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  • Logging connection strings

    If you some of the dynamic features of SSIS such as package configurations or property expressions then sometimes trying to work out were your connections are pointing can be a bit confusing. You will work out in the end but it can be useful to explicitly log this information so that when things go wrong you can just review the logs. You may wish to develop this idea further and encapsulate such logging into a custom task, but for now lets keep it simple and use the Script Task. The Script Task code below will raise an Information event showing the name and connection string for a connection. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Get the connection string, we need to know the name of the connection Dim connectionName As String = "My OLE-DB Connection" Dim connectionString As String = Dts.Connections(connectionName).ConnectionString ' Format the message and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connectionName, connectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Dts.TaskResult = Dts.Results.Success End Sub End Class Building on that example it is probably more flexible to log all connections in a package as shown in the next example. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Loop through all connections in the package For Each connection As ConnectionManager In Dts.Connections ' Get the connection string and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connection.Name, connection.ConnectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Next Dts.TaskResult = Dts.Results.Success End Sub End Class By using the Information event it makes it readily available in the designer, for example the Visual Studio Output window (Ctrl+Alt+O) or the package designer Execution Results tab, and also allows you to readily control the logging by choosing which events to log in the normal way. Now before somebody starts commenting that this is a security risk, I would like to highlight good practice for building connection managers. Firstly the Password property, or any other similar sensitive property is always defined as write-only, and secondly the connection string property only uses the public properties to assemble the connection string value when requested. In other words the connection string will never contain the password. I have seen a couple of cases where this is not true, but that was just bad development by third-parties, you won’t find anything like that in the box from Microsoft.   Whilst writing this code it made me wish that there was a custom log entry that you could just turn on that did this for you, but alas connection managers do not even seem to support custom events. It did however remind me of a very useful event that is often overlooked and fits rather well alongside connection string logging, the Execute SQL Task’s custom ExecuteSQLExecutingQuery event. To quote the help reference Custom Messages for Logging - Provides information about the execution phases of the SQL statement. Log entries are written when the task acquires connection to the database, when the task starts to prepare the SQL statement, and after the execution of the SQL statement is completed. The log entry for the prepare phase includes the SQL statement that the task uses. It is the last part that is so useful, how often have you used an expression to derive a SQL statement and you want to log that to make sure the correct SQL is being returned? You need to turn it one, by default no custom log events are captured, but I’ll refer you to a walkthrough on setting up the logging for ExecuteSQLExecutingQuery by Jamie.

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  • How to use Moonlight to play videos on rtlmost.hu?

    - by B. Roland
    Hi! In Hungary, the biggest TV channel is RTL Klub, they has a video archive site. They use Silverlight instead of Flash :( What is annoying, they use the lastest version of Silverlight, about 4.x. But Moonlight doesn't support it yet. I've been tried in Google Chrome (last dev version), and in Firefox (last stable version), and I've been used the both versions of Moonlight, the lastest stable, and the prerelease. The player loader is displayed, and loaded, but no player displayed after 30 mins waiting. If I want to swith to Ubuntu completly, how can I manage to play these videos? Thanks for your anwsers. Testvideo here. Debug info: Source: http://www.rtlklub.hu/most/player/soda/SodaMediaCenter.Player.Rtl.v3.5.xap Width: 555px Height: 490px Background: # RuntimeVersion: 4.0.50826.0 Windowless: no MaxFrameRate: 60 Codecs: ms-codecs Build configuration: debug, sanity checks

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  • ASP.NET Web API - Screencast series with downloadable sample code - Part 1

    - by Jon Galloway
    There's a lot of great ASP.NET Web API content on the ASP.NET website at http://asp.net/web-api. I mentioned my screencast series in original announcement post, but we've since added the sample code so I thought it was worth pointing the series out specifically. This is an introductory screencast series that walks through from File / New Project to some more advanced scenarios like Custom Validation and Authorization. The screencast videos are all short (3-5 minutes) and the sample code for the series is both available for download and browsable online. I did the screencasts, but the samples were written by the ASP.NET Web API team. So - let's watch them together! Grab some popcorn and pay attention, because these are short. After each video, I'll talk about what I thought was important. I'm embedding the videos using HTML5 (MP4) with Silverlight fallback, but if something goes wrong or your browser / device / whatever doesn't support them, I'll include the link to where the videos are more professionally hosted on the ASP.NET site. Note also if you're following along with the samples that, since Part 1 just looks at the File / New Project step, the screencast part numbers are one ahead of the sample part numbers - so screencast 4 matches with sample code demo 3. Note: I started this as one long post for all 6 parts, but as it grew over 2000 words I figured it'd be better to break it up. Part 1: Your First Web API [Video and code on the ASP.NET site] This screencast starts with an overview of why you'd want to use ASP.NET Web API: Reach more clients (thinking beyond the browser to mobile clients, other applications, etc.) Scale (who doesn't love the cloud?!) Embrace HTTP (a focus on HTTP both on client and server really simplifies and focuses service interactions) Next, I start a new ASP.NET Web API application and show some of the basics of the ApiController. We don't write any new code in this first step, just look at the example controller that's created by File / New Project. using System; using System.Collections.Generic; using System.Linq; using System.Net.Http; using System.Web.Http; namespace NewProject_Mvc4BetaWebApi.Controllers { public class ValuesController : ApiController { // GET /api/values public IEnumerable<string> Get() { return new string[] { "value1", "value2" }; } // GET /api/values/5 public string Get(int id) { return "value"; } // POST /api/values public void Post(string value) { } // PUT /api/values/5 public void Put(int id, string value) { } // DELETE /api/values/5 public void Delete(int id) { } } } Finally, we walk through testing the output of this API controller using browser tools. There are several ways you can test API output, including Fiddler (as described by Scott Hanselman in this post) and built-in developer tools available in all modern browsers. For simplicity I used Internet Explorer 9 F12 developer tools, but you're of course welcome to use whatever you'd like. A few important things to note: This class derives from an ApiController base class, not the standard ASP.NET MVC Controller base class. They're similar in places where API's and HTML returning controller uses are similar, and different where API and HTML use differ. A good example of where those things are different is in the routing conventions. In an HTTP controller, there's no need for an "action" to be specified, since the HTTP verbs are the actions. We don't need to do anything to map verbs to actions; when a request comes in to /api/values/5 with the DELETE HTTP verb, it'll automatically be handled by the Delete method in an ApiController. The comments above the API methods show sample URL's and HTTP verbs, so we can test out the first two GET methods by browsing to the site in IE9, hitting F12 to bring up the tools, and entering /api/values in the URL: That sample action returns a list of values. To get just one value back, we'd browse to /values/5: That's it for Part 1. In Part 2 we'll look at getting data (beyond hardcoded strings) and start building out a sample application.

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  • PetaPoco with parameterised stored procedure and Asp.Net MVC

    - by Jalpesh P. Vadgama
    I have been playing with Micro ORMs as this is very interesting things that are happening in developer communities and I already liked the concept of it. It’s tiny easy to use and can do performance tweaks. PetaPoco is also one of them I have written few blog post about this. In this blog post I have explained How we can use the PetaPoco with stored procedure which are having parameters.  I am going to use same Customer table which I have used in my previous posts. For those who have not read my previous post following is the link for that. Get started with ASP.NET MVC and PetaPoco PetaPoco with stored procedures Now our customer table is ready. So let’s Create a simple process which will fetch a single customer via CustomerId. Following is a code for that. CREATE PROCEDURE mysp_GetCustomer @CustomerId as INT AS SELECT * FROM [dbo].Customer where CustomerId=@CustomerId Now  we are ready with our stored procedures. Now lets create code in CustomerDB class to retrieve single customer like following. using System.Collections.Generic; namespace CodeSimplified.Models { public class CustomerDB { public IEnumerable<Customer> GetCustomers() { var databaseContext = new PetaPoco.Database("MyConnectionString"); databaseContext.EnableAutoSelect = false; return databaseContext.Query<Customer>("exec mysp_GetCustomers"); } public Customer GetCustomer(int customerId) { var databaseContext = new PetaPoco.Database("MyConnectionString"); databaseContext.EnableAutoSelect = false; var customer= databaseContext.SingleOrDefault<Customer>("exec mysp_GetCustomer @customerId",new {customerId}); return customer; } } } Here in above code you can see that I have created a new method call GetCustomer which is having customerId as parameter and then I have written to code to use stored procedure which we have created to fetch customer Information. Here I have set EnableAutoSelect=false because I don’t want to create Select statement automatically I want to use my stored procedure for that. Now Our Customer DB class is ready and now lets create a ActionResult Detail in our controller like following using System.Web.Mvc; namespace CodeSimplified.Controllers { public class HomeController : Controller { public ActionResult Index() { ViewBag.Message = "Welcome to ASP.NET MVC!"; return View(); } public ActionResult About() { return View(); } public ActionResult Customer() { var customerDb = new Models.CustomerDB(); return View(customerDb.GetCustomers()); } public ActionResult Details(int id) { var customerDb = new Models.CustomerDB(); return View(customerDb.GetCustomer(id)); } } } Now Let’s create view based on that ActionResult Details method like following. Now everything is ready let’s test it in browser. So lets first goto customer list like following. Now I am clicking on details for first customer and Let’s see how we can use the stored procedure with parameter to fetch the customer details and below is the output. So that’s it. It’s very easy. Hope you liked it. Stay tuned for more..Happy Programming

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  • Creating an HttpHandler to handle request of your own extension

    - by Jalpesh P. Vadgama
    I have already posted about http handler in details before some time here. Now let’s create an http handler which will handle my custom extension. For that we need to create a http handlers class which will implement Ihttphandler. As we are implementing IHttpHandler we need to implement one method called process request and another one is isReusable property. The process request function will handle all the request of my custom extension. so Here is the code for my http handler class. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; namespace Experiement { public class MyExtensionHandler:IHttpHandler { public MyExtensionHandler() { //Implement intialization here } bool IHttpHandler.IsReusable { get { return true; } } void IHttpHandler.ProcessRequest(HttpContext context) { string excuttablepath = context.Request.AppRelativeCurrentExecutionFilePath; if (excuttablepath.Contains("HelloWorld.dotnetjalps")) { Page page = new HelloWorld(); page.AppRelativeVirtualPath = context.Request.AppRelativeCurrentExecutionFilePath; page.ProcessRequest(context); } } } } Here in above code you can see that in process request function I am getting current executable path and then I am processing that page. Now Lets create a page with extension .dotnetjalps and then we will process this page with above created http handler. so let’s create it. It will create a page like following. Now let’s write some thing in page load Event like following. using System; using System.Collections.Generic; using System.Linq; using System.Web; using System.Web.UI; using System.Web.UI.WebControls; namespace Experiement { public partial class HelloWorld : System.Web.UI.Page { protected void Page_Load(object sender, EventArgs e) { Response.Write("Hello World"); } } } Now we have to tell our web server that we want to process request from this .dotnetjalps extension through our custom http handler for that we need to add a tag in httphandler sections of web.config like following. <configuration> <system.web> <compilation debug="true" targetFramework="4.0" /> <httpHandlers> <add verb="*" path="*.dotnetjalps" type="Experiement.MyExtensionHandler,Experiement"/> </httpHandlers> </system.web> </configuration> That’s it now run that page into browser and it will execute like following in browser That’s you.. Isn’t it cool.. Stay tuned for more.. Happy programming.. Technorati Tags: HttpHandler,ASP.NET,Extension

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  • How to use caching to increase render performance?

    - by Christian Ivicevic
    First of all I am going to cover the basic design of my 2d tile-based engine written with SDL in C++, then I will point out what I am up to and where I need some hints. Concept of my engine My engine uses the concept of GameScreens which are stored on a stack in the main game class. The main methods of a screen are usually LoadContent, Render, Update and InitMultithreading. (I use the last one because I am using v8 as a JavaScript bridge to the engine. The main game loop then renders the top screen on the stack (if there is one; otherwise, it exits the game) - actually it calls the render methods, but stores all items to be rendered in a list. After gathering all this information the methods like SDL_BlitSurface are called by my GameUIRenderer which draws the enqueued content and then draws some overlay. The code looks like this: while(Game is running) { Handle input if(Screens on stack == 0) exit Update timer etc. Clear the screen Peek the screen on the stack and collect information on what to render Actually render the enqueue screen stuff and some overlay etc. Flip the screen } The GameUIRenderer uses as hinted a std::vector<std::shared_ptr<ImageToRender>> to hold all necessary information described by this class: class ImageToRender { private: SDL_Surface* image; int x, y, w, h, xOffset, yOffset; }; This bunch of attributes is usually needed if I have a texture atlas with all tiles in one SDL_Surface and then the engine should crop one specific area and draw this to the screen. The GameUIRenderer::Render() method then just iterates over all elements and renders them something like this: std::for_each( this->m_vImageVector.begin(), this->m_vImageVector.end(), [this](std::shared_ptr<ImageToRender> pCurrentImage) { SDL_Rect rc = { pCurrentImage->x, pCurrentImage->y, 0, 0 }; // For the sake of simplicity ignore offsets... SDL_Rect srcRect = { 0, 0, pCurrentImage->w, pCurrentImage->h }; SDL_BlitSurface(pCurrentImage->pImage, &srcRect, g_pFramework->GetScreen(), &rc); } ); this->m_vImageVector.clear(); Current ideas which need to be reviewed The specified approach works really good and IMHO it is really has a good structure, however the performance could be definitely increased. I would like to know what do you suggest, how to implement efficient caching of surfaces etc so that there is no need to redraw the same scene over and over again? The map itself would be almost static, only when the player moves, we would need to move the map. Furthermore animated entities would either require updates of the whole map or updates of only the specific areas the entities are currently moving in. My first approaches were to include a flag IsTainted which should be used by the GameUIRenderer to decide whether to redraw everything or use cached version (or to not render anything so that we do not have to Clear the screen and let the last frame persist). However this seems to be quite messy if I have to manually handle in my Render method of the screen class if something has changed or not.

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  • Use Evernote’s Secret Debug Menu to Optimize and Speed Up Searching

    - by The Geek
    If your Evernote installation has become sluggish after adding thousands of notes, you might be able to speed it up a bit with this great tip from Matthew’s TechInch blog that uncovers a secret debug menu in the latest Windows client. It’s important to note that Evernote runs database optimization in the background automatically, so this really shouldn’t be necessary, but if your database is sluggish, anything is worth a shot, right Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Firefox 4.0 Beta 9 Available for Download – Get Your Copy Now The Frustrations of a Computer Literate Watching a Newbie Use a Computer [Humorous Video] Season0nPass Jailbreaks Current Gen Apple TVs IBM’s Jeopardy Playing Computer Watson Shows The Pros How It’s Done [Video] Tranquil Juice Drop Abstract Wallpaper Pulse Is a Sleek Newsreader for iOS and Android Devices

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  • Is traditional JavaScript image pre-loading taboo

    - by Evan Plaice
    I remember the good-old-days (not really) back when I was still sucking the teet of Dreamweaver to build websites and the lure of playing copypasta with fancy built-in scripts (ex, image-swap) was like black magic. I'm pretty far removed from that now days but I was adapting a small site from it's original FrontPage (::cringe::) format to a standard HTML/CSS implementation and couldn't help wondering... should I should re-implement the JavaScript image pre-loading into the current version? Or, is there a better way? I don't want to block the page from loading by requiring the user to request all the assets withing the page by using the traditional JavaScript pre-loader method. I value giving the user something to look at ASAP, and there's some potential harm to my Google mojo by doing so. Is there a cleaner solution to prevent unnecessary page-reflows during loading? Such as, setting the static width/height dimensions through a CSS style attribute on the image element.

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  • Installing Ubuntu 14.04 on macbook pro EFI

    - by user279771
    Macbook pro: mavericks, 5.2, graphics: nvidia geforce 9600M I followed the guides from here: https://help.ubuntu.com/community/UEFIBooting#Detect_.28U.29EFI_firmware_processor_architecture and http://www.rodsbooks.com/ubuntu-efi/. What I have is the following: /dev/sda apple partitions /boot / (root) swap When installing ubuntu, I did not install the boot loader during installation but did so in a chroot environment after installing grub-efi. I installed grub to /dev/sda1 (efi) which created the grub64.efi file in efi/ubuntu. This allows the refined boot manager to bring up grub and select ubuntu however, the graphics does not work. Even after adding nomodeset and removing quiet/splash from the kernel parameters. Any ideas on what could be wrong? To be clear, if I remove quiet/splash, I can see all the text startup messages being printed out however, the display manager doesn't appear to start (the screen stays black). Oddly enough though, the ubuntu startup sound can be heard.

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  • Dynamically creating astar node map by triangular polygonal map

    - by jett
    My game's map format uses a bunch of triangles to make up the platforms and terrain in 2d. Right now I can set up a 2d array of nodes for the astar algorithm that basically is a bunch of rectangles across the maps x and y that can be set to "wall" if the a* algorithm should try to go around it. However I want a function in the map loader to create the node overlay if the nodes are not specified. I was thinking if more than n percent of the a* rectangle overlaid on map was filled by polygons I could mark that entry in the array as "wall". However I'm stuck on how to do this(or even start) where/when the triangles can be overlapping and also of variable size.

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  • Implicit and Explicit implementations for Multiple Interface inheritance

    Following C#.NET demo explains you all the scenarios for implementation of Interface methods to classes. There are two ways you can implement a interface method to a class. 1. Implicit Implementation 2. Explicit Implementation. Please go though the sample. using System;   namespace ImpExpTest { class Program { static void Main(string[] args) { C o3 = new C(); Console.WriteLine(o3.fu());   I1 o1 = new C(); Console.WriteLine(o1.fu());   I2 o2 = new C(); Console.WriteLine(o2.fu());   var o4 = new C(); //var is considered as C Console.WriteLine(o4.fu());   var o5 = (I1)new C(); //var is considered as I1 Console.WriteLine(o5.fu());   var o6 = (I2)new C(); //var is considered as I2 Console.WriteLine(o6.fu());   D o7 = new D(); Console.WriteLine(o7.fu());   I1 o8 = new D(); Console.WriteLine(o8.fu());   I2 o9 = new D(); Console.WriteLine(o9.fu()); } }   interface I1 { string fu(); }   interface I2 { string fu(); }   class C : I1, I2 { #region Imicitly Defined I1 Members public string fu() { return "Hello C"; } #endregion Imicitly Defined I1 Members   #region Explicitly Defined I1 Members   string I1.fu() { return "Hello from I1"; }   #endregion Explicitly Defined I1 Members   #region Explicitly Defined I2 Members   string I2.fu() { return "Hello from I2"; }   #endregion Explicitly Defined I2 Members }   class D : C { #region Imicitly Defined I1 Members public string fu() { return "Hello from D"; } #endregion Imicitly Defined I1 Members } }.csharpcode, .csharpcode pre{ font-size: small; color: black; font-family: consolas, "Courier New", courier, monospace; background-color: #ffffff; /*white-space: pre;*/}.csharpcode pre { margin: 0em; }.csharpcode .rem { color: #008000; }.csharpcode .kwrd { color: #0000ff; }.csharpcode .str { color: #006080; }.csharpcode .op { color: #0000c0; }.csharpcode .preproc { color: #cc6633; }.csharpcode .asp { background-color: #ffff00; }.csharpcode .html { color: #800000; }.csharpcode .attr { color: #ff0000; }.csharpcode .alt { background-color: #f4f4f4; width: 100%; margin: 0em;}.csharpcode .lnum { color: #606060; }Output:-Hello C Hello from I1 Hello from I2 Hello C Hello from I1 Hello from I2 Hello from D Hello from I1 Hello from I2 span.fullpost {display:none;}

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  • Ubuntu Server 11.04 installs fine then gets stuck on USBHID

    - by SZetta
    ites! I have installed Server 11.04 many many times from this disc and they have always worked perfectly (installed and operated fine). I wanted to reinstall my server again on the same hardware so I threw the disc in and installed but once it finished installing the boot loader and ejected the disc, it decided to go unresponsive. I restarted it and it loaded in through the grub perfectly it seemed, but then it goes and says either that a ipv6 router is unavailable (even though I have it hardwired to my network) or it goes and says usbhid: USB HID core driver and goes unresponsive there. I am very confused as this never happened before from this install. I want to see if this is just me or what before I just go ahead and download the newest version of server. Any advice would be appreciated. Thanks

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  • Friday Fun: Splash Back

    - by Asian Angel
    The best part of the week has finally arrived, so why not take a few minutes to have some quick fun? In this week’s game you get to play with alien goo as you work to clear the game board and reach as high a level as possible Latest Features How-To Geek ETC How to Upgrade Windows 7 Easily (And Understand Whether You Should) The How-To Geek Guide to Audio Editing: Basic Noise Removal Install a Wii Game Loader for Easy Backups and Fast Load Times The Best of CES (Consumer Electronics Show) in 2011 The Worst of CES (Consumer Electronics Show) in 2011 HTG Projects: How to Create Your Own Custom Papercraft Toy Calvin and Hobbes Mix It Up in this Fight Club Parody [Video] Choose from 124 Awesome HTML5 Games to Play at Mozilla Labs Game On Gallery Google Translate for Android Updates to Include Conversation Mode and More Move Your Photoshop Scratch Disk for Improved Performance Winter Storm Clouds on the Horizon Wallpaper Existential Angry Birds [Video]

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  • Easy to use cross-platform 3D engines for C++ game development?

    - by davr
    I want to try my hand at writing a 3D game. However I don't want to start at such a low level of drawing individual triangles and writing my own 3D object loader and so on. I've heard of things like Irrlicht, Crystal Space 3D, and Cafu, but I don't have any experience with any of them. I'm looking for suggestions from people who have experience with these or other engines on which ones are well written, and are easy to get started using, without having to learn a ton of 3D math theory and how GPU's work internally.

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  • What commands are needed to install Ubuntu Core?

    - by Oxwivi
    Ubuntu Core's wiki page page contains the instructions to install Ubuntu Core on a target media: Uncompress (do not unpack) rootfs Format target media: at least one partition should be ext2, ext3, or ext4 Unpack Ubuntu Core to ext{2,3,4} partition Install boot-loader Install Linux If the Linux kernel requires modules, add these to /lib/modules/$(uname -r) in the ext{2,3,4} file system Boot the target device Install any additional required software using apt-get But what are the specific commands to do the above? The things I'm specifically confused about are: Uncompressing and unpacking, what's the difference and how do I do them? What package should I install if I want the generic kernel provided in regular Ubuntu installation? I won't be installing any drivers or anything related to kernel other than what's provided in the repos, do I need to worry about manually adding kernel modules? PS I would like to request that all the commands used in the installation process be mentioned in the answer, for the benefit of ones who're completely unfamiliar and myself, should I ever forget.

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  • Hidden exceptions

    - by user12617285
    Occasionally you may find yourself in a Java application environment where exceptions in your code are being caught by the application framework and either silently swallowed or converted into a generic exception. Either way, the potentially useful details of your original exception are inaccessible. Wouldn't it be nice if there was a VM option that showed the stack trace for every exception thrown, whether or not it's caught? In fact, HotSpot includes such an option: -XX:+TraceExceptions. However, this option is only available in a debug build of HotSpot (search globals.hpp for TraceExceptions). And based on a quick skim of the HotSpot source code, this option only prints the exception class and message. A more useful capability would be to have the complete stack trace printed as well as the code location catching the exception. This is what the various TraceException* options in in Maxine do (and more). That said, there is a way to achieve a limited version of the same thing with a stock standard JVM. It involves the use of the -Xbootclasspath/p non-standard option. The trick is to modify the source of java.lang.Exception by inserting the following: private static final boolean logging = System.getProperty("TraceExceptions") != null; private void log() { if (logging && sun.misc.VM.isBooted()) { printStackTrace(); } } Then every constructor simply needs to be modified to call log() just before returning: public Exception(String message) { super(message); log(); } public Exception(String message, Throwable cause) { super(message, cause); log(); } // etc... You now need to compile the modified Exception.java source and prepend the resulting class to the boot class path as well as add -DTraceExceptions to your java command line. Here's a console session showing these steps: % mkdir boot % javac -d boot Exception.java % java -DTraceExceptions -Xbootclasspath/p:boot -cp com.oracle.max.vm/bin test.output.HelloWorld java.util.zip.ZipException: error in opening zip file at java.util.zip.ZipFile.open(Native Method) at java.util.zip.ZipFile.(ZipFile.java:127) at java.util.jar.JarFile.(JarFile.java:135) at java.util.jar.JarFile.(JarFile.java:72) at sun.misc.URLClassPath$JarLoader.getJarFile(URLClassPath.java:646) at sun.misc.URLClassPath$JarLoader.access$600(URLClassPath.java:540) at sun.misc.URLClassPath$JarLoader$1.run(URLClassPath.java:607) at java.security.AccessController.doPrivileged(Native Method) at sun.misc.URLClassPath$JarLoader.ensureOpen(URLClassPath.java:599) at sun.misc.URLClassPath$JarLoader.(URLClassPath.java:583) at sun.misc.URLClassPath$3.run(URLClassPath.java:333) at java.security.AccessController.doPrivileged(Native Method) at sun.misc.URLClassPath.getLoader(URLClassPath.java:322) at sun.misc.URLClassPath.getLoader(URLClassPath.java:299) at sun.misc.URLClassPath.getResource(URLClassPath.java:168) at java.net.URLClassLoader$1.run(URLClassLoader.java:194) at java.security.AccessController.doPrivileged(Native Method) at java.net.URLClassLoader.findClass(URLClassLoader.java:190) at sun.misc.Launcher$ExtClassLoader.findClass(Launcher.java:229) at java.lang.ClassLoader.loadClass(ClassLoader.java:306) at java.lang.ClassLoader.loadClass(ClassLoader.java:295) at sun.misc.Launcher$AppClassLoader.loadClass(Launcher.java:301) at java.lang.ClassLoader.loadClass(ClassLoader.java:247) java.security.PrivilegedActionException at java.security.AccessController.doPrivileged(Native Method) at sun.misc.URLClassPath$JarLoader.ensureOpen(URLClassPath.java:599) at sun.misc.URLClassPath$JarLoader.(URLClassPath.java:583) at sun.misc.URLClassPath$3.run(URLClassPath.java:333) at java.security.AccessController.doPrivileged(Native Method) at sun.misc.URLClassPath.getLoader(URLClassPath.java:322) ... It's worth pointing out that this is not as useful as direct VM support for tracing exceptions. It has (at least) the following limitations: The trace is shown for every exception, whether it is thrown or not. It only applies to subclasses of java.lang.Exception as there appears to be bootstrap issues when the modification is applied to Throwable.java. It does not show you where the exception was caught. It involves overriding a class in rt.jar, something should never be done in a non-development environment.

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  • ASSIMP in my program is much slower to import than ASSIMP view program

    - by Marco
    The problem is really simple: if I try to load with the function aiImportFileExWithProperties a big model in my software (around 200.000 vertices), it takes more than one minute. If I try to load the very same model with ASSIMP view, it takes 2 seconds. For this comparison, both my software and Assimp view are using the dll version of the library at 64 bit, compiled by myself (Assimp64.dll). This is the relevant piece of code in my software // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; cout << "Loading " << pFile << "... "; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,80.f); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE, aiPrimitiveType_LINE | aiPrimitiveType_POINT); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file scene = (aiScene*)aiImportFileExWithProperties(pFile.c_str(), ppsteps | /* default pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges //aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); if(!scene){ cout << aiGetErrorString() << endl; return 0; } this is the relevant piece of code in assimp view code // default pp steps unsigned int ppsteps = aiProcess_CalcTangentSpace | // calculate tangents and bitangents if possible aiProcess_JoinIdenticalVertices | // join identical vertices/ optimize indexing aiProcess_ValidateDataStructure | // perform a full validation of the loader's output aiProcess_ImproveCacheLocality | // improve the cache locality of the output vertices aiProcess_RemoveRedundantMaterials | // remove redundant materials aiProcess_FindDegenerates | // remove degenerated polygons from the import aiProcess_FindInvalidData | // detect invalid model data, such as invalid normal vectors aiProcess_GenUVCoords | // convert spherical, cylindrical, box and planar mapping to proper UVs aiProcess_TransformUVCoords | // preprocess UV transformations (scaling, translation ...) aiProcess_FindInstances | // search for instanced meshes and remove them by references to one master aiProcess_LimitBoneWeights | // limit bone weights to 4 per vertex aiProcess_OptimizeMeshes | // join small meshes, if possible; aiProcess_SplitByBoneCount | // split meshes with too many bones. Necessary for our (limited) hardware skinning shader 0; aiPropertyStore* props = aiCreatePropertyStore(); aiSetImportPropertyInteger(props,AI_CONFIG_IMPORT_TER_MAKE_UVS,1); aiSetImportPropertyFloat(props,AI_CONFIG_PP_GSN_MAX_SMOOTHING_ANGLE,g_smoothAngle); aiSetImportPropertyInteger(props,AI_CONFIG_PP_SBP_REMOVE,nopointslines ? aiPrimitiveType_LINE | aiPrimitiveType_POINT : 0 ); aiSetImportPropertyInteger(props,AI_CONFIG_GLOB_MEASURE_TIME,1); //aiSetImportPropertyInteger(props,AI_CONFIG_PP_PTV_KEEP_HIERARCHY,1); // Call ASSIMPs C-API to load the file g_pcAsset->pcScene = (aiScene*)aiImportFileExWithProperties(g_szFileName, ppsteps | /* configurable pp steps */ aiProcess_GenSmoothNormals | // generate smooth normal vectors if not existing aiProcess_SplitLargeMeshes | // split large, unrenderable meshes into submeshes aiProcess_Triangulate | // triangulate polygons with more than 3 edges aiProcess_ConvertToLeftHanded | // convert everything to D3D left handed space aiProcess_SortByPType | // make 'clean' meshes which consist of a single typ of primitives 0, NULL, props); aiReleasePropertyStore(props); As you can see the code is nearly identical because I copied from assimp view. What could be the reason for such a difference in performance? The two software are using the same dll Assimp64.dll (compiled in my computer with vc++ 2010 express) and the same function aiImportFileExWithProperties to load the model, so I assume that the actual code employed is the same. How is it possible that the function aiImportFileExWithProperties is 100 times slower when called by my sotware than when called by assimp view? What am I missing? I am not good with dll, dynamic and static libraries so I might be missing something obvious. ------------------------------ UPDATE I found out the reason why the code is going slower. Basically I was running my software with "Start debugging" in VC++ 2010 Express. If I run the code outside VC++ 2010 I get same performance of assimp view. However now I have a new question. Why does the dll perform slower in VC++ debugging? I compiled it in release mode without debugging information. Is there any way to have the dll go fast in debugmode i.e. not debugging the dll? Because I am interested in debugging only my own code, not the dll that I assume is already working fine. I do not want to wait 2 minutes every time I want to load my software to debug. Does this request make sense?

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  • Implementing a modern web application with Web API on top of old services

    - by Gaui
    My company has many WCF services which may or may not be replaced in the near future. The old web application is written in WebForms and communicates straight with these services via SOAP and returns DataTables. Now I am designing a new modern web application in a modern style, an AngularJS client which communicates with an ASP.NET Web API via JSON. The Web API then communicates with the WCF services via SOAP. In the future I want to let the Web API handle all requests and go straight to the database, but because the business logic implemented in the WCF services is complicated it's going to take some time to rewrite and replace it. Now to the problem: I'm trying to make it easy in the near future to replace the WCF services with some other data storage, e.g. another endpoint, database or whatever. I also want to make it easy to unit test the business logic. That's why I have structured the Web API with a repository layer and a service layer. The repository layer has a straight communication with the data storage (WCF service, database, or whatever) and the service layer then uses the repository (Dependency Injection) to get the data. It doesn't care where it gets the data from. Later on I can be in control and structure the data returned from the data storage (DataTable to POCO) and be able to test the logic in the service layer with some mock repository (using Dependency Injection). Below is some code to explain where I'm going with this. But my question is, does this all make sense? Am I making this overly complicated and could this be simplified in any way possible? Does this simplicity make this too complicated to maintain? My main goal is to make it as easy as possible to switch to another data storage later on, e.g. an ORM and be able to test the logic in the service layer. And because the majority of the business logic is implemented in these WCF services (and they return DataTables), I want to be in control of the data and the structure returned to the client. Any advice is greatly appreciated. Update 20/08/14 I created a repository factory, so services would all share repositories. Now it's easy to mock a repository, add it to the factory and create a provider using that factory. Any advice is much appreciated. I want to know if I'm making things more complicated than they should be. So it looks like this: 1. Repository Factory public class RepositoryFactory { private Dictionary<Type, IServiceRepository> repositories; public RepositoryFactory() { this.repositories = new Dictionary<Type, IServiceRepository>(); } public void AddRepository<T>(IServiceRepository repo) where T : class { if (this.repositories.ContainsKey(typeof(T))) { this.repositories.Remove(typeof(T)); } this.repositories.Add(typeof(T), repo); } public dynamic GetRepository<T>() { if (this.repositories.ContainsKey(typeof(T))) { return this.repositories[typeof(T)]; } throw new RepositoryNotFoundException("No repository found for " + typeof(T).Name); } } I'm not very fond of dynamic but I don't know how to retrieve that repository otherwise. 2. Repository and service // Service repository interface // All repository interfaces extend this public interface IServiceRepository { } // Invoice repository interface // Makes it easy to mock the repository later on public interface IInvoiceServiceRepository : IServiceRepository { List<Invoice> GetInvoices(); } // Invoice repository // Connects to some data storage to retrieve invoices public class InvoiceServiceRepository : IInvoiceServiceRepository { public List<Invoice> GetInvoices() { // Get the invoices from somewhere // This could be a WCF, a database, or whatever using(InvoiceServiceClient proxy = new InvoiceServiceClient()) { return proxy.GetInvoices(); } } } // Invoice service // Service that handles talking to a real or a mock repository public class InvoiceService { // Repository factory RepositoryFactory repoFactory; // Default constructor // Default connects to the real repository public InvoiceService(RepositoryFactory repo) { repoFactory = repo; } // Service function that gets all invoices from some repository (mock or real) public List<Invoice> GetInvoices() { // Query the repository return repoFactory.GetRepository<IInvoiceServiceRepository>().GetInvoices(); } }

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  • ContentManager in XNA cant find any XML

    - by user36385
    Im making a game in XNA 4 and this is the first time I'm using the Content loader to initialize a simple class with a XML file, but no matter how many guide I follow, or how simple or complicated is my XML File the ContentManager cant find the file; the Debug keep telling me: "A first chance exception of type 'Microsoft.Xna.Framework.Content.ContentLoadException' occurred in Microsoft.Xna.Framework.dll". I'm really confuse because I can load SpriteFonts and Texture2D without a problem ... I create the following XML (the most basic Xna XML): <?xml version="1.0" encoding="utf-8" ?> <XnaContent> <Asset Type="System.String">Hello</Asset> </XnaContent> and I try to load it in the LoadContent method in my main class like this: System.String hello = Content.Load<System.String>("NewXmlFile"); There is something I'm doing wrong? I really appreciate your help

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  • Rules and advice for logging?

    - by Nick Rosencrantz
    In my organization we've put together some rules / guildelines about logging that I would like to know if you can add to or comment. We use Java but you may comment in general about loggin - rules and advice Use the correct logging level ERROR: Something has gone very wrong and need fixing immediately WARNING: The process can continue without fixing. The application should tolerate this level but the warning should always get investigated. INFO: Information that an important process is finished DEBUG. Is only used during development Make sure that you know what you're logging. Avoid that the logging influences the behavior of the application The function of the logging should be to write messages in the log. Log messages should be descriptive, clear, short and concise. There is not much use of a nonsense message when troubleshooting. Put the right properties in log4j Put in that the right method and class is written automatically. Example: Datedfile -web log4j.rootLogger=ERROR, DATEDFILE log4j.logger.org.springframework=INFO log4j.logger.waffle=ERROR log4j.logger.se.prv=INFO log4j.logger.se.prv.common.mvc=INFO log4j.logger.se.prv.omklassning=DEBUG log4j.appender.DATEDFILE=biz.minaret.log4j.DatedFileAppender log4j.appender.DATEDFILE.layout=org.apache.log4j.PatternLayout log4j.appender.DATEDFILE.layout.ConversionPattern=%d{HH:mm:ss,SSS} %-5p [%C{1}.%M] - %m%n log4j.appender.DATEDFILE.Prefix=omklassning. log4j.appender.DATEDFILE.Suffix=.log log4j.appender.DATEDFILE.Directory=//localhost/WebSphereLog/omklassning/ Log value. Please log values from the application. Log prefix. State which part of the application it is that the logging is written from, preferably with something for the project agreed prefix e.g. PANDORA_DB The amount of text. Be careful so that there is not too much logging text. It can influence the performance of the app. Loggning format: -There are several variants and methods to use with log4j but we would like a uniform use of the following format, when we log at exceptions: logger.error("PANDORA_DB2: Fel vid hämtning av frist i TP210_RAPPORTFRIST", e); In the example above it is assumed that we have set log4j properties so that it automatically write the class and the method. Always use logger and not the following: System.out.println(), System.err.println(), e.printStackTrace() If the web app uses our framework you can get very detailed error information from EJB, if using try-catch in the handler and logging according to the model above: In our project we use this conversion pattern with which method and class names are written out automatically . Here we use two different pattents for console and for datedfileappender: log4j.appender.CONSOLE.layout.ConversionPattern=%d{ABSOLUTE} %5p %c{1}:%L - %m%n log4j.appender.DATEDFILE.layout.ConversionPattern=%d [%t] %-5p %c - %m%n In both the examples above method and class wioll be written out. In the console row number will also be written our. toString() Please have a toString() for every object. EX: @Override public String toString() { StringBuilder sb = new StringBuilder(); sb.append(" DwfInformation [ "); sb.append("cc: ").append(cc); sb.append("pn: ").append(pn); sb.append("kc: ").append(kc); sb.append("numberOfPages: ").append(numberOfPages); sb.append("publicationDate: ").append(publicationDate); sb.append("version: ").append(version); sb.append(" ]"); return sb.toString(); } instead of special method which make these outputs public void printAll() { logger.info("inbet: " + getInbetInput()); logger.info("betdat: " + betdat); logger.info("betid: " + betid); logger.info("send: " + send); logger.info("appr: " + appr); logger.info("rereg: " + rereg); logger.info("NY: " + ny); logger.info("CNT: " + cnt); } So is there anything you can add, comment or find questionable with these ways of using the logging? Feel free to answer or comment even if it is not related to Java, Java and log4j is just an implementation of how this is reasoned.

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  • Java Hint in NetBeans for Identifying JOptionPanes

    - by Geertjan
    I tend to have "JOptionPane.showMessageDialogs" scattered through my code, for debugging purposes. Now I have a way to identify all of them and remove them one by one, since some of them are there for users of the application so shouldn't be removed, via the Refactoring window: Identifying instances of code that I'm interested in is really trivial: import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.java.hints.ConstraintVariableType; import org.netbeans.spi.java.hints.ErrorDescriptionFactory; import org.netbeans.spi.java.hints.Hint; import org.netbeans.spi.java.hints.HintContext; import org.netbeans.spi.java.hints.TriggerPattern; import org.openide.util.NbBundle.Messages; @Hint( displayName = "#DN_ShowMessageDialogChecker", description = "#DESC_ShowMessageDialogChecker", category = "general") @Messages({ "DN_ShowMessageDialogChecker=Found \"ShowMessageDialog\"", "DESC_ShowMessageDialogChecker=Checks for JOptionPane.showMes" }) public class ShowMessageDialogChecker { @TriggerPattern(value = "$1.showMessageDialog", constraints = @ConstraintVariableType(variable = "$1", type = "javax.swing.JOptionPane")) @Messages("ERR_ShowMessageDialogChecker=Are you sure you need this statement?") public static ErrorDescription computeWarning(HintContext ctx) { return ErrorDescriptionFactory.forName( ctx, ctx.getPath(), Bundle.ERR_ShowMessageDialogChecker()); } } Stick the above class, which seriously isn't much code at all, in a module and run it, with this result: Bit trickier to do the fix, i.e., add a bit of code to let the user remove the statement, but I looked in the NetBeans sources and used the System.out fix, which does the same thing:  import com.sun.source.tree.BlockTree; import com.sun.source.tree.StatementTree; import com.sun.source.util.TreePath; import java.util.ArrayList; import java.util.Iterator; import java.util.List; import org.netbeans.api.java.source.CompilationInfo; import org.netbeans.api.java.source.WorkingCopy; import org.netbeans.spi.editor.hints.ErrorDescription; import org.netbeans.spi.editor.hints.Fix; import org.netbeans.spi.java.hints.ConstraintVariableType; import org.netbeans.spi.java.hints.ErrorDescriptionFactory; import org.netbeans.spi.java.hints.Hint; import org.netbeans.spi.java.hints.HintContext; import org.netbeans.spi.java.hints.JavaFix; import org.netbeans.spi.java.hints.TriggerPattern; import org.openide.util.NbBundle.Messages; @Hint( displayName = "#DN_ShowMessageDialogChecker", description = "#DESC_ShowMessageDialogChecker", category = "general") @Messages({ "DN_ShowMessageDialogChecker=Found \"ShowMessageDialog\"", "DESC_ShowMessageDialogChecker=Checks for JOptionPane.showMes" }) public class ShowMessageDialogChecker { @TriggerPattern(value = "$1.showMessageDialog", constraints = @ConstraintVariableType(variable = "$1", type = "javax.swing.JOptionPane")) @Messages("ERR_ShowMessageDialogChecker=Are you sure you need this statement?") public static ErrorDescription computeWarning(HintContext ctx) { Fix fix = new FixImpl(ctx.getInfo(), ctx.getPath()).toEditorFix(); return ErrorDescriptionFactory.forName( ctx, ctx.getPath(), Bundle.ERR_ShowMessageDialogChecker(), fix); } private static final class FixImpl extends JavaFix { public FixImpl(CompilationInfo info, TreePath tp) { super(info, tp); } @Override @Messages("FIX_ShowMessageDialogChecker=Remove the statement") protected String getText() { return Bundle.FIX_ShowMessageDialogChecker(); } @Override protected void performRewrite(TransformationContext tc) throws Exception { WorkingCopy wc = tc.getWorkingCopy(); TreePath statementPath = tc.getPath(); TreePath blockPath = tc.getPath().getParentPath(); while (!(blockPath.getLeaf() instanceof BlockTree)) { statementPath = blockPath; blockPath = blockPath.getParentPath(); if (blockPath == null) { return; } } BlockTree blockTree = (BlockTree) blockPath.getLeaf(); List<? extends StatementTree> statements = blockTree.getStatements(); List<StatementTree> newStatements = new ArrayList<StatementTree>(); for (Iterator<? extends StatementTree> it = statements.iterator(); it.hasNext();) { StatementTree statement = it.next(); if (statement != statementPath.getLeaf()) { newStatements.add(statement); } } BlockTree newBlockTree = wc.getTreeMaker().Block(newStatements, blockTree.isStatic()); wc.rewrite(blockTree, newBlockTree); } } } Aside from now being able to use "Inspect & Refactor" to identify and fix all instances of JOptionPane.showMessageDialog at the same time, you can also do the fixes per instance within the editor:

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  • Advantages And Disadvantages Of Resource Serialization

    - by CPP_Person
    A good example is let's say I'm making a pong game. I have a PNG image for the ball and another PNG image for the paddles. Now which would be better, loading the PNG images with a PNG loader, or loading them in a separate program, serializing it, and de-serializing it in the game itself for use? The reason why this may be good to know is because it seems like game companies (or anyone in the long run) build all of their resources into some sort of file. For example, in the game Fallout: New Vegas the DLCs are loaded as a .ESM file, which includes everything it needs, all the game does is find it, serialize it, and it has the resources. Games like Penumbra: Black Plague take a different approch and add a folder which contains all the textures, sounds, scrips, ect that it needs, but not serialized (it does this with the game itself, and the DLC). Which is the better approch and why?

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  • Logging connection strings

    If you some of the dynamic features of SSIS such as package configurations or property expressions then sometimes trying to work out were your connections are pointing can be a bit confusing. You will work out in the end but it can be useful to explicitly log this information so that when things go wrong you can just review the logs. You may wish to develop this idea further and encapsulate such logging into a custom task, but for now lets keep it simple and use the Script Task. The Script Task code below will raise an Information event showing the name and connection string for a connection. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Get the connection string, we need to know the name of the connection Dim connectionName As String = "My OLE-DB Connection" Dim connectionString As String = Dts.Connections(connectionName).ConnectionString ' Format the message and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connectionName, connectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Dts.TaskResult = Dts.Results.Success End Sub End Class Building on that example it is probably more flexible to log all connections in a package as shown in the next example. Imports System Imports Microsoft.SqlServer.Dts.Runtime Public Class ScriptMain Public Sub Main() Dim fireAgain As Boolean ' Loop through all connections in the package For Each connection As ConnectionManager In Dts.Connections ' Get the connection string and log it via an information event Dim message As String = String.Format("Connection ""{0}"" has a connection string of ""{1}"".", _ connection.Name, connection.ConnectionString) Dts.Events.FireInformation(0, "Information", message, Nothing, 0, fireAgain) Next Dts.TaskResult = Dts.Results.Success End Sub End Class By using the Information event it makes it readily available in the designer, for example the Visual Studio Output window (Ctrl+Alt+O) or the package designer Execution Results tab, and also allows you to readily control the logging by choosing which events to log in the normal way. Now before somebody starts commenting that this is a security risk, I would like to highlight good practice for building connection managers. Firstly the Password property, or any other similar sensitive property is always defined as write-only, and secondly the connection string property only uses the public properties to assemble the connection string value when requested. In other words the connection string will never contain the password. I have seen a couple of cases where this is not true, but that was just bad development by third-parties, you won’t find anything like that in the box from Microsoft.   Whilst writing this code it made me wish that there was a custom log entry that you could just turn on that did this for you, but alas connection managers do not even seem to support custom events. It did however remind me of a very useful event that is often overlooked and fits rather well alongside connection string logging, the Execute SQL Task’s custom ExecuteSQLExecutingQuery event. To quote the help reference Custom Messages for Logging - Provides information about the execution phases of the SQL statement. Log entries are written when the task acquires connection to the database, when the task starts to prepare the SQL statement, and after the execution of the SQL statement is completed. The log entry for the prepare phase includes the SQL statement that the task uses. It is the last part that is so useful, how often have you used an expression to derive a SQL statement and you want to log that to make sure the correct SQL is being returned? You need to turn it one, by default no custom log events are captured, but I’ll refer you to a walkthrough on setting up the logging for ExecuteSQLExecutingQuery by Jamie.

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  • Tap Into Tier 1 ERP

    - by Christine Randle
    By: Larry Simcox, Senior Director, Accelerate Corporate Programs     Your customers aren’t satisfied with so-so customer service. Your employees aren’t happy with below average salaries.   So why would you settle for second-rate or tier 2 ERP?   A recent report from Nucleus Research found that usability improvements and rapid implementation tools are simplifying deployments, putting tier 1 enterprise applications well within reach for midsize companies. So how can your business tap into the power of tier 1 ERP? And what are the best ways to manage a deployment?   The Reputation of ERP Implementations Overhauling internal operations and implementing ERP can be a challenging endeavor for organizations of all sizes. Midsize companies often shy away from enterprise-class ERP, fearing complexity, limited resources and perceived challenging deployments. Many forward thinking executives experienced ERP implementations in the late 90s and early 2000s and embrace a strategy to grow their business by investing in a foundation for innovation and growth via ERP modernization projects.   In recent years there has been a strong consumerization of IT with enterprise applications and their delivery methods evolving to become more user-friendly.  Today, usability improvements and modern implementation tools have made top-tier ERP solutions more accessible for growing companies. Nucleus found that because enterprise-class software can now be rapidly deployed, the payback is quicker, the risks are lower, the software is less disruptive and overall, companies can differentiate themselves from their competitors and achieve more success with the advantages these types of systems deliver.   Tapping into the power of tier 1 ERP can be made much easier with Oracle Accelerate solutions. Created by Oracle's expert partners and reviewed by Oracle, Oracle Accelerate solutions are simple to deploy, industry-specific, packaged solutions that provide a fast time to benefit, which means getting the right solution in place quickly, inexpensively with a controlled scope and predictable returns.   How are growing midsize companies successfully deploying tier 1 ERP? According to Nucleus Research, companies can increase success in their tier 1 ERP deployments by limiting customization, planning a rapid go-live, bettering communication across departments, and considering different delivery options. Oracle Accelerate solutions incorporate industry best practices and encourage rapid deployments. And even more, Nucleus found customers deploying tier 1 ERP with Oracle that had used Oracle Business Accelerators, Oracle’s rapid implementation tools, reduced the time to deploy Oracle E-Business Suite by at least 50 percent.   Industrial manufacturer L.H. Dottie is one company that needed ERP with enhanced capabilities to support its growth and streamline business processes. Using out-of-the-box configuration of Oracle E-Business Suite modules (provided by Oracle Business Accelerators and delivered by Oracle Partner C3 Business Solutions), L.H. Dottie was able to speed its implementation and went live in just six and a half months. With tier 1 ERP, the company was able to grow and do its business better, automating a variety of processes, accelerating product delivery and gaining powerful data analysis capabilities that helped drive its business into further regions. See more details about their ERP implementation here.   Tier 1 enterprise-class applications have proven to boost the success of Oracle’s midsize customers. As Nucleus Research iterates, companies poised for growth or seeking to compete against larger competitors absolutely can tap into the power of tier 1 ERP and position themselves as enterprise-class through leveraging Oracle Accelerate solutions.   You can learn more here about The Evolving Business Case for Tier - 1 ERP in Midsize Companies in our exclusive webcast with Nucleus.   ###  

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  • Making a game preloader (Flash) [closed]

    - by Artemix
    Possible Duplicate: How do you create a single/internal pre-loader for a Flash game written using Flex? Hi guys, Im trying to make a preloader in a Flash game. Thing is, I need some advices on this since I never made one, I have the game almost complete, but when, i.e, I upload the game to a website I get a white screen for a few seconds, and then I see the game. Is there a simple way, maybe using an a API or something like that, to make a preloader screen? Im using Flash Builder fyi. Thx!

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