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  • How to detect when video is buffering?

    - by Leon
    Hi guys, my question today deals with Flash AS3 video buffering. (Streaming or Progressive) I want to be able to detect when the video is being buffered, so I can display some sort of animation letting the user know to wait just a little longer. Currently my video will start up, hold on frame 1 for 3-4 secs then play. Kinda giving the impression that the video is paused or broken :( Update Thanks to iandisme I believe I'm faced in the right direction now. NetStatusEvent from livedocs. It seems to me that the key status to be working in is "NetStream.Buffer.Empty" so I added some code in there to see if this would trigger my animation or a trace statement. No luck yet, however when the Buffer is full it will trigger my code :/ Maybe my video is always somewhere between Buffer.Empty and Buffer.Full that's why it won't trigger any code when I test case for Buffer.Empty? Current Code public function netStatusHandler(event:NetStatusEvent):void { // handles net status events switch (event.info.code) { case "NetStream.Buffer.Empty": trace("¤¤¤ Buffering!"); //<- never traces addChild(bufferLoop); //<- doesn't execute break; case "NetStream.Buffer.Full": trace("¤¤¤ FULL!"); //<- trace works here removeChild(bufferLoop); //<- so does any other code break; case "NetStream.Buffer.Flush": trace("¤¤¤ FLUSH!"); //Not sure if this is important break } }

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  • video API iphone

    - by Manish
    Hi, I want to play H.264 video streamed from network. To play video iphone provides the media player API. Does anyone one aware of any documented or undocumented API for decoding and playing single video frame?

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  • iPad Video Playback only delivers audio, not visuals.

    - by Dwaine Bailey
    Hi guys, Recently we've developed an iPhone app for an external company, and everything works fine in the app. There is a section where the app pulls video from the client's server, and streams it into the iPhone's MPMoviePlayerController. This works fine on the iPhone and iPodTouch - both the video and the audio show up just great. The problem, however, is that when the app is run on an iPad (using the iPad's iPhone simulator thingo that it does) only the audio plays, and no video can be seen. Does anybody have any suggestions about what may be causing this? I thought perhaps it was the encoding, but then why would this prevent the video from playing on the iPad, and not the iPhone?

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  • How to show a video stored on server on iphone

    - by Amitkumar
    Hi, I have a query regarding showing a video (which is stored on server) on iPhone. I want show a video in an iPhone Application. This is not live streaming. So how the video can be shown? I have read the Apple's documentation for HTTP streaming of video. Do I need to call a Web Service? Is there any tutorial for this? Thanks in advance..

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  • Capture video from WPF app

    - by Julien Couvreur
    I want to write a C# application which can record a video capture of one of its WPF controls. Is there a solution in .Net to record video from a control, or is there some library I could use? My goal is to write a SketchCast application. The use case is the following: launch SketchCast app and press record button, write ink into a WPF ink area, and talk, press stop, recorded voice and ink animation get saved into a video file in some encoding.

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  • Broadcast live video from web-cam via plug-in

    - by Freebrainz
    Hello guys! Could you please suggest me what kind of software should I use to broadcast live video from webcam? Web-cam is connected via USB to my server. I want to broadcast video from my webcam on my web-page (HTML, ASP.NET - doesn't matter). I don't want to develop video broadcasting from the beginning - it takes a lot of time to implement good system. I'm looking for ready-to-use plug-in/widget for my site. I found ustream.tv, but live video start playing with delay about 2 seconds... You know, it's not real-time. I need something like Skype/icq/ooVoo... plug-in/widget for my web-site. Are these plug-ins exists in internet? P.S. I know that VideoLAN has ActiveX control. Does VLC provide me with real-time video broadcasting from webcam without any delays like Skype? Thank you!

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  • Getting true video Height/Width from ASF videos

    - by David
    I am trying to convert an ASF video with FFMPEG using an interface called mediahandler. The issue is, the metadata on the ASF video appears to be corrupt. It states that the video is 640x240, and 4:3 aspect ratio. The aspect ratio is correct, but obviously the resolution is not. This causes the converter to incorrectly scale the video, because it uses the resolution to determine the original aspect ratio. I am able to get the aspect ratio metadata, but I'm not sure this solves the issue, because I would think that if the resolution could be incorrect, then so could the aspect ratio metadata. So, is there any way to get the actual height/width? It appears that players like VLC have no issue with this. How do I do such a thing w/ FFMPEG?

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  • Video Upload Applet

    - by Eric
    i am working on a small project that i need the ability to let users upload a video to my website or use a webcam to record a video and then upload it. i have seen this done on several sites (youtube,facebook etc) so i know that there is a java or flash applet that supports this. however i have not been able to find one. can anyone recommend a good flash or java based video uploader with these features?

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  • VB.NET - cannot get Video Preview to work

    - by Yiu Korochko
    Hi, Overflow. I have an application which is supposed to convert a video via DirectShowSource. I have a checkbox which enables a button called "btnviewcrop" which shows a new form called crp.vb for cropping/shearing pixels off the video. Now, I have a Panel1 that I want to set as the owner (the video drawing surface) but when I set it to open, the application crashes (Error: Object reference not set to an instance of an object.) and I do not understand how to fix it. Here is my button code: Imports Microsoft.DirectX.AudioVideoPlayback Private Sub btnviewcrop_Click(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles btnviewcrop.Click Me.ShowInTaskbar = False Me.Enabled = False crp.Show() Dim cropperv As Video cropperv.Owner = crp.preview cropperv.FromFile(labinputfile.Text, True) cropperv.Play() End Sub

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  • how to use the 'video' element on safari.

    - by zjm1126
    <video id="myVideo" src="2.mp4" controls="" tabindex="0">decoder not found</video> this code show ' decoder not found' on safari (my os is windows xp) why ? thanks and this html5 vedio can be show on firefox and chrome ,but not safari. http://shapeshed.com/examples/HTML5-video-element/ why ?

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  • Extracting DCT coefficients from encoded images and video

    - by misha
    Is there a way to easily extract the DCT coefficients (and quantization parameters) from encoded images and video? Any decoder software must be using them to decode block-DCT encoded images and video. So I'm pretty sure the decoder knows what they are. Is there a way to expose them to whomever is using the decoder? I'm implementing some video quality assessment algorithms that work directly in the DCT domain. Currently, the majority of my code uses OpenCV, so it would be great if anyone knows of a solution using that framework. I don't mind using other libraries (perhaps libjpeg, but that seems to be for still images only), but my primary concern is to do as little format-specific work as possible (I don't want to reinvent the wheel and write my own decoders). I want to be able to open any video/image (H.264, MPEG, JPEG, etc) that OpenCV can open, and if it's block DCT-encoded, to get the DCT coefficients. In the worst case, I know that I can write up my own block DCT code, run the decompressed frames/images through it and then I'd be back in the DCT domain. That's hardly an elegant solution, and I hope I can do better. Presently, I use the fairly common OpenCV boilerplate to open images: IplImage *image = cvLoadImage(filename); // Run quality assessment metric The code I'm using for video is equally trivial: CvCapture *capture = cvCaptureFromAVI(filename); while (cvGrabFrame(capture)) { IplImage *frame = cvRetrieveFrame(capture); // Run quality assessment metric on frame } cvReleaseCapture(&capture); In both cases, I get a 3-channel IplImage in BGR format. Is there any way I can get the DCT coefficients as well?

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  • [iPhone] Play video not in full screen mode

    - by Kyo
    Hello, First, excuse my english :) I've read on apple developer website that video playback provides by the framework supports only full screen mode. I will need to develop an application where video can be played in reduce screen mode. I've see that Orange TV make something which looks like what i need to do. http://img218.imageshack.us/img218/1228/tvplayerorange.jpg The application is available on app store but you need to have a subscription to test this application. Whatever, to resume it, we can see video (tv stream video) in a reduce mode and if we click on the screen it switch to a full screen mode. So my question, what i want to do is possible (Orange TV made it) but i wonder the difficulty to make it. It seems that I have to make a video player. If it take a bunch of time, I tkink I will use Media Player Framework of iPhone even isn't the optimal solution for me. Feel free to ask me more details ;) Thank you for your answers.

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  • youtube video on Mac os?

    - by Mahmoud
    I have inserted a video from youtube into a DIV tag, used the actual "embed" code found on youtube site. and used jquery to show/hide the div. when activated, the flash video shows perfectly in the div, when clicked it plays as usual the only problem i have is when someone using a Mac, and clicks on play, the flash video disappears. this happened on many Mac computers regardles of the browser being in use ( none Firefox neither Safari are working ) although i have tested it on all general browsers on windows and it works fine

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  • generating thumbnail image for video

    - by George2
    Hello everyone, I am using VSTS 2008 + C# + .Net 3.5 on Windows 7. I want to use Expression Encoder 3 to generate thumbnail image for video (wmv format) every 30 seconds -- e.g. for a 5 minutes video, there will be 10 thumbnails which reflects video at the time of 0 second, 30 second, 1 minute, 1 minute and 30 seconds, etc. Any reference code? thanks in advance, George

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  • Autoplaynig video/image gallery - with a catch

    - by Ran
    Looking for a (jQuery) video/image gallery to implement on my website, I've found many freely available option. However, I need one that, when in "autoplay" mode and gets to a video file, automatically plays an entire file, and only then moves on to the next image/video. Similar to what Picasaweb are doing when you ask to autoplay an online gallery of your images/videos. I have found, for example, this plugin: http://www.yoxigen.com/yoxview/. Notice that images 6 & 8 are actually video feeds, but when in autoplay mode, are treated just like any other image, i.e. - displayed for a few seconds then moves on to the next file... not what I need. Thank you in advance.

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  • dazzle DVC100 in live movie maker

    - by Jonathan
    How can I use the Pinnacle Dazzle (it is a USB device which lets you plug in a video player or other analogue source) with Windows live movie maker (because it is just simple and I don't need effects/editing etc) Or is there a way I can use it on my Macbook Pro? Jonathan

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  • Enable Media Streaming in Windows Home Server to Windows Media Player

    - by Mysticgeek
    One of the cool features of Windows Home Server is the ability to stream photos, music, and video to other computers on your network. Today we take a look at how to enable streaming in WHS to Windows Media Player in Vista and Windows 7. Turn on Media Streaming on WHS To enable Media Streaming from Windows Home Server, open the Windows Home Server Console and click on Settings. Now in the Setting screen select Media Sharing, then in the right column under Media Library Sharing turn on Library Sharing for the folders you want to stream.   If you have a Windows 7 machine on your network make sure media streaming is enabled. You should then see the server under Other Libraries and can start streaming your media collection.   Stream Video to Media Player 11 Now let’s say you want to stream videos to another member of your household who’s using a Vista machine in another room through Windows Media Player 11. Open WMP and click on Library then Media Sharing. Now click the box next to Find media that others are sharing then click Ok. Now you should see the server listed under Library…where in this example it’s geekserver. Since we only enabled Video streaming for this example, we need to click on the category icon and select Video. Now you can scroll through the available videos… And start enjoying your favorite videos streamed from the server through WMP 11 on Vista. Of course you can use this method to stream photos and music as well, you just need to enable what you want to stream from the Home Server Console. You can also stream your media to Windows Media Center and Xbox which we will be covering soon. Similar Articles Productive Geek Tips Share Digital Media With Other Computers on a Home Network with Windows 7Fixing When Windows Media Player Library Won’t Let You Add FilesGMedia Blog: Setting Up a Windows Home ServerShare and Stream Digital Media Between Windows 7 Machines On Your Home NetworkInstalling Windows Media Player Plugin for Firefox TouchFreeze Alternative in AutoHotkey The Icy Undertow Desktop Windows Home Server – Backup to LAN The Clear & Clean Desktop Use This Bookmarklet to Easily Get Albums Use AutoHotkey to Assign a Hotkey to a Specific Window Latest Software Reviews Tinyhacker Random Tips Revo Uninstaller Pro Registry Mechanic 9 for Windows PC Tools Internet Security Suite 2010 PCmover Professional Need to Come Up with a Good Name? Try Wordoid StockFox puts a Lightweight Stock Ticker in your Statusbar Explore Google Public Data Visually The Ultimate Excel Cheatsheet Convert the Quick Launch Bar into a Super Application Launcher Automate Tasks in Linux with Crontab

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  • Challenges in multi-player Android Game Server with RESTful Nature

    - by Kush
    I'm working on an Android Game based on Contract Bridge, as a part of my college Summer Internship project. The game will be multi-player such that 4 Android devices can play it, so there's no BOT or CPU player to be developed. At the time of getting project, I realized that most of the students had already worked on the project but none of their works is reusable now (for variety of reasons like, undocumented code and design architecture, different platform implementation). I have experience working on several open source projects and hence I emphasis to work out on this project such that components I make become reusable as much as possible. Now, as the game is multi-player and entire game progress will be handled on server, I'm currently working on Server's design, since I wanted to make game server reusable such that any client platform can use it, I was previously confused in selecting Socket or REST for Game Server's design, but later finalized to work on REST APIs for the server. Now, since I have to keep all players in-sync while they make movements in game, on server I've planned to use Database which will keep all players' progress, specific for each table (in Bridge, 4 players play on single table, and server will handle many such game tables). I don't know if its an appropriate decision to use database as shared medium to track progress of each game table (let me know if there's an appropriate or better option). Obviously, when game is completed for the table, data for that table on server's database is discarded. Now the problem is that, access to REST service is an HTTP call, so as long as client doesn't make any request, server will remain idle, and consider a situation where A player has played a card on his device and the device requests to apply this change on the server. Now, I need to let rest of the three devices know that the player has played a card, and also update view on their device. AFAIK, REST cannot provide a sort-of Push-notification system, since the connection to the server is not persistent. One solution that I thought was to make each device constantly poll the server for any change (like every 56 ms) and when changes are found, reflect it on the device. But I feel this is not an elegant way, as every HTTP request is expensive. (and I choose REST to make game play experience robust since, a mobile device tends to get disconnected from Internet, and if there's Socket-like persistent connection then entire game progress is subject to lost. Also, portability on client-end is important) Also, imagining a situation where 10 game tables are in progress and 40 players are playing, a server must be capable to handle flooded HTTP requests from all the devices which make it every 56 ms. So I wonder if the situation is assumed as DoS attack. So, explaining the situation, am I going on the right track for the server design? I wanted to be sure before I proceed much further with the code.

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  • Rending 2D Tile World (With Player In The Middle)

    - by Mick
    What I have at the moment is a series of data structures I'm using, and I would like to render the world onto the screen (just the visible parts). I've actually already done this several times (lots of rewrites), but it's a bit buggy (rounding seems to make the screen jump ever so slightly every x tiles the player walks past). Basically I've been confusing myself heavily on what I feel should be a pretty simple problem... so here I am asking for some help! OK! So I have a 50x50 array holding the tiles of the world. I have the player position as 2 floats, x ([0, 49]) and y ([0, 49]) in that array. I have the application size exactly in pixels (x and y). I have an arbitrary TILE_SIZE static int (based on screen pixels). What I think is heavily confusing me is using a 2d orthogonal projection in opengl which maps (0,0) to the top left of the screen and (SCREEN_SIZE_X, SCREEN_SIZE_Y) to the bottom right of the screen. gl.glMatrixMode(GL.GL_PROJECTION); gl.glLoadIdentity(); glu.gluOrtho2D(0, getActualWidth(), getActualHeight(), 0); gl.glMatrixMode(GL.GL_MODELVIEW); gl.glLoadIdentity(); The map tiles are set so that the (0,0) in the array is the bottom left. And the player has to be in the middle on the screen (SCREEN_SIZE_X/2, SCREEN_SIZE_Y/2). What I've been doing so far is trying to render 1-2 tiles more all around what would be displayed on the screen so that I don't have to worry about figuring out rendering half a tile from the top left, depending where the player is. It seems like such an easy problem but after spending about 40+hours on it rewriting it many times I think I'm at a point where I just can't think clearly anymore... Any help would be appreciated. It would be great if someone can provide some very basic pseudo code on keeping the player in the middle when your projection is mapped to screen coordinates and only rendering basically the tiles that you would be any be see. Thanks!

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  • Advice on how to build html5 basic tile game (multi player, cross device)

    - by Eric
    I just read http://buildnewgames.com/real-time-multiplayer/ which explains the fundamentals and bets practices to build a massive real time multiplayer html5 game. My question is however given the “simplicity” of the game I need to build (simple kind of scratch game where you find or not something behind a tile), do I really need complex tools (canvas or node.js for example) ? The game The gamestakes place with a picture of our office as a background (tilemap). For HR purpose, we wish to create the following game fore employees: each day they can come to the website and click on a certain number of tiles (3 max per day) and find behind it motivation advice and interesting facts about the company. The constraints and rules the screen is divided into isometric 2D square tiles. There are basically an image (photograph of our office) number of tiles on the screen game: about 10,000 to much more (with scroll , see below) the players can scroll in 4 directions there are only 2 types of tiles: already open and closed player can open tiles that have not been yet open by other players there is no path for players : any player can click on any tile on the screen at any moment (if it’s not already done by another player) 2 players can’t be on the same tile at the same moment (or if they can, I’ll have to manage to see which one clicked on it first) only one type of player (all with similar roles), no weapon, no internal score… very simple game. no complex physics (collision only occurs if 2 players are on the same tile) The target I need to achieve: cross device, cross browsers high performance reaction (subsecond reactions) average nb of players per hour: up to 10K players per hour (quite high indeed but it’s because we aim at proving our case for the game to our business unit) So what I would like to know: 2D Tiled map: Do I need tiledmapeditor or can I enable me split the screen like here ? should I use canvas or plain html/css could be sufficient for my need? do I need a game engine/framework such as melon.js or crafty./js ? (even if the game play is extremely basic, I do need mouse and touché device support, mouse emulations on touch devices…) or ca I easily/quickly do it without? for my constraints and targets, should I use CPU acceleration ? for my constraints and targets, should I use web workers ? for the database, for a massively real time game should I avoid to put the current locations of player in MySQL as i feel it might slow me down. What kind of DB should I implement ? Thanks for your help !

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  • ATI gpu (video accel, decode, encode, ATI Stream, DXVA)

    - by Shiki
    Okay its a long question title for sure. I'm looking for a new video card (yes,SU is not a page for that, but wait). I've been a loyal NVidia customer ever since, now using a 8600gts. Old but still somewhat good, its a bit slow though. I want an upgrade because 8600gts wont support better vdpau and new features. I checked out the prices and the documents, I would need a GTX260 card. Which costs ..well.. a lot. ATI performs much better for that price. (At least on every test it outperforms GTX260). However, as far as I know there is no gpu accel with ATI. The things you can use is DXVA only, no other method. Could you correct me out there? Will be there a gpu accel for ATI also? Or is there one available? (DXVA is not bad, but kinda slow compared to NVIdia's CUDA.) What about openCL? How does ATI support that? (I'm talking about the 5850 ATI card at the minute, I would buy that instead of the NVidia.)

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