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  • What are the default return values for operator< and operator[] in C++ (Visual Studio 6)?

    - by DustOff
    I've inherited a large Visual Studio 6 C++ project that needs to be translated for VS2005. Some of the classes defined operator< and operator[], but don't specify return types in the declarations. VS6 allows this, but not VS2005. I am aware that the C standard specifies that the default return type for normal functions is int, and I assumed VS6 might have been following that, but would this apply to C++ operators as well? Or could VS6 figure out the return type on its own? For example, the code defines a custom string class like this: class String { char arr[16]; public: operator<(const String& other) { return something1 < something2; } operator[](int index) { return arr[index]; } }; Would VS6 have simply put the return types for both as int, or would it have been smart enough to figure out that operator[] should return a char and operator< should return a bool (and not convert both results to int all the time)? Of course I have to add return types to make this code VS2005 C++ compliant, but I want to make sure to specify the same type as before, as to not immediately change program behavior (we're going for compatibility at the moment; we'll standardize things later).

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  • How should I manage/declare dependencies between open source C# projects?

    - by munificent
    I've got a game (a roguelike to be specific) in C# that I'm in the process of cleaning up to open source. One step I'd like to take is splitting it into three distinct pieces: A simple package of utility classes, things like 2D arrays, vectors, etc. A terminal UI package that gives you a curses-like display. It depends on 1. The actual game, which uses 1 and 2. Right now, these are all separate projects in the same solution, but I'd kind of like to make them completely separate projects (in the "open source project" sense, not the "visual studio project" use of the term) with their own names and repos. I think, at the very least, #1 is generally useful even if you aren't building game, and I don't want someone to have to build an entire game just to get some handy functions. What I'm not sure about is how to handle the dependencies if I split up the solution. If someone decides they want to sync the game, how should I ensure they also get 1 and 2? Include the built dependent .dlls in the games repo? Just document, "you need these other projects and they must be in a path relative to the game like this". Just leave it all one giant solution and a single repo. Something I'm not thinking of?

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  • OOP design issue: Polymorphism

    - by Graham Phillips
    I'm trying to solve a design issue using inheritance based polymorphism and dynamic binding. I have an abstract superclass and two subclasses. The superclass contains common behaviour. SubClassA and SubClassB define some different methods: SubClassA defines a method performTransform(), but SubClassB does not. So the following example 1 var v:SuperClass; 2 var b:SubClassB = new SubClassB(); 3 v = b; 4 v.performTransform(); would cause a compile error on line 4 as performTransform() is not defined in the superclass. We can get it to compile by casting... (v as SubClassA).performTransform(); however, this will cause a runtime exception to be thrown as v is actually an instance of SubClassB, which also does not define performTransform() So we can get around that by testing the type of an object before casting it: if( typeof v == SubClassA) { (cast v to SubClassA).performTransform(); } That will ensure that we only call performTransform() on v's that are instances of SubClassA. That's a pretty inelegant solution to my eyes, but at least its safe. I have used interface based polymorphism (interface meaning a type that can't be instantiated and defines the API of classes that implement it) in the past, but that also feels clunky. For the above case, if SubClassA and SubClassB implemented ISuperClass that defined performTransform, then they would both have to implement performTransform(). If SubClassB had no real need for a performTransform() you would have to implement an empty function. There must be a design pattern out there that addresses the issue.

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  • C#; On casting to the SAME class that came from another assembly

    - by G. Stoynev
    For complete separation/decoupling, I've implemented a DAL in an assebly that is simply being copied over via post-build event to the website BIN folder. The website then on Application Start loads that assembly via System.Reflection.Assembly.LoadFile. Again, using reflection, I construct a couple of instances from classes in that assembly. I then store a reference to these instances in the session (HttpContext.Current.Items) Later, when I try to get the object stored in the session, I am not able to cast them to their own types (was trying interfaces initially, but for debugging tried to cast to THEIR OWN TYPES), getting this error: [A]DAL_QSYSCamper.NHibernateSessionBuilder cannot be cast to [B] DAL_QSYSCamper.NHibernateSessionBuilder. Type A originates from 'DAL_QSYSCamper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'Default' at location 'C:\Users\dull.anomal\AppData\Local\Temp\Temporary ASP.NET Files\root\ad6e8bff\70fa2384\assembly\dl3\aaf7a5b0\84f01b09_b10acb01\DAL_QSYSCamper.DLL'. Type B originates from 'DAL_QSYSCamper, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' in the context 'LoadNeither' at location 'C:\Users\dull.anomal\Documents\Projects\QSYS\Deleteme\UI\MVCClient\bin\DAL_QSYSCa mper.DLL'. This is happening while debugging in VS - VS manages to stop into the source DAL project even though I've loaded from assembly and the project is not refferenced by the website project (they're both in the solution). I do understand the error, but I don't understand how and why the assembly is being used/loaded from two locations - I only load it once from the file and there's no referrence to the project. Should mention that I also use Windsor for DI. The object that tries to extract the object from the session is A) from a class from that DAL assembly; B) is injected into a website class by Windsor. I will work on adding some sample code to this question, but wanted to put it out in case it's obvious what I do wrong.

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  • What to call factory-like (java) methods used with immutable objects

    - by StaxMan
    When creating classes for "immutable objects" immutable meaning that state of instances can not be changed; all fields assigned in constructor) in Java (and similar languages), it is sometimes useful to still allow creation of modified instances. That is, using an instance as base, and creating a new instance that differs by just one property value; other values coming from the base instance. To give a simple example, one could have class like: public class Circle { final double x, y; // location final double radius; public Circle(double x, double y, double r) { this.x = x; this.y = y; this.r = r; } // method for creating a new instance, moved in x-axis by specified amount public Circle withOffset(double deltaX) { return new Circle(x+deltaX, y, radius); } } So: what should method "withOffset" be called? (note: NOT what its name ought to be -- but what is this class of methods called). Technically it is kind of a factory method, but somehow that does not seem quite right to me, since often factories are just given basic properties (and are either static methods, or are not members of the result type but factory type). So I am guessing there should be a better term for such methods. Since these methods can be used to implement "fluent interface", maybe they could be "fluent factory methods"? Better suggestions? EDIT: as suggested by one of answers, java.math.BigDecimal is a good example with its 'add', 'subtract' (etc) methods. Also: I noticed that there's this question (by Jon Skeet no less) that is sort of related (although it asks about specific name for method)

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  • Not getting key value from Identity column back after inserting new row with SubSonic ActiveRecord

    - by mikedevenney
    I'm sure I'm missing the obvious answer here, but could use a hand. I'm new to SubSonic and using version 3. I've got myself to the point of being able to query and insert, but I'm stuck with how I would get the value of the identity column back after my insert. I saw another post that mentioned Linq Templates. I'm not using those (at least I don't think I am...?) TIA ... UPDATE ... So I've been debugging through my code watching how the SubSonic code works and I found where the indentity column is being ignored. I use int as the datatype for my ID columns in the database and set them as identity. Since int is a non-nullable data type in c# the logical test in the Add method (public void Add(IDataProvider provider)) that checks if there is a value in the key column by doing a (key==null) could be the issue. The code that gets the new value for the identity field is in the 'true path', since an int can't be null and I use ints as my identity column data types this test will never pass. The ID field for my object has a 0 in it that I didn't put there. I assume it's set during the initialization of the object. Am I off base here? Is the answer to change my data types in the database? Another question (more a curiosity). I noticed that some of the properties in the generated classes are declared with a ? after the datatype. I'm not familiar with this declaration construct... what gives? There are some declared as an int (non key fields) and others that are declared as int? (key fields). Does this have something to do with how they're treated at initialization? Any help is appreciated! --BUMP--

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  • importing symbols from python package into caller's namespace

    - by Paul C
    I have a little internal DSL written in a single Python file that has grown to a point where I would like to split the contents across a number of different directories + files. The new directory structure currently looks like this: dsl/ __init__.py types/ __init__.py type1.py type2.py and each type file contains a class (e.g. Type1). My problem is that I would like to keep the implementation of code that uses this DSL as simple as possible, something like: import dsl x = Type1() ... This means that all of the important symbols should be available directly in the user's namespace. I have tried updating the top-level __init__.py file to import the relevant symbols: from types.type1 import Type1 from types.type2 import Type2 ... print globals() the output shows that the symbols are imported correctly, but they still aren't present in the caller's code (the code that's doing the import dsl). I think that the problem is that the symbols are actually being imported to the 'dsl' namespace. How can I change this so that the classes are also directly available in the caller's namespace?

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  • Convert SVG to PDF

    - by Adrian Smith
    How would one go about converting a SVG file to a PDF programatically? (I need to alter the SVG in certain respects before generating the PDF so simply pre-converting it using a tool won't be sufficient.) Ideally using Java but Perl or PHP would be fine too. Obviously I am basically considering Apache FOP and Batik with Java. However no matter how long I search I cannot find a simple introduction on how to do it. Things like SVGConverter have descriptions like "Defines the interface for classes that are able to convert part or all of a GraphicContext", but I don't really know what that means. I have this feeling there must be an API to do this quite simply, provided by FOP or Batik, but I'm just not able to find it at the moment (or perhaps it really doesn't exist.) In terms of the supported SVG features I need, the file has some paths which are filled with some linear gradients. Ideally if I could pass the SVG in as a DOM Document that would be ideal; then I would load my template SVG file, change it as specified by the user, and then generate the PDF.

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  • Display one div if nothing is selected

    - by Levani
    I use this javascript to display different div classes upon selection. I need to display one div class if nothing is selected, for example when page is loaded, and that replace it with one of the divs according to the selection... <script type="text/javascript"><!-- var lastDiv = ""; function showDiv(divName) { // hide last div if (lastDiv) { document.getElementById(lastDiv).className = "hiddenDiv"; } //if value of the box is not nothing and an object with that name exists, then change the class if (divName && document.getElementById(divName)) { document.getElementById(divName).className = "visibleDiv"; lastDiv = divName; } } //--> </script> css: <style type="text/css" media="screen"><!-- .hiddenDiv { display: none; } .visibleDiv { display: block; border: 1px grey solid; } --></style> HTML: <form id="FormName" action="blah.php" method="get" name="FormName"> <select name="selectName" size="1" onChange="showDiv(this.value);"> <option value="">Choose One...</option> <option value="one">first</option> <option value="two">second</option> <option value="three">third</option> </select> </form> <p id="one" class="hiddenDiv">This is paragraph 1.</p> <p id="two" class="hiddenDiv">This is paragraph 2.</p> <p id="three" class="hiddenDiv">This is paragraph 3.</p> Can anyone please help?

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  • What pattern is layered architecture in asp.net ?

    - by haansi
    Hi, I am a asp.net developer and don't know much about patterns and architecture. I will very thankful if you can please guide me here. In my web applications I use 4 layers. Web site project (having web forms + code behind cs files, user controls + code behind cs files, master pages + code behind cs files) CustomTypesLayer a class library (having custom types, enumerations, DTOs, constructers, get, set and validations) BusinessLogicLayer a class library (having all business logic, rules and all calls to DAL functions) DataAccessLayer a class library( having just classes communicating to database.) -My user interface just calls BusinessLogicLayer. BusinessLogicLayer do proecessign in it self and for data it calls DataAccessLayer funtions. -Web forms do not calls directly DAL. -CustomTypesLayer is shared by all layers. Please guide me is this approach a pattern ? I though it may be MVC or MVP but pages have there code behind files as well which are confusing me. If it is no patren is it near to some patren ? pleaes guide thanks

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  • Is it OK to write code after [super dealloc]? (Objective-C)

    - by Richard J. Ross III
    I have a situation in my code, where I cannot clean up my classes objects without first calling [super dealloc]. It is something like this: // Baseclass.m @implmentation Baseclass ... -(void) dealloc { [self _removeAllData]; [aVariableThatBelongsToMe release]; [anotherVariableThatBelongsToMe release]; [super dealloc]; } ... @end This works great. My problem is, when I went to subclass this huge and nasty class (over 2000 lines of gross code), I ran into a problem: when I released my objects before calling [super dealloc] I had zombies running through the code that were activated when I called the [self _removeAllData] method. // Subclass.m @implementation Subclass ... -(void) deallloc { [super dealloc]; [someObjectUsedInTheRemoveAllDataMethod release]; } ... @end This works great, and It didn't require me to refactor any code. My question Is this: Is it safe for me to do this, or should I refactor my code? Or maybe autorelease the objects? I am programming for iPhone if that matters any.

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  • Am I doing AS3 reference cleanup correctly?

    - by Ólafur Waage
    In one frame of my fla file (let's call it frame 2), I load a few xml files, then send that data into a class that is initialized in that frame, this class creates a few timers and listeners. Then when this class is done doing it's work. I call a dispatchEvent and move to frame 3. This frame does some things as well, it's initialized and creates a few event listeners and timers. When it's done, I move to frame 2 again. This is supposed to repeat as often as I need so I need to clean up the references correctly and I'm wondering if I'm doing it correctly. For sprites I do this. world.removeChild(Background); // world is the parent stage Background = null; For instances of other classes I do this. Players[i].cleanUp(world); // do any cleanup within the instanced class world.removeChild(PlayersSelect[i]); For event listeners I do this. if(Background != null) { Background.removeEventListener(MouseEvent.CLICK, deSelectPlayer); } For timers I do this. if(Timeout != null) { Timeout.stop(); Timeout.removeEventListener(TimerEvent.TIMER, queueHandler); Timeout.removeEventListener(TimerEvent.TIMER_COMPLETE, queueCompleted); Timeout = null; } And for library images I do this if(_libImage!= null) { s.removeChild(Images._libImage); // s is the stage _libImage= null; } And for the class itself in the main timeline, I do this Frame2.removeEventListener("Done", IAmDone); Frame2.cleanUp(); // the cleanup() does all the stuff above Frame2= null; Even if I do all this, when I get to frame 2 for the 2nd time, it runs for 1-2 seconds and then I get a lot of null reference errors because the cleanup function is called prematurely. Am I doing the cleanup correctly? What can cause events to fire prematurely?

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  • Stop NSXMLParser Instance from Causing _NSAutoreleaseNoPool

    - by PF1
    Hi Everyone: In my iPhone application, I have an instance of NSXMLParser that is set to a custom delegate to read the XML. This is then moved into its own thread so it can update the data in the background. However, ever since I have done this, it has been giving me a lot of _NSAutoreleaseNoPool warnings in the console. I have tried to add a NSAutoreleasePool to each of my delegate classes, however, this hasn't seemed to solve the problem. I have included my method of creating the NSXMLParser in case that is at fault. NSURL *url = [[NSURL alloc] initWithString:@"http://www.mywebsite.com/xmlsource.xml"]; NSXMLParser *xmlParser = [[NSXMLParser alloc] initWithContentsOfURL:url]; CustomXMLParser *parser = [[CustomXMLParser alloc] init]; parser.managedObjectContext = self.managedObjectContext; parser = [parser initXMLParser]; [xmlParser setDelegate:parser]; [NSThread detachNewThreadSelector:@selector(parse) toTarget:xmlParser withObject:nil]; If anyone has any ideas to get rid of this problem, I would really appreciate it. Thanks.

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  • Should we retire the term "Context"?

    - by MrGumbe
    I'm not sure if there is a more abused term in the world of programming than "Context." A word that has a very clear meaning in the English language has somehow morphed into a hot mess in software development, where the definition where the connotation can be completely different based on what library you happen to be developing in. Tomcat uses the word context to mean the configuration of a web application. Java applets, on the other hand, use an AppletContext to define attributes of the browser and HTML tag that launched it, but the BeanContext is defined as a container. ASP.NET uses the HttpContext object as a grab bag of state - containing information about the current request / response, session, user, server, and application objects. Context Oriented Programming defines the term as "Any information which is computationally accessible may form part of the context upon which behavioral variations depend," which I translate as "anything in the world." The innards of the Windows OS uses the CONTEXT structure to define properties about the hardware environment. The .NET installation classes, however, use the InstallContext property to represent the command line arguments entered to the installation class. The above doesn't even touch how all of us non-framework developers have used the term. I've seen plenty of developers fall into the subconscious trap of "I can't think of anything else to call this class, so I'll name it 'WidgetContext.'" Do you all agree that before naming our class a "Context," we may want to first consider some more descriptive terms? "Environment", "Configuraton", and "ExecutionState" come readily to mind.

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  • Is there a way to load an existing connection string for Linq to SQL from an app.config file?

    - by Brian Surowiec
    I'm running into a really annoying problem with my Linq to SQL project. When I add everything in under the web project everything goes as expected and I can tell it to use my existing connection string stored in the web.config file and the Linq code pulls directly from the ConfigurationManager. This all turns ugly once I move the code into its own project. I’ve created an app.config file, put the connection string in there as it was in the web.config but when I try to add another table in the IDE keeps forcing me to either hardcode the connection string or creates a Settings file and puts it in there, which then adds a new entry into the app.config file with a new name. Is there a way keep my Linq code in its own project yet still refer back to my config file without the IDE continuously hardcoding the connection string or creating the Settings file? I’m converting part of my DAL over to use Linq to SQL so I’d like to use the existing connection string that our old code is using as well as keep the value in a common location, and one spot, instead of in a number of spots. Manually changing the mode to WebSettings instead of AppSettings works untill I try to add a new table, then it goes back to hardcoding the value or recreating the Settings file. I also tried to switch the project type to be a web project and then rename my app.config to web.config and then everything works as I’d like it to. I’m just not sure if there are any downfalls to keeping this as a web project since it really isn't one. The project only contains the Linq to SQL code and an implementation of my repository classes. My project layout looks like this Website -connectionString.config -web.config (refers to connectionString.config) Middle Tier -Business Logic -Repository Interfaces -etc. DAL -Linq to SQL code -Existing SPROC code -connectionString.config (linked from the web poject) -app.config (refers to connectionString.config)

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  • What goes into main function?

    - by Woltan
    I am looking for a best practice tip of what goes into the main function of a program using c++. Currently I think two approaches are possible. (Although the "margins" of those approaches can be arbitrarily close to each other) 1: Write a "Master"-class that receives the parameters passed to the main function and handle the complete program in that "Master"-class (Of course you also make use of other classes). Therefore the main function would be reduced to a minimum of lines. #include "MasterClass.h" int main(int args, char* argv[]) { MasterClass MC(args, argv); } 2: Write the "complete" program in the main function making use of user defined objects of course! However there are also global functions involved and the main function can get somewhat large. I am looking for some general guidelines of how to write the main function of a program in c++. I came across this issue by trying to write some unit test for the first approach, which is a little difficult since most of the methods are private. Thx in advance for any help, suggestion, link, ...

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  • C++: Construction and initialization order guarantees

    - by Helltone
    Hi, I have some doubts about construction and initialization order guarantees in C++. For instance, the following code has four classes X, Y, Z and W. The main function instantiates an object of class X. X contains an object of class Y, and derives from class Z, so both constructors will be called. Additionally, the const char* parameter passed to X's constructor will be implicitly converted to W, so W's constructor must also be called. What are the guarantees the C++ standard gives on the order of the calls to the copy constructors? Or, equivalently, this program is allowed to print? #include <iostream> class Z { public: Z() { std::cout << "Z" << std::endl; } }; class Y { public: Y() { std::cout << "Y" << std::endl; } }; class W { public: W(const char*) { std::cout << "W" << std::endl; } }; class X : public Z { public: X(const W&) { std::cout << "X" << std::endl; } private: Y y; }; int main(int, char*[]) { X x("x"); return 0; }

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  • C header file won't compile with C, but will with C++.

    - by Leif Andersen
    I have the following chunk of a header file BKE_mesh.h: /* Connectivity data */ typedef struct IndexNode { struct IndexNode *next, *prev; int index; } IndexNode; void create_vert_face_map(ListBase **map, IndexNode **mem, const struct MFace *mface, const int totvert, const int totface); void create_vert_edge_map(ListBase **map, IndexNode **mem, const struct MEdge *medge, const int totvert, const int totedge); Note that the header file was prepared for the possibility of being used in a C++ file, as it had: #ifdef __cplusplus extern "C" { #endif at the top of the file, and the needed finish at the bottom. But the class implementing it was written in C. Next, whenever I try to #include the header file, I get an odd error. If the file has a .cpp extension, it compiles just fine, no complaints whatsoever. However, if I do: #include "BKE_mesh.h" inside of a file with a .c extension, I get the following errors: expected ')' before '*' token for the two last functions, in specific, the variable: ListBase **map in both classes. (Note that earlier in the header file, it declared, but not defined ListBase). So, my question is: why is this valid C++ code, but not C code? Thank you.

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  • Help C++ifying this C style code.

    - by Flamewires
    Hey I'm used to developing in C and I would like to use C++ in a project. Can anyone give me an example of how I would translate this C-style code into C++ code. I know it should compile in a c++ complier but I'm talking using c++ techniques(I.e. classes, RAII) typedef struct Solution Solution; struct Solution { double x[30]; int itt_found; double value; }; Solution *NewSolution() { Solution *S = (Solution *)malloc(sizeof(Solution)); for (int i=0;<=30;i++) { S-x[i] = 0; } S-itt_found = -1; return S; } void FreeSolution(Solution *S) { if (S != NULL) free(S); } int main() { Solution *S = NewSolution(); S-value = eval(S-x);// evals is another function that returns a double S-itt_found = 0; FreeSolution(S); return EXIT_SUCCESS; } Ideally I would like to be able to so something like this in main, but I'm not sure exactly how to create the class, i've read a lot of stuff but incorporating it all together correctly seems a little hard atm. Solution S(30);//constructor that takes as an argument the size of the double array S.eval();//a method that would run eval on S.x[] and store result in S.value cout << S.value << endl; Ask if you need more info, thanks.

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  • How did My Object Get into ASP.NET Page State?

    - by Paul Knopf
    I know what this error is, how to fix it, etc. My question is that I don't know why my current page I am developing is throwing this error when I am not using the foo class directly in any way, nor am I setting anything to the viewstate. I am using postbacks alot, but like I said, I am not storing anything in the viewstate etc one integer. I am using nhibernate if that is relevant. Any idea why I need to mark this classes as serializable that arent being used? Where should I start investigating? [SerializationException: Type 'FlexiCommerce.Persistence.NH.ContentPersister' in Assembly 'FlexiCommerce.Persistence.NH, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null' is not marked as serializable.] System.Runtime.Serialization.FormatterServices.InternalGetSerializableMembers(RuntimeType type) +9434541 System.Runtime.Serialization.FormatterServices.GetSerializableMembers(Type type, StreamingContext context) +247 System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitMemberInfo() +160 System.Runtime.Serialization.Formatters.Binary.WriteObjectInfo.InitSerialize(Object obj, ISurrogateSelector surrogateSelector, StreamingContext context, SerObjectInfoInit serObjectInfoInit, IFormatterConverter converter, ObjectWriter objectWriter, SerializationBinder binder) +218 System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Write(WriteObjectInfo objectInfo, NameInfo memberNameInfo, NameInfo typeNameInfo) +388 System.Runtime.Serialization.Formatters.Binary.ObjectWriter.Serialize(Object graph, Header[] inHeaders, __BinaryWriter serWriter, Boolean fCheck) +444 System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph, Header[] headers, Boolean fCheck) +133 System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Serialize(Stream serializationStream, Object graph) +13 System.Web.UI.ObjectStateFormatter.SerializeValue(SerializerBinaryWriter writer, Object value) +2937 [ArgumentException: Error serializing value 'Music#2' of type 'FlexiCommerce.Components.Category.'] System.Web.UI.ObjectStateFormatter.SerializeValue(SerializerBinaryWriter writer, Object value) +3252 System.Web.UI.ObjectStateFormatter.SerializeValue(SerializerBinaryWriter writer, Object value) +2276 [ArgumentException: Error serializing value 'System.Object[]' of type 'System.Object[].'] System.Web.UI.ObjectStateFormatter.SerializeValue(SerializerBinaryWriter writer, Object value) +3252 System.Web.UI.ObjectStateFormatter.Serialize(Stream outputStream, Object stateGraph) +116 System.Web.UI.ObjectStateFormatter.Serialize(Object stateGraph) +57 System.Web.UI.ObjectStateFormatter.System.Web.UI.IStateFormatter.Serialize(Object state) +4 System.Web.UI.Util.SerializeWithAssert(IStateFormatter formatter, Object stateGraph) +37 System.Web.UI.HiddenFieldPageStatePersister.Save() +79 System.Web.UI.Page.SavePageStateToPersistenceMedium(Object state) +108 System.Web.UI.Page.SaveAllState() +315 System.Web.UI.Page.ProcessRequestMain(Boolean includeStagesBeforeAsyncPoint, Boolean includeStagesAfterAsyncPoint) +2492

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  • Javascript function objects, this keyword points to wrong object

    - by Rody van Sambeek
    I've got a problem concerning the javascript "this" keyword when used within a javascript functional object. I want to be able to create an object for handling a Modal popup (JQuery UI Dialog). The object is called CreateItemModal. Which i want to be able to instantiate and pass some config settings. One of the config settings. When the show method is called, the dialog will be shown, but the cancel button is not functioning because the this refers to the DOM object instead of the CreateItemModal object. How can I fix this, or is there a better approach to put seperate behaviour in seperate "classes" or "objects". I've tried several approaches, including passing the "this" object into the events, but this does not feel like a clean solution. See (simplified) code below: function CreateItemModal(config) { // initialize some variables including $wrapper }; CreateItemModal.prototype.show = function() { this.$wrapper.dialog({ buttons: { // this crashes because this is not the current object here Cancel: this.close } }); }; CreateItemModal.prototype.close = function() { this.config.$wrapper.dialog('close'); };

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  • c# Why can't open generic types be passed as parameters?

    - by Rich Oliver
    Why can't open generic types be passed as parameters. I frequently have classes like: public class Example<T> where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} } Lets say BaseClass is as follows; public BaseClass { public int num; } I then want a method of say: public int MyArbitarySumMethod(Example example)//This won't compile Example not closed { int sum = 0; foreach(BaseClass i in example.myList)//myList being infered as an IEnumerable sum += i.num; sum = sum * example.a; return sum; } I then have to write an interface just to pass this one class as a parameter as follows: public interface IExample { public int a {get; set;} public IEnumerable<BaseClass> myIEnum {get;} } The generic class then has to be modified to: public class Example<T>: IExample where T: BaseClass { public int a {get; set;} public List<T> mylist {get; set;} public IEnumerable<BaseClass> myIEnum {get {return myList;} } } That's a lot of ceremony for what I would have thought the compiler could infer. Even if something can't be changed I find it psychologically very helpful if I know the reasons / justifications for the absence of Syntax short cuts.

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  • How do I programmatically run all the JUnit tests in my Java application?

    - by Andrew McKinlay
    From Eclipse I can easily run all the JUnit tests in my application. I would like to be able to run the tests on target systems from the application jar, without Eclipse (or Ant or Maven or any other development tool). I can see how to run a specific test or suite from the command line. I could manually create a suite listing all the tests in my application, but that seems error prone - I'm sure at some point I'll create a test and forget to add it to the suite. The Eclipse JUnit plugin has a wizard to create a test suite, but for some reason it doesn't "see" my test classes. It may be looking for JUnit 3 tests, not JUnit 4 annotated tests. I could write a tool that would automatically create the suite by scanning the source files. Or I could write code so the application would scan it's own jar file for tests (either by naming convention or by looking for the @Test annotation). It seems like there should be an easier way. What am I missing?

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  • Link compatibility between C++ and D

    - by Caspin
    D easily interfaces with C. D just as easily interfaces with C++, but (and it's a big but) the C++ needs to be extremely trivial. The code cannot use: namespaces templates multiple inheritance mix virtual with non-virtual methods more? I completely understand the inheritance restriction. The rest however, feel like artificial limitations. Now I don't want to be able to use std::vector<T> directly, but I would really like to be able to link with std::vector<int> as an externed template. The C++ interfacing page has this particularly depressing comment. D templates have little in common with C++ templates, and it is very unlikely that any sort of reasonable method could be found to express C++ templates in a link-compatible way with D. This means that the C++ STL, and C++ Boost, likely will never be accessible from D. Admittedly I'll probably never need std::vector while coding in D, but I'd love to use QT or boost. So what's the deal. Why is it so hard to express non-trivial C++ classes in D? Would it not be worth it to add some special annotations or something to express at least namespaces?

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  • How to face observable object containing an observable field

    - by iseek
    Hello, I need a hint concerning MVC and Observer-Pattern. For example a model contains the classes "Address" and "Person". The Address class contains the fields street:String, zipcode:String, location:String. Whereas the Person class contains the fields name:String, firstName:String, address:Address. My approach so far looks something like this: Both, Address and Person are observable. If one of their setters is being called, I validate whether the current value and new value differ. Only in this case an update event is fired. The event contains the source, the name of the changed field, the old and the new value. The class for the view contains text fields to display and edit the information of a person: name, firstname, street, zipcode, location. It knows the Person model and is an subscribed observer for the person. So it gets the update events from the person object. My questions concerns the address field from type Address in the person class, since an address is observable on its own. If the view gets an update event from person when a new address has been set, I can update all of the address related fields in the view. But what if a field of the address changes? Should the view also register for update events from the address? Any hints about common design approaches would be appreciated. Greetings.

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