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  • Finding number of different paths

    - by peiska
    I have a game that one player X wants to pass a ball to player Y, but he can be playing with more than one player and the others players can pass the ball to Y. I want to know how many different paths can the ball take from X to Y? for example if he is playing with 3 players there are 5 different paths, 4 players 16 paths, if he is playing with 20 players there are 330665665962404000 paths, and 40 players 55447192200369381342665835466328897344361743780 that the ball can take. the number max. of players that he can play with is 500. I was thinking in using Catalan Numbers? do you think is a correct approach to solve this? Can you give me some tips.

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  • Swf files not loaed on IE

    - by Rajeev
    The swf files are not loaded on IE.IS there any settings that needs to be changed on IE <div> <table style="table-layout:fixed;width:100%;"> <tr> <td width="20%"> <object width="100" height="100" id="microphone"> <embed src="/media/players/game.swf" width="250" height="250" type='application/x-shockwave-flash'> </embed> </object> </td> </tr> </table> </div>

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  • OpenGL gluLookAt issues

    - by Chris D
    I am trying to switch my space invaders game to a first person view, i.e. a view of the world from the ship. I am getting a bit confused about what point I should be looking at. I am currently using these parameters in gluLookAt: GL11.glMatrixMode(GL11.GL_MODELVIEW); GL11.glLoadIdentity(); GLU.gluLookAt(ship3dPos.x, ship3dPos.y, ship3dPos.z,400.0f, 600.0f,-50.0f, 0.0f, 1.0f,-0.0f); Where ship3dPos is a Vector3f. I'm not sure what I'm supposed to set parameters 4,5 and 6 to, to get a view of the whole world(window is 800/600). I want to have a view of say 100.0 wide from the ships perspective, with this view moving along the x-axis as the player moves the ship. Thanks

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  • Find mininum unused value in mysql table

    - by splattru
    I have a MySQL table like this: +--------+-------+ + Server + Port + +--------+-------+ + 1 + 27001 + +--------+-------+ + 2 + 27002 + +--------+-------+ + 4 + 27004 + +--------+-------+ How you can see - here was 27003 port - but it was deleted some time ago (just for example). Is there some way to know the minimum value that is not used (higher than 27000 for example) in mysql table? Or there is no way and I need to make an separate table with all ports and column with "used" or "not used" ? Situation explanation: I am creating game hosting website, and I can use auto-increment for ports, but I will have a lot of deleted/unused ports after some time, and I want to use all of them before increasing port range. Thanks for your answers!

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  • Best way to notify several java applets/applications of a change on a server

    - by Dustin
    I need to know the best (fastest) way to have a server (preferably a php based one, but a jsp/servlet one could be set up as well using google app engine) notify several java applets/applications that a change has occurred to the data. The way i am picturing this to work will be very similar to that of the way i think an online java game (like Runescape) works User 1: Changes data on server. Server: returns success to User 1, notifies connected computers of change. Connected Computer 1: processes change, returns success to server. Connected Computer 2: processes change, returns success to server. Connected Computer 3: processes change, returns success to server. Connected Computer 4: processes change, returns success to server. I am hoping to have this entire process complete in half a second, and not involve polling as there will be long durations of nothing, followed by a sudden moment where 4 events happen in succession.

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  • DirectX equivalent of glBlendFunc(............)

    - by Jimmy Bouker
    I created a particle System in OpenGl that's working great. When I want to get a burning effect of a fire or a beam or something(Where the system kind of "glows" and fuses all the colors together) I use this method call with OpenGL. glBlendFunc(GL_SRC_ALPHA,GL_SRC_ALPHA) glBlendFunc(GL_DST_ALPHA,GL_ONE) I'm now trying to do the same thing using Direct3D Here is what I have tried: graphicsDevice->SetRenderState(D3DRS_ALPHABLENDENABLE, TRUE); graphicsDevice->SetRenderState(D3DRS_SRCBLEND, D3DBLEND_SRCALPHA); graphicsDevice->SetRenderState(D3DRS_DESTBLEND, D3DBLEND_ONE); but this has absolutely no effect at all on the look of my game! Anyone have a clue what could be the problem?

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  • What's the fastest way to search a very long list of words for a match in actionscript 3?

    - by Nuthman
    So I have a list of words (the entire English dictionary). For a word matching game, when a player moves a piece I need to check the entire dictionary to see if the the word that the player made exists in the dictionary. I need to do this as quickly as possible. simply iterating through the dictionary is way too slow. What is the quickest algorithm in AS3 to search a long list like this for a match, and what datatype should I use? (ie array, object, Dictionary etc)

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  • Javascript : where are high level data structures?

    - by user355056
    Hi! I'm writing a client program for a game in Javascript but I'm new in Javascript world. Core Javascript lack of high level data structures. I've found code snippets on internet but I'm looking for a reference library (like commons-collection or google-collection in java world). I found this post: http://stackoverflow.com/questions/2523436/javascript-implementation-of-a-set-data-structure which refers to jshashtable and closure. Are they reference implementations? Do you know something else? Thanks

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  • vb.net more performance for moving objects

    - by René
    I have the mission to make a small game for a school project. Pictures boxes, moved by a timer for walking enemies.If there are around 5 or 6 moving picture boxes at the form, my application get troubles and lags. After I kill some enemies (remove them from the Controls Collection of the Form/Panel) It come back smooth. I think the loop of the enemy movement is too complicated but I don't know how to make that simpler. Private Sub TimerEnemyMovement_Tick(ByVal sender As System.Object, ByVal e As System.EventArgs) Handles TimerEnemyMovement.Tick For Each Enemy As Control In PanelBackground.Controls If Enemy.Name.Substring(0, 5) = "Enemy" Then _enemy.MoveEnemy(Enemy, 2) End If Next End Sub I also thought about Multithreading but not sure this would solve the problem and there is also the problem that I can't access the Controls of my mainform. You see, I don't have much knowledge about vb.net Any ideas how to fix that lag?

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  • Google App Engine, Java, and HTTP Performance

    - by polyclef
    A friend and I are currently working on a turn-based game with chat with both desktop browser and Android clients, with Google App Engine as the server. We're using the Java API for GAE and using HTTP for communication with the server. We've implemented simple chat functionality, and we're getting undesirable latencies 1-3 seconds from both the browser and Android clients while just posting simple one-word chat messages. My friend thought it would be best to use XMPP instead of HTTP, but we want to use a Google Accounts cookie for authentication from the Android client, and according to the GAE documentation, XMPP clients cannot use a Google Accounts cookie and must use the user's password. Does anyone have any suggestions as to where the latency might be coming from, how to troubleshoot it, and/or what to do about it? Also, is anyone aware of any opensource implementations of chat (or something similar) on GAE done in Java? Can't seem to find any.

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  • Error: cant find main class

    - by Vurb
    ok so im a newbie java dev using netbeans IDE 7.1.1 and im watching this tutorial and right off the bat i get an error in my program even after 5 retypes to make sure its exactly the same as in the video so anyways this is the error Error: Could not find or load main class javagame.JavaGame Java Result: 1 and this is the code i have written package JavaGame; import javax.swing.JFrame; public class JavaGame extends JFrame { public JavaGame(){ setTitle("java game"); setSize(500, 500); setResizable(false); setVisible(true); //setDefaultCloseOperation(); } public static void main(String[] args){ } }

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  • HTML5 placing image where i want it on screen

    - by corrigan_sam
    I have a little start screen running and i want the image, which is acting as a button, to placed at a certain point, but when i try to it stays in the same place, and i don't know how i can get it to stay in the place i want it. Here is my code, its is HTML with some css: <style> #SplashScreen{ position:relative; overflow:hidden; } #StartButton { cursor:pointer; position:absoloute; left:100px; top:100px; } </style> <div id="SplashScreen" width="400" height="400"> <h1>Game Title</h1> <img id="StartButton" src="play.png"/> </div> The image just draws underneath the title and not where i want it. Any help?

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  • java: communication between threads

    - by TRU7H
    I'm making a little java game in which I would have two threads (well as the FIRST step towards multithreading...), one for the logic and one for the drawing. So my question is: How can I make those two communicating which each other? Requirements: accessing variables and object from a another thread syncing them so they each complete a same number of "loops" in the same time. (the logic calculates and then the another one draws the results and the loop begins again...) So how is this achievable in java? Thanks in advance!

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  • scrolling in both directions at the same time...like in many games

    - by Angel
    Hi, I want to create a game which has a grid view...like 1 2 3 4 5 6 7 8 9 1 2 3 4 5 6 7 8 9 1 5 6 7 8 9 3 1 3 2 4 6 7 8 9 1 4 6 3 1 5 6 8 9 1 4 6 4 4 7 8 1 5 7 8 8 what i want to do is on my screen it should display only a part of it that is 1 2 3 4 1 2 3 4 1 5 6 7 Rest all should be hidden and scrollable in both the directions at the same time (diagonally) Please give inputs.. Should i use canvas and over it gridView or simply a grid view.. . If yes then how? Thanks

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  • How to build a sentence parser using only the c++ standared library?

    - by CiM
    Hello everyone, I am designing a text based game similar to Zork, and I would like it to able to parse a sentance and draw out keywords such TAKE, DROP ect. The thing is, I would like to do this all through the standard c++ library... I have heard of external libraries (such as flex/bison) that effectively accomplish this; however I don't want to mess with those just yet. What I am thinking of implementing is a token based system that has a list of words that the parser can recognize even if they are in a sentence such as "take sword and kill monster" and know that according to the parsers grammar rules, TAKE, SWORD, KILL and MONSTER are all recognized as tokens and would produce the output "Monster killed" or something to that effect. I have heard there is a function in the c++ standard library called strtok that does this, however I have also heard it's "unsafe". So if anyone here could lend a helping hand, I would greatly appreciate it.

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  • Distributing players to tables

    - by IVlad
    Consider N = 4k players, k tables and a number of clans such that each member can belong to one clan. A clan can contain at most k players. We want to organize 3 rounds of a game such that, for each table that seats exactly 4 players, no 2 players sitting there are part of the same clan, and, for the later rounds, no 2 players sitting there have sat at the same table before. All players play all rounds. How can we do this efficiently if N can be about ~80 large? I thought of this: for each table T: repeat until 4 players have been seated at T: pick a random player X that is not currently seated anywhere if X has not sat at the same table as anyone currently at T AND X is not from the same clan as anyone currently at T seat X at T break I am not sure if this will always finish or if it can get stuck even if there is a valid assignment. Even if this works, is there a better way to do it?

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  • Get location from where the Java code is executed

    - by drasto
    I have a swing Java application that preserves a lot of data (you can think of a game and its saves for example). Those data are stored in files rather then in database. I would like to keep this files near installation files(.jar file) of my application.Some users(like me) are used to delete default application folder of OS when it comes to large and I don't want them to loose their data this way. Any ideas how to do this easily ? How do I get the folder of the .jar file from program that is executing form that .jar file? Or how do I output files directly into some package? How do I create packages(folders inside jar) dynamically ? Or is there a simple way to distribute Java application in other formats then .jar and then store generated data in installation (sub)folder ? Thanks for reading

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  • Java sockets: can I write a TCP server with one thread?

    - by hmp
    From what I read about Java NIO and non-blocking [Server]SocketChannels, it should be possible to write a TCP server that sustains several connections using only one thread - I'd make a Selector that waits for all relevant channels in the server's loop. Is that right, or am I missing some important detail? What problems can I encounter? (Background: The TCP communication would be for a small multiplayer game, so max. 10-20 simultaneous connections. Messages will be sent about every few seconds.)

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  • How does cross domain file (receiver) work?

    - by seatoskyhk
    So, how does it work? How come having a receiver.html can allow cross domain communication? I... just... don't understand. For example, (using Heyzap as example) <script type="text/javascript" src="http://tools.heyzap.com/external/tools/v4.js"></script> <script type="text/javascript"> HeyzapTools.load({ game_key: "your-game-key-here", hz_receiver_url: "http://example.com/hz_receiver.html" }); </script> and the hz_receiver.html has this content: <html> <body> <script src="/external/tools/hz_receiver.js" type="text/javascript"></script> </body> </html> so, why it will allow cross domain?

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  • Unity 2D Instantiating a prefab with it's components

    - by TazmanNZL
    I have some block prefabs that I add to an array of game objects: public GameObject[]blocks; Each prefab has a BoxCollider2D, Script & Rigidbody2D components. But when I try to instantiate the prefab in the scene it doesn't appear to have the components attached? Here is how I am instantiating the prefab: for (int i = 0; i < 4; i++) { for (int j = 0; j < gridWidth; j++) { blockClone = Instantiate (blocks [Random.Range (0, blocks.Length)] as GameObject, new Vector3 (j, -i-2, 0f), transform.rotation) as GameObject; } } What am I doing wrong?

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  • Filtering Data in a Text File with Python

    - by YAS
    I'm new to Python (like Zygote new), and it's just to supplement another program but what I need is I have a text file that's a group of items for a game and it is formatted so: [1] Name=Blah Faction=Blahdiddly Cost=1000 [2] Name=Meh Faction=MehMeh Cost=2000 [3] Name=Lollypop Faction=Blahdiddly Cost=100 And I need to be able to find out what groups (the numbers in brackets) have matching values. So if I search Faction=Blahdiddly Group 1 & 3 will come up. I unfortunately have NO idea how to do this. Can anyone help?

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  • How can I lock the cursor to the inside of a window on Linux?

    - by ZorbaTHut
    I'm trying to put together a game for Linux which involves a lot of fast action and flinging around of the mouse cursor. If the user wants to play in windowed mode, I'd quite like to lock the cursor to the inside of the window to avoid accidentally changing programs in the heat of battle (obviously this will cancel itself if the user changes programs or hits escape for the pause menu.) On Windows, this can be accomplished easily with ClipCursor(). I can't find an equivalent on Linux. Is there one? I plan to do this in pure X code, but obviously if anyone knows of a way to do this in any Linux windowing library then I can just read the source code and figure out how to duplicate it in X.

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  • C++ STL: Trouble with string iterators

    - by Rosarch
    I'm making a simple command line Hangman game. void Hangman::printStatus() { cout << "Lives remaining: " << livesRemaining << endl; cout << getFormattedAnswer() << endl; } string Hangman::getFormattedAnswer() { return getFormattedAnswerFrom(correctAnswer.begin(), correctAnswer.end()); } string Hangman::getFormattedAnswerFrom(string::const_iterator begin, string::const_iterator end) { return begin == end? "" : displayChar(*begin) + getFormattedAnswerFrom(++begin, end); } char Hangman::displayChar(const char c) { return c; } (Eventually, I'll change this so displayChar() displays a - or a character if the user has guessed it, but for simplicity now I'm just returning everything.) When I build and run this from VS 2010, I get a popup box: Debug Assertion Failed! xstring Line: 78 Expression: string iterator not dereferenceable What am I doing wrong?

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  • Objectify - Retrieve subclass instances with superclass query

    - by Deviling Master
    for a project i'm making, i'm using Objectify and Google AppEngine I'm quoting and old message from Google Groups, but the problem i have is the same: Here's the problem I'm trying to solve: I'd like to persist instances of several subclasses of one superclass to the datastore, and then retrieve them by querying for that superclass. (For example, a query for Game would return instances of Chess and Backgammon). Is there any way to accomplish this using Objectify? Because the thing i want is the same, but the topic does not provides yet an answer (it's 3 years old), I moved here with the same question. From 2010 to now, this question has been solved? Thanks Bye

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  • C++ - How to efficiently find out if any string in a vector can be assembled from a set of letters

    - by Francisco P.
    Hello, everyone! I am implementing a text-based version of Scrabble for a college project. I have a vector containing around 400K strings (my dictionary), and, at some point in every turn, I'm going to have to check if there's still a word in the dictionary which can be formed with the pieces in the player's hand. I'm checking if the player has any move left... If not, it's game over for the player in question... My only solution to this is iterating through the string, one by one, and using a sub-routine I have to check if the string in question can be formed from the player's pieces. I'll implement a quickfail checking if the user has any vowels, but it'll still be woefully inefficient. Any suggestions? Thanks for your time!

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