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  • How best to look up objects by label?

    - by dsollen
    I am writing the server backed by a pre-written API. I'm going to get a number of strings representing ports, signals, paths, etc etc etc. I need to look up the object associated with a given label, these objects are all in memory (no sql magic to do this for me). My question is, how best do I associate a given unique label with the mutable object it represents? I have enough objects that looking through every signal or every port to find the one that matches is possible, but may be slightly too slow. To be honest the direct 'look at every object' method is probably good enough for so small a body of objects and anything else is premature optimization, but I still am curious what the proper solution would be if I thought my signals were going to grow a bit larger. As I see it there are two options available. First would be to to create a 'store' that is a simple map between object and label. I could have it so that every time I call addObject the object is automatically saved into a hashmap or the like. This works, but relies on my properly adding and deleting each object so the map doesn't grow indefinitely. The biggest issue to me is that this involves having some hidden static map in my ModelObject class that just feels...wrong somehow. The other option is to have some method that can interpret the labels. All of these labels are derived from the underlying objects. So I can look at the signal label, for instance, and say "these 20 characters are the port" to figure out what port I need. This would allow me to quickly figure out what I need. However, if the label method is changed the translateLabelToObject method needs to be updated as well or everything breaks. Which solution is cleaner, or possibly a cleaner solution than either of above? For the record I'm working with sufficient number of variables to make direct comparison a little slow, but not enough to be concerned about memory overhead, written in java. All objects that have labels I need to look up extend the same parent class.

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  • How can I test linkable/executable files that require re-hosting or retargeting?

    - by hagubear
    Due to data protection, I cannot discuss fine details of the work itself so apologies PROBLEM CASE Sometimes my software projects require merging/integration with third party (customer or other suppliers) software. these software are often in linkable executables or object code (requires that my source code is retargeted and linked with it). When I get the executables or object code, I cannot validate its operation fully without integrating it with my system. My initial idea is that executables are not meant to be unit tested, they are meant to be linkable with other system, but what is the guarantee that post-linkage and integration behaviour will be okay? There is also no sufficient documentation available (from the customer) to indicate how to go about integrating the executables or object files. I know this is philosophical question, but apparently not enough research could be found at this moment to conclude to a solution. I was hoping that people could help me go to the right direction by suggesting approaches. To start, I have found out that Avionics OEM software is often rehosted and retargeted by third parties e.g. simulator makers. I wonder how they test them. Surely, the source code will not be supplied due to IPR rgulations. UPDATE I have received reasonable and very useful suggestions regarding this area. My current struggle has shifted into testing 3rd party OBJECT code that needs to be linked with my own source code (retargeted) on my host machine. How can I even test object code? Surely, I need to link them first to even think about doing anything. Is it the post-link behaviour that needs to be determined and scripted (using perl,Tcl, etc.) so that inputs and outputs could be verified? No clue!! :( thanks,

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  • Circular class dependency

    - by shad0w
    Is it bad design to have 2 classes which need each other? I'm writing a small game in which I have a GameEngine class which has got a few GameState objects. To access several rendering methods, these GameState objects also need to know the GameEngine class - so it's a circular dependency. Would you call this bad design? I am just asking, because I am not quite sure and at this time I am still able to refactor these things.

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  • Speaking at PASS (and a plug for two other conferences)

    - by drsql
    So I was notified a few days ago that one of my sessions was selected, and one is an alternate. Luckily, it was the one that I have the most experience with, and the alternate is my latest session that I am really quite happy with after doing it virtually and now at the SQL Saturday in Columbus. The selected session is: Database Design Fundamentals In this session I will give an overview of how to design a database, including the common normal forms and why they should matter to you if you are creating...(read more)

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  • How to ensure that a member variable is initialized before calling a class method

    - by Omkar Ekbote
    There's a class with a parametrized constructor that initializes a member variable. All public methods of the class then use this member variable to do something. I want to ensure that the caller always creates an object using the parametrized constructor (there is also a setter for this member variable) and then call that object's methods. In essence, it should be impossible for the caller to call any method without setting a value to the member variable (either by using the parametrized constructor or the setter). Currently, a caller can simply make an object using the default constructor and then call that object's method - I want to avoid checking whether or not the member variable is set in each and every one of the 20-odd methods of the class (and throw an exception if it is not). Though a runtime solution is acceptable (better than the one I mentioned above); a compile-time solution is preferable so that any developer will not be allowed to make that mistake and then waste hours debuggging it!

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  • Best Practice: What can be the hashCode() method implementation if custom field used in equals() method are null?

    - by goodspeed
    What is the best practice to return a value for hashCode() method if custom field used in equals are null ? I have a situation, where equals() override is implemented using custom fields. Usually it it is better to override hashCode() also using that custom fields used in equals(). But if all the custom fields used in equals() are null, then what would be the best implementation for hashCode()? Example: class Person { private String firstName; private String lastName; public String getFirstName() { return firstName; } public String getLastName() { return lastName; } @Override public boolean equals(Object object) { boolean result = false; if (object == null || object.getClass() != getClass()) { result = false; } else { Person person = (Person) object; if (this.firstName == person.getFirstName() && this.lastName == tiger.getLastName()) { result = true; } } return result; } @Override public int hashCode() { int hash = 3; if(this.firstName == null || this.lastName == null) { // <b>What is the best practice here, </b> // <b>is return super.hashCode() better ?</b> } hash = 7 * hash + this.firstName.hashCode(); hash = 7 * hash + this.lastName.hashCode(); return hash; } } is it required to check for null in hashCode() ? If yes, what should be returned if custom values are null ?

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  • Enabling and Disabling components in Unity

    - by Blue
    I'm trying to create an enable/ disable game objects in Unity. I used GameObject.SetActiveRecursively but it only works one-way. I used a collider in which when an object enters the collider. The game objects become enabled. When they leave or get to a certain point, they disable. How would I make this a two way system, making it able to be enabled while inside the collider and disabled when outside the collider? -- The collider is in the game object who is being disabled and enabled. According to this information from Unity Answers, the object becomes disabled. So how would I make the object enabled?

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  • How to display consistent background image

    - by Tofu_Craving_Redish_BlueDragon
    Drawing a large background is relatively slow in PyGame. In order to avoid drawing BG every frame, you could draw it once, then do nothing. However, if something is overdrawn onto the surface and keeps moving, you will need to redraw the background in order to "erase" the color pixels left by moving object; otherwise, you will have "traces" of the moving object. I have a moving object in my PyGame. However, I do not want to "clear the color buffer" by redrawing the background image. Redrawing the background image every frame is slow. My solution : I will "clear" only required portions (where the "traces" of moving object are left) of the "buffer" by redrawing portions of background. Is there any other better way to have a consistent background?

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  • Where is the time spent?

    - by 280Z28
    Game development is a large process. In your experience, how are the total hours for releasing a game divided over the following major areas. I believe this is useful because few people (none?) are really good at all the areas, so this helps me balance the cost of items I'm not so good at when estimating the complexity of creating a game. Modeling and raw asset creation (textures, audio) Level design Gameplay design Programming Testing Marketing

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  • Getting Error whileInitializing entities [closed]

    - by R76
    I am new'b as WPF Dev. I am developing Window application in WPF using mvvmlight framework. I have created database in Sqlserver compact 4.0. I have made a Ado.net Entity Data Model. When I trying to initialize the Entity object in service it throws the error like: Error 'The invocation of the constructor on type 'PointOfSale.ViewModels.ProductsViewModel' that matches the specified binding constraints threw an exception.' Line number '7' and line position '10'. stack Trace at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri) at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri) at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream) at System.Windows.Application.LoadComponent(Object component, Uri resourceLocator) at PointOfSale.MainWindow.InitializeComponent() in e:\VarniApplication\PointOfSale\PointOfSale\MainWindow.xaml:line 1 at PointOfSale.MainWindow..ctor() in E:\VarniApplication\PointOfSale\PointOfSale\MainWindow.xaml.cs:line 27 Inner Exception {"Unable to load the specified metadata resource."} My code: xyzEntities entites; public ctor() { entites = new xyzEntities(); //This line throws an error } I have installed sql server compact 4.0 from web installer 3.0. and added the sql server compact toolbox from the extension manager. Tell me if I am missing something to install or missing something to write code.

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  • Build Website with Flash Templates

    Flash website design is one step further in website designing. The way websites looked have undergone drastic change, apart from information source they have become more interactive in nature. Insert... [Author: Alan Smith - Web Design and Development - June 03, 2010]

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  • Looking for algorithms regarding scaling and moving

    - by user1806687
    I've been bashing my head for the past couple of weeks trying to find algorithms that would help me accomplish, on first look very easy task. So, I got this one object currently made out of 5 cuboids (2 sides, 1 top, 1 bottom, 1 back), this is just for an example, later on there will be whole range of different set ups. I have included three pictures of this object(as said this is just for an example). Now, the thing is when the user scales the whole object this is what should happen: X scale: top and bottom cuboids should get scaled by a scale factor, sides should get moved so they are positioned just like they were before(in this case at both ends of top and bottom cuboids), back should get scaled so it fits like before(if I simply scale it by a scale factor it will leave gaps on each side). Y scale: sides should get scaled by a scale factor, top and bottom cuboid should get moved, and back should also get scaled. Z scale: sides, top and bottom cuboids should get scaled, back should get moved. Here is an image of the example object (a thick walled box, with one face missing, where each wall is made by a cuboid): Front of the object: Hope you can help,

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  • Basics For Having Meaningful Websites For Companies

    A good website reflects organization and its services to the audiences online. For an effective website well thought out web design is must. Even the minute details should be well cared for to optimi... [Author: Alan Smith - Web Design and Development - June 08, 2010]

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  • Redesigning an Information System - Part 1

    - by dbradley
    Through the next few weeks or months I'd like to run a small series of articles sharing my experiences from the largest of the project I've worked on and explore some of the real-world problems I've come across and how we went about solving them. I'm afraid I can't give too many specifics on the project right now as it's not yet complete so you'll have to forgive me for being a little abstract in places! To start with I'm going to run through a little of the background of the problem and the motivations to re-design from scratch. Then I'll work through the approaches taken to understanding the requirements, designing, implementing, testing and migrating to the new system. Motivations for Re-designing a Large Information System The system is one that's been in place for a number of years and was originally designed to do a significantly different one to what it's now being used for. This is mainly due to the product maturing as well as client requirements changing. As with most information systems this one can be defined in four main areas of functionality: Input – adding information to the system Storage – persisting information in an efficient, searchable structure Output – delivering the information to the client Control – management of the process There can be a variety of reasons to re-design an existing system; a few of our own turned out to be factors such as: Overall system reliability System response time Failure isolation and recovery Maintainability of code and information General extensibility to solve future problem Separation of business and product concerns New or improved features The factor that started the thought process was the desire to improve the way in which information was entered into the system. However, this alone was not the entire reason for deciding to redesign. Business Drivers Typically all software engineers would always prefer to do a project from scratch themselves. It generally means you don't have to deal with problems created by predecessors and you can create your own absolutely perfect solution. However, the reality of working within a business is that the bottom line comes down to return on investment. For a medium sized business such as mine there must be actual value able to be delivered within a reasonable timeframe for any work to be started. As a result, any long term project will generally take a lot of effort and consideration to be approved by those in charge and therefore it might be better to break down the project into more manageable chunks which allow more frequent deliverables and also value within a shorter timeframe. As the only thing of concern was the methods for inputting information, this is where we started with requirements gathering and design. However knowing that there might be more to the problem and not limiting your design decisions before the requirements is key to finding the best solutions.

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  • What framework for text rating site?

    - by problemofficer
    I want to start a "rate my"-style site. The rated objects are mostly texts. I want it to be rather simple. Features I need: object rating (thumb up, thumb down) object comments object tags related object presentation based on tags user authentication and management private message system sanity checks for text inputs (i.e. prevention of code injections) cache open source runs on GNU/Linux I would gladly take something that is tailored for my scenario but a generic framework would be fine too. I simply don't want to write stuff like user authentication that is been written a million times and risking security flaws. Programming language is irrelevant but python/php preferred.

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  • links for 2010-05-15

    - by Bob Rhubart
    Live Virtual SOA Training from Oracle University Enroll in "SOA: Architectural Concepts and Design Principles," a four-day Live Virtual Class that teaches you the key concepts associated with a SOA architecture, including principles, service design, and infrastructure. (tags: otn oracle soa architect training education)

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  • JEditorPane Code Completion (Part 3)

    - by Geertjan
    The final step is to put an object into the Lookup on key listening in each of the JEditorPanes, e.g., a "City" object for the CityEditorPane and a "Country" object for the CountryEditorPane. Then, within the CompletionProviders, only add items to the CompletionResultSet if the object of interest is in the Lookup. The result is that you can then have different code completions in different JEditorPanes, as shown below: I've also included the Tools | Options | Editor | Code Completion tab, so that the code completion can be customized. The full source code for the example is here: java.net/projects/nb-api-samples/sources/api-samples/show/versions/7.2/misc/CustomerApp

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  • A Style Sheet Language More Powerful Than CSS

    Cascading Style Sheet or CSS is considered by many web professionals as one of the most successful style sheet language introduced for website design. It was the style sheet language that revolutioni... [Author: Margarette Mcbride - Web Design and Development - May 06, 2010]

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  • Will Google's New Search Options Affect Your SEO?

    In case you haven't noticed, Google recently unveiled a new design for its search results pages that gives users access to some new, interesting search options. The new design may not be immediately noticeable, but when you do a search from Google's home page, you can now see a new, left-hand column on each results page.

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  • The Style Sheet Languages Of Then And Now

    One of the most popular style sheet language used across the industry of web designing today is CSS (Cascading Style Sheets). It was once known as the "tableless web design" because it was the only s... [Author: Margarette Mcbride - Web Design and Development - May 17, 2010]

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  • How Can High Traffic Increase Web Site Ranking in SERP's?

    There's no hidden agenda to the actual fact that all the sites that you simply see on the initial pages of the SERP's have secured a place there because of the list of keywords. That's the precise reason for the importance of SEO internet design to lift the rankings of your website. You can also blame the habit of the net surfers as a result of of whom the SEO internet design has achieved therefore abundant importance.

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  • Transforms in Box2D

    - by user1264811
    I'm attempting to implement a camera in my game. I had it working for regular objects, but I began using Box2D and obviously things changed a bit. I have a Body object that I want to draw at the center of the screen. Basically what I'm doing is subtracting the viewportX and viewportY to the Body. I use this code that currently is not working as it should: public void paint(Graphics2D g, int viewportX, int viewportY) { Transform xf = new Transform(); // m_body is the Body object xf.set(m_body.getTransform()); // Here what I attemp to do is take the transform and alter it // by the viewportX and Y, which is something like **-240, -150**. // Why is it negative? Because an object has coordinates 500, 300 would be displayed // at 160, 150 when the subtraction is done. // With the DrawUtils.toScale(), it's just how I convert the units from JBox2D units // to my units. Vec2 v = Transform.mulTrans(xf, new Vec2(DrawUtils.toScale(-viewportX), DrawUtils.toScale(-viewportY))); // Set the new transform to the new vector. Keep the old angle. xf.set(v, xf.q.getAngle()); g.setColor(Color.white); // I know for a fact that the following method works 100%. It correctly displays // my object, just that it doesn't follow it. for (Fixture f = m_body.getFixtureList(); f != null; f = f.getNext()) DrawUtils.drawShape(f, xf); } Hopefully I didn't over comment this and you understand my problem. I don't want to alter the actual physics position of the object, I just want to display it in the center.

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