How to protect your real time online shooter from potential bots
- by Zaky German
I'm looking to create a multiplayer top down shooter. While i've read about different topics, i can see them i've got some real challenges ahead, but i'm all up for it.
One thing i can't understand is how am i supposed to be protecting the game from people who try to create bots?
What i mean is, as far as i understand, it's impossible to protect…