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  • How to print arguments passed to configure script?

    - by Sam
    Hi, I'm trying to print arguments passed to a ./configure script. Calling 'echo' on $BASH_ARGV will just print the last set of arguments. For example if I run: ./configure --enable-foo --enable-bar echo $BASH_ARGV will print only "--enable-bar" How do I print all the arguments? Thanks!

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  • Needs help regarding print in asp.net (need to remove datetime from printpage)

    - by Rajesh Rolen- DotNet Developer
    i am using below code to print my content of webpage in asp.net using javascript window.print(document.getElementById('dvPrint')); when i do print, it automatically adds date time on page.. (i think because of page setup) in firefox. please tell me how can i remove this setting. i mean i dont want datetime to be printed automatically on my print page (even if its set in pagesetup).

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  • Problems implementing a screen space shadow ray tracing shader

    - by Grieverheart
    Here I previously asked for the possibility of ray tracing shadows in screen space in a deferred shader. Several problems were pointed out. One of the most important problem is that only visible objects can cast shadows and objects between the camera and the shadow caster can interfere. Still I thought it'd be a fun experiment. The idea is to calculate the view coordinates of pixels and cast a ray to the light. The ray is then traced pixel by pixel to the light and its depth is compared with the depth at the pixel. If a pixel is in front of the ray, a shadow is casted at the original pixel. At first I thought that I could use the DDA algorithm in 2D to calculate the distance 't' (in p = o + t d, where o origin, d direction) to the next pixel and use it in the 3D ray equation to find the ray's z coordinate at that pixel's position. For the 2D ray, I would use the projected and biased 3D ray direction and origin. The idea was that 't' would be the same in both 2D and 3D equations. Unfortunately, this is not the case since the projection matrix is 4D. Thus, some tweak needs to be done to make this work this way. I would like to ask if someone knows of a way to do what I described above, i.e. from a 2D ray in texture coordinate space to get the 3D ray in screen space. I did implement a simple version of the idea which you can see in the following video: video here Shadows may seem a bit pixelated, but that's mostly because of the size of the step in 't' I chose. And here is the shader: #version 330 core uniform sampler2D DepthMap; uniform vec2 projAB; uniform mat4 projectionMatrix; const vec3 light_p = vec3(-30.0, 30.0, -10.0); noperspective in vec2 pass_TexCoord; smooth in vec3 viewRay; layout(location = 0) out float out_AO; vec3 CalcPosition(void){ float depth = texture(DepthMap, pass_TexCoord).r; float linearDepth = projAB.y / (depth - projAB.x); vec3 ray = normalize(viewRay); ray = ray / ray.z; return linearDepth * ray; } void main(void){ vec3 origin = CalcPosition(); if(origin.z < -60) discard; vec2 pixOrigin = pass_TexCoord; //tex coords vec3 dir = normalize(light_p - origin); vec2 texel_size = vec2(1.0 / 600.0); float t = 0.1; ivec2 pixIndex = ivec2(pixOrigin / texel_size); out_AO = 1.0; while(true){ vec3 ray = origin + t * dir; vec4 temp = projectionMatrix * vec4(ray, 1.0); vec2 texCoord = (temp.xy / temp.w) * 0.5 + 0.5; ivec2 newIndex = ivec2(texCoord / texel_size); if(newIndex != pixIndex){ float depth = texture(DepthMap, texCoord).r; float linearDepth = projAB.y / (depth - projAB.x); if(linearDepth > ray.z + 0.1){ out_AO = 0.2; break; } pixIndex = newIndex; } t += 0.5; if(texCoord.x < 0 || texCoord.x > 1.0 || texCoord.y < 0 || texCoord.y > 1.0) break; } } As you can see, here I just increment 't' by some arbitrary factor, calculate the 3D ray and project it to get the pixel coordinates, which is not really optimal. Hopefully, I would like to optimize the code as much as possible and compare it with shadow mapping and how it scales with the number of lights. PS: Keep in mind that I reconstruct position from depth by interpolating rays through a full screen quad.

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  • Windows 8 screen goes black after a minute

    - by Deni
    My laptop screen goes black after about a minute of inactivity. I've already tried setting the Screen Saver to anything other than Blank and increasing the Wait but it still keeps happening. Also checked my Power Options, the plan I currently have is set to turn the screen off only after an hour. If I move the mouse or press any key on the keyboard the screen wakes up. Any other ideas why this is happening and how to fix it?

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  • Virtual Box, full screen ?

    - by Arkapravo
    Hi How can I get Virtual Box go full screen, as of now I am getting my guest OS in a small screen (640 x 480) type, even 'going full screen' doesn't make any difference ? I want my guest OS to be of same screen size as my host OS ! Regards

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  • Installation stuck on "Installation Type" screen

    - by Andrew Latham
    I am trying to install Ubuntu 11.10 with Windows 7 from a CD. I am using an HP Pavilion dm4. I've never used Ubuntu (or any Linux) before. Everything goes alright until I get to the "Installation Type" screen. Instead of giving me options, it just has a blank menu, and all the buttons are disabled. When I click "Continue", it gives me an error saying that it can't find the root or something like that. The trial version works fine, but I can't actually install it. Everything on the trial version is really slow, presumably because everything is on the CD or the Windows partition. I did some research, but the only post I could find was http://ubuntuforums.org/showthread.php?t=1870478 Where the only advice is to format the entire drive, which I'm not willing to do. Any suggestions? I'm downloading 10.04 right now and I'm going to try with that instead. EDIT: 10.04 didn't work either. I got to the partitioning screen and got the same problem. I read some more forums, loaded up 11.10 trial from the disk, opened the Terminal and typed sudo apt-get remove dmraid and then y. Then I was actually able to see something on the "Installation type" page: "Erase disk and install Ubuntu" or "Something else". Which is weird, since Windows 7 should be installed. When I click Something Else, I get: /dev/sda /dev/sdb /dev/sdb1 (ntfs) (208 MB) (69 MB used) /dev/sdb2 (ntfs) (477542 MB) (unknown used) /dev/sdb3 (ntfs) (18085 MB) (16094 MB used) /dev/sdb4 (fat32) (4265 MB) (3084 MB used) I have no idea what any of this means. Also, my device for boot loader installation changed from /dev/sda to /dev/sda ATA SAMSUNG MZMPA032 (32.0 GB)

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  • Splwow64 with TS Easy Print

    - by Tim Brigham
    I have an application (Sage MIP Fund Accounting) which exports data to Excel. In this process it uses an internal print driver. Since we upgraded from 2008 to 2008 R2 this export process causes system hangs. This has been isolated down to the splwow64 executable hanging while the Excel document is building. If I kill the spwow64 executable things function properly (I just can't print it once completed). This only occurs while using printer redirection using the Remote Desktop Easy Print function - if I pull the printer redirection things work exactly as expected. I've spent the last couple hours looking at hotfixes or driver upgrades since this appears to be a problem specifically with how the Remote Desktop Easy Printer printer is functioning. Is anyone aware of a hotfix which would be applicable in this situation? I don't want to grab every hotfix for redirected printing and start throwing them out there.

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  • SQL SERVER – Free Print Book on SQL Server Joes 2 Pros Kit

    - by pinaldave
    Rick Morelan and I were discussing earlier this month that what we can give back to the community. We believe our books are very much successful and very well received by the community. The five books are a journey from novice to expert. The books have changed many lives and helped many get jobs as well pass the SQL Certifications. Rick is from Seattle, USA and I am from Bangalore, India. There are 12 hours difference between us. We try to do weekly meeting to catch up on various personal and SQL related topics. Here is one of our recent conversations. Rick and Pinal Pinal: Good Morning Rick! Rick: Good Morning…err… Good Evening to you – Pinal! Pinal: Hey Rick, did you read the recent email which I sent you – one of our reader is thanking us for writing Joes 2 Pros series. He wants to dedicate his success to us. Can you believe it? Rick: Yeah, he is very kind but did you tell him that it is all because of his hard work on learning subject and we have very little contribution in his success. Pinal: Absolutely, I told him the same – I said we just wrote the book but it is he who learned from it and proved himself in his job. It is all him! We were just igniters. Rick: Good response. Pinal: Hey Rick! Are we doing enough for the community? What can we do more? Rick: Hmmm… Let us do something more. Pinal: Remember once we discussed the idea of if anyone who buys our Joes 2 Pros Combo Kit in the next 2 weeks – we will send them SQL Wait Stats for free. What do you say? Rick: I agree! Great Idea! Let us do it. Free Giveaway Well Rick and I liked the idea of doing more. We have decided to give away free SQL Server Wait Stats books to everybody who will purchase Joes 2 Pros Combo Kit between today (Oct 15, 2012) and Oct 26, 2012. This is not a contest or a lucky winner opportunity. Everybody who participates will qualify for it. Combo Availability USA – Amazon India - Flipkart | Indiaplaza Note1: USA kit contains FREE 5 DVDs. India Kit does not contain 5 DVDs due to legal issues. Note2: Indian Kit is priced at special Indian Economic Price. Qualify for Free Giveaway You must have purchased our Joes 2 Pros Combo Kit of 5 books between Oct 15, 2012 and Oct 26, 2012. Purchase before Oct 15, 2012 and after Oct 26, 2012 will not qualify for this giveaway. Send your original receipt (email, order details) to following addresses: “[email protected];[email protected]” with the subject line “Joes 2 Pros Kit Promotion Free Offer”. Do not change the subject line or your email may be missed.  Clearly mention your shipping address with phone number and pin/zip code. Send your receipt before Oct 30, 2012. We will not entertain any conversation after Oct 30, 2012 cut off date. The Free books will be sent to USA and India address only. Availability USA - Amazon | India - Flipkart | Indiaplaza Reference: Pinal Dave (http://blog.sqlauthority.com) Filed under: Joes 2 Pros, PostADay, SQL, SQL Authority, SQL Query, SQL Server, SQL Tips and Tricks, SQLAuthority Book Review, SQLServer, T SQL, Technology

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  • Design and Print Your Own Christmas Cards in MS Word, Part 1

    - by Eric Z Goodnight
    Looking for a  little DIY fun this holiday season? Open up familiar tool MS Word and create simple, beautiful Christmas and Holiday cards, and impress your family with your crafting skills. This is the first part of a two part article. In this first section, we’ll tackle design in MS Word. In our second, we’ll cover supplies and proper printing methods to get a great look out of your dusty old inkjet. Latest Features How-To Geek ETC The How-To Geek Guide to Learning Photoshop, Part 8: Filters Get the Complete Android Guide eBook for Only 99 Cents [Update: Expired] Improve Digital Photography by Calibrating Your Monitor The How-To Geek Guide to Learning Photoshop, Part 7: Design and Typography How to Choose What to Back Up on Your Linux Home Server How To Harmonize Your Dual-Boot Setup for Windows and Ubuntu Hang in There Scrat! – Ice Age Wallpaper How Do You Know When You’ve Passed Geek and Headed to Nerd? On The Tip – A Lamborghini Theme for Chrome and Iron What if Wile E. Coyote and the Road Runner were Human? [Video] Peaceful Winter Cabin Wallpaper Store Tabs for Later Viewing in Opera with Tab Vault

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  • Bash prompt doesn't print until I interact with console again

    - by durron597
    I don't even know where to begin to diagnose this one. Usually, when a command finishes, the prompt prints itself for the next command. However, that is not happening. Hard to explain with words, I'll just use an example: User@Machine:~$ cp /mnt/mountname/directory/textfile.txt . After waiting several seconds (far too long for this operation on a small file) I press Enter, and see: User@Machine:~$ cp /mnt/mountname/directory/textfile.txt . User@Machine:~$ User@Machine:~$ So clearly the operation had finished, but the prompt didn't display... until I pressed enter, and then BOTH prompts instantly displayed. This error does not happen with commands like cd.

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  • Converting world space coordinate to screen space coordinate and getting incorrect range of values

    - by user1423893
    I'm attempting to convert from world space coordinates to screen space coordinates. I have the following code to transform my object position Vector3 screenSpacePoint = Vector3.Transform(object.WorldPosition, camera.ViewProjectionMatrix); The value does not appear to be in screen space coordinates and is not limited to a [-1, 1] range. What step have I missed out in the conversion process? EDIT: Projection Matrix Perspective(game.GraphicsDevice.Viewport.AspectRatio, nearClipPlaneZ, farClipPlaneZ); private void Perspective(float aspect_Ratio, float z_NearClipPlane, float z_FarClipPlane) { nearClipPlaneZ = z_NearClipPlane; farClipPlaneZ = z_FarClipPlane; float yZoom = 1f / (float)Math.Tan(fov * 0.5f); float xZoom = yZoom / aspect_Ratio; matrix_Projection.M11 = xZoom; matrix_Projection.M12 = 0f; matrix_Projection.M13 = 0f; matrix_Projection.M14 = 0f; matrix_Projection.M21 = 0f; matrix_Projection.M22 = yZoom; matrix_Projection.M23 = 0f; matrix_Projection.M24 = 0f; matrix_Projection.M31 = 0f; matrix_Projection.M32 = 0f; matrix_Projection.M33 = z_FarClipPlane / (nearClipPlaneZ - farClipPlaneZ); matrix_Projection.M34 = -1f; matrix_Projection.M41 = 0f; matrix_Projection.M42 = 0f; matrix_Projection.M43 = (nearClipPlaneZ * farClipPlaneZ) / (nearClipPlaneZ - farClipPlaneZ); matrix_Projection.M44 = 0f; } View Matrix // Make our view matrix Matrix.CreateFromQuaternion(ref orientation, out matrix_View); matrix_View.M41 = -Vector3.Dot(Right, position); matrix_View.M42 = -Vector3.Dot(Up, position); matrix_View.M43 = Vector3.Dot(Forward, position); matrix_View.M44 = 1f; // Create the combined view-projection matrix Matrix.Multiply(ref matrix_View, ref matrix_Projection, out matrix_ViewProj); // Update the bounding frustum boundingFrustum.SetMatrix(matrix_ViewProj);

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  • How to Skip the Start Screen and Boot to the Desktop in Windows 8.1

    - by Mark Wilson
    For almost everyone who made the upgrade, Windows 8 proved to be something of a disappointment for one reason or another. Windows 8.1 (or Windows Blue) was released to address many of the issues users had complained about including reintroducing the ability to boot straight to the desktop. Being able to boot to the desktop rather than the Start screen is something that people have been clammering for ever since the first preview versions of Windows 8 were unveiled. There have been various third-party tools released as numerous workarounds used to get around the problem, but now it is an option that is built directly into the operating system. You’ll need to have downloaded and installed the update in order to proceed, but once you have done this, things are very simple. When you have Windows up and running after the upgrade, right click an empty section of the taskbar and select properties to bring up the newly named “Taskbar and Navigation properties” dialog.  Move to the Navigation tab and look in the “Start screen” section in the lower half of the dialog. Check the box labelled ‘Go to the desktop instead of Start when I sign in” and click OK.    

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  • How to fix no splash screen in Ubuntu after nvidia proprietary driver installation (also black borders)

    - by Fabio Trevisiol
    This is soultion how to fix no splash screen in Ubuntu after nvidia proprietary driver installation. It's no matter what Ubuntu version you use, it should work anyway. (TESTED ON 14.04) Open your terminal and type: sudo apt-get install v86d (TEST WITHOUT) Then: sudo gedit /etc/default/grub Find this line: #GRUB_GFXMODE=640x480 Add below (of course choose your resolution): GRUB_GFXMODE=1024x768x32 (TRY WITHOUT OR DIFFERENT BIT DEPTH) GRUB_GFXPAYLOAD_LINUX=1920x1080x32 (YOU CAN ALSO USE THE KEEP OPTION) Save file and type in terminal: echo FRAMEBUFFER=y | sudo tee /etc/initramfs-tools/conf.d/splash (ALLOWS TO AVOID THAT THE SPLASH SCREEN IS DISPLAYED FOR A FEW SECONDS) sudo update-initramfs -u sudo update-grub2 For all those who complain about the presence of black borders in "plymouth", try to make these changes before installing the nvidia driver or switch back from nvidia to nouveau and from nouveau to nvidia. Kernel update from the Software Updater? It happened to me; I don't know if it matters. I don't know for which of these reasons, but after a few reboots, the black borders are gone. UPDATE discovered the secret: during all these beautiful things, something strange happened. glxinfo | grep vendor server glx vendor string: SGI client glx vendor string: Mesa Project and SGI OpenGL vendor string: nouveau

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  • Steam freezes at login screen

    - by Snail284069
    I have just installed Steam on Xubuntu, and after it finished installing it went to the login screen, but the screen is frozen, and I cannot press the buttons. When running Steam though the terminal it says: alex@Craptop:~$ steam Running Steam on ubuntu 14.04 32-bit STEAM_RUNTIME is enabled automatically Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Gtk-Message: Failed to load module "overlay-scrollbar" Gtk-Message: Failed to load module "unity-gtk-module" Installing breakpad exception handler for appid(steam)/version(1400690891_client) [0522/174755:WARNING:proxy_service.cc(958)] PAC support disabled because there is no system implementation Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig error: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 70: non-double matrix element Fontconfig warning: "/etc/fonts/conf.d/10-scale-bitmap-fonts.conf", line 78: saw unknown, expected number Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) [HTTP Remote Control] HTTP server listening on port 35849. Installing breakpad exception handler for appid(steam)/version(1400690891_client) Installing breakpad exception handler for appid(steam)/version(1400690891_client) Process 2764 created /alex-ValveIPCSharedObjects5 Installing breakpad exception handler for appid(steam)/version(1400690891_client) Generating new string page texture 12: 48x256, total string texture memory is 49.15 KB Generating new string page texture 13: 256x256, total string texture memory is 311.30 KB Generating new string page texture 14: 128x256, total string texture memory is 442.37 KB Generating new string page texture 15: 384x256, total string texture memory is 835.58 KB and then the terminal gets stuck too, letting me type into it but not doing anything. I tried reinstalling and restarting the computer, but it still keeps happening.

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  • Windows 8 - IE 10 Metro - How to print or save a webpage

    - by AbhishekGirish
    I'm running Windows 8 Pro. My default browser is Internet Explorer 10 (and hence opens as a Modern Windows 8 app). I want to know how to print or save a webpage. There are no related settings available in the browser. The only option is to select "View on Desktop" and the browser interface familiar to IE 9 opens up on the desktop, through which I could access the above said options and additional settings. I know the Desktop is not going away anytime soon and that its still an important part of Windows. But if Microsoft is pitching for the Modern Windows UI, why would they leave out important options such as print & save from it and force a user to access the "old" Desktop mode for the same? Even Windows 8 RT supports plug-and-play access to Printers & Peripherals. So not being able to Print from a tablet or access the File System is definitely not an answer.

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  • How to Handle frame rates and synchronizing screen repaints

    - by David Kroukamp
    I would first off say sorry if the title is worded incorrectly. Okay now let me give the scenario I'm creating a 2 player fighting game, An average battle will include a Map (moving/still) and 2 characters (which are rendered by redrawing a varying amount of sprites one after the other). Now at the moment I have a single game loop limiting me to a set number of frames per second (using Java): Timer timer = new Timer(0, new AbstractAction() { @Override public void actionPerformed(ActionEvent e) { long beginTime; //The time when the cycle begun long timeDiff; //The time it took for the cycle to execute int sleepTime; //ms to sleep (< 0 if we're behind) int fps = 1000 / 40; beginTime = System.nanoTime() / 1000000; //execute loop to update check collisions and draw gameLoop(); //Calculate how long did the cycle take timeDiff = System.nanoTime() / 1000000 - beginTime; //Calculate sleep time sleepTime = fps - (int) (timeDiff); if (sleepTime > 0) {//If sleepTime > 0 we're OK ((Timer)e.getSource()).setDelay(sleepTime); } } }); timer.start(); in gameLoop() characters are drawn to the screen ( a character holds an array of images which consists of their current sprites) every gameLoop() call will change the characters current sprite to the next and loop if the end is reached. But as you can imagine if a sprite is only 3 images in length than calling gameLoop() 40 times will cause the characters movement to be drawn 40/3=13 times. This causes a few minor anomilies in the sprited for some charcters So my question is how would I go about delivering a set amount of frames per second in when I have 2 characters on screen with varying amount of sprites?

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  • How do I boot into console mode (redux)

    - by Leo Simon
    I'm running Ubuntu 12.04. This question was asked some time ago How do I disable the boot splash screen? but the answers didn't work for me. The standard way to boot into console mode used to be to edit /etc/default/grub and set GRUB_CMDLINE_LINUX_DEFAULT="text" This worked fine until I ran the fix proposed in https://help.ubuntu.com/community/SoundTroubleshootingProcedure in order to get sound to work. Since then, I have disabled the boot-splash-screen, but I can avoid what I presume is the lightdm login prompt screen. All I want to do is disable this gui and be prompted with a console login prompt. (Shouldnt be so hard should it???) I read in three 33416 mentioned above that there was a bug in lightdm (it wasn't recognizing "text" properly as an option for GRUB_CMDLINE_LINUX_DEFAULT.) But this discussion happened more than a year ago, and it's surely been fixed. Yet my lightdm is uptodate (so I'm told when I try to update it with apt-get). As suggested in one of the above, I tried sudo update-rc.d -f lightdm remove which resulted in a hung machine. I managed to recover using recovery mode, but now I still get the gui again. Another suggestion is to edit /etc/init/lightdm.override. I've done this and set it to "manual" as suggested, but lightdm simply ignores this. Could somebody suggest how to proceed please? Thanks very much, Leo

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  • Rotate around the centre of the screen

    - by Dan Scott
    I want my camera to rotate around the centre of screen and I'm not sure how to achieve that. I have a rotation in the camera but I'm not sure what its rotating around. (I think it might be rotating around the position.X of camera, not sure) If you look at these two images: http://imgur.com/E9qoAM7,5qzyhGD#0 http://imgur.com/E9qoAM7,5qzyhGD#1 The first one shows how the camera is normally, and the second shows how I want the level to look when I would rotate the camera 90 degrees left or right. My camera: public class Camera { private Matrix transform; public Matrix Transform { get { return transform; } } private Vector2 position; public Vector2 Position { get { return position; } set { position = value; } } private float rotation; public float Rotation { get { return rotation; } set { rotation = value; } } private Viewport viewPort; public Camera(Viewport newView) { viewPort = newView; } public void Update(Player player) { position.X = player.PlayerPos.X + (player.PlayerRect.Width / 2) - viewPort.Width / 4; if (position.X < 0) position.X = 0; transform = Matrix.CreateTranslation(new Vector3(-position, 0)) * Matrix.CreateRotationZ(Rotation); if (Keyboard.GetState().IsKeyDown(Keys.D)) { rotation += 0.01f; } if (Keyboard.GetState().IsKeyDown(Keys.A)) { rotation -= 0.01f; } } } (I'm assuming you would need to rotate around the centre of the screen to achieve this)

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  • SRSS Client Print Module must be downloaded every use

    - by Jmcgee73
    I am currently having an issue with SQL Server Reporting Services. Everytime a user clicks the print button for the report, the user must install the ActiveX client print module. The issue is that our clients are not admins on their computers. So therefore they can not install the module. I have gotten around this roughly by adding the SQL address to trust sites, setting "Download signed Active Controls" to enable, and then giving the users permission to write to "C:\Windows\Downloaded Program Files". However, this is fix is not easy to distrubute to our user base. I am using SQL Server 2008 SP3 CU3 running on Server 2008 R2. I believe the browser thinks the version is newer than what is on the server. I have tried downloading the print module CAB file from the SQL server and installing manually. That did not work either. Thanks!

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  • Print Your Favorite Video Game Character in 3D

    - by Jason Fitzpatrick
    Beloved video game characters of yesterday are perfect candidates for 3D printing with their simple and block-based sprite shapes. Read on to learn more about the process and mathematics of turning 2D sprites into 3D models. Courtesy of Mikola Lysenko, a computer scientist and mechanical engineer, we’re treated to not just a tutorial on how to create a 3D shape from a 2D seed image, but the mathematics behind figuring out exactly what that 2D sprite should look like if stretched out into three dimensions. Hit up the link below for his tour of techniques including multiview stereo reconstruction and space carving (and why he went with one technique over the other)–the explanation of his process is just as interesting as the cool results it yields. Turning 8-Bit Sprites into Printable 3D Models [via Hack A Day] How To Create a Customized Windows 7 Installation Disc With Integrated Updates How to Get Pro Features in Windows Home Versions with Third Party Tools HTG Explains: Is ReadyBoost Worth Using?

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  • Odd Android touch event problem

    - by user22241
    Overview When testing my game I came across a bizarre problem with my touch controls. Note this isn't related to multi-touch as I completely removed my ACTION_POINTER_UP and ACTION_POINTER_DOWN along with my ACTION_MOVE code. So I'm simply working with ACTION_UP and ACTION_DOWN now and still get the problem. The problem I have a left and right button on the left of the screen and a jump button on the right. Everything works as it should but if I touch a large area of my hand (the fleshy part at the base of the thumb for instance) onto the screen, then release it and then press one of my arrows, the sprite moves in that direction for a few seconds, and then ACTION_UP is mysteriously triggered. The sprite stops and then if I release my finger and re-apply it to an arrow, the same thing happens. This goes on and on and eventually (randomly??) stops and everything work OK again. Test device & OS Google Nexus 10 Tablet running Jellybean 4.2.2 Code //Action upon which to switch actionMask = event.getActionMasked(); //Pointer Index of the currently touching pointer pointerIndex = event.getActionIndex(); //Number of pointers (for multi-touch) pointerCount = event.getPointerCount(); //ID of the pointer currently being processed (Multitouch) pointerID = event.getPointerId(pointerIndex); switch (actionMask){ //Primary pointer down case MotionEvent.ACTION_DOWN: { //if pressing left button then set moving left if (isLeftPressed(event.getX(), event.getY())){ renderer.setSpriteLeft(); } //if pressing right button then set moving right else if (isRightPressed(event.getX(), event.getY())){ renderer.setSpriteRight(); } //if pressing jump button then set sprite jumping else if (isJumpPressed(event.getX(),event.getY())){ renderer.setSpriteState('j', true); } break; }//End of case //Primary pointer up case MotionEvent.ACTION_UP:{ //When finger leaves the screen, stop sprite's horizontal movement renderer.setSpriteStopped(); break; }

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  • Ubuntu 13.10 - Black screen after login session

    - by AlexKibo88
    Yesterday, the system asked me if I wanted to upgrade to 13.10 from 13.04. Since that was the first time for me, I decided to proceed and ran the installation without worrying about it. After the system completed the upgrade, my PC was rebooted and the new version of Ubuntu signalled that the desktop would have run in low graphigs mode due to a graphical driver problem. I couldn't manage to fix the issue, so I continued with the low graphics mode... but nothing showed up. I wasn't even able to access one of the TTYs. So I ended up rebooting the system and accessing the recovery mode. I uninstalled all my ATI graphics drivers along with xorg-server and fglrx. After rebooting, I was able to access the login session of Ubuntu, but after confirming my credentials, the desktop wouldn't show up, but instead a black screen appeared with the following message: System program problem detected I couldn't figure out the problem and tried to restore/re-install all the graphics elements I knew. but nothing worked. The screen still remains black and won't show the icons nor the Unity bar. What would you advise me to do? Should I try launching a fresh install of the OS from the live CD? Thank you.

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  • HP LaserJet Pro 400 Color M451dn Phantom Print Jobs

    - by francisswest
    Scenario: Multiple printers hooked up to a printer server (2008r2) including this HP LaserJet Pro 400 Color M451dn. All machines that are using the printer are based on Windows 7 Enterprise x64. Problem: Every couple of days the users who frequent this printer let me know that a few dozen pages with random characters down one side of the paper print out. This happens usually during the evening when no one is around to send print jobs to it. What I have done: Provided the below screen shot of the printer log with what I assume is the print jobs in question. I have looked into the printer driver compatibility and found no issues. Question: Is there a known issue with this printer or similar printers, and is there a solution that people are familiar with when they see multiple pages of gibberish printing out?

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