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  • How To Use Bash History to Improve Your Command-Line Productivity

    - by YatriTrivedi
    Whether you’re new to the Linux command-line or you’re a seasoned veteran, these tricks will help turn your text-based meanderings into full-blown marathons. Save time, speed up your productivity, and enhance your Linux-Fu, all at once! Latest Features How-To Geek ETC Learn To Adjust Contrast Like a Pro in Photoshop, GIMP, and Paint.NET Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions Super-Charge GIMP’s Image Editing Capabilities with G’MIC [Cross-Platform] Access and Manage Your Ubuntu One Account in Chrome and Iron Mouse Over YouTube Previews YouTube Videos in Chrome Watch a Machine Get Upgraded from MS-DOS to Windows 7 [Video] Bring the Whole Ubuntu Gang Home to Your Desktop with this Mascots Wallpaper Hack Apart a Highlighter to Create UV-Reactive Flowers [Science]

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  • New Windows Phone 7 Developer Guidance released for building line of business applications

    - by Eric Nelson
    Several partners have been asking about guidance on combining Windows Phone 7 applications with Windows Azure. The patterns and practices team recently released new guidance on Windows Phone 7.  This is a continuation of the Windows Azure Guidance. It takes the survey application and makes a version for Windows Phone 7.  The guide includes the following topics: Prism for Windows Phone 7 Reactive Extensions WCF Services on top of Windows Azure Push Notifications Camera & Voice Panorama Much more... Well worth a read if you are an ISV looking at taking Line of Business applications to Windows Phone 7. Related Links: We have created Microsoft Platform Ready to help software houses develop applications for Windows Azure and On-Premise. Check it out and the goodies it can deliver for little effort.

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  • About grub rescue command line

    - by khai
    Please help me.. I have two hard disk in my laptop..window 7 and ubuntu.. I have problem to back in option menu..because i enter one of the list of ubuntu.. In option menu,,have a list which operatg system i can choose between ubuntu n window7 but the list stil have another menu for ubuntu..i make mistake to choose the another list of ubuntu..and now i have to fix the command line that have grub rescue.. like this : error : no such partition grub rescue > i dont have any idea to fix this problem..i try the another step that i see at the other question but still dont have any answer..this problem is just i enter the another list but do not have any kernel,problem or somethg like that..

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  • Android : glowing/pulsing line/triangle

    - by AndroidGecko
    I would like to create a simple Android app using Opengl ES 2.0 that is showing a simple shape (like line or triangle) that is glowing and pulsing like Nexus X logo in this video : http://youtu.be/jBKVAfZUFqI?t=59s What should I look for? So far I googled around for glowing effects and found techniques like "bloom" or "additive blending". Are they relevant here? how I would implement pulsing glow with them? Any links to relevant works very appreciated Thanks! P.S - I am very familiar with Android SDK; just started with OpenGL ES

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  • How to create a shared folder using command line on a server

    - by sadmicrowave
    After following the tutorial here I ran into a problem. Here is what I did. On my server I installed nfs-kernel-server and edited the /etc/exports file to include the folder I want to share: /var *(rw,sync) On my client machine I edited my fstab file to include share: //128.251.xxx.xxx/var/ ~/uslonsweb003 nfs #username=[username],password=[password], 0 0 Entered command: sudo mount -a which gives this error: mount.nfs: remote share not in 'host:dir' format Where did I go wrong with this setup? Also if there is a better way (using command line) to setup a folder share on an Ubuntu 10.10 server that will be accessed by other linux and windows machines please let me know. UPDATE: The mapped drive is now not letting me create,edit,delete files or folders (readonly access) my configuration is as follows: client fstab file: 128.251.xxx.xxx:/var /home/coreyf/uslonsweb003 nfs rw,hard,intr, 0 0 server exports file: /var *(rw,no_root_squash,sync,no_subtree_check) UPDATE 2: Using Allans solution my drive mounted correctly however after putting rw,intr as my additional parameters I cannot create, edit and delete folders/files.

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  • horizontal line across screen at startup

    - by Debbie Poole
    I recently ran an upgrade from 12.04 to 12.10 and was using Nvidia current tested drivers and all seemed ok at first. Then suddenly every time I started the computer and shutdown, the graphical plymouth logo changed to text.The only changes I made to try to correct this issue were; sudo apt-get --purge remove nvidia-current nvidia-settings sudo apt-get --purge autoremove sudo apt-get clean sudo apt-get update sudo apt-get install nvidia-current and this made no change at all to the display. Then I read somewhere that Nouveau drivers may be the answer, so I installed them to use instead, and hey presto, the shutdown screen displays the Plymouth splash. However with startup, I get a stable purple screen, for a while, and than a thick black horizontal line appears, really ugly-looking, and then the loging screen appears to be ok. Can I correct the login screen same as the shutdown screen?

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  • SFML: Monster following player on a straight line

    - by user3504658
    I've searched for this and found a few topics , usually they used a function normalize and using simple vector subtracting which is ok , but how should I do it in sfml ? Instead of using: Movement = p.position() - m.position(); p is the player and m is the monster I used something like this to move on a straight line: sf::Vector2f Tail(0,0); if((mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y) >= (mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x)){ //sf::Vector2f Tail(0,0); Tail.x = mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x; } else if((mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y) <= (mPlayer.getPosition().x - mMonster.GetInstance().getPosition().x)){ //sf::Vector2f Tail(0,0); Tail.y = mPlayer.getPosition().y - mMonster.GetInstance().getPosition().y; } if(!MonsterCollosion()) mMonster.Move(Tail * (TimePerFrame.asSeconds() * 1/2 ) ); It works ok if the the height = the width for the game window, although I think it's not the best looking game when it comes to a moving monster, since it starts fast and then it gets slower so what do you guys advise me to do ?

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  • Show line breaks in asp:label inside gridview

    - by Vipin
    To show line breaks in asp:label element or for that matter inside Gridview, do the following  in case of Mandatory/ Nullable fields. <ItemTemplate>          <%# ((string)Eval("Details")).Replace("\n", "<br/>") %>  </ItemTemplate>    <ItemTemplate>          <%# FormatString(Eval("Details"))  %>  </ItemTemplate>   In code behind, add the following FormatString function - protected string FormatString(string strHelpMessage) { string rtnString = string.Empty; if (!string.IsNullOrEmpty(strHelpMessage)) rtnString = strHelpMessage.Replace(Environment.NewLine, "<br/>"); return rtnString; }

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  • Ubuntu 12.04 - after update it boots in command line only (no windows manager)

    - by ZSW
    I have Ubuntu 12.04, which has been working great for me since I installed it a year ago. Yesterday I ran the updates that update manager recommended. (Last time I ran updates before was about a week ago). After the updates were installed, it asked me to reboot. So I rebooted it, and then it stopped at login prompt (as a command line, with no windows). I logged in and tried to manually start the windows manager, and the screen went blank, and stayed blank I waited several minutes, and then turned it off. How can I figure out what is the problem? Which logs should I check?

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  • Bluetooth not working and terminal has no command line, just a blank screen Ubuntu 12.04

    - by Josh
    I recently upgraded to 12.04 from 11.10 (ironically 11.10 had everything working, it was just laggy and jittery - now stuff isn't working on 12.04). I plug in my bluetooth dongle and the bluetooth symbol appears in the status bar top right, I can "Turn on bluetooth" and "Turn off bluetooth" here, but it has no effect overall on the status of bluetooth. When I go to Bluetooth settings I can't make it turn on. Also, as I have now discovered, my terminal has no command line for me to do anything with. There is absolutely nothing there... just a black, blank screen... Help?!

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  • "Malformed line 6" error in my /etc/apt/sources.list

    - by Odi1215
    I'm new to Ubuntu so I don't really know much yet. I encountered this problem while on the terminal: E: Malformed line 6 in source list /etc/apt/sources.list (dist parse) E: The list of sources could not be read. What should I do? Help would be much appreciated. Here's my source.list: # /etc/apt/sources.list deb http://archive.ubuntu.com/ubuntu/ precise main restricted universe multiverse deb http://security.ubuntu.com/ubuntu/ precise-security main restricted universe multiverse deb http://archive.ubuntu.com/ubuntu/ precise-updates main restricted universe multiverse deb http://archive.canonical.com/ partner deb-src http://archive.canonical.com/ partner /etc/apt/sources.list

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  • Booting from Live USB leads to command line instead of menu

    - by Alek
    I'm trying to install 12.04 x64 from a USB stick. I created the Live USB as per instructions from ubuntu.com, however, after choosing to boot from USB I get stuck with a command line, titled GRUB. When I type "install", it replies that "no kernel is loaded". On my other PC everything is fine, the Live USB boots just fine. The one I'm trying to install to has UEFI mobo - maybe that's the problem? However, fiddling with UEFI settings in mobo setup (UEFI/Legacy) has no visible effect.

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  • Installing Ruby on Rails without access to command line

    - by Darwin
    I'm VERY new to this whole web dev thing but I can program and I liked Ruby when I used it before. Now, I've got web hosting and a domain and a site on there that's currently ran under Joomla but I'd like to experiment with Rails. The most access I can get to the server is FTP and maybe a setting here and there in the control panel. Definitely no command line. Is there a way to just, I don't know, upload ruby on rails to a folder and run it in a browser? That's how Joomla works I think. Literally every article I read about this starts with "you just do sudo get..." mumbo jumbo.

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  • Awesome line up for SQLBits 8

    - by simonsabin
    We’ve got some really exciting things happening at SQLBits 8. I’ve been dying to tell everyone since I found out. The first is our line up from  Microsoft. We mentioned in the announcement of SQLBits that the SQLCAT team would be back. Well thats just the tip of the iceberg. Today we have announced that we will have the following speakers from the SQL Team. Mark Souza – General Manager for SQL Server Thomas Kejser - Senior Program Manager, SQL Server CAT Lubor Kollar – Principal Group Program...(read more)

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  • command-line zip not working

    - by ptriek
    I have a Wordpress site on a Debian/Linux dedicated server, with a Backupbuddy plugin for making automatic backups. The plugin, however, gives an error 'Your server does not support command line ZIP'. My knowledge of Linux commands is very limited, but I managed installing zip with the command sudo apt-get install zip However, I still get the same error message. Plugin documentation mentions the problem could also be caused by disabled exec() or safe_mode - but exec isn't disabled, and safe_mode is off. Any ideas what might be causing this, or how to fix it? The only thing I could think of, is it might be caused by wrong permissions?

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  • An Annotated Line of Business Application

    The Silverlight HyperVideo Player  has met with strong support and interest. This mini-tutorial is the first in a series that will walk through the design and delivery of this project. This series will pretend that the design existed before we began coding, and will not take you through its evolution over the months between December 2009 and March 2010. In short, this series is a drop-line exercise highlighting how the program works with a focus on teasing out general principles of creating...Did you know that DotNetSlackers also publishes .net articles written by top known .net Authors? We already have over 80 articles in several categories including Silverlight. Take a look: here.

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  • Unable to record from USB sound card line-in connector

    - by tete
    I've been googling and struggling with this for a while but haven't been able to make this work. I bought a USB sound card (Encore ENMAB 8-CM) to record from its line-in connector. I'm not sure which input to pick in Audicity, but I'me sure I've tested them all. These are all the available inputs I have in Audacity. But there's no sound being recorded at all. I've already checked the device is working, so I really don't know if I'm doing something wrong. Any help will be very appreciated. Cheers.

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  • Maven Command Line for NetBeans RCP Developers

    - by Geertjan
    In the ongoing work being done on Maven documentation support for NetBeans Platform developers, the tutorial describing how to use the Maven command line to set up and develop applications on the NetBeans Platform has ben updated: http://platform.netbeans.org/tutorials/nbm-maven-commandline.html An interesting next step after following the tutorial above is to... open the result into the free community edition of IntelliJ IDEA: It's not hard to register the JDK and Maven in IntelliJ IDEA and to then run your application directly from there. The point is that there's no requirement to use NetBeans IDE if you want to create applications on top of its framework.

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  • Writing long line support for text editor

    - by Mathematician82
    I know that some some text editors have problems to show long lines https://bugzilla.gnome.org/show_bug.cgi?id=172099 . What is the best way to fix the bug or are they equally well? Modify the GTK+ source code and add a support for long lines. Modify the text editor source code such that it does not use GTK+ if it meets a long line. Split the long lines into part (maybe by cut on the Bash ) I'm just a junior programmer so I don't know what people does when they meet a bug that is on the library they use.

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  • Auth succeeded No requires line available

    - by user286223
    Upgrading to Ubuntu 14.04 (and Apache2 2.4) server I can't use MySQL as htaccess; Before upgrading I was using MySQL as htaccess in the virtual host - worked nicely: <Directory /var/www/html/tilmelding/login> AuthBasicAuthoritative Off AuthUserFile /dev/null # begin auth_mysql configuration AuthMySQL On AuthMySQL_Host localhost AuthMySQL_User ********** AuthMySQL_Password ********* AuthMySQL_DB ********** AuthMySQL_Password_Table user_info AuthMySQL_Username_Field user_name AuthMySQL_Password_Field user_passwd AuthMySQL_Empty_Passwords Off AuthMySQL_Encryption_Types PHP_MD5 AuthMySQL_Authoritative AuthType Basic AuthName "auth_mysql test" Require valid-user After upgrade it didn’t work. In the logfile I got: [:debug] [pid 31333] mod_auth_mysql.c(1578): Constructing password collection query with passfield=[user_passwd], table=[user_info], userfield=[helgoland], where_clause=[] [:debug] [pid 31333] mod_auth_mysql.c(1410): sec->dbh in /var/www/html/tilmelding/login/ is [:debug] [pid 31333] mod_auth_mysql.c(1417): Ordinary query [:debug] [pid 31333] mod_auth_mysql.c(1434): Running query: [SELECT user_passwd FROM user_info WHERE user_name='helgoland'] [:debug] [pid 31333] mod_auth_mysql.c(1522): Checking with PHP_MD5 [:debug] [pid 31333] mod_auth_mysql.c(1524): Auth succeeded [:error] [pid 31333] No requires line available I am able to do the query from CLI and get an MD5 back. What have I missed ?

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  • Insane Graphics.lineStyle behavior

    - by Simon
    Hi all, I'd like some help with a little project of mine. Background: i have a little hierarchy of Sprite derived classes (5 levels starting from the one, that is the root application class in Flex Builder). Width and Height properties are overriden so that my class always remembers it's requested size (not just bounding size around content) and also those properties explicitly set scaleX and scaleY to 1, so that no scaling would ever be involved. After storing those values, draw() method is called to redraw content. Drawing: Drawing is very straight forward. Only the deepest object (at 1-indexed level 5) draws something into this.graphics object like this: var gr:Graphics = this.graphics; gr.clear(); gr.lineStyle(0, this.borderColor, 1, true, LineScaleMode.NONE); gr.beginFill(0x0000CC); gr.drawRoundRectComplex(0, 0, this.width, this.height, 10, 10, 0, 0); gr.endFill(); Further on: There is also MouseEvent.MOUSE_WHEEL event attached to the parent of the object that draws. What handler does is simply resizes that drawing object. Problem: Screenshot When resizing sometimes that hairline border line with LineScaleMode.NONE set gains thickness (quite often even 10 px) + it quite often leaves a trail of itself (as seen in the picture above and below blue box (notice that box itself has one px black border)). When i set lineStile thickness to NaN or alpha to 0, that trail is no more happening. I've been coming back to this problem and dropping it for some other stuff for over a week now. Any ideas anyone? P.S. Grey background is that of Flash Player itself, not my own choise.. :D

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  • Plotting an Arc in Discrete Steps

    - by phobos51594
    Good afternoon, Background My question relates to the plotting of an arbitrary arc in space using discrete steps. It is unique, however, in that I am not drawing to a canvas in the typical sense. The firmware I am designing is for a gcode interpreter for a CNC mill that will translate commands into stepper motor movements. Now, I have already found a similar question on this very site, but the methodology suggested (Bresenham's Algorithm) appears to be incompatable for moving an object in space, as it only relies on the calculation of one octant of a circle which is then mirrored about the remaining axes of symmetry. Furthermore, the prescribed method of calculation an arc between two arbitrary angles relies on trigonometry (I am implementing on a microcontroller and would like to avoid costly trig functions, if possible) and simply not taking the steps that are out of the range. Finally, the algorithm only is designed to work in one rotational direction (e.g. counterclockwise). Question So, on to the actual question: Does anyone know of a general-purpose algorithm that can be used to "draw" an arbitrary arc in discrete steps while still giving respect to angular direction (CW / CCW)? The final implementation will be done in C, but the language for the purpose of the question is irrelevant. Thank you in advance. References S.O post on drawing a simple circle using Bresenham's Algorithm: "Drawing" an arc in discrete x-y steps Wiki page describing Bresenham's Algorithm for a circle http://en.wikipedia.org/wiki/Midpoint_circle_algorithm Gcode instructions to be implemented (see. G2 and G3) http://linuxcnc.org/docs/html/gcode.html

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  • efficient android rendering

    - by llll
    I've read quite a few tutorials on game programming on android, and all of them provide basically the same solution as to drawing the game, that is having a dedicated thread spinning like this: public void run() { while(true) { if(!surfaceHolder.getSurface().isValid()) continue; Canvas canvas = surfaceHolder.lockCanvas(); drawGame(canvas); /* do actual drawing here */ surfaceHolder.unlockCanvasAndPost(canvas); } } now I'm wondering, isn't this wasteful? Suppose I've a game with very simple graphics, so that the actual time in drawGame is little; then I'm going to draw the same things on and on, stealing cpu from the other threads; a possibility could be skipping the drawing and sleeping a bit if the game state hasn't changed, which I could check by having the state update thread mantaining a suitable status flag. But maybe there are other options. For example, couldn'it be possible to synchronize with rendering, so that I don't post updates too often? Or am I missing something and that is precisely what lockCanvas does, that is it blocks and burns no cpu until proper time? Thanks in advance L.

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  • How would you update 100+ variables if something is changed in a different class?

    - by N. Lucas
    I have a class Grid which produces a graph paper like grid on in the drawing area. I then have 5 other classes for different shapes to draw with; Line, Polygon, Ellipse, Curve, Arc Now, these 5 classes use an instance of Grid because Grid has a resolution and a scale. Inside Grid I have: public function set resolution(x:Number):void { _gap = (modBy10(x) / 10); _scale = (modBy10(x) / (this.resolution * _scale)); draw(); } public function get resolution():Number { return (_gap * 10); } public function set scale(x:Number):void { _scale = (this.resolution / x); } public function get scale():Number { return _scale; } /**/ public function scaleLength(x:Number):Number { return (x * this.scale); } public function scaleLengthDown(x:Number):Number { return (x / this.scale); } public function scaleArea(x:Number):Number { return (x / Math.pow(this.scale, 2)); } I'm just lost for a solution on how to update every instance of my 5 drawing classes when Grid is changed. For instance, Polygon is made up of multiple instances of Line, Line(length, angle) where "length" is in either in, ft, cm, or m. If the user wishes to change the scale from say 10ft per 100px resolution.. Is there an easier way than re-drawing every Line inside Polygon?

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  • RTS style fog of war woes

    - by Fricken Hamster
    So I'm trying to make a rts style line of sight fog of war style engine for my grid based game. Currently I am getting a set of vertices by raycasting in 360 degree. Then I use that list of vertices to do a graphics style polygon scanline fill to get a list of all points within the polygon. The I compare the new list of seen tiles and compare that with the old one and increment or decrement the world vision array as needed. The polygon scanline function is giving me trouble. I'm mostly following this http://www.cs.uic.edu/~jbell/CourseNotes/ComputerGraphics/PolygonFilling.html So far this is my code without cleaning anything up var edgeMinX:Vector.<int> = new Vector.<int>; var edgeMinY:Vector.<int> = new Vector.<int>; var edgeMaxY:Vector.<int> = new Vector.<int>; var edgeInvSlope:Vector.<Number> = new Vector.<Number>; var ilen:int = outvert.length; var miny:int = -1; var maxy:int = -1; for (i = 0; i < ilen; i++) { var curpoint:Point = outvert[i]; if (i == ilen -1) { var nextpoint:Point = outvert[0]; } else { nextpoint = outvert[i + 1]; } if (nextpoint.y == curpoint.y) { continue; } if (curpoint.y < nextpoint.y) { var curslope:Number = ((nextpoint.y - curpoint.y) / (nextpoint.x - curpoint.x)); edgeMinY.push(curpoint.y); edgeMinX.push(curpoint.x); edgeMaxY.push(nextpoint.y); edgeInvSlope.push(1 / curslope); if (curpoint.y < miny || miny == -1) { miny = curpoint.y; } if (nextpoint.y > maxy) { maxy = nextpoint.y; } } else { curslope = ((curpoint.y - nextpoint.y) / (curpoint.x - nextpoint.x)); edgeMinY.push(nextpoint.y); edgeMinX.push(nextpoint.x); edgeMaxY.push(curpoint.y); edgeInvSlope.push(1 / curslope); if (nextpoint.y < miny || miny == -1) { miny = curpoint.y; } if (curpoint.y > maxy) { maxy = nextpoint.y; } } } var activeMaxY:Vector.<int> = new Vector.<int>; var activeCurX:Vector.<Number> = new Vector.<Number>; var activeInvSlope:Vector.<Number> = new Vector.<Number>; for (var scanline:int = miny; scanline < maxy + 1; scanline++) { ilen = edgeMinY.length; for (i = 0; i < ilen; i++) { if (edgeMinY[i] == scanline) { activeMaxY.push(edgeMaxY[i]); activeCurX.push(edgeMinX[i]); activeInvSlope.push(edgeInvSlope[i]); //trace("added(" + edgeMinX[i]); edgeMaxY.splice(i, 1); edgeMinX.splice(i, 1); edgeMinY.splice(i, 1); edgeInvSlope.splice(i, 1); i--; ilen--; } } ilen = activeCurX.length; for (i = 0; i < ilen - 1; i++) { for (var j:int = i; j < ilen - 1; j++) { if (activeCurX[j] > activeCurX[j + 1]) { var tempint:int = activeMaxY[j]; activeMaxY[j] = activeMaxY[j + 1]; activeMaxY[j + 1] = tempint; var tempnum:Number = activeCurX[j]; activeCurX[j] = activeCurX[j + 1]; activeCurX[j + 1] = tempnum; tempnum = activeInvSlope[j]; activeInvSlope[j] = activeInvSlope[j + 1]; activeInvSlope[j + 1] = tempnum; } } } var prevx:int = -1; var jlen:int = activeCurX.length; for (j = 0; j < jlen; j++) { if (prevx == -1) { prevx = activeCurX[j]; } else { for (var k:int = prevx; k < activeCurX[j]; k++) { graphics.lineStyle(2, 0x124132); graphics.drawCircle(k * 20 + 10, scanline * 20 + 10, 5); if (k == prevx || k > activeCurX[j] - 1) { graphics.lineStyle(3, 0x004132); graphics.drawCircle(k * 20 + 10, scanline * 20 + 10, 2); } prevx = -1; //tileLightList.push(k, scanline); } } } ilen = activeCurX.length; for (i = 0; i < ilen; i++) { if (activeMaxY[i] == scanline + 1) { activeCurX.splice(i, 1); activeMaxY.splice(i, 1); activeInvSlope.splice(i, 1); i--; ilen--; } else { activeCurX[i] += activeInvSlope[i]; } } } It works in some cases but some of the x intersections are skipped, primarily when there are more than 2 x intersections in one scanline I think. Is there a way to fix this, or a better way to do what I described? Thanks

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