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  • Properly releasing UITableViewController and UITableView directly added to a UIViewController

    - by JK
    I have a UIViewController (parentVC) to which I add a UITableViewController as follows (it is not pushed since the tableview only occupies about half the screen): tableVC = [[SmallTableVC alloc] initWithStyle:UITableViewStylePlain]; [self.view addSubview:tableVC.tableView]; In dealloc, I add [tableVC release]; Using instruments, I can see that the tableVC is indeed fully released when parentVC released, which is good, but I am not sure why as I thought that the UITableView of tableVC would have a retain count of 2 (1 for retention by tableVC and 1 for retention by parentVC). My intuition was that an additional [tableVC.tableView release] would be required, but adding it crashes the app. Why is tableVC released properly by the current code (if indeed it actually is)? Does a UITableViewController not retain its tableView? Thanks.

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  • Not receiving touchesEnded/Moved/Cancelled after adding subView

    - by Sam
    Title more or less says it all. In response to a touchesBegan event, my UIViewController recolours itself and adds some subviews. It never receives the touchesEnded. I guess because the added subviews are somehow intercepting the event. I tried calling resignFirstResponder on the subviews to no avail. The code works fine when I don't add the child views and the touch events are called as normal. Any ideas? Thanks

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  • What (tf) are the secrets behind PDF memory allocation (CGPDFDocumentRef)

    - by Kai
    For a PDF reader I want to prepare a document by taking 'screenshots' of each page and save them to disc. First approach is CGPDFDocumentRef document = CGPDFDocumentCreateWithURL((CFURLRef) someURL); for (int i = 1; i<=pageCount; i++) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; CGPDFPageRef page = CGPDFDocumentGetPage(document, i); ...//getting + manipulating graphics context etc. ... CGContextDrawPDFPage(context, page); ... UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext(); ...//saving the image to disc [pool drain]; } CGPDFDocumentRelease(document); This results in a lot of memory which seems not to be released after the first run of the loop (preparing the 1st document), but no more unreleased memory in additional runs: MEMORY BEFORE: 6 MB MEMORY DURING 1ST DOC: 40 MB MEMORY AFTER 1ST DOC: 25 MB MEMORY DURING 2ND DOC: 40 MB MEMORY AFTER 2ND DOC: 25 MB .... Changing the code to for (int i = 1; i<=pageCount; i++) { CGPDFDocumentRef document = CGPDFDocumentCreateWithURL((CFURLRef) someURL); NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; CGPDFPageRef page = CGPDFDocumentGetPage(document, i); ...//getting + manipulating graphics context etc. ... CGContextDrawPDFPage(context, page); ... UIImage *resultingImage = UIGraphicsGetImageFromCurrentImageContext(); ...//saving the image to disc CGPDFDocumentRelease(document); [pool drain]; } changes the memory usage to MEMORY BEFORE: 6 MB MEMORY DURING 1ST DOC: 9 MB MEMORY AFTER 1ST DOC: 7 MB MEMORY DURING 2ND DOC: 9 MB MEMORY AFTER 2ND DOC: 7 MB .... but is obviously a step backwards in performance. When I start reading a PDF (later in time, different thread) in the first case no more memory is allocated (staying at 25 MB), while in the second case memory goes up to 20 MB (from 7). In both cases, when I remove the CGContextDrawPDFPage(context, page); line memory is (nearly) constant at 6 MB during and after all preparations of documents. Can anybody explain whats going on there?

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  • How do you load a view on top of another view in the iPad

    - by Magician Software
    How do you load a view on top of another view in the iPad like in the wordpress app when it asks you to setup your blog. Can you show or post me some sample code. I have an NSUSerdefaults setup so it will display this on the first launch. I would like this view to look like this http://uplr.me/files/p45064.png See how it has the shaddows and the view is darkened in the back. Thats what I am trying to do.

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  • How to push text from one UITextfield to another UITextfield in the next View? And back!?

    - by Chrizzz
    an Hi, I have an UITextField in one view, UITextField A in View A. And I have another in view B, UITextField B in View B. I use a Navigation Controller Bar to switch between the views. The UITextFields are properties and connected Outlets of both views A and B. On my view A there is an "Options"-button which pushes view B. So when you are typing in Textfield A, I would like the same text to appear in Textfield B. When you edit TextField B and you go back to view A (via the "Title View A"-button in de navigation bar), I would like the same text to re-appear in Textfield A. I expected this to be easy. But I can't get it working. I tried: ViewBController *controller = [[ViewBController alloc] initWithNibName:@"ViewBController" bundle:nil]; controller.TextFieldA.text = TextFieldB.text But nothing appeared in view B. And how do I get back? I dont want to use NSUserdefaults because I would have to remove the values also.

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  • How to fix: unrecognized selector sent to instance

    - by Matt
    I am having a problem that may be simple to fix, but not simple for me to debug. I simple have a button inside a view in IB; the file's owner is set to the view controller class I am using and when making the connections, everything seems fine, ie. the connector is finding the method I am trying to call etc. however, I am receiving this error: Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: '*** -[UIApplication getStarted:]: unrecognized selector sent to instance 0x3d19130' My code is as follows: RootViewController.h @interface RootViewController : UIViewController { IBOutlet UIButton* getStartedButton; } @property (nonatomic, retain) UIButton* getStartedButton; - (IBAction) getStarted: (id)sender; @end RootViewController.m #import "RootViewController.h" #import "SimpleDrillDownAppDelegate.h" @implementation RootViewController @synthesize getStartedButton; - (void)viewDidLoad { [super viewDidLoad]; } - (IBAction) getStarted: (id)sender { NSLog(@"Button Tapped!"); //[self.view removeFromSuperview]; } - (void)dealloc { [getStartedButton release]; [super dealloc]; } @end Seems simple enough...any thoughs?

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  • Is it good choice to move a Sublayer around a view using UIPanGestureRecognizer?

    - by Pranjal Bikash Das
    I have a CALayer and as sublayer to this CALayer i have added an imageLayer which contains an image of resolution 276x183. I added a UIPanGestureRecognizer to the main view and calculation the coordinates of the CALayer as follows: - (void)panned:(UIPanGestureRecognizer *)sender{ subLayer.frame=CGRectMake([sender locationInView:self.view].x-138, [sender locationInView:self.view].y-92, 276, 183); } in viedDidLoad i have: subLayer.backgroundColor=[UIColor whiteColor].CGColor; subLayer.frame=CGRectMake(22, 33, 276, 183); imageLayer.contents=(id)[UIImage imageNamed:@"A.jpg"].CGImage; imageLayer.frame=subLayer.bounds; imageLayer.masksToBounds=YES; imageLayer.cornerRadius=15.0; subLayer.shadowColor=[UIColor blackColor].CGColor; subLayer.cornerRadius=15.0; subLayer.shadowOpacity=0.8; subLayer.shadowOffset=CGSizeMake(0, 3); [subLayer addSublayer:imageLayer]; [self.view.layer addSublayer:subLayer]; It is giving desired output but a bit slow in the simulator. I have not yet tested it in Device. so my question is - Is it OK to move a CALayer containing an image??

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  • Effect of 'myObj = [[[[MyClass alloc] init] autorelease] retain];'?

    - by filipe
    I've just downloaded the Facebook iOS SDK and I noticed that in the sample code that comes with the SDK whenever it creates an instance of the Facebook class it does it like this: _facebook = [[[[Facebook alloc] init] autorelease] retain]; where _facebook is a member variable of the calling object (i.e. not a local variable). Can anyone explain exactly what's the point of autoreleasing and then retaining it?

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  • Can get members, but not count of NSMutableArray

    - by Curyous
    I'm filling an NSMutableArray from a CoreData call. I can get the first object, but when I try to get the count, the app crashes with Program received signal: “EXC_BAD_ACCESS”. How can I get the count? Here's the relevant code - I've put a comment on the line where it crashes. - (void)viewDidLoad { [super viewDidLoad]; managedObjectContext = [[MySingleton sharedInstance] managedObjectContext]; if (managedObjectContext != nil) { charactersRequest = [[NSFetchRequest alloc] init]; charactersEntity = [NSEntityDescription entityForName:@"Character" inManagedObjectContext:managedObjectContext]; [charactersEntity retain]; [charactersRequest setEntity:charactersEntity]; [charactersRequest retain]; NSError *error; characters = [[managedObjectContext executeFetchRequest:charactersRequest error:&error] mutableCopy]; if (characters == nil) { NSLog(@"Did not get results for characters: %@", error.localizedDescription); } else { [characters retain]; NSLog(@"Found some character(s)."); Character* character = (Character *)[characters objectAtIndex:0]; NSLog(@"Name of first one: %@", character.name); NSLog(@"Found %@ character(s).", characters.count); // Crashes on this line with - Program received signal: “EXC_BAD_ACCESS”. } } } And previous declarations from the header file: @interface CrowdViewController : UITableViewController { NSManagedObjectContext *managedObjectContext; NSFetchRequest *charactersRequest; NSEntityDescription *charactersEntity; NSMutableArray *characters; } I'm a bit perplexed and would really appreciate finding out what is going on.

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  • Events do not propagate from a child element?

    - by Legend
    I was playing around with the Swipe jQuery plugin on my iPod Touch and Android devices. The following works: <html> <head> <script type="text/javascript" src="lib/jquery/jquery-1.3.2.js"></script> <script type="text/javascript" src="lib/plugins/jquery.swipe.js"></script> <script type="text/javascript"> $(function() { $('body').swipe({ swipeLeft: function() { $('#container1').append("Swiped Left!"); }, swipeRight: function() { $('#container2').append("Swiped Right!");} }); }); </script> <style type="text/javascript"> body {width: 300px; height: 300px; background: #000;} </style> </head> <body> <div id="container1"> This is container one </div> <div id="container2"> This is container two </div> </body> </html> But if I have something like this: <html> <head> <script type="text/javascript" src="lib/jquery/jquery-1.3.2.js"></script> <script type="text/javascript" src="lib/plugins/jquery.swipe.js"></script> <script type="text/javascript"> $(function() { $('#wrapper').swipe({ swipeLeft: function() { $('#container1').append("Swiped Left!"); }, swipeRight: function() { $('#container2').append("Swiped Right!");} }); }); </script> <style type="text/javascript"> body {width: 300px; height: 300px; background: #000;} </style> </head> <body> <div id="wrapper"> <div id="container1"> This is container one </div> <div id="container2"> This is container two </div> </div> </body> </html> Notice the "wrapper" div around the containers. Now, when I swipe on the div element, I was expecting it to actually trigger the event. This works in iPod touch as expected but does not work on my Android device unless I randomly start swiping everywhere until I happen to swipe on that small wrapper div element itself. I am not sure how to explain this but hink of it as sending events to the wrapper div itself. Both use the WebKit engine. Can someone tell me if I am doing something wrong?

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  • Extract part of HTML in C/Objective-C

    - by Dan
    Hi, I need to extract the detail content of a website while preserve all formatting of the division. The section I wish to extract is: ... <div class="detailContent"><p> <P dir=ltr><STRONG>Hinweis</strong>: Auf ... </p> </div> ... My current solution is to use HTMLParser from libxml2 and xpath to find the nodes and walk through all the nodes to reconstruct this piece of HTML. This is a long an complicated code. I' just wondering if there is an easier solution to extract part of HTML? Thanks.

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  • How can I display the camera view in the main window in real time?

    - by Mongrel Warfare
    I'm trying to make an augmented reality application with a waypoint structure, like Yelp, and I'm wondering how to set up my main view so that it displays the camera view on the whole screen. I've heard of using the UIImagePickerController Class, but I'm unsure how to manipulate the code so that it doesn't actually take a picture, but just stays in the view mode. Any help would be appreciated, thanks!

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  • How to track the touch vector?

    - by mystify
    I need to calculate the direction of dragging a touch, to determine if the user is dragging up the screen, or down the screen. Actually pretty simple, right? But: 1) Finger goes down, you get -touchesBegan:withEvent: called 2) Must wait until finger moves, and -touchesMoved:withEvent: gets called 3) Problem: At this point it's dangerous to tell if the user did drag up or down. My thoughts: Check the time and accumulate calculates vectors until it's secure to tell the direction of touch. Easy? No. Think about it: What if the user holds the finger down for 5 minutes on the same spot, but THEN decides to move up or down? BANG! Your code would fail, because it tried to determine the direction of touch when the finger didn't move really. Problem 2: When the finger goes down and stays at the same spot for a few seconds because the user is a bit in the wind and thinks about what to do now, you'll get a lot of -touchesMoved:withEvent: calls very likely, but with very minor changes in touch location. So my next thought: Do the accumulation in -touchesMoved:withEvent:, but only if a certain threshold of movement has been exceeded. I bet you have some better concepts in place?

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  • Autorelease with elements in a UITableViewCell - memory leak

    - by Shaun Budhram
    In my 'cellForRowAtIndexPath' method for a UITableView delegate, I'm allocating a cell if it doesn't exist, and in this cell, I'm creating a new activity spinner like so: UIActivityIndicatorView *actView = [[[UIActivityIndicatorView alloc] initWithActivityIndicatorStyle:UIActivityIndicatorViewStyleGray ] autorelease]; I'm using Leaks to detect memory leaks in my program, and for some reason, this is coming up as a leak, even though it's autoreleasing. The cell itself is also autoreleasing. Has anyone had experience with autoreleasing variables coming up as leaks in the Leaks instrument, and how to tackle these problems? Also, if it helps, this is the history Leaks is displaying for this memory location. It looks like it at some point gets an additional retain message? This is not being done in my code.

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  • Animation of UINavigationController's UIToolbar

    - by Michael Waterfall
    When presenting a view controller that has toolbar items, is it possible for the toolbar to slide in with the view controller (i.e. slide in from the right) as opposed to it sliding from the bottom? In the view controller that is being presented, I've got the toolbar being shown within the -viewWillAppear: method, but the toolbar is being slid up from the bottom of the screen as opposed to it looking like it belongs to the view controller. - (void)viewWillAppear:(BOOL)animated { [self.navigationController setToolbarHidden:NO animated:YES]; ... }

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  • In App Purchase Resources Security.

    - by jAmi
    Hi I am setting up in app purchase where user can buy different Sounds. Once bought, he can play those sounds in the App. The Sound files are all present in my Resources Folder and I just keep a record(in a plist) of the files that have been purchased. No If I right click on the IAP file and see its content I can see the Resources, hence any one can have those sounds without actually buying them. Is there a protected Bundle or something?

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  • How to animate a UIButton selected background Image

    - by Thomas Joos
    hi all, I have a class defining a custom UIButton. I configurate a normal and selected state like this: //custom image UIImage *image = [UIImage imageNamed:@"customIconCreationBG.png"]; UIImage *stretchImage = [image stretchableImageWithLeftCapWidth:0.0 topCapHeight:0.0]; [self setBackgroundImage:stretchImage forState:UIControlStateNormal]; UIImage *imageSelected = [UIImage imageNamed:@"customIconCreationBG_selected.png"]; UIImage *stretchImageSelected = [imageSelected stretchableImageWithLeftCapWidth:0.0 topCapHeight:0.0]; [self setBackgroundImage:stretchImageSelected forState:UIControlStateSelected]; In another class I'm filling an array with custom buttons and i'm adding a button pressed method. It sets the selected state to TRUE -(void)buttnPressed:(id)sender { NSLog(@"button pressed"); [[NSNotificationCenter defaultCenter] postNotificationName:@"unselectBGIcons" object:self]; HorizontalListIcon *pressedIcon = ((HorizontalListIcon *)sender); [pressedIcon setSelected:TRUE]; } The button switches to another background, which is great. Is there a way to animate this change ( fading in? ) because it's a bit hard now. Greets

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  • How to increment a value using a C-Preprocessor in Objective-C?

    - by mystify
    Example: I try to do this: static NSInteger stepNum = 1; #define METHODNAME(i) -(void)step##i #define STEP METHODNAME(stepNum++) @implementation Test STEP { // do stuff... [self nextFrame:@selector(step2) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step3) afterDelay:1]; } STEP { // do stuff... [self nextFrame:@selector(step4) afterDelay:1]; } // ... When building, Xcode complains that it can't increment stepNum. This seems logical to me, because at this time the code is not "alive" and this pre-processing substitution stuff happens before actually compiling the source code. Is there another way I could have an variable be incremented on every usage of STEP macro, the easy way?

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  • How do I change the UIView programmatically?

    - by user317834
    I have created View A and View B. My window has View A displayed on the screen. I also have a UIButton on View A. I want to switch from View A to View B when I click on the Button. I am not using any UIViewController. Is it possible to switch the views without using controller? I am calling buttonAction method on TOUCHUPINSIDE The problem is that it doesn't do anything when I say [ViewA removeFromSuperView]; What should I do now?

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  • Releasing dynamically added UILabel.

    - by coure06
    I am adding a no. of UILable dynamically to my view like this UILabel *test = [[UILabel alloc] initWithFrame:CGRectMake(x, y, 50, 50)]; [self.view addSubview:tick]; Is it necessary to release these UILabel from memory in viewDidUnLoad and dealloc, if yes how i will release them? how i will get their reference?

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