Corona SDK: Animation takes a long time to play after "prepare" step
- by Michael Taufen
First off, I'm using the current publicly available build, version 2011.704
I'm building a platformer, and have a character that runs along and jumps when the screen is tapped. While jumping, the animation code has him assume a svelte jumping pose, and upon the detection of a collision with the ground, he returns to running. All of this happens.
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