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  • Cocoa touch - GameKit GKPeerPickerController devices

    - by teepusink
    Hi, I'm now testing GKPeerPickerController. I have a simple app that just have a button and do GKPeerPickerController on a device. However, all it does is "Looking for other iPhones or iPod touches..." I do have another device nearby with bluetooth turned on BUT without the app installed. Does that other device also need to have the app installed? Thanks, Tee

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  • Converting Python Script to Vb.NET - Involves Post and Input XML String

    - by Jason Shoulders
    I'm trying to convert a Python Script to Vb.Net. The Python Script appears to accept some XML input data and then takes it to a web URL and does a "POST". I tried some VB.NET code to do it, but I think my approach is off because I got an error back "BadXmlDataErr" plus I can't really format my input XML very well - I'm only doing string and value. The input XML is richer than that. Here is an example of what the XML input data looks like in the Python script: <obj is="MyOrg:realCommand_v1/" > <int name="priority" val="1" /> <real name="value" val="9.5" /> <str name="user" val="MyUserName" /> <reltime name="overrideTime" val="PT60S"/> </obj> Here's the Vb.net code I attempted to convert that: Dim reqparm As New Specialized.NameValueCollection reqparm.Add("priority", "1") reqparm.Add("value", "9.5") reqparm.Add("user", "MyUserName") reqparm.Add("overrideTime", "PT60S") Using client As New Net.WebClient Dim sTheUrl As String = "[My URL]" Dim responsebytes = client.UploadValues(sTheUrl, "POST", MyReqparm) Dim responsebody = (New System.Text.UTF8Encoding).GetString(responsebytes) End Using I feel like I should be doing something else. Can anyone point me to the right direction?

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  • Installing app on Devices(iPhone/iPod)

    - by Shakti
    Hi, I have developed an application for iPhone and iPod touch. Now i want to install that app on the device. I have created a provisioning profile for the particular device. My query is that, now to install the app on a device I have to add the provisioning profile of that device to xcode and after selecting the developer in build option in project info pane i build the project and send the build and provisioning profile to the user. Is there any to install the app without doing the above task of building the project with the provisioning profile. Means i have a build of an app and a newly downloaded provisioning profile. I will send the user both build and profile in a zip file. will the user be able to install the app on his/her device?

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  • How to write my own download manager using Objective C for iOS devices

    - by Saurabh
    I am writing a download manager for iPhone using objective C. I am using ASIHTTP framework and its working great. But my problem is I am not able to download from file sharing sites like filesonic, rapidshare, hotfile etc. I want to know how can I get download (actual download) url from these sites, or at least how these sites are hiding this info (and where), so I can get that somehow... Is there any open source library or framework to help me with this? How firefox or other desktop browser get this link? Any help will be much appreciated! Update 1 : I don't want to bypass their advertising and revenue streams. Almost all file sharing companies also provide free downloads with low bandwidth, I only want to use that service. there are many download managers available now for iPhone like - "Downloads Lite". I just want to build a similar functionality.

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  • Level of Detail for 3D terrains/models in Mobile Devices (Android / XNA )

    - by afriza
    I am planning to develop for WP7 and Android. What is the better way to display (and traverse) 3D scene/models in term of LoD? The data is planned to be island-wide (Singapore). 1) Real-Time Dynamic Level of Detail Terrain Rendering 2) Discrete LoD 3) Others? And please advice some considerations/algorithms/resources/source codes. something like LoD book also Okay. Side note: I am a beginner in this area but pretty well-versed in C/C++. And I haven't read the LoD book. Related posts: - Distant 3D object rendering [games]

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  • Disposing a dialog in touch devices in lwuit

    - by MANISH
    I am displaying a dialog when a user touches the screen and want the dialog to dispose when the user touches anywhere outside the dialog.i have set setDisposeWhenPointerOutOfBounds() to true though by default it is...n hav written the following code in pointerReleased() event but whenever the user touches the screen outside of dialog the dialog disposes but not without executing the code that shud be executed only wen the x,y are within the dialog....plz help me out....ne1... public void pointerReleased(int x, int y) { dispose(); if (contains(x, y)) { actionCommand((cmds[l.getSelectedIndex()])); } }

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  • cross-platform development for mobile devices

    - by user924
    What language/framework is best worth learning for mobile application development? My specific situation is that I'm very familiar with Java and C++ (I especially love Qt), but have limited experience with other languages. Some options I'm considering: 1) Learn Objective-C and all the iPhone-specific tools I do have access to a mac. The downside here is I'm restricted to the iPhone, so I'd have to rewrite almost everything if I wanted to branch off into another mobile device (or move later to a cross-platform framework). Even after knowing Objective-C, it seems like other frameworks might be more efficient/faster to code in? 2) Use some existing cross-platform framework for development I've looked at rhomobile, but I only have limited experience with Ruby (and at first glance, it might be a little pricey comapred to other options). Appcelerator also looks popular and nice, but it uses html/css/javascript. Airplaysdk looks good, but it's new and I haven't been able to see much written about it (is it worth going for?). 3) Wait for something better to come along How far away is Qt for the iPhone? That would be ideal, but it isn't available now. So what do you recommend? Productivity/efficiency is my top priority, although learning a useful language for the long term would also be okay. Thanks

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  • Transferring data to (Windows) Mobile Devices

    - by Ritu
    I created an app for Windows Mobile 6.5 and am fairly happy with it. However, if anyone else need to use this app, they will have to transfer an initial file (txt or csv) to the device. For a developer this isn't a problem but is this too much to ask of an end user? Granted, they will want to move (sync) data back to their desktop after the device's data have been updated. So how do other apps solve this problem? Do I need to provide some kind of syncing software?

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  • Rapid taps on an OpenGL ES app introducing input delay

    - by Tim R.
    I am starting out writing a 2D game in OpenGL ES, and I have encountered an odd problem: if I rapidly tap the touchscreen, the input starts lagging behind the display. The more times I tap, the more delay it causes between the input and any indication of that input onscreen. It only happens if I intentionally tap very rapidly, but not from tapping and dragging with any number of fingers. What could be causing this? Excessive details follow: Both accelerometer input and taps are delayed by just tapping. The only events I am responding to are touchesBegan (below) in my EAGLView and accelerometer:(UIAccelerometer *)accelerometer didAccelerate:(UIAcceleration *)acceleration in my Game object. There doesn't seem to be any upper limit to the amount of delay: I've gotten up to 12 seconds of delay by tapping rapidly with five fingers. I have not seen any drops in framerate (it stays constantly at 60 fps) in the OpenGL ES tool in Instruments or by taking 1/the time between updates. Possibly relevant code: - (void) drawView:(id) sender { [game update:allTouches]; [renderer render:game]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { allTouches = [event allTouches]; } allTouches is a pointer that gets passed to my Game every update, which passes it to each GameObject in their update methods.

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  • incorrect height in Chrome when "-webkit-appearance: none" and value="" on <input> tag

    - by Avi Steiner
    In Chrome v17.0.963.79 on Windows 7, I seem to be having an inexplicable problem when applying the -webkit-appearance: none style to an <input> tag. The problem is as follows: I have a stylesheet, let's call it potatofoot.css, which consists of the code .tbl { display: table; } .tblRow { display: table-row; } .tblCell { display: table-cell; } input { -webkit-appearance: none; }? and I have an html file, let's call it blech.html, which contains the code <div class="tbl"> <div class="tblRow"> <label class="tblCell">Name</label> <input type="text" class="tblCell" value="I'M NOT EMPTY! OH, YEAH!"> </div><!--end tblRow--> </div><!--end tbl--> This displays fine (see this jsfiddle). But when I empty the value attribute, as in this jsfiddle, the entire table grows from a height of 26px to a height of 31px, the label moves to the bottom, and the input stays at the top. However, if I remove -webkit-appearance: none;, everything shows up the same with and without out the value attribute being filled. What's going on?

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  • UIWebView goBack method acts differently on different devices

    - by maxpower
    First Device: 8gb 2nd gen Version: 3.1.3 (7E18) Model: MB528LL Second Device: 32gb 3rd gen Version: 3.1.3 (7E18) Model: MC008LL When I call goBack on the 8gb device, shouldStartLoadWithRequest:navigationType: is called When I call goBack on the 32gb device, shouldStartLoadWithRequest:navigationType: is not called I am not doing any caching (not like it works anyway). To make sure it wasn't caching I removed any possible caching via the request object's cache policy and removing all cache whenever webViewDidFinishLoading is called. Same app, same url, everything is the same but the device itself. Why? FYI: shouldStartLoadWithRequest:navigationType: is called on the simulator when goBack is called

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  • Jquery autocomplete with Dynamic input box.?

    - by Kaps Hasija
    I have done so much R & D for Jquery Auto complete, I found some result but not as much i needed. I am giving you code which are currently i am using . <input type="text" value="|a" name="completeMe" id="Subject" />// This input box will created by Dynamic using forloop // My Jquery Code $(function () { $("#Subject").autocomplete({ source: '/Cataloging/Bib/GetSubject', minLength: 1, select: function (event, ui) { // Do something with "ui.item.Id" or "ui.item.Name" or any of the other properties you selected to return from the action } }); }); // My Action Method public ActionResult GetSubject(string term) { term = term.Substring(2, term.Length-2); return Json(db.BibContents.Where(city => city.Value.StartsWith(term)).Select(city => city.Value), JsonRequestBehavior.AllowGet); } // My code is running with static input but while creating Dynamic I need to use live event but i don't know how can i use Live Event with this code. NOTE: I am using static value of input "|a" after rendering on action i am removing that first two char to make proper search from database. Thanks

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  • Issue with webview with emulator and some devices Android

    - by Yasir Khan
    I am developing an application that is focuses on on WebView i am loading map from a webpage and calling subsequent java script request on it but i do not know what is happening with Galaxy Tab 7' and my emulator too after running well first time if i visit the application again its just showing blank page. Code: mMapView = (WebView) findViewById(R.id.mapview); mMapView.clearCache(true); mMapView.setScrollBarStyle(View.SCROLLBARS_INSIDE_OVERLAY); mMapView.getSettings().setJavaScriptEnabled(true); mMapView.loadUrl(mapurl); mMapView.setWebViewClient(new WebViewClient() { public void onPageFinished(WebView view, String url) { Log.e("Page loading","Url is :"+url); } @Override public boolean shouldOverrideUrlLoading(WebView view, String url) { // TODO Auto-generated method stub view.loadUrl(url); return true; } }); initially i thought its a cache problem and i added clearcache() without any help. :-(

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  • Setting up padding for websites in mobile devices

    - by ambrelasweb
    I had finished this website a while ago but something happened to it and I've now spent all day fixing it and getting it back from scratch as my backup wasn't correctly done. I don't quite understand what it's doing as I've done this technique on many other websites with no troubles, maybe I've looked at this website too long? Here is the website. I'm wanting to put some space on the left and right hand side, however I dont just have one container as I was needing the dark grey bar at 100% of the screen and always under the banner no matter where it was. So there are 4 "containing" divs that I want to have the space. I've placed soem CSS3 media queries in but now I'm getting a gap to the right. I was thinking it was because my background mages are going all the way across but they set at 100% so I'm just not understanding whats going on. It's somethign simple, I'm not seeing it right now.. This is what I have for the media queries /* Smartphones (portrait and landscape) ----------- */ @media only screen and (min-device-width : 320px) and (max-device-width : 480px) { #header, #banner, #main, #footer-widget-area { padding: 0 2em 0 2em; } } This is what t looks like on my iPhone Any advice is helpful and appreciated.

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  • japanese input display outside of TextField created into ScrollPane

    - by soetheingilynn
    hello... I'm new to ActionScript 2.0. plz kindly help me. I have created the MainMovieClip and Scrollbar as follow .... my problem is that when I input japanese characters,the characters display at the top corner of the swf until I confirm the input. how can I do it?? if I install FlashPlayer "flashplayer10_1_rc2_plugin_041910", then the japanese characters display in the textfield normally....why is that??? plz..help me. with flash player 10.0, I can't input the japanese characters in the textfield. var mcMain:MovieClip = this.createEmptyMovieClip("mcMain", this.getNextHighestDepth()); scrp.contentPath = "scrollMovieClip"; mcMain = scrp.content; var textholder:TextField = mcMain.createTextField("txt", mcMain.getNextHighestDepth(), 50, 50, 100, 50); mcMain.txt.setFocus(); mcMain.txt.type = "input"; mcMain.txt.wordWrap = true; mcMain.txt.multiline = true; mcMain.txt.background = true; mcMain.txt.border = true; mcMain.txt.selectable = true; thanks in advanced...anyone.

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  • Sanitizing User Input with Ruby on Rails

    - by phreakre
    I'm writing a very simple CRUD app that takes user stories and stores them into a database so another fellow coder can organize them for a project we're both working on. However, I have come across a problem with sanitizing user input before it is saved into the database. I cannot call the sanitize() function from within the Story model to strip out all of the html/scripting. It requires me to do the following: def sanitize_inputs self.name = ActionController::Base.helpers.sanitize(self.name) unless self.name.nil? self.story = ActionController::Base.helpers.sanitize(self.story) unless self.story.nil? end I want to validate that the user input has been sanitized and I am unsure of two things: 1) When should the user input validation take place? Before the data is saved is pretty obvious, I think, however, should I be processing this stuff in the Controller, before validation, or some other non-obvious area before I validate that the user input has no scripting/html tags? 2) Writing a unit test for this model, how would I verify that the scripting/html is removed besides comparing "This is a malicious code example" to the sanitize(example) output? Thanks in advance.

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  • External USB devices to Android phones?

    - by Doughy
    I would like to use Android phones as a way to do some processing and visualization of a sensor that would be attached to the USB port on the phone. The sensor would plug into the micro/mini USB, and then I would need to read the incoming data from the USB serial port. Is this possible? I have heard of people using Android to steer robots and other applications, but I have never seen Android being used as a host for a USB sensor. I can't seem to find any official documentation on the subject either, but it seems like it would be a very useful tool. Any thoughts, links, or information on this matter? Thanks.

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  • Application not showing up in Google Play for 4.x devices

    - by Zargle
    I recently posted about the Play store not letting me publish my app without a minSdkVersion, but whenever I set it to anything above "1" my app just doesn't work (minSdkVersion breaking program). So this guy suggested to just set my minSdkVersion to 1, which worked. But now when I submitted my app even though the developer site says: API level: 1-16+ Supported screens: normal-xlarge OpenGL textures: all But the app only shows it supports Android under 4.x, I developed it on my 4.0.4 device. I tried searching around and I found that some people have problems with services messing up the phones it supports, so I deleted all of my services, because I don't really need any for this version of the app to submit. And it still didn't work. So I don't know what else to do, here is my AndroidManifest.xml if it helps... I've been trying to figure out why my application isn't working for a week now, still nothing. I have tried setting a targetSdkVersion to something like 14, my application still breaks. I cleaned out my code, taking everything out of the already short, 200 lines, application, and it still isn't working. Is there something I can't use in an android application 4.0 that I am using in my application? or is it just my AndroidManifest? Thank you so much! <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.unparalleledsoftware.app.list" android:versionCode="5" android:versionName="2.02" > <uses-sdk android:minSdkVersion="1" /> <application android:icon="@drawable/ic_launcher" android:label="@string/app_name" android:theme="@style/AppTheme" > <activity android:name=".MainActivity" android:label="@string/title_activity_main" > <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> </activity> </application> I should note,I am using the Theme.Holo.Light, but even if I change it to DeviceDefault it doesn't work. Edit: I googled the app on my friends Samsung Galaxy S3 (it didn't show up in the Play Store on his phone), when I installed by googling the app and hitting the "install" button on google and it opened in the Google Play store and was able to install. When I did the same on my phone, Galaxy Note, it opened in the Google Play Store, but then said "Not compatible." Why? They are both on the same version of OS. Why is mine not compatible, nor the One X compatible, but the Samsung Galaxy S3 worked...? Edit: I get these errors/problems when compiling with a targetSdkVersion, http://pastebin.com/mxgWNLdM

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  • Access USB devices through Delphi in Windows XP standard

    - by Lex Dean
    I'm into pis18f's and Delphi Support out their is for everything but Delphi from my point of view as a hobbyist and many like me Delphi connecting to a pic's has many advantages I write in Mikro Pascal I'm fully familiar with MSDN and connecting to windows The small/medium programs out their made in Delphi is enormous think what that can do for pics. This project needs to me written to connect to old windows XP in kernel mode I think and not SP2 or SP3 dependent as thats all you can buy now. I would like it to be a Delphi DCU file for delphi simplisity But I expect some how it to be a DLL in the end. Can any one out their help me with any advice please Email:- lexdeanair At hotmail.com

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  • Getting the value of an input inside a td for each row with jQuery

    - by Anne
    I am still having so many problems with this: function padTitles() { $('tr').each(function () { var tds = $(this).find('input'), text = tds.filter('[id^="TempRowKey_"]').val(), tdToPad = tds.filter('[id^="title_"]'), pad; if (/0\.0$/.test(text)) pad = 10; else if (/\.0$/.test(text)) pad = 35; else pad = 60; tdToPad.css('paddingLeft', pad); }); } Note: here is what I was using before. This worked when the value was not inside an input: var tds = $(this).find('td'), text = tds.filter('[id^="refKey_"]').text(), It is supposed to get the Value of the Inputs with id's that start with TempRowKey_ and then use these for padding. But the code does nothing. Here is my HTML: <tr id="row_1"> <td id="tempRowKey_1" > <input type="text" size="10" value="1.0.0" class="updatable" id="TempRowKey_1"> </td> <td id="title_1"> <input id="Title_1" class="updatable" type="text" value="zxxx" size="100" name="item.Title"> </td>. <td ... </tr> Is there some way I can test this. I can't get access to anything inside the jQuery block?

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  • Disabled input text color

    - by Incidently
    Hi The simple HTML below displays differently in Firefox and WebKit-based browsers (I checked in Safari, Chrome and iPhone). In Firefox both border and text have the same color (#880000), but in Safari the text gets a bit lighter (as if it had some transparency applied to it). Can I somehow fix this (remove this transparency in Safari)? UPDATE: Thank you for your answers. I don't need this for my work anymore (instead of disabling, I'm replacing input elements with styled div elements), but I'm still curious why this happens and if there is any way to control this behaviour ... <html xmlns="http://www.w3.org/1999/xhtml"> <head> <title></title> <style type="text/css"> input:disabled{ border:solid 1px #880000; background-color:#ffffff; color:#880000; } </style> </head> <body> <form action=""> <input type="text" value="disabled input box" disabled="disabled"/> </form> </body> </html>

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  • Android camera being landscaped in some devices

    - by nala4ever
    Im new to Android and I tried a tutorial for camera API. The tutorial works fine. When I use HTC desire I can see the camera view in both portrait and landscape, but when I use Samsung Galaxy I get a the camera view only in a landscaped view. I tried the following code to rotate the camera view as well.. Camera.Parameters parameters = camera.getParameters(); parameters.setRotation(90); then the camera doesn't work as expected. (screen splits into 4 and not clear). Does anyone have an idea for this issue ? Thanks.

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  • Broadcast message or file to nearby Bluetooth devices

    - by Medjeti
    Hiya, A client of ours is attending a business fair and would like to push some sort of "welcome message" to people visiting their space. I'm not too familiar with Bluetooth, so I have a few questions: What kind of content can you transfer via Bluetooth? (Is it files only or is it possible to send a simple text message?) Is it possible to push content only to recipients within a certain distance? (ie. based on signal strength or similar) Can anybody recommend a piece of software that can do some or all of the above? If necessary we could program a custom solution ourselves (.NET), but I'm sure there must be a program out there that can do the job. I've googled a bit and came across the 32feet.NET framework - does anybody have any experience with this framework? Thanks in advance for any suggestions!

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