    Heyo, I'm using UdpClient to query game servers about server name, map, number of players, etc. I've followed the guidelines on this page http://developer.valvesoftware.com/wiki/Server_queries#Source_servers and I'm getting a correct reply: I have no idea how I would go about to get each chunk of information (server name, map and the like). Any help? I'm assuming one would have to look at the reply format specified in the wiki I linked, but I don't know what to make of it. Cheers,

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  • how do i download source code using svn on OS X?

    - by Moshe
    How can I get source code off the internet using SVN? I'm trying to download Oolong game engine for iPhone OS. I am on Mac OS X 10.6 with XCode 3.2.2. svn checkout http://oolongengine.googlecode.com/svn/trunk/ oolongengine-read-only is the command I got from the Oolong Google Code page.

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  • Support for VB.NET's Imported Namespaces feature in C#

    - by Fred F.
    I am use to VB.NET. The game source code I am learning from is written in C#. I find it annoying that I have to add using System.Diagnostics to the source code in order to type Debug.WriteLine.... I checked under project properties, but I cannot find the References tab that allows me to add namespaces to Imported Namespaces. Where do I find this in C#? Also, why can't I do this in C#? Imports x = System.Math

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  • Facebook graph api for PHP resources!

    - by kielie
    Hi guys, I am creating a little flash game for the facebook platform, but I am finding it very difficult to get any decent documentation on the graph api and the PHP SDK, so if anyone has a decent resource for a beginner to go and learn the basics, I would appreciate it very much, as I am struggling to grasp the concept. Thanx!

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  • Best C# bindings for Qt?

    - by Stefan Monov
    I've written a game in C# with SDL.NET and OpenGL. I want to add a menu to it, for which I need Qt. What bindings do you recommend for Qt in C#? Qyoto? qt4dotnet? other? Requirements: fast should just work and be polished - i.e. no weird problems at every step integration with the buildsystem, uic, resources, etc, should work well

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  • rails dates with json

    - by fenec
    hello am implementing a facebook application and am using AJAX/Json,however the json structures that are returned have this format "2010-05-30T06:14:00Z" , I am using Game.all.to_json how can i convert them to a normal date format ? Is it easier to do it from the server side or the client side using fbjs? (there are a lot of bugs with fbjs so i would prefer using a solution from the server side , like converting the data before sending the json structures) thnak you

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  • C++ enum in foreach

    - by Spencer
    I've have a card class for a blackjack game with the following enums: enum Rank { Ace, Two, Three, Four, Five, Six, Seven, Eight, Nine, Ten, Jack, Queen, King }; enum Suit { Clubs, Diamonds, Hearts, Spades }; When I create the deck I want to write the code like this: // foreach Suit in Card::Suit // foreach Rank in Card::Rank // add new card(rank, suit) to deck I believe there is no foreach in c++. However, how do I traverse an enum? Thanks, Spencer

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  • Good use of recursion in chess programming?

    - by JDelage
    Hi, As part of a homework assignment, I have to program a simple chess game in Java. I was thinking of taking the opportunity to experiment with recursion, and I was wondering if there's an obvious candidate in chess for recursive code? Thank you, JDelage

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  • Domain Validation in a CQRS architecture

    - by Jupaol
    Basically I want to know if there is a better way to validate my domain entities. This is how I am planning to do it but I would like your opinion The first approach I considered was: class Customer : EntityBase<Customer> { public void ChangeEmail(string email) { if(string.IsNullOrWhitespace(email)) throw new DomainException(“...”); if(!email.IsEmail()) throw new DomainException(); if(email.Contains(“@mailinator.com”)) throw new DomainException(); } } I actually do not like this validation because even when I am encapsulating the validation logic in the correct entity, this is violating the Open/Close principle (Open for extension but Close for modification) and I have found that violating this principle, code maintenance becomes a real pain when the application grows up in complexity. Why? Because domain rules change more often than we would like to admit, and if the rules are hidden and embedded in an entity like this, they are hard to test, hard to read, hard to maintain but the real reason why I do not like this approach is: if the validation rules change, I have to come and edit my domain entity. This has been a really simple example but in RL the validation could be more complex So following the philosophy of Udi Dahan, making roles explicit, and the recommendation from Eric Evans in the blue book, the next try was to implement the specification pattern, something like this class EmailDomainIsAllowedSpecification : IDomainSpecification<Customer> { private INotAllowedEmailDomainsResolver invalidEmailDomainsResolver; public bool IsSatisfiedBy(Customer customer) { return !this.invalidEmailDomainsResolver.GetInvalidEmailDomains().Contains(customer.Email); } } But then I realize that in order to follow this approach I had to mutate my entities first in order to pass the value being valdiated, in this case the email, but mutating them would cause my domain events being fired which I wouldn’t like to happen until the new email is valid So after considering these approaches, I came out with this one, since I am going to implement a CQRS architecture: class EmailDomainIsAllowedValidator : IDomainInvariantValidator<Customer, ChangeEmailCommand> { public void IsValid(Customer entity, ChangeEmailCommand command) { if(!command.Email.HasValidDomain()) throw new DomainException(“...”); } } Well that’s the main idea, the entity is passed to the validator in case we need some value from the entity to perform the validation, the command contains the data coming from the user and since the validators are considered injectable objects they could have external dependencies injected if the validation requires it. Now the dilemma, I am happy with a design like this because my validation is encapsulated in individual objects which brings many advantages: easy unit test, easy to maintain, domain invariants are explicitly expressed using the Ubiquitous Language, easy to extend, validation logic is centralized and validators can be used together to enforce complex domain rules. And even when I know I am placing the validation of my entities outside of them (You could argue a code smell - Anemic Domain) but I think the trade-off is acceptable But there is one thing that I have not figured out how to implement it in a clean way. How should I use this components... Since they will be injected, they won’t fit naturally inside my domain entities, so basically I see two options: Pass the validators to each method of my entity Validate my objects externally (from the command handler) I am not happy with the option 1 so I would explain how I would do it with the option 2 class ChangeEmailCommandHandler : ICommandHandler<ChangeEmailCommand> { public void Execute(ChangeEmailCommand command) { private IEnumerable<IDomainInvariantValidator> validators; // here I would get the validators required for this command injected, and in here I would validate them, something like this using (var t = this.unitOfWork.BeginTransaction()) { var customer = this.unitOfWork.Get<Customer>(command.CustomerId); this.validators.ForEach(x =. x.IsValid(customer, command)); // here I know the command is valid // the call to ChangeEmail will fire domain events as needed customer.ChangeEmail(command.Email); t.Commit(); } } } Well this is it. Can you give me your thoughts about this or share your experiences with Domain entities validation EDIT I think it is not clear from my question, but the real problem is: Hiding the domain rules has serious implications in the future maintainability of the application, and also domain rules change often during the life-cycle of the app. Hence implementing them with this in mind would let us extend them easily. Now imagine in the future a rules engine is implemented, if the rules are encapsulated outside of the domain entities, this change would be easier to implement

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  • Re-Initialize RAID-0 in software after card failure

    - by Ben
    I'm working on a Friend's WD MyBook "1TB" HDD that is not mounting. When I got in to it, I discovered that it is really 2 500GB HDD's set up as RAID-0. It appears that the drives themselves are fine, but that the logic board has failed. My questions is this: can I re-initialize the RAID-0 using software RAID so that I can recover the data to another drive? If so, how and which software RAID would be best (Preferably open source. any platform OK).

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  • Special Characters on Console

    - by pocoa
    I've finished my poker game but now I want to make it look a bit better with displaying Spades, Hearts, Diamonds and Clubs. I tried this answer: http://stackoverflow.com/questions/2094366/c-printing-ascii-heart-and-diamonds-with-platform-independent But I couldn't make it work. I'm running on Windows.

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  • Colour instead of color?

    - by Jookia
    I'm working on a game engine in C++ and I have methods like setColour and things that use british grammar. While I was thinking how C++ compilers mostly use the english language (correct me if I'm wrong) and how most APIs use american grammar, should I go with the flow and continue the unofficial standard in the grammar programmer high council or be a rebel? I'm not sure which.

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