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  • How best to pre-install OR pre-load OR cache JavaScript library to optimize performance?

    - by Kabeer
    Hello. I am working for an intranet application. Therefore I have some control on the client machines. The JavaScript library I am using is somewhat big in size. I would like to pre-install OR pre-load OR cache the JavaScript library on each machine (each browser as well) so that it does not travel for each request. I know that browsers do cache a JavaScript library for subsequent requests but I would like the library to be cached once for all subsequent requests, sessions and users. What is the best mechanism to achieve this?

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  • how to make an import library

    - by user295030
    a requirement was sent to me below: API should be in the form of static library. company xxx will link the library into a third party application to prevent any possible exposure of the code(dll) could they mean an import library? An import library is a library that automates the process of loading and using a dynamic library. On Windows, this is typically done via a small static library (.lib) of the same name as the dynamic library (.dll). The static library is linked into the program at compile time, and then the functionality of the dynamic library can effectively be used as if it were a static library. this might be what they might be eluding to.....I am not sure how to make this in vs2008 . Additional facts: I have a static lib that i use in my current application. Now, I have to convert my app that uses that static lib into an import lib so that they can use a third party prog to access the API's they providede me which in turn will use that static lib i am using. I hope I am clearly explaining this. I am just not sure how to go about it in vs2008. I am looking for specific steps to do this. I already have the coding done. Just need to convert it into the form they are asking and I have to provide the API they want. Other than that then I need to create a test prog which will act as that third party prog so I can make sure my import library works.

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  • How to Create a Folder in the Current Document Library if it's not already present?

    - by Rosh Malai
    All I want to do is to create a folder "MetaFolder" inside a document library. User can be on any document library and I would like to create this folder after item is added (so on itemAdded event handler). I do NOT want workflow so please dont suggest workflow. This code works but I have to hardcode the url but need to get url from current url. also need to verify the folder uHippo does not exists in the current doc library... public override void ItemAdded(SPItemEventProperties properties) { base.ItemAdded(properties); using (SPSite currentSite = new SPSite(properties.WebUrl)) using (SPWeb currentWeb = currentSite.OpenWeb()) { // This code works and creates Folder in the "My TEST Doc library" //SPList docLib = currentWeb.Lists["My TEST Doc Library"]; //SPListItem folder = docLib.Folders.Add(docLib.RootFolder.ServerRelativeUrl, SPFileSystemObjectType.Folder, "My folder"); //folder.Update(); string doclibname = "Not a doclib"; //SPList doclibList = currentWeb.GetList(HttpContext.Current.Request.RawUrl); // NOT WORKING. Tried properties.weburl SPList doclibList = currentWeb.GetListFromUrl("https://mycompanyportal/sites/testsitecol/testwebsite/My%20TEST%20Doc%20Library/Forms/AllItems.aspx"); if (null != doclibList) { doclibname = doclibList.Title; } // this section also not working. // getting Object reference not set to an instance of an object or something like that. //if (currentWeb.GetFolder("uHippo").Exists == false) //{ SPListItem folder = doclibList.Folders.Add(doclibList.RootFolder.ServerRelativeUrl, SPFileSystemObjectType.Folder, "uHippo"); folder.Update(); //} } }

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  • What needs to be considered when setting up for Linux Development? [closed]

    - by user123586
    I want to set up a box for Linux development. I have a working linux install with the usual toolchain and an IDE. I'm looking for advice on how to approach structuring accounts and folders for development. As the Perl folks say "There's always more than one way to do it." Left to my own devices, I'll come up with several unproductive ways of doing it before figuring out what an experienced Linux programmer would think obvious. I'm not looking for instructions to follow for a specific set of tools or a specific software package. Instead, I'm looking for insight into what decisions need to be made and how to make them, with understanding of the advantages and disadvantages of each individual choice. These are some of the questions that come up: Where to put sources Where to put built object files and libraries where to install what to set in environment variables what compiler flags matter and how do you manage them across several types of builds what configuration entries to make in an IDE how to manage libraries to support multiple environments how to handle different build versions such as debug vs release, or cross platform builds If you are an experienced Linux developer, the answers to these questions may seem trivial and obvious. I'd like to learn to make decisions about these questions that result in as little manual configuration as possible, given some existing sources, a particular IDE, or no IDE at all, a paticular set of development libraries etc. At this point you're probably thinking: Can you be more specific? Sure. But remember that I'm trying to learn how to think about this stuff, not just follow a recipie for a specific set of results. Example: Setup a project that uses CMake for some of its components, autogen.sh followed by configure for others and just configure for a few more: debug builds without an IDE debug builds in NetBeans debug builds in Eclipse debug build in Visual Studio all of the above with release builds for Linux, Mac and Windows. So... **What are your thoughts on an approach that works for all four? Do you have any advice on what to read?**

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  • How would I include open source library in my iPhone application?

    - by greypoint
    I have found an existing open source library that I would like to include in my iPhone project (the unrar source code found here: http://www.rarlab.com/rar_add.htm ). I have compiled this source as a linked library on my Mac with "make lib" which creates the libunrar.so file just fine. These are the makefile settings for that target: lib: WHAT=RARDLL lib: $(OBJECTS) $(LIB_OBJ) @rm -f libunrar.so $(LINK) -shared -o libunrar.so $(LDFLAGS) $(OBJECTS) $(LIB_OBJ) Obviously I can't use this on iPhone but I imagine I should be able to compile with different options to make a static library that I can use. Do I: Compile it on the Mac with different make options then drag the resulting library (some kind of .a ?) into my xcode project? or Drag all of the source code into my xcode project and create special targets of some kind to create it? or Something else entirely different? I've been working on solving my unrar problem for a couple of weeks now and I believe using this library will give me the best results but I just don't know the final steps to make use of it. Thanks for all advice.

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  • Building a J2EE dev/test setup on a single PC

    - by John
    It's been a while since I did Java work, and even then I was never responsible for starting a large project from the very start... there were test/staging/production systems already running, etc, etc. Now I am looking to start a J2EE project from scratch on my trusty workstation, which has never been used for Java development and runs Windows 7 64bit. First of all, I'll be getting Eclipse. As far as writing the code goes I'm pretty happy. And running it through Eclipse is OK, but what I'd really want is to have a VM running MySQL and TomCat on which I can properly deploy my project and run/debug it 'remotely' from my dev PC. And I guess this should be done using Ant instead of letting Eclipse build the WAR for me, so that I don't end up with a dependence on Eclipse. I'm certain Eclipse can do this, so you hit a button and it runs Ant scripts, deploys and debugs for instance, but very hazy on it. Are there any good guides on this? I don't want to be taught Java, or even Ant, but rather the 'glue' parts like getting my test VM up and running under Windows, getting a build/test/deploy/run pipeline running through Eclipse, etc. One point, I only plan to use Windows... hosting a Windows VM on my Windwos desktop. And while I can use command-line tools like ant/svn, I'm much more a GUI person who loves IDE integration... I'd rather this didn't end up an argument about Linux or Vi, etc! I am looking for free, but am a MAPS subscriber, and run Win7 Ultimate in case that makes a difference as far as free VM solutions.

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  • Building a project in VS that depends on a static and dynamic library

    - by fg nu
    Noob noobin'. I would appreciate some very careful handholding in setting up an example in Visual Studio 2010 Professional where I am trying to build a project which links: a previously built static library, for which the VS project folder is "C:\libjohnpaul\" a previously built dynamic library, for which the VS project folder is "C:\libgeorgeringo\" These are listed as Recipes 1.11, 1.12 and 1.13 in the C++ Cookbook. The project fails to compile for me with unresolved dependencies (see details below), and I can't figure out why. Project 1: Static Library The following are the header and source files that were compiled in this project. I was able to compile this project fine in VS2010, to the named standard library "libjohnpaul.lib" which lives in the folder ("C:/libjohnpaul/Release/"). // libjohnpaul/john.hpp #ifndef JOHN_HPP_INCLUDED #define JOHN_HPP_INCLUDED void john( ); // Prints "John, " #endif // JOHN_HPP_INCLUDED // libjohnpaul/john.cpp #include <iostream> #include "john.hpp" void john( ) { std::cout << "John, "; } // libjohnpaul/paul.hpp #ifndef PAUL_HPP_INCLUDED #define PAUL_HPP_INCLUDED void paul( ); // Prints " Paul, " #endif // PAUL_HPP_INCLUDED // libjohnpaul/paul.cpp #include <iostream> #include "paul.hpp" void paul( ) { std::cout << "Paul, "; } // libjohnpaul/johnpaul.hpp #ifndef JOHNPAUL_HPP_INCLUDED #define JOHNPAUL_HPP_INCLUDED void johnpaul( ); // Prints "John, Paul, " #endif // JOHNPAUL_HPP_INCLUDED // libjohnpaul/johnpaul.cpp #include "john.hpp" #include "paul.hpp" #include "johnpaul.hpp" void johnpaul( ) { john( ); paul( ); Project 2: Dynamic Library Here are the header and source files for the second project, which also compiled fine with VS2010, and the "libgeorgeringo.dll" file lives in the directory "C:\libgeorgeringo\Debug". // libgeorgeringo/george.hpp #ifndef GEORGE_HPP_INCLUDED #define GEORGE_HPP_INCLUDED void george( ); // Prints "George, " #endif // GEORGE_HPP_INCLUDED // libgeorgeringo/george.cpp #include <iostream> #include "george.hpp" void george( ) { std::cout << "George, "; } // libgeorgeringo/ringo.hpp #ifndef RINGO_HPP_INCLUDED #define RINGO_HPP_INCLUDED void ringo( ); // Prints "and Ringo\n" #endif // RINGO_HPP_INCLUDED // libgeorgeringo/ringo.cpp #include <iostream> #include "ringo.hpp" void ringo( ) { std::cout << "and Ringo\n"; } // libgeorgeringo/georgeringo.hpp #ifndef GEORGERINGO_HPP_INCLUDED #define GEORGERINGO_HPP_INCLUDED // define GEORGERINGO_DLL when building libgerogreringo.dll # if defined(_WIN32) && !defined(__GNUC__) # ifdef GEORGERINGO_DLL # define GEORGERINGO_DECL _ _declspec(dllexport) # else # define GEORGERINGO_DECL _ _declspec(dllimport) # endif # endif // WIN32 #ifndef GEORGERINGO_DECL # define GEORGERINGO_DECL #endif // Prints "George, and Ringo\n" #ifdef __MWERKS__ # pragma export on #endif GEORGERINGO_DECL void georgeringo( ); #ifdef __MWERKS__ # pragma export off #endif #endif // GEORGERINGO_HPP_INCLUDED // libgeorgeringo/ georgeringo.cpp #include "george.hpp" #include "ringo.hpp" #include "georgeringo.hpp" void georgeringo( ) { george( ); ringo( ); } Project 3: Executable that depends on the previous libraries Lastly, I try to link the aforecompiled static and dynamic libraries into one project called "helloBeatlesII" which has the project directory "C:\helloBeatlesII" (note that this directory does not nest the other project directories). The linking process that I did is described below: To the "helloBeatlesII" solution, I added the solutions "libjohnpaul" and "libgeorgeringo"; then I changed the properties of the "helloBeatlesII" project to additionally point to the include directories of the other two projects on which it depends ("C:\libgeorgeringo\libgeorgeringo" & "C:\libjohnpaul\libjohnpaul"); added "libgeorgeringo" and "libjohnpaul" to the project dependencies of the "helloBeatlesII" project and made sure that the "helloBeatlesII" project was built last. Trying to compile this project gives me the following unsuccessful build: 1------ Build started: Project: helloBeatlesII, Configuration: Debug Win32 ------ 1Build started 10/13/2012 5:48:32 PM. 1InitializeBuildStatus: 1 Touching "Debug\helloBeatlesII.unsuccessfulbuild". 1ClCompile: 1 helloBeatles.cpp 1ManifestResourceCompile: 1 All outputs are up-to-date. 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl georgeringo(void)" (?georgeringo@@YAXXZ) referenced in function _main 1helloBeatles.obj : error LNK2019: unresolved external symbol "void __cdecl johnpaul(void)" (?johnpaul@@YAXXZ) referenced in function _main 1E:\programming\cpp\vs-projects\cpp-cookbook\helloBeatlesII\Debug\helloBeatlesII.exe : fatal error LNK1120: 2 unresolved externals 1 1Build FAILED. 1 1Time Elapsed 00:00:01.34 ========== Build: 0 succeeded, 1 failed, 2 up-to-date, 0 skipped ========== At this point I decided to call in the cavalry. I am new to VS2010, so in all likelihood I am missing something straightforward.

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  • Installing Eclipse for OSB Development

    - by James Taylor
    OSB provides 2 methods for OSB development, the OSB console, and Eclipse. This post deals with a typical development environment with OSB installed on a remote server and the developer requiring an IDE on their PC for development. As at 11.1.1.4 Eclipse is only IDE supported for OSB development. We are hoping OSB will support JDeveloper in the future. To get the download for Eclipse use the download WebLogic Server with the Oracle Enterprise Pack for Eclipse, e.g. wls1034_oepe111161_win32.exe.To ensure the Eclipse version is compatible with your OSB version I recommend using the Eclipse that comes with the supported WLS server, e.g. OSB 11.1.1.4 you would install WLS 10.3.4+oepe.The install is a 2 step process, install the base Eclipse, then install the OSB plugins. In this example I'm using the 11.1.1.4 install for windows, your versions may differ. You need to download 2 programs, WebLogic Server with the oepe plugin for your OS, and the Oracle Service Bus which is generally generic. Place these files in a directory of your choice. Start the executable I create a new Oracle Home for this installation as it don't want to impact on my JDeveloper install or any other Oracle products installed on my machine. Ignore the support / email notifications Choose a custom install as we only want to install the minimum for Eclipse. If you really want you can do a typical and install everything. Deselect all products then select the Oracle Enterprise Pack for Eclipse. This will select the minimum prerequisites required for install. As I'm only going to use this home for OSB Development I deselect the JRockit JVM. Accept the locations for the installs. If running on a Windows environment you will be asked to start a Node Manger service. This is optional. I have chosen to ignore. Select the user permissions you require, I have set to default. Do a last check to see if the values are correct and continue to install. The install should start. The install should complete successfully. I chose not to run the Quick Start. Extract the OSB download to a location of your choice and double click on the setup.exe. You may be asked to supply a correct java location. Point this to the java installed in your OS. I'm running Windows 7 so I used the 64bit version. Skip the software updates. Set the OSB home to the location of the WLS home installed above Choose a custom install as all we want to install is the OSB Eclipse Plugins. Select OSB IDE. For the rest of the install screens accept the defaults. Start the install There is no need to configure a WLS domain if you only intend to deploy to the remote server. If you need to do this there are other sites how to configure via the configuration wizard. Start Eclipse to make sure the OSB Plugin has been created. In the top right drop down you should see OSB as an option. Connecting to the remote server, select the Server Tab at the bottom Right-click in that frame and select Server. Chose the remote server version and the hostname Provide and name for your server if necessary, and accept the defaults Enter connection details for the remote server Click on the Remote server and it should validate stating its status.Now you ready to develop, Happy developing!

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  • Windows Phone 7 Silverlight / XNA development talk

    - by subodhnpushpak
    Hi, I presented on Windows Phone 7 app development using Silverlight. Here are few pics from the event Windows Phone 7 development VIEW SLIDE SHOW DOWNLOAD ALL     I demonstrated the Visual studio, emulator capabilities/ features. An demo on Wp7 app communication with an OData Service, along with a demo on XNA app. There was lot of curious questions; I am listing them here because these keep on popping up again and again: 1. What tools does it takes to develop Wp7 app? Are they free? A typical WP7 app can be developed either using Silverlight or XNA. For developers, Visual Studio 2010 is a good choice as it provides an integrated development environment with lots of useful project templates; which makes the task really easy. For designers, Blend may be used to develop the UI in XAML. Both the tools are FREE (express version) to download and very intuitive to use. 2. What about the learning curve? If you know C#, (or any other programming language), learning curve is really flat. XAML (used for UI) may be new for you, but trust me; its very intuitive. Also you can use Microsoft Blend to generate the UI (XAML) for you. 3. How can I develop /test app without using actual device? How can I be sure my app runs as expected on actual device? The WP7 SDK comes along with an excellent emulator; which you can use for development/ testing on a computer. Later you can just change a setting and deploy the application on WP7. You will require Zune software for deploying the application on phone along with Developers key from WP7 marketplace. You can obtain key from marketplace by filling a form. The whole process for registering  is easy; just follow the steps on the site. 4. Which one should I use? Silverlight or XNA? Use Silverlight for enterprise/ business / utility apps. Use XNA for Games app. While each platform is capable / strong and may be used in conjunction as well; The methodologies used for development in these platforms are very different. XNA works on typical Do..While loop where as Silverlight works on event based methodology. 5. Where are the learning resources? Are they free? There is lots of stuff on WP7. Most of them are free. There is a excellent free book by Charles Petzold to download and http://www.microsoft.com/windowsphone is full of demos /todos / vidoes. All the exciting stuff was captured live and you can view it here; in case you were not able to catch it live!! @ http://livestre.am/AUfx. My talk starts from 3:19:00 timeline in the video!! Is there an app you miss on WP7? Do let me know about it and I may work on it for free !!! Keep discovering. Keep is Simple. WP7. Subodh

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  • Why does Mac OS X Software Update not work when machine uses Active Directory?

    - by Lyndsey Ferguson
    My company's IT department is mostly a Windows run operation and in order to become more secure, they are altering the way that the Macintosh computers login to our internal network so that they use Active Directory like their Windows counterparts. I have been given Administrative permission on my Mac and I am able to do most of what I used to be able to do in terms of authentication of software installations. However, there is a problem: the "Software Update" feature doesn't work. What happens is that when I try to get the Mac to perform its Software Updates from the Apple menu, the normal window appears listing what has to be updated; I am able to select what to update and click the "Update" button, but then nothing happens. It doesn't ask for authentication like it used to, the computer doesn't perform any download or installation (it does sometimes ask me to agree to license agreements for iTunes). I can download the updates individually and install them without any issues, but the auto-update fails. I'd rather use the Software Update menu item like I used to: it is much more convenient. Any suggestions on how I can fix this? EDIT Nov 19th, 2009, 10:09 EST: I have posted this question to the Apple Mac OS X Snow Leopard support forum. EDIT Nov 19th, 2009, 12:39 EST:Yes, the Terminal command "sudo softwareupdate --install --all" does work flawlessly. I want to avoid that as my co-workers are generally not comfortable on the Mac. I also tried Chealion's suggestion to delete "~/Library/Preferences/com.apple.SoftwareUpdate.plist" and "/Library/Preferences/com.apple.SoftwareUpdate.plist", Software Update still fails. However, I did get diagnostic messages in the Console (below). I've deleted the MS Office Package Receipts and examined the suhelperd (Software Update Helper Daemon?); it appears that suhelperd is crashing and that explains why it doesn't work. I've submitted a bug report to Apple (radar://7408619). Here are the Console diagnostic messages: 11/19/09 12:36:44 PM com.apple.suhelperd[66829] terminate called after throwing an instance of 'NSException' 11/19/09 12:36:47 PM com.apple.launchd[1] (com.apple.suhelperd[66829]) Job appears to have crashed: Abort trap 11/19/09 12:36:48 PM com.apple.ReportCrash.Root[66830] 2009-11-19 12:36:48.275 ReportCrash[66830:2703] Saved crash report for suhelperd[66829] version ??? (???) to /Library/Logs/DiagnosticReports/suhelperd_2009-11-19-123648_localhost.crash 11/19/09 12:36:54 PM com.apple.launchd[1] (com.apple.suhelperd) Throttling respawn: Will start in 1 seconds 11/19/09 12:36:55 PM com.apple.suhelperd[66836] terminate called after throwing an instance of 'NSException' 11/19/09 12:36:55 PM com.apple.launchd[1] (com.apple.suhelperd[66836]) Job appears to have crashed: Abort trap 11/19/09 12:36:56 PM com.apple.ReportCrash.Root[66830] 2009-11-19 12:36:56.017 ReportCrash[66830:2f03] Saved crash report for suhelperd[66836] version ??? (???) to /Library/Logs/DiagnosticReports/suhelperd_2009-11-19-123655_localhost.crash 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_automator.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_automator_workflow.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_autoupdate.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_clipart.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_core.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_dock.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_entourage.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_entourage_help_std.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_equationeditor.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_errorreporting.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_excel.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_excel_help_std.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_fonts.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_graph.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_helpviewer.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_launch.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_ooxml.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_orgchart.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_powerpoint.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_powerpoint_help_std.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_brazilian.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_danish.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_dutch.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_english.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_finnish.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_french.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_german.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_italian.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_japanese.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_norwegian.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_portuguese.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_spanish.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_proofing_swedish.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_required.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_silverlight.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_sounds.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_word.pkg 11/19/09 12:36:58 PM Software Update[66826] PackageKit: *** Missing bundle identifier: /Library/Receipts/Office2008_en_word_help_std.pkg 11/19/09 12:37:26 PM com.apple.suhelperd[66839] terminate called after throwing an instance of 'NSException' 11/19/09 12:37:26 PM com.apple.launchd[1] (com.apple.suhelperd[66839]) Job appears to have crashed: Abort trap 11/19/09 12:37:26 PM com.apple.ReportCrash.Root[66830] 2009-11-19 12:37:26.929 ReportCrash[66830:2b07] Saved crash report for suhelperd[66839] version ??? (???) to /Library/Logs/DiagnosticReports/suhelperd_2009-11-19-123726_localhost.crash And here is the suhelperd crash report: Process: suhelperd [66839] Path: /System/Library/PrivateFrameworks/SoftwareUpdate.framework/Versions/A/Resources/suhelperd Identifier: suhelperd Version: ??? (???) Code Type: X86-64 (Native) Parent Process: launchd [1] Date/Time: 2009-11-19 12:37:26.473 -0500 OS Version: Mac OS X 10.6.2 (10C540) Report Version: 6 Exception Type: EXC_CRASH (SIGABRT) Exception Codes: 0x0000000000000000, 0x0000000000000000 Crashed Thread: 0 Dispatch queue: com.apple.main-thread Application Specific Information: abort() called *** Terminating app due to uncaught exception 'NSRangeException', reason: '*** -[NSCFArray objectAtIndex:]: index (0) beyond bounds (0)' *** Call stack at first throw: ( 0 CoreFoundation 0x00007fff859a9444 __exceptionPreprocess + 180 1 libobjc.A.dylib 0x00007fff8787e0f3 objc_exception_throw + 45 2 CoreFoundation 0x00007fff859a9267 +[NSException raise:format:arguments:] + 103 3 CoreFoundation 0x00007fff859a91f4 +[NSException raise:format:] + 148 4 Foundation 0x00007fff855da080 _NSArrayRaiseBoundException + 122 5 Foundation 0x00007fff8553cb81 -[NSCFArray objectAtIndex:] + 75 6 Admin 0x00007fff8107920e +[User(UserPrivate) _userWithInfo:attributes:] + 71 7 Admin 0x00007fff81080d6b +[User findUserByID:searchParent:] + 404 8 suhelperd 0x0000000100001274 0x0 + 4294972020 9 suhelperd 0x0000000100002240 0x0 + 4294976064 10 suhelperd 0x00000001000053b1 0x0 + 4294988721 11 suhelperd 0x00000001000044b3 0x0 + 4294984883 12 suhelperd 0x0000000100004154 0x0 + 4294984020 13 libSystem.B.dylib 0x00007fff83eb60d8 mach_msg_server + 357 14 suhelperd 0x00000001000036eb 0x0 + 4294981355 15 suhelperd 0x0000000100002a1f 0x0 + 4294978079 16 suhelperd 0x0000000100001080 0x0 + 4294971520 ) Thread 0 Crashed: Dispatch queue: com.apple.main-thread 0 libSystem.B.dylib 0x00007fff83e86fe6 __kill + 10 1 libSystem.B.dylib 0x00007fff83f27e32 abort + 83 2 libstdc++.6.dylib 0x00007fff873cf5d2 __tcf_0 + 0 3 libobjc.A.dylib 0x00007fff87881d29 _objc_terminate + 100 4 libstdc++.6.dylib 0x00007fff873cdae1 __cxxabiv1::__terminate(void (*)()) + 11 5 libstdc++.6.dylib 0x00007fff873cdb16 __cxxabiv1::__unexpected(void (*)()) + 0 6 libstdc++.6.dylib 0x00007fff873cdbfc __gxx_exception_cleanup(_Unwind_Reason_Code, _Unwind_Exception*) + 0 7 libobjc.A.dylib 0x00007fff8787e192 object_getIvar + 0 8 com.apple.CoreFoundation 0x00007fff859a9267 +[NSException raise:format:arguments:] + 103 9 com.apple.CoreFoundation 0x00007fff859a91f4 +[NSException raise:format:] + 148 10 com.apple.Foundation 0x00007fff855da080 _NSArrayRaiseBoundException + 122 11 com.apple.Foundation 0x00007fff8553cb81 -[NSCFArray objectAtIndex:] + 75 12 com.apple.framework.Admin 0x00007fff8107920e +[User(UserPrivate) _userWithInfo:attributes:] + 71 13 com.apple.framework.Admin 0x00007fff81080d6b +[User findUserByID:searchParent:] + 404 14 suhelperd 0x0000000100001274 0x100000000 + 4724 15 suhelperd 0x0000000100002240 0x100000000 + 8768 16 suhelperd 0x00000001000053b1 0x100000000 + 21425 17 suhelperd 0x00000001000044b3 0x100000000 + 17587 18 suhelperd 0x0000000100004154 0x100000000 + 16724 19 libSystem.B.dylib 0x00007fff83eb60d8 mach_msg_server + 357 20 suhelperd 0x00000001000036eb 0x100000000 + 14059 21 suhelperd 0x0000000100002a1f 0x100000000 + 10783 22 suhelperd 0x0000000100001080 0x100000000 + 4224 Thread 1: Dispatch queue: com.apple.libdispatch-manager 0 libSystem.B.dylib 0x00007fff83e51bba kevent + 10 1 libSystem.B.dylib 0x00007fff83e53a85 _dispatch_mgr_invoke + 154 2 libSystem.B.dylib 0x00007fff83e5375c _dispatch_queue_invoke + 185 3 libSystem.B.dylib 0x00007fff83e53286 _dispatch_worker_thread2 + 244 4 libSystem.B.dylib 0x00007fff83e52bb8 _pthread_wqthread + 353 5 libSystem.B.dylib 0x00007fff83e52a55 start_wqthread + 13 Thread 2: 0 libSystem.B.dylib 0x00007fff83e529da __workq_kernreturn + 10 1 libSystem.B.dylib 0x00007fff83e52dec _pthread_wqthread + 917 2 libSystem.B.dylib 0x00007fff83e52a55 start_wqthread + 13 Thread 0 crashed with X86 Thread State (64-bit): rax: 0x0000000000000000 rbx: 0x00007fff707d7298 rcx: 0x00007fff5fbff868 rdx: 0x0000000000000000 rdi: 0x0000000000010517 rsi: 0x0000000000000006 rbp: 0x00007fff5fbff880 rsp: 0x00007fff5fbff868 r8: 0x00007fff707da9e0 r9: 0x0000000000000063 r10: 0x00007fff83e83026 r11: 0x0000000000000202 r12: 0x00007fff85a2dca1 r13: 0x0000000000000000 r14: 0x00007fff70bea228 r15: 0x00007fff5fbffb10 rip: 0x00007fff83e86fe6 rfl: 0x0000000000000202 cr2: 0x00007fff70e3afd0

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  • Where are some good resources to learn Game Development with OpenGL ES 2.X

    - by Mahbubur R Aaman
    Background: From http://www.khronos.org/opengles/2_X/ OpenGL ES 2.0 combines a version of the OpenGL Shading Language for programming vertex and fragment shaders that has been adapted for embedded platforms, together with a streamlined API from OpenGL ES 1.1 that has removed any fixed functionality that can be easily replaced by shader programs, to minimize the cost and power consumption of advanced programmable graphics subsystems. Related Resources The OpenGL ES 2.0 specification, header files, and optional extension specifications The OpenGL ES 2.0 Online Manual Pages The OpenGL ES 3.0 Shading LanguageOnline Reference Pages The OpenGL ES 2.0 Quick Reference Card OpenGL ES 1.X OpenGL ES 2.0 From http://www.cocos2d-iphone.org/archives/2003 Cocos2d Version 2 released and one of primary key point noted as OpenGL ES 2.0 support From http://www.h-online.com/open/news/item/Compiz-now-supports-OpenGL-ES-2-0-1674605.html Compiz now supports OpenGL ES 2.0 My Question : Being as a Game Developer ( I have to work with several game engine Cocos2d, Unity). I need several resources to cope up with OpenGL ES 2.X for better outcome while developing games?

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  • Development costs of an indie multiplayer arcade shooter

    - by VorteX
    Me and a friend of mine have been wanting to remake one of our favorite games of all time (007: Nightfire) for a long time now. However, remaking a game likes this is really complicated because of the rights to the Bond-franchise. That site was created months ago, and by doing so we have found some great people (modelers, level designers, etc.) that want to help, but our plans have changed a little bit. Our current plan is to create a multiplayer-only remake of the original game, removing all the Bond-references so that the rights shouldn't be a problem anymore. We still want to create the game using the UDK and SteamWorks for both PC and Mac. Currently there's 3 things I need to find out: The costs of creating an arcade shooter like this. We want to use crowdfunding to fund the project. The best way to manage a project like this over the internet. Our current team consists of people all over the world, and we need a central place to discuss, collaborate and store our files. The best place to find suitable people for this project. We already have some modelers and level designers but we also need animators, artists, programmers, etc. I believe creating an arcade game like this with a small team is feasible. The game in a nutshell: ±10 maps, ±20 weapons, ±12 game modes, weapon/armor pickups, grapple hook gadget, no ADS, uses SteamWorks, online matchmaking, custom games, AI bots, appearance selection, level progression using XP (no unlocks), achievements. Does anyone know where to start? Any help is appreciated.

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  • Building the Ultimate SharePoint 2010 Development Environment

    - by Manesh Karunakaran
    It’s been more than a month since SharePoint 2010 RTMed. And a lot of people have downloaded and set up their very own SharePoint 2010 development rigs. And quite a few people have written blogs about setting up good development environments, there is even an MSDN article on it. Two of the blogs worth noting are from MVPs Sahil Malik and Wictor Wilén. Make sure that you check these out as well. Part of the bad side-effects of being a geek is the need to do the technical stuff the best way possible (pragmatic or otherwise), but the problem with this is that what is considered “best” is relative. Precisely the reason why you are reading this post now. Most of the posts that I read are out dated/need updations or are using the wrong OS’es or virtualization solutions (again, opinions vary) or using them the wrong way. Here’s a developer’s view of Building the Ultimate SharePoint 2010 Development Rig. If you are a sales guy, it’s time to close this window. Confusion 1: Which Host Operating System and Virtualization Solution to use? This point has been beaten to death in numerous blog posts in the past, if you have time to invest, read this excellent post by our very own SharePoint Joel on this subject. But if you are planning to build the Ultimate Development Rig, then Windows Server 2008 R2 with Hyper-V is the option that you should be looking at. I have been using this as my primary OS for about 6-7 months now, and I haven’t had any Driver issue or Application compatibility issue. In my experience all the Windows 7 drivers work fine with WIN2008 R2 also. You can enable Aero for eye candy (and the Windows 7 look and feel) and except for a few things like the Hibernation support (which a can be enabled if you really want it), Windows Server 2008 R2, is the best Workstation OS that I have used till date. But frankly the answer to this question of which OS to use depends primarily on one question - Are you willing to change your primary OS? If the answer to that is ‘Yes’, then Windows 2008 R2 with Hyper-V is the best option, if not look at vmWare or VirtualBox, both are equally good. Those who are familiar with a Virtual PC background might prefer Sun VirtualBox. Besides, these provide support for running 64 bit guest machines on 32 bit hosts if the underlying hardware is truly 64 bit. See my earlier post on this. Since we are going to make the ultimate rig, we will use Windows Server 2008 R2 with Hyper-V, for reasons mentioned above. Confusion 2: Should I use a multi-(virtual) server set up? A lot of people use multiple servers for their development environments - like Wictor Wilén is suggesting - one server hosting the Active directory, one hosting SharePoint Server and another one for SQL Server. True, this mimics the production environment the best possible way, but as somebody who has fallen for this set up earlier, I can tell you that you don’t really get anything by doing this. Microsoft has done well to ensure that if you can do it on one machine, you can do it in a farm environment as well. Besides, when you run multiple Server class machine instances in parallel, there are a lot of unwanted processor cycles wasted for no good use. In my personal experience, as somebody who needs to switch between MOSS 2007/SharePoint 2010 environments from time to time, the best possible solution is to Make the host Windows Server 2008 R2 machine your Domain Controller (AD Server) Make all your Virtual Guest OS’es join this domain. Have each Individual Guest OS Image have it’s own local SQL Server instance. The advantages are that you can reuse the users and groups in each of the Guest operating systems, you can manage the users in one place, AD is light weight and doesn't take too much resources on your host machine and also having separate SQL instances for each of the Development images gives you maximum flexibility in terms of configuration, for example your SharePoint rigs can have simpler DB configurations, compared to your MS BI blast pits. Confusion 3: Which Operating System should I use to run SharePoint 2010 Now that’s a no brainer. Use Windows 2008 R2 as your Guest OS. When you are building the ultimate rig, why compromise? If you are planning to run Windows Server 2008 as your Guest OS, there are a few patches that you need to install at different times during the installation, for that follow the steps mentioned here Okay now that we have made our choices, let’s get to the interesting part of building the rig, Step 1: Prepare the host machine – Install Windows Server 2008 R2 Install Windows Server 2008 R2 on your best Desktop/Laptop. If you have read this far, I am quite sure that you are somebody who can install an OS on your own, so go ahead and do that. Make sure that you run the compatibility wizard before you go ahead and nuke your current OS. There are plenty of blogs telling you how to make a good Windows 2008 R2 Workstation that feels and behaves like a Windows 7 machine, follow one and once you are done, head to Step 2. Step 2: Configure the host machine as a Domain Controller Before we begin this, let me tell you, this step is completely optional, you don’t really need to do this, you can simply use the local users on the Guest machines instead, but if this is a much cleaner approach to manage users and groups if you run multiple guest operating systems.  This post neatly explains how to configure your Windows Server 2008 R2 host machine as a Domain Controller. Follow those simple steps and you are good to go. If you are not able to get it to work, try this. Step 3: Prepare the guest machine – Install Windows Server 2008 R2 Open Hyper-V Manager Choose to Create a new Guest Operating system Allocate at least 2 GB of Memory to the Guest OS Choose the Windows 2008 R2 Installation Media Start the Virtual Machine to commence installation. Once the Installation is done, Activate the OS. Step 4: Make the Guest operating systems Join the Domain This step is quite simple, just follow these steps below, Fire up Hyper-V Manager, open your Guest OS Click on Start, and Right click on ‘Computer’ and choose ‘Properties’ On the window that pops-up, click on ‘Change Settings’ On the ‘System Properties’ Window that comes up, Click on the ‘Change’ button Now a window named ‘Computer Name/Domain Changes’ opens up, In the text box titled Domain, type in the Domain name from Step 2. Click Ok and windows will show you the welcome to domain message and ask you to restart the machine, click OK to restart. If the addition to domain fails, that means that you have not set up networking in Hyper-V for the Guest OS to communicate with the Host. To enable it, follow the steps I had mentioned in this post earlier. Step 5: Install SQL Server 2008 R2 on the Guest Machine SQL Server 2008 R2 gets installed with out hassle on Windows Server 2008 R2. SQL Server 2008 needs SP2 to work properly on WIN2008 R2. Also SQL Server 2008 R2 allows you to directly add PowerPivot support to SharePoint. Choose to install in SharePoint Integrated Mode in Reporting Server Configuration. Step 6: Install KB971831 and SharePoint 2010 Pre-requisites Now install the WCF Hotfix for Microsoft Windows (KB971831) from this location, and SharePoint 2010 Pre-requisites from the SP2010 Installation media. Step 7: Install and Configure SharePoint 2010 Install SharePoint 2010 from the installation media, after the installation is complete, you are prompted to start the SharePoint Products and Technologies Configuration Wizard. If you are using a local instance of Microsoft SQL Server 2008, install the Microsoft SQL Server 2008 KB 970315 x64 before starting the wizard. If your development environment uses a remote instance of Microsoft SQL Server 2008 or if it has a pre-existing installation of Microsoft SQL Server 2008 on which KB 970315 x64 has already been applied, this step is not necessary. With the wizard open, do the following: Install SQL Server 2008 KB 970315 x64. After the Microsoft SQL Server 2008 KB 970315 x64 installation is finished, complete the wizard. Alternatively, you can choose not to run the wizard by clearing the SharePoint Products and Technologies Configuration Wizard check box and closing the completed installation dialog box. Install SQL Server 2008 KB 970315 x64, and then manually start the SharePoint Products and Technologies Configuration Wizard by opening a Command Prompt window and executing the following command: C:\Program Files\Common Files\Microsoft Shared Debug\Web Server Extensions\14\BIN\psconfigui.exe The SharePoint Products and Technologies Configuration Wizard may fail if you are using a computer that is joined to a domain but that is not connected to a domain controller. Step 8: Install Visual Studio 2010 and SharePoint 2010 SDK Install Visual Studio 2010 Download and Install the Microsoft SharePoint 2010 SDK Step 9: Install PowerPivot for SharePoint and Configure Reporting Services Pop-In the SQLServer 2008 R2 installation media once again and install PowerPivot for SharePoint. This will get added as another instance named POWERPIVOT. Configure Reporting Services by following the steps mentioned here, if you need to get down to the details on how the integration between SharePoint 2010 and SQL Server 2008 R2 works, see Working Together: SQL Server 2008 R2 Reporting Services Integration in SharePoint 2010 an excellent article by Alan Le Marquand Step 10: Download and Install Sample Databases for Microsoft SQL Server 2008R2 SharePoint 2010 comes with a lot of cool stuff like PerformancePoint Services and BCS, if you need to try these out, you need to have data in your databases. So if you want to save yourself the trouble of creating sample data for your PerformancePoint and BCS experiments, download and install Sample Databases for Microsoft SQL Server 2008R2 from CodePlex. And you are done! Fire up your Visual Studio 2010 and Start Coding away!!

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  • Game Center alternatives for non-iOS development

    - by Eat at Joes
    I have completed a game for iOS which integrates GameKit. I am happy with Game Center however my game also has an HTML5 web version and will soo have an Android version. My question is what alternatives do I have for non-iOS platforms but primarily for Android and to a lesser extent a Javascript/Web SDK. I looked at Openfeint a year ago and it seemed to be a good solution back then but am not sure if this is still the case? Note, I have no plans to replace what I already have in my iOS game and I understand the leader boards, users, and achievements won't be shared out of Game Center.

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  • Android development in Unreal with an existing project

    - by user1238929
    I am currently using an Unreal 3 project that has been targeted for multiple devices. Originally, it was targeted for iOS and now I want to try and build it for Android. The project is capable of doing it and I am in the process of testing it. I think I have everything I need in order to build it and launch it for an android device that I have set up and connected to my PC and is recognized by the Android SDK ABD. I am currently trying to build and launch the game through the Unreal Frontend but when I try, I am getting stuck at getting the Unreal Frontend to find my Android device as a platform to debug, like it would with a PC, Xbox360, or PS3. Right now, I am just trying to launch the game to see if I can get it to simply run on an Android device, I'm going to worry about the packaging later. So I have two questions: Am I on the right track in looking at the Unreal Frontend to cook and launch the project on Android or should I look somewhere else? How do I get Unreal to recognize my Android device as a platform to launch on? I would even settle for recognizing an emulator, but that seems even harder.

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  • Cross-platform independent development

    - by Joe Wreschnig
    Some years ago, if you wrote in C and some subset of C++ and used a sufficient number of platform abstractions (via SDL or whatever), you could run on every platform an indie could get on - Linux, Windows, Mac OS of various versions, obscure stuff like BeOS, and the open consoles like the GP2X and post-death Dreamcast. If you got a contract for a closed platform at some point, you could port your game to that platform with "minimal" code changes as well. Today, indie developers must use XNA to get on the Xbox 360 (and upcoming Windows phone); must not use XNA to work anywhere else but Windows; until recently had to use Java on Android; Flash doesn't run on phones, HTML5 doesn't work on IE. Unlike e.g. DirectX vs. OpenGL or Windows vs. Unix, these are changes to the core language you write your code in and can't be papered over without, basically, writing a compiler. You can move some game logic into scripts and include an interpreter - except when you can't, because the iPhone SDK doesn't allow it, and performance suffers because no one allows JIT. So what can you do if you want a really cross-platform portable game, or even just a significant body of engine and logic code? Is this not a problem because the platforms have fundamentally diverged - it's just plain not worthwhile to try to target both an iPhone and the Xbox 360 with any shared code because such a game would be bad? (I find this very unlikely. I can easily see wanting to share a game between a Windows Mobile phone and an Android, or an Xbox 360 and an iPad.) Are interfaces so high-level now that porting time is negligible? (I might believe this for business applications, but not for games with strict performance requirements.) Is this going to become more pronounced in the future? Is the split going to be, somewhat scarily, still down vendor lines? Will we all rely on high-level middleware like Flash or Unity to get anything cross-platform done? tl;dr - Is porting a problem, is it going to be a bigger problem in the future, and if so how do we solve it?

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  • Python or C server hosting for indie development

    - by Richard Fabian
    I've written a lot of the game, but it's singleplayer. Now we want to join up and play together. I want to host it like an MMO, but haven't got any personal ability to host (no static IPs or direct access to a reasonable router that will allow me to port forward) so I wondered if there were any free / very cheap hosting solutions for people developing games that need to develop their MMO side. In my case it's a world server for a 2D game where the world map can be changed by the players. So, GAE sounds expensive, as there would be quite a few updates per second (I heard they bill for data updates but not for download, but can't find refernce to billing anywhere on the FAQs) I'd prefer to be able to write the server in python as that's what the game is written in (with pygame), but C is fine, and maybe even better as it might prompt me to write some more performant world generator code ;)

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  • HTML5 mobile game development vs. native game apps

    - by Vic Szpilman
    What is the current state of game engines, frameworks, libraries and conversions related to the HTML5 set of technologies (including CSS3 and JavaScript libraries such as RaphaelJS, Impact, gameQuery); and how does the best of that compare with developing a native app (especially for iOS and Android)? Especially in terms of performance, visuals and getting that "native feel". Thoughts on solutions such as Appcelerator and Corona SDK are also appreciated. In regards to Unity3D, is it possible to develop in it and still have the game be playable on a browser (such as current releases of Chrome or Firefox, at least) without any dependencies or having the user install anything (no unity web player). What I'm looking for is how to develop in web standards as to reach the maximum number of platforms (including outside mobile) while still retaining a native experience for mobile without having to implement the game anew for iOS and Android.

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  • First Person Shooter game agent development

    - by LangerHansIslands
    I would like to apply (program) the Artificial intelligence methods to create a intelligent game bots for a first person shooter game. Do you have any knowledge from where can I start to develop as a Linux user? Do you have a suggestion for an easy-to-start game for which I can develop bots easily, caring more about the result of my algorithms rather than spending a lot of time dealing with the game code? I've read some publications about the applied methods to Quake 3 (c) and Open Arena. But I couldn't find the source codes and manuals describing how to start coding( for compiling, developing ai and etc.). I appreciate your help.

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  • D, Vala or Go for game development [on hold]

    - by Sheosi
    I'm looking forward to choose some compiled language for my 3D engine. The engine it's written in C++, however I would like to help coders by using a language which is good for games. I came with these three: Vala, D and Go. The engine is being made to write as less code as posible, also the "main" language it's going to be Lua so any of these will be the "advanced" one (mainly things which could affect performance or . Because of all this and the fact that I heard that Go is good for small projects I thought it would be a pretty good option, however it does not seems to be made (at least originally) for games and also some say I can have trouble with garbage collection in games. So what do you think? Do you have any experience with any of these three in games? How was it?

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  • Learning to code first game, few questions on basic game development and 3D

    - by ProgrammerByDay
    I've been programming for a while, and I'm concurrently learning how to make a basic game and slimdx, and wanted to talk to someone to hopefully get a few pointers. I've read that Tetris is the "Hello, world" of game programming, which made sense to me, so I decided to give it a shot. I've been able to code up a basic version in a few hours, which I'm quite happy with, but I had a few questions about 3D programming. Right now I'm using Direct3D to do display the blocks without any textures (just colored squares). I have a data structure (2d array of bytes, where each byte denotes the presence of a block and its color) which is the "game board," and on every render() call I create a new vertex buffer of the existing squares in the game board, and draw those primitives. This feels very inefficient, and I wondering what would be the idiomatic way of doing this in a 3D world, with matrix/rotations/translation operations. I know 3D is overkill for such a project, but I want to learn any 3d concepts that I can while I'm doing it. I understand that what you'd usually want to do is keep the same vertices/vertex buffers but manipulate them with matrices to achieve rotations/translations, etc. To do so, I assume what would happen is I'd have one vertex buffer for the "active" piece, since that'll be constantly rotated and moved, and have one vertex buffer for the frozen pieces on the bottom of the board, which is pretty much stationary, but will need to be changed/recreated when the active piece becomes frozen. Right now I'm just clearing and redrawing on every render call, which seems like the easiest way to do things, although I wonder if there's a more efficient way to deal with changes. Obviously there are a lot of questions I'm asking here, but if you can even just point me a step or two ahead in terms of how I should be thinking, it'd be great. Thanks

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  • OpenGL 2.1+ Render with data returned form assimp library

    - by Bình Nguyên
    I have just readed this tutorial about load a 3D model file: http://www.lighthouse3d.com/cg-topics/code-samples/importing-3d-models-with-assimp/#comment-14551. Its render routine uses a recursive_render function to scan all node. My question: What is a aiNode struct store? What different form this method and above method: for (int i=0; imNumMesh; ++i) { draw scene-mMeshes[i]; } Thanks for reading!

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  • Good Freelance models for web developers

    - by Matthew Underwood
    I am a web developer with four years of experience in PHP, MYSQL and experience in Javascript etc. One day I hope to develop a freelance career in web development. Areas of freelance that I am thinking of going towards includes Wordpress, Magento development along with bespoke applications. I am also thinking of doing some consultancy work for clients and businesses when I build up some more experience and technical knowledge. I want to offer a web development service to potential clients that plays on my strengths in what I know but most importantly has a market. Web development can cover so many subjects that its difficult to pick out the areas that have demand. I am also curious to find out if web developers offer services that bring in a monthly income e.g application maintenance or database maintenance? Is there a market for certain areas like WordPress plugins or bespoke applications? Are there certain things to avoid because of work duration, unrealistic client expectations or the fact that its impossible to find a market for it? As professional and experienced freelance web developers have you learned some important do's and don'ts? Is there certain services that the majority of web developers offer because its in high demand? This is the one area of web development freelancing that I cant get my head around. I know there is never a definitive answer but there must be some good practises and general consensus on this subject. Web designers design websites they offer a lump sum and get paid monthly sometimes to add new content, PPC and SEO consultants market sites to the top this will involve monthly payments, web development doesn’t seem so clear cut.

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  • First time android game development [on hold]

    - by Dave
    My friend and i are developing a android game. This is my first time develop android game, so we don't know how to code The game is 2d game and we develop it without 3rd party engine / framework. Now we got a few questions, hope you can help us. In game play, using 'Surfaceview' only to achieve it. Is it best practice? On 'Surfaceview', a lot of difference button(Menu, pause, game object..etc) is on it, but I don't know how to code it? (actually, i have already done, but...so stupid way. Detect the user touch position (x, y) to identify where they touch[rect(x1,y1,x2,y2).contain(x,y)] Is it right? Teach me how to do if wrong. View / Surfaceview / OpenGL, which is suitable for us? (if like Tetris) Thank you for your help. Ps: My english is not good, hope you can understand what i mean.

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  • Naming the Weapons and Designing Weapons Based in Real-life During Game Development [duplicate]

    - by David Dimalanta
    This question already has an answer here: Do you need a license for weapon models? 6 answers Is it legit or copyright safe if I name the actual name of the gun model such as AK-47, M16, Remington 870, and so on? I'm on the works for making a simple 2D 3rd-person shooter game. One of the examples is the Counter Strike and the game listed the name of weapons based on the real life models and so developers decided to created this named it for the weapon designs. If not, should I make either falsify the name of weapons (e.g. 9mm instead of Glock 17 from a Syphon Filter game) or make fictional weapons like the ones developed behind Halo games?

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