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  • Can we replace XML with JSON entirely?

    - by Saeed Neamati
    I'm sure lots of developers are familiar with XML and JSON, and they've used both of them. Thus no point in explaining what they are, and what is their purpose, even in brief. If we try to map their concepts, we can say (correct me if I'm wrong): XML tags are equivalent to JSON {} XML attributes are equivalent to JSON properties XML tag collection is equivalent to JSON [] The only thing I can think of, which doesn't exist in JSON, is XML Namespaces. The question is, considering this mapping, and considering that JSON is highly lighter in this mapping, can we see a world in future (or at least theoretically think of a world) without XML, but with JSON doing everything XML does? Can we use JSON everywhere XML is used? PS: Please note that I've seen this question. It's something entirely different from what I'm asking here. Thus please don't mention duplicate.

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  • Optimizing collision engine bottleneck

    - by Vittorio Romeo
    Foreword: I'm aware that optimizing this bottleneck is not a necessity - the engine is already very fast. I, however, for fun and educational purposes, would love to find a way to make the engine even faster. I'm creating a general-purpose C++ 2D collision detection/response engine, with an emphasis on flexibility and speed. Here's a very basic diagram of its architecture: Basically, the main class is World, which owns (manages memory) of a ResolverBase*, a SpatialBase* and a vector<Body*>. SpatialBase is a pure virtual class which deals with broad-phase collision detection. ResolverBase is a pure virtual class which deals with collision resolution. The bodies communicate to the World::SpatialBase* with SpatialInfo objects, owned by the bodies themselves. There currenly is one spatial class: Grid : SpatialBase, which is a basic fixed 2D grid. It has it's own info class, GridInfo : SpatialInfo. Here's how its architecture looks: The Grid class owns a 2D array of Cell*. The Cell class contains two collection of (not owned) Body*: a vector<Body*> which contains all the bodies that are in the cell, and a map<int, vector<Body*>> which contains all the bodies that are in the cell, divided in groups. Bodies, in fact, have a groupId int that is used for collision groups. GridInfo objects also contain non-owning pointers to the cells the body is in. As I previously said, the engine is based on groups. Body::getGroups() returns a vector<int> of all the groups the body is part of. Body::getGroupsToCheck() returns a vector<int> of all the groups the body has to check collision against. Bodies can occupy more than a single cell. GridInfo always stores non-owning pointers to the occupied cells. After the bodies move, collision detection happens. We assume that all bodies are axis-aligned bounding boxes. How broad-phase collision detection works: Part 1: spatial info update For each Body body: Top-leftmost occupied cell and bottom-rightmost occupied cells are calculated. If they differ from the previous cells, body.gridInfo.cells is cleared, and filled with all the cells the body occupies (2D for loop from the top-leftmost cell to the bottom-rightmost cell). body is now guaranteed to know what cells it occupies. For a performance boost, it stores a pointer to every map<int, vector<Body*>> of every cell it occupies where the int is a group of body->getGroupsToCheck(). These pointers get stored in gridInfo->queries, which is simply a vector<map<int, vector<Body*>>*>. body is now guaranteed to have a pointer to every vector<Body*> of bodies of groups it needs to check collision against. These pointers are stored in gridInfo->queries. Part 2: actual collision checks For each Body body: body clears and fills a vector<Body*> bodiesToCheck, which contains all the bodies it needs to check against. Duplicates are avoided (bodies can belong to more than one group) by checking if bodiesToCheck already contains the body we're trying to add. const vector<Body*>& GridInfo::getBodiesToCheck() { bodiesToCheck.clear(); for(const auto& q : queries) for(const auto& b : *q) if(!contains(bodiesToCheck, b)) bodiesToCheck.push_back(b); return bodiesToCheck; } The GridInfo::getBodiesToCheck() method IS THE BOTTLENECK. The bodiesToCheck vector must be filled for every body update because bodies could have moved meanwhile. It also needs to prevent duplicate collision checks. The contains function simply checks if the vector already contains a body with std::find. Collision is checked and resolved for every body in bodiesToCheck. That's it. So, I've been trying to optimize this broad-phase collision detection for quite a while now. Every time I try something else than the current architecture/setup, something doesn't go as planned or I make assumption about the simulation that later are proven to be false. My question is: how can I optimize the broad-phase of my collision engine maintaining the grouped bodies approach? Is there some kind of magic C++ optimization that can be applied here? Can the architecture be redesigned in order to allow for more performance? Actual implementation: SSVSCollsion Body.h, Body.cpp World.h, World.cpp Grid.h, Grid.cpp Cell.h, Cell.cpp GridInfo.h, GridInfo.cpp

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  • Hadoop growing pains

    - by Piotr Rodak
    This post is not going to be about SQL Server. I have been reading recently more and more about “Big Data” – very catchy term that describes untamed increase of the data that mankind is producing each day and the struggle to capture the meaning of these data. Ten years ago, and perhaps even three years ago this need was not so recognized. Increasing number of smartphones and discernable trend of mainstream Internet traffic moving to the smartphone generated one means that there is bigger and bigger stream of information that has to be stored, transformed, analysed and perhaps monetized. The nature of this traffic makes if very difficult to wrap it into boundaries of relational database engines. The amount of data makes it near to impossible to process them in relational databases within reasonable time. This is where ‘cloud’ technologies come to play. I just read a good article about the growing pains of Hadoop, which became one of the leading players on distributed processing arena within last year or two. Toby Baer concludes in it that lack of enterprise ready toolsets hinders Hadoop’s apprehension in the enterprise world. While this is true, something else drew my attention. According to the article there are already about half of a dozen of commercially supported distributions of Hadoop. For me, who has not been involved into intricacies of open-source world, this is quite interesting observation. On one hand, it is good that there is competition as it is beneficial in the end to the customer. On the other hand, the customer is faced with difficulty of choosing the right distribution. In future, when Hadoop distributions fork even more, this choice will be even harder. The distributions will have overlapping sets of features, yet will be quite incompatible with each other. I suppose it will take a few years until leaders emerge and the market will begin to resemble what we see in Linux world. There are myriads of distributions, but only few are acknowledged by the industry as enterprise standard. Others are honed by bearded individuals with too much time to spend. In any way, the third fact I can’t help but notice about the proliferation of distributions of Hadoop is that IT professionals will have jobs.   BuzzNet Tags: Hadoop,Big Data,Enterprise IT

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  • URL Rewrite, ServerVariables, URL Parts, HTTP to HTTPS Redirect. Week 9

    - by OWScott
    Last week I gave an intro to URL Rewrite; covering the basics and giving a real world example.  This week I dive in deeper and cover ServerVariables, the parts that make up the URL and another real world example of redirecting HTTP to HTTPS. This is week 9 of a 52 week series on various web administration related tasks.  Past and future videos can be found here. For reference, in the video I mentioned the following two blog posts: Viewing ServerVariables For a Site Parts of the URL available to URL Rewrite

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  • Oracle CloudWorld: Social, Mobile, Complete.

    - by Dana Singleterry
    Mobile, social, and cloud are redefining how business gets done. Discover what your company can do to take advantage of these new opportunities and gain a competitive advantage at Oracle CloudWorld. Experience insightful keynotes, real-world case studies, in-depth Q&A sessions, hands-on demos, face-to-face networking, and dedicated tracks for different audiences.In one day, you'll learn how Oracle Cloud can transform your organization. View Streams and Sessions. First event is coming soon: Dubai, UAE, January 15 followed by Los Angeles, US, January 29. Check out all the events around the world and find one that fits your schedule. Register Now!

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  • Oracle CloudWorld: Social, Mobile, Complete.

    - by Dana Singleterry
    Mobile, social, and cloud are redefining how business gets done. Discover what your company can do to take advantage of these new opportunities and gain a competitive advantage at Oracle CloudWorld. Experience insightful keynotes, real-world case studies, in-depth Q&A sessions, hands-on demos, face-to-face networking, and dedicated tracks for different audiences. In one day, you'll learn how Oracle Cloud can transform your organization. View Streams and Sessions. First event is coming soon: Dubai, UAE, January 15 followed by Los Angeles, US, January 29. Check out all the events around the world and find one that fits your schedule. Register Now!

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  • Cheap, Awesome, Programmer-friendly City in Europe for 1 year Study Hiatus?

    - by Gonjasufi
    Next year I'll be 21. I'll have 3 years of professional experience under my belt (with a one year break as a soldier). I'm planning to take 2 to 3 years off. Instead of going to a university I'm planning to work on personal projects and learn on my own. I'm looking for suggestions of great, cheap, programmer-friendly (e.g. lots of cafes, ordered food, parks, blazing fast internet connection, wifi, lots of people that speak English) cities around the world, (and specifically in Europe as I also have european citizenship). If you can supply with an estimate cost of living for that city, or a site for comparisons that will also be great. edit: I'm living in Tel Aviv, ~20 highest cost of living city in the world, so statistically speaking almost all the cities are cheaper.

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  • Summit Old, Summit New, Summit Borrowed...

    - by Rob Farley
    PASS Summit is coming up, and I thought I’d post a few things. Summit Old... At the PASS Summit, you will get the chance to hear presentations by the SQL Server establishment. Just about every big name in the SQL Server world is a regular at the PASS Summit, so you will get to hear and meet people like Kalen Delaney (@sqlqueen) (who just recently got awarded MVP status for the 20th year running), and from all around the world such as the UK’s Chris Webb (@technitrain) or Pinal Dave (@pinaldave) from India. Almost all the household names in SQL Server will be there, including a large contingent from Microsoft. The PASS Summit is by far the best place to meet the legends of SQL Server. And they’re not all old. Some are, but most of them are younger than you might think. ...Summit New... The hottest topics are often about the newest technologies (such as SQL Server 2012). But you will almost certainly learn new stuff about older versions too. But that’s not what I wanted to pick on for this point. There are many new speakers at every PASS Summit, and content that has not been covered in other places. This year, for example, LobsterPot’s Roger Noble (@roger_noble) is giving a presentation for the first time. He’s a regular around the Australian circuit, but this is his first time presenting to a US audience. New Zealand’s Paul White (@sql_kiwi) is attending his first PASS Summit, and will be giving over four hours of incredibly deep stuff that has never been presented anywhere in the US before (I can’t say the world, because he did present similar material in Adelaide earlier in the year). ...Summit Borrowed... No, I’m not talking about plagiarism – the talks you’ll hear are all their own work. But you will get a lot of stuff you’ll be able to take back and apply at work. The PASS Summit sessions are not full of sales-pitches, telling you about how great things could be if only you’d buy some third-party vendor product. It’s simply not that kind of conference, and PASS doesn’t allow that kind of talk to take place. Instead, you’ll be taught techniques, and be able to download scripts and slides to let you perform that magic back at work when you get home. You will definitely find plenty of ideas to borrow at the PASS Summit. ...Summit Blue Yeah – and there’s karaoke. Blue - Jason - SQL Karaoke - YouTube

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  • Web Developer or Software Engineer?

    - by dahacker89
    A question that I have been asking myself and really confused which path to take. So I need your guys help as to the pros and cons of these 2 professions in today's world. I love web applications development as the Web is the best thing to happen in this age and nearly everyone gets by on the World Wide Web. And also tend to keep learning about new technologies and about web services. On the other hand I like software engineering also for the desktop applications as I have had experience with development small scale softwares in VB.Net, Java, C++, etc. Which path has more scope and better future? Whats your view?

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  • Hadoop growing pains

    - by Piotr Rodak
    This post is not going to be about SQL Server. I have been reading recently more and more about “Big Data” – very catchy term that describes untamed increase of the data that mankind is producing each day and the struggle to capture the meaning of these data. Ten years ago, and perhaps even three years ago this need was not so recognized. Increasing number of smartphones and discernable trend of mainstream Internet traffic moving to the smartphone generated one means that there is bigger and bigger stream of information that has to be stored, transformed, analysed and perhaps monetized. The nature of this traffic makes if very difficult to wrap it into boundaries of relational database engines. The amount of data makes it near to impossible to process them in relational databases within reasonable time. This is where ‘cloud’ technologies come to play. I just read a good article about the growing pains of Hadoop, which became one of the leading players on distributed processing arena within last year or two. Toby Baer concludes in it that lack of enterprise ready toolsets hinders Hadoop’s apprehension in the enterprise world. While this is true, something else drew my attention. According to the article there are already about half of a dozen of commercially supported distributions of Hadoop. For me, who has not been involved into intricacies of open-source world, this is quite interesting observation. On one hand, it is good that there is competition as it is beneficial in the end to the customer. On the other hand, the customer is faced with difficulty of choosing the right distribution. In future, when Hadoop distributions fork even more, this choice will be even harder. The distributions will have overlapping sets of features, yet will be quite incompatible with each other. I suppose it will take a few years until leaders emerge and the market will begin to resemble what we see in Linux world. There are myriads of distributions, but only few are acknowledged by the industry as enterprise standard. Others are honed by bearded individuals with too much time to spend. In any way, the third fact I can’t help but notice about the proliferation of distributions of Hadoop is that IT professionals will have jobs.   BuzzNet Tags: Hadoop,Big Data,Enterprise IT

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  • Where are my sub templates?

    - by Tim Dexter
    This one is for standalone/BIEE uses of Publisher. All the ERP/CRM/HCM folks are already catered for and can tuck into a nut cutlet and arugala salad. Sorry, I have just watched Food Inc and even if only half of it is true; Im still on a crusade in my house against mass produced food. Wake up World! If you have ventured into the world of sub templating, you'll be reaping some development benefit. In terms of shared report components and calculations they are very useful. Just exporting all of your report headers and footers to a single sub template can potentially save you hours and hours of work and make you look like a star. If someone in management gets it into their head that they would like Comic San Serif font rather than Arial in their report headers, its a 10 min job rather than 100 hours! What about the rest of the report content? I hear you cry. Its coming in 11g, full master template support. Your management wants bright blue borders with yellow backgrounds for all the tables in your reports, 5 minute job! Getting back to sub templates and my comment about all the ERP/CRM/HCM folks be catered for. In the standalone release there is no out of the box directory for you to drop your sub templates. Dropping them into the main report directory would make sense but they are not accessible there via a URL. An oversight on our part and something that will be addressed in 11g. Sub templates are now a first class citizen in the world of BIP, you can upload them and BIP will know what to do with them. But what do you do right now? The easiest place to put them where BIP can 'see' them is to create a directory under the xmlpserver install directory in the J2EE container e.g. $J2EE_HOME/xmlpserver/xmlpserver/subtemplates You can call it whatever you want but when the server is started up, that directory is accessible via a URL i.e. http://tdexter:9704/xmlpserver/subtemplates/mysub.rtf. You can therefore put it into the top of your main templates and call the sub template. <?import: http://tdexter:9704/xmlpserver/subtemplates/mysub.rtf?> Of course, you can drop them anywhere you want, they just need to be in a web server mountable directory. Enjoy the arugala!

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  • Web Developer or Software Engineer?

    - by Deepesh
    A question that I have been asking myself and really confused which path to take. So I need your guys help as to the pros and cons of these 2 professions in today's world. I love web applications development as the Web is the best thing to happen in this age and nearly everyone gets by on the World Wide Web. And also tend to keep learning about new technologies and about web services. On the other hand I like software engineering also for the desktop applications as I have had experience with development small scale softwares in VB.Net, Java, C++, etc. Which path has more scope and better future? Whats your view?

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  • How to use html and JavaScript in Content Editor web part in SharePoint2010

    - by ybbest
    Here are the steps you need to take to use html and JavaScript in content editor web part. 1. Edit a site page and add a content editor web part on the page. 2. After the content editor is added to the page, it will display on the page like shown below 3. Next, upload your html and JavaScript content as a text file to a document library inside your SharePoint site. Here is the content in the document <script type="text/javascript"> alert("Hello World"); </script> 4. Edit the content editor web part and reference the file you just uploaded. 5. Save the page and you will see the hello world prompt. References: http://stackoverflow.com/questions/5020573/sharepoint-2010-content-editor-web-part-duplicating-entries http://sharepointadam.com/2010/08/31/insert-javascript-into-a-content-editor-web-part-cewp/

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  • Graffiti is a Sinatra-inspired Groovy Framework

    - by kerry
    Playing around with Sinatra the other day and realized I could really use something like this for Groovy. Thus, Graffiti was born. It’s basically a thin wrapper around Jetty. At first, I thought I might write my own server for it (everybody needs to do that once, don’t they?), but decided to invoke the ’simplest thing that could possibly work’ principle. Here is the requisite ‘Hello World’ example: import graffiti.* @Grab('com.goodercode:graffiti:1.0-SNAPSHOT') @Get('/helloworld') def hello() { 'Hello World' } Graffiti.serve this The code, plus more documentation is hosted under my github account.

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  • Introduction to Extended Events

    - by extended_events
    For those fighting with all the Extended Event terminology, let's step back and have a small overall Introduction to Extended Events. This post will give you a simplified end to end view through some of the elements in Extended Events. Before we start, let’s review the first Extented Events that we are going to use: -          Events: The SQL Server code is populated with event calls that, by default, are disabled. Adding events to a session enables those event calls. Once enabled, they will execute the set of functionality defined by the session. -          Target: This is an Extended Event Object that can be used to log event information. Also it is important to understand the following Extended Event concept: -          Session: Server Object created by the user that defines functionality to be executed every time a set of events happen.   It’s time to write a small “Hello World” using Extended Events. This will help understand the above terms. We will use: -          Event sqlserver. error_reported: This event gets fired every time that an error happens in the server. -          Target package0.asynchronous_file_target: This target stores the event data in disk. -          Session: We will create a session that sends all the error_reported events to the ring buffer. Before we get started, a quick note: Don’t run this script in a production environment. Even though, we are going just going to be raise very low severity user errors, we don't want to introduce noise in our servers. -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data1.xel' , metadatafile = 'c:\temp\data1.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- GENERATES AN ERROR RAISERROR (N'HELLO WORLD', -- Message text.            1, -- Severity,            1, 7, 3, N'abcde'); -- Other parameters GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data1*.xel','c:\temp\data1*.xem', null, null) This query will output the event data with our first hello world in the Extended Event format: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-02-27T03:08:04.210Z"><data name="error"><value>50000</value><text /></data><data name="severity"><value>1</value><text /></data><data name="state"><value>1</value><text /></data><data name="user_defined"><value>true</value><text /></data><data name="message"><value>HELLO WORLD</value><text /></data></event> More on parsing event data in this post: Reading event data 101 Now let's move that lets move on to the other three Extended Event objects: -          Actions. This Extended Objects actions get executed before events are published (stored in buffers to be transferred to the targets). Currently they are used additional data (like the TSQL Statement related to an event, the session, the user) or generate a mini dump.   -          Predicates: Predicates express are logical expressions that specify what predicates to fire (E.g. only listen to errors with a severity greater than 16). This are composed of two Extended Objects: o   Predicate comparators: Defines an operator for a pair of values. Examples: §  Severity > 16 §  error_message = ‘Hello World!!’ o   Predicate sources: These are values that can be also used by the predicates. They are generic data that isn’t usually provided in the event (similar to the actions). §  Sqlserver.username = ‘Tintin’ As logical expressions they can be combined using logical operators (and, or, not).  Note: This pair always has to be first an event field or predicate source and then a value         Let’s do another small Example. We will trigger errors but we will use the ones that have severity >= 10 and the error message != ‘filter’. To verify this we will use the action sql_text that will attach the sql statement to the event data: -- TRIES TO ELIMINATE PREVIOUS SESSIONS BEGIN TRY       DROP EVENT SESSION test_session ON SERVER END TRY BEGIN CATCH END CATCH GO   -- CREATES THE SESSION CREATE EVENT SESSION test_session ON SERVER ADD EVENT sqlserver.error_reported       (ACTION (sqlserver.sql_text) WHERE severity = 2 and (not (message = 'filter'))) ADD TARGET package0.asynchronous_file_target -- CONFIGURES THE FILE TARGET (set filename = 'c:\temp\data2.xel' , metadatafile = 'c:\temp\data2.xem') GO   -- STARTS THE SESSION ALTER EVENT SESSION test_session ON SERVER STATE = START GO   -- THIS EVENT WILL BE FILTERED BECAUSE SEVERITY != 2 RAISERROR (N'PUBLISH', 1, 1, 7, 3, N'abcde'); GO -- THIS EVENT WILL BE FILTERED BECAUSE MESSAGE = 'FILTER' RAISERROR (N'FILTER', 2, 1, 7, 3, N'abcde'); GO -- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); GO   -- STOPS LISTENING FOR THE EVENT ALTER EVENT SESSION test_session ON SERVER STATE = STOP GO   -- REMOVES THE EVENT SESSION FROM THE SERVER DROP EVENT SESSION test_session ON SERVER GO -- REMOVES THE EVENT SESSION FROM THE SERVER select CAST(event_data as XML) as event_data from sys.fn_xe_file_target_read_file ('c:\temp\data2*.xel','c:\temp\data2*.xem', null, null)   This last statement will output one event with the following data: <event name="error_reported" package="sqlserver" id="100" version="1" timestamp="2010-03-05T23:15:05.481Z">   <data name="error">     <value>50000</value>     <text />   </data>   <data name="severity">     <value>2</value>     <text />   </data>   <data name="state">     <value>1</value>     <text />   </data>   <data name="user_defined">     <value>true</value>     <text />   </data>   <data name="message">     <value>PUBLISH</value>     <text />   </data>   <action name="sql_text" package="sqlserver">     <value>-- THIS ERROR WILL BE PUBLISHED RAISERROR (N'PUBLISH', 2, 1, 7, 3, N'abcde'); </value>     <text />   </action> </event> If you see more events, check if you have deleted previous event files. If so, please run   -- Deletes previous event files EXEC SP_CONFIGURE GO EXEC SP_CONFIGURE 'xp_cmdshell', 1 GO RECONFIGURE GO XP_CMDSHELL 'del c:\temp\data*.xe*' GO   or delete them manually.   More Info on Events: Extended Event Events More Info on Targets: Extended Event Targets More Info on Sessions: Extended Event Sessions More Info on Actions: Extended Event Actions More Info on Predicates: Extended Event Predicates Share this post: email it! | bookmark it! | digg it! | reddit! | kick it! | live it!

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  • I'm Seeing Red

    - by Grant Fritchey
    Hello World! My move into the world of Red Gate is more and more complete with my shiny, new, red, blog. The goal of this blog is not to compete with, or replace, my blog over at ScaryDBA. Instead, this blog is where I can share things I find about Red Gate products and services. I can talk about the things that we're doing at Red Gate. I can talk about the things I'm doing at Red Gate. In short, this is my Red Gate blog. I'm still the Scary DBA, but over here, I'm painted bright red (and no, I was promised that no pictures were taken of that process). So look for tips and suggestions about Red Gate products, methods to help you do your job better using one of our tools, and anything else I can think of or comment on that supports you and our excellent software.

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  • Why do my 512x512 bitmaps look jaggy on Android OpenGL?

    - by Milo Mordaunt
    This is sort of driving me nuts, I've googled and googled and tried everything I can think of, but my sprites still look super blurry and super jaggy. Example: Here: https://docs.google.com/open?id=0Bx9Gbwnv9Hd2TmpiZkFycUNmRTA If you click through to the actual full size image you should see what I mean, it's like it's taking and average of every 5*5 pixels or something, the background looks really blurry and blocky, but the ball is the worst. The clouds look all right for some reason, probably because they're mostly transparent. I know the pngs aren't top notch themselves but hey, I'm no artist! I would imagine it's a problem with either: a. How the pngs are made example sprite (512x512): https://docs.google.com/open?id=0Bx9Gbwnv9Hd2a2RRQlJiQTFJUEE b. How my Matrices work This is the relevant parts of the renderer: public void onDrawFrame(GL10 unused) { if(world != null) { dt = System.currentTimeMillis() - endTime; world.update( (float) dt); // Redraw background color GLES20.glClear(GLES20.GL_COLOR_BUFFER_BIT); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mvMatrix, 0, 0f, 0f, 0f); world.draw(mvMatrix, mProjMatrix); endTime = System.currentTimeMillis(); } else { Log.d(TAG, "There is no world...."); } } public void onSurfaceChanged(GL10 unused, int width, int height) { GLES20.glViewport(0, 0, width, height); Matrix.orthoM(mProjMatrix, 0, 0, width /2, 0, height /2, -1.f, 1.f); } And this is what each Quad does when draw is called: public void draw(float[] mvMatrix, float[] pMatrix) { Matrix.setIdentityM(mMatrix, 0); Matrix.setIdentityM(mvMatrix, 0); Matrix.translateM(mMatrix, 0, xPos, yPos, 0.f); Matrix.multiplyMM(mvMatrix, 0, mvMatrix, 0, mMatrix, 0); Matrix.scaleM(mvMatrix, 0, scale, scale, 0f); Matrix.rotateM(mvMatrix, 0, angle, 0f, 0f, -1f); GLES20.glUseProgram(mProgram); posAttr = GLES20.glGetAttribLocation(mProgram, "vPosition"); texAttr = GLES20.glGetAttribLocation(mProgram, "aTexCo"); uSampler = GLES20.glGetUniformLocation(mProgram, "uSampler"); int alphaHandle = GLES20.glGetUniformLocation(mProgram, "alpha"); GLES20.glVertexAttribPointer(posAttr, COORDS_PER_VERTEX, GLES20.GL_FLOAT, false, 0, vertexBuffer); GLES20.glVertexAttribPointer(texAttr, 2, GLES20.GL_FLOAT, false, 0, texCoBuffer); GLES20.glEnableVertexAttribArray(posAttr); GLES20.glEnableVertexAttribArray(texAttr); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture); GLES20.glUniform1i(uSampler, 0); GLES20.glUniform1f(alphaHandle, alpha); mMVMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uMVMatrix"); mPMatrixHandle = GLES20.glGetUniformLocation(mProgram, "uPMatrix"); GLES20.glUniformMatrix4fv(mMVMatrixHandle, 1, false, mvMatrix, 0); GLES20.glUniformMatrix4fv(mPMatrixHandle, 1, false, pMatrix, 0); GLES20.glDrawElements(GLES20.GL_TRIANGLE_STRIP, 4, GLES20.GL_UNSIGNED_SHORT, indicesBuffer); GLES20.glDisableVertexAttribArray(posAttr); GLES20.glDisableVertexAttribArray(texAttr); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); } c. How my texture loading/blending/shaders setup works Here is the renderer setup: public void onSurfaceCreated(GL10 unused, EGLConfig config) { // Set the background frame color GLES20.glClearColor(0.0f, 0.0f, 0.0f, 1.0f); GLES20.glDisable(GLES20.GL_DEPTH_TEST); GLES20.glDepthMask(false); GLES20.glBlendFunc(GLES20.GL_ONE, GLES20.GL_ONE_MINUS_SRC_ALPHA); GLES20.glEnable(GLES20.GL_BLEND); GLES20.glEnable(GLES20.GL_DITHER); } Here is the vertex shader: attribute vec4 vPosition; attribute vec2 aTexCo; varying vec2 vTexCo; uniform mat4 uMVMatrix; uniform mat4 uPMatrix; void main() { gl_Position = uPMatrix * uMVMatrix * vPosition; vTexCo = aTexCo; } And here's the fragment shader: precision mediump float; uniform sampler2D uSampler; uniform vec4 vColor; varying vec2 vTexCo; varying float alpha; void main() { vec4 color = texture2D(uSampler, vec2(vTexCo)); gl_FragColor = color; if(gl_FragColor.a == 0.0) { "discard; } } This is how textures are loaded: private int loadTexture(int rescource) { int[] texture = new int[1]; BitmapFactory.Options opts = new BitmapFactory.Options(); opts.inScaled = false; Bitmap temp = BitmapFactory.decodeResource(context.getResources(), rescource, opts); GLES20.glGenTextures(1, texture, 0); GLES20.glActiveTexture(GLES20.GL_TEXTURE0); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, texture[0]); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MAG_FILTER, GLES20.GL_LINEAR); GLES20.glTexParameterf(GLES20.GL_TEXTURE_2D, GLES20.GL_TEXTURE_MIN_FILTER, GLES20.GL_LINEAR); GLUtils.texImage2D(GLES20.GL_TEXTURE_2D, 0, temp, 0); GLES20.glGenerateMipmap(GLES20.GL_TEXTURE_2D); GLES20.glBindTexture(GLES20.GL_TEXTURE_2D, 0); temp.recycle(); return texture[0]; } I'm sure I'm doing about 20,000 things wrong, so I'm really sorry if the problem is blindingly obvious... The test device is a Galaxy Note, running a JellyBean custom ROM, if that matters at all. So the screen resolution is 1280x800, which means... The background is 1024x1024, so yeah it might be a little blurry, but shouldn't be made of lego. Thank you so much, any answer at all would be appreciated.

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  • Java Spotlight Episode 111: Bruno Souza @brjavaman and Fabiane Nardon @fabianenardonon StoryTroop @storytroop

    - by Roger Brinkley
    Interview with Bruno Souza and Fabiane Nardon on StoryTroop. Right-click or Control-click to download this MP3 file. You can also subscribe to the Java Spotlight Podcast Feed to get the latest podcast automatically. If you use iTunes you can open iTunes and subscribe with this link:  Java Spotlight Podcast in iTunes. Show Notes News End of Puplic Updates for JDK 6 Bean Valdiation 1.1 public review approved Two key JSRs accepted in time for JavaEE7 Public_JCP EC_meeting_audio_and materials posted Devoxx UK and Devoxx France CFP open JPA 2.1 Schema Generation WebSocket, Java EE 7, and GlassFish Events Dec 3-5, jDays, Göteborg, Sweden Dec 4-6, JavaOne Latin America, Sao Paolo, Brazil Dec 14-15, IndicThreads, Pune, India JCP Spec Lead Call December on Developing a TCK JCP EC Face to Face Meeting, January 15-16, West Coast USA Feature InterviewBruno Souza is a Java Developer and Open Source Evangelist at Summa Technologies, and a Cloud Expert at ToolsCloud. Nurturing developer communities is a personal passion, and Bruno worked actively with Java, NetBeans, Open Solaris, OFBiz, and many other open source communities. As founder and coordinator of SouJava (The Java Users Society), one of the world's largest Java User Groups, Bruno leaded the expansion of the Java movement in Brazil. Founder of the Worldwide Java User Groups Community, Bruno helped the creation and organization of hundreds of JUGs worldwide. A Java Developer since the early days, Bruno participated in some of the largest Java projects in Brazil.Fabiane Nardon is a computer scientist who is passionate about creating software that will positively change the world we live in. She was the architect of the Brazilian Healthcare Information System, considered the largest JavaEE application in the world and winner of the 2005 Duke's Choice Award. She leaded several communities, including the JavaTools Community at java.net, where 800+ open source projects were born. She is a frequent speaker at conferences in Brazil and abroad, including JavaOne, OSCON, Jfokus, JustJava and more. She’s also the author of several technical articles and member of the program committee of several conferences as JavaOne, OSCON, TDC. She was chosen a Java Champion by Sun Microsystems as a recognition of her contribution to the Java ecosystem. Currently, she works as a tools expert at ToolsCloud and in companies she co-founded, where she is helping to shape new disruptive Internet based services.StoryTroop is a space where we combine multiple perspectives about a story. This creates an understanding of that story like never seen before. Pieces of a story are organized in time and space and anyone can add a different perspective.What’s Cool Geek Bike Ride at JavaOne LAD Devoxx UK (Mar 26, 27) and FR (Mar 27 - 29) CFP jFokus schedule is firming up Nashorn Blog 1,500 @JavaSpotlight Twitter followers

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  • Drawing multiple Textures as tilemap

    - by DocJones
    I am trying to draw a 2d game map and the objects on the map in a single pass. Here is my OpenGL initialization code // Turn off unnecessary operations glDisable(GL_DEPTH_TEST); glDisable(GL_LIGHTING); glDisable(GL_CULL_FACE); glDisable(GL_STENCIL_TEST); glDisable(GL_DITHER); glEnable(GL_BLEND); glEnable(GL_TEXTURE_2D); // activate pointer to vertex & texture array glEnableClientState(GL_VERTEX_ARRAY); glEnableClientState(GL_TEXTURE_COORD_ARRAY); My drawing code is being called by a NSTimer every 1/60 s. Here is the drawing code of my world object: - (void) draw:(NSRect)rect withTimedDelta:(double)d { GLint *t; glActiveTexture(GL_TEXTURE0); glBindTexture(GL_TEXTURE_2D, [_textureManager textureByName:@"blocks"]); glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE); for (int x=0; x<[_map getWidth] ; x++) { for (int y=0; y<[_map getHeight] ; y++) { GLint v[] = { 16*x ,16*y, 16*x+16,16*y, 16*x+16,16*y+16, 16*x ,16*y+16 }; t=[_textureManager getBlockWithNumber:[_map getBlockAtX:x andY:y]]; glVertexPointer(2, GL_INT, 0, v); glTexCoordPointer(2, GL_INT, 0, t); glDrawArrays(GL_QUADS, 0, 4); } } } (_textureManager is a Singelton only loading a texture once!) The object drawing codes is identical (except the nested loops) in terms of OpenGL calls: - (void) drawWithTimedDelta:(double)d { GLint *t; GLint v[] = { 16*xpos ,16*ypos, 16*xpos+16,16*ypos, 16*xpos+16,16*ypos+16, 16*xpos ,16*ypos+16 }; glBindTexture(GL_TEXTURE_2D, [_textureManager textureByName:_textureName]); t=[_textureManager getBlockWithNumber:12]; glVertexPointer(2, GL_INT, 0, v); glTexCoordPointer(2, GL_INT, 0, t); glDrawArrays(GL_QUADS, 0, 4); } As soon as my central drawing routine calls the two drawing methods the second call overlays the first one. i would expect the call to world.draw to draw the map and "stamp" the objects upon it. Debugging shows me, that the first call is performed correctly (world is being drawn), but the following call to all objects ONLY draws the objects, the rest of the scene is getting black. I think i need to blend the drawn textures, but i cant seem to figure out how. Any help is appreciated. Thanks PS: Here is the github link to the project. It may not be in sync of my post here, but for some more in-depth analysis it may help.

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  • Why a graduate program in South Africa?

    - by anca.rosu
    South Africa, like many other countries, is desperate for skills. Good, solid, technical skills – together with a get-up-and-go attitude – and the desire to work for a world-class organization that is leading the way! In addition, we have made a commitment in South Africa that we need to transform our organization and develop and empower Black individuals who historically have not had the opportunity to participate in the global economy. It is through this investment in our country's people that we contribute to the development of a nation capable of competing on the global stage. This makes for an exciting recipe! We have: Plenty of young and talented individuals who are eager to get stuck in and learn. Formal, recognized qualifications that form the basis for further development. A huge big global organization – Oracle – that is committed to developing these graduates and giving them an opportunity that is out of this world! Mix the above ‘ingredients’ together Tackle and remove potential “lumps & bumps” along the way as we learn and grow together Nurture and care for each other in a warm but tough environment What have we achieved? In most cases, the outcome is an awesome bunch of new talent that is well equipped to face the IT world. Where we have the opportunity and suitable headcount available to employ these graduates at Oracle we snap them up – alternatively our business partners and customers are always eager to recruit Oracle graduates into their organizations! These individuals go through real-life work place experience whilst at Oracle. In some cases they get to travel internationally. The excitement and buzz gets into their system and their blood becomes truly RED! Oracle RED! This is valuable talent and expertise to have in our eco-system and it’s an exciting program to be a part of not only as a graduate but as an Oracle employee too!   If you have any questions related to this article feel free to contact  [email protected].  You can find our job opportunities via http://campus.oracle.com. Technorati Tags: South Africa,technical skills,graduate program,opportunity,global organization,new talent

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  • How does an Engine like Source process entities?

    - by Júlio Souza
    [background information] On the Source engine (and it's antecessor, goldsrc, quake's) the game objects are divided on two types, world and entities. The world is the map geometry and the entities are players, particles, sounds, scores, etc (for the Source Engine). Every entity has a think function, which do all the logic for that entity. So, if everything that needs to be processed comes from a base class with the think function, the game engine could store everything on a list and, on every frame, loop through it and call that function. On a first look, this idea is reasonable, but it can take too much resources, if the game has a lot of entities.. [end of background information] So, how does a engine like Source take care (process, update, draw, etc) of the game objects?

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