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  • How to use pointers and pointer aritmetic

    - by booby
    : error C2064: term does not evaluate to a function taking 1 arguments : error C2227: left of '-name' must point to class/struct/union/generic type how do i fix this so this error doesn't happen for(int index = 0; index < (numStudents); index++) { if (student(index + 1)->score >= 90 ) student(index + 1)->grade = 'A'; else if (student(index + 1)->score >= 80 ) student(index + 1)->grade = 'B'; else if (student(index + 1)->score >= 70 ) student(index + 1)->grade = 'C'; else if (student(index + 1)->score >= 60 ) student(index + 1)->grade = 'D'; else student(index + 1)->grade = 'F'; }

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  • Null pointer exception on .iterator() call

    - by Peter
    I'm getting a strange NullPointerException, evidently thrown by the following line of code: Iterator<Note> it = notes.iterator(); I've checked, and at the time the java.util.TreeSet notes is always non-null (with 15 elements). The TreeSet API says nothing about iterator() throwing NullPointerExceptions. What else could be going here?

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  • Duplicate array but maintain pointer links

    - by St. John Johnson
    Suppose I have an array of nodes (objects). I need to create a duplicate of this array that I can modify without affecting the source array. But changing the nodes will affect the source nodes. Basically maintaining pointers to the objects instead of duplicating their values. // node(x, y) $array[0] = new node(15, 10); $array[1] = new node(30, -10); $array[2] = new node(-2, 49); // Some sort of copy system $array2 = $array; // Just to show modification to the array doesn't affect the source array array_pop($array2); if (count($array) == count($array2)) echo "Fail"; // Changing the node value should affect the source array $array2[0]->x = 30; if ($array2[0]->x == $array[0]->x) echo "Goal"; What would be the best way to do this?

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  • StringListProperty limited to 500 char strings (Google App Engine / Python)

    - by MarcoB
    It seems that StringListProperty can only contain strings up to 500 chars each, just like StringProperty... Is there a way to store longer strings than that? I don't need them to be indexed or anything. What I would need would be something like a "TextListProperty", where each string in the list can be any length and not limited to 500 chars. Can I create a property like that? Or can you experts suggest a different approach? Perhaps I should use a plain list and pickle/unpickle it in a Blob field, or something like that? I'm a bit new to Python and GAE and I would greatly appreciate some pointers instead of spending days on trial and error...thanks!

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  • When convert a void pointer to a specific type pointer, which casting symbol is better, static_cast or reinterpret_cast?

    - by BugCreater
    A beginner question with poor English: Here I got a void* param and want to cast(or change) it to a specific type. But I don't know which "casting symbol" to use. Either**static_cast** and reinterpret_cast works. I want to know which one is better? which one does the Standard C++ recommend? typedef struct { int a; }A, *PA; int foo(void* a) // the real type of a is A* { A* pA = static_cast<A*>(a); // or A* pA = reinterpret_cast<A*>(a);? cout<<pA->a<<endl; return 0; } Here I use A* pA = static_cast(a); or A* pA = reinterpret_cast(a); is more proper?

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  • Dereferencing possible null pointer in java

    - by Nealio
    I am just starting to get into graphics and when I am trying to get the graphics, I get the error"Exception in thread "Thread-2" java.lang.NullPointerException" and I have no clue on what is going on! Any help is greatly appreciated. //The display class for the game //Crated: 10-30-2013 //Last Modified: 10-30-2013 package gamedev; import gamedev.Graphics.Render; import gamedev.Graphics.Screen; import java.awt.Canvas; import java.awt.Dimension; import java.awt.Graphics; import java.awt.Toolkit; import java.awt.image.BufferStrategy; import java.awt.image.BufferedImage; import java.awt.image.DataBufferInt; import javax.swing.JFrame; private void tick() { } private void render() { System.out.println("display.render"); BufferStrategy bs = this.getBufferStrategy(); if (bs == null) { createBufferStrategy(3); } for (int i = 0; i < GAMEWIDTH * GAMEHEIGHT; i++) { pixels[i] = screen.PIXELS[i]; } screen.Render(); //The line of code that is the problem Graphics g = bs.getDrawGraphics(); //end problematic code g.drawImage(img, 0, 0, GAMEWIDTH, GAMEHEIGHT, null); g.dispose(); bs.show(); }

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  • Indexing with pointer C/C++

    - by Leavenotrace
    Hey I'm trying to write a program to carry out newtons method and find the roots of the equation exp(-x)-(x^2)+3. It works in so far as finding the root, but I also want it to print out the root after each iteration but I can't get it to work, Could anyone point out my mistake I think its something to do with my indexing? Thanks a million :) #include <stdio.h> #include <math.h> #include <malloc.h> //Define Functions: double evalf(double x) { double answer=exp(-x)-(x*x)+3; return(answer); } double evalfprime(double x) { double answer=-exp(-x)-2*x; return(answer); } double *newton(double initialrt,double accuracy,double *data) { double root[102]; data=root; int maxit = 0; root[0] = initialrt; for (int i=1;i<102;i++) { *(data+i)=*(data+i-1)-evalf(*(data+i-1))/evalfprime(*(data+i-1)); if(fabs(*(data+i)-*(data+i-1))<accuracy) { maxit=i; break; } maxit=i; } if((maxit+1==102)&&(fabs(*(data+maxit)-*(data+maxit-1))>accuracy)) { printf("\nMax iteration reached, method terminated"); } else { printf("\nMethod successful"); printf("\nNumber of iterations: %d\nRoot Estimate: %lf\n",maxit+1,*(data+maxit)); } return(data); } int main() { double root,accuracy; double *data=(double*)malloc(sizeof(double)*102); printf("NEWTONS METHOD PROGRAMME:\nEquation: f(x)=exp(-x)-x^2+3=0\nMax No iterations=100\n\nEnter initial root estimate\n>> "); scanf("%lf",&root); _flushall(); printf("\nEnter accuracy required:\n>>"); scanf("%lf",&accuracy); *data= *newton(root,accuracy,data); printf("Iteration Root Error\n "); printf("%d %lf \n", 0,*(data)); for(int i=1;i<102;i++) { printf("%d %5.5lf %5.5lf\n", i,*(data+i),*(data+i)-*(data+i-1)); if(*(data+i*sizeof(double))-*(data+i*sizeof(double)-1)==0) { break; } } getchar(); getchar(); free(data); return(0); }

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  • Doubt on pointer conversion

    - by Simone
    Suppose we have the following code: #include <iostream> struct A { virtual void f() { std::cout << "A::f()" << std::endl; } }; struct B: A { void f() { std::cout << "B::f()" << std::endl; } }; void to_A(void* voidp) { A* aptr = static_cast<A*>(voidp); aptr->f(); } void to_B(void* voidp) { B* bptr2 = static_cast<B*>(voidp); bptr2->f(); } int main() { B* bptr = new B; void* voidp = bptr; to_A(voidp); // prints B::f() to_B(voidp); // prints B::f() } is this code guaranteed to always work as in the code comments or is it UB? AFAIK it should be ok, but I'd like to be reassured.

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  • Would a pointer to a pointer to nil match against NULL?

    - by dontWatchMyProfile
    Example: A validation method contains this check to see if an NSError object shall be created or not: - (BOOL)validateCompanyName:(NSString *)newName error:(NSError **)outError { if (outError != NULL) { // do it... Now I pass an NSError object, like this: NSError *error = nil; BOOL ok = [self validateCompanyName:@"Apple" error:&error]; I'm not sure if this matches the check for not NULL. I think it's not NULL, since I believe NULL is not nil. Maybe someone can clear this up?

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  • Delegates with explicit "this" pointer?

    - by Qwertie
    Is it possible to adapt a method like this function "F" class C { public void F(int i); } to a delegate like Action<C,int>? I have this vague recollection that Microsoft was working on supporting this kind of adaptation. But maybe I misremembered!

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  • Python : Convert from C-Char to Int

    - by cuband
    I have a string read in from a binary file that is unpacked using struct.unpack as a string of length n. Each byte in the string is a single integer (1-byte) representing 0-255. So for each character in the string I want to convert it to an integer. I can't figure out how to do this. Using ord doesn't seem to be on the right track...

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  • Find Lines with N occurrences of a char

    - by Martín Marconcini
    I have a txt file that I’m trying to import as flat file into SQL2008 that looks like this: “123456”,”some text” “543210”,”some more text” “111223”,”other text” etc… The file has more than 300.000 rows and the text is large (usually 200-500 chars), so scanning the file by hand is very time consuming and prone to error. Other similar (and even more complex files) were successfully imported. The problem with this one, is that “some lines” contain quotes in the text… (this came from an export from an old SuperBase DB that didn’t let you specify a text quantifier, there’s nothing I can do with the file other than clear it and try to import it). So the “offending” lines look like this: “123456”,”this text “contains” a quote” “543210”,”And the “above” text is bad” etc… You can see the problem here. Now, 300.000 is not too much if I could perform a search using a text editor that can use regex, I’d manually remove the quotes from each line. The problem is not the number of offending lines, but the impossibility to find them with a simple search. I’m sure there are less than 500, but spread those in a 300.000 lines txt file and you know what I mean. Based upon that, what would be the best regex I could use to identify these lines? My first thought is: Tell me which lines contain more than 4 quotes (“). But I couldn’t come up with anything (I’m not good at Regex beyond the basics).

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  • how to make struct member pointer in assembly?

    - by sillis
    I`m trying to create a macro which would make easier to point to a structs member. Currently i am pointing to a structs member in assembly file using the STRUCT_NAME + offset method. For example if i want to point structs third member,i would have to do it like this: STRUCT_NAME + 3. This seems stupid way to do it, and if i insert more members in the struct, i have to update all the offset values in the code. Is there a way to point using STRUCT_NAME + macro(struct_name, member_name) ? I`m using texas instruments TMS320C28x hardware. Thanks!

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  • F# match char values

    - by rwallace
    I'm trying to match an integer expression against character literals, and the compiler complains about type mismatch. let rec read file includepath = let ch = ref 0 let token = ref 0 use stream = File.OpenText file let readch() = ch := stream.Read() let lex() = match !ch with | '!' -> readch() | _ -> token := !ch ch has to be an int because that's what stream.Read returns in order to use -1 as end of file marker. If I replace '!' with int '!' it still doesn't work. What's the best way to do this?

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  • Cast A primitive type pointer to A structure pointer - Alignment and Padding?

    - by Seçkin Savasçi
    Just 20 minutes age when I answered a question, I come up with an interesting scenario that I'm not sure of the behavior: Let me have an integer array of size n, pointed by intPtr; int* intPtr; and let me also have a struct like this: typedef struct { int val1; int val2; //and less or more integer declarations goes on like this(not any other type) }intStruct; My question is if I do a cast intStruct* structPtr = (intStruct*) intPtr; Am I sure to get every element correctly if I traverse the elements of the struct? Is there any possibility of miss-alignment(possible because of padding) in any architecture/compiler?

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  • Void pointer cast C++ and GTK

    - by Tarantula
    See this GTK callback function: static gboolean callback(GtkWidget *widget, GdkEventButton *event, gpointer *data) { AnyClass *obj = (AnyClass*) data; // using obj works } (please note the gpointer* on the data). And then the signal is connected using: AnyClass *obj2 = new AnyClass(); gtk_signal_connect(/*GTK params (...)*/, callback, obj2); See that the *AnyClass is going to be cast to gpointer* (void**). In fact, this is working now. The callback prototype in GTK documentation is "gpointer data" and not "gpointer *data" as shown in code, what I want to know is: how this can work ? Is this safe ?

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  • javascript function pointer and "this"

    - by Justin808
    I'm passing a method as a variable to be used as a callback. When its called, the "this" is not the object the method is a member of. How do I go about getting access to the method's object instance so I can get access to it variables and other member functions? I have no control over the callback call method, its a separate library. All I do is call the binding from my object init method. I would have expected this inside my _connection method to have been its object. jsPlumb.bind('connection', this._connection);

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  • C/C++ opaque pointer library

    - by aaa
    hello Is there library/header already written to manage C++ objects from C using opaque pointers/handles? I can write one myself, but I would rather use already made solution, especially if it has fortran bindings. Thanks

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  • Why do I get a Null Pointer Exception?

    - by Roman
    I have this code: Manager manager = new Manager("Name"); MyWindowListener windowListener = new MyWindowListener(); manager.addWindowListener(windowListener); Eclipse writes that I have a NullPointerException in the last line. What can be the reason for that. I do have constructors in the Manager and MyWindowListener. If it's important MyWindowListener implements WindowListener.

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  • Doubt regarding usage of array as a pointer in C

    - by Som
    For eg. I have an array of structs 'a' as below: struct mystruct{ int b int num; }; struct bigger_struct { struct my_struct a[10]; } struct bigger_struct *some_var; i know that the name of an array when used as a value implicitly refers to the address of the first element of the array.(Which is how the array subscript operator works at-least) Can i know do the other way around i.e if i do: some_var->a->b, it should be equivalent to some_var->a[0]->b, am i right? I have tested this and it seems to work , but is this semantically 100% correct?

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  • Obtaining frame pointer in C

    - by assketchum
    I'm trying to get the FP in my C program, I tried two different ways, but they both differ from what I get when I run GDB. The first way I tried, I made a protocol function in C for the Assembly function: int* getEbp(); and my code looks like this: int* ebp = getEbp(); printf("ebp: %08x\n", ebp); // value i get here is 0xbfe2db58 while( esp <= ebp ) esp -= 4; printf( "ebp: %08x, esp" ); //value i get here is 0xbfe2daec My assembly code getEbp: movl %ebp, %eax ret I tried making the prototype function to just return an int, but that also doesn't match up with my GDB output. We are using x86 assembly. EDIT: typos, and my getEsp function looks exactly like the other one: getEsp: movl %esp, %eax ret

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