Search Results

Search found 24177 results on 968 pages for 'true'.

Page 482/968 | < Previous Page | 478 479 480 481 482 483 484 485 486 487 488 489  | Next Page >

  • Bootable backup for Windows (7) - Like Super Duper for Mac

    - by Dan F.
    Just got an SSD installed on my notebook and as people suggested I want have my bases covered in case it fails and I expect it to fail. Here is what I have in mind... keep a partition on the main drive (HDD) the same size as the SSD and keep a "clone" there, and in case the SSD fails... I take the SSD out and boot from the clone partition. From my understanding SuperDuper! does just that for MacOS, but I don't seem to find a something similar. I've found a lot of great tools out there that enables you to make bootable images (CloneZilla, DriveImage XML, Acronis® True Image™ to name a few), that is not what I'm looking for.

    Read the article

  • MySQL Connector/NET 6.9.1 beta has been release

    - by Roberto Garcia
    Dear MySQL users, MySQL Connector/Net 6.9.1 a new version of the all-managed .NET driver for MySQL has been released. This is a beta release for 6.9.x and is not recommended for production environments. It is appropriate for use with MySQL server versions 5.5-5.7. It is now available in source and binary form from http://dev.mysql.com/downloads/connector/net/#downloadsandmirrorsites (note that not all mirror sites may be up to date at this point-if you can't find this version on some mirror, please try again later or choose another download site.) Changes in MySQL Connector/Net 6.9.1 (2014-05-29, Beta)    Functionality Added or Changed      * Asynchronous methods are now supported.    Bugs Fixed      * When a client refreshed a web page associated with an expired        session and if the ASP.NET project was using <SessionState ...        regenerateExpiredSessionId="true" ...>, a "duplicate entry"        exception was generated from the MySqlSessionProvider. (Bug        #18657550, Bug #70409) The documentation is available at: http://dev.mysql.com/doc/refman/5.7/en/connector-net.html Enjoy and thanks for the support! On behalf of the MySQL Connector/NET and the MySQL/ORACLE RE Team. 

    Read the article

  • Excel: make comma separated list from column with blanks, fed by checkboxes

    - by Crystal
    I want to make a spreadsheet where user can check boxes on one worksheet, and have those values then be brought over, comma separated, into one cell, on another worksheet. The values of the checkboxes have to be capable of changing as a new row entry is made on the first spreadsheet. I have the associated name text of the checkboxes populating into an adjacent column when the box is checked (TRUE). This column is the one I want to pull the text from. I want it to also ignore blanks, and not include extra commas. I am not familiar with VBA, but with some hand holding, I could use some. Clever formula approaches also welcome! Thanks!

    Read the article

  • Windows 2012 remote access can't connect

    - by Gelo Volro
    I have installed Windows Server 2012 for about 9 months ago. Earlier I could connect to my server with an external IP perfectly, but the license for the remote desktop services has ended. First, I thought it was the reason, why I couldn't use my server as RDP-server, to which users may connect. But, than in web I read, that it's possible to use windows native features, just to remove the RDP services, which are trial and the server will work as RDP-server, but with some limitations ( for e.g. such free RDP service may accept only 1 connection and other connection will be disconnected etc ). Is it true, that it's possible? If yes, please give a piece of advice, how should I repair it. Because I don't want to use TightVNC or other stuff. Thanks!

    Read the article

  • Getting an object from a 2d array inside of a class

    - by user36324
    I am have a class file that contains two classes, platform and platforms. platform holds the single platform information, and platforms has an 2d array of platforms. Im trying to render all of them in a for loop but it is not working. If you could kindly help me i would greatly appreciate. void Platforms::setUp() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ Platform tempPlat(x,y,true,renderer,filename,tileSize/scaleW,tileSize/scaleH); platArray[x][y] = tempPlat; } } } void Platforms::show() { for(int x = 0; x < tilesW; x++){ for(int y = 0; y < tilesH; y++){ platArray[x][y].show(renderer,scaleW,scaleH); } } }

    Read the article

  • Converting massive images to PDF, without crashing applications

    - by BloodyIron
    I'm trying to work with a large-format scanner, and we are scanning very long documents. Example, one of our documents we cut into two pieces, and one of those pieces is 3633x82486 in resolution. My application, Scanning Master 21+, which comes with the device (Graphtec CSX300-09) can output PDF, however when I try to save to PDF it complains about file being too large. I can successfully output to BMP however. GIMP can even open this BMP, after taking a while to load it. The resulting files range from 200MB - 1.2GB in size. Acrobat refuses to open the BMP format, saying it isn't supported or is damaged (which I know is not true). As I mentioned, the PDF plugin for GIMP crashes when I try to export to PDF. I'm really not sure what is the best tool for this job. So what is the best tool to produce PDF documents of very large images?

    Read the article

  • Need help with the naming convention for an incremental variable [closed]

    - by iStryker
    I am using a voting module, that allows you vote either up or down [or reset]. If you vote up, the value is +1. If you vote down, the value is -1. If you vote up then down, the value is -1. I want to extend this module to allow you to vote multiple times, and the votes to be incremental. Examples Up, Up = +1, +1 = +2 Up, Up, Down = +1, +1, -1 = +1 I want to create a new boolean variable. If FALSE/NULL then use the old system +1/-1. If TRUE, voting will be incremental. What should be the name of this variable be? I feel 'incremental' is not the correct name. This module is part of an open-source project and is used on 3,177+ websites, so I want to get the naming convention right. Naturally, I'll be setting an upper and lower limit the variable be. [ie 5 & 0] Side-question: Is there a mathematics term to describe something being either +1/-1?

    Read the article

  • How can I use an object pool for optimization in AndEngine?

    - by coder_For_Life22
    I have read up on a tutorial that allows you to reuse sprites that are re-added to the scene such as bullets from a gun or any other objects using an ObjectPool. In my game i have a variation of sprites about 6 all together with different textures. This is how the object pool is set up with its own class extending Java's GenericPool class public class BulletPool extends GenericPool<BulletSprite> { private TextureRegion mTextureRegion; public BulletPool(TextureRegion pTextureRegion) { if (pTextureRegion == null) { // Need to be able to create a Sprite so the Pool needs to have a TextureRegion throw new IllegalArgumentException("The texture region must not be NULL"); } mTextureRegion = pTextureRegion; } /** * Called when a Bullet is required but there isn't one in the pool */ @Override protected BulletSprite onAllocatePoolItem() { return new BulletSprite(mTextureRegion); } /** * Called when a Bullet is sent to the pool */ @Override protected void onHandleRecycleItem(final BulletSprite pBullet) { pBullet.setIgnoreUpdate(true); pBullet.setVisible(false); } /** * Called just before a Bullet is returned to the caller, this is where you write your initialize code * i.e. set location, rotation, etc. */ @Override protected void onHandleObtainItem(final BulletSprite pBullet) { pBullet.reset(); } } As you see here it takes a TextureRegion parameter. The only problem i am facing with this is that i need to have 6 different sprites recycled and reused in the ObjectPool. This ObjectPool is set up to only use one TextureRegion. Any idea's or suggestions on how to do this?

    Read the article

  • What OS for Eee PC ?

    - by crivateos
    Hello. I've just bought new Eee PC 1005 (with Atom N450, 250GB and 2GB memory) without any pre-installed system. Now I'd like to install windows and linux distribution on in. What should I choose ? I am a programmer and web designer, so I need Java IDE , Python interpreters, and Photoshop (on windows). Will Win 7 Pro 32bit work ?Or should I choose Windows XP ? And what about linux distro ? Ubuntu, Eeebuntu, Ubuntu netbook edition ? btw is it true that linux's grub overrides mbr so that hardware system restore doesn't work ?

    Read the article

  • using apple-mobile-web-app-capable and cache.manifest issue [migrated]

    - by LocoMike
    So I have this simple html file <!DOCTYPE HTML> <html manifest="cache.manifest"><head> <meta name="apple-mobile-web-app-capable" content="yes"> <meta name="apple-mobile-web-app-status-bar-style" content="black"> <title>Test</title> <meta http-equiv="content-type" content="text/html"> <meta name="HandheldFriendly" content="true"> <meta name="viewport" content="width=320; initial-scale=1.0; maximum-scale=1.0; user-scalable=0;"> <style type="text/css"></style></head> <body marginwidth="0" marginheight="0" topmargin="0" leftmargin="0"> <h1>hello</h1> </body> </html> My cache.manifest is simply CACHE MANIFEST I run this website on my local server (localhost). I load it from iphone safari and it works fine. I then stop the server and load it again, and it works, because the offline cache is doing its job. However... if I save the website as a start icon in the iphone dashboard, and then I try to open it with the server stopped it won't load. However... if I open it with the server running at least once (it will work) then I can open it later without problem. It looks like even though the page was cached in safari, it is not cached in this saved app. Anybody knows how to get around this? Thank you!

    Read the article

  • What is the best way to manage large 3d worlds (i.e minecraft style)?

    - by SomeXnaChump
    After playing minecraft I was marvelling a bit at their large worlds but at the same time finding it extremely slow to navigate, even with a quad core and meaty graphics card. Now I assume its fairly slow because: A) Its written in Java, and as most of the actual spatial partitioning and other memory management activities happen in there it would be slower than a native C++ version. B) They are not partitioning their world very well I could be wrong on both assumptions, however it got me thinking about the best way to manage large worlds. As it is more of a true 3d world, where a block can exist in any part of the world, it is basically a big 3d array [x][y][z], where each block in the world has a type (i.e BlockType.Empty = 0, BlockType.Dirt = 1 etc). Now I am assuming to make this sort of world performant you would need to: a) Use a tree of some variety (oct/kd/bsp) to split all the cubes out, it seems like an oct/kd would be the better option as you can just partition on a per cube level not a per triangle level. b) Use some algorithm to work out if the blocks within the scene can currently be seen, as blocks closer to the user could obfuscate the blocks behind, making it pointless to render them. c) Keep the block object themselves lightweight, so it is quick to add and remove them from the trees I guess there is no right answer to this, but I would be interested to see peoples opinions on the subject.

    Read the article

  • Setting up Django application on lighttpd behind apache reverse proxy

    - by ml256
    I have a Django app at http://some_other_example.com (it will be behind firewall) running on lighttpd server with fastcgi. I need make it available under http://example.com/myapp. It works fine except for redirects - when I login from http://example.com/myapp/login it redirects me to http://example.com instead of http://example.com/myapp. When logging-in from http://some_other_example.com/login it is ok. My configuration: apache2.conf at example.com: ProxyPass /myapp http://some_other_example.com ProxyPassReverse /myapp http://some_other_example.com ProxyHTMLURLMap http://some_other_example.com /myapp <Location /myapp> SetOutputFilter proxy-html ProxyHTMLExtended On ProxyHTMLURLMap / /myapp/ </Location> in settings.py I added USE_X_FORWARDED_HOST = True but it didn't help

    Read the article

  • How to match responses from a server with their corresponding requests? [closed]

    - by Deele
    There is a server that responds to requests on a socket. The client has functions to emit requests and functions to handle responses from the server. The problem is that the request sending function and the response handling function are two unrelated functions. Given a server response X, how can I know whether it's a response to request X or some other request Y? I would like to make a construct that would ensure that response X is definitely the answer to request X and also to make a function requestX() that returns response X and not some other response Y. This question is mostly about the general programming approach and not about any specific language construct. Preferably, though, the answer would involve Ruby, TCP sockets, and PHP. My code so far: require 'socket' class TheConnection def initialize(config) @config = config end def send(s) toConsole("--> #{s}") @conn.send "#{s}\n", 0 end def connect() # Connect to the server begin @conn = TCPSocket.open(@config['server'], @config['port']) rescue Interrupt rescue Exception => detail toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end end def getSpecificAnswer(input) send "GET #{input}" end def handle_server_input(s) case s.strip when /^Hello. (.*)$/i toConsole "[ Server says hello ]" send "Hello to you too! #{$1}" else toConsole(s) end end def main_loop() while true ready = select([@conn, $stdin], nil, nil, nil) next if !ready for s in ready[0] if s == $stdin then return if $stdin.eof s = $stdin.gets send s elsif s == @conn then return if @conn.eof s = @conn.gets handle_server_input(s) end end end end def toConsole(msg) t = Time.new puts t.strftime("[%H:%M:%S]") + ' ' + msg end end @config = Hash[ 'server'=>'test.server.com', 'port'=>'2020' ] $conn = TheConnection.new(@config) $conn.connect() $conn.getSpecificAnswer('itemsX') begin $conn.main_loop() rescue Interrupt rescue Exception => detail $conn.toConsole('Exception: ' + detail.message()) print detail.backtrace.join('\n') retry end

    Read the article

  • How to know when the Client is disconnected from Server in C#?

    - by menacheb
    Hi, I have a Client-Server program in C#. Here is the Server's code: ... String dataFromClient = ""; NetworkStream networkStream; TcpClient clientSocket; bool transfer = true; ... while (transfer) { networkStream = clientSocket.GetStream(); networkStream.Read(bytesFrom, 0, (int)clientSocket.ReceiveBufferSize); dataFromClient = System.Text.Encoding.ASCII.GetString(bytesFrom); dataFromClient = dataFromClient.Substring(0, dataFromClient.IndexOf("$")); .... } I want to make a condition that stop the loop when the Client is disconnected. How can I do that? Many thanks,

    Read the article

  • what are the rules for SLI ( GTX 550 Ti )

    - by equivalent8
    I got ASUS GTX 550 Ti and I want to SLI it with another graphic card. I heard that not all graphic cards are good idea to SLI, (or not all combinations) because sometimes the final performance could be even worse that with one graphic card. Is that true? What are the rules ? ( maybe chip-set needs to be same or something ? ) I was wondering if you can recommend me what Graphic card should I use as with mine. Should I use same one (GTX 550 Ti) ?

    Read the article

  • Mimicking Google's Persistant Disks -- Is this a logical FreeBSD disaster recovery strategy?

    - by Casey Jordan
    I am looking into FreeBSD to provide a more comprehensive backup and disaster recovery strategy for database servers. Ideally I want to mimic what google is doing with "Persistant disks" https://developers.google.com/compute/docs/disks#snapshots I am hoping someone who knows more about FreeBSD can validate these ideas/questions: I have read that FreeBSD can take instant disk snapshots, therefore if our databases trigger a consistent state (Block all writes, and flush buffers to disk), I would assume I could take snapshots every hour without service interruption for more than a few seconds. Is this true? Is there a way to take snapshots and back them up offsite easily? Can this be done incrementally as to save how much disk space is actually used? If a rollback needed to be done, how long does this typically take? Is a rollback also instantaneous? Thanks!

    Read the article

  • Kill child process when the parent exits

    - by kolypto
    I'm preparing a script for Docker, which allows only one top-level process, which should receive the signals so we can stop it. Therefore, I'm having a script like this: one application writes to syslog (bash script in this sample), and the other one just prints it. #! /usr/bin/env bash set -eu tail -f /var/log/syslog & exec bash -c 'while true ; do logger aaaaaaaaaaaaaaaaaaa ; sleep 1 ; done' Almost solved: when the top-level process bash gets SIGTERM -- it exists, but tail -f continues to run. How do I instruct tail -f to exit when the parent process exits? E.g. it should also get the signal. Note: Can't use bash traps since exec on the last line replaces the process completely.

    Read the article

  • Client and Server game update speed

    - by user20686
    I am working on a simple two player networked asteroids game using XNA and the Lidgren networking library. For this set up I have a Lidgren server maintaining what I want to be the true state of the game, and the XNA game is the Lidgren client. The client sends key inputs to the server, and the server process the key inputs against game logic, sending back updates. (This seemed like a better idea then sending local positions to the server.) The client also processes the key inputs on its own, so as to not have any visible lag, and then interpolates between the local position and remote position. Based on what I have been reading this is the correct way to smooth out a networked game. The only thing I don’t get is what value to use as the time deltas. Currently every message the server sends it also sends a delta-time update with it, which is time between the last update. The client then saves this delta time to use for its local position updates, so they can be using roughly the same time deltas to calculate position updates. I know the XNA game update gets called 60 times a second, so I set my server to update the game state at the same speed. This will probably only work as long as the game is working on a fixed time step and will probably cause problems if I want to change that in the future. The server sends updates to clients on another thread, which runs at 10 updates per second to cut down on bandwidth. I do not see noticeable lag in movement and over time if no user input is received the local and remote positions converge on each other as they should. I am also not currently calculating for any latency as I am trying to go one step at a time. So my question is should the XNA client be using its current game time to update the local game state and not being using time deltas sent by the server? If I should be using the clients time delta between updates how do I keep it in-line with how fast the server is updating its game state?

    Read the article

  • Warning and error information in stored procedures revisited

    - by user13334359
    Originally way to handle warnings and errors in MySQL stored routine was designed as follows: if warning was generated during stored routine execution which has a handler for such a warning/error, MySQL remembered the handler, ignored the warning and continued execution after routine is executed MySQL checked if there is a remembered handler and activated if any This logic was not ideal and causes several problems, particularly: it was not possible to choose right handler for an instruction which generated several warnings or errors, because only first one was chosen handling conditions in current scope messed with conditions in different there were no generated warning/errors in Diagnostic Area that is against SQL Standard. First try to fix this was done in version 5.5. Patch left Diagnostic Area intact after stored routine execution, but cleared it in the beginning of each statement which can generate warnings or to work with tables. Diagnostic Area checked after stored routine execution.This patch solved issue with order of condition handlers, but lead to new issues. Most popular was that outer stored routine could see warnings which should be already handled by handler inside inner stored routine, although latest has handler. I even had to wrote a blog post about it.And now I am happy to announce this behaviour changed third time.Since version 5.6 Diagnostic Area cleared after instruction leaves its handler.This lead to that only one handler will see condition it is supposed to proceed and in proper order. All past problems are solved.I am happy that my old blog post describing weird behaviour in version 5.5 is not true any more.

    Read the article

  • Moving to the next line to populate an excel file from VBA

    - by edmon
    I have the below code that takes certain fields from my MS Access (A small Hotel Reservation Database)form and populates defined cells in the said Excel file. Dim objXLApp As Object Dim objXLBook As Object Set objXLApp = CreateObject("Excel.Application") Set objXLBook = objXLApp.Workbooks.Open("Y:\123files\File\Hotel Reservation.xls") objXLApp.Application.Visible = True objXLBook.ActiveSheet.Range("B2") = Me.GuestFirstName & " " & GuestLastName objXLBook.ActiveSheet.Range("C2") = Me.PhoneNumber objXLBook.ActiveSheet.Range("E2") = Me.cboCheckInDate objXLBook.ActiveSheet.Range("F2") = Me.cboCheckOutDate objXLBook.ActiveSheet.Range("H2") = Me.RoomType objXLBook.ActiveSheet.Range("I2") = Me.RoomNumber End Sub How can I keep populating a new Guest to the same Excel file just on the next row?

    Read the article

  • Can't set up printer

    - by Jason Swett
    I'm trying to set up an HP OFficejet Pro 8500 A909a on my Windows XP machine over the network. I know the IP address of the printer but it's unclear to me how to set it up based on that. I have no idea how to troubleshoot this problem. I've tried installing the drivers but when I do that it tells me the printer is on a different gateway from my workstation, which is not true. Also, other people in the office are able to connect to this printer just fine, although the driver apparently didn't work for them, either.

    Read the article

  • What is excessive swapping.

    - by amateur barista
    This post led me to ask that question. Cache contention On a large site, if you are using MyISAM, contention occurs in the database tables when the cache is forced to clear after a node or a comment is added. With tens of thousands of filter text snippets needing to be deleted, the table will be locked for a long period, and any accesses to it will be queued pending the purge of the data in it. The same is true for the page cache as well. This often causes a "site hang" for a minute or two. During that time new requests keep piling up, and if you do not have the MaxClients parameter in Apache setup correctly, the system can go into thrashing because of excessive swapping.

    Read the article

  • Windows Remote Desktop with multiple monitors

    - by BDW
    I'm looking for a remote desktop product that will allow me to switch on the fly between how many monitors the desktop is using. This would be going from one Windows 7 machine to another, one is running Ultimate, the other Enterprise. I know I can use Windows RDP with multi-monitor support, but it seems that only allows me to use ALL monitors, and if I switch to a windowed view, I get huge scrollbars because I'm going from 3 monitors to 1 window. What I'm looking for is something that will allow me to switch from 1, 2, or 3 monitor displays without restarting the RDP and would end up with a true 1/2/3 display - ie, if I go from 3 monitors to 1, or a window, I don't get scrollbars. Is there any such product?

    Read the article

  • Why is `cmd /C` living after it did its job?

    - by acidzombie24
    My question is why does "cmd" exist (idle) in my process after i update my exe? In my code i run this code to update myself and launch var args = string.Format(@"/C ping 1.1.1.1 -n 1 -w 3000 & move /Y ""{0}"" ""{1}"" & ""{1}"" {2}", updateFn, fn, exeargs); new Process() { StartInfo = new ProcessStartInfo(@"cmd", args) { CreateNoWindow = true, UseShellExecute = false } }.Start(); Environment.Exit(0); The idea is i exit right away and have ping stall for 3seconds before trying to replace my current exe with my updated exe. Then i launch with the necessary args The full arg for cmd looks like this /C ping 1.1.1.1 -n 1 -w 3000 & move /Y "c:\path\update" "c:\path\my.exe" & "c:\path\my.exe" exeargs Everything works fine however i see cmd in the taskmanager (looks to be idle) after my process is launched and correctly working. Why?

    Read the article

  • Should Starting a Quick Game via Google Game Services be Iterated?

    - by user46727
    I have been following this tutorial for Google Play Game Services. I am a little unclear as to if the room matching algorithm should be looped or not. Can I just initialize this process once and let it time out? Or by iterating through it is it somehow rechecking it? If anyone had the approximate timeout that would be great as well. The problem stems from the fact that even when both phones are signing into the Game Services (at virtually the same time, my friend and I logged in), the room is not registering multiple people. One time my friend's phone even entered the game map, showing that he somehow was able to progress from the room initialization process. Relevant screen update methods which I am starting this matchmaking process: @Override public void update(float deltaTime) { game.options.updateTiles(); if(!isInitiated) { startQuickGame(); } } private void startQuickGame() { // auto-match criteria to invite one random automatch opponent. // You can also specify more opponents (up to 3). if(game.mGoogleClient.isConnected() && !isInitiated) { Bundle am = RoomConfig.createAutoMatchCriteria(1, 3, 0); // build the room config: RoomConfig.Builder roomConfigBuilder = RoomConfig.builder(Network.getInstance()); roomConfigBuilder.setMessageReceivedListener(Network.getInstance()); roomConfigBuilder.setRoomStatusUpdateListener(Network.getInstance()); roomConfigBuilder.setAutoMatchCriteria(am); RoomConfig roomConfig = roomConfigBuilder.build(); // create room: Games.RealTimeMultiplayer.create(game.mGoogleClient, roomConfig); // go to game screen this.mRoom = Network.getInstance().getRoom(); if(this.mRoom != null && this.mRoom.getParticipants().size() >= 2) { game.setScreen(new MultiGameScreen(game, this.mRoom)); isInitiated = true; } } else { game.mGoogleClient.connect(); } }

    Read the article

< Previous Page | 478 479 480 481 482 483 484 485 486 487 488 489  | Next Page >