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  • What is an efficient way to find a non-colliding rectangle nearest to a location

    - by hyn
    For a 2D game I am working on, I am using y axis sorting in a simple rectangle-based collision detection. This is working fine, and now I want to find the nearest empty rectangle at a given location with a given size, efficiently. How can I do this? Is there an algorithm? I could think of a simple brute force grid test (with each grid the size of the empty space we're looking for) but obviously this is slow and not even a complete test.

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  • Automated Syslog Error Solution Finder

    - by Dru
    Any automated syslog solution finding frameworks? I want my central syslog server to email a list of problems, their severity and suggested solutions. There have been several questions about centralising system logs and alternative log analysis systems, but I don't get the impression that any of them help with issue resolution. A little background: At work I am now literally doing the work of two people, and both jobs have expanded beyond their initial frameworks. It is not so bad as I have helpers, but they are little more than smart monkeys. While one of my predecessors [I have two, that is how I know I have the jobs of two people] set-up logwatch to email its results out, my monkeys don't have the skills necessary to identify unimportant data. This has caused all of them, and myself sadly, to setup email filters and ignore the whole thing until something goes "bang". It would be handy to have someone else tell them what is important, what is connected, and to suggest a few ways to resolve the issue (I could train then to research the solution first, ha!). My reading of the Splunk and Octopussy sites indicates that I still need to bring my own highly trained monkey to the party. Which I am several years from having.

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  • One dns server in different subnets

    - by hofmeister
    I have installed a small Linux server; the server is in a different subnet as the internet hosts. I added a route to my nat router to create a connection between both subnets. In both subnets I use an extra dhcp Server. Subnet A: 192.168.0.0/26 Subnet B: 192.168.1.0/26 Router: 192.168.0.1, Server in A: 192.168.0.62, Server in B: 192.168.1.62 internet ____ nat router ___ (Sub A)___ internet hosts | |____(Sub B)___ other hosts I could ping every host. Also the hosts which are connected to the subnet b, has internet connection. But sadly I have a problem with the dns server. I use the dnsServer from my nat router, I set the dns Server for subnet b to the ip 192.168.0.1, but every dns entries are equal with the hostname from my linux server. Example if the hostname from the server is test Test 192.168.0.62 //Server subnet a Test-2 192.168.1.62 //Server subnet b Test-2-2 192.168.1.1 //host a Test-2-2-2 192.168.1.2 //host b Any idea what went wrong? The internet dns resolution works fine.

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  • Automated Syslog Error Solution Finder

    - by Dru
    Any automated syslog solution finding frameworks? I want my central syslog server to email a list of problems, their severity and suggested solutions. There have been several questions about centralising system logs and alternative log analysis systems, but I don't get the impression that any of them help with issue resolution. A little background: At work I am now literally doing the work of two people, and both jobs have expanded beyond their initial frameworks. It is not so bad as I have helpers, but they are little more than smart monkeys. While one of my predecessors [I have two, that is how I know I have the jobs of two people] set-up logwatch to email its results out, my monkeys don't have the skills necessary to identify unimportant data. This has caused all of them, and myself sadly, to setup email filters and ignore the whole thing until something goes "bang". It would be handy to have someone else tell them what is important, what is connected, and to suggest a few ways to resolve the issue (I could train then to research the solution first, ha!). My reading of the Splunk and Octopussy sites indicates that I still need to bring my own highly trained monkey to the party. Which I am several years from having.

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  • Linux boot - stop the kernel switching to a new framebuffer mode clearing output

    - by Avio
    I'm working on an embedded system (based onUbuntu 12.04 LTS) and I'm customizing its kernel. I'm having some problem with upstart, mountall and plymouth. Nothing unsolvable I suppose, but the real problem is that I can't diagnose properly what's going on because the kernel (or maybe plymouth) changes the video mode in the middle of the boot process. This completely wipes entire lines of log and prevents any debugging of kernel misconfigurations. My Grub2 config seems to be ok with: GRUB_CMDLINE_LINUX="" GRUB_CMDLINE_LINUX_DEFAULT="acpi=force noplymouth" GRUB_GFXMODE=1024x768x32 GRUB_GFXPAYLOAD_LINUX=keep Here is some relevant output of lspci: 00:00.0 Host bridge: Intel Corporation Mobile 945GSE Express Memory Controller Hub (rev 03) 00:02.0 VGA compatible controller: Intel Corporation Mobile 945GSE Express Integrated Graphics Controller (rev 03) 00:02.1 Display controller: Intel Corporation Mobile 945GM/GMS/GME, 943/940GML Express Integrated Graphics Controller (rev 03) And here is the relevant portion of my kernel configuration: CONFIG_AGP=y CONFIG_AGP_INTEL=y CONFIG_VGA_ARB=y CONFIG_VGA_ARB_MAX_GPUS=16 CONFIG_DRM=y CONFIG_DRM_KMS_HELPER=y CONFIG_DRM_I915=y CONFIG_DRM_I915_KMS=y CONFIG_VIDEO_OUTPUT_CONTROL=y CONFIG_FB=y CONFIG_FB_BOOT_VESA_SUPPORT=y CONFIG_FB_CFB_FILLRECT=y CONFIG_FB_CFB_COPYAREA=y CONFIG_FB_CFB_IMAGEBLIT=y CONFIG_FB_MODE_HELPERS=y CONFIG_FB_VESA=y CONFIG_BACKLIGHT_LCD_SUPPORT=y CONFIG_BACKLIGHT_CLASS_DEVICE=y CONFIG_VGA_CONSOLE=y CONFIG_VGACON_SOFT_SCROLLBACK=y CONFIG_VGACON_SOFT_SCROLLBACK_SIZE=640 CONFIG_DUMMY_CONSOLE=y CONFIG_FRAMEBUFFER_CONSOLE=y CONFIG_FRAMEBUFFER_CONSOLE_DETECT_PRIMARY=y CONFIG_FONT_8x8=y CONFIG_FONT_8x16=y CONFIG_LOGO=y CONFIG_LOGO_LINUX_MONO=y CONFIG_LOGO_LINUX_VGA16=y CONFIG_LOGO_LINUX_CLUT224=y Every other custom/stock kernel boot fine with that Grub2 config. What I would like to have is a single flow of messages on a single console (retaining one screen resolution) from the bootup logo till the login prompt. Does anybody know what I have to tweak to achieve this?

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  • AA doesn't work due to monitor?

    - by MikeQ
    I have a monitor (with TV tuner - Philips 221T1SB), native resolution of 1920x1080, but there is an Overscan in Catalyst. It says from left to right '10%' and '0%', if i set it (all the way to the left) on 10%, i get screen with black borders (you know what i mean), but if i set it to 0%, i get a filled monitor. It does make sense, but why the hell is there such an option? I never had any AA issues before, but now, with this monitor, here they go. I can't find any solution, i have only one lead = overscan, or pretty much anything with the CCC settings. Yes, i almost forgot. After a bit of trying to configure the monitor with remote, i found there is a PC channel option, few other channels, and then a HDMI option. I have monitor through HDMI, but why i get black screen when i select the PC channel? That might be another problem. I tried almost everything. Please guys, give me a hand. I don't want jaggies! CPU: Intel I5-750 @4,0GHz RAM: Corsair Vengeance 8GB 1600MHz GPU: AMD Gigabyte HD 7950 Windforce @1100/1400, 1,174V Motherboard: ASUS P7P55D-E EVO

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  • Is it possible to use a spherical collision component in UDK?

    - by Almo
    I have an object in UDK, which has a SkeletalMesh. At certain times in the game, I want this object to continue rendering the SkeletalMesh, but I'd like it to use spherical collision temporarily. After reading a bunch about PrimitiveComponents, my understanding is that UDK supports cylindrical and box-like collision, but not spherical without using a static mesh. But it seems an attached static mesh will render, since it has no bHidden attribute. There must be a way to do this, but I don't know UDK well enough yet to understand all the pitfalls.

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  • PHP: gethostbyname() suddenly no longer resolves names to IPs when run in Apache

    - by hurikhan77
    One of our older legacy servers which gets no further updates or reconfigurations suddenly stopped resolving hostnames to IPs when PHP is executed within Apache. However, it still works fine when executed from the CLI. From the RSS caches last modification time, I deduce that it stopped working on around Mar, 28th. To reproduce the problem, I created a script using fsockopen() and it said "connection failed (errno 2)". I further reduced the problem to being related with a failed name resolution: <?php $addr = gethostbyname("twitter.com"); echo "ADDR($addr)"; ?> When I run this through Apache, the output is ADDR(twitter.com), which is wrong. When I run this from the CLI, the output is ADDR(aaa.bbb.ccc.ddd) with varying IP addresses, as expected. Nothing on the server setup has changed. CLI and Apache module share the same php.ini. PHP is version v4.4.9 with Zend Optimizer v2.5.10. Apache is v1.3.31. I know the versions are old. But since nothing has been changed, a solution like "try to upgrade versions first" is no solution as the server's feature set/versioning is frozen and will be replaced soon. Still we need a solution. If I run dig through the script, it works in both environments (mod_php and CLI) but this is more than an ugly hack as it would involve many edits and testing throughout the whole script base which is also undesired as the PHP application on the server is frozen, too, and only receives security updates. It will be replaced by a complete rewrite (on the new server). But as the rewrite will take some time and successive replace parts of the legacy application, we need a fix for the resolver problem. I already googled a bit and while the problem is known, many did not find a fix. The fix to raise memory limits did not work. Restarts did not work. The resolver in mod_php just did stop working for no apparent reason. :-(

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  • m2eclipse workspace resolution

    - by Bartosz Radaczynski
    Hi all, I am using m2eclipse for managing maven projects in eclipse. It seems that in the previous release that I was using (0.9.8) the workspace resolution did not work at all, but right now it also does not work quite as I would expect. Namely, when the "resolve dependencied from workspace" setting for a project is not checked, the project turns red and cannot be build. The message says: artifact xxx x.y-SNAPSHOT cannot be found int local repository (or something to that extent). The trouble is that m2eclipse is putting information about workspace project into my local repo. Is there a way to change this behaviour? P.S. The workaround for this is to close the xxx project, then m2eclipse resolved the dependency to whatever version I've had previously in the local repository (i.e. the non-snapshot version).

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  • CSS: resolution problem

    - by Syom
    my site has three div elements, header, content and footer. i have a picture in header, and i want, that under big resolutions too it looks nice. so i take big image, with 1800px width. by so it looks nice in resolution of 1800, but now, in small resolutions(for example 1024), it shows only first 1024px of my picture, but i want it to show the center 1024px of picture. so is there any way, to set the backgound-image very big, but in small resolutions show center part of image? #header { background-image:url(../img/bg_header1.jpg); background-repeat:no-repeat; height:357px; width:100%; } thanks in advance

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  • car race game collision condition.

    - by ashok patidar
    car race game in as3 in which car is fix but track is scrolling where ever my car move i want car should always on the track only when it try to move none directional track that time it has to be rotate at some angle so that it can move in track direction only. i am unable to think logic. i need movement like this "http://www.emanueleferonato.com/2007/05/15/create-a-flash-racing-game-tutorial/" track should be scrollable as **http://as3.mindmafya.com/GameAS/ScrollingMaps-1.php pl z provide me suitable solution for that.

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  • car race game collision condition.

    - by ashok patidar
    in this how can rotate car when it goes to collied with the track side. package { import flash.display.MovieClip; import flash.events.Event; import flash.events.KeyboardEvent; import flash.text.TextField; import flash.ui.Keyboard; import Math; /** * ... * @author Ashok */ public class F1race extends MovieClip { public var increment:Number = 0; //amount the car moves each frame public var posNeg:Number = 1; public var acceleration:Number = .05; //acceleration of the car, or the amount increment gets increased by. public var speed:Number = 0; //the speed of the car that will be displayed on screen public var maxSpeed:Number = 100; public var keyLeftPressed:Boolean; public var keyRightPressed:Boolean; public var keyUpPressed:Boolean; public var keyDownPressed:Boolean; public var spedometer:TextField = new TextField(); public var carRotation:Number ; public var txt_hit:TextField = new TextField(); public function F1race() { carRotation = carMC.rotation; trace(carMC.rotation); //addChild(spedometer); //spedometer.x = 0; //spedometer.y = 0; addChild(txt_hit); txt_hit.x = 0; txt_hit.y = 100; //rotation of the car addEventListener(Event.ENTER_FRAME, onEnterFrameFunction); stage.addEventListener(KeyboardEvent.KEY_DOWN, keyPressed,false); stage.addEventListener(KeyboardEvent.KEY_UP, keyReleased,false); carMC.addEventListener(Event.ENTER_FRAME, carOver_road) } public function carOver_road(event:Event):void { //trace(texture.hitTestPoint(carMC.x,carMC.y,true),"--"); /* if(!texture.hitTestPoint(carMC.x,carMC.y,true)) { txt_hit.text = "WRONG WAY"; if(increment!=0) { increment=1; } } else { txt_hit.text = ""; //increment++; }*/ if (roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y,true)) { trace("left Hit" + carMC.rotation); //acceleration = .005; //if(carMC.rotation>90 || carMC.rotation>90 //carMC.rotation += 2; if ((carMC.rotation >= 90) && (carMC.rotation <= 180)) { carMC.rotation += 3; carMC.x += 3; } if ((carMC.rotation <= -90) && (carMC.rotation >= -180)) { carMC.rotation += 3; texture.y -= 3; } if ((carMC.rotation > -90) && (carMC.rotation <= -1)) { carMC.rotation += 3; texture.y -= 3; } if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x + carMC.width / 2, carMC.y,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if (roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) { trace("left right"); //carMC.rotation -= 2; if(increment<0) { increment += 1.5 * acceleration; } if(increment>0) { increment -= 1.5 * acceleration; } } if ((!roadless.hitTestPoint(carMC.x - carMC.width / 2, carMC.y, true)) && (!roadless.hitTestPoint(carMC.x, carMC.y- carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true)) && (!roadless.hitTestPoint(carMC.x, carMC.y+ carMC.height / 2,true))) { //acceleration = .05; } } public function onEnterFrameFunction(events:Event):void { speed = Math.round((increment) * 5); spedometer.text = String(speed); if ((carMC.rotation < 180)&&(carMC.rotation >= 0)){ carRotation = carMC.rotation; posNeg = 1; } if ((carMC.rotation < 0)&&(carMC.rotation > -180)){ carRotation = -1 * carMC.rotation; posNeg = -1; } if (keyRightPressed) { carMC.rotation += .5 * increment; carMC.LWheel.rotation = 8; carMC.RWheel.rotation = 8; steering.gotoAndStop(2); } if (keyLeftPressed) { carMC.rotation -= .5 * increment; carMC.LWheel.rotation = -8; carMC.RWheel.rotation = -8; steering.gotoAndStop(3); } if (keyDownPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; increment -= 0.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment -= 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } if ((Math.abs(speed)) == (Math.abs(maxSpeed))) { trace("hello"); } } if (keyUpPressed) { steering.gotoAndStop(1); carMC.LWheel.rotation = 0; carMC.RWheel.rotation = 0; //trace(carMC.rotation); texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } increment += 1 * acceleration; if ((Math.abs(speed)) < (Math.abs(maxSpeed))) { increment += acceleration; } } if ((!keyUpPressed) && (!keyDownPressed)){ /*if (increment > 0 && (!keyUpPressed)&& (!keyDownPressed)) { //texture.y -= ((90-carRotation)/90)*increment; increment -= 1.5 * acceleration; } if((increment==0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment = 0; } if((increment<0)&&(!keyUpPressed)&& (!keyDownPressed)) { increment += 1.5 * acceleration; }*/ if (increment > 0) { increment -= 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } if (increment == 0) { increment = 0; } if (increment < 0) { increment += 1.5 * acceleration; texture.y -= ((90 - carRotation) / 90) * increment; roadless.y = texture.y; if (((carMC.rotation > 90)&&(carMC.rotation < 180))||((carMC.rotation < -90)&&(carMC.rotation > -180))) { texture.x += posNeg * (((((1 - (carRotation / 360)) * 360) - 180) / 90) * increment); roadless.x = texture.x; } if (((carMC.rotation <= 90)&&(carMC.rotation > 0))||((carMC.rotation >= -90)&&(carMC.rotation < -1))) { texture.x += posNeg * ((carRotation) / 90) * increment; roadless.x = texture.x; } } } } public function keyPressed(event:KeyboardEvent):void { trace("keyPressed"); if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = true; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = true; } if (event.keyCode == Keyboard.UP) { keyUpPressed = true; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = true; } } public function keyReleased(event:KeyboardEvent):void { trace("keyReleased..."); //increment -= 1.5 * acceleration; //increment--; if (event.keyCode == Keyboard.LEFT) { keyLeftPressed = false; } if (event.keyCode == Keyboard.RIGHT) { keyRightPressed = false; } if (event.keyCode == Keyboard.UP) { keyUpPressed = false; } if (event.keyCode == Keyboard.DOWN) { keyDownPressed = false; } } } }

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  • in TFS can we customize the merge algorithm (conflict resolution)

    - by Jennifer Zouak
    In our case we want to igonore changes in code comment headers for generated code. In Visual Studio, we can change the merge tool (GUI that pops up) and use a 3rd party tool that is able to be customized to ignore changes (http://msdn.microsoft.com/en-us/library/ms181446.aspx). Great, so a file comparison no longer highlights code comments as differences. However when it comes time to checkin, the TFS merge algorith is still prompting us to resolve conflicts. Is there any way to better inform the merge conflict resolution algorithm about which changes are actually important to us? Or can we replace the algorithm or otherwise have it subcontract its work to a 3rd party?

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  • Method name collision in interface implementation - Java

    - by Bhaskar
    If I have two interfaces , both quite different in their purposes , but with same method signature , how do I make a class implement both without being forced to write a single method that serves for the both the interfaces and writing some convoluted logic in the method implementation that checks for which type of object the call is being made and invoke proper code ? In C# , this is overcome by what is called as explicit interface implementation. Is there any equivalent way in Java ?

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  • JSESSIONID collision between two servers on same ip but different ports

    - by Steve Armstrong
    I've got a situation where I have two different webapps running on a single server, using different ports. They're both running Java's Jetty servlet container, so they both use a cookie parameter named JSESSIONID to track the session id. These two webapps are fighting over the session id. Open a Firefox tab, and go to WebApp1 WebApp1's HTTP response has a set-cookie header with JSESSIONID=1 Firefox now has a Cookie header with JSESSIONID=1 in all it's HTTP requests to WebApp1 Open a second Firefox tab, and go to WebApp2 The HTTP reqeust to WebApp2 also has a Cookie header with JSESSIONID=1, but in the doGet, when I call req.getSession(false); I get null. And if I call req.getSession(true) I get a new Session object, but then the HTTP response from WebApp2 has a set-cookie header with JSESSIONID=20 Now, WebApp2 has a working Session, but WebApp1's session is gone. Going to WebApp1 will give me a new session, blowing away WebApp2's session. Continue forever So the Sessions are thrashing between each web app. I'd really like for the req.getSession(false) to return a valid session if there's already a JSESSIONID cookie defined. One option is to basically reimplement the Session framework with a HashMap and cookies called WEBAPP1SESSIONID and WEBAPP2SESSIONID, but that sucks, and means I'll have to hack the new Session stuff into ActionServlet and a few other places. This must be a problem others have encountered. Is Jetty's HttpServletRequest.getSession(boolean) just crappy?

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  • A* pathfinder obstacle collision problem

    - by Cheesebaron
    I am working on a project with a robot that has to find its way to an object and avoid some obstacles when going to that object it has to pick up. The problem lies in that the robot and the object the robot needs to pick up are both one pixel wide in the pathfinder. In reality they are a lot bigger. Often the A* pathfinder chooses to place the route along the edges of the obstacles, sometimes making it collide with them, which we do not wish to have to do. I have tried to add some more non-walkable fields to the obstacles, but it does not always work out very well. It still collides with the obstacles, also adding too many points where it is not allowed to walk, results in that there is no path it can run on. Do you have any suggestions on what to do about this problem?

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  • How to get collision between two meshes in j2me 3d game

    - by Rishabh
    Hi, I am making an application for 3d ball balancing game on j2me, I need to move my 3d ball on my ball path. I can get both ball and path object as a mesh from m3g file. How I will know that my ball is in the path or not ? Is there any notification I can get for interaction of two meshes ? Thanks in advance...

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  • WF State Persistence Collision.

    - by jlafay
    How does WF service handle possible between WF runtime persisting/resuming and a client call calling the next service method/activity in the workflow? I'm new to WF and I'm developing a back-end service that will be put into production for internal use at work. How does WF handles such a scenario? Does it restart the WF runtime on a separate thread than the thread that is concurrently storing state?

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  • Element Positioning affected by Browser Screen Resolution Change

    - by Ed
    Hello, newbie developer here. There's this small problem I always encounter. Every time I try to change browser resolution (or what do you call the event when you scroll the mouse wheel while pressing ctrl), some elements (Mostly form elements) get to be shifted down or somewhere else, which does not conform with the original positioning. Im not sure if the problem is with the CSS or the markup itself and Im not really sure if this is much of a problem. Should I ignore it? (It doesn't feel very comfortable though, thinking that it might become problematic in the near future) Otherwise, any solution on how to avoid this? Simple explanations are very much appreciated, Thanks. (Perhaps the used term newbie should be replaced with noob?. Haha.)

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  • GWT: stange import collision error in visualisation api

    - by parag_
    hi, I'm attempting to add two charts to a gwt page using the visualization api, but for some strange and inexplicable reason, eclipse claims that the following two imports are colliding - which makes no sense to me. In the methods where i am calling them, I have even tried using the fully qualified names, but that doesnt seem to help either. Any idea what may be going on ? import com.google.gwt.visualization.client.visualizations.Table.Options; import com.google.gwt.visualization.client.visualizations.LineChart.Options;

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  • OGRE: Non-Standard Resolution

    - by Rafid K. Abdullah
    I am using OGRE to make a re-rendering of the film, which has a wide aspect ratio (around 1.85). The OGRE dialog seems to be showing the standard full screen resolution by default (800/600, 1024/768, etc.), but those obviously have aspect ratios of 1.333 or around that. But as long as I am not running full screen mode, why should I be restricted to these screen sizes only? I can definitely change the viewport size, but that would make it difficult for me to generate the video later. Any idea?

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  • Conflict resolution merge commit seems incomplete

    - by kayaker243
    There was a feature branch with conflicts. These were resolved and the resolution committed. Unfortunately, I botched the merge and a couple previously-released features regressed - this is verified by doing a diff between the merge commit sha1 and that of the previous tag. When I do git show <sha1 for merge commit> all changes are innocuous. When I do git log -Sunique_variable_added_for_feature_and_lost_after_botched_merge, I only see the commit that added unique_variable_... but not the problematic deletion from the bad merge. However, when I took the ignominious step of viewing the sha1 for the commit in a gui git client like Tower, I can clearly see the botched lines. Is there an additional switch used by Tower that I've missed entirely? Why didn't pickaxe pick up the deletion implicit in the merge commit?

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  • Maven workspace resolution horked

    - by user237815
    I'm using m2eclipse to manage maven projects. Somehow I did a bad thing, and now the system is behaving as if workspace resolution is disabled. I have several projects that depend on a main project. This project has a version of 4.0-SNAPSHOT, and all the dependent projects reference it in the dependencies section of their poms. Everything was working fine until I created an entirely new project and mistakenly copied the pom from the main project into the new project. Suddenly, all of the dependent projects got the error: "The container 'Maven Dependencies" references non existing library C:\users\myusername.m2\com\mydomain\myproject\4.0-SNAPSHOT\myproject-4.0-SNAPSHOT.jar I zapped the offending new project, but the error remains for all the dependent projects. I've made no changes (to my knowledge) in the main project or any of the dependent projects, so I'm guessing something got changed in the Eclipse environment. Does m2eclipse or Maven itself maintain settings anywhere that I can blow away?

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  • Is HashMap in Java collision safe

    - by changed
    Hi I am developing a parser that needs to put key value pairs in hashmap. But a key can have multiple values which i can do in this way HashMap<String,ArrayList<String>> . But what happens if number of keys are very large and it start matching with other key's hashcode. Will that rewrite previous key's value ? thanks -devSunday

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  • Collision detection between layers in Cocos2d?

    - by ipodfreak0313
    I am making a game in Cocos2d. I have enemies that shoot, and have the character shoot. I created a separate layer for the enemies (and their bullets) and a separate layer for the character (and its bullets). The problem is, I don't know how to detect collisions between the two layers. Note, I have the Scene in HelloWorldLayer, and each of the above layers is a child of the scene. Any help is appreciated. Thanks!

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