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  • Drawing bitmaps faster on Android canvas or OpenGL

    - by Ben Mc
    I currently have a game written using the Android canvas. It is completely 2D, and I draw bitmaps as sprites on the canvas, and it technically works, but I have a few features that I need to add that will require drawing many more bitmaps on the screen, and there will be a lot more movement. The app needs more power. What is the best way to go from this method of drawing Bitmaps on a canvas to using OpenGL so I can draw them faster?

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  • I have to shard a mysql database. I want to start with 12 shards on 2 machines. What is the best w

    - by Tim
    All tables are InnoDb. I would rather not use mysqldump, because the shard sizes will be about 200 GB (about 700 million rows), and that will take too long. I was hoping to just stop mysql for an hour, copy the data files to a new machine, and start back up. But you can't do this with InnoDb, as some data is in the shared tablespace. Even if I have the innodb_file_per_table option set. This is not a website, but a custom application, used by tens of thousands right now, so uptime and performance are important. I suppose I could add logic into my server application to allow for gradual rebalancing / moving of a shard. Does anyone have a better idea?

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  • php code to return xml

    - by anwar
    hi there i have a question and need help on this from you guys . I have a database created for a game called gamesleaderboard and the fields are id, player_name, score, leveltime. and my task is after getting the score, i have to insert it to a database and sort the dbase accordingly. after sorting, the code will return an xml in the following structure: Ahmad100080 Basel95090 Samer920100 Seyd900110 Ahmad100080 Basel95090 Samer920100 Seyd900110 Ahmad100080 Basel95090 plz tell me the necessary details how to do this thankyou.

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  • Dynamically creating objects at runtime that inherit from a base class

    - by Homeliss
    I am writing a game editor, and have a lot of different "tool" objects. They all inherit from BTool and have the same constructor. I would like to dynamically populate a toolbox at runtime with buttons that correspond to these tools, and when clicked have them create an instance of that tool and set it as the current tool. Is this possible, and if so will it be better/easier than creating those buttons by hand?

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  • How to set a page as default for apache, that doesn't live in the directory and only applies if ther

    - by Kyle
    I know. This sounds complicated =D I made a PHP file browser, as an alternative to the apache one. I needed it for logic purposes, it does extra things for me, &etc. So instead of dropping this file in all of my directories, how could I get it to "show up" in all my directories that don't have an index (would use the apache dirlisting by default)? Thanks for the help! Edit I wonder if this could be done using Alias and DirectoryIndex? Is it possible to alias to a file?

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  • JQuery: calling ajax on drop element

    - by Lukasz Baran
    $("div.square").droppable({ accept: '.white', drop: function (event, ui) { $to = "#" + $(this).attr('id'); alert(to); $.post( "/Game/AddMove", { from: $from, to: $to, GameID: $("#gameID").val() }); } }); Well it's nor working. So I must ask, is it possible to call AJAX on droping some UI element ? The problem is, it's not even calling an controller,

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  • What is the minimum delay between two consecutive RS232 frames?

    - by Lord Loh.
    I have been working on creating a UART on an FPGA. I can successfully transmit and receive single characters typed on PuTTY. However, when I set my FPGA to constantly write a large sequences of "A", sometimes I end up with a sequences of "@" or some other characters until I reset the FPGA a few times. I believe the UART on the computer looses track of the difference between the start bit and a zero. The delay between the two "A" is ~ 30us (measured with a logic analyzer) and the baud rate is 115200 8N1. Is there a minimum delay that must be maintained between two consecutive RS232 frames?

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  • java - unwanted object overwriting

    - by gosling
    Hello everyone! I'm trying to make a program that solves the logic wheels puzzle. I construct the root node and I try to produce the different child-nodes that are produced by making different moves of the wheels. The problem is that while I try to produce the children, the root node is overwrited,and everything is messed-up and I really don't know why. Here you can find the puzzle logic wheels. I represent the wheels as 3x3 arrays. Here is the code that implements the moves: public Node turn_right(Node aNode, int which_wheel) { Node newNode = new Node(aNode.getYellow_wheel(),aNode.getBlue_wheel(),aNode.getGreen_wheel()); int[][] yellow = new int[3][3]; int[][] blue = new int[3][3]; int[][] green = new int[3][3]; if(which_wheel==0) //turn yellow wheel of this node to right { yellow[1][0] = newNode.getYellow_wheel()[0][0]; yellow[2][0] = newNode.getYellow_wheel()[1][0]; yellow[2][1] = newNode.getYellow_wheel()[2][0]; yellow[2][2] = newNode.getYellow_wheel()[2][1]; yellow[1][2] = newNode.getYellow_wheel()[2][2]; yellow[0][2] = newNode.getYellow_wheel()[1][2]; yellow[0][1] = newNode.getYellow_wheel()[0][2]; yellow[0][0] = newNode.getYellow_wheel()[0][1]; blue = newNode.getBlue_wheel(); blue[1][0] = newNode.getYellow_wheel()[1][2]; blue[2][0] = newNode.getYellow_wheel()[2][2]; green = newNode.getGreen_wheel(); } else if(which_wheel == 1)// turn blue wheel of this node to right { blue[1][0] = newNode.getBlue_wheel()[0][0]; blue[2][0] = newNode.getBlue_wheel()[1][0]; blue[2][1] = newNode.getBlue_wheel()[2][0]; blue[2][2] = newNode.getBlue_wheel()[2][1]; blue[1][2] = newNode.getBlue_wheel()[2][2]; blue[0][2] = newNode.getBlue_wheel()[1][2]; blue[0][1] = newNode.getBlue_wheel()[0][2]; blue[0][0] = newNode.getBlue_wheel()[0][1]; yellow = newNode.getYellow_wheel(); yellow[0][2] = newNode.getBlue_wheel()[0][0]; yellow[1][2] = newNode.getBlue_wheel()[1][0]; green = newNode.getGreen_wheel(); green[1][0] = newNode.getBlue_wheel()[1][2]; green[2][0] = newNode.getBlue_wheel()[2][2]; } else if (which_wheel == 2)//turn green wheel of this node to right { green[0][0] = newNode.getGreen_wheel()[0][1]; green[0][1] = newNode.getGreen_wheel()[0][2]; green[0][2] = newNode.getGreen_wheel()[1][2]; green[1][2] = newNode.getGreen_wheel()[2][2]; green[2][2] = newNode.getGreen_wheel()[2][1]; green[2][1] = newNode.getGreen_wheel()[2][0]; green[2][0] = newNode.getGreen_wheel()[1][0]; green[1][0] = newNode.getGreen_wheel()[0][0]; yellow = newNode.getYellow_wheel(); blue = newNode.getBlue_wheel(); blue[0][2] = newNode.getGreen_wheel()[0][0]; blue[1][2] = newNode.getGreen_wheel()[1][0]; } newNode= new Node(yellow,blue,green); return newNode; } There is another function, like this one that does the oposite:it turns the wheels to left. My problem is that I do not want object's aNode tables to be overwritten. Thank you very much.

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  • Puppet causes endless restarts of CUPS (how does one prevent this)

    - by Purfideas
    Hi! It makes sense, and is in fact suggested on this site, to have a critical file change trigger a service restart with puppet meta-parameters (such as notify or subscribe). For example: ## file definition for printers.conf file { "/etc/cups/printers.conf": [snip], source => "puppet:///module/etc/cups/printers.conf" } ## service definition for sshd service { 'cups': ensure => running, subscribe => File['/etc/cups/printers.conf'] } But in the case of CUPS, this triggers and endless loop of restarts; the logic works like this: Change puppetmaster's version of /etc/cups/printers.conf puppetmaster pushes new version to client, triggering cups restart cupsd restart insists on putting its own time stamp at the top of printers.conf, 'Written by cupsd...' This change will be seen as out of date, so after runinterval, we return to (1). Is there a way to suppress cupsd's need to time stamp the file? Or is there a puppet trick that could help here? Thanks!

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  • Is the Zune HD's audio card better or worse than the iPod touch's?

    - by MatthewThepc
    Firstly, if this is the wrong site to ask this question I apologize, but I didn't see one for "music players" on the stack exchange website :) After reading a few people online say that music playing from a Zune HD sounds better to them than that on an iPod touch, I was wondering whether there's any truth to that? From what I can tell, the Zune HD uses a Wolfson Microelectronics WM8352, while the first-generation iPod Touch (which the Zune HD was competing with) used a Wolfson Microelectronics WM8758BG, and newer models use the Cirrus Logic CS4398 and CS42L61. Which ones are better (to make the question less subjective, let's say in terms of quality, range, & accuracy of output)? Admittedly, I have almost no idea how everything compares and works together, but it would seem to me that, just by looking at the version numbers, the iPod has been better since it's launch. Is there anything else that effects sound quality? Thanks!

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  • Ideas for a C/C++ library

    - by Mohit Deshpande
    I thought one of the best ways to familiarise myself with C/C++, is to make a helpful library. I was maybe thinking like a geometry library, like to calculate areas, surface area, etc. It would be useful in game programming. Or maybe an algebra library, like for different formulas like the distance formula, quadratic formula, etc. Or maybe like a standard library for very simple functions, like calculating the number of items in an array.

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  • How we can perform Action on Sequence UIButtons?

    - by Prince Shazad
    As My Screen shot show that i am working on word matching game.In this game i assign my words to different UIButtons in Specific sequence on different loctions(my red arrow shows this sequence)and of rest UIButtons i assign a one of random character(A-Z).when i Click on any UIButtons its title will be assign to UILabel which is in Fornt of Current Section:i campare this UILabel text to below UILabels text which is in fornt of timer.when it match to any of my UILabels its will be deleted.i implement all this process already. But my problem is that which is show by black lines.if the player find the first word which is "DOG". he click the Two UIButtons in Sequence,but not press the Third one in Sequence.(as show by black line).so here i want that when player press the any UIButtons which is not in Sequence then remove the previous text(which is "DO") of UILabel and now the Text of UILabel is only "G" . Here is my code to get the UIButtons titles and assign it UILabel. - (void)aMethod:(id)sender { UIButton *button = (UIButton *)sender; NSString *get = (NSString *)[[button titleLabel] text]; NSString *origText = mainlabel.text; mainlabel.text = [origText stringByAppendingString:get]; if ([mainlabel.text length ]== 3) { if([mainlabel.text isEqualToString: a]){ lbl.text=@"Right"; [btn1 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; a=@"tbbb"; } else if([mainlabel.text isEqualToString: c]){ lbl.text=@"Right"; [btn2 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; c=@"yyyy"; } else if([mainlabel.text isEqualToString: d]){ lbl.text=@"Right"; [btn3 removeFromSuperview]; score=score+10; lblscore.text=[NSString stringWithFormat:@"%d",score]; words=words-1; lblwords.text=[NSString stringWithFormat:@"%d",words]; mainlabel.text=@""; d=@"yyyy"; } else { lbl.text=@"Wrong"; mainlabel.text=@""; } }} Thanx in advance

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  • Is it possible to run a Java program inside a Flex application?

    - by Joshua
    I would like to be able to incorporate a simple game, written in Java as a component within a Flex Application. Am I crazy? Flex can display HTML, and SWF, it can also call JavaScript - but can I incorporate an applet somehow? I do NOT mean kludging it in as a sister component within a browser, but actually within the flex application itself, so that it could also run under Adobe Air, for instance.

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  • Update Label Value in Cocos2d

    - by Viral
    hi friends I am making a game in cocos2d , In that while updating score the old score values get on the label and the new value get overwritten. I m using following code to display the score, LblScore = [CCLabel labelWithString:[NSString stringWithFormat:@"%d",score] dimensions:CGSizeMake(100, 300) alignment:UITextAlignmentCenter fontName:@"Arial" fontSize:32.0]; Because of this the score value are not shown and all things get massed up, If any one having idea how to update new score?

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  • Generate 2D cross-section polygon from 3D mesh

    - by nornagon
    I'm writing a game which uses 3D models to draw a scene (top-down orthographic projection), but a 2D physics engine to calculate response to collisions, etc. I have a few 3D assets for which I'd like to be able to automatically generate a hitbox by 'slicing' the 3D mesh with the X-Y plane and creating a polygon from the resultant edges. Google is failing me on this one (and not much helpful material on SO either). Suggestions?

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  • Sprite to Line Collision

    - by Alu
    If I have a sprite, how would I check collision between two points? For example, in a game I am making, I would like to draw multiple lines that my sprite collides against. I'm thinking that this is more flexible than other collision systems if I had a lot of platforms.

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  • Registry Problem

    - by Dominik
    I made a launcher for my game server. (World of Warcraft) I want to get the installpath of the game, browsed by the user. I'm using this code to browse, and get the installpath, then set some other strings from the installpath string, then just strore in my registry key. using System; using System.Drawing; using System.Reflection; using System.Collections; using System.ComponentModel; using System.Windows.Forms; using System.Data; using Microsoft.Win32; using System.IO; using System.Net.NetworkInformation; using System.Diagnostics; using System.Runtime; using System.Runtime.InteropServices; using System.Security; using System.Security.Cryptography; using System.Text; using System.Net; using System.Linq; using System.Net.Sockets; using System.Collections.Generic; using System.Threading; namespace WindowsFormsApplication1 { public partial class Form1 : Form { public Form1() { InitializeComponent(); } string InstallPath, WoWExe, PatchPath; private void Form1_Load(object sender, EventArgs e) { RegistryKey LocalMachineKey_Existence; MessageBox.Show("Browse your install location.", "Select Wow.exe"); OpenFileDialog BrowseInstallPath = new OpenFileDialog(); BrowseInstallPath.Filter = "wow.exe|*.exe"; if (BrowseInstallPath.ShowDialog() == DialogResult.OK) { InstallPath = System.IO.Path.GetDirectoryName(BrowseInstallPath.FileName); WoWExe = InstallPath + "\\wow.exe"; PatchPath = InstallPath + "\\Data\\"; LocalMachineKey_Existence = Registry.LocalMachine.CreateSubKey(@"SOFTWARE\ExistenceWoW"); LocalMachineKey_Existence.SetValue("InstallPathLocation", InstallPath); LocalMachineKey_Existence.SetValue("PatchPathLocation", PatchPath); LocalMachineKey_Existence.SetValue("WoWExeLocation", WoWExe); } } } } The problem is: On some computer, it doesnt stores like it should be. For example, your wow.exe is in C:\ASD\wow.exe, your select it with the browse windows, then the program should store it in the Existence registry key as C:\ASD\Data\ but it stores like this: C:\ASDData , so it forgots a backslash :S Look at this picture: http://img21.imageshack.us/img21/2829/regedita.jpg My program works cool on my PC, and on my friends pc, but on some pc this "bug" comes out :S I have windows 7, with .NEt 3.5 Please help me.

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  • Drawing on top of every windows on X11

    - by Vítor Baptista
    Hi, I am trying to make an arcade machine. The user will purchase credits, which will allow him to play for X minutes. I want to write "9:42 minutes left" at the left corner of the screen, even if he's playing a full screen game (UrbanTerror, for example). I would really like if I could do this with Ruby, but any other language is OK. Any ideas? Thanks in advance.

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  • OpenVZ multiple networks on CTs

    - by user6733
    I have Hardware Node (HN) which has 2 physical interfaces (eth0, eth1). I'm playing with OpenVZ and want to let my containers (CTs) have access to both of those interfaces. I'm using basic configuration - venet. CTs are fine to access eth0 (public interface). But I can't get CTs to get access to eth1 (private network). I tried: # on HN vzctl set 101 --ipadd 192.168.1.101 --save vzctl enter 101 ping 192.168.1.2 # no response here ifconfig # on CT returns lo (127.0.0.1), venet0 (127.0.0.1), venet0:0 (95.168.xxx.xxx), venet0:1 (192.168.1.101) I believe that the main problem is that all packets flows through eth0 on HN (figured out using tcpdump). So the problem might be in routes on HN. Or is my logic here all wrong? I just need access to both interfaces (networks) on HN from CTs. Nothing complicated.

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  • Help with C# program design implementation: multiple array of lists or a better way?

    - by Bob
    I'm creating a 2D tile-based RPG in XNA and am in the initial design phase. I was thinking of how I want my tile engine to work and came up with a rough sketch. Basically I want a grid of tiles, but at each tile location I want to be able to add more than one tile and have an offset. I'd like this so that I could do something like add individual trees on the world map to give more flair. Or set bottles on a bar in some town without having to draw a bunch of different bar tiles with varying bottles. But maybe my reach is greater than my grasp. I went to implement the idea and had something like this in my Map object: List<Tile>[,] Grid; But then I thought about it. Let's say I had a world map of 200x200, which would actually be pretty small as far as RPGs go. That would amount to 40,000 Lists. To my mind I think there has to be a better way. Now this IS pre-mature optimization. I don't know if the way I happen to design my maps and game will be able to handle this, but it seems needlessly inefficient and something that could creep up if my game gets more complex. One idea I have is to make the offset and the multiple tiles optional so that I'm only paying for them when needed. But I'm not sure how I'd do this. A multiple array of objects? object[,] Grid; So here's my criteria: A 2D grid of tile locations Each tile location has a minimum of 1 tile, but can optionally have more Each extra tile can optionally have an x and y offset for pinpoint placement Can anyone help with some ideas for implementing such a design (don't need it done for me, just ideas) while keeping memory usage to a minimum? If you need more background here's roughly what my Map and Tile objects amount to: public struct Map { public Texture2D Texture; public List<Rectangle> Sources; //Source Rectangles for where in Texture to get the sprite public List<Tile>[,] Grid; } public struct Tile { public int Index; //Where in Sources to find the source Rectangle public int X, Y; //Optional offsets }

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  • OpenGL ES functions not accepting values originating outside of it's view

    - by Josh Elsasser
    I've been unable to figure this out on my own. I currently have an Open GLES setup where a view controller both updates a game world (with a dt), fetches the data I need to render, passes it off to an EAGLView through two structures (built of Apple's ES1Renderer), and draws the scene. Whenever a value originates outside of the Open GL view, it can't be used to either translate objects using glTranslatef, or set up the scene using glOrthof. If I assign a new value to something, it will work - even if it is the exact same number. The two structures I have each contain a variety of floating-point numbers and booleans, along with two arrays. I can log the values from within my renderer - they make it there - but I receive errors from OpenGL if I try to do anything with them. No crashes result, but the glOrthof call doesn't work if I don't set the camera values to anything different. Code used to set up scene: [EAGLContext setCurrentContext:context]; glBindFramebufferOES(GL_FRAMEBUFFER_OES, viewFramebuffer); //clears the color buffer bit glClear(GL_COLOR_BUFFER_BIT); glMatrixMode(GL_PROJECTION); //sets up the scene w/ ortho projection glViewport(0, 0, 320, 480); glLoadIdentity(); glOrthof(320, 0, dynamicData.cam_x2, dynamicData.cam_x1, 1.0, -1.0); glClearColor(1.0, 1.0, 1.0, 1.0); /*error checking code here*/ "dynamicData" (which is replaced every frame) is created within my game simulation. From within my controller, I call a method (w/in my simulation) that returns it, and pass the result on to the EAGLView, which passes it on to the renderer. I haven't been able to come up with a better solution for this - suggestions in this regard would be greatly appreciated as well. Also, this function doesn't work as well (values originate in the same place): glTranslatef(dynamicData.ship_x, dynamicData.ship_y, 0.0); Thanks in advance. Additional Definitions: Structure (declared in a separate header): typedef struct { float ship_x, ship_y; float cam_x1, cam_x2; } dynamicRenderData; Render data getter (and builder) (every frame) - (dynamicData)getDynRenderData { //d_rd is an ivar, zeroed on initialization d_rd.ship_x = mainShip.position.x; d_rd.ship_y = mainShip.position.y; d_rd.cam_x1 = d_rd.ship_x - 30.0f; d_rd.cam_x2 = d_rd.cam_x1 + 480.0f; return d_rd; } Zeroed at start. (d_rd.ship_x = 0;, etc…) Setting up the view. Prototype (GLView): - (void)draw: (dynamicRenderData)dynamicData Prototype (Renderer): - (void)drawView: (dynamicRenderData)dynamicData How it's called w/in the controller: //controller [glview draw: [world getDynRenderData]]; //glview (within draw) [renderer drawView: dynamicData];

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  • How do I recycle code in Visual Studio with XNA?

    - by Marty Wallace
    I'm relatively new to both C# and Visual Studio, using XNA Game Studio. All I want to do is take some folders from a current project which contain .cs files and utilise those files in a new project, but it's proving to be a little trickier than I am used to with Flash/ActionScript. At the moment it seems like I need to use this process over and over until all the files I want are part of the current project:

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