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  • Assigning a script to a keystroke to toggle touchpad

    - by sodiumnitrate
    Since my default sony vaio shortcuts don't completely work in Ubuntu 12.04, I'd like to assign a script to Fn + F1, which toggles the touchpad on and off, so that the cursor would stop moving while I'm typing. Since I use a mouse and rarely need to use the touchpad, I don't want to use "disable touchpad while writing", which doesn't really seem to work anyway. I figured that using a script with the following command (this works, but I have to open up a terminal each time): xinput set-prop 12 "Device Enabled" 0 I have two problems at this point. One is that I don't know how to write this script so that it will toggle it off if it is on, and on if it is off. I know I should use an if statement but I don't know what value I should be checking to see if it is on or off. The second one is that I am having problems creating a new shortcut. I use System Settings - Keyboard - Shortcuts. I tried to add, to custom shortcuts, a new one by clicking the '+' sign. I named it Toggle Touchpad, and added the path to the executable script with the line above, by typing /home/irem/.toggletouchpad I have made it an executable with chmod. The problem is that when I click apply, and then click back on it to define the keystroke, it re-opens the dialogue. I cannot define new keys. (It says disabled on the right column of the entry). I have also tried xbindkeys, which almost constantly crashes. I'd prefer the system settings, if I can set the shortcut. I'd appreciate if anyone can help. Thanks.

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  • How should I structure moving from overworld to menu system / combat?

    - by persepolis
    I'm making a text-based "Arena" game where the player is the owner of 5 creatures that battle other teams for loot, experience and glory. The game is very simple, using Python and a curses emulator. I have a static ASCII map of an "overworld" of sorts. My character, represented by a glyph, can move about this static map. There are locations all over the map that the character can visit, that break down into two types: 1) Towns, which are a series of menus that will allow the player to buy equipment for his team, hire new recruits or do other things. 2) Arenas, where the player's team will have a "battle" interface with actions he can perform, messages about the fight, etc. Maybe later, an ASCII representation of the fight but for now, just screens of information with action prompts. My main problem is what kind of design or structure I should use to implement this? Right now, the game goes through a master loop which waits for keyboard input and then moves the player about the screen. My current thinking is this: 1) Upon keyboard input, the Player coordinates are checked against a list of Location objects and if the Player coords match the Location coords then... 2) ??? I'm not sure if I should then call a seperate function to initiate a "menu" or "combat" mode. Or should I create some kind of new GameMode object that contains a method itself for drawing the screen, printing the necessary info? How do I pass my player's team data into this object? My main concern is passing around the program flow into all these objects. Should I be calling straight functions for different parts of my game, and objects to represent "things" within my game? I was reading about the MVC pattern and how this kind of problem might benefit - decouple the GUI from the game logic and user input but I have no idea how this applies to my game.

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  • Dual-Boot Problem

    - by user171379
    I have a HP laptop that originally had Windows 7 OS on it, I partioned the drive and allocated 100gb (est.) for the ubuntu install. the install went fine i have ubuntu and windows 7 still on the computer. But I can not get the OS boot screen to show ubuntu as an OS. I can while start up pull up the start menu screen via ESC. Key and press F9 for Boot Device Options and get the boot manager screen and it lists... OS boot manager, Ubuntu (Hitachi HTS 543232A7A384), boot from EFI file, and Notebook Hard Drive... I can boot Ubuntu from this screen by selecting Ubuntu. But i would like to make it easier to access. The computer boot is not for myself otherwise it would not be a problem i would remove windows altogether. I would like to make it basically "User Friendly" if that's at all possible and make the OS boot screen show Ubuntu as a bootable OS as well as Windows 7. on the boot selection screen. Any help on this issue would be greatly appreciated, I've looked to see if i could find the answer and maybe i've overlooked something so here I am. Like i said i need it to be as user friendly as possible and force the user to choose windows 7 or ubuntu not send them into one or the other without them being allowed to choose. I can get any information you might need if necessary but i dont know exactly what you'll need other than what i've given. Ubuntu version is the 13.04 just so you know.

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  • JAVA - multirow array

    - by user51447
    Here is my situation: a company has x number of employees and x number of machines. When someone is sick, the program have to give the best possible solution of people on the machines. But the employees can't work on every machine. I need a code for making little groups of possible solutions. this is a static example private int[][] arrayCompetenties={{0,0,1,0,1},{1,0,1,0,1},{1,1,0,0,1},{1,1,1,1,1},{0,0,0,0,1}}; = row is for the people and columns are for machines m1 m2 m3 m4 m5 m6 m7 p1 1 1 p2 1 1 1 1 p3 1 1 1 p4 1 1 1 p5 1 1 1 1 p6 1 1 1 1 p7 1 1 1 1 1 1 my question = with what code do i connect all the people to machine in groups (all the posibilities) like: p1 - m1 , p2-m2 , p3 - m3 , p4-m4 , p5 - m5 , p6-m6 p1 - m1 , p2-m3 , p3 - m3 , p4-m4 , p5 - m5 , p6-m6 p1 - m1 , p2-m4 , p3 - m5 , p4-m4 , p5 - m5 , p6-m6 p1 - m1 , p2-m5 , p3 - m3 , p4-m4 , p5 - m5 , p6-m6 p1 - m1 , p2-m2 , p3 - m3 , p4-m4 , p5 - m5 , p6-m6 .... i need a loop buth how? =D thanks!

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  • LibGDX drawing map using tiles without space

    - by Enayat Muradi
    I am making a board game. To draw the map on the board I use different tiles. On some screen the map looks good but on some other screens there is a space between the tiles. How can I do so there won't be any space between the tiles? I am designing my game with the size 480x800. To fit other screens I stretch it. My tiles looks like this: I draw the map using a for loop to draw the tile in different (x,y) position on screen. Here is what I mean with space between tiles: Screen with 240x400 Screen with 360x600, here there is no spacing between tiles. I use camera and the screen to draw I don't use stage. I have also tried to use Viewport but I get the same results. cam = new OrthographicCamera();cam.setToOrtho(true, gameWidth, gameHeight); batcher = new SpriteBatch(); batcher.setProjectionMatrix(cam.combined); shapeRenderer = new ShapeRenderer(); shapeRenderer.setProjectionMatrix(cam.combined); How can I do to solve the problem?

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  • Unsure about TRIM enabled on my SSD

    - by user84750
    I have a SSD OCZ Vertex4 installed on my laptop. I'm running Ubuntu 12.04 LTS. I have enable TRIM by adding "discard" to my fstab file. (also added option noatime). I rebooted my Ubuntu and followed These instructions here to test TRIM. The end results of my tempfile was all ffff's, when it should have read all zero's, which is telling me TRIM is not really working or enabled correctly. Did I miss something? Also, will it be a problem if only my /home directory is encrypted. AND if you ask why I have swap on my SSD, it's because I let Ubuntu set up my partition. When I have my SSD, I just wanted to install Ubuntu as fast as possible. =) I've done testing to see at which point it will start to use swap and it took a lot of applications open to finally use swap. I currently have 4 GB of memory. I might shrink this to like 512 MB or 1 GB the most. Here's some info about my file system setup. sudo hdparm -I /dev/sda1 | grep "TRIM supported" Data Set Management TRIM supported (limit 16 blocks) sudo fdisk -l /dev/sda Device Boot Start End Blocks Id System /dev/sda1 * 2048 242016255 121007104 83 Linux /dev/sda2 242018302 250068991 4025345 5 Extended /dev/sda5 242018304 250068991 4025344 82 Linux swap / Solaris ls /dev/mapper control cryptswap1

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  • Install Ubuntu in UEFI mode (unable to boot from USB)

    - by Adele
    I recently bought a Dell Inspiron 15R SE with Windows 8 (64 bit) pre-installed (UEFI supported). I want to install Ubuntu in dual boot with Windows 8. I tried to follow all instruction here : https://help.ubuntu.com/community/UEFI And here : Installing Ubuntu on a Pre-Installed Windows 8 (64-bit) System (UEFI Supported) So, I set Secure Boot to "off" into BIOS and I disable Fast Startup as described here : http://www.eightforums.com/tutorials/6320-fast-startup-turn-off-windows-8-a.html I created a bootable USB key for Ubuntu (Ubuntu 13.10 64bits international Edition) with Unetbootin. The problem is I am unable to boot from the USB key. The computer tries to boot into infinite loop. I also tried to boot from USB with "Legacy Boot" option instead of UEFI. In this case, the computer says there are no bootable devices. Of course, I tried to boot from my USB key on an other computer having normal BIOS and it works perfectly. Have you ideas about what I need to do to be able to boot from USB ? Thanks in advance for your help, Adele

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  • Best way to update UI when dealing with data synchronization

    - by developerdoug
    I'm working on a bug at work. The app is written in Objective-C for iOS based device, for the iPad. I'm the new guy there and I've been given a hard task. Sometimes, the UIButton text property does not show the correct state when syncing. Basically, when the app is syncing, my UI control would say "Syncing" and when its not syncing it'll display "Updated @ [specific date]". Right now there is a property on the app delegate called "SyncInProgress". When querying / syncing, occurring on background thread, it updates a counter. The property will return a bool checking expression 'counter 0'. There are three states I need to deal with. Sync has started. Sync is updating tables. Sync finished. These items need to occur in order. My coworker suggested to take a state based approach instead of just responding to events. I'm not sure about how to go about that. Would it be best to have the UI receive a notification to determine what state its in or to pull every so often if state changed? Here are two posts that I put on stackoverflow, in the last few days, that relate to this. http://stackoverflow.com/questions/11025469/ios-syncing-using-a-state-approach-instead-of-just-reacting-to-events http://stackoverflow.com/questions/11037930/viewcontroller-when-viewwillappear-called-does-not-always-correctly-reflect-stat Any ideas that anyone might have to very much appreciated. Thanks, developerDoug

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  • JavaOne Technology Conference Is Coming to Russia

    - by Tori Wieldt
    JavaOne Russia 17-18 AprilRussian Academy of Sciences, MoscowRegister Now JavaOne and Oracle Develop 2012 Russia offers a wide variety of sessions, hands-on labs, keynotes, demos, and the opportunity to network with developer peers. If you’re looking for in-depth sessions on Java technologies and tools, this is the conference for you. Your registration also gets you into Oracle Develop sessions as well, so you can learn about application servers, cloud development and, of course, database development. The JavaOne Russia tracks are:Client-Side Technologies and Rich User ExperiencesLearn about developments in Java for the desktop and practices for building rich, immersive, and powerful user experiences across multiple hardware platforms and form factors. Core Java PlatformDiscover the latest innovations in Java virtual machines. Get deep technical explanations in security and networking and enhancements that allow dynamic programming languages to drive Java platform adoption. Java EE Web Profile, Platform Technologies, Web Services, and the Cloud Update your knowledge on topics such as Web application development, persistence, security, and transactions. This track will also address modularity, enterprise caching, Web sockets, and internet identity. Mobile, Java Card, Embedded, and DevicesThis track is devoted to Java technology as the ultimate platform for mobile computing. It also covers embedded and device usages of Java technologies, including Java SE, Java ME, Java Card, and JavaFX. Share this event: #oracleRU

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  • USB mouse pointer only moving horizontally on macbook 6.2 with 12.04

    - by Glyn Normington
    After installing Ubuntu 12.04 on a macbook pro 6.2, the touchpad and external USB mouse worked perfectly. After rebooting I can't get either touchpad or external USB mouse to work. Sometimes no mouse pointer is visible, but more often I can only move the mouse pointer horizontally five sixths of the way across the display (from the top left). I have uninstalled mouseemu. xinput list shows the USB mouse. xinput query-state for the USB mouse shows the following: ButtonClass button[1]=up ... button[16]=up ValuatorClass Mode=Relative Proximity=In valuator[0]=480 valuator[1]=2400 valuator[2]=0 valuator[3]=3 and re-issuing this command with the pointer at its right hand extreme displays the same except for: valuator[0]=1679 So the valuator[0] seems to be the x-coordinate of the pointer and the range of motion 480-1679 is indeed about five sixths of the display width (1440). valuator[1] is suspiciously large given the display height is 900. Perhaps this is a side-effect of having previously been using a dual monitor (although booting with that monitor connected does not help). There are other entries listed under xinput list: Virtual core XTEST pointer which seems stuck at position (840,1050). bcm5974 which seems stuck at position (837,6700). Removing the bcm5974 module using rmmod disables the toucpad as expected but does not fix the USB mouse problem. After adding the module back, it is stuck at position (840,1050) instead of (837,6700). /etc/X11/xorg.conf was generated by nvidia-settings and contains: Section "InputDevice" # generated from default Identifier "Mouse0" Driver "mouse" Option "Protocol" "auto" Option "Device" "/dev/psaux" Option "ZAxisMapping" "4 5" although I don't know how plausible these settings are. Any suggestions?

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  • Can i change the order of these OpenGL / Win32 calls?

    - by Adam Naylor
    I've been adapting the NeHe ogl/win32 code to be more object orientated and I don't like the way some of the calls are structured. The example has the following pseudo structure: Register window class Change display settings with a DEVMODE Adjust window rect Create window Get DC Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Show the window Set it to foreground Set it to having focus Resize the GL scene Init GL The points in bold are what I want to move into a rendering class (the rest are what I see being pure win32 calls) but I'm not sure if I can call them after the win32 calls. Essentially what I'm aiming for is to encapsulate the Win32 calls into a Platform::Initiate() type method and the rest into a sort of Renderer::Initiate() method. So my question essentially boils down to: "Would OpenGL allow these methods to be called in this order?" Register window class Adjust window rect Create window Get DC Show the window Set it to foreground Set it to having focus Change display settings with a DEVMODE Find closest matching pixel format Set the pixel format to closest match Create rendering context Make that context current Resize the GL scene Init GL (obviously passing through the appropriate window handles and device contexts.) Thanks in advance.

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  • Maker Faire Report - Teaching Kids Java SE Embedded for Internet of Things (IoT)

    - by hinkmond
    I had a great time at this year's Maker Faire 2014 in San Mateo, Calif. where Jake Kuramoto and the AppsLab crew including Noel Portugal, Anthony Lai, Raymond, and Tony set up a super demo at the DiY table. It was a simple way to learn how Java SE Embedded technology could be used to code the Internet of Things (IoT) devices on the table. The best part of our set-up was seeing the kids sit down and do some coding without all the complexity of a Computer Science course. It was very encouraging to see how interested the kids were when walking them through the programming steps, then seeing their eyes light up when telling them, "You just coded a Java enabled Internet of Things device!" as the Raspberry Pi-connected devices turned on or started to move from their Java Embedded program. See: The AppsLab at Maker Faire It will be interesting to see how this next generation of kids grow up with all these Internet of Things devices around them and watch how they will program them. Hopefully, they will be using Java SE Embedded technology to do so. From the looks of it at this year's Maker Faire, we might have a bunch of motivated young Java SE Embedded coders coming up the ranks soon. Well, they have to get through middle school first, but they're on their way! Hinkmond

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  • Collision detection between a sprite and rectangle in canvas

    - by Andy
    I'm building a Javascript + canvas game which is essentially a platformer. I have the player all set up and he's running, jumping and falling, but I'm having trouble with the collision detection between the player and blocks (the blocks will essentially be the platforms that the player moves on). The blocks are stored in an array like this: var blockList = [[50, 400, 100, 100]]; And drawn to the canvas using this: this.draw = function() { c.fillRect(blockList[0][0], blockList[0][1], 100, 100); } I'm checking for collisions using something along these lines in the player object: this.update = function() { // Check for collitions with blocks for(var i = 0; i < blockList.length; i++) { if((player.xpos + 34) > blockList[i][0] && player.ypos > blockList[i][1]) { player.xpos = blockList[i][0] - 28; return false; } } // Other code to move the player based on keyboard input etc } The idea is if the player will collide with a block in the next game update (the game uses a main loop running at 60Htz), the function will return false and exit, thus meaning the player won't move. Unfortunately, that only works when the player hits the left side of the block, and I can't work out how to make it so the player stops if it hits any side of the block. I have the properties player.xpos and player.ypos to help here.

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  • How to move ubuntu 12.04 on another drive

    - by Maksim
    How I can move my ubuntu on another drive? I know about clonezilla but problem is that destination drive is smaller the source one. Gparted can't copy-paste partition if destination not the end last partition. I tried dpkg --selected-packages and apt-clone. First one just not install all my packages and removed existed that now I have no full unity and not my all packages. Second one just fail on configuration package. But before I did that way I copy-paste my /etc to new system. My partition table destination : gpt 1 1049kB 106MB 105MB fat32 EFI System ??????????? 2 106MB 12,1GB 12,0GB ext4 3 12,1GB 66,3GB 54,2GB ext4 source: msdos 1 1049kB 12,0GB 12,0GB primary ext4 ??????????? 2 12,0GB 492GB 480GB primary ext4 3 492GB 500GB 8107MB primary linux-swap(v1) Gpt not working with ubuntu that use grub 1.99. I don't know why but my laptop can't boot any device with uefi just black screen and ubuntu detect it on fresh install.

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  • I just started a job with Scrum and something seems to be missing. I am new to Scrum

    - by punkouter
    The code is a complete mess of a combination of classic ASP/ASP.NET. The scrum consist of us patching up the big mess or making additions to it. We are all too busy doing that to start a rewrite so I am wondering.. Where is the part in Scrum where the developers can have the power to say that enough is enough and demand that they are given time to start the big rewrite? We seem in an endless loop of just patching old code with 'Stories'. So things are being run by the non-technical people who seem to have no desire to push for a rewrite because they don't understand how bad the codebase has gotten.. So who is in charge of making this big rewrite change happen? The developers? The Scrum Master? The current strategy is just to find time and do it ourselves without the higher-ups involved since they are mostly to blame for the current mess we are in.. <- insert rant about non-technical people telling technical people what to do here ->.

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  • How to uninstall Ubuntu 12.04 LTS dual booting with Windows 7?

    - by user103799
    I need to uninstall Ubuntu 12.04 LTS from my laptop. It's currently dual booting with windows 7. I've searched and found some ways to do this, but all use some kind of a CD to complete the deletion. I have neither the Ubuntu Live CD nor Windows Install CD/Recovery CD. This laptop did not come with one, and I unfortunately have no available storage device to make a recovery CD. Is there a way to completely uninstall Ubuntu 12.04 LTS dual booting without using any hardware? If there's no way, then how to uninstall using the least hardware possible? Or easy to find hardware? I've nothing against Ubuntu. I installed this as a backup/alternative to error-prone Windows 7. However, after a hardware upgrade, including extra RAMs and a new, better CPU, Windows 7 runs smoothly again. Now I'm running low on hard drive space and need the 40 gig or so of space I partitioned for Ubuntu back. Any help is appreciated, and thanks in advance!

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  • How do I draw a scrolling background?

    - by droidmachine
    How can I draw background tile in my 2D side-scrolling game? Is that loop logical for OpenGL es? My tile 2400x480. Also I want to use parallax scrolling for my game. batcher.beginBatch(Assets.background); for(int i=0; i<100; i++) batcher.drawSprite(0+2400*i, 240, 2400, 480, Assets.backgroundRegion); batcher.endBatch(); UPDATE And thats my onDrawFrame.I'm sending deltaTime for fps control. public void onDrawFrame(GL10 gl) { GLGameState state = null; synchronized(stateChanged) { state = this.state; } if(state == GLGameState.Running) { float deltaTime = (System.nanoTime()-startTime) / 1000000000.0f; startTime = System.nanoTime(); screen.update(deltaTime); screen.present(deltaTime); } if(state == GLGameState.Paused) { screen.pause(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } if(state == GLGameState.Finished) { screen.pause(); screen.dispose(); synchronized(stateChanged) { this.state = GLGameState.Idle; stateChanged.notifyAll(); } } }

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  • XNA 2D Top Down game - FOREACH didn't work for checking Enemy and Switch-Tile

    - by aldroid16
    Here is the gameplay. There is three condition. The player step on a Switch-Tile and it became false. 1) When the Enemy step on it (trapped) AND the player step on it too, the Enemy will be destroyed. 2) But when the Enemy step on it AND the player DIDN'T step on it too, the Enemy will be escaped. 3) If the Switch-Tile condition is true then nothing happened. The effect is activated when the Switch tile is false (player step on the Switch-Tile). Because there are a lot of Enemy and a lot of Switch-Tile, I have to use foreach loop. The problem is after the Enemy is ESCAPED (case 2) and step on another Switch-Tile again, nothing happened to the enemy! I didn't know what's wrong. The effect should be the same, but the Enemy pass the Switch tile like nothing happened (They should be trapped) Can someone tell me what's wrong? Here is the code : public static void switchUpdate(GameTime gameTime) { foreach (SwitchTile switch in switchTiles) { foreach (Enemy enemy in EnemyManager.Enemies) { if (switch.Active == false) { if (!enemy.Destroyed) { if (switch.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius)) { enemy.EnemySpeed = 10; //reducing Enemy Speed if it enemy is step on the Tile (for about two seconds) enemy.Trapped = true; float elapsed = (float)gameTime.ElapsedGameTime.Milliseconds; moveCounter += elapsed; if (moveCounter> minMoveTime) { //After two seconds, if the player didn't step on Switch-Tile. //The Enemy escaped and its speed back to normal enemy.EnemySpeed = 60f; enemy.Trapped = false; } } } } else if (switch.Active == true && enemy.Trapped == true && switch.IsCircleColliding(enemy.EnemyBase.WorldCenter, enemy.EnemyBase.CollisionRadius) ) { //When the Player step on Switch-Tile and //there is an enemy too on this tile which was trapped = Destroy Enemy enemy.Destroyed = true; } } } }

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  • cannot boot Ubuntu after fresh install

    - by Jonathan
    I just installed Ubuntu on a Lenovo v570, and cannot boot into the system. All I get is a loop, where some (bios) info is displayed, and then the computer asks me where I would like to boot from. I tried reinstalling, reinstalling with a custom partition scheme, and boot -repair after the install. None of these work. I can see the files on my harddisk have been copied. I have installed many Ubuntus in the past, as well other distros where custom partitioning is required. I don't know where to find any useful information since I don't even get too the grub menu. One odd thing I noticed. The bios now had options to boot USB, OpenSuse,Fedora, or the HD. I am not dual booting. I also realized that the boot info is for a network boot, which means the computer is not recognizing what to boot. It is boot an HD problem, because I can install other OSs just fine. I am completely stumped. I would like to settle this, and end up with a tutorial, that explains to me what happened.

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  • How do I uninstall GRUB?

    - by ændrük
    A hard drive that I use only for data storage still has GRUB from past Ubuntu installations. How can I remove GRUB from it without harming the rest of the drive's data? Background I occasionally move the data drive between computers with various boot order configurations, so I would like it to be non-bootable in order to avoid having to accommodate it in each computer's BIOS settings. When I power on a computer while only the data drive is attached, the following appears: error: no such device: fdf38dd4-9e9d-479d-b830-2a6989958503. grub rescue> I can confirm from old backups of /etc/fstab that this was the UUID of a root partition that I recently reformatted and which no longer exists. Here's the the data drive's partition table and raw master boot record. Please note that I'm not interested in workarounds that don't answer my primary question. I can think of several ways to work around this issue, but it bothers me on principle that I don't know how to directly resolve it. Every installation procedure should have a counterpart uninstallation procedure.

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  • Enterprise Portal Issue with the Ax Demo VPCs

    - by ssmantha
    Microsoft’s Ax Demo VPC is basically configured for a static IP address 192.168.0.1, this is due to the fact that the VPC has Domain Controlller configured in it which requires a static IP. When we put this VPC on a network with a different subnet and change the IP you can observer that the site http://sharepoint and http://sharepoint/EP cease to function and show “Page Not Found” errors in the browser. This is mainly due to the DNS configuration which is not updated. Below is the screen shot of the changes that needs to be done to make the site functioning properly. Change the following entries in the Forward Lookup Zones of DNS management: These websites default, SharePoint and projectserver are all mapped to a single port in the IIS i.e. port number 80. These websites are recognised with host headers. These host headers are configured in DNS with incorrect IP address entries in DNS when you change the IP address of the VPC. Just change these values to point to the Local Loop Adapter (127.0.0.1) and change the DNS to point to this address in the TCP/IP properties as shown below: This will resolve the issue with the website rendering. Initially you may get time out errors while browsing these website. be patient and try again this would work.

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  • Packing up files on my machine, sending it to a server, and unpacking it

    - by MxyL
    I am implementing a feature in my application that sends all files in a specified folder to a server. I have the basic FTP transaction set up using Apache Commons FTPClient: it sets up a connection and transfers a file from one place to another. So I can simply loop over the directory and use this connection to transfer all the files. However, this could be better. Rather than transferring each file one by one, it makes more sense to pack it up in a compressed archive and then send the whole file at once. Saves time and bandwidth, since these are just text files so they compress nicely. So I would like to add automatic archive packing and unpacking. This is the workflow I have planned out, using zip compression: Zip all files in the folder Send the file over Unzip the files at its destination 1 and 2 are easy since the files are on the local machine, but I'm not sure how to accomplish the last step, when the files are now on a remote server. What are my options? I have control over what I can put and run on the server. Perhaps it is not necessary to do the packing/unpacking myself?

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  • Alternatives to type casting in your domain

    - by Mr Happy
    In my Domain I have an entity Activity which has a list of ITasks. Each implementation of this task has it's own properties beside the implementation of ITask itself. Now each operation of the Activity entity (e.g. Execute()) only needs to loop over this list and call an ITask method (e.g. ExecuteTask()). Where I'm having trouble is when a specific tasks' properties need to be updated. How do I get an instance of that task? The options I see are: Get the Activity by Id and cast the task I need. This'll either sprinkle my code with: Tasks.OfType<SpecificTask>().Single(t => t.Id == taskId) or Tasks.Single(t => t.Id == taskId) as SpecificTask Make each task unique in the whole system (make each task an entity), and create a new repository for each ITask implementation I don't like either option, the first because I don't like casting: I'm using NHibernate and I'm sure this'll come back and bite me when I start using Lazy Loading (NHibernate currently uses proxies to implement this). I don't like the second option because there are/will be dozens of different kind of tasks. Which would mean I'd have to create as many repositories. Am I missing a third option here? Or are any of my objections to the two options not justified? How have you solved this problem in the past?

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  • Multiplayer approach for tablets on wi-fi (FPS/TPS)? Server authority, etc

    - by Fraggle
    Looking for some guidance or what has worked well for others in implementing a multiplayer FPS/TPS type game on tablets (probably just 2-6 players at a time). The main issue being that tablets/phones are typically "less" connected than say a console or pc might be. And therefore, my thought is that to have complete Server authority of everything is not going to work. But maybe I'm off base on that. So I guess I'm struggling with what (if anything) should happen on a central server and what should happen locally. Or is centralized approach even needed? Some approaches I might do: Player movement : my thought is to control this locally (player-owner) and update server with positon (which then sends out to other clients). Use client side prediction for opponent players so that connection loss will not show a plane for example stop in mid air. Server will send update and try to smoothly correct an opponent player position to server updated one.But don't update owners position on owners device from server. Powerups (health kit/ammo/coins/etc) : need to see them disappear immediately, so do it locally. Add the health locally, but perhaps allow for server correction. If server doesn't see player near that powerup, reject the powerup and adjust server health for player. Fire weapons: Have to see it happen right away, so fire locally, create local bullet and send on its way. Send rpc to server so that this player on other clients also fires. Hit detection: Get's trickier. Make bullet/projectile disappear locally, and perhaps perform local hit animations (shaking, whatever). non-authoritative approach= take the damage locally and send rpc to server or others to update health and inform of hit. Authoritative approach-Don't take the damage, or adjust health. Server will do that if it detects a hit. Anyway that's my current thought stream. Let me know what you think of the above or what has worked for you.

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  • JDeveloper News &ndash; Did You Know

    - by shay.shmeltzer
    There have been a few issues lately with access to blogs.oracle.com to write new messages – and as a result I’m a little behind on reporting the latest and greatest in JDeveloper. (I’m also unable to approve comments :-( ) But just in case you missed it here are a few note worthy things you should know: ADF Mobile Client went production – this is a solution that let you use ADF to develop on-device applications for mobile devices. You develop once and run on various devices (right now Blackberry and Windows Mobile with other platforms coming soon). For more information check out the ADF Mobile page on OTN. ADF Developer Certification goes production – you can now take the official test and get an official certification that you can include in your resume.Should be a must for any consultant looking to get ADF related gigs. Learn more about the ADF Certification Exam. ADF Vision Stencils Released – If you are looking for a quick way to draw prototypes of ADF screens you probably can’t get any faster and more accurate results than this. This is a set of Vision components that you can drag over and design a page visually. You can also set properties for components and do other advance things. You do need a license for Visio to use this, but the ADF stencils are free. We’ve been using these internally at Oracle for some time now and we thought the ADF community would enjoy these too. Download the ADF Visio Stencils here (and watch a youtube demo of how they work).

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