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  • Wireless USB Adapter driver configuration

    - by Jones
    First I would like agree one thing that this is fully for Ubuntu, not for BackTrack. However I'm posting my BackTrack question here since I find similar problems in backtrack forum are being unanswered and Linux/Unix site of StackExchange has very low attraction. I'm having USB wifi adapter (iBall Baton), having chipset RTL8191SU. It displays available wifi networks in Wicd manager. But while trying to connect it gives me bad password. When I'm trying to run airmon-ng it didn't returned me the monitor mode. I tried to replace with Ubuntu 12.10 drivers. But it totally nulled the device functionality. However I restored the drivers. I'm interested to compile drivers as if anyone indicate the methods. Awaiting ideas!

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  • Besides macros, are there any other metaprogramming techniques?

    - by mhr
    I'm making a programming language, and, having spent some time in Lisp/Scheme, I feel that my language should be malleable. Should I use macros, or is there something else I might/should use? Is malleable syntax even a good idea? Is it perhaps too powerful a concept? EDIT: In doing some research, I found fexprs. I don't really understand what these are. Help with that in an answer too please. EDIT2: Is it possible to have a language with macros/something-of-a-similar-nature without having s-expressions?

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  • Are the National Computer Science Academy certifications worth it?

    - by Horacio Nuñez
    Hi to every one. I have a question regarding the real value of having NCSA's certifications. Today I reach their site and I easily passed the JavaScript certification within minutes, but I never reach questions related to Literal Javascript Notation (Json), closures or browser specific apis. This facts let me to doubt a bit of the real value of the test (and the proper certification you can have if you pay them $34), but maybe Im wrong and just earned a respected certification within the States for easy questions... in wich case I can spend some time doing other certifications on the same site. Did you have an NCSA certification and think is worth having it in your resume, or you know of a better certification program? thanks in advance, and looking forward to see your considerations.

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  • Regular wireless dropouts on new lenovo T440s in Ubuntu 14.04

    - by user290670
    Over the last 24 hours my wireless has dropped out regularly. I've tested to make sure it isn't my router (my phone and everyone in the house isn't having problems using the wifi). This is a brand-new installation of Ubuntu 14.04 and according to uname I'm running kernel 3.13.0-24-generic. Now, my laptop has an Intel 7260AC dual band wireless card and I've read that Ubuntu has been having trouble with these. I notice that at http://www.intel.com/support/wireless/wlan/sb/CS-034398.htm There are some updated drivers for my kernel version. However I have no idea how to update the kernel to use these drivers instead so that I can see if this will fix it. Can anyone help? These dropouts are really annoying. EDIT: Upgrading to 3.14.6 did not help.

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  • Is it safe to have no TOS or PP?

    - by JamerTheProgrammer
    I have coded my own forums from the ground up. I have tried my best to make my code as secure as possible and encrypting everything I can. I want to use this forum for a Minecraft server. I have one concern however.... I would like to setup this forum now but having no TOS or Privacy Policy has put me off. Will having none of either cause me any legal trouble in the unlikely event of a data leakage? Thanks

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  • Recommended 2D Game Engine for prototyping

    - by Thomas Dufour
    What high-level game engine would you recommend to develop a 2D game prototype on windows? (or mac/linux if you wish) The kind of things I mean by "high-level" includes (but is definitely not limited to): not having to manage low-level stuff like screen buffers, graphics contexts having an API to draw geometric shapes well, I was going to omit it but I guess being based on an actual "high-level" language is a plus (automatic resource management and the existence a reasonable set of data structures in the standard library come to mind). It seems to me that Flash is the proverbial elephant in the room for this query but I'd very much like to see different answers based on all kinds of languages or SDKs.

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  • Object-Oriented OpenGL

    - by Sullivan
    I have been using OpenGL for a while and have read a large number of tutorials. Aside from the fact that a lot of them still use the fixed pipeline, they usually throw all the initialisation, state changes and drawing in one source file. This is fine for the limited scope of a tutorial, but I’m having a hard time working out how to scale it up to a full game. How do you split your usage of OpenGL across files? Conceptually, I can see the benefits of having, say, a rendering class that purely renders stuff to screen, but how would stuff like shaders and lights work? Should I have separate classes for things like lights and shaders?

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  • Ubuntu - prettier bootloader

    - by Matthew
    I hate how when I turn on the computer it just (after the hp logo, which I hate having also), shows white text on a black background. I'm wondering if there's easy ways to customize this (I'm choosing between Windows 7 and two separate Ubuntu 10.10 installs). I've read a little about some complicated ways to do this, but is there not some simpler ways by installing a package on ubuntu or something? I don't want to hack a bunch of code together to get a simple effect. I'm hoping for actual images and having like the windows 7 logo and ubuntu logo to choose from. Ideas?

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  • Why Nodes.js being that "unique"?

    - by Adrian Shum
    Recently years there are lots of praise to Nodes.js. I am not a developer that have much exposure on network application. From my bare understanding of Nodes.js, its strength is: We are having only on thread handling multiple connections, providing a event-based architecture. However, for example in Java, what if I am having only one thread, using NIO/AIO (which is non-blocking APIs from my bare understanding), and handle multiple connections using that thread, and I provide an event-based architecture to implement the data handling logic (shouldn't be that difficult by providing some callback etc) ? Given JVM being a even more mature VM than V8 (I expect it run faster too), and event-based handling architecture seems not something difficult to create. I am not sure why Nodes.js is attracting so much attention. Did I miss some important points?

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  • Many sources of movement in an entity system

    - by Sticky
    I'm fairly new to the idea of entity systems, having read a bunch of stuff (most usefully, this great blog and this answer). Though I'm having a little trouble understanding how something as simple as being able to manipualate the position of an object by an undefined number of sources. That is, I have my entity, which has a position component. I then have some event in the game which tells this entity to move a given distance, in a given time. These events can happen at any time, and will have different values for position and time. The result is that they'd be compounded together. In a traditional OO solution, I'd have some sort of MoveBy class, that contains the distance/time, and an array of those inside my game object class. Each frame, I'd iterate through all the MoveBy, and apply it to the position. If a MoveBy has reached its finish time, remove it from the array. With the entity system, I'm a little confused as how I should replicate this sort of behavior. If there were just one of these at a time, instead of being able to compound them together, it'd be fairly straightforward (I believe) and look something like this: PositionComponent containing x, y MoveByComponent containing x, y, time Entity which has both a PositionComponent and a MoveByComponent MoveBySystem that looks for an entity with both these components, and adds the value of MoveByComponent to the PositionComponent. When the time is reached, it removes the component from that entity. I'm a bit confused as to how I'd do the same thing with many move by's. My initial thoughts are that I would have: PositionComponent, MoveByComponent the same as above MoveByCollectionComponent which contains an array of MoveByComponents MoveByCollectionSystem that looks for an entity with a PositionComponent and a MoveByCollectionComponent, iterating through the MoveByComponents inside it, applying/removing as necessary. I guess this is a more general problem, of having many of the same component, and wanting a corresponding system to act on each one. My entities contain their components inside a hash of component type - component, so strictly have only 1 component of a particular type per entity. Is this the right way to be looking at this? Should an entity only ever have one component of a given type at all times?

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  • Circle vs Edge collision detection / resolution

    - by topheman
    I made a javascript class Ball.js that handles physics interactions betweens balls as well as painting. In the v1.0, the ball vs ball collision detection and resolution is well handled. In the next version (v2), I'm trying to add edgeCollision handling. I'm having some problems, maybe you will be able to help me. All the v2 branch source code is on github repository : https://github.com/topheman/Ball.js/tree/v2 The v2 demos (where you can see the bug I will be talking about) : http://labs.topheman.com/Ball-v2/#help As you will see on the demo, I have two major problems that I'm having a really hard time to solve on Ball.js : method resolveEdgeCollision : bounce angle is inconsistent method checkEdgeCollision : if the ball's velocity (the length that it runs each frame) is higher than its diameter, eventually, it will pass through an edge, without triggering any collision Any Ideas ?...

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  • How to make the switch to C++11?

    - by Overv
    I've been programming in C++ for a while now, but mostly thinks centered around the low-level features of C++. By that I mean mostly working with pointers and raw arrays. I think this behavior is known as using C++ as C with classes despite me only having tried C recently for the first time. I was pleasantly surprised how languages like C# and Java hide these details away in convenient standard library classes like Dictionaries and Lists. I'm aware that the C++ standard library has many convenience containers like vectors, maps and strings as well and C++11 only adds to this by having std:: array and ranged loops. How do I best learn to make use of these modern language features and which are suitable for which moments? Is it correct that software engineering in C++ nowadays I'd mostly free of manual memory management? Lastly, which compiler should I use to make the most of the new standard? Visual Studio has excellent debugging tools, but even VS2012 seems to have terrible C++11 support.

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  • How do I *temporarily* change the *console* keymap to dvorak?

    - by John Baber
    I type dvorak, but I don't like to confuse other users by having it be a system-wide default. I have a script that runs setxbmap dvorak that I can call when I want dvorak and likewise another script that runs setxbmap us when I want qwerty. For X, that's fine. How do I get this behavior in the real console (Ctrl-Alt-F3)? i.e. how can I change the console keymap to dvorak without setting a system-wide default. Having to sudo to do it is fine, but it can't be the default keymap for any console user. Resources like this and this seem to be explaining how to permanently alter the system but I need to change it on the fly temporarily. In BSD this was possible by using wsconsctl.

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  • Corona sdk events dispatched with dispatchEvent() are handled directly upon call. Why so?

    - by Amoxus
    I noticed to my surprise that an event created with dispatchEvent(event) gets handled directly when called, and not together with other events at a specific phase of the frame loop. Two main reasons of having an event system are: so that you can call code B from code A, but still want to prioritize code A. to make sure there are no freaky loopedy loops where code A calls code B calls code A ... I wonder what Ansca's rationale behind having events being handled directly this way is. And does Corona handle loopedy loops and other such pitfalls gracefully? The following code demonstrates dispatchEvent(): T= {} Z = display.newRect(100,100,100,100) function T.doSomething() print("T.doSomething: begun") local event = { name="myEventType", target=T } Z:dispatchEvent( event ) print("T.doSomething: ended") end function Z.sayHello(event) print("Z.sayHello: begun and ended") end Z:addEventListener("myEventType", Z.sayHello) print("Main: begun") T.doSomething() print("Main: ended") However Ansca claims the contrary at http://developer.coronalabs.com/reference/index/objectdispatchevent Can anyone clear this up a little? ( Using Corona simulator V 2012.840 )

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  • Unable to retrive open-id password wheras able to login via gmail only???

    - by diEcho
    Hello All, I have two OPEN-ID accounts referenced with same gmail address, now i forget one of my Open ID account's password and when i tried to recover my password then the mail sent by The MyOpen ID Team having second one open-id account's password change link whereas i need first one open-id password. i tries a lot of times to recover but each time mail having second open-id passord change link so what do i do to recover my first open-id password whereas i m able to login from that open-id via gmail account. i have mailed to open id teams many times already? but no answer?? how do i collect all open ID password reset link referencing same email address??

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  • Best Practice to return responses from service

    - by A9S6
    I am writing a SOAP based ASP.NET Web Service having a number of methods to deal with Client objects. e.g: int AddClient(Client c) = returns Client ID when successful List GetClients() Client GetClientInfo(int clientId) In the above methods, the return value/object for each method corresponds to the "all good" scenario i.e. A client Id will be returned if AddClient was successful or a List< of Client objects will be returned by GetClients. But what if an error occurs, how do I convey the error message to the caller? I was thinking of having a Response class: Response { StatusCode, StatusMessage, Details } where Details will hold the actual response but in that case the caller will have to cast the response every time. What are your views on the above? Is there a better solution?

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  • Unstable Wifi and Spontaneous Low-graphic Error with Pavilion DV4

    - by Constant Dean
    I've been having numerous problems with connectivity through WiFi. It had been working for a few days and now it doesn't. On top of that around 40% of every time I turn on the laptop it shows "System running in low-graphics" error and I'm unable to view the desktop (sometimes not even able to access terminal), therefore having to manually power-down until it finally works. I use Ubuntu 12.10. nm-tool NetworkManager Tool State: connected (global) - Device: eth0 [Wired connection 1] ------------------------------------------- Type: Wired Driver: r8169 State: connected Default: yes HW Address: 84:34:97:6B:2E:D7 Capabilities: Carrier Detect: yes Speed: 10 Mb/s Wired Properties Carrier: on IPv4 Settings: Address: 192.168.1.10 Prefix: 24 (255.255.255.0) Gateway: 192.168.1.1 DNS: 192.168.1.1 DNS: 68.237.161.12 - Device: wlan0 ---------------------------------------------------------------- Type: 802.11 WiFi Driver: rt2800pci State: unavailable Default: no HW Address: 68:94:23:50:A5:D9 Capabilities: Wireless Properties WEP Encryption: yes WPA Encryption: yes WPA2 Encryption: yes Wireless Access Points

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  • Are the National Computer Science Academy certifications worth it?

    - by Horacio Nuñez
    I have a question regarding the real value of having NCSA's certifications. Today I reach their site and I easily passed the JavaScript certification within minutes, but I never reach questions related to Literal Javascript Notation (Json), closures or browser specific APIs. This facts let me to doubt a bit of the real value of the test (and the proper certification you can have if you pay them $34), but maybe Im wrong and just earned a respected certification within the States for easy questions... in which case I can spend some time doing other certifications on the same site. Did you have an NCSA certification and think is worth having it in your resume, or you know of a better certification program?

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  • Recommend an open source CMS for single page web site

    - by RedMan
    Hi I want to create a single page web site like http://kiskolabs.com/ or http://www.carat.se to display my portfolio. I want to add new products after launching the site without having to edit the entire site. I've looked at opencart (too much for single page site), Magneto (more for ecommerce), Wordpress (couldn't find open source / free templates which i can start from). Can you suggest a CMS which will support the creation of a single page site and allow insertion of new products without having to edit the entire page? I would prefer a CMS which also has open source / free templates which I can tweak for my use. I can do php and mysql, xml. If it is an easier option I can do PSD to site (but don't know much about this at all).

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  • Wireless connection keeps losing connection

    - by Santiago
    I'm having this annoying problem with my Ubuntu 12.04.1, upgraded from 10.04. The thing is that my wireless connection keeps going out of connection every 15-20 minutes, and sometimes I have to reboot my laptop. I've started having this problem about 1 month ago, but back in my 10.04 I had the same problem. If anyone has any idea it would be great. Also any info you need about the laptop, please tell me the commands I need to run to give it to you. Thanks and hope you help me.

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  • How to make my sprite jump properly?

    - by Matthew Morgan
    I'm currently working on a 2D platformer in XNA. I have, however been having some trouble with creating a fully functional jumping algorithm. This is what I have so far: if (keystate.IsKeyDown(Keys.W)) if (onGround = true) //"onground" is true when the collision between the main sprite and the ground is detected { spritePosition.Y = velocity.Y = -5; } So, the problem I am now having is that as soon as the jump starts the variable "onGround" = false and the sprite is brought back the ground by the simple gravity I have implemented. The other problem I have is creating a limit to the height after which the sprite should automatically return to the ground. Any advice or suggestions would be greatly appreciated.

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  • Why do consoles have so little memory compared to classic computers?

    - by jokoon
    I remember the Playstation having 2MB ram and 1MB graphic memory. The Playstation 3 now has only 256MB ram and 256MB graphic memory, and I'm sure that the day the console was released, even laptop's "standard" capacity was at least 1GB. So why do they put so little memory in their machines, while developers would benefit a lot by having more ? Or is the memory that much faster than desktops and thus more expensive ? Or is it not that much worth it for developers ? What are the Sony/XBox/Nintendo engineers thinking that seems to be the same reason ?

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  • How can I customize my bootloader to make it prettier?

    - by Matthew
    I hate how when I turn on the computer it just (after the hp logo, which I hate having also), shows white text on a black background. I'm wondering if there's easy ways to customize this (I'm choosing between Windows 7 and two separate Ubuntu 10.10 installs). I've read a little about some complicated ways to do this, but is there not some simpler ways by installing a package on ubuntu or something? I don't want to hack a bunch of code together to get a simple effect. I'm hoping for actual images and having like the windows 7 logo and ubuntu logo to choose from. Ideas?

    Read the article

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