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  • Sending UDP Packet in C#

    - by DOminik
    Hello everybody! I have a game server (WoW). I want my players to download my custom patches to the game. I've done a program that checks for update/downloading things. I want my program to send a packet to my game server if player have all my patches. I dont need any response from the server, it will handle it, but its another story. So I want to know, how to send a packet to a server. Thank you!

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  • Detecting a Key Press Squashed by Another Application

    - by Eric Smith
    I have a WPF application I'm planning to use as an overlay for a DirectX game (specifically Bad Company 2). I'm using WM_KEYBOARD_LL hook to detect KeyDown events so I can bring my app to the foreground when a specific button is pressed. This works perfectly except for when the game is running (I've also noticed this problem with Window's "Chess Titans" so it may be a DirectX thing). As far as I can work out, when the game detects a keyboard press, it "eats" the event and doesn't pass the CallNextHookEx() method like it should, which would allow the key press message to be moved along to the next application in the queue. I'm wondering if there's any sort of work-around to this? It seems kind of unfair that a single application can just willy-nilly eat up messages like that. Thanks! :) Relevant MSDN documentation: http://msdn.microsoft.com/en-us/library/ms644985%28VS.85%29.aspx

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  • Cannot modify header information - headers already sent by

    - by bhaskaragr29
    header('Content-type: image/png'); require_once 'wordwrap.php'; $text="Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum Lorem Ipsum"; $im=imagecreatefrompng('testing.png'); $arr=word($text); $white = imagecolorallocate($im,255,255,255); $grey = imagecolorallocate($im, 128, 128, 128); $font='arial.ttf'; $m=121; for($i=0;$i Word function is returning an array.I am writing array on image as multiple lines.I am getting error when when placed below imagepng function Warning: Cannot modify header information - headers already sent by (output started at /home2/puneetbh/public_html/prideapp/Testing/wordwrap.php:33) in /home2/puneetbh/public_html/prideapp/Testing/checkimage.php on line 12 ‰PNG ??? IHDR?? ??ô???J"Þ/?? ?IDATxœì¼KvÉŽ%ŠŸ}Ü)EfäjÕxÝËÇ›nE^)Èãn??Õ€J‘UÕ~ß --ŠKäƒÛàÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ7nܸqãÆ When placd in starting i m getting this file cannot be displayed because it contains errors. PLease Help

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  • Converting rich text that contains backslashes to plain text or html

    - by Allison
    I am trying to convert a rich text string to plain text or html. I am currently using the RichTextBox.Text feature which works correctly for almost all cases except when the text contains backslashes then some of the text is stripped out as the converter believes that it is part of the rtf formatting. Does anyone have any ideas of how to get the backslashes to stay in that instance. Here is an example of a string I would have {\rtf1\ansi\ansicpg1252\deff0\deflang1033{\fonttbl{\f0\fnil\fcharset0 Arial;}}\viewkind4\uc1\pard\fs17 Testing Export \with comments\par} The text I would need would be "Testing Export \with comments" and the text I am getting back from the rtf converter is "Testing Export comments". Any help would be greatly appreciated. Please respond if you have further questions.

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  • How to achieve a palette effect on iPhone using OpenGL

    - by Joe
    I'm porting a 2d retro game to iPhone that has the following properties: targets OpenGL ES 1.1 entire screen is filled with tiles (textured triangle strip tile textured using a single 256x256 RGBA texture image the texture is passed to OpenGL once at the start of the game only 4 displayed colours are used one of the displayed colours is black The original game flashed the screen when time starts to run out by toggling the black pixels to white using an indexed palette. What is the best (i.e. most efficient) way to achieve this in OpenGL ES 1.1? My thoughts so far: Generate an alternative texture with white instead of black pixels, and pass to OpenGL when the screen is flashing Render a white poly underneath the background and render the texture with alpha on to display it Try and render a poly on top with some blending that achieves the effect (not sure this is possible) I'm fairly new to OpenGL so I'm not sure what the performance drawbacks of each of these are, or if there's a better way of doing this.

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  • iPhone SDK: Bonjour & NSNetService name != published name?

    - by Harkonian
    In my iPhone app, I'm publishing a bonjour service and using the following delegate method: - (void)netServiceDidPublish:(NSNetService *)ns { NSLog(@"Bonjour Service Published: http://%@.%@", [ns name], [ns domain]); } The "name" property is returning the device name, "How's Testing", which is correct. However, when I use Safari to discover available services the name is "hows-testing" -- the service is http://hows-testing.local.:. Why is the published name different than what is being reported by the NSNetService? How do I display for the actual name of the published service? Assuming that, for some reason, there is no way to get the published name from the object, how do I determine it myself? I understand that it's based on device name, but what are the substitution rules? Remove apostrophes, replace spaces with dash...anything else? What about special characters?

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  • How to find out minimal render size of a visual in WPF?

    - by MartyIX
    Hello, I'm trying to display a game desk and info panel right next to the game desk and I need to calculate minimal width of the info panel in order to display the game desk properly. This is my XAML code: <StackPanel Orientation="Horizontal"> <Rectangle Width="Auto" Height="Auto" Name="gamedeskRect" Style="{DynamicResource GameDesk}" /> <StackPanel Name="infoPanel" Width="Auto" HorizontalAlignment="Right" Height="Auto" VerticalAlignment="Center" Margin="10,0,0,0"> <!-- a few textblocks in a grid here --> </StackPanel> </StackPanel> And the problem is that when I'm resizing the window a part of the right panel may be cropped which is what I don't want.

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  • C# MDX RenderToSurface, where to reset after device is lost?

    - by Moritz Schöfl
    Hi, I got a problem with the RenderToSurface class. When I resize the Form of my Device, the Draw method is still called, but doesnt throw an Exception, it looks like this: device.Clear(ClearFlags.Target, Color.Red, 0, 0); device.BeginScene(); // here is out commented code device.EndScene(); device.Present(); In another method, I wrote this: renderToSurface.BeginScene(surfaces[currentIndex]); // here is out commented code renderToSurface.EndScene(Filter.None); and this method seems to throw a nullpointer exception when I resize the window; So my question is: - where to reset / restore / handle the renderToSurface class? (i tried it with the DeviceReset event like following - void OnDeviceReset(object sender, EventArgs e) { renderToSurface = new RenderToSurface(Game.Device, Game.ClientSize.Width, Game.ClientSize.Height, Format.A8R8G8B8, true, DepthFormat.D16); } )

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  • IE 8 Errors for Group Permissions for access

    - by Jeff P.
    Hello, The company I work for is about to begin testing for a transition from IE6 to IE8. One of our main concerns is about using permissions to control intranet access to internal sites,etc. This was a problem we encountered during testing for IE7 and scrapped it all together. However, IE6 has more than its foot in the grave, its head is peeking out. Microsoft is only supporting IE6 until 2014 when they also abandon support for Windows XP. IE7 just came up with a box asking for you to enter your credentials. It didn't matter if you had permissions, it always said access denied. We have yet to begin testing but I was hoping someone has encountered this issue as well and may be able to shed some light on the subject.

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  • C# Image saving from onPaint method

    - by cheesebunz
    Hi anyone knows how to save an image from the rectangle i created? protected override void OnPaint(PaintEventArgs e) { Bitmap bitmap = new Bitmap(@"Pictures/testing.jpg"); Image img = bitmap; int width = testing.Width / 3; int height = testing.Height / 3; Rectangle destrect = new Rectangle(0, 0, width, height); GraphicsUnit units = GraphicsUnit.Pixel; System.Drawing.Imaging.ImageAttributes imageAttr= new System.Drawing.Imaging.ImageAttributes(); //1.1.jpg// //e.Graphics.DrawImage(img,destrect,0,0, width, height, units, imageAttr); //1.2.jpg// e.Graphics.DrawImage(img, destrect, width, 0,width, height, units, imageAttr); base.OnPaint(e); } I have the desired image that is cropped but i don't know how to save .. Would greatly appreciate any help .

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  • What fields have job security?

    - by computergeek6
    I can program pretty well, and I'm trying to think of a programming area that I can practice so I have a better chance of getting a job when I finish my education. I'm currently learning game development, but there are a ton of other people trying to get into game dev, so I want to find something a little more secure and sustainable to develop skills in. I've thought of things like financial systems and engineering stuff, but nothing I can think of is accessible to someone in high school. I'm trying to find something that involves physics or networking and isn't as popular a field as game dev. Does anyone have any ideas?

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  • Get the closest number

    - by user183089
    Hi, i am implementing a little Black Jack game in C# and i have the following problem calculating the player's hand value. the problem is Ace may have value of 1 or 11 so if the players has three cards and one Ace if the sum of the cards is <= 10 Ace will have value of 11(Sorry for who doesn't know the scope of the game is to reach 21 with the sum of the cards) Other way value of 1 Up to here is easy Now lets assume i do not know how many Aces the player has got and the game is implemented giving the possibility to the dealer to use more than one deck of cards. the user may have in one hand even 5,6,7,8 ... aces. What is the best way(possibly using Linq) to evaluate all the aces the player has got to get the closest combination to 21 (in addition tot he other cards)? I hope i have been clear thanks for your help.

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  • JPanel: both implementing my own paintComponent() and rendering children doesn't work

    - by Paul Marshall
    I'm extending a JPanel to display a game board, and adding a JEditorPane at the bottom to hold some status text. Unfortunately, the game board renders just fine, but the JEditorPane is just a blank gray area until I highlight the text in it, when it will render whatever text is highlighted (but not the rest). If I'm understanding Swing right, it should work, because super.paintComponent(g) should render the other children (i.e., the JEditorPane). Tell me, o great stackoverflow, what bonehead mistake am I making? public GameMap extends JPanel { public GameMap() { JEditorPane statusLines = new JEditorPane("text/plain","Stuff"); this.setLayout(new BoxLayout(this,BoxLayout.PAGE_AXIS)); this.add(new Box.Filler(/*enough room to draw my game board*/)); this.add(statusLines); } public void paintComponent(Graphics g){ super.paintComponent(g); for ( all rows ){ for (all columns){ //paint one tile } } } }

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  • Simple sound effect loop using AudioToolKit

    - by Typeoneerror
    I've created a few sounds for use in my game. I can play them at certain events without issue: // create sounds CFBundleRef mainBundle; mainBundle = CFBundleGetMainBundle(); _soundFileShake = CFBundleCopyResourceURL(mainBundle, CFSTR("shake"), CFSTR("wav"), NULL); AudioServicesCreateSystemSoundID(_soundFileShake, &_soundIdShake); // later... AudioServicesPlaySystemSound(_soundIdShake); The game has a mechanism which allows you to shake the device to activate some functionality. I've got the shaking code done so I get get a "shaking started" and "shaking ended" message to my game. What I need to have happen is start playing "shave.wav" when shaking starts and loop it until it stops. Is there a way to do this with AudioToolbox/AudioServices? How could I do this if not?

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  • PowerShell 2.0 and how to handle exceptions ?

    - by Primoz
    Why I get error message printed on the console when running these two simple samples ? I want that I get "Error testing :)" printed on the console insted of: Get-WmiObject : The RPC server is unavailable. (Exception from HRESULT: 0x800706BA) At line:3 char:15 + Get-WmiObject <<<< -ComputerName possibly.nonexisting.domain.com -Credential (Get-Credential) -Class Win32_logicaldisk + CategoryInfo : InvalidOperation: (:) [Get-WmiObject], COMException + FullyQualifiedErrorId : GetWMICOMException,Microsoft.PowerShell.Commands.GetWmiObjectCommand or Attempted to divide by zero. At line:3 char:13 + $i = 1/ <<<< 0 + CategoryInfo : NotSpecified: (:) [], ParentContainsErrorRecordException + FullyQualifiedErrorId : RuntimeException First example: try { $i = 1/0 Write-Host $i } catch [Exception] { Write-Host "Error testing :)" } Second example: try { Get-WmiObject -ComputerName possibly.nonexisting.domain.com -Credential (Get-Credential) -Class Win32_logicaldisk } catch [Exception] { Write-Host "Error testing :)" } Thank you very much!

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  • Are there any modern platforms with non-IEEE C/C++ float formats?

    - by Patrick Niedzielski
    Hi all, I am writing a video game, Humm and Strumm, which requires a network component in its game engine. I can deal with differences in endianness easily, but I have hit a wall in attempting to deal with possible float memory formats. I know that modern computers have all a standard integer format, but I have heard that they may not all use the IEEE standard for floating-point integers. Is this true? While certainly I could just output it as a character string into each packet, I would still have to convert to a "well-known format" of each client, regardless of the platform. The standard printf() and atod() would be inadequate. Please note, because this game is a Free/Open Source Software program that will run on GNU/Linux, *BSD, and Microsoft Windows, I cannot use any proprietary solutions, nor any single-platform solutions. Cheers, Patrick

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  • F# Interactive bug?

    - by John Reynolds
    I've tried the following code in VS2010: open System.Security.Cryptography let rsaTest1 = let ecKey = [|0uy..143uy|] // junk data for testing let ecKeyMod = ecKey.[8..8+128-1] let ecKeyExp = ecKey.[136..136+8-1] let rsa = RSAParameters(Modulus = ecKeyMod, Exponent = ecKeyExp) rsa let rsaTest2 = let ecKey = [|0uy..143uy|] // junk data for testing let rsa = RSAParameters(Modulus = ecKey.[8..8+128-1], Exponent = ecKey.[136..136+8-1]) rsa If I highlight all code and send it to F# Interactive (Alt+Enter), then rsaTest1 works, but rsaTest2 gives an error message, System.NullReferenceException: Object reference not set to an instance of an object. at <StartupCode$FSI_0004>.$FSI_0004.main@() in P:\proj\Tachograph\Project\CompuTachTest\CompuTachTest\rsaTest.fsx:line 16 However, if I change rsaTest2 from a value into a function and call it, let rsaTest2 () = let ecKey = [|0uy..143uy|] // junk data for testing let rsa = RSAParameters(Modulus = ecKey.[8..8+128-1], Exponent = ecKey.[136..136+8-1]) rsa let x = rsaTest2 () then there is no error. F# bug or my mistake?

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  • Hooking into DirectX application

    - by x3ro
    Hey there :) I'm currently trying to display some information (as an overlay) to the user inside a DirectX-based game, much like the frame count which Fraps displayed, but I have no clue where to start. I don't expect a full solution to my problem, just a few hints where I can start and where to get more information about the topic ;) Thanks in advance. PS: The project I'm working on is written in C# (.NET 3.5) PPS: To clarify: I mean hooking into any random DX-based game. Start my app, start any game, display some kind of overlay.

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  • Interface Builder only allows one button to be "touchable"

    - by STLMikey
    I'm making a clone of the classic game simon, the memory matching game. My (iPad) app will load fine, i tap start, the game screen loads, and only one of my four buttons will respond to touch commands. To troubleshoot, I tried creating a second unrelated nib and just populating it with four buttons not linked to anything. However, only one of those four buttons would respond to touch! There are no IBActions being called, nothing. Both the view itself, and all four buttons are touch enabled in the inspector...I'm stumped. I'm moreso asking if anyone has encountered anything simillar, as I'd rather not burden potential help with app-specific questions if it's avoidable. Thank you!

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  • Inviting friends in facebook application

    - by Ahmy
    I have a facebook application that is published at facebook platform and i used facebook API to invite friends and i have succeeded in creating invitation form but the problem is that when u invite friend and send invitation and the invitation request sent to the user and the user accept it this friend appears again in the friend list that can be invited again For example : i have friend in my friend list named X and when i send invitation to him the invitation is sent and and X accept the invitation and when i try to send invitation again the friend X appears again in the list that i can select from to send invitation this means that may i send an invitation to this user (X) and he is already playing the game i need to know how to fix this problem so friends appear in the friend list (for invitation )only friends that not use the application. My application at the following link My Game application visit it and see the problem exactly after inviting friends they will appear again is this normal in any game application? thanks in advance for any reply

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  • Executing python subprocess via git hook

    - by aljesco
    I'm running Gitolite over the Git repository and I have post-receive hook there written in Python. I need to execute "git" command at git repository directory. There are few lines of code: proc = subprocess.Popen(['git', 'log', '-n1'], cwd='/home/git/repos/testing.git' stdout=subprocess.PIPE, stderr=subprocess.PIPE) proc.communicate() After I make new commit and push to repository, scripts executes and says fatal: Not a git repository: '.' If I run proc = subprocess.Popen(['pwd'], cwd='/home/git/repos/testing.git' stdout=subprocess.PIPE, stderr=subprocess.PIPE) it says, as expected, correct path to git repository (/home/git/repos/testing.git) If I run this script manually from bash, it works correct and show correct output of "git log". What I'm doing wrong?

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  • .htaccess newb - RewriteRule not matching 2nd rule, why?

    - by jyoseph
    I am currently migrating from isapi_rewrite to .htaccess. I'm having some difficulty and I think it's something basic, but I'm not terribly familiar with .htaccess. I have the two rules like so: RewriteRule ^testing/ /test/index.html?test=1 [NC] RewriteRule ^testing/foo-bar/ /test/index.html?test=2 [NC] Yet the second rule never matches. If I go to http://mydomain.com/testing/foo-bar/ then I will only see the first rule. Why is that? And can it be easily fixed? I have many rules (outputted from the database to write the .htaccess file )and ordering them in a particular order isn't really possible.

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  • Proper structure for many test cases in Python with unittest

    - by mellort
    I am looking into the unittest package, and I'm not sure of the proper way to structure my test cases when writing a lot of them for the same method. Say I have a fact function which calculates the factorial of a number; would this testing file be OK? import unittest class functions_tester(unittest.TestCase): def test_fact_1(self): self.assertEqual(1, fact(1)) def test_fact_2(self): self.assertEqual(2, fact(2)) def test_fact_3(self): self.assertEqual(6, fact(3)) def test_fact_4(self): self.assertEqual(24, fact(4)) def test_fact_5(self): self.assertFalse(1==fact(5)) def test_fact_6(self): self.assertRaises(RuntimeError, fact, -1) #fact(-1) if __name__ == "__main__": unittest.main() It seems sloppy to have so many test methods for one method. I'd like to just have one testing method and put a ton of basic test cases (ie 4! ==24, 3!==6, 5!==120, and so on), but unittest doesn't let you do that. What is the best way to structure a testing file in this scenario? Thanks in advance for the help.

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  • Have threads run indefinitely in a java application

    - by TP
    I am trying to program a game in which I have a Table class and each person sitting at the table is a separate thread. The game involves the people passing tokens around and then stopping when the party chime sounds. how do i program the run() method so that once I start the person threads, they do not die and are alive until the end of the game One solution that I tried was having a while (true) {} loop in the run() method but that increases my CPU utilization to around 60-70 percent. Is there a better method?

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  • How does one search/poll all modal info in a frame automatically?

    - by user310631
    As you'll no-doubt be able to tell momentarily, I have little knowledge of the programming world. That being said, here goes.... In this scenario, there's a Java-based game that has a map of the game world oriented in an X, Y coordinate tile system. Some of the grid tiles are player cities, some are non-player locations. The game runs inside a frame in the browser, the X, Y coordinate map feature is one optional view, and the entire map is not available to view at any one time. Each grid tile has an "Onclick" event and an "Onmouseover" event. The mouseover event is a tooltip, the click event is something called a "modal" that has information specific to that tile. What I'd like to find out is: How can I poll all the grid tiles' "modal" information using some kind of script or other auto-running polling feature?

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