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  • C++ Beginner - 'friend' functions and << operator overloading: What is the proper way to overload an

    - by Francisco P.
    Hello, everyone! In a project I'm working on, I have a Score class, defined below in score.h. I am trying to overload it so, when a << operation is performed on it, _points + " " + _name is returned. Here's what I tried to do: ostream & Score::operator<< (ostream & os, Score right) { os << right.getPoints() << " " << right.scoreGetName(); return os; } Here are the errors returned: 1>c:\users\francisco\documents\feup\1a2s\prog\projecto3\projecto3\score.h(30) : error C2804: binary 'operator <<' has too many parameters (This error appears 4 times, actually) I managed to get it working by declaring the overload as a friend function: friend ostream & operator<< (ostream & os, Score right); And removing the Score:: from the function declaration in score.cpp (effectively not declaring it as a member). Why does this work, yet the code describe above doesn't? Thanks for your time! Below is the full score.h /////////////////////////////////////////////////////////// // Score.h // Implementation of the Class Score // Created on: 10-Mai-2010 11:43:56 // Original author: Francisco /////////////////////////////////////////////////////////// #ifndef SCORE_H_ #define SCORE_H_ #include <string> #include <iostream> #include <iostream> using std::string; using std::ostream; class Score { public: Score(string name); Score(); virtual ~Score(); void addPoints(int n); string scoreGetName() const; int getPoints() const; void scoreSetName(string name); bool operator>(const Score right) const; ostream & operator<< (ostream & os, Score right); private: string _name; int _points; }; #endif

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  • How to access a field's value in an object using reflection

    - by kentcdodds
    My Question: How to overcome an IllegalAccessException to access the value of a an object's field using reflection. Expansion: I'm trying to learn about reflection to make some of my projects more generic. I'm running into an IllegalAccessException when trying to call field.getValue(object) to get the value of that field in that object. I can get the name and type just fine. If I change the declaration from private to public then this works fine. But in an effort to follow the "rules" of encapsulation I don't want to do this. Any help would be greatly appreciated! Thanks! My Code: package main; import java.lang.reflect.Field; public class Tester { public static void main(String args[]) throws Exception { new Tester().reflectionTest(); } public void reflectionTest() throws Exception { Person person = new Person("John Doe", "555-123-4567", "Rover"); Field[] fields = person.getClass().getDeclaredFields(); for (Field field : fields) { System.out.println("Field Name: " + field.getName()); System.out.println("Field Type: " + field.getType()); System.out.println("Field Value: " + field.get(person)); //The line above throws: Exception in thread "main" java.lang.IllegalAccessException: Class main.Tester can not access a member of class main.Tester$Person with modifiers "private final" } } public class Person { private final String name; private final String phoneNumber; private final String dogsName; public Person(String name, String phoneNumber, String dogsName) { this.name = name; this.phoneNumber = phoneNumber; this.dogsName = dogsName; } } } The Output: run: Field Name: name Field Type: class java.lang.String Exception in thread "main" java.lang.IllegalAccessException: Class main.Tester can not access a member of class main.Tester$Person with modifiers "private final" at sun.reflect.Reflection.ensureMemberAccess(Reflection.java:95) at java.lang.reflect.AccessibleObject.slowCheckMemberAccess(AccessibleObject.java:261) at java.lang.reflect.AccessibleObject.checkAccess(AccessibleObject.java:253) at java.lang.reflect.Field.doSecurityCheck(Field.java:983) at java.lang.reflect.Field.getFieldAccessor(Field.java:927) at java.lang.reflect.Field.get(Field.java:372) at main.Tester.reflectionTest(Tester.java:17) at main.Tester.main(Tester.java:8) Java Result: 1 BUILD SUCCESSFUL (total time: 0 seconds)

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  • Backbone.js (model instanceof Model) via Chrome Extension

    - by Leoncelot
    Hey guys, This is my first time ever posting on this site and the problem I'm about to pose is difficult to articulate due to the set of variables required to arrive at it. Let me just quickly explain the framework I'm working with. I'm building a Chrome Extension using jQuery, jQuery-ui, and Backbone The entire JS suite for the extension is written in CoffeeScript and I'm utilizing Rails and the asset pipeline to manage it all. This means that when I want to deploy my extension code I run rake assets:precompile and copy the resulting compressed JS to my extensions Directory. The nice thing about this approach is that I can actually run the extension js from inside my Rails app by including the library. This is basically the same as my extensions background.js file which injects the js as a content script. Anyway, the problem I've recently encountered was when I tried testing my extension on my buddy's site, whiskeynotes.com. What I was noticing is that my backbone models were being mangled upon adding them to their respective collections. So something like this.collection.add(new SomeModel) created some nonsense version of my model. This code eventually runs into Backbone's prepareModel code _prepareModel: function(model, options) { options || (options = {}); if (!(model instanceof Model)) { var attrs = model; options.collection = this; model = new this.model(attrs, options); if (!model._validate(model.attributes, options)) model = false; } else if (!model.collection) { model.collection = this; } return model; }, Now, in most of the sites on which I've tested the extension, the result is normal, however on my buddy's site the !(model instance Model) evaluates to true even though it is actually an instance of the correct class. The consequence is a super messed up version of the model where the model's attributes is a reference to the models collection (strange right?). Needless to say, all kinds of crazy things were happening afterward. Why this is occurring is beyond me. However changing this line (!(model instanceof Model)) to (!(model instanceof Backbone.Model)) seems to fix the problem. I thought maybe it had something to do with the Flot library (jQuery graph library) creating their own version of 'Model' but looking through the source yielded no instances of it. I'm just curious as to why this would happen. And does it make sense to add this little change to the Backbone source? Update: I just realized that the "fix" doesn't actually work. I can also add that my backbone Models are namespaced in a wrapping object so that declaration looks something like class SomeNamespace.SomeModel extends Backbone.Model

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  • How do I handle the Maybe result of at in Control.Lens.Indexed without a Monoid instance

    - by Matthias Hörmann
    I recently discovered the lens package on Hackage and have been trying to make use of it now in a small test project that might turn into a MUD/MUSH server one very distant day if I keep working on it. Here is a minimized version of my code illustrating the problem I am facing right now with the at lenses used to access Key/Value containers (Data.Map.Strict in my case) {-# LANGUAGE OverloadedStrings, GeneralizedNewtypeDeriving, TemplateHaskell #-} module World where import Control.Applicative ((<$>),(<*>), pure) import Control.Lens import Data.Map.Strict (Map) import qualified Data.Map.Strict as DM import Data.Maybe import Data.UUID import Data.Text (Text) import qualified Data.Text as T import System.Random (Random, randomIO) newtype RoomId = RoomId UUID deriving (Eq, Ord, Show, Read, Random) newtype PlayerId = PlayerId UUID deriving (Eq, Ord, Show, Read, Random) data Room = Room { _roomId :: RoomId , _roomName :: Text , _roomDescription :: Text , _roomPlayers :: [PlayerId] } deriving (Eq, Ord, Show, Read) makeLenses ''Room data Player = Player { _playerId :: PlayerId , _playerDisplayName :: Text , _playerLocation :: RoomId } deriving (Eq, Ord, Show, Read) makeLenses ''Player data World = World { _worldRooms :: Map RoomId Room , _worldPlayers :: Map PlayerId Player } deriving (Eq, Ord, Show, Read) makeLenses ''World mkWorld :: IO World mkWorld = do r1 <- Room <$> randomIO <*> (pure "The Singularity") <*> (pure "You are standing in the only place in the whole world") <*> (pure []) p1 <- Player <$> randomIO <*> (pure "testplayer1") <*> (pure $ r1^.roomId) let rooms = at (r1^.roomId) ?~ (set roomPlayers [p1^.playerId] r1) $ DM.empty players = at (p1^.playerId) ?~ p1 $ DM.empty in do return $ World rooms players viewPlayerLocation :: World -> PlayerId -> RoomId viewPlayerLocation world playerId= view (worldPlayers.at playerId.traverse.playerLocation) world Since rooms, players and similar objects are referenced all over the code I store them in my World state type as maps of Ids (newtyped UUIDs) to their data objects. To retrieve those with lenses I need to handle the Maybe returned by the at lens (in case the key is not in the map this is Nothing) somehow. In my last line I tried to do this via traverse which does typecheck as long as the final result is an instance of Monoid but this is not generally the case. Right here it is not because playerLocation returns a RoomId which has no Monoid instance. No instance for (Data.Monoid.Monoid RoomId) arising from a use of `traverse' Possible fix: add an instance declaration for (Data.Monoid.Monoid RoomId) In the first argument of `(.)', namely `traverse' In the second argument of `(.)', namely `traverse . playerLocation' In the second argument of `(.)', namely `at playerId . traverse . playerLocation' Since the Monoid is required by traverse only because traverse generalizes to containers of sizes greater than one I was now wondering if there is a better way to handle this that does not require semantically nonsensical Monoid instances on all types possibly contained in one my objects I want to store in the map. Or maybe I misunderstood the issue here completely and I need to use a completely different bit of the rather large lens package?

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  • Can I write a test that succeeds if and only if a statement does not compile?

    - by Billy ONeal
    I'd like to prevent clients of my class from doing something stupid. To that end, I have used the type system, and made my class only accept specific types as input. Consider the following example (Not real code, I've left off things like virtual destructors for the sake of example): class MyDataChunk { //Look Ma! Implementation! }; class Sink; class Source { virtual void Run() = 0; Sink *next_; void SetNext(Sink *next) { next_ = next; } }; class Sink { virtual void GiveMeAChunk(const MyDataChunk& data) { //Impl }; }; class In { virtual void Run { //Impl } }; class Out { }; //Note how filter and sorter have the same declaration. Concrete classes //will inherit from them. The seperate names are there to ensure only //that some idiot doesn't go in and put in a filter where someone expects //a sorter, etc. class Filter : public Source, public Sink { //Drop objects from the chain-of-command pattern that don't match a particular //criterion. }; class Sorter : public Source, public Sink { //Sorts inputs to outputs. There are different sorters because someone might //want to sort by filename, size, date, etc... }; class MyClass { In i; Out o; Filter f; Sorter s; public: //Functions to set i, o, f, and s void Execute() { i.SetNext(f); f.SetNext(s); s.SetNext(o); i.Run(); } }; What I don't want is for somebody to come back later and go, "Hey, look! Sorter and Filter have the same signature. I can make a common one that does both!", thus breaking the semantic difference MyClass requires. Is this a common kind of requirement, and if so, how might I implement a test for it?

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  • Undefined template methods trick ?

    - by Matthieu M.
    A colleague of mine told me about a little piece of design he has used with his team that sent my mind boiling. It's a kind of traits class that they can specialize in an extremely decoupled way. I've had a hard time understanding how it could possibly work, and I am still unsure of the idea I have, so I thought I would ask for help here. We are talking g++ here, specifically the versions 3.4.2 and 4.3.2 (it seems to work with both). The idea is quite simple: 1- Define the interface // interface.h template <class T> struct Interface { void foo(); // the method is not implemented, it could not work if it was }; // // I do not think it is necessary // but they prefer free-standing methods with templates // because of the automatic argument deduction // template <class T> void foo(Interface<T>& interface) { interface.foo(); } 2- Define a class, and in the source file specialize the interface for this class (defining its methods) // special.h class Special {}; // special.cpp #include "interface.h" #include "special.h" // // Note that this specialization is not visible outside of this translation unit // template <> struct Interface<Special> { void foo() { std::cout << "Special" << std::endl; } }; 3- To use, it's simple too: // main.cpp #include "interface.h" class Special; // yes, it only costs a forward declaration // which helps much in term of dependencies int main(int argc, char* argv[]) { Interface<Special> special; foo(special); return 0; }; It's an undefined symbol if no translation unit defined a specialization of Interface for Special. Now, I would have thought this would require the export keyword, which to my knowledge has never been implemented in g++ (and only implemented once in a C++ compiler, with its authors advising anyone not to, given the time and effort it took them). I suspect it's got something to do with the linker resolving the templates methods... Do you have ever met anything like this before ? Does it conform to the standard or do you think it's a fortunate coincidence it works ? I must admit I am quite puzzled by the construct...

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  • Use multiple inheritance to discriminate useage roles?

    - by Arne
    Hi fellows, it's my flight simulation application again. I am leaving the mere prototyping phase now and start fleshing out the software design now. At least I try.. Each of the aircraft in the simulation have got a flight plan associated to them, the exact nature of which is of no interest for this question. Sufficient to say that the operator way edit the flight plan while the simulation is running. The aircraft model most of the time only needs to read-acess the flight plan object which at first thought calls for simply passing a const reference. But ocassionally the aircraft will need to call AdvanceActiveWayPoint() to indicate a way point has been reached. This will affect the Iterator returned by function ActiveWayPoint(). This implies that the aircraft model indeed needs a non-const reference which in turn would also expose functions like AppendWayPoint() to the aircraft model. I would like to avoid this because I would like to enforce the useage rule described above at compile time. Note that class WayPointIter is equivalent to a STL const iterator, that is the way point can not be mutated by the iterator. class FlightPlan { public: void AppendWayPoint(const WayPointIter& at, WayPoint new_wp); void ReplaceWayPoint(const WayPointIter& ar, WayPoint new_wp); void RemoveWayPoint(WayPointIter at); (...) WayPointIter First() const; WayPointIter Last() const; WayPointIter Active() const; void AdvanceActiveWayPoint() const; (...) }; My idea to overcome the issue is this: define an abstract interface class for each usage role and inherit FlightPlan from both. Each user then only gets passed a reference of the appropriate useage role. class IFlightPlanActiveWayPoint { public: WayPointIter Active() const =0; void AdvanceActiveWayPoint() const =0; }; class IFlightPlanEditable { public: void AppendWayPoint(const WayPointIter& at, WayPoint new_wp); void ReplaceWayPoint(const WayPointIter& ar, WayPoint new_wp); void RemoveWayPoint(WayPointIter at); (...) }; Thus the declaration of FlightPlan would only need to be changed to: class FlightPlan : public IFlightPlanActiveWayPoint, IFlightPlanEditable { (...) }; What do you think? Are there any cavecats I might be missing? Is this design clear or should I come up with somethink different for the sake of clarity? Alternatively I could also define a special ActiveWayPoint class which would contain the function AdvanceActiveWayPoint() but feel that this might be unnecessary. Thanks in advance!

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  • How to access the map returned by IParameterValues::getParameterValues()?

    - by Hua
    I declared a command and a commandParameter for this command. I specified the "values" of this commandParameter as a class implemented by myself. The implementation of this class is below, public class ParameterValues implements IParameterValues { @Override public Map<String, Double> getParameterValues() { // TODO Auto-generated method stub Map<String, Double> values = new HashMap<String, Double>(2); values.put("testParam", 1.1239); values.put("AnotherTest", 4.1239); return values; } } The implementation of the handler of this command is blow, public class testHandler extends AbstractHandler implements IHandler { private static String PARAMETER_ID = "my.parameter1"; @Override public Object execute(ExecutionEvent event) throws ExecutionException { String value = event.getParameter(PARAMETER_ID); MessageDialog.openInformation(HandlerUtil.getActiveShell(event), "Test", "Parameter ID: " + PARAMETER_ID + "\nValue: " + value); return null; } } Now, I contribute the command to a menu, <menuContribution locationURI="menu:org.eclipse.ui.main.menu"> <menu id="my.edit" label="Edit"> <command commandId="myCommand.test" label="Test1"> <parameter name="my.parameter1" value="testParam"> </parameter> </command> Since I specified a "values" class for the commandParater, I expect when the menu is clicked, this code line "String value = event.getParameter(PARAMETER_ID);" in the handler class returns 1.1239 instead of "testParam". But, I still see that code line returns "testParam". What's the problem? How could I access the map returned by getParameterValues()? By the way, following menu declaration still works even I don't define "ppp" in the map. <menuContribution locationURI="menu:org.eclipse.ui.main.menu"> <menu id="my.edit" label="Edit"> <command commandId="myCommand.test" label="Test1"> <parameter name="my.parameter1" value="ppp"> </parameter> </command> Thanks!

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  • iOs receivedData from NSURLConnection is nil

    - by yhl
    I was wondering if anyone could point out why I'm not able to capture a web reply. My NSLog shows that my [NSMutableData receivedData] has a length of 0 the entire run of the connection. The script that I hit when I click my login button returns a string. My NSLog result is pasted below, and after that I've pasted both the .h and .m files that I have. NSLog Result 2012-11-28 23:35:22.083 [12548:c07] Clicked on button_login 2012-11-28 23:35:22.090 [12548:c07] theConnection is succesful 2012-11-28 23:35:22.289 [12548:c07] didReceiveResponse 2012-11-28 23:35:22.290 [12548:c07] didReceiveData 2012-11-28 23:35:22.290 [12548:c07] 0 2012-11-28 23:35:22.290 [12548:c07] connectionDidFinishLoading 2012-11-28 23:35:22.290 [12548:c07] 0 ViewController.h #import <UIKit/UIKit.h> @interface ViewController : UIViewController // Create an Action for the button. - (IBAction)button_login:(id)sender; // Add property declaration. @property (nonatomic,assign) NSMutableData *receivedData; @end ViewController.m #import ViewController.h @interface ViewController () @end @implementation ViewController @synthesize receivedData; - (void)connection:(NSURLConnection *)connection didReceiveResponse:(NSURLResponse *)response { NSLog(@"didReceiveResponse"); [receivedData setLength:0]; } - (void)connection:(NSURLConnection *)connection didReceiveData:(NSData *)data { NSLog(@"didReceiveData"); [receivedData appendData:data]; NSLog(@"%d",[receivedData length]); } - (void)connectionDidFinishLoading:(NSURLConnection *)connection { NSLog(@"connectionDidFinishLoading"); NSLog(@"%d",[receivedData length]); } - (IBAction)button_login:(id)sender { NSLog(@"Clicked on button_login"); NSString *loginScriptURL = [NSString stringWithFormat:@"http://www.website.com/app/scripts/login.php?"]; NSMutableURLRequest *theRequest = [NSMutableURLRequest requestWithURL:[NSURL URLWithString:loginScriptURL]]; NSString *postString = [NSString stringWithFormat:@"&paramUsername=user&paramPassword=pass"]; NSData *postData = [postString dataUsingEncoding:NSASCIIStringEncoding allowLossyConversion:YES]; [theRequest setHTTPMethod:@"POST"]; [theRequest setHTTPBody:postData]; // Create the actual connection using the request. NSURLConnection *theConnection = [[NSURLConnection alloc] initWithRequest:theRequest delegate:self]; // Capture the response if (theConnection) { NSLog(@"theConnection is succesful"); } else { NSLog(@"theConnection failed"); } } @end

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  • How to fix a warning message associated with strlen() used in Yacc?

    - by user547894
    Hello! Please i need your help. Basically, I am facing this warning message upon compiling with gcc, and am not able to deduce the error: Here are the details: The warning message i am receiving is literrally as follows: y.tab.c: In function ‘yyparse’: y.tab.c:1317 warning: incompatible implicit declaration of built-in function ‘strlen’ My Lex File looks like: %{ #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include "y.tab.h" void yyerror(const char*); char *ptrStr; %} %START nameState %% "Name:" { BEGIN nameState; } <nameState>.+ { ptrStr = (char *)calloc(strlen(yytext)+1, sizeof(char)); strcpy(ptrStr, yytext); yylval.sValue = ptrStr; return sText; } %% int main(int argc, char *argv[]) { if ( argc < 3 ) { printf("Two args are needed: input and output"); } else { yyin = fopen(argv[1], "r"); yyout = fopen(argv[2], "w"); yyparse(); fclose(yyin); fclose(yyout); } return 0; } My Yacc file is as follows: %{ #include <stdio.h> #include <stdlib.h> #include <ctype.h> #include "y.tab.h" void yyerror(const char*); int yywrap(); extern FILE *yyout; %} %union { int iValue; char* sValue; }; %token <sValue> sText %token nameToken %% StartName: /* for empty */ | sName ; sName: sText { fprintf(yyout, "The Name is: %s", $1); fprintf(yyout, "The Length of the Name is: %d", strlen($1)); } ; %% void yyerror(const char *str) { fprintf(stderr,"error: %s\n",str); } int yywrap() { return 1; } *I was wondering how to remove this warning message. Please any suggestions are highly appreciated! Thanks in advance.

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  • best alternative to in-definition initialization of static class members? (for SVN keywords)

    - by Jeff
    I'm storing expanded SVN keyword literals for .cpp files in 'static char const *const' class members and want to store the .h descriptions as similarly as possible. In short, I need to guarantee single instantiation of a static member (presumably in a .cpp file) to an auto-generated non-integer literal living in a potentially shared .h file. Unfortunately the language makes no attempt to resolve multiple instantiations resulting from assignments made outside class definitions and explicitly forbids non-integer inits inside class definitions. My best attempt (using static-wrapping internal classes) is not too dirty, but I'd really like to do better. Does anyone have a way to template the wrapper below or have an altogether superior approach? // Foo.h: class with .h/.cpp SVN info stored and logged statically class Foo { static Logger const verLog; struct hInfoWrap; public: static hInfoWrap const hInfo; static char const *const cInfo; }; // Would like to eliminate this per-class boilerplate. struct Foo::hInfoWrap { hInfoWrapper() : text("$Id$") { } char const *const text; }; ... // Foo.cpp: static inits called here Foo::hInfoWrap const Foo::hInfo; char const *const Foo::cInfo = "$Id$"; Logger const Foo::verLog(Foo::cInfo, Foo::hInfo.text); ... // Helper.h: output on construction, with no subsequent activity or stored fields class Logger { Logger(char const *info1, char const *info2) { cout << info0 << endl << info1 << endl; } }; Is there a way to get around the static linkage address issue for templating the hInfoWrap class on string literals? Extern char pointers assigned outside class definitions are linguistically valid but fail in essentially the same manner as direct member initializations. I get why the language shirks the whole resolution issue, but it'd be very convenient if an inverted extern member qualifier were provided, where the definition code was visible in class definitions to any caller but only actually invoked at the point of a single special declaration elsewhere. Anyway, I digress. What's the best solution for the language we've got, template or otherwise? Thanks!

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  • Terminating a long-executing thread and then starting a new one in response to user changing parameters via UI in an applet

    - by user1817170
    I have an applet which creates music using the JFugue API and plays it for the user. It allows the user to input a music phrase which the piece will be based on, or lets them choose to have a phrase generated randomly. I had been using the following method (successfully) to simply stop and start the music, which runs in a thread using the Player class from JFugue. I generate the music using my classes and user input from the applet GUI...then... private playerThread pthread; private Thread threadPlyr; private Player player; (from variables declaration) public void startMusic(Pattern p) // pattern is a JFugue object which holds the generated music { if (pthread == null) { pthread = new playerThread(); } else { pthread = null; pthread = new playerThread(); } if (threadPlyr == null) { threadPlyr = new Thread(pthread); } else { threadPlyr = null; threadPlyr = new Thread(pthread); } pthread.setPattern(p); threadPlyr.start(); } class playerThread implements Runnable // plays midi using jfugue Player { private Pattern pt; public void setPattern(Pattern p) { pt = p; } @Override public void run() { try { player.play(pt); // takes a couple mins or more to execute resetGUI(); } catch (Exception exception) { } } } And the following to stop music when user presses the stop/start button while Player.isPlaying() is true: public void stopMusic() { threadPlyr.interrupt(); threadPlyr = null; pthread = null; player.stop(); } Now I want to implement a feature which will allow the user to change parameters while the music is playing, create an updated music pattern, and then play THAT pattern. Basically, the idea is to make it simulate "real time" adjustments to the generated music for the user. Well, I have been beating my head against the wall on this for a couple of weeks. I've read all the standard java documentation, researched, read, and searched forums, and I have tried many different ideas, none of which have succeeded. The problem I've run into with all approaches I've tried is that when I start the new thread with the new, updated musical pattern, all the old threads ALSO start, and there is a cacophony of unintelligible noise instead of my desired output. From what I've gathered, the issue seems to be that all the methods I've come across require that the thread is able to periodically check the value of a "flag" variable and then shut itself down from within its "run" block in response to that variable. However, since my thread makes a call that takes several minutes minimum to execute (playing the music), and I need to terminate it WHILE it is executing this, there is really no safe way to do so. So, I'm wondering if there is something I'm missing when it comes to threads, or if perhaps I can accomplish my goal using a totally different approach. Any ideas or guidance is greatly appreciated! Thank you!

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  • Name hiding from inherited classes

    - by Mercerbearman
    I have the following sample code and I wanted to know the correct way to get access to the Pass method in the CBar class. Currently I have found 3 ways to get access to this method and they are as follows: Casting the object, ((CBar *) &foo)-Pass(1, 2, 3); Using this syntax, foo.CBar::Pass(1,2,3); Use the "using" syntax in the CFoo class declaration, using CBar::Pass. The following is an example of a simple project to test this capability. Foo.h #include "bar.h" class CFoo : public CBar { private: double m_a; double m_b; public: CFoo(void); ~CFoo(void); void Pass(double a, double b); }; Foo.cpp #include "Foo.h" CFoo::CFoo(void) { m_a = 0.0; m_b = 0.0; } CFoo::~CFoo(void) { } void CFoo::Pass(double a, double b) { m_a = a; m_b = b; } Bar.h class CBar { int m_x; int m_y; int m_z; public: CBar(void); ~CBar(void); void Pass(int x, int y, int z); }; Bar.cpp #include "Bar.h" CBar::CBar(void) { m_x = 0; m_y = 0; m_z = 0; } CBar::~CBar(void) { } void CBar::Pass(int x, int y, int z) { m_x = x; m_y = y; m_z = z; } And my main class DoStuff.cpp #include "DoStuff.h" #include "Foo.h" CDoStuff::CDoStuff(void) { } CDoStuff::~CDoStuff(void) { } int main() { CFoo foo, foo1, foo2; //This only gets to the Pass method in Foo. foo.Pass(2.5, 3.5); //Gets access to Pass method in Bar. foo1.CBar::Pass(5,10,15); //Can also case and access by location for the same result?? ((CBar *) &foo2)->Pass(100,200,300); return 0; } Are each of these options viable? Are some preferred? Are there pitfalls with using any one of the methods listed? I am especially curious about the foo.CBar::Pass(1,2,3) syntax. Thanks, B

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  • WiX 3 Tutorial: Custom EULA License and MSI localization

    - by Mladen Prajdic
    In this part of the ongoing Wix tutorial series we’ll take a look at how to localize your MSI into different languages. We’re still the mighty SuperForm: Program that takes care of all your label color needs. :) Localizing the MSI With WiX 3.0 localizing an MSI is pretty much a simple and straightforward process. First let look at the WiX project Properties->Build. There you can see "Cultures to build" textbox. Put specific cultures to build into the testbox or leave it empty to build all of them. Cultures have to be in correct culture format like en-US, en-GB or de-DE. Next we have to tell WiX which cultures we actually have in our project. Take a look at the first post in the series about Solution/Project structure and look at the Lang directory in the project structure picture. There we have de-de and en-us subfolders each with its own localized stuff. In the subfolders pay attention to the WXL files Loc_de-de.wxl and Loc_en-us.wxl. Each one has a <String Id="LANG"> under the WixLocalization root node. By including the string with id LANG we tell WiX we want that culture built. For English we have <String Id="LANG">1033</String>, for German <String Id="LANG">1031</String> in Loc_de-de.wxl and for French we’d have to create another file Loc_fr-FR.wxl and put <String Id="LANG">1036</String>. WXL files are localization files. Any string we want to localize we have to put in there. To reference it we use loc keyword like this: !(loc.IdOfTheVariable) => !(loc.MustCloseSuperForm) This is our Loc_en-us.wxl. Note that German wxl has an identical structure but values are in German. <?xml version="1.0" encoding="utf-8"?><WixLocalization Culture="en-us" xmlns="http://schemas.microsoft.com/wix/2006/localization" Codepage="1252"> <String Id="LANG">1033</String> <String Id="ProductName">SuperForm</String> <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String> <String Id="ManufacturerName">My Company Name</String> <String Id="AppNotSupported">This application is is not supported on your current OS. Minimal OS supported is Windows XP SP2</String> <String Id="DotNetFrameworkNeeded">.NET Framework 3.5 is required. Please install the .NET Framework then run this installer again.</String> <String Id="MustCloseSuperForm">Must close SuperForm!</String> <String Id="SuperFormNewerVersionInstalled">A newer version of !(loc.ProductName) is already installed.</String> <String Id="ProductKeyCheckDialog_Title">!(loc.ProductName) setup</String> <String Id="ProductKeyCheckDialogControls_Title">!(loc.ProductName) Product check</String> <String Id="ProductKeyCheckDialogControls_Description">Plese Enter following information to perform the licence check.</String> <String Id="ProductKeyCheckDialogControls_FullName">Full Name:</String> <String Id="ProductKeyCheckDialogControls_Organization">Organization:</String> <String Id="ProductKeyCheckDialogControls_ProductKey">Product Key:</String> <String Id="ProductKeyCheckDialogControls_InvalidProductKey">The product key you entered is invalid. Please call user support.</String> </WixLocalization>   As you can see from the file we can use localization variables in other variables like we do for SuperFormNewerVersionInstalled string. ProductKeyCheckDialog* strings are to localize a custom dialog for Product key check which we’ll look at in the next post. Built in dialog text localization Under the de-de folder there’s also the WixUI_de-de.wxl file. This files contains German translations of all texts that are in WiX built in dialogs. It can be downloaded from WiX 3.0.5419.0 Source Forge site. Download the wix3-sources.zip and go to \src\ext\UIExtension\wixlib. There you’ll find already translated all WiX texts in 12 Languages. Localizing the custom EULA license Here it gets ugly. We can override the default EULA license easily by overriding WixUILicenseRtf WiX variable like this: <WixVariable Id="WixUILicenseRtf" Value="License.rtf" /> where License.rtf is the name of your custom EULA license file. The downside of this method is that you can only have one license file which means no localization for it. That’s why we need to make a workaround. License is checked on a dialog name LicenseAgreementDialog. What we have to do is overwrite that dialog and insert the functionality for localization. This is a code for LicenseAgreementDialogOverwritten.wxs, an overwritten LicenseAgreementDialog that supports localization. LicenseAcceptedOverwritten replaces the LicenseAccepted built in variable. <?xml version="1.0" encoding="UTF-8" ?><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi"> <Fragment> <UI> <Dialog Id="LicenseAgreementDialogOverwritten" Width="370" Height="270" Title="!(loc.LicenseAgreementDlg_Title)"> <Control Id="LicenseAcceptedOverwrittenCheckBox" Type="CheckBox" X="20" Y="207" Width="330" Height="18" CheckBoxValue="1" Property="LicenseAcceptedOverwritten" Text="!(loc.LicenseAgreementDlgLicenseAcceptedCheckBox)" /> <Control Id="Back" Type="PushButton" X="180" Y="243" Width="56" Height="17" Text="!(loc.WixUIBack)" /> <Control Id="Next" Type="PushButton" X="236" Y="243" Width="56" Height="17" Default="yes" Text="!(loc.WixUINext)"> <Publish Event="SpawnWaitDialog" Value="WaitForCostingDlg">CostingComplete = 1</Publish> <Condition Action="disable"> <![CDATA[ LicenseAcceptedOverwritten <> "1" ]]> </Condition> <Condition Action="enable">LicenseAcceptedOverwritten = "1"</Condition> </Control> <Control Id="Cancel" Type="PushButton" X="304" Y="243" Width="56" Height="17" Cancel="yes" Text="!(loc.WixUICancel)"> <Publish Event="SpawnDialog" Value="CancelDlg">1</Publish> </Control> <Control Id="BannerBitmap" Type="Bitmap" X="0" Y="0" Width="370" Height="44" TabSkip="no" Text="!(loc.LicenseAgreementDlgBannerBitmap)" /> <Control Id="LicenseText" Type="ScrollableText" X="20" Y="60" Width="330" Height="140" Sunken="yes" TabSkip="no"> <!-- This is original line --> <!--<Text SourceFile="!(wix.WixUILicenseRtf=$(var.LicenseRtf))" />--> <!-- To enable EULA localization we change it to this --> <Text SourceFile="$(var.ProjectDir)\!(loc.LicenseRtf)" /> <!-- In each of localization files (wxl) put line like this: <String Id="LicenseRtf" Overridable="yes">\Lang\en-us\EULA_en-us.rtf</String>--> </Control> <Control Id="Print" Type="PushButton" X="112" Y="243" Width="56" Height="17" Text="!(loc.WixUIPrint)"> <Publish Event="DoAction" Value="WixUIPrintEula">1</Publish> </Control> <Control Id="BannerLine" Type="Line" X="0" Y="44" Width="370" Height="0" /> <Control Id="BottomLine" Type="Line" X="0" Y="234" Width="370" Height="0" /> <Control Id="Description" Type="Text" X="25" Y="23" Width="340" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgDescription)" /> <Control Id="Title" Type="Text" X="15" Y="6" Width="200" Height="15" Transparent="yes" NoPrefix="yes" Text="!(loc.LicenseAgreementDlgTitle)" /> </Dialog> </UI> </Fragment></Wix>   Look at the Control with Id "LicenseText” and read the comments. We’ve changed the original license text source to "$(var.ProjectDir)\!(loc.LicenseRtf)". var.ProjectDir is the directory of the project file. The !(loc.LicenseRtf) is where the magic happens. Scroll up and take a look at the wxl localization file example. We have the LicenseRtf declared there and it’s been made overridable so developers can change it if they want. The value of the LicenseRtf is the path to our localized EULA relative to the WiX project directory. With little hacking we’ve achieved a fully localizable installer package.   The final step is to insert the extended LicenseAgreementDialogOverwritten license dialog into the installer GUI chain. This is how it’s done under the <UI> node of course.   <UI> <!-- code to be discussed in later posts –> <!-- BEGIN UI LOGIC FOR CLEAN INSTALLER --> <Publish Dialog="WelcomeDlg" Control="Next" Event="NewDialog" Value="LicenseAgreementDialogOverwritten">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Back" Event="NewDialog" Value="WelcomeDlg">1</Publish> <Publish Dialog="LicenseAgreementDialogOverwritten" Control="Next" Event="NewDialog" Value="ProductKeyCheckDialog">LicenseAcceptedOverwritten = "1" AND NOT OLDER_VERSION_FOUND</Publish> <Publish Dialog="InstallDirDlg" Control="Back" Event="NewDialog" Value="ProductKeyCheckDialog">1</Publish> <!-- END UI LOGIC FOR CLEAN INSTALLER –> <!-- code to be discussed in later posts --></UI> For a thing that should be simple for the end developer to do, localization can be a bit advanced for the novice WiXer. Hope this post makes the journey easier and that next versions of WiX improve this process. WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe  WiX 3 Tutorial: Custom EULA License and MSI localization WiX 3 Tutorial: Product Key Check custom action WiX 3 Tutorial: Building an updater WiX 3 Tutorial: Icons and installer pictures WiX 3 Tutorial: Creating a Bootstrapper

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  • Install McAfee ePO Agent via Group Policy

    - by neildeadman
    We have recently deployed ePO to our infrastructure, but the Agent will not deploy to all systems. We suspect this is a firewall issue as disabing Windows Firewall generally makes it work. We have decided to install the Agent via Group Policy to make sure all systems get the it and then ePO will deploy VirusScan on reboot. Following the manual I have run: Framepkg.exe /gengpomsi /SiteInfo=<sharedpath>\SiteList.xml /FrmInstLogLoc=<localtempDir> \<filename>.log and then created the GPO, but it never installs. Has anyone managed to get this working? Or maybe they can suggest a resolution for the failed installs of Agent deploy from ePO?

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  • WiX 3 Tutorial: Understanding main WXS and WXI file

    - by Mladen Prajdic
    In the previous post we’ve taken a look at the WiX solution/project structure and project properties. We’re still playing with our super SuperForm application and today we’ll take a look at the general parts of the main wxs file, SuperForm.wxs, and the wxi include file. For wxs file we’ll just go over the general description of what each part does in the code comments. The more detailed descriptions will be in future posts about features themselves. WXI include file Include files are exactly what their name implies. To include a wxi file into the wxs file you have to put the wxi at the beginning of each .wxs file you wish to include it in. If you’ve ever worked with C++ you can think of the include files as .h files. For example if you include SuperFormVariables.wxi into the SuperForm.wxs, the variables in the wxi won’t be seen in FilesFragment.wxs or RegistryFragment.wxs. You’d have to include it manually into those two wxs files too. For preprocessor variable $(var.VariableName) to be seen by every file in the project you have to include them in the WiX project properties->Build->“Define preprocessor variables” textbox. This is why I’ve chosen not to go this route because in multi developer teams not everyone has the same directory structure and having a single variable would mean each developer would have to checkout the wixproj file to edit the variable. This is pretty much unacceptable by my standards. This is why we’ve added a System Environment variable named SuperFormFilesDir as is shown in the previous Wix Tutorial post. Because the FilesFragment.wxs is autogenerated on every project build we don’t want to change it manually each time by adding the include wxi at the beginning of the file. This way we couldn’t recreate it in each pre-build event. <?xml version="1.0" encoding="utf-8"?><Include> <!-- Versioning. These have to be changed for upgrades. It's not enough to just include newer files. --> <?define MajorVersion="1" ?> <?define MinorVersion="0" ?> <?define BuildVersion="0" ?> <!-- Revision is NOT used by WiX in the upgrade procedure --> <?define Revision="0" ?> <!-- Full version number to display --> <?define VersionNumber="$(var.MajorVersion).$(var.MinorVersion).$(var.BuildVersion).$(var.Revision)" ?> <!-- Upgrade code HAS to be the same for all updates. Once you've chosen it don't change it. --> <?define UpgradeCode="YOUR-GUID-HERE" ?> <!-- Path to the resources directory. resources don't really need to be included in the project structure but I like to include them for for clarity --> <?define ResourcesDir="$(var.ProjectDir)\Resources" ?> <!-- The name of your application exe file. This will be used to kill the process when updating and creating the desktop shortcut --> <?define ExeProcessName="SuperForm.MainApp.exe" ?></Include> For now there’s no way to tell WiX in Visual Studio to have a wxi include file available to the whole project, so you have to include it in each file separately. Only variables set in “Define preprocessor variables” or System Environment variables are accessible to the whole project for now. The main WXS file: SuperForm.wxs We’ll only take a look at the general structure of the main SuperForm.wxs and not its the details. We’ll cover the details in future posts. The code comments should provide plenty info about what each part does in general. Basically there are 5 major parts. The update part, the conditions and actions part, the UI install sequence, the directory structure and the features we want to include. <?xml version="1.0" encoding="UTF-8"?><!-- Add xmlns:util namespace definition to be able to use stuff from WixUtilExtension dll--><Wix xmlns="http://schemas.microsoft.com/wix/2006/wi" xmlns:util="http://schemas.microsoft.com/wix/UtilExtension"> <!-- This is how we include wxi files --> <?include $(sys.CURRENTDIR)Includes\SuperFormVariables.wxi ?> <!-- Id="*" is to enable upgrading. * means that the product ID will be autogenerated on each build. Name is made of localized product name and version number. --> <Product Id="*" Name="!(loc.ProductName) $(var.VersionNumber)" Language="!(loc.LANG)" Version="$(var.VersionNumber)" Manufacturer="!(loc.ManufacturerName)" UpgradeCode="$(var.UpgradeCode)"> <!-- Define the minimum supported installer version (3.0) and that the install should be done for the whole machine not just the current user --> <Package InstallerVersion="300" Compressed="yes" InstallScope="perMachine"/> <Media Id="1" Cabinet="media1.cab" EmbedCab="yes" /> <!-- Upgrade settings. This will be explained in more detail in a future post --> <Upgrade Id="$(var.UpgradeCode)"> <UpgradeVersion OnlyDetect="yes" Minimum="$(var.VersionNumber)" IncludeMinimum="no" Property="NEWER_VERSION_FOUND" /> <UpgradeVersion Minimum="0.0.0.0" IncludeMinimum="yes" Maximum="$(var.VersionNumber)" IncludeMaximum="no" Property="OLDER_VERSION_FOUND" /> </Upgrade> <!-- Reference the global NETFRAMEWORK35 property to check if it exists --> <PropertyRef Id="NETFRAMEWORK35"/> <!-- Startup conditions that checks if .Net Framework 3.5 is installed or if we're running the OS higher than Windows XP SP2. If not the installation is aborted. By doing the (Installed OR ...) property means that this condition will only be evaluated if the app is being installed and not on uninstall or changing --> <Condition Message="!(loc.DotNetFrameworkNeeded)"> <![CDATA[Installed OR NETFRAMEWORK35]]> </Condition> <Condition Message="!(loc.AppNotSupported)"> <![CDATA[Installed OR ((VersionNT >= 501 AND ServicePackLevel >= 2) OR (VersionNT >= 502))]]> </Condition> <!-- This custom action in the InstallExecuteSequence is needed to stop silent install (passing /qb to msiexec) from going around it. --> <CustomAction Id="NewerVersionFound" Error="!(loc.SuperFormNewerVersionInstalled)" /> <InstallExecuteSequence> <!-- Check for newer versions with FindRelatedProducts and execute the custom action after it --> <Custom Action="NewerVersionFound" After="FindRelatedProducts"> <![CDATA[NEWER_VERSION_FOUND]]> </Custom> <!-- Remove the previous versions of the product --> <RemoveExistingProducts After="InstallInitialize"/> <!-- WixCloseApplications is a built in custom action that uses util:CloseApplication below --> <Custom Action="WixCloseApplications" Before="InstallInitialize" /> </InstallExecuteSequence> <!-- This will ask the user to close the SuperForm app if it's running while upgrading --> <util:CloseApplication Id="CloseSuperForm" CloseMessage="no" Description="!(loc.MustCloseSuperForm)" ElevatedCloseMessage="no" RebootPrompt="no" Target="$(var.ExeProcessName)" /> <!-- Use the built in WixUI_InstallDir GUI --> <UIRef Id="WixUI_InstallDir" /> <UI> <!-- These dialog references are needed for CloseApplication above to work correctly --> <DialogRef Id="FilesInUse" /> <DialogRef Id="MsiRMFilesInUse" /> <!-- Here we'll add the GUI logic for installation and updating in a future post--> </UI> <!-- Set the icon to show next to the program name in Add/Remove programs --> <Icon Id="SuperFormIcon.ico" SourceFile="$(var.ResourcesDir)\Exclam.ico" /> <Property Id="ARPPRODUCTICON" Value="SuperFormIcon.ico" /> <!-- Installer UI custom pictures. File names are made up. Add path to your pics. –> <!-- <WixVariable Id="WixUIDialogBmp" Value="MyAppLogo.jpg" /> <WixVariable Id="WixUIBannerBmp" Value="installBanner.jpg" /> --> <!-- the default directory structure --> <Directory Id="TARGETDIR" Name="SourceDir"> <Directory Id="ProgramFilesFolder"> <Directory Id="INSTALLLOCATION" Name="!(loc.ProductName)" /> </Directory> </Directory> <!-- Set the default install location to the value of INSTALLLOCATION (usually c:\Program Files\YourProductName) --> <Property Id="WIXUI_INSTALLDIR" Value="INSTALLLOCATION" /> <!-- Set the components defined in our fragment files that will be used for our feature --> <Feature Id="SuperFormFeature" Title="!(loc.ProductName)" Level="1"> <ComponentGroupRef Id="SuperFormFiles" /> <ComponentRef Id="cmpVersionInRegistry" /> <ComponentRef Id="cmpIsThisUpdateInRegistry" /> </Feature> </Product></Wix> For more info on what certain attributes mean you should look into the WiX Documentation.   WiX 3 tutorial by Mladen Prajdic navigation WiX 3 Tutorial: Solution/Project structure and Dev resources WiX 3 Tutorial: Understanding main wxs and wxi file WiX 3 Tutorial: Generating file/directory fragments with Heat.exe

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  • Severe errors in solr configuration: Error loading class 'solr.TrieDateField'

    - by James Lawruk
    Installed Solr on my Windows XP PC. Tomcat seems to be working fine. Cannot get Solr to work. I noticed the TrieDateField is declared in a file called schema.xml in the SolrHome directory. Any thoughts? The Url http://localhost:8080/solr/ returns: HTTP Status 500 - Severe errors in solr configuration. Check your log files for more detailed information on what may be wrong. If you want solr to continue after configuration errors, change: false in null ------------------------------------------------------------- org.apache.solr.common.SolrException: Unknown fieldtype 'date' specified on field updated Here is an excerpt from the catalina log file: SEVERE: org.apache.solr.common.SolrException: Error loading class 'solr.TrieDateField' at org.apache.solr.core.SolrResourceLoader.findClass(SolrResourceLoader.java:273) Caused by: java.lang.ClassNotFoundException: solr.TrieDateField

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  • How to suppress an unwanted external Autodiscover lookup?

    - by chris
    In a small network with Exchange 2007, when starting Outlook 2010 (and once in a while afterwards), users get a prompt to confirm that it's safe to get account configuration information from cpanelemaildiscovery.cpanel.net/autodiscover/autodiscover.xml (I could read in a couple of forums that there is a bug in cpanel, but that's beside the point.) I'm puzzled because I can't find any autodiscover DNS entries anywhere, neither internally nor externally. The only hint is that we use an external hosting company for our website and for one single email address, which runs on cpanel. So I guess that Outlook makes an external DNS query to test all entries? It reates a lot of confusion for the users and frankly I'm not too happy that the external hosting company gets contacted by all our users. How can I suppress this behavior? Thanks

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  • SQLAuthority News – Feature Pack for Microsoft SQL Server 2005 SP4

    - by pinaldave
    If you are still using SQL Server 2005 – I suggest that you consider migrating to later version of the SQL Server 2008/2008 R2. Due to any reason, you wanted to continue using SQL Server 2005, I suggest that you take a look at the Feature Pack for Microsoft SQL Server 2005 SP4. There are many different tools and features available in pack, which can be very handy and can solve issues. Microsoft ADOMD.NET Microsoft Core XML Services (MSXML) 6.0 Microsoft OLEDB Provider for DB2 Microsoft SQL Server Management Pack for MOM 2005 Microsoft SQL Server 2000 PivotTable Services Microsoft SQL Server 2000 DTS Designer Components Microsoft SQL Server Native Client Microsoft SQL Server 2005 Analysis Services 9.0 OLE DB Provider Microsoft SQL Server 2005 Backward Compatibility Components Microsoft SQL Server 2005 Command Line Query Utility Microsoft SQL Server 2005 Datamining Viewer Controls Microsoft SQL Server 2005 JDBC Driver Microsoft SQL Server 2005 Management Objects Collection Microsoft SQL Server 2005 Compact Edition Microsoft SQL Server 2005 Notification Services Client Components Microsoft SQL Server 2005 Upgrade Advisor Microsoft .NET Data Provider for mySAP Business Suite, Preview Version Reporting Add-In for Microsoft Visual Web Developer 2005 Express Microsoft Exception Message Box Data Mining Managed Plug-in Algorithm API for SQL Server 2005 Microsoft SQL Server 2005 Reporting Services Add-in for Microsoft SharePoint Technologies Microsoft SQL Server 2005 Data Mining Add-ins for Microsoft Office 2007 SQL Server 2005 Performance Dashboard Reports SQL Server 2005 Best Practices Analyzer Download Feature Pack for Microsoft SQL Server 2005 SP4 Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: SQL, SQL Authority, SQL Documentation, SQL Download, SQL Query, SQL Server, SQL Service Pack, SQL Tips and Tricks, SQLAuthority News, T SQL, Technology

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  • Export data to Excel from Silverlight/WPF DataGrid

    - by outcoldman
    Data export from DataGrid to Excel is very common task, and it can be solved with different ways, and chosen way depend on kind of app which you are design. If you are developing app for enterprise, and it will be installed on several computes, then you can to advance a claim (system requirements) with which your app will be work for client. Or customer will advance system requirements on which your app should work. In this case you can use COM for export (use infrastructure of Excel or OpenOffice). This approach will give you much more flexibility and give you possibility to use all features of Excel app. About this approach I’ll speak below. Other way – your app is for personal use, it can be installed on any home computer, in this case it is not good to ask user to install MS Office or OpenOffice just for using your app. In this way you can use foreign tools for export, or export to xml/html format which MS Office can read (this approach used by JIRA). But in this case will be more difficult to satisfy user tasks, like create document with landscape rotation and with defined fields for printing. At this article I'll show you how to work with Excel object from .NET 4 and Silverlight 4 with dynamic objects and give you an approach which allow you to export data from DataGrid Silverlight and WPF controls. Read more...

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  • Employee Info Starter Kit - Visual Studio 2010 and .NET 4.0 Version (4.0.0) Available

    - by joycsharp
    Employee Info Starter Kit is a ASP.NET based web application, which includes very simple user requirements, where we can create, read, update and delete (crud) the employee info of a company. Based on just a database table, it explores and solves all major problems in web development architectural space.  This open source starter kit extensively uses major features available in latest Visual Studio, ASP.NET and Sql Server to make robust, scalable, secured and maintanable web applications quickly and easily. Since it's first release, this starter kit achieved a huge popularity in web developer community and includes 1,40,000+ download from project web site. Visual Studio 2010 and .NET 4.0 came up with lots of exciting features to make software developers life easier.  A new version (v4.0.0) of Employee Info Starter Kit is now available in both MSDN Code Gallery and CodePlex. Chckout the latest version of this starter kit to enjoy cool features available in Visual Studio 2010 and .NET 4.0. [ Release Notes ] Architectural Overview Simple 2 layer architecture (user interface and data access layer) with 1 optional cache layer ASP.NET Web Form based user interface Custom Entity Data Container implemented (with primitive C# types for data fields) Active Record Design Pattern based Data Access Layer, implemented in C# and Entity Framework 4.0 Sql Server Stored Procedure to perform actual CRUD operation Standard infrastructure (architecture, helper utility) for automated integration (bottom up manner) and unit testing Technology UtilizedProgramming Languages/Scripts Browser side: JavaScript Web server side: C# 4.0 Database server side: T-SQL .NET Framework Components .NET 4.0 Entity Framework .NET 4.0 Optional/Named Parameters .NET 4.0 Tuple .NET 3.0+ Extension Method .NET 3.0+ Lambda Expressions .NET 3.0+ Aanonymous Type .NET 3.0+ Query Expressions .NET 3.0+ Automatically Implemented Properties .NET 3.0+ LINQ .NET 2.0 + Partial Classes .NET 2.0 + Generic Type .NET 2.0 + Nullable Type   ASP.NET 3.5+ List View (TBD) ASP.NET 3.5+ Data Pager (TBD) ASP.NET 2.0+ Grid View ASP.NET 2.0+ Form View ASP.NET 2.0+ Skin ASP.NET 2.0+ Theme ASP.NET 2.0+ Master Page ASP.NET 2.0+ Object Data Source ASP.NET 1.0+ Role Based Security Visual Studio Features Visual Studio 2010 CodedUI Test Visual Studio 2010 Layer Diagram Visual Studio 2010 Sequence Diagram Visual Studio 2010 Directed Graph Visual Studio 2005+ Database Unit Test Visual Studio 2005+ Unit Test Visual Studio 2005+ Web Test Visual Studio 2005+ Load Test Sql Server Features Sql Server 2005 Stored Procedure Sql Server 2005 Xml type Sql Server 2005 Paging support

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  • Employee Info Starter Kit - Visual Studio 2010 and .NET 4.0 Version (4.0.0) Available

    - by Mohammad Ashraful Alam
    Employee Info Starter Kit is a ASP.NET based web application, which includes very simple user requirements, where we can create, read, update and delete (crud) the employee info of a company. Based on just a database table, it explores and solves most of the major problems in web development architectural space.  This open source starter kit extensively uses major features available in latest Visual Studio, ASP.NET and Sql Server to make robust, scalable, secured and maintanable web applications quickly and easily. Since it's first release, this starter kit achieved a huge popularity in web developer community and includes 1,40,000+ download from project web site. Visual Studio 2010 and .NET 4.0 came up with lots of exciting features to make software developers life easier.  A new version (v4.0.0) of Employee Info Starter Kit is now available in both MSDN Code Gallery and CodePlex. Chckout the latest version of this starter kit to enjoy cool features available in Visual Studio 2010 and .NET 4.0. [ Release Notes ] Architectural Overview Simple 2 layer architecture (user interface and data access layer) with 1 optional cache layer ASP.NET Web Form based user interface Custom Entity Data Container implemented (with primitive C# types for data fields) Active Record Design Pattern based Data Access Layer, implemented in C# and Entity Framework 4.0 Sql Server Stored Procedure to perform actual CRUD operation Standard infrastructure (architecture, helper utility) for automated integration (bottom up manner) and unit testing Technology UtilizedProgramming Languages/Scripts Browser side: JavaScript Web server side: C# 4.0 Database server side: T-SQL .NET Framework Components .NET 4.0 Entity Framework .NET 4.0 Optional/Named Parameters .NET 4.0 Tuple .NET 3.0+ Extension Method .NET 3.0+ Lambda Expressions .NET 3.0+ Aanonymous Type .NET 3.0+ Query Expressions .NET 3.0+ Automatically Implemented Properties .NET 3.0+ LINQ .NET 2.0 + Partial Classes .NET 2.0 + Generic Type .NET 2.0 + Nullable Type   ASP.NET 3.5+ List View (TBD) ASP.NET 3.5+ Data Pager (TBD) ASP.NET 2.0+ Grid View ASP.NET 2.0+ Form View ASP.NET 2.0+ Skin ASP.NET 2.0+ Theme ASP.NET 2.0+ Master Page ASP.NET 2.0+ Object Data Source ASP.NET 1.0+ Role Based Security Visual Studio Features Visual Studio 2010 CodedUI Test Visual Studio 2010 Layer Diagram Visual Studio 2010 Sequence Diagram Visual Studio 2010 Directed Graph Visual Studio 2005+ Database Unit Test Visual Studio 2005+ Unit Test Visual Studio 2005+ Web Test Visual Studio 2005+ Load Test Sql Server Features Sql Server 2005 Stored Procedure Sql Server 2005 Xml type Sql Server 2005 Paging support

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  • Import IIS6 website configuration into IIS7

    - by sinni800
    Hello, I have many websites hosted on IIS6 and I want to migrate them to IIS7. It is enough if the basic configuration (folder, virtual folders inside, hostheaders, ) is migrated. a great part of the configuration is in web.config anyway. It is even okay if they're just created as "classic" mode applications. I have tried the following things: Msdeploy. This copies the whole directoried though, not good... Tried exporting the iis websites to xml... Found nothing to give them to iis7... Anybody got an idea?

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  • Import IIS6 website configuration into IIS7

    - by sinni800
    Hello, I have many websites hosted on IIS6 and I want to migrate them to IIS7. It is enough if the basic configuration (folder, virtual folders inside, hostheaders, ) is migrated. a great part of the configuration is in web.config anyway. It is even okay if they're just created as "classic" mode applications. I have tried the following things: Msdeploy. This copies the whole directoried though, not good... Tried exporting the iis websites to xml... Found nothing to give them to iis7... Anybody got an idea?

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  • VirtualBox - bridged adapter settings fail in Windows 7 host

    - by pcampbell
    Consider a Windows 7 host where the VirtualBox guest is configured to use Bridged Adapter. An exception is raised when starting this guest machine: Failed to open/create the internal network HostInterfaceNetworking (VERR_SUPDRV_COMPONENT_NOT_FOUND) Result Code: E_FAIL (0x80004005) What resolution is there to this problem for Bridged Adapters in VirtualBox? The solutions attempted: changed Adapter Type to all available choices. No changes. uninstall VirtualBox, reboot host, re-install VirtualBox. No change in behaviour. edited the machine's .xml file, wiping out all <Network> <Adapter> nodes. Had VirtualBox re-create those nodes. No change. Host Details Oracle VirtualBox 3.2.4 (release 62467) Windows 7 x86

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