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  • Is there a way to use scala with html5?

    - by Maik Klein
    I want to create a very simple 2d multiplayer browsergame in html5. Something like Scalatron I mainly want to do this to improve my scala skills, the problem is I would have to code the clientside code in javascript and the serverside code in scala. This would result in duplicated code. Another option would be to ignore the html5 part and write it in opengl. But I would still prefer to have a html5 game. I could do this is in javascript, but then it would destroy the whole purpose of learning scala. Is there a way to use scala with html5? Or what would you recommend me to do?

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  • How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions

    - by Eric Z Goodnight
    Have a huge folder of images needing tweaks? A few hundred adjustments may seem like a big, time consuming job—but read one to see how Photoshop can do repetitive tasks automatically, even if you don’t know how to program! Photoshop Actions are a simple way to program simple routines in Photoshop, and are a great time saver, allowing you to re-perform tasks over and over, saving you minutes or hours, depending on the job you have to work on. See how any bunch of images and even some fairly complicated photo tweaking can be done automatically to even hundreds of images at once. When Can I use Photoshop Actions? Photoshop actions are a way of recording the tools, menus, and keys pressed while using the program. Each time you use a tool, adjust a color, or use the brush, it can be recorded and played back over any file Photoshop can open. While it isn’t perfect and can get very confused if not set up correctly, it can automate editing hundreds of images, saving you hours and hours if you have big jobs with complex edits. The image illustrated above is a template for a polaroid-style picture frame. If you had several hundred images, it would actually be a simple matter to use Photoshop Actions to create hundreds of new images inside the frame in almost no time at all. Let’s take a look at how a simple folder of images and some Image editing automation can turn lots of work into a simple and easy job. Creating a New Action Actions is a default part of the “Essentials” panel set Photoshop begins with as a default. If you can’t see the panel button under the “History” button, you can find Actions by going to Window > Actions or pressing Alt + F9. Click the in the Actions Panel, pictured in the previous illustration on the left. Choose to create a “New Set” in order to begin creating your own custom Actions. Name your action set whatever you want. Names are not relevant, you’ll simply want to make it obvious that you have created it. Click OK. Look back in the layers panel. You’ll see your new Set of actions has been added to the list. Click it to highlight it before going on. Click the again to create a “New Action” in your new set. If you care to name your action, go ahead. Name it after whatever it is you’re hoping to do—change the canvas size, tint all your pictures blue, send your image to the printer in high quality, or run multiple filters on images. The name is for your own usage, so do what suits you best. Note that you can simplify your process by creating shortcut keys for your actions. If you plan to do hundreds of edits with your actions, this might be a good idea. If you plan to record an action to use every time you use Photoshop, this might even be an invaluable step. When you create a new Action, Photoshop automatically begins recording everything you do. It does not record the time in between steps, but rather only the data from each step. So take your time when recording and make sure you create your actions the way you want them. The square button stops recording, and the circle button starts recording again. With these basics ready, we can take a look at a sample Action. Recording a Sample Action Photoshop will remember everything you input into it when it is recording, even specific photographs you open. So begin recording your action when your first photo is already open. Once your first image is open, click the record button. If you’re already recording, continue on. Using the File > Place command to insert the polaroid image can be easier for Actions to deal with. Photoshop can record with multiple open files, but it often gets confused when you try it. Keep your recordings as simple as possible to ensure your success. When the image is placed in, simply press enter to render it. Select your background layer in your layers panel. Your recording should be following along with no trouble. Double click this layer. Double clicking your background layer will create a new layer from it. Allow it to be renamed “Layer 0” and press OK. Move the “polaroid” layer to the bottom by selecting it and dragging it down below “Layer 0” in the layers panel. Right click “Layer 0” and select “Create Clipping Mask.” The JPG image is cropped to the layer below it. Coincidentally, all actions described here are being recorded perfectly, and are reproducible. Cursor actions, like the eraser, brush, or bucket fill don’t record well, because the computer uses your mouse movements and coordinates, which may need to change from photo to photo. Click the to set your Photograph layer to a “Screen” blending mode. This will make the image disappear when it runs over the white parts of the polaroid image. With your image layer (Layer 0) still selected, navigate to Edit > Transform > Scale. You can use the mouse to resize your Layer 0, but Actions work better with absolute numbers. Visit the Width and Height adjustments in the top options panel. Click the chain icon to link them together, and adjust them numerically. Depending on your needs, you may need to use more or less than 30%. Your image will resize to your specifications. Press enter to render, or click the check box in the top right of your application. + Click on your bottom layer, or “polaroid” in this case. This creates a selection of the bottom layer. Navigate to Image > Crop in order to crop down to your bottom layer selection Your image is now resized to your bottommost layer, and Photoshop is still recording to that effect. For additional effect, we can navigate to Image > Image Rotation > Arbitrary to rotate our image by a small tilt. Choosing 3 degrees clockwise , we click OK to render our choice. Our image is rotated, and this step is recorded. Photoshop will even record when you save your files. With your recording still going, find File > Save As. You can easily tell Photoshop to save in a new folder, other than the one you have been working in, so that your files aren’t overwritten. Navigate to any folder you wish, but do not change the filename. If you change the filename, Photoshop will record that name, and save all your images under whatever you type. However, you can change your filetype without recording an absolute filename. Use the pulldown tab and select a different filetype—in this instance, PNG. Simply click “Save” to create a new PNG based on your actions. Photoshop will record the destination and the change in filetype. If you didn’t edit the name of your file, it will always use the variable filename of any image you open. (This is very important if you want to edit hundreds of images at once!) Click File > Close or the red “X” in the corner to close your filetype. Photoshop can record that as well. Since we have already saved our image as a JPG, click “NO” to not overwrite your original image. Photoshop will also record your choice of “NO” for subsequent images. In your Actions panel, click the stop button to complete your action. You can always click the record button to add more steps later, if you want. This is how your new action looks with its steps expanded. Curious how to put it into effect? Read on to see how simple it is to use that recording you just made. Editing Lots of Images with Your New Action Open a large number of images—as many as you care to work with. Your action should work immediately with every image on screen, although you may have to test and re-record, depending on how you did. Actions don’t require any programming knowledge, but often can get confused or work in a counter-intuitive way. Record your action until it is perfect. If it works once without errors, it’s likely to work again and again! Find the “Play” button in your Actions Panel. With your custom action selected, click “Play” and your routine will edit, save, and close each file for you. Keep bashing “Play” for each open file, and it will keep saving and creating new files until you run out of work you need to do. And in mere moments, a complicated stack of work is done. Photoshop actions can be very complicated, far beyond what is illustrated here, and can even be combined with scripts and other actions, creating automated creation of potentially very complex files, or applying filters to an entire portfolio of digital photos. Have questions or comments concerning Graphics, Photos, Filetypes, or Photoshop? Send your questions to [email protected], and they may be featured in a future How-To Geek Graphics article. Image Credits: All images copyright Stephanie Pragnell and author Eric Z Goodnight, protected under Creative Commons. Latest Features How-To Geek ETC How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 How to Use Google Chrome as Your Default PDF Reader (the Easy Way) How To Remove People and Objects From Photographs In Photoshop Ask How-To Geek: How Can I Monitor My Bandwidth Usage? Internet Explorer 9 RC Now Available: Here’s the Most Interesting New Stuff Smart Taskbar Is a Thumb Friendly Android Task Launcher Comix is an Awesome Comics Archive Viewer for Linux Get the MakeUseOf eBook Guide to Speeding Up Windows for Free Need Tech Support? Call the Star Wars Help Desk! [Video Classic] Reclaim Vertical UI Space by Adding a Toolbar to the Left or Right Side of Firefox Androidify Turns You into an Android-style Avatar

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  • How do I set up FTP on localhost?

    - by EmmyS
    On my old machine (back on Lucid!) I used XAMPP for local dev work. XAMPP installed everything for you, including setting up FTP to your localhost (/var/www) directory, since permissions don't allow you to write directly to it. I have a new machine running Precise, and decided to do things the grown-up way. I installed everything using tasksel, and got apache, php, mysql, and phpmyadmin up and running. But it's kind of a pain to have to create and edit all my files via gksudo gedit on the command line, and sooner or later I'm going to have to upload images. How can I set up FTP so that I can "upload" files to my localhost server?

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  • Recommended requirements when outsourcing xhtml/css site building?

    - by András Szepesházi
    I'm considering outsourcing a part of our web application development project for freelancers, namely the site building part. What I mean by site building is the process of creating the xhtml/css template files, with dummy content, from a psd file (or any other graphical layout file). The resulting xhtml/css files will be used by our developers as templates for cms based page rendering. The cms in this case is Drupal, but that might not be of much relevance. I'm looking for a good set of requirements, that will result in good quality xhtml/css code, complying with today's standards leaves little to the freelancer developer's imagination in terms of what I need I'm thinking about requirements like: Valid XHTML 1.0 Transitional document type, validated by validator.w3.org Identical rendering in all modern browsers (FF, Chrome, Safari, Opera, IE7-8) and also in IE6 All opening and closing block-level elements should be properly commented, referencing the functional part of the user interface they belong to (menu, toolbar, content, etc) No inline CSS definitions And so on. How would you organize a list like that? What requirements would you add?

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  • What can Haskell's type system do that Java's can't?

    - by Matt Fenwick
    I was talking to a friend about the differences between the type systems of Haskell and Java. He asked me what Haskell's could do that Java's couldn't, and I realized that I didn't know. After thinking for a while, I came up with a very short list of minor differences. Not being heavy into type theory, I'm left wondering whether they're formally equivalent. To try and keep this from becoming a subjective question, I'm asking: what are the major, non-syntactical differences between their type systems? I realize some things are easier/harder in one than in the other, and I'm not interested in talking about those. And to make it more specific, let's ignore Haskell type extensions since there's so many out there that do all kinds of crazy/cool stuff.

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  • Ring in the Holiday with Papercraft Star Wars Snowflakes

    - by Jason Fitzpatrick
    Whether your holiday decorating is begging for a geeky touch (or your nieces and nephews are begging for something to occupy their time while visiting this holiday), Anthony Herrera’s Star Wars themed paper snowflakes are a perfect geeky holiday project. This year’s collection includes Admiral Ackbar, A-Wings, B-Wings, Chewbacca, Ewoks, and more. Be sure to check out the 2011 and 2010 editions, for even more characters. Star Wars Snowflakes 2012 [Anthony Herrera Designs] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • Image libraries sites to download pro images with no credits expiration policy

    - by Marco Demaio
    I found professional image libraries sites like http://www.istockphoto.com or http://www.dreamstime.com are quite useful to add some cool images to a website either when filling its contents or when designing its graphic layout. Unfortunately both of the site I listed above use credits plans that expires after 12 months: you buy credits (using real bucks) and then you can download images, but if you don't use all the credits within 1 year, thay suck them out from your virtual wallet (I think it's really unfair, but too bad for you, that's their policy). Do you know about other good image libraries sites (from your real life experience) that use credits to download images, but thay don't expire after 12 months? Obviously I won't ignore your suggestions about any other image libraries sites.

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  • How to Convert an MP4 Video into an MP3 Audio File

    - by Erez Zukerman
    MP4 is a widely-used video format; you can grab MP4 files off YouTube, Vimeo, and many other online video websites. But what if you have a video of a song you love, and want to extract just the music? Read on to see two different ways to do just that. Latest Features How-To Geek ETC Have You Ever Wondered How Your Operating System Got Its Name? Should You Delete Windows 7 Service Pack Backup Files to Save Space? What Can Super Mario Teach Us About Graphics Technology? Windows 7 Service Pack 1 is Released: But Should You Install It? How To Make Hundreds of Complex Photo Edits in Seconds With Photoshop Actions How to Enable User-Specific Wireless Networks in Windows 7 Dim an Overly Bright Alarm Clock with a Binder Divider Preliminary List of Keyboard Shortcuts for Unity Now Available Bring a Touch of the Wild West to Your Desktop with the Rango Theme for Windows 7 Manage Your Favorite Social Accounts in Chrome and Iron with Seesmic E.T. II – Extinction [Fake Movie Sequel Video] Remastered King’s Quest Games Offer Classic Gaming on Modern Machines

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  • No contact list in MSN

    - by David
    Since today I can't see my contact list en empathy IM, using the MSN protocol. I've tried uninstalling, reinstalling, erasing all config files from my computer (using ubuntu tweak and erasing the config files from my /home folder), but nothing solve the problem Time ago people have the same problem, they're solved it changing a line in a script, but that bug was solved in latest versions of empathy. I've tried to change that script, using other lines. /usr/lib/pymodules/python2.6/papyon/service/description/SingleSignOn/RequestMultipleSecurityTokens.py I've changed the line CONTACTS = ("contacts.msn.com", "MBI") by the older one: CONTACTS = ("contacts.msn.com","?fs=1&id=24000&kv=7&rn=93S9SWWw&tw=0&ver=2.1.6000.1") But this no fix the bug In advanced options I have this (in empathy account options): Server: messenger.hotmail.com Port: 1863 How can I solve this? Please help

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  • Can I configure a visual difference view with the notifications provided by TFS?

    - by John Kaster
    I have TFS sending me alerts whenever someone on my team checks in code. (I had to create notification rules for every project, but that's just a sidebar complaint in this question.) These alerts provided some information on who checked in the files when, and what files have changed, with urls to view details in a browser. The thing that baffles me is that I can't just click on the source file and see a visual diff of the changes. There's no link that will auto-launch a diff in Visual Studio (using a custom protocol) from there either. Is there a way to configure TFS to provide a visual diff of the changes to the file that was checked in via this notification UI?

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  • Web-Cam SecureChat

    This article will explain how to create a simple chat program using this remoting technology, which supports web-cam and sending files.

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  • Tips on googling for sugar

    - by Mikey
    I have a question up on SO I am a little embarassed I can't just google: http://stackoverflow.com/questions/13734664/groovy-variables-in-method-names-with-double-question-marks The problem is google seems to chuck any terms that are just punctuation, so queries like these: .findBy?? .and?? groovy '??' Are coming out the same as these: findBy and groovy I have had this problem before when I didn't know the name of the elvis operator, and countless other times (probably happened first time I saw an infix '%' mod too if I had to guess). Is there a resource for syntax sugar lookups? Some way to force google or a different search engine to not ignore my funky punctuation?

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  • What can Haskell's type system do that Java's can't and vice versa?

    - by Matt Fenwick
    I was talking to a friend about the differences between the type systems of Haskell and Java. He asked me what Haskell's could do that Java's couldn't, and I realized that I didn't know. After thinking for a while, I came up with a very short list of minor differences. Not being heavy into type theory, I'm left wondering whether they're formally equivalent. To try and keep this from becoming a subjective question, I'm asking: what are the major, non-syntactical differences between their type systems? I realize some things are easier/harder in one than in the other, and I'm not interested in talking about those. And to make it more specific, let's ignore Haskell type extensions since there's so many out there that do all kinds of crazy/cool stuff.

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  • Is it necessary to read every single byte to check if a copied file is identical to the original?

    - by Koen027
    I recently learned of a program called Total Commander. It's a Windows Explorer replacement and has its own stuff to copy files. To check whether the files are identical, instead of calculation a CRC, it literally checks every single byte, one at a time, on both the original and the copy. My question is: Is this necessary? Can CRC or any other such technique go wrong? Should you, as a programmer, try and implement this perfect but slow system, or is it too extreme?

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  • Enabling XML-documentation for code contracts

    - by DigiMortal
    One nice feature that code contracts offer is updating of code documentation. If you are using source code documenting features of Visual Studio then code contracts may automate some tasks you otherwise have to implement manually. In this posting I will show you some XML documentation files with documented contracts. I will also explain how this feature works. Enabling XML-documentation in project settings As a first thing let’s enable generating of code documentation under project settings. Open project properties, move to Build page and make check to checkbox called “XML documentation file”. Save project settings and rebuild project. When project is built go to bin/Debug folder and open the XML-file. Here is my XML. <?xml version="1.0"?> <doc>     <assembly>         <name>Eneta.Examples.CodeContracts.Testable</name>     </assembly>     <members>         <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">             <summary>             Class for generating random integers in user specified range.             </summary>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">             <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>             <param name="generator">Instance of random number generator.</param>         </member>         <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">             <summary>             Returns random integer in given range.             </summary>             <param name="min">Minimum value of random integer.</param>             <param name="max">Maximum value of random integer.</param>         </member>     </members> </doc> You can see nothing about code contracts here. Enabling code contracts documentation Code contracts have their own settings and conditions for documentation. Open project properties and move to Code Contracts tab. From “Contract Reference Assembly” dropdown check Build and make check to checkbox “Emit contracts into XML doc file”. And again – save project setting, build the project and move to bin/Debug folder. Now you can see that there are two files for XML-documentation: <assembly name>.XML <assembly name>.old.XML First files is documentation with contracts, second file is original documentation without contracts. Let’s see now what is inside our new XML-documentation file. <?xml version="1.0"?> <doc>   <assembly>     <name>Eneta.Examples.CodeContracts.Testable</name>   </assembly>   <members>     <member name="T:Eneta.Examples.CodeContracts.Testable.Randomizer">       <summary>             Class for generating random integers in user specified range.             </summary>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.#ctor(Eneta.Examples.CodeContracts.Testable.IRandomGenerator)">       <summary>             Constructor of Randomizer. Initializes Randomizer class.             </summary>       <param name="generator">Instance of random number generator.</param>     </member>     <member name="M:Eneta.Examples.CodeContracts.Testable.Randomizer.GetRandomFromRangeContracted(System.Int32,System.Int32)">       <summary>             Returns random integer in given range.             </summary>       <param name="min">Minimum value of random integer.</param>       <param name="max">Maximum value of random integer.</param>       <requires description="Min must be less than max" exception="T:System.ArgumentOutOfRangeException">                 min &lt; max</requires>       <exception cref="T:System.ArgumentOutOfRangeException">                 min &gt;= max</exception>       <ensures description="Return value is out of range">                 Contract.Result&lt;int&gt;() &gt;= min &amp;&amp;                 Contract.Result&lt;int&gt;() &lt;= max</ensures>     </member>   </members> </doc> As you can see then code contracts are pretty well documented. Messages that I provided with code contracts are also available in documentation. If I wrote very good and informative messages then these messages are very useful also in contracts documentation. Code contracts and Sandcastle Sandcastle knows nothing about code contracts by default. There is separate package of file for Sandcastle that is provided you by code contracts installation. You can read from code contracts manual: “Sandcastle (http://www.codeplex.com/Sandcastle) is a freely available tool that generates help les and web sites describing your APIs, based on the XML doc comments in your source code. The CodeContracts install contains a set of les that can be copied over a Sandcastle installation to take advantage of the additional contract information. The produced documentation adds a contract section to methods with declared requires and/or ensures. In order for Sandcastle to produce Contract sections, you need to patch a number of files in its installation. Please refer to the Sandcastle Readme.txt found under Start Menu/CodeContracts/Sandcastle for instructions. A future release of Sandcastle will hopefully support contract sections without the need for this patching step.” Integrating code contracts documentation to Sandcastle will be one of my next postings about code contracts. Conclusion if you are using code documentation then documentation about code contracts can be added to documentation very easily. All you have to do is to enable XML-documentation for contracts and build your project. Later you can use Sandcastle files provided by code contracts installer to integrate contracts documentation to your output documentation package.

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  • Workaround: XNA 4 importing only part of 3d model from FBX

    - by Vitus
    Recently I found a problem with importing 3D models from FBX files: it sometimes imported partly. That is when you draw a 3D model, loaded from FBX file, processed by content pipeline, you got only part of meshes. “Sometimes” means that you got this error only for some files. Results of my research below. For example, I have 10Mb binary FBX file with a model, looks like: And when I load it, result Model instance contains only part of meshes and looks like: Because models from other files imported normally, I think that it’s a “bad format” file. When you add FBX file to your XNA Content project and build it, imported file processing by XNA Fbx Importer & Processor. On MSDN I found that FbxImporter designed to work with 2006.11 version of FBX format. My file is FBX 2012 format. Ok, I need to convert it to 2006 format. It can be done by using Autodesk FBX Converter 2012.1. I tried to convert it to other versions of FBX formats, but without success. And I also tried to import my FBX file to 3D MAX, and it imported correctly. Then I export model using 3D MAX, and it generate me other FBX, which I add to my XNA project. After that I got full model, that rendered well! So, internal data structure of FBX file is more important for right XNA import, than it version! Unfortunately, Autodesk FBX is not an open file format. If you want to work with FBX, you should use Autodesk FBX SDK. This way you can manually read content of FBX file, and use it everyway. Then I tried to convert my source FBX file to DAE Collada, and result DAE file back to FBX, using FBX Converter (FBX –> DAE –> FBX). The result FBX file can be imported normally.   Conclusion: XNA FbxImporter correct work doesn't depend on version (2006, 2011, etc) and form (binary, ascii) of FBX file. Internal FBX data structure much more important. To make FBX "readable" for XNA Importer you can use double conversion like FBX -> Collada -> FBX You also can use FBX SDK to manually load data from FBX P.S. Autodesk FBX Converter 2012 is more, than simple converter. It provide you tools like: FBX Explorer, which show you structure of FBX file; FBX Viewer, which render content of FBX and provide basic intercation like model move and zoom; FBX Take Manager, which allow to work with embedded animations

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  • Dynamically loading Assemblies to reduce Runtime Depencies

    - by Rick Strahl
    I've been working on a request to the West Wind Application Configuration library to add JSON support. The config library is a very easy to use code-first approach to configuration: You create a class that holds the configuration data that inherits from a base configuration class, and then assign a persistence provider at runtime that determines where and how the configuration data is store. Currently the library supports .NET Configuration stores (web.config/app.config), XML files, SQL records and string storage.About once a week somebody asks me about JSON support and I've deflected this question for the longest time because frankly I think that JSON as a configuration store doesn't really buy a heck of a lot over XML. Both formats require the user to perform some fixup of the plain configuration data - in XML into XML tags, with JSON using JSON delimiters for properties and property formatting rules. Sure JSON is a little less verbose and maybe a little easier to read if you have hierarchical data, but overall the differences are pretty minor in my opinion. And yet - the requests keep rolling in.Hard Link Issues in a Component LibraryAnother reason I've been hesitant is that I really didn't want to pull in a dependency on an external JSON library - in this case JSON.NET - into the core library. If you're not using JSON.NET elsewhere I don't want a user to have to require a hard dependency on JSON.NET unless they want to use the JSON feature. JSON.NET is also sensitive to versions and doesn't play nice with multiple versions when hard linked. For example, when you have a reference to V4.4 in your project but the host application has a reference to version 4.5 you can run into assembly load problems. NuGet's Update-Package can solve some of this *if* you can recompile, but that's not ideal for a component that's supposed to be just plug and play. This is no criticism of JSON.NET - this really applies to any dependency that might change.  So hard linking the DLL can be problematic for a number reasons, but the primary reason is to not force loading of JSON.NET unless you actually need it when you use the JSON configuration features of the library.Enter Dynamic LoadingSo rather than adding an assembly reference to the project, I decided that it would be better to dynamically load the DLL at runtime and then use dynamic typing to access various classes. This allows me to run without a hard assembly reference and allows more flexibility with version number differences now and in the future.But there are also a couple of downsides:No assembly reference means only dynamic access - no compiler type checking or IntellisenseRequirement for the host application to have reference to JSON.NET or else get runtime errorsThe former is minor, but the latter can be problematic. Runtime errors are always painful, but in this case I'm willing to live with this. If you want to use JSON configuration settings JSON.NET needs to be loaded in the project. If this is a Web project, it'll likely be there already.So there are a few things that are needed to make this work:Dynamically create an instance and optionally attempt to load an Assembly (if not loaded)Load types into dynamic variablesUse Reflection for a few tasks like statics/enumsThe dynamic keyword in C# makes the formerly most difficult Reflection part - method calls and property assignments - fairly painless. But as cool as dynamic is it doesn't handle all aspects of Reflection. Specifically it doesn't deal with object activation, truly dynamic (string based) member activation or accessing of non instance members, so there's still a little bit of work left to do with Reflection.Dynamic Object InstantiationThe first step in getting the process rolling is to instantiate the type you need to work with. This might be a two step process - loading the instance from a string value, since we don't have a hard type reference and potentially having to load the assembly. Although the host project might have a reference to JSON.NET, that instance might have not been loaded yet since it hasn't been accessed yet. In ASP.NET this won't be a problem, since ASP.NET preloads all referenced assemblies on AppDomain startup, but in other executable project, assemblies are just in time loaded only when they are accessed.Instantiating a type is a two step process: Finding the type reference and then activating it. Here's the generic code out of my ReflectionUtils library I use for this:/// <summary> /// Creates an instance of a type based on a string. Assumes that the type's /// </summary> /// <param name="typeName">Common name of the type</param> /// <param name="args">Any constructor parameters</param> /// <returns></returns> public static object CreateInstanceFromString(string typeName, params object[] args) { object instance = null; Type type = null; try { type = GetTypeFromName(typeName); if (type == null) return null; instance = Activator.CreateInstance(type, args); } catch { return null; } return instance; } /// <summary> /// Helper routine that looks up a type name and tries to retrieve the /// full type reference in the actively executing assemblies. /// </summary> /// <param name="typeName"></param> /// <returns></returns> public static Type GetTypeFromName(string typeName) { Type type = null; // Let default name binding find it type = Type.GetType(typeName, false); if (type != null) return type; // look through assembly list var assemblies = AppDomain.CurrentDomain.GetAssemblies(); // try to find manually foreach (Assembly asm in assemblies) { type = asm.GetType(typeName, false); if (type != null) break; } return type; } To use this for loading JSON.NET I have a small factory function that instantiates JSON.NET and sets a bunch of configuration settings on the generated object. The startup code also looks for failure and tries loading up the assembly when it fails since that's the main reason the load would fail. Finally it also caches the loaded instance for reuse (according to James the JSON.NET instance is thread safe and quite a bit faster when cached). Here's what the factory function looks like in JsonSerializationUtils:/// <summary> /// Dynamically creates an instance of JSON.NET /// </summary> /// <param name="throwExceptions">If true throws exceptions otherwise returns null</param> /// <returns>Dynamic JsonSerializer instance</returns> public static dynamic CreateJsonNet(bool throwExceptions = true) { if (JsonNet != null) return JsonNet; lock (SyncLock) { if (JsonNet != null) return JsonNet; // Try to create instance dynamic json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); if (json == null) { try { var ass = AppDomain.CurrentDomain.Load("Newtonsoft.Json"); json = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.JsonSerializer"); } catch (Exception ex) { if (throwExceptions) throw; return null; } } if (json == null) return null; json.ReferenceLoopHandling = (dynamic) ReflectionUtils.GetStaticProperty("Newtonsoft.Json.ReferenceLoopHandling", "Ignore"); // Enums as strings in JSON dynamic enumConverter = ReflectionUtils.CreateInstanceFromString("Newtonsoft.Json.Converters.StringEnumConverter"); json.Converters.Add(enumConverter); JsonNet = json; } return JsonNet; }This code's purpose is to return a fully configured JsonSerializer instance. As you can see the code tries to create an instance and when it fails tries to load the assembly, and then re-tries loading.Once the instance is loaded some configuration occurs on it. Specifically I set the ReferenceLoopHandling option to not blow up immediately when circular references are encountered. There are a host of other small config setting that might be useful to set, but the default seem to be good enough in recent versions. Note that I'm setting ReferenceLoopHandling which requires an Enum value to be set. There's no real easy way (short of using the cardinal numeric value) to set a property or pass parameters from static values or enums. This means I still need to use Reflection to make this work. I'm using the same ReflectionUtils class I previously used to handle this for me. The function looks up the type and then uses Type.InvokeMember() to read the static property.Another feature I need is have Enum values serialized as strings rather than numeric values which is the default. To do this I can use the StringEnumConverter to convert enums to strings by adding it to the Converters collection.As you can see there's still a bit of Reflection to be done even in C# 4+ with dynamic, but with a few helpers this process is relatively painless.Doing the actual JSON ConversionFinally I need to actually do my JSON conversions. For the Utility class I need serialization that works for both strings and files so I created four methods that handle these tasks two each for serialization and deserialization for string and file.Here's what the File Serialization looks like:/// <summary> /// Serializes an object instance to a JSON file. /// </summary> /// <param name="value">the value to serialize</param> /// <param name="fileName">Full path to the file to write out with JSON.</param> /// <param name="throwExceptions">Determines whether exceptions are thrown or false is returned</param> /// <param name="formatJsonOutput">if true pretty-formats the JSON with line breaks</param> /// <returns>true or false</returns> public static bool SerializeToFile(object value, string fileName, bool throwExceptions = false, bool formatJsonOutput = false) { dynamic writer = null; FileStream fs = null; try { Type type = value.GetType(); var json = CreateJsonNet(throwExceptions); if (json == null) return false; fs = new FileStream(fileName, FileMode.Create); var sw = new StreamWriter(fs, Encoding.UTF8); writer = Activator.CreateInstance(JsonTextWriterType, sw); if (formatJsonOutput) writer.Formatting = (dynamic)Enum.Parse(FormattingType, "Indented"); writer.QuoteChar = '"'; json.Serialize(writer, value); } catch (Exception ex) { Debug.WriteLine("JsonSerializer Serialize error: " + ex.Message); if (throwExceptions) throw; return false; } finally { if (writer != null) writer.Close(); if (fs != null) fs.Close(); } return true; }You can see more of the dynamic invocation in this code. First I grab the dynamic JsonSerializer instance using the CreateJsonNet() method shown earlier which returns a dynamic. I then create a JsonTextWriter and configure a couple of enum settings on it, and then call Serialize() on the serializer instance with the JsonTextWriter that writes the output to disk. Although this code is dynamic it's still fairly short and readable.For full circle operation here's the DeserializeFromFile() version:/// <summary> /// Deserializes an object from file and returns a reference. /// </summary> /// <param name="fileName">name of the file to serialize to</param> /// <param name="objectType">The Type of the object. Use typeof(yourobject class)</param> /// <param name="binarySerialization">determines whether we use Xml or Binary serialization</param> /// <param name="throwExceptions">determines whether failure will throw rather than return null on failure</param> /// <returns>Instance of the deserialized object or null. Must be cast to your object type</returns> public static object DeserializeFromFile(string fileName, Type objectType, bool throwExceptions = false) { dynamic json = CreateJsonNet(throwExceptions); if (json == null) return null; object result = null; dynamic reader = null; FileStream fs = null; try { fs = new FileStream(fileName, FileMode.Open, FileAccess.Read); var sr = new StreamReader(fs, Encoding.UTF8); reader = Activator.CreateInstance(JsonTextReaderType, sr); result = json.Deserialize(reader, objectType); reader.Close(); } catch (Exception ex) { Debug.WriteLine("JsonNetSerialization Deserialization Error: " + ex.Message); if (throwExceptions) throw; return null; } finally { if (reader != null) reader.Close(); if (fs != null) fs.Close(); } return result; }This code is a little more compact since there are no prettifying options to set. Here JsonTextReader is created dynamically and it receives the output from the Deserialize() operation on the serializer.You can take a look at the full JsonSerializationUtils.cs file on GitHub to see the rest of the operations, but the string operations are very similar - the code is fairly repetitive.These generic serialization utilities isolate the dynamic serialization logic that has to deal with the dynamic nature of JSON.NET, and any code that uses these functions is none the wiser that JSON.NET is dynamically loaded.Using the JsonSerializationUtils WrapperThe final consumer of the SerializationUtils wrapper is an actual ConfigurationProvider, that is responsible for handling reading and writing JSON values to and from files. The provider is simple a small wrapper around the SerializationUtils component and there's very little code to make this work now:The whole provider looks like this:/// <summary> /// Reads and Writes configuration settings in .NET config files and /// sections. Allows reading and writing to default or external files /// and specification of the configuration section that settings are /// applied to. /// </summary> public class JsonFileConfigurationProvider<TAppConfiguration> : ConfigurationProviderBase<TAppConfiguration> where TAppConfiguration: AppConfiguration, new() { /// <summary> /// Optional - the Configuration file where configuration settings are /// stored in. If not specified uses the default Configuration Manager /// and its default store. /// </summary> public string JsonConfigurationFile { get { return _JsonConfigurationFile; } set { _JsonConfigurationFile = value; } } private string _JsonConfigurationFile = string.Empty; public override bool Read(AppConfiguration config) { var newConfig = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfiguration)) as TAppConfiguration; if (newConfig == null) { if(Write(config)) return true; return false; } DecryptFields(newConfig); DataUtils.CopyObjectData(newConfig, config, "Provider,ErrorMessage"); return true; } /// <summary> /// Return /// </summary> /// <typeparam name="TAppConfig"></typeparam> /// <returns></returns> public override TAppConfig Read<TAppConfig>() { var result = JsonSerializationUtils.DeserializeFromFile(JsonConfigurationFile, typeof(TAppConfig)) as TAppConfig; if (result != null) DecryptFields(result); return result; } /// <summary> /// Write configuration to XmlConfigurationFile location /// </summary> /// <param name="config"></param> /// <returns></returns> public override bool Write(AppConfiguration config) { EncryptFields(config); bool result = JsonSerializationUtils.SerializeToFile(config, JsonConfigurationFile,false,true); // Have to decrypt again to make sure the properties are readable afterwards DecryptFields(config); return result; } }This incidentally demonstrates how easy it is to create a new provider for the West Wind Application Configuration component. Simply implementing 3 methods will do in most cases.Note this code doesn't have any dynamic dependencies - all that's abstracted away in the JsonSerializationUtils(). From here on, serializing JSON is just a matter of calling the static methods on the SerializationUtils class.Already, there are several other places in some other tools where I use JSON serialization this is coming in very handy. With a couple of lines of code I was able to add JSON.NET support to an older AJAX library that I use replacing quite a bit of code that was previously in use. And for any other manual JSON operations (in a couple of apps I use JSON Serialization for 'blob' like document storage) this is also going to be handy.Performance?Some of you might be thinking that using dynamic and Reflection can't be good for performance. And you'd be right… In performing some informal testing it looks like the performance of the native code is nearly twice as fast as the dynamic code. Most of the slowness is attributable to type lookups. To test I created a native class that uses an actual reference to JSON.NET and performance was consistently around 85-90% faster with the referenced code. That being said though - I serialized 10,000 objects in 80ms vs. 45ms so this isn't hardly slouchy. For the configuration component speed is not that important because both read and write operations typically happen once on first access and then every once in a while. But for other operations - say a serializer trying to handle AJAX requests on a Web Server one would be well served to create a hard dependency.Dynamic Loading - Worth it?On occasion dynamic loading makes sense. But there's a price to be paid in added code complexity and a performance hit. But for some operations that are not pivotal to a component or application and only used under certain circumstances dynamic loading can be beneficial to avoid having to ship extra files and loading down distributions. These days when you create new projects in Visual Studio with 30 assemblies before you even add your own code, trying to keep file counts under control seems a good idea. It's not the kind of thing you do on a regular basis, but when needed it can be a useful tool. Hopefully some of you find this information useful…© Rick Strahl, West Wind Technologies, 2005-2013Posted in .NET  C#   Tweet !function(d,s,id){var js,fjs=d.getElementsByTagName(s)[0];if(!d.getElementById(id)){js=d.createElement(s);js.id=id;js.src="//platform.twitter.com/widgets.js";fjs.parentNode.insertBefore(js,fjs);}}(document,"script","twitter-wjs"); (function() { var po = document.createElement('script'); po.type = 'text/javascript'; po.async = true; po.src = 'https://apis.google.com/js/plusone.js'; var s = document.getElementsByTagName('script')[0]; s.parentNode.insertBefore(po, s); })();

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  • Reduce HTTP Requests method for js and css

    - by Giberno
    Is these way can Reduce HTTP Requests? multiple javascript files with & symbol <script type="text/javascript" src="http://yui.yahooapis.com/combo?2.5.2/build/yahoo-dom-event/yahoo-dom-event.js &http://ajax.googleapis.com/ajax/libs/jquery/1.4.2/jquery.min.js"> </script> multiple css files with @ import <style type="text/css"> @import url(css/style.css); @import url(css/custom.css); </style>

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  • Loading sound in XNA without the Content Pipeline

    - by David Gouveia
    I'm working on a "Game Maker"-type of application for Windows where the user imports his own assets to be used in the game. I need to be able to load this content at runtime on the engine side. However I don't want the user to have to install anything more than the XNA runtime, so calling the content pipeline at runtime is out. For images I'm doing fine using Texture2D.FromStream. I've also noticed that XNA 4.0 added a FromStream method to the SoundEffect class but it only accepts PCM wave files. I'd like to support more than wave files though, at least MP3. Any recommendations? Perhaps some C# library that would do the decoding to PCM wave format.

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  • How do you deal with intentionally bad code?

    - by mafutrct
    There are many stories about intentionally bad code, not only on TDWTF but also on SO. Typical cases include: Having a useless time-wasting construct (e.g. an empty loop counting to some huge value) so programmers can easily "speed up" the application by removing it when they are tasked to. Providing intentionally misleading, wrong or no documentation to generate expensive support requests. Readily generating errors, or worse, generating even though everything worked fine, locking up the application so an expensive support call is required to unlock. These points display a more or less malicious attitude (even though sometimes by accident), especially the first point occurs rather often. How should one deal with such constructs? Ignore the issue, or just remove the offending code? Notify their manager, or speak to the person who introduced the "feature"?

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  • Ubuntu confuses my partitions

    - by Diego
    I have 3 relevant partitions split between 2 disks, sda2: Windows 1 partition sda3: Ubuntu partition sdb1: Data partition I was using pysdm to add a label to my partitions and somehow I seem to have screwed up my installation. Now, every time I access the Data partition mounted in /media/Data I see the files in my Windows partition, and viceversa. I've tried unmounting and remounting correctly to no avail, it seems that wherever I mount sda2, if I access that folder I get the files in sdb1, and viceversa. Anyone know what may have happened and how to solve this? Update: This is the result of blkid: /dev/sda1: LABEL="System Reserved" UUID="C62603F02603E073" TYPE="ntfs" /dev/sda2: LABEL="Windows" UUID="00A6D498A6D49010" TYPE="ntfs" /dev/sda5: UUID="033cac3b-6f77-4f09-a629-495dc866866a" TYPE="ext4" /dev/sdb1: LABEL="Data" UUID="BCD83AE3D83A9B98" TYPE="ntfs" These are the contents of my ftsab file: UUID=033cac3b-6f77-4f09-a629-495dc866866a / ext4 errors=remount-ro,user_xattr 0 1 /dev/sda1 /media/Boot_old ntfs defaults 0 0 /dev/sda2 /media/Windows ntfs defaults 0 0 /dev/sdb1 /media/Data ntfs nls=iso8859-1,ro,users,umask=000 0 0

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  • How to report a crash bug with nothing on screen

    - by winniemiel05
    I would like to report an installation bug, but I can't launch ubuntu-bug : On my tablet (LDLC Janus, an Intel based tablet without OS installed by default), I have a problem when I install Ubuntu 11.04 or 11.10. Once the installation is finished, when I reboot, there is ABSOLUTELY nothing on screen, but Ubuntu boot correctly anyway : I choosed auto-login mode and I can hear the login sound. Even if I Ctrl+Alt+F1 or F2... there is nothing. But the livecd works fine (even touch screen even if without multi touch). I tried to install 10.10 it works, but as soon as I upgrade the same problem occure. i installed Fedora 15 and then Fedora 16 (because of other problems) and no problems with them. I would like to report this bug on launchpad but I don't know how to do to give devs logs files and other useful files which could help debug. Thanks a lot for your answer, I would really prefer using my tablet with Ubuntu (I miss U1, USC, Unity)

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  • How to mount an ISO (or NRG) image and rip it as if it were a physical CD?

    - by Michael Robinson
    I have an ISO (created from an NRG with nrg2iso) backup of a beloved game from my youth: Dark Reign: Rise of the Shadowhand (1998). I with to relive those better times by listening to game's soundtrack. Is there a way for me to mount said ISO in such a way that I can rip the audio tracks into mp3 files? I ask because although I can successfully mount the ISO, ripit / abcde report no cd inserted. How I mounted the ISO: sudo mount -t iso9660 -o loop iso.iso /media/ISO Alternatively is there another way to recover audio from ISO / NRG images? Update: I was able to mount the NRG version of my backup in a way that ripit recognized using gCDEmu. ripit failed to rip, however, barfing on the first track - which is most definitely a data track. Is there a way to make ripit ignore the first track?

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  • Ten Benefits to Video Game Play [Video]

    - by Jason Fitzpatrick
    Want to justify spending the whole weekend playing video games? We’re here to help. Courtesy of AllTime10, this video rounds up ten benefits to playing video games ranging from improved dexterity to pain relief. Want to highlight a benefit not listed in the video? Sound off in the comments. [via Geeks Are Sexy] Why Does 64-Bit Windows Need a Separate “Program Files (x86)” Folder? Why Your Android Phone Isn’t Getting Operating System Updates and What You Can Do About It How To Delete, Move, or Rename Locked Files in Windows

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  • CodePlex Daily Summary for Monday, July 02, 2012

    CodePlex Daily Summary for Monday, July 02, 2012Popular ReleasesDynamicToSql: DynamicToSql 1.0.0 (beta): 1.0.0 beta versionCommonLibrary.NET: CommonLibrary.NET 0.9.8.5 - Final Release: A collection of very reusable code and components in C# 4.0 ranging from ActiveRecord, Csv, Command Line Parsing, Configuration, Holiday Calendars, Logging, Authentication, and much more. FluentscriptCommonLibrary.NET 0.9.8 contains a scripting language called FluentScript. Releases notes for FluentScript located at http://fluentscript.codeplex.com/wikipage?action=Edit&title=Release%20Notes&referringTitle=Documentation Fluentscript - 0.9.8.5 - Final ReleaseApplication: FluentScript Versio...SharePoint 2010 Metro UI: SharePoint 2010 Metro UI8: Please review the documentation link for how to install. Installation takes some basic knowledge of how to upload and edit SharePoint Artifact files. Please view the discussions tab for ongoing FAQsKwCombinatorics - Pick-Combination, Permutation, Cartesian Product classes in C#: KwCombinatorics library v2.4.0: Version 2.4.0 Optimized Combination.Rank setter. Optimized Multicombination.Rank setter. Added methods Combinatoric.BinomialCoefficient, Combinatoric.Factorial. Version 2.3.0 Added Permutation.Backtrack method. Added N-Queens example programs. Multicombination ranking constructor accepts unsorted data. Combination ranking constructor accepts unsorted data. Fixed numeric overflow bug in Combination.Rank setter. Fixed missing numeric overflow checks in Product constructors. F...Back-Propagation Neural Networks Simulation: Back-Propagation Neural Networks Simulation: This is the first release application for Back-Propagation Neural Networks Simulation. It is required .NET Framework 4.0. Check this to use http://backpronn.codeplex.comnopCommerce. Open source shopping cart (ASP.NET MVC): nopcommerce 2.60: Highlight features & improvements: • Significant performance optimization. • Use AJAX for adding products to the cart. • New flyout mini-shopping cart. • Auto complete suggestions for product searching. • Full-Text support. • EU cookie law support. To see the full list of fixes and changes please visit the release notes page (http://www.nopCommerce.com/releasenotes.aspx).THE NVL Maker: The NVL Maker Ver 3.51: http://download.codeplex.com/Download?ProjectName=nvlmaker&DownloadId=371510 ????:http://115.com/file/beoef05k#THE-NVL-Maker-ver3.51-sim.7z ????:http://www.mediafire.com/file/6tqdwj9jr6eb9qj/THENVLMakerver3.51tra.7z ======================================== ???? ======================================== 3.51 beta ???: ·?????????????????????? ·?????????,?????????0,?????????????????????? ·??????????????????????????? ·?????????????TJS????(EXP??) ·??4:3???,???????????????,??????????? ·?????????...JavApi: JavApi 2012-07-01.13631: RELEASE NOTES JavApi 0.8 base release with some base classes of ported Java API, provided under Apache License 2.0. JavApi Common Codec is a JavApi based codec framework, ported form Apache Codec 1.4.0, provided under Apache License 2.0. JavApi Common Collections is a JavApi based collection framework, ported form Apache Collections 3.2.1, provided under Apache License 2.0. JavApi Common Compress is a JavApi based collection framework, ported form Apache Compress 1.1, provided under Apache L...????: ????2.0.3: 1、???????????。 2、????????。 3、????????????。 4、bug??,????。Apworks: Apworks (v2.5.4563.21309, 30JUN2012): Installation Prerequisites: 1. Microsoft .NET Framework 4.0 SP1 2. Microsoft Visual Studio 2010 SP1 3. Other required libraries & assemblies are now included in the installation package so no more prerequisites needed Functional Updates: 1. Refactor the identity field of the IEntity interface from 'Id' to 'ID' 2. Changed the MySql Storage to use the MySql NetConnector version 6.4.4. 3. Implemented the paging support for the repositories. 4. Added the Eager Loading Property specification t...AssaultCube Reloaded: 2.5 Intrepid: Linux has Ubuntu 11.10 32-bit precompiled binaries and Ubuntu 10.10 64-bit precompiled binaries, but you can compile your own as it also contains the source. If you are using Mac or other operating systems, download the Linux package. Try to compile it. If it fails, download a virtual machine. The server pack is ready for both Windows and Linux, but you might need to compile your own for Linux (source included) You should delete /home/config/saved.cfg to reset binds/other stuff If you us...Magelia WebStore Open-source Ecommerce software: Magelia WebStore 2.0: User Right Licensing ContentType version 2.0.267.1Designing Windows 8 Applications with C# and XAML: Chapters 1 - 7 Release Preview: Source code for all examples from Chapters 1 - 7 for the Release PreviewMicrosoft Ajax Minifier: Microsoft Ajax Minifier 4.57: Fix for issue #18284: evaluating literal expressions in the pattern c1 * (x / c2) where c1/c2 is an integer value (as opposed to c2/c1 being the integer) caused the expression to be destroyed.Visual Studio ALM Quick Reference Guidance: v2 - Visual Studio 2010 (Japanese): Rex Tang (?? ??) http://blogs.msdn.com/b/willy-peter_schaub/archive/2011/12/08/introducing-the-visual-studio-alm-rangers-rex-tang.aspx, Takaho Yamaguchi (?? ??), Masashi Fujiwara (?? ??), localized and reviewed the Quick Reference Guidance for the Japanese communities, based on http://vsarquickguide.codeplex.com/releases/view/52402. The Japanese guidance is available in AllGuides and Everything packages. The AllGuides package contains guidances in PDF file format, while the Everything packag...Visual Studio Team Foundation Server Branching and Merging Guide: v1 - Visual Studio 2010 (Japanese): Rex Tang (?? ??) http://blogs.msdn.com/b/willy-peter_schaub/archive/2011/12/08/introducing-the-visual-studio-alm-rangers-rex-tang.aspx, Takaho Yamaguchi (?? ??), Hirokazu Higashino (?? ??), localized and reviewed the Branching Guidance for the Japanese communities, based on http://vsarbranchingguide.codeplex.com/releases/view/38849. The Japanese guidance is available in AllGuides and Everything packages. The AllGuides package contains guidances in PDF file format, while the Everything packag...SQL Server FineBuild: Version 3.1.0: Top SQL Server FineBuild Version 3.1.0This is the stable version of FineBuild for SQL Server 2012, 2008 R2, 2008 and 2005 Documentation FineBuild Wiki containing details of the FineBuild process Known Issues Limitations with this release FineBuild V3.1.0 Release Contents List of changes included in this release Please DonateFineBuild is free, but please donate what you think FineBuild is worth as everything goes to charity. Tearfund is one of the UK's leading relief and de...EasySL: RapidSL V2: Rewrite RapidSL UI Framework, Using Silverlight 5.0 EF4.1 Code First Ria Service SP2 + Lastest Silverlight Toolkit.SOLID by example: All examples: All solid examplesSiteMap Editor for Microsoft Dynamics CRM 2011: SiteMap Editor (1.1.1726.406): Use of new version of connection controls for a full support of OSDP authentication mechanism for CRM Online.New ProjectsBack-Propagation Neural Networks Simulation: This is simple Back-Propagation Neural Network simulation using C#. This code is a part of my "Supervised Neural Network" book written in 2006.D3API.Net: Diablo 3 API Wrapper for .NET developersEIRENE: UnknownEnterprise Library 5 Caching with ProtoBuf.NET: Implementation of Enterprise Library 5 Caching using ProtoBuf.NET Isolated Storage Backing StoreField Modeler 2012: Field Modeler 2012 was designed to allow introductory and advanced undergraduate students to get a ‘feel’ for the nature of the electromagnetic field.Fill Disk Public: Fill Disk Public is a program which be used to fill fixed hard disks by dummy temporary files. The powerful tool is easy to fill/clean disks. FluffyCloud: Diskusní server pro ceskou furry komunitu.FusionUI: ASP.NET MVC user interface frameworkHexa Question Engine: The Hexa Question Engine is the free solution for companies and persons for gathering information from his customers. We provide a solution with the latest technology and continuous development by the best team of professionals.hybgpx: One Test ProjectiBoxDB: iBoxDB is a small&smart embedded database, supports .NET4 WindowsPhone. ( OODB , NoSQL , Pure C#, WP7)IBR.StringResourceBuilder: The String Resource Builder is a Visual Studio (VS) extension to extract string literals (C#, VB.NET) from source code into resource files (ResX).iTuanju: This project is just a demo and temporary location for files. MVC Ajax Controls (MvcAjaxControls): The MvcAjaxControls project provides a set of html and javascript helpers for adding Ajax functionality to ASP.NET MVC applications.Niko Mix: Just to learn smthingPowerRedis: This project is to access a Redis server via powershell. It’s basically a wrapper around the awesome ServiceStack C# library from servicestack.org.sample1: aspSharePoint 2010 Metro UI: Need a Windows 8 Metro style UI landing page? SharePoint 2010 Metro Masterpage and Css!Source Control Selector: This project aims to address a very basic problem of developers using Visual Studio: Forcing VS to select the correct Source Control Provider.Vitual DJ Mayhem Modules: This project is an add on for Project Mayhem that allows users to control Virtual DJ through the reactionsWPFHelperTools: when test application ,we need to copy test files, if have lots of file ,this is not a good work. YiHaoDian .NET Sdk: ???SDK

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